Talk:Conquering the East/@comment-30131303-20170307031005

Managed to beat with a Chessia team, but it is not easy. Especially when you have to deal with Amaterasu at her 2nd HP level.

Team members: Chessia - PR Uriel - PR Medea - PR Sean - Heimdallr [With Molten Pique Opal]

PR Uriel is used here for her stats, more specifically her HP. This is to ensure the team has enough HP to tank damages such as Amaterasu's 1st HP in case of an emergency. So you can use other team members to replace her if needed. But make sure the team HP is around 17700HP.

Molten Pique Opal grants members to launch an extra 20% damage attack (So that it can make up the locked members at the last stage)

Battles to note:

Medea and Heimdallr can be activated at any time, but remember to turn the skills off before battle 12, and then '''turn them back on before the last battle. '''(I will turn them on immediately after Izanagi's "Neutralise skill" and do it interchangably if I have to)

Battle 14: Activate Chessia '''if you do not have enchanted fire runestones. '''Activate craft to ensure the kill.

Battle 16, 1st HP: I will try not to activate any other skills so that I don't have to worry about grinding. So I will deactivate Medea and try to kill her without the boost. If deem needed, activate Medea and PR Sean (if HP is not at 50% or below)

Battle 17: If you have used any active skills before (other than the ones mentioned for Battle 16), you can use the extra 1 CD to delay/stall CD. Otherwise, you can just burst it down. Activate PR Uriel's Convert skill if the board is too difficult to clear. Try not to use Chessia or the craft here.

Battle 18, 1st HP: If both Chessia's skill are ready, you can activate one Chessia to burst her down. PR Uriel can be used here if you need the boost.

Battle 18, 2nd HP: Activate Chessia (and Uriel if you need the boost) and '''use your dragonary craft. '''At this point, your spinning skills need to be very good, otherwise the damage will not be enough, even with the dragonary craft.