Your 5-Year-Draw All Max/3.5

This page will list the leaders worth getting in Diamond Seal Draw, as well as some cards that have collection purposes only. While some of the leaders listed are fairly strong, perhaps even worthy of being called a Primary leader, they all have one small issue - being in the regular Diamond Seal Draw means they are more common and relatively easy to get compared to Special Draws that have a time limit.

These Diamond Draw Leaders can be potentially picked up from Ancient Coin Seal, which is regularly opened during Black Diamond Seal Events where a new Black Diamond card is introduced. As such, they are often called the Consolation prizes due to them being vastly inferior to the Black Diamonds.

In the case of choosing a leader or member of Diamond Seal Draw, I would say picking a member is slightly better because they can be used in many teams. For Regular Diamond Seal Draw members, see Page Three.

Table of Contents

 * Page 0: The "Summary"
 * Page 0.5: Recent Black Diamond Event Analysis
 * Page 1: Top pick analysis
 * Page 2: Interesting Picks and Niche Leader Picks
 * Page 3: Regular Draw Member Picks
 * Page 3.5: Regular Draw Leader Picks and Suggestions for Collectors
 * Page 4: For Starters, Returners

Haza
While he can be slow at passing the stage because of a lower multiplier, and that there are certain enemies giving him trouble, Haza team is surprisingly good at surviving because of the team's high HP and special recovery. It is geared towards stall, and "Stall" in general is not being encouraged due to the recent metagame trends. However, if you desire to own a high-value beast team that can stall to victory, Haza may be a good choice.


 * If you decide to get Haza: It is a guaranteed pick.

Aloha / Dodo
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Aloha was mentioned last page and judging by the value of its active skill, Aloha is certainly better. However, Dodo has a boosting skill that is useful in Beast teams and can be a solid leader accompanied by Aloha ally. If a player is more interested in a beast team that is more offensively-inclined, picking one of the beasts can be an acceptable option.


 * If you decide to get Aloha or Dodo: It is a guaranteed pick.

Origin of Demons (Light and Dark)
Choosing an Origin of Demon can be an appealing option, considering they were just Power Released. The power of Beelzebub is quite strong, being able to fit Light members of any race, although multiple Lucifer is the most popular and strongest option. Mastema is also a good leader, but due to there being so many Dark leaders available, it may not be a wise pick. Being a Demon leader with limited HP boosts, it has trouble facing enemies with attack close to 20000 and is not adept at stalling in front of certain enemies.

While they are quite strong in the current metagame, the leader lifespan of the leader that just got Power Released can be quite short if Madhead is not interested in letting the team dominate. Be extremely cautious before settling the choice on a Diamond Seal Draw leader.


 * If you decide to get Beelzebub: There are 6 Light Demons available, so it is not guaranteed if you do not own enough Light Demons:
 * Light Demons (except Beelzebub):


 * If you decide to get Mastema: There are 8 Dark Demons available, so it is not guaranteed if you do not own enough Dark Demons:
 * Dark Demons (except Mastema):

Origin of Demons (Water, Fire, Earth)
It is even less practical to choose and Origin of Demon of Water, Fire, or Earth attribute, considering that the player can choose a potentially more powerful leader. Picking a leader here is fairly suboptimal. Out of all choices,


 * Water is simply the worst choice due to the introduction of many powerful Water leaders such as Cornflower (discounting Black Diamonds).
 * Fire can be decent, but only because there a few fire leaders without heavy race restrictions.
 * Earth can be good due to high damage output, but in terms of stability, Izanagi flat-out wins.

Still, for a player who wants to deal very high damage, each of the leaders can provide just that. It does not provide ways to generate self-attribute runestones in team skill, and it has very poor resources in breaking through shields without slotting a lot of members just for this purpose.


 * If you decide to get Azazel: There are 6 Water Demons available, so it is not guaranteed if you do not own enough Water Demons.
 * Water Demons (except Azazel):
 * If you decide to get Abaddon: There are 8 Fire Demons available, so it is not guaranteed if you do not own enough Fire Demons.
 * Water Demons (except Abaddon):
 * If you decide to get Samael: There are 8 Earth Demons available, so it is not guaranteed if you do not own enough Earth Demons.
 * Water Demons (except Samael):