Talk:Golden & Silver Horned’s Sorrow/@comment-16894369-20180218144036

According to many players from Bahumat, they gauge the Sindhu extras not as difficult as PILI extras, but then again Bahumat is full of elite players and they probably judged them based on the relation between team strength and stage difficulty.

The first problem is METASPHERE in R9. Aside from strategic runestone drops and manipulation, the best way to beat it is using a time-tunnel member.

In this stage's instance, the second problem players have to solve is R14 to R15, ambush after Recovery Lock + Foul Play. Only teams that can burst while recovering unconventionally at the same time can beat this without using craft. Any team can use the absorption skill as recovery (Azathoth's team skill, Diablo's active, etc.), percentage active skill recovery (PR Nidhogg, KoF Sie), or activating Dragonary Crafts that can heal.

The third problem is the bias to Water teams. For non-Water teams (and non-Fire teams), only a team without Gods and Demons can perhaps stall. This limits down the number of teams that can win, since even Ophiuchus is feeling annoyed at this point.

The key is that the player needs to figure out a way to deal with these 3 threats, and that should make this extra much easier.

Other minor problems include R5 (Water teams need KoF Sie to remove lockdown EX), R17 (the 3rd and 4th phases require bursting).

The following teams are examples of this:
 * Atlantis - Solves Metasphere, Water runestones recover team HP, is a Water team.
 * VR Black Water Yan - KoF Sie can recovery HP (works 75%), is a Water team. Need time-tunnel.
 * Su Huan Jen - Similar to above.
 * Cornflower - Similar to above, except Cornflower has Tumbler.
 * Daoloth - Honestly I am surprised by using PR Valkyrie and Khaos just for the R12 Skill Lock and Metasphere, respectively. The enemy's attack is based on how many members locked, not by member, and therefore Valkyrie can just remove locks in R18-1 to avoid enemy's increased attack. Stall until enemy is dark, then burst.
 * KoF - KoF Sie is again valuable. Requires prepared board of Water and Earth to use craft due to no Metasphere.
 * Azathoth - The Valkyrie+Khaos combination for Metasphere. Also useful for combo parts. Zhao Yun + Valkyrie is also good but slightly risky.
 * Sakura - Daji/Slime King for Metasphere, rest relies on tumbler.
 * Rose - Same as above, but with more technique involved.