Battle Info

Main Battles
The main battles are the core battles of the game. Players must successfully go through each battle in order to unlock the next one. After unlocking a main battle, there will always be an option to replay it.

Regular Stages
Regular Stage battles are distributed among six regions. Five regions are set to singular Attributes, while the sixth will contain a mix of them all. Players will need to complete a stage in one region to unlock the stage in the next region. The regions, in order of stage unlocks, are: After completing stages in the attribute regions, a new stage will open in the Enochian Tower, the final battle of which contains a special boss. Defeating this boss will unlock a new set of stages of a higher difficulty.
 * Glacial Iceberg - Water monsters
 * Afire Volcano - Fire monsters
 * Misted Woodland - Earth monsters
 * Holylight Palace - Light monsters
 * Dark Cove - Dark monsters
 * Enochian Tower

Story Mode
After completing The Third Seal in the Enochian Tower, a new region will appear called The Traveler’s Memories. This region contains the Story Mode stages. Stages consist of four battles of four difficulties: Each battle is unlocked by completing the one before it. Monsters in these battles will sometimes drop items called Astropieces. These items are used to pay for the Grandmaster battles instead of Stamina.
 * Apprentice
 * Elite
 * Master
 * Grandmaster

There are currently three Story Mode stages available to all players, with a fourth available only to certain regions.
 * 12 Zodiacs - Chapter 1
 * 12 Zodiacs - Chapter 2
 * Investiture of Heavenly Kingdom
 * Mystic Mansion *Hong Kong, Taiwan and Macau only

Special Battles
Special battles can be found in a region called The Lost Relic. These special battles are available at different times, usually with a time limit to be completed. They will disappear when the limit has expired.

Daily Battles
Daily battles are available every day. Each day has a different battle, mainly consisting of monsters that are used as evolution elements. Weekends have battles where no card will drop, instead having a high chance of bonus coin drops.

Instant Battles
Instant battles are available twice a day but only for a 1 hour window. Times vary from player to player, anywhere from 9:00-21:00, and are always 6 hours from each other. Each battle costs 20 stamina and can be played any number of times while available.

Battles consist of Soulstones that are mainly used as Level Up Elements and are of one or several specific attribute each day.
 * Monday thu Friday, each battle consists of one attribute, with a different attribute each day.
 * Saturday has three attributes Water, Fire, and Earth.
 * Sunday has the last two, Light and Dark.

Infinite Transmigration
Transmigration battles are specially designed challenges for players that can be played once a day without spending any Stamina. They are composed of 20-50 rounds of many varying enemies, usually randomly chosen and becoming stronger the deeper the player goes. Most battles will not have any card drops except for Soulstone cards from rounds with Soulstones.

Unlike other battles, Transmigrations can not be continued in the event of failure. However, in the event of failure or choosing to leave the battle early, any coins or card drops collected will still be awarded.

Soul's Blessings
There are five special Transmigration battles containing only Soulstones. These battle are always available, rotating Attributes every week.

Soulmaster Battles
Soulmaster battles are special battles designed mainly for high level players. These battles are available most often as part of an event and are open for only a day.