Talk:The God of Doom/@comment-114.125.28.177-20171215144210/@comment-16894369-20171215155850

Hardest part R1 due to low HP and no recovery boost, but aside from that part, there should be enough firepower to get through.

I did use SHJ, which is a team also with strong firepower but without excellent surviving abilities, so it should be fairly similar.

Some notes:
 * R4-2: Hardest part. Your Azael's time extension can hopefully help with aligning 3 Electrified Water runestones in a way to avoid first batch water. Insane techniques needed.
 * R5: Reduce damage for 3 rounds such as Water Paladin, or else there will be danger. Removing debuff by Florice is also acceptable.
 * R6-1: A member that can remove weakened runestones by turning away Light and Dark. Huge burst needed to circumvent Non-light damage reduction.
 * R8-1 and R8-2: Attribute disadvantage. I recommend craft on R8-1 and some sort of boosting skill for R8-2.

This is fairly rudimentary since I don't know your members. Members are very important in this NM.