Talk:Mysteries of Growth/@comment-210.195.189.128-20151109195237/@comment-212.166.58.195-20160601095757

Late comment but the water paladin suggestion is quite bad since the leader can save your but only for one attack per round, when the 3 mobs from battle attacks you at the same time this is game over, battle 2 the mobs ignore water pala effectand last battle means you have to absolutly reheal yourself above 50% after an attack to survive next one.

i'd rather go with a team that can fastly convert your board with rgb runes to ease the first battle, battle 2 seems like piece of cake

The last battle could be tricky if you usually got hard time to make 8 combos