Your 5-Year-Draw All Max/0

This is the summary of my analysis, with a much more critical suggestion of what to choose and what not to choose, based on stage adaptability.

Make sure to read the instructions of All Max Reward here:. You don't want to gamble and lose the chance if you don't own enough cards of the specific attribute and race!

Suggestions:
 * 1) Players without many cards should choose a leader to lead the way, preferably a guaranteed pick
 * 2) If you were not drawing during version 14.2 (Elfish Perennials), DO NOT choose Rose or Sakura
 * 3) You can make your own decision as long as you won't regret your choice, no need to listen to me

The Top 3 (in more-or-less equal strength, you'll be in a dilemma if you have all of the cards needed to make the leader work!), more information in Page One:
 * Novalis is in your bag: Azathoth
 * You trained Fenrir (Wolf fusion): Daoloth
 * Gemini (and with Luna): Ophiuchus

If you've joined since version 14.2 (more information in Page Two):
 * You've drawn Elves and no good leader: Rose or Sakura, former requires less thinking and latter requires good spinning

The following are more-or-less driven by your desire (more information in Page Two):
 * Water team, no Su Huan Jen and no Atlantis: Cornflower
 * Earth team that is solid: Izanagi
 * Dark team: Lü Bu ( or Satan, Human is high on multiplier, and Demon is good at withstanding pressure but with more limitations

If a regular diamond draw leader is