Talk:Sultry Fragrance - Andromeda/@comment-4870877-20171019111512/@comment-16894369-20171019153848

It's unfortunate that these previews and GNN news are not available in the English version - Madhead did not bother at all.

As for the Tumbler - sure tumbler can't handle 2x attack, but pretty much every team (including stall) have trouble with such pressure - but as a team with high capabilities of damage, having the ability to grind like this is a fairly good bonus if you ask me (especially with the damage reduction built in).

Translation is as below:
 * Dual Leaders: Water OR Elf 20.25x attack
 * If 2 or more batches of Water dissolved: Increase multiplier to 25
 * If Heart is dissolved: 2.25x "bonus" (multiply 20.25 or 25 with this)
 * When Water is not dissolved first batch: Reduce damage taken by 57.75%.
 * (Not Mentioned here): Specific Conditions all fulfilled -> Tumbler when Full HP
 * 1) Leader and Ally are both v14.2 New Series
 * 2) 3 Members of v14.2 New Series
 * 3) Only Elves in the team
 * Team Skill (Dual Leaders):
 * Add 2x Recovery Value to Attack.
 * The Tumbler (above-mentioned criteria)


 * Important Texts shown in the video:
 * 1:04 - Active Skill: Team attack 1.3x. Explode attributive runestones that are not the enemy's weakness attribute, then generate attributive runestones that are not the Enemy's attribute (for example, enemy is Fire -> explode Non-Water, Generate Non-Fire; notice Heart runestones are untouched); if all members are Elf, +8 Combo
 * 1:47 - (Deliberate demonstration of the team's ability to tank hits)
 * 1:54 - ''(Notice Andromeda's -50% recovery is removed from v14.2 on)
 * 2:22 - Member's active skill: Turn runestones of the entire columns of itself and neighboring Water or Elf members into "Water and Heart" (specific formation)