Template:EnemySkillData/1500

{{#switch:{{{2|}}} |{{{1|}}} |id={{{2|}}} |name=3 Rounds Earth Attack x2 ‧ Kamikaze 100% |game=Earth Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI008 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=5 Rounds Earth Attack x2 ‧ Kamikaze 100% |game=Earth Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI008 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=7 Rounds Earth Attack x2 ‧ Kamikaze 100% |game=Earth Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI008 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=3 Rounds Light Attack x2 ‧ Kamikaze 100% |game=Light Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI009 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=5 Rounds Light Attack x2 ‧ Kamikaze 100% |game=Light Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI009 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=7 Rounds Light Attack x2 ‧ Kamikaze 100% |game=Light Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI009 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=3 Rounds Dark Attack x2 ‧ Kamikaze 100% |game=Dark Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI010 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=5 Rounds Dark Attack x2 ‧ Kamikaze 100% |game=Dark Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI010 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=7 Rounds Dark Attack x2 ‧ Kamikaze 100% |game=Dark Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |icon=SI010 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |game=Human Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Human Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Human Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Beast Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Beast Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Beast Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Elf Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Elf Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Elf Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Dragon Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Dragon Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Dragon Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=God Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=God Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=God Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Demon Attack x 2 for 3 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Demon Attack x 2 for 5 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Demon Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. }} |{{{1|}}}  |id={{{2|}}} |game=Extend Runestone-moving time by 2 seconds for 3 Rounds. }} |{{{1|}}}  |id={{{2|}}} |game=Extend Runestone-moving time by 2 seconds for 5 Rounds. }} |{{{1|}}}  |id={{{2|}}} |game=Extend Runestone-moving time by 2 seconds for 7 Rounds. }} |{{{1|}}}  |id={{{2|}}} |game=Extend Runestone-moving time by 3 seconds for 3 Rounds. }} |{{{1|}}}  |id={{{2|}}} |game=Extend Runestone-moving time by 3 seconds for 5 Rounds. }} |{{{1|}}}  |id={{{2|}}} |game=Extend Runestone-moving time by 3 seconds for 7 Rounds. }} |{{{1|}}}  |id={{{2|}}} |game=Water Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. }} |{{{1|}}}  |id={{{2|}}} |game=Fire Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. }} |{{{1|}}}  |id={{{2|}}} |game=Earth Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. }} |{{{1|}}}  |id={{{2|}}} |game=Light Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. }} |{{{1|}}}  |id={{{2|}}} |game=Dark Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. }} |{{{1|}}}  |id={{{2|}}} |game=Heart Runestone position(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. }} |{{{1|}}}  |id={{{2|}}} |game=Water Runestone position(s) will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Fire Runestone position(s) will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Earth Runestone position(s) will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Light Runestone position(s) will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Dark Runestone position(s) will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Heart Runestone position(s) will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Water Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Fire Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Earth Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Light Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Dark Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=Heart Runestone position(s) will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=30% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 10% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 10% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 10% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 10% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 10% of the enemy's HP will be deducted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if the Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if the Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When an Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Water