Talk:Kiss the Guillotine/@comment-3083005-20180817091229

Skill 2313: random type of Runestones will be turned into Water Runestones at the beginning of the first Round. After that, each Round before Summoner starts moving Runestones, a random type of Runestones will be turned into Locked Water Runestones; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

Skill 2400: All Heart Runestones will be frozen in the first Round, which cannot be dissolved in the next 3 Rounds. At the beginning of the first Round, Skill CDs and accumulated Rounds of all non-Machinas will be reset. If Human(s) is present, the enemy's Attack increases.

I'll be adding them later.