Talk:Will of the Shriveling - Shyplant/@comment-49.144.36.167-20171107090705/@comment-16894369-20171223053138

Multiple bugs because the programmers got a bit lazy and implemented her active skill to trigger at the wrong time. This leads to complicated results:


 * Old: -CD Effect takes place right after turning runestones.
 * 1. The -5 CD will always work at >50% current HP. It will always fail to -5 CD at <50% HP. Healing doesn't count unless you use healing active skill beforehand.
 * 2. Negative effect 1: A player isn't able to start the continuous shielding effect if it starts with less than 50% HP, which is what the card intends to do.
 * 3. But the old way leads to interesting exploits:
 * A. Positive effect 1: Tapping the runestone counts as finish spinning. Therefore the -5 CD will work if HP is higher than 50%. Afterwards, the player can do whatever they want with their HP.
 * B. Positive effect 2: The player can shield against an extremely high attack enemy twice -
 * R1: activate skill, tap runestones (no spin), attack, being attacked;
 * R2: activate skill again, attack, being attacked (doesn't work in the third round because <50%).

Therefore the new way is to fix the bug, but the exploits are also removed.
 * New: -CD Effect takes place after each round is over.
 * A. The -5 CD will work when the team has >50% current HP after enemy attacks. It will fail to -5 CD at <50% HP after enemy attacks.
 * B. Negative - only shielding once from an extremely high attack.
 * C. Positive - Ability to start a continuous chain of shielding against enemies with normal damage, provided the player heals to full every time.

Long explanation, but TL;DR: the programmers had an inaccuracy implementing Shyplant's -5 CD effect.