Runestones. When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Fire Runestones. When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Earth Runestones. When an Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Light Runestones. When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Dark Runestones. When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Heart Runestones. When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 1 Water Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Water Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Water Combo is made, attacks of the Team will be nullified. The more Water Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Water Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 1 Fire Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Fire Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Fire Combo is made, attacks of the Team will be nullified. The more Fire Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Fire Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 1 Earth Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Earth Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Earth Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 1 Light Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Light Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Light Combo is made, attacks of the Team will be nullified. The more Light Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Light Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 1 Dark Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Dark Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Dark Combo is made, attacks of the Team will be nullified. The more Dark Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Dark Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 1 Heart Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 2 Heart Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=When a Heart Combo is made, attacks of the Team will be nullified. The more Heart Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. Each Round before Summoner starts moving Runestones, 3 Heart Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. }} |{{{1|}}}  |id={{{2|}}} |game=Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). }} |{{{1|}}}  |id={{{2|}}} |game=Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). }} |{{{1|}}}  |id={{{2|}}} |game=Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). }} |{{{1|}}}  |id={{{2|}}} |game=Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). }} |{{{1|}}}  |id={{{2|}}} |game=Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). }} |{{{1|}}}  |id={{{2|}}} |game=The enemy will lock the Active Skills of all Members at the beginning of the first Round. The enemy only receives Damage if 20 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The enemy disregards all Controlling Skills. }} |{{{1|}}}  |id={{{2|}}} |game=All Light Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy attacks twice in a Round. }} |{{{1|}}}  |id={{{2|}}} |name=Stealth · 10 Freezing Runes |game=The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 10 random Runestones will be frozen; if any Frozen Runestone remains, they could not be dissolved in the next 3 Rounds. |icon=SI250 |icon2=SI219 }} |{{{1|}}}  |id={{{2|}}} |game=The enemy disregards all Controlling Skills. The enemy will lock the Active Skills and attacks of all Demons from the first Round onwards. When the enemy's HP &gt; 20%, the next Damage received will not defeat the enemy (including Active Skills). When its HP drops to 20% or below, the enemy's Attack increases to 20x and Defense increases to 200x starting from next Round (regardless of all Damage-reducing and Willpower Skills). }} |{{{1|}}}  |id={{{2|}}} |name=20 Cumulative Weakness Shield - 25% HP Reduction |game=The enemy only receives Damage if 20 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |icon=SI250 |icon2= }} |{{{1|}}}  |id={{{2|}}} |name=5 Rounds Recovery -50% ‧ Kamikaze 20% ‧ Green to Red Recovery Vortex |game=Team Recovery -50% for 5 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills. Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). |icon=SI233 |icon2=SI161 }} |{{{1|}}}  |id={{{2|}}} |name=Double Attack · Cresendo · Fire Lock - Team Attack -10% |game=The enemy attacks twice in a Round. The lower the enemy's HP, the very slightly greater its Attack will be. Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |icon=SI167 |icon2=SI188 |icon3=SI337 }} |{{{1|}}}  |id={{{2|}}} |name=Double Attack · Cresendo EX · Fire & Earth Lock - Team Attack -10% |game=The enemy attacks twice in a Round. The lower the enemy's HP, the slightly greater its Attack will be. Each Round before Summoner starts moving Runestones, all Fire and Earth Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |icon=SI167 |icon2=SI188 |icon3=SI337 |icon4=SI338 }} |{{{1|}}}  |id={{{2|}}} |name=Double Attack · Cresendo EX · Fire & Earth Lock - Team Attack -20% |game=The enemy attacks twice in a Round. The lower the enemy's HP, the slightly greater its Attack will be. Each Round before Summoner starts moving Runestones, all Fire and Earth Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |icon=SI167 |icon2=SI188 |icon3=SI337 |icon4=SI338 }} |{{{1|}}}  |id={{{2|}}} |name=Phantom · Earth Lock |game=All Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy ignores all Damage-reducing and Willpower Skills. |icon=SI251 |icon2=SI232 }} |{{{1|}}}  |id={{{2|}}} |name=Phantom · Enchanted Shield · Earth & Light Lock |game=All Earth and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy only receives Damage dealt by Enchanted Runestones. The enemy ignores all Damage-reducing and Willpower Skills. |icon=SI251 |icon2=SI254 |icon3=SI232 }} |{{{1|}}}  |id={{{2|}}} |name=Phantom · Enchanted Shield · Earth, Light & Heart Lock |game=All Earth, Light and Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy only receives Damage dealt by Enchanted Runestones. The enemy ignores all Damage-reducing and Willpower Skills. |icon=SI251 |icon2=SI254 |icon3=SI232 }} |{{{1|}}}  |id={{{2|}}} |name=2 Second Round · 1 Weathered Rune - Moving |game=Runestone-moving time will be reduced to 2 seconds. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. |icon=SI165 |icon2=SI221 }} |{{{1|}}}  |id={{{2|}}} |name=2 Second Round · 1 Weathered Rune - Moving · All Dark Shield |game=Runestone-moving time will be reduced to 2 seconds. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. The enemy will only receive Damage when all Dark Runestones on the screen are dissolved (dissolving Dark Runestones is necessary and only the first batch is counted). |icon=SI165 |icon2=SI221 |icon3=SI015 }} |{{{1|}}}  |id={{{2|}}} |name=2 Second Round · 1 Weathered Mine - Moving · All Dark Shield |game=Runestone-moving time will be reduced to 2 seconds. Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy will only receive Damage when all Dark Runestones on the screen are dissolved (dissolving Dark Runestones is necessary and only the first batch is counted). |icon=SI165 |icon2=SI221 |icon3=SI015 }} |{{{1|}}}  |id={{{2|}}} |name=Enchanted Shield · Non-Light Damage -90% ‧ Light & Dark Lock - Attack -20% |game=Damage dealt to the enemy by non-Light attacks will be lowered to 10%. The enemy only receives Damage dealt by Enchanted Runestones. Each Round before Summoner starts moving Runestones, all Light and Dark Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |icon=SI254 |icon2=SI004 |icon3=SI339 |icon4=SI340 }} |{{{1|}}}  |id={{{2|}}} |name=Enchanted Shield · Non-Light Damage -75% ‧ Light Lock - Attack -20% |game=Damage dealt to the enemy by non-Light attacks will be lowered to 25%. The enemy only receives Damage dealt by Enchanted Runestones. Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |icon=SI254 |icon2=SI004 |icon3=SI339 }} |{{{1|}}}  |id={{{2|}}} |game=At the beginning of the first Round, Skill CD(s) of all Members becomes 0. 2 random positions will be changed into Fire Metasphere and Earth Metasphere respectively. Runestones passing through the Metasphere will be changed into Runestones of that specific type (Runestones transposed when moving Runestones are not counted). The enemy receives Damage only when 9 or more Fire Runestones and 9 or more Earth Runestones are dissolved in the same Round. }} |{{{1|}}}  |id={{{2|}}} |game=At the beginning of the first Round, Skill CD(s) of all Members becomes 0. 2 random positions will be changed into Fire Metasphere and Earth Metasphere respectively. Runestones passing through the Metasphere will be changed into Runestones of that specific type (Runestones transposed when moving Runestones are not counted). The enemy receives Damage only when 15 or more Fire Runestones and 15 or more Earth Runestones are dissolved in the same Round. }} |{{{1|}}}  |id={{{2|}}} |game=At the beginning of the first Round, Skill CD(s) of Beast(s), God(s) and Demon(s) will be reset. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above attacks run as a cycle. When an Earth Combo is made, attacks of the Team will be nullified. The more Earth Combos made, the more times the enemy attacks in the Round. Only the first batch of Runestones dissolved will be counted. }} |{{{1|}}}  |id={{{2|}}} |game=1 random position will be changed into Random Metasphere each Round. Runestones passing through the Metasphere will be changed into Runestones of a random type (Runestones transposed when moving Runestones are not counted). }} |{{{1|}}}  |id={{{2|}}} |game=2 random positions will be changed into Random Metasphere each Round. Runestones passing through the Metasphere will be changed into Runestones of a random type (Runestones transposed when moving Runestones are not counted). }} |{{{1|}}}  |id={{{2|}}} |name=Uncontrollable · 3 Rounds Attack -90% · Trojan Attack |game=Attack of Summoner -90% for 3 Rounds. The more the enemy attacks, the more its Attack will greatly increase. The enemy disregards all Controlling Skills. |icon=SI124 |icon2=SI158 |icon3=SI188 }} |{{{1|}}}  |id={{{2|}}} |name=Uncontrollable · 2 Electrified Dark Runes ‧ HP &lt; 50% - Attack x2 & Defense x40 |game=The enemy disregards all Controlling Skills. Each Round before Summoner starts moving Runestones, 2 Dark Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When the enemy's HP &lt; 50%, the