Talk:Eternal Transmigration/@comment-1469209-20160606102820

R43: Rapa Nui + DC R44: GLHF dissolve all those frosted or you're boned. R45a: Took 4 turns to grind him down without any actives, and took 1 attack. R45b: Use Harpy and then grind him down as long as it takes. If still alive after 3 turns then :X R46: Have to dissolve earth runestones for 2 consecutive turns or GG. Either traditional Baby spin or just dissolve random earths on the board. Clear hearts if possible on last turn. R47a: A good regular spin can kill easily. Try not to use any actives because they're pretty needed for the last stretch. R47b: My Rapa Nui was up here, so I did Dumuzi + Rapa Nui and a good spin can take it down no sweat. R48: Breaking that defense is somewhat of a steep challenge. A good Baby spin can take it out, and you have 3 turns to do it. As for Ed, keep doing good Baby spins to generate full attacks so that you multitask hitting the clown and knocking through the 15 hit shield. You'll have 1 turn where you'll hit it with your Harpy, Rapa, and Dumuzi and then one more turn to potentially use actives and then blow it up for good. I used Anu + Dumuzi here and did a decent spin, basically OHKOing it. R49a: Final boss time. You have a couple of options here. Your DC should be up as well as Mufasa. You can use first turn to do the best spin you can, then on the second turn go for a good spin and then DC, hoping to knock it out and setup the board. You can also just grind through it and just pray. Either way the 2nd HP bar is a OHKO so if you chose to grind through instead of burst (somehow with enough actives to burst 2nd HP bar) so you're either giving yourself some breathing room now or on 2nd HP bar. R49b: Mufasa. That's it. Its dead. If you have DC use it, otherwise you should've used it the turn before to setup board. It all comes down to a decent spin here, and Mufasa has your back. R50: For me the Harpy was on CD 2, don't count on it, but just don't choke the spin and you're good.