Talk:The Silver-white Silhouette/@comment-26939826-20161119101134/@comment-28089742-20161119153251

@Joe : Here's my team setup     Uncle Tuu - Sagittarius - Sariel - Circe - Nidhogg - Uncle Tuu

For stage 1 and 2 luckily I could burst, but best grind until Circe is ready before going to stage 2.

Stage 3 activate Sagittarius but need to dissolve more Earth runes, otherwise use Craft.

Stage 4 just burst as long as you have minimum ONE enchanted earth runes.

For stage 5, at that time Circe's CD cooldown should be around 5 more turns before available, hence deactivate her and immediately available again. Then, activate Sariel first before activate Circe again. Burst!

Stage 6 is tricky, but just activate Uncle Tuu's skill with normal spin, more runes dissolved the merrier, you'll kill Sunnie within one round.

Stage 7 is nothing as long as Nidhogg is present. Activate Tuu, Nidhogg, Sagittarius (if available) and Craft (Optional), you're DONE   ;)