enemy's Attack increases to 2x and Defense increases to 40x starting from next Round (regardless of all Damage-reducing and Willpower Skills). |icon=SI124 |icon2=SI236 |icon3=SI261 }} |{{{1|}}}  |id={{{2|}}} |name=Ambush · 5 Initial & 3 Heart Weathered Mines · Earth Damage -90% |game=Damage dealt to the enemy by Earth attacks will be lowered to 10%. The enemy raids once at the beginning of the first Round, and 5 random Runestones will be weathered. After that, 3 Heart Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. |ambush=97.03% |icon=SI160 |icon2=SI221 |icon3=SI003 }} |{{{1|}}}  |id={{{2|}}} |name=Neutralize · Initial Shield · 1 Round Lockdown · First Attack - Attack x20 |game=At the beginning of the first Round, all effects in play will be cancelled by the enemy; Active Skills of all Members will be locked for 1 Round. The enemy will not receive any Damage until its first Attack. The enemy's Attack greatly increases when it first attacks. |icon=SI123 |icon2=SI250 |icon3=SI122 |icon4=SI188 }} |{{{1|}}}  |id={{{2|}}} |name=Neutralize · Burn Fungus 10% · Trojan Attack |game=All effects in play will be cancelled by the enemy at the beginning of the first Round. 1 random position will be burned. The burning area will extend to 1 adjacent position each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the enemy attacks, the more its Attack will greatly increase. |icon=SI123 |icon2=SI229 |icon3=SI188 }} |{{{1|}}}  |id={{{2|}}} |name=Neutralize · Dual Burn Fungus 10% · Trojan Attack |game=All effects in play will be cancelled by the enemy at the beginning of the first Round. 1 random position will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the enemy attacks, the more its Attack will greatly increase. |icon=SI123 |icon2=SI229 |icon3=SI188 }} |{{{1|}}}  |id={{{2|}}} |name=Neutralize · Tripple Burn Fungus 10% · Trojan Attack |game=All effects in play will be cancelled by the enemy at the beginning of the first Round. 1 random position will be burned. The burning area will extend to 3 adjacent positions each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the enemy attacks, the more its Attack will greatly increase. |icon=SI123 |icon2=SI229 |icon3=SI188 }} |{{{1|}}}  |id={{{2|}}} |name=5+ Combo Shield EX · Time Conversion - Earth to Fire |game=The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. Earth Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0. 2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |icon=SI103 |icon2=SI012 |icon3=SI165 }} |{{{1|}}}  |id={{{2|}}} |name=6+ Combo Shield EX · Time Conversion - Earth to Fire |game=The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Earth Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0. 2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |icon=SI104 |icon2=SI012 |icon3=SI165 }} |{{{1|}}}  |id={{{2|}}} |name=7+ Combo Shield EX · Time Conversion - Earth to Fire |game=The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. Earth Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0. 2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |icon=SI105 |icon2=SI012 |icon3=SI165 }} |{{{1|}}}  |id={{{2|}}} |name=Uncontrollable · 1 Electrified Rune · Rage |game=The enemy disregards all Controlling Skills. Upon receiving Damage from the enemy's attack, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy will revive for once after defeated, with its Attack, HP and Defense x 2, regardless of all Damage-reducing Skills. |icon=SI124 |icon2=SI236 |icon3=SI216 }} |{{{1|}}}  |id={{{2|}}} |name=Uncontrollable · 2 Electrified Runes · Rage EX |game=The enemy disregards all Controlling Skills. Upon receiving Damage from the enemy's attack, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy will revive for once after defeated, with its Attack, HP and Defense x 3, regardless of all Damage-reducing Skills. |icon=SI124 |icon2=SI236 |icon3=SI216 }} |{{{1|}}}  |id={{{2|}}} |game=The enemy only receives Damage if 10 Water Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Water Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 20 Water Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 25 Water Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 30 Water Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Fire Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Fire Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 20 Fire Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 25 Fire Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 30 Fire Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Earth Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Earth Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 20 Earth Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 25 Earth Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 30 Earth Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Light Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Light Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 20 Light Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 25 Light Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 30 Light Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Dark Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Dark Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 20 Dark Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 25 Dark Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 30 Dark Runestones are dissolved cumulatively. