Talk:Intergalactic Travel/@comment-28089742-20170814154524

I can't believe I did it.......using Haza team, thanks to my another friend who cleared it with the same team :

Haza - Mufusa - Panda - Medusa - Aloha - Haza

R1, 2, 3, 4, 5, 6, 7, 11, 12a, 13, 14, 16, 17, 18a, 19 and 20a are the stages which you can grind.

R8 : Mufusa + Haza 1st skill for me.

R9 : Aloha.

R10 : Haza 2nd skill in case you can't spin well for higher recovery.

R12b : Haza 2nd skill and Mufusa.

R15a : VERY ANNOYING round and REQUIRE better spinning technique. You need to totally depend on skydrop luck to actually dissolve 15 Fire and 15 Earth runes. Earth runes still got higher drop rate thanks to Panda, so Fire runes are the type you MUST save. From round 40 or 50+, I only manage to dissolve 15 Fire and 15 Earth runes at around round 130 or 140+. You MUST let your finger stay at the DC icon. Once you see the shield removed, do use DC and burst the hell down. You shouldn't use any active skills cause you never know when you could dissolve 15 Fire and Earth runes.

R15a : You should be VERY relieve that you passed R15a right? ;)  At this round just use Aloha + Mufusa will do.

R18b : Same, Aloha + Mufusa, or Aloha + Haza's first skill (and spend another 8 rounds waiting for his skill to be ready again).

R20b : You should be totally safe. (IMPORTANT) Activate your team'a active skills according to this order : Haza 2nd active, Haza 1st active, Aloha, Mufusa. Medusa and finally DC. You are "pushing" away Haza's dodging skills for that buff, but it's ok, because you healed to full HP, so all you need is to burst. Do spin carefully to dissolve away the 4 electrified runes and it's over and done with  ;)

This setup requires much patience due to R15a, so if you don't like to grind, then please don't try this setup, cause it's time-consuming.