Thread:Lycentia/@comment-3083005-20141214161816/@comment-24785266-20141217103900

Lv.1 Crescendo Description：When the enemy's HP is low, its level of Attack will slightly increase. ※Double Attack: none
 * enemy's HP ≦ 20%，Attack = 200%
 * enemy's HP > 20%，Attack = 225% - (125% * enemy's HP%)
 * example：
 * enemy's HP 100%，Attack= 225% - (125% * 100%) = 100%
 * enemy's HP 80%，Attack= 225% - (125% * 80%) = 125%
 * enemy's HP 20%，Attack= 200%

Lv.2 Crescendo Description：When the enemy's HP is low, its level of Attack will fairly increase. ※Double Attack: none
 * enemy's HP ≦ 20%，Attack = 300%
 * enemy's HP > 20%，Attack = 350% - (250% * enemy's HP%)
 * example：
 * enemy's HP 100%，Attack= 350% - (250% * 100%) = 100%
 * enemy's HP 80%，Attack= 350% - (250% * 80%) = 150%
 * enemy's HP 20%，Attack= 300%

Lv.3 Crescendo Description：When the enemy's HP is low, there will be an increase in its level of Attack; Attack x 2 times when reaching a certain HP level ※Double Attack: enemy's HP < 30%
 * enemy's HP ≦ 20%，damage = 1000%
 * enemy's HP ≦ 35%，damage = 500% + (35% - enemy's HP%) / 15% * 500%
 * enemy's HP ≦ 50%，damage = 200% + (50%f - enemy's HP%) / 15% * 300%
 * enemy's HP > 50%，damage = 100% + (100% - enemy's HP%) / 50% * 100%

Lv.4 Crescendo Description：When the enemy's HP is low, there will be a massive increase in the enemy's level of Attack; Attack x 2 times when HP is 30% or below ※Double Attack: enemy's HP < 30%
 * enemy's HP ≦ 20%，damage = 2000%
 * enemy's HP ≦ 35%，damage = 1000% + (35% - enemy's HP%) / 15% * 1000%
 * enemy's HP ≦ 50%，damage = 300% + (50%f - enemy's HP%) / 15% * 700%
 * enemy's HP > 50%，damage = 100% + (100% - enemy's HP%) / 50% * 200%

Lv.5 Crescendo Description：The lower the enemy's HP is, the higher its Attack and Defense will be. The enemy attacks twice when its HP is lower than 30%. ※Double Attack: enemy's HP < 30%
 * enemy's HP ≦ 20%，damage&defense = 2000%
 * enemy's HP ≦ 35%，damage&defense = 1000% + (35% - enemy's HP%) / 15% * 1000%
 * enemy's HP ≦ 50%，damage&defense = 300% + (50%f - enemy's HP%) / 15% * 700%
 * enemy's HP > 50%，damage&defense = 100% + (100% - enemy's HP%) / 50% * 200%