Talk:The Autocratic Conqueror/@comment-219.74.3.96-20180421145848

Atlantis team

Atlantis - Cass - Tefnut - WenZhong - any blue human convertor - Atlantis

round 1 safe to stall

round 2 just kill normally in 2 turns

round 3a kill but don't dissolve fire initially, if too many fire just use convertor

round 3b kill but don't dissolve fire initially, if too many fire just use convertor

round 4 spin and remove as many locked runes before using Tefnut. another option use atlantis but careful you can bring runes out but not into fire columns

round 5 intially 3 combo and u will live. remember green to red vortex

round 6 this is also why i bring Wenzhong

round 7a if too hard to spin due to the positions of weathered runes just use Tefnut or convertor. use atlantis and kill. another option is kill by using DC but your dc must delay fire because 7b lock skill for one turn.

round 7b use everything you have