Talk:The Return of the Evil Lord/@comment-60.51.25.166-20150508195124

For Ultimate snuck in a 0 diamond clear with a Ed-Douman-PR Urd-Hades-PR AoE-PR Daji.

Stall when possible, use Daji and combos to get you to Saruman (the PR Mat stage 4 was useful for stalling) and bring up Ed-Douman-Hades cooldown, use AoE/Urd to keep you alive with Saruman, waiting for a 3 orb shield to come up, trigger actives Hades-Douman-Ed and watch Saruman take a few mil in damage unless you are really really unlucky. DC if you want to go for overkill (I did 22 mil). When orbs are 5 more, aim for Orb Count Minus 1.

Nightmare 0 diamond clear with Faugn-Daji team filled with EDs (blue and green) and DSs (black and blue).

Stall as much as possible in round 1 and 2, Ursula + ED active in round 3 (after taking two hits if you want to set up the board first, DC if insecure, though a good 5/6 combo spin for 2 turns brings him down to half life), stall 2 turns in round 4 then use Faugn active, stall more in round 5 to be sure Daji is up (Novalis should definately be turned on by now), round 6 target dark knight while setting up board and avoiding death, then burst with ED+Daji (one ED may be enough so you don't get a board full of hearts and low combo count). Round 7 stall a bit while hitting the target combo number (aim for 6 if you really need to stall). Round 8 ED+ Ursula (again DC if insecure). Round 9 just spin and stay alive, ED if you need to. Round 10, avoid burn trail damage, ED to stay alive, burst when Ursula/Daji is ready, repeat if still alive.