Talk:Demiurge of Antinomy - Daoloth/@comment-26939826-20171218175233/@comment-16894369-20171219053116

Indeed I think this is not going to matter unless Wave 1 enemy has 99999 attack or something, but if that's the case then a lot of teams would also be restricted by the same way.

The only few enemies that can restrict Daoloth teams, on top of my head, include:
 * 70 ~ 90% HP reduction such as The Lords Behind Everything. Granted, the enemy has low HP in this case, but were it to have millions of HP and defense with possibly a shield added to the mix, then it would be a huge problem.
 * An overheal shield such as Balance of Order Nightmare. Again, if the enemy has more HP, then Daoloth team's weakness will show. Not many teams can deal with Overheal turn 1.
 * A Foul Play enemy (reducing HP to one) such as Lightning in Chaos, negating the HP advantage of Daoloth at the start. Depending on what enemy comes next this will be disastrous.

However, should any one of the above-mentioned stage setup occur, it would likely murder other teams as well. In all of these cases, a high recovery team has the advantage, such as the Elves introduced in V14.2.