Talk:Lord of All Gods - Khaos/@comment-34826422-20180523144032

PR Khaos faster comeeee~

Note that this is my own opinion on how MH might come up with the skills for PR Khaos. THIS IS NOT THE FINALISED VERSION but merely what I can think of.

Active 1: Same, Boundless Void but with a slight damage boost for 1 turn (maybe x1.5 or something)

Active 2: Convert runestones into fixed numbers of all attributive and heart runes in fixed positions (6 runestones per type). For 1 turn, negate any elemental shield (Shields which require players to dissolve fixed runes to pass) including those shields where a certain type of runes cannot be dissolved in first batch.

Leader: Team attack x4. Demon attack x1.4, elf recovery x1.4, dragon HP x1.4, for every beast present in the team, add 0.8 second movement time (stackable), for each human present in the team, heart runes possess effects of all attributive runestones (minimum 5% for 1 human and 30% for 6 humans) (stackable), and team damage reduction increases with every god present in the team (min 8% for 1 god and max 48% for 6 gods, stackable). If there are 4 or more different races in the team, all attributive runes possess 50% effect of all attributive runes (stackable).

Team Skill: All 8star cards have attack, recovery and HP x1.4 with PR Khaos in the team.

For skills with other sealed lords, maybe they'd get a slight boost or most likely not as the other skills for PR Khaos already quite OP and might overpower most of the 'drawable' black cards