Horns of Battle

Guild War Information & Setting

 * 1) All Guilds will be divided into 3 Armies to wrestle with each other.
 * 2) Consume Spirit to exchange for “War Time”. Consume Stamina to fight in Guild War within the “War Time”.
 * 3) Consume 2 Spirit for 15 minutes of “War Point Bonus”. “War Point Bonus” may also be rewarded at random. “War Points” x 1.5 for fighting in Guild War within the bonus time.
 * 4) There are two sides in Guild War – Attack & Defense:
 * 5) *Attacking Side: Fighting in Areas except your Army’s Base. 100 “War Points” for each Battle completed. “War Points” will not be lost when you are defeated or quit the Battle.
 * 6) *Defending Side: Fighting at your Army’s Base. Starting with 500 “War Points”. “War Points” -50 for each Damage received. All “War Points” will be lost when you are defeated or quit the Battle.
 * 7) War Points obtained will be added to your Army after the Battle. The Area will be taken by the Army with the most “War Points”.
 * 8) If the Attacking Side is defeated or quits, Monsters used in the Battle will be forbidden. “Forbidden Monsters” cannot be reused in Guild War within the same day
 * 9) Enemies in Guild War have special properties countering Summoners. If there are Monsters of the enemies’ Counter Attribute in the Team, the enemies’ Attack increases in proportion to the number of those Monsters present.