Talk:Yoko Kurama/@comment-61.222.75.14-20180713090655/@comment-209.58.184.136-20180713112504

All runestones having 50% hearts can heal you to max easily every round. Why would you say that this ability to fully heal every round "doesn't really do much"? Kurama is not a tumbler team, neither is it a Diablo team.

As for reasons to use Kurama over Sakura:

1. Kurama has multiple active skills, all of which are much better than Sakura's. Since you'd hardly ever use Sakura's active, her team will only have enough slots for 4 actives.

2. EP8 skill is a board explode, which will clear many board obstacles e.g electric runes, etc. It also generates Enchanted Earth Elf runes on both left & right columns which means you won't even have to spin (if e.g there's burning runes, etc) and you'll still get a good burst out of it.

3. Conditional enchantress-like active that stays on by 1HKO-ing the enemy.

4. (1) Unlimited runestone movement without dissolving and (2) -1 cd reduction, when switching for the first time.

5. EP skills are not affected by reset after switching.

6. Can use multiple active skills in quick succession, e.g. after 8 turns, use cd6 active, switch for time tunnel, then immediately use EP8 skill.

7. For the more seasoned spinner, Kurama's damage output is higher and more stable than Sakura, who can be somewhat affected by RNG.

8. Not as reliant on enchantresses for damage output.

8. Kurama has access to demon members, which gives him a wider selection of utilities/burst members to choose from.

9. Can safely spin through enemies with Phantom that hit for more than ~14k+ (Sakura's team HP), and less than ~20k+ (Kurama's team HP). This is also true for multi-hit and multiple enemies attacking at the same time that deal a combined damage between the numbers mentioned above.