User:Blueeighthnote/Enemy's Actions Chap. 3

''Translation from the Chinese page here, which is why this starts at Chap. 3''

Here I analyze the pattern of data and how enemies appear. In stages, enemies appear in nine different modes according to how that act:
 * Random mobs (Unspecified to rounds)
 * Random enemy (Specified to rounds)
 * Stationary enemy (Normal)
 * Evolve (2 Forms by evolution)
 * Raid (Low chance entering)
 * Revival (2 HP Bars)
 * Evolve (EX) (Evolve while having 2 HP Bars in total)
 * EXTRA (Optional Afterboss)
 * Body Parts (3 Phases, destroy body parts)

Translations in Progress.

Mobs=|-| Random Enemy=|-| Stationary=|-| Evolve=|-| Raid=|-| Revival=|-| Evolve (EX)=|-| EXTRA=|-| Body Parts=