Talk:Fire of Sagacity - Enlil/@comment-2001:8003:F049:5B00:31E7:AB15:7F6:AE18-20200121031602/@comment-2001:8003:F049:5B00:A0A2:2D38:980F:2A9A-20200210115937

Enlil Recovery is fairly bad - but you can fix that using PR Matthew with his dragonware. I've seen my Enlil team heal well over twenty five thousand with only 3 heart runes - and frankly, my Enlil team is actually laughably bad right now despite all the research I've been doing that you're about to see below. Lantern Tradition - He Xian'gu can also fix the problem, generate god runes to fuel Enlil's active and deals double damage to demons and elves. While situational, Urd, Verthandi and Brynhildr can all be used (With their respective dragonwares) to boost recovery significantly. I find that PR Matthew is the easiest, most available and one of the best cards to boost her recovery. He also has enormous stats and a decent active.

Other particularly notable members for Enlil include:

He Xian’Gu - the original light one, not the fire Lunar New Year one. Permanent *2 with a self Atk *2 on Elves and Demons is good. Constantly generates god Runestones to fuel Enlil active, which can add some serious damage.

Parvati - In an all god team, can immediately and permanently boost Enlil's Atk massively - which pairs incredibly well with Enlil's active.

PR Khaos - This really shouldn't be any surprise. His actives are both powerful board-solving tools. He also opens up possible teams such as Matthew + Nezha/Wukong + Khaos + Anubis if you really want massive stats.

PR Starters (Sean is probably the most notable) and Katherine - Basically a budget version of Khaos.

Black Card Aria - Being able to break through Quintet Shields and has a team Atk*2 is always nice.

Marduk - He's Ok. Not amazing, but definitely a good damage booster, heal booster and good when frozen runes are present.

Luna - Can be paired with Lucifer (who can then be in a Khaos + Anubis/Nezha/Wukong setup) or can be paired with Pollux or Jian Ziya (Or even just Parvati) to get massive attack.

There are many others I've been looking at that are also really good. I've recently been theorycrafting the best possible Enlil team, and the conclusion I have arrived at is:

Enlil - He Xian’Gu (Original) - Parvati - Khaos - Khaos (Luna/Matthew/Enlil/Aria/Urd could be swapped in) - Enlil

Simply, a team like this can solve almost anything.

He Xian'Gu + Parvati alongside Enlil's skill allow your leader/Ally Enlil to deal *8 damage (with 3 attacks each) - and Enlil's active would be permanently fuelled with god runes due to He Xian'Gu active.

I want to take a moment to appreciate that the maximum multiplier Enlil would hit for these 3 attacks is 2649.92x before counting the Runes = 50% other runes. Counting the Runes = 50% other runes to be equal to a 3* multiplies - which mathematically speaking, over an infinite number of rounds this would be true - that multiplier becomes 7949.76x (And remember - that 's for each of Enlil's 3 attacks and is before counting combos, enchanted runes, god runes, ect)

This basically means that Enlil alone will have enough damage to kill almost anything - she has so much overkill that I'm not sure if Parvati is even necessary.

Then of course, double Khaos basically allows her to solve anything. Boundry Breaking + 15 Seconds of unlimited movement is an extremely potent solving tool, and his second active is good too. An alternative to one of the Khaos copies could be Luna (Assuming all you needed was damage, she would be a great option) or Matthew (For the bonus healing and 2 rounds of easy board solving/enchantment. Strangely enough, I find enchanted shields to be one of Enlil's few weaknesses. An extra Enlil instead could help with damage, could explode the board and generate more enchanted god runes. Aria would mainly be to stop Enchanted Quintet Shields. Urd can stall, change elements, add movement time and boost healing - so she's a decent choice too.

And that's all before considering crafts. Using a custom craft (Centred on God CD reduction), the team can come online almost immediately Alternatively, you can use a craft to break through difficult shields or shields you don't have covered (Such as Quintet shields).

Right now, I feel that while most people are aware that Enlil is strong, I feel that her flexibility is severly underestimated - mostly because of the sheer amount of resources required to use some of her best potential team compositions. Double Khaos takes a high Team Cost to run (And that's ignoring the resources required to PR and max 2 copies of him). He Xian'Gu is possibly Enlil's single best team member - and is a rare card. And probably the most resource intensive part of a good Enlil team is her craft. Using a generic craft (even a really good one such as the Khaos craft) can only bring out so much of her potential - Creating a custom Ignore Initial/Penta-Attribute/Puzzle Craft (It is possible to get all 3) at high values (Such as the maximum of 78%/77%/78%) or a craft with good values of God CD reduction in all 3 slots would be astronimical in terms of resource consumption, but could allow her to completely stomp pretty much everything the game can throw at us - the only thing that immediately comes to mind that could stop a team like this with a good craft is the 5%/70% HP damage heart shields and a few hard-counters, such as dispel+Reset CD (With a CD craft, this wouldn't even be a major problem though), God Lockdown EX, ect. I fully believe that if you own a custom craft with full God CD reduction or ignore Initial/Penta-Attribute/Puzzle, Enlil could easily be one of the strongest leaders in the game - at least A+, possibly S rank.