Talk:Archaeologist in Grief/@comment-1469209-20151224050556

http://puu.sh/m6Nid.jpg

This is the team I used, all members are ALL MAX except for my own Apollo's CD and the second ML's level.

The only trouble you should have in the stage is on round 12 depending on what they decide to lock on you. I had both of my ML's locked, so I popped Luna + DC and completely destroyed them. You have to play around what they do to you in this stage, but this is the priority of things you don't want locked: Luna > ML > Apollo = Yan (because both should be active by now)

As long as the board isn't garbage, Luna + DC should always take care of them.

Other issues in the stage could be at stage 14 if you have a bad board on the first turn then definitely do a spin that won't give you light skydrops and then you'll have 2 turns to burst it down after that.

The final stage is just a burst and gtfo. Luna should still be down if you're plowing through the stage and you can't afford to take too long to kill him.

Good luck!