Talk:Non-self and Non-doing/@comment-7366099-20170628083613/@comment-16894369-20170628102825

I actually counted how many distinct skills are in the 2nd phase of last round, and oh man......


 * 1) Neutralize EX, and Skills Reset (Essentially Neutralize SP)
 * 2) Craft Reset (Energize Reset)
 * 3) Changes runestones on board every round (6 Water, 6 Fire, 6 Earth, 6 Light, 6 Dark, no hearts)
 * 4) Random First Batch Combo Shield (Orbs: 4 ~ 8), only shows when moving (Moving); only takes damage when combos are exact; takes extra hits when combos don't match, hit multiple times depending on difference of combos
 * 5) 10% Tumbler Shield EX (Active Skills don't work)

So.....yeah, except for 1. 2. which can arguably be grouped together, there are essentially 4 different skills on this enemy now! And even worse, the player has to be able to hit 8 combos first batch on their own if they want to pass it!