Talk:Artemis, Goddess of Lunar Night/@comment-2601:CA:8400:8A52:2844:5D7A:4110:1111-20171029034358/@comment-186.93.61.69-20171030130607

Don't have any sorry, just saying that they do have weird tricks to get them going, but as stated the teams are very deprecated damage wise and it has always been a crapshoot if the RNG would let you stall or if you would turn your initial 4 combos into 30+ and 1shot your stalling stage.

If you already have them then do that, first turn ignore your own color to do lots of 5 rune combos with other colors if able, then on turn 2 you should have at last enough on color to get the party going. I know this because for the longest part of 2015 and 2016 my only decent leaders were the 5 greeks so i kinda used them a lot. I'm waiting to see them getting VR, going from either 5 runes for 2 to 5 for 3+ initial damage bonus would help a lot for example... then i would undust my artemis with dual lancelot and go to town with stupid skydrops :)