Talk:Jolly the Sound of Beast/@comment-28089742-20161015131753/@comment-123.136.111.71-20161015183806

I was thinking what you said about grind. At first I disagree but I realize this card might change how grind play. Grind finishing moves are currently limited to 2 consecutive round. With deprecation of Septem that technically means only 1 round. Here's how this card might change this gameplay to 3 rounds with Septem. I assume it goes 1.5 - 1.8 to 2.2 finally

HsiaoYao-HadesPR-Ed-Septem-Jolly-WukongPR

Round1st-Jolly 1.5 Spin normally probably won't kill anything

Round2nd-Jolly 1.8. Activate Wukong 1.5. Activate HY. Activate craft - no idea how much is damage. Possibly 2 million damage with good spinning

Round3rd-Jolly 2.2 Activate Hades Full Board. Activate Hades Second Skill. Activate Ed and Septem. Possibly 2 million + damage with 1 combo

Round4th-Jolly over. Septem repeats last round attack

Probably not useful if you have 6million health mobs back to back. But good news is all the skill are flexible mix and match in activation. So here's how Jolly might change grind from 2 round finishing to 3 rounds finishing.