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Earth Runestones are dissolved cumulatively. Team Recovery -20% upon receiving Damage from enemy's attacks. The more number of Damage the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Earth Runestones are dissolved cumulatively. Team Recovery -20% upon receiving Damage from enemy's attacks. The more number of Damage the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. |{{{1|}}} |id={{{2|}}} |game=The enemy will only receive Damage dealt by Enchanted Runestones. The enemy only receives Damage if 20 Earth Runestones are dissolved cumulatively. Team Recovery -20% upon receiving Damage from enemy's attacks. The more number of Damage the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. |{{{1|}}} |id={{{2|}}} |game=The enemy will only receive Damage dealt by Enchanted Runestones. The enemy only receives Damage if 30 Earth Runestones are dissolved cumulatively. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damage the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Water Runestones are dissolved cumulatively. 2 random Runestones will be locked upon receiving Damage from enemy's attacks; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Water Runestones are dissolved cumulatively. 4 random Runestones will be locked upon receiving Damage from enemy's attacks; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |{{{1|}}} |id={{{2|}}} |game=The enemy will lock the Active Skills of all Members for 3 Rounds. The enemy only receives Damage if 20 Water Runestones are dissolved cumulatively. 6 random Runestones will be locked upon receiving Damage from enemy's attacks; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |{{{1|}}} |id={{{2|}}} |game=The enemy will lock the Active Skills of all Members for 5 Rounds. The enemy only receives Damage if 30 Water Runestones are dissolved cumulatively. 6 random Runestones will be locked upon receiving Damage from enemy's attacks; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 10 Fire Runestones are dissolved cumulatively. 1 random position will be burned upon receiving Damage from enemy's attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 15 Fire Runestones are dissolved cumulatively. 2 random positions will be burned upon receiving Damage from enemy's attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 20 Fire Runestones are dissolved cumulatively. 2 random positions will be burned cumulatively upon receiving Damage from enemy's attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |{{{1|}}} |id={{{2|}}} |game=The enemy only receives Damage if 30 Fire Runestones are dissolved cumulatively. 2 random positions will be burned cumulatively upon receiving Damage from enemy's attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |{{{1|}}} |id={{{2|}}} |game=At the beginning of the first Round, Skill CD(s) of Light Member(s) becomes 0. Light Attack x 2 for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |{{{1|}}} |id={{{2|}}} |game=At the beginning of the first Round, Skill CDs and accumulated Rounds of all Monsters will be reset. Team Attack -50% for 7 Rounds. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |{{{1|}}} |id={{{2|}}} |game=The enemy will not receive any Damage until its first Attack. 99% of Summoner‘s HP will be deducted when the enemy first attacks. All Heart Runestones will be weathered after receiving Damage from the enemy's attack. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=At the beginning of the first Round, the enemy will turn into Fire Attribute and explode all Runestones to generate non-Earth Runestones. Damage dealt by attacks not of the enemy's Weakness Attribute will be lowered to 10%. Upon receiving Damage from the enemy's attack for the first time, a specific row of positions will be burned; for the second time, a specific column of positions will be burned. The above attacks run as a cycle. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. |{{{1|}}} |id={{{2|}}} |game=Runestone-moving time becomes 3 seconds for 98 Rounds. A random number of Combos will be assigned when Summoner starts moving Runestones. Damage could be dealt only when the same number of Combos is made (dissolving Runestones is necessary and only the first batch is counted). |{{{1|}}} |id={{{2|}}} |game=The enemy will lock the Active Skills of all Demons from the first Round onwards; if Demon(s) is present, the enemy's Attack increases. When enemy receives Damage of its Attribute, Damage will be lowered to 10%. When the enemy's HP &lt; 50%, all Runestones will be turned into Masked Runestones next Round. |{{{1|}}} |id={{{2|}}} |game=If Dragon(s) or Elf(s) are present, the enemy's Attack x 2, and all Light Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The enemy disregards all Controlling Skills. |{{{1|}}} |id={{{2|}}} |game=All effects in play will be cancelled by the enemy at the beginning of the first Round. The enemy will only receive Damage dealt by Enchanted Runestones. For Damage dealt by non-Enchanted Runestones (including Active Skills), the enemy recovers HP as much as the Damage dealt. The enemy attacks regardless of Damage-reducing Skills. |{{{1|}}} |id={{{2|}}} |game=Reduce Runestone-moving time by 2 seconds for 5 Rounds. