Template:Conversion

{{#switch:{{{2|}}} }} }} }} }}
 * conver={{ESkill
 * {{{1|}}}
 * name = {{#switch:{{{3|{{{ver|}}}}}}|H=Healing|W=Wild|Random}} Conversion ({{{2| {X} }}})
 * link = Conversion
 * effect = {{#switch:{{{3|{{{ver|}}}}}}
 * H=Runestones of a random Attribute will be converted to {{{2| {X} }}} each Round. For each {{{2| {X} }}} rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted {{{2| {X} }}}, to the max 80% of Enemy's total HP per Round.
 * W=Runestones of a random Attribute will be converted to {{{2| {X} }}} each Round. For each {{{2| {X} }}} rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted {{{2| {X} }}}, to the max 80% of Summoner's total HP per Round.
 * Runes of a random Attribute will be converted to {{{2| {X} }}} each Round.}}
 * icon = Conver-{{{2|Water}}}
 * revol={{ESkill
 * {{{1|}}}
 * name = Revolution
 * link = Conversion
 * effect = Enemy will randomly change the Attribute of all Runestones {{{if:{{{2|}}}|every {{{2| {X} }}} Rounds|at the beginning of the first Round}}.
 * icon = Revolution
 * {{ESkill
 * {{{1|}}}
 * name = {{#switch:{{{3|{{{ver|}}}}}}|B=Board|H=Healing|R=Reverse|S=Superior|Auto}} Conversion {{{2| {X} }}}
 * link = Conversion
 * effect = {{#switch:{{{3|{{{ver|}}}}}}
 * B=Enemy will convert non-{{{2|Heart}}} Runestones randomly every Round. The more Runestones converted, the higher the enemy's Attack will be.
 * H=Enemy turns {{{2| {X} }}} Runestones into Heart Runestones every Round.
 * S=Enemy turns {{{2| {X} }}} Runestones into {{#switch:{{{2|}}}|Water=Earth|Fire=Water|Earth=Fire|Light=Dark|Dark=Light|{{{2| {X} }}}}} Runes every Round.
 * R=Enemy turns Runestones of its Attribute into {{{2| {X} }}} Runestones every Round
 * Enemy turns {{{2| {X} }}} Runestones into its Attribute every Round.}}
 * icon = AutoConversion