Board Thread:General Discussion/@comment-3083005-20160110112117

We're continuously struggling with keeping up with new Enemy Skills. The current way worked well when the skills were simple and made sense, but they're getting so complex lately that it's hard to create new skills and to modify existing skills. It's very easy to make a mistake and often it's only discovered by someone else playing a stage. On average I think I've to correct an enemy skill template once a week because the stage information shows incorrect information after we modified the enemy skill template.

Giving accurate information is always high priority so I've been thinking about simplifying the enemy skills to make it easier to keep it up to date and to ensure correct information in stages. The simplest way I could come up with is to use the unique enemy skill number/id, just like we do with the Monsters and Crafts.

So instead of using eshield we use 0 and instead of creating several templates for a collection of skills, we have one main Enemy Skill template with all information: JoetjeF/EnemySkill. It's fully compatible with Eric's ESkill2 template. You can see some examples here: http://towerofsaviors.wikia.com/wiki/User:JoetjeF/Work_Area/4. We would have to modify the Enemy Skill pages like Enchanted Shield esk pages but that's not a lot of work and I don't mind doing that, it's also a good opportunity to migrate all Galleries to Eric's ESkill2 template.

This is just an idea/proposal and I would be interested in your thought and ideas, or any alternative ideas. 