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. |{{{1|}}} |id={{{2|}}} |game=Runestone-moving time will be reduced to 2 seconds. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. The enemy disregards all Controlling Skills. |{{{1|}}} |id={{{2|}}} |game=At the beginning of the first Round, all effects in play will be cancelled by the enemy; all Earth Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. If Demon(s) is present, the enemy's Attack increases. |{{{1|}}} |id={{{2|}}} |game=The enemy attacks once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, all Light Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |{{{1|}}} |id={{{2|}}} |game=The enemy attacks once at the beginning of the first Round, and turns all Heart Runestones into Light Runestones. All Light Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Heart Runestones cannot be dissolved. |{{{1|}}} |id={{{2|}}} |game=The enemy will turn into Dark Attribute at the beginning of the first Round. If God(s) is present, the enemy's Attack increases. Damage dealt to the enemy by non-Light attacks will be lowered to 10%. The enemy will only receive Damage dealt by Enchanted Runestones. For Damage dealt by non-Enchanted Runestones (including Active Skills), the enemy recovers HP as much as the Damage dealt. |{{{1|}}} |id={{{2|}}} |game=In the first Round, a random column of Runestones will be turned into Masked Runestones. The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). |{{{1|}}} |id={{{2|}}} |game=In the first Round, 2 random columns of Runestones will be turned into Masked Runestones. Puzzle Shield: the enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could not be dissolved together). The more the enemy attacks, the more its Attack will greatly increase. |{{{1|}}} |id={{{2|}}} |game=All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). The enemy will receive Damage only when Water, Fire, Earth, Light and Dark Runestones are dissolved in the same Round. |{{{1|}}} |id={{{2|}}} |game=The enemy raids once at the beginning of the first Round. For 5 Rounds, when moving Runestones, all Runestones touched would be burned. Summoner will receive 500 Damage for touching each Burned Runestone. |{{{1|}}} |id={{{2|}}} |game=Summoner's HP will depleted to 1 at the beginning of the first Round. For 5 Rounds, when moving Runestones, all Runestones touched would be burned. Summoner will receive 1000 Damage for touching each Burned Runestone. Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation) |{{{1|}}} |id={{{2|}}} |game=The enemy will only receive Damage when all Water Runestones on the screen are dissolved (dissolving Water Runestones is necessary and only the first batch is counted). When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). If Human(s) is present, the enemy's Attack increases. |{{{1|}}} |id={{{2|}}} |game=The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Each Round before Summoner starts moving Runestones, 2 random Runestones will be frozen; if any Frozen Runestone remains, they could not be dissolved in the next 3 Rounds. |{{{1|}}} |id={{{2|}}} |game=The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). The enemy only receives Damage of its Weakness Attribute. For Damage dealt by attacks of other Attributes, the enemy will reflect 100% of its Attack. Each Round before Summoner starts moving Runestones, Runestones of the enemy's Attribute will be frozen; if any Frozen Runestone remains, they could not be dissolved in the next 3 Rounds. |{{{1|}}} |id={{{2|}}} |game=At the beginning of the first Round, the enemy will clear the power gathered in the Craft Apparatus; all effects in play will be cancelled by the enemy; CD of the cancelled Skills will be reset. The enemy turns all Runestones into fixed numbers of Attributive Runestones every Round. A random number of Combos will be assigned when Summoner starts moving Runestones. Damage could be dealt only when the same number of Combos is made (dissolving Runestones is necessary and only the first batch is counted). Damage dealt to the enemy each Round will not exceed 10% of its total HP. Damage dealt by Active Skills will be nullified. |{{{1|}}} |id={{{2|}}} |game=1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. |{{{1|}}} |id={{{2|}}} |game=Each Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. }}
 * 1500={{ESkill2
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 * 1600={{ESkill2
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 * 1641={{ESkill2
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 * 1670={{ESkill2
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 * 1693={{ESkill2
 * 1694={{ESkill2
 * 1695={{ESkill2
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 * 1698={{ESkill2
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 * 1700={{ESkill2
 * 1701={{ESkill2
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