Talk:Artemis, Goddess of Lunar Night/@comment-16894369-20180118102404/@comment-16894369-20180118103908

It is impossible for me to analyze the estimated multiplier at the moment, but I think the most important improvements have to be the increased stability of early skydrops.

For example, dissolving initial 6 combos allows 6 more Dark runestones to drop than what we used to have. This might be enough to solve the issue of low damage caused by unluckiness. Combine these added runestones with the leader skill forced drops and we have some stable damage output rolling.