Board Thread:General Discussion/@comment-3083005-20160110112117/@comment-3083005-20160113145007

Ha ha, yes I agree! You got to start somewhere and I think we have a good trade off between functionality (quicker updates of enemy skills and less prone to errors when adding new skills) and manageability (only 4 templates to manage although in reality only the most recent template needs to be updated), so I'm confident we now have a good foundation that also gives us the flexibility (if necessary) to make some adjustments based on our experience with the new esk2 functionality. So let's go for it.

These are the three new templates:
 * id - to be used in new battle stages
 * Gallery - to be used in the Gallery pages like Fire & Ice Block (see the EnemySkill page for more option but they're not frequently used, note that id is actually a shortcut for esk)
 * EnemySkillData - this is where the actual enemy skill information is stored, note that it does use the ESkill2 template as it produces much nicer Galleries

I've also create an Enemy Skill Catagories page with all existing gallery pages. These will need to be updated as well.

Eric, you mentioned you wanted to look at a new Gallery page, I suggest to create a new ESkill3 (or a personal page) to test that out, I don't want to wait for that with the implementation of this new esk2 process.

So from now on you can use the new id code in new battles. The old style name template is still available but won't be updated with new skills. If you have any issues, please do let me know and we'll try to sort it out.

Thanks for all your feedback and comments!