Talk:The Sleipnir's Knight/@comment-28089742-20160705132031/@comment-28089742-20160708050831

It's up to you then. But I can tell you that to charge up your craft faster, you may need to dissovle 5 or more of your team's attributive runes, like yours, you need dissovle as much dark runes as possible, with your Namtar's leader skill, surely can charge up faster.

Usually as I look at the craft charge-up time/rounds, it required minimum 6 rounds with consecutive dissolving your attributive runes to charge-up to full.

Still, the most dangerous round is 4,8 and 9.Anything goes wrong or not what you've planned, better burst.

Lastly,you should not use Pollux at 10b, because if you're using Namtar's active, you need to dissovle light runes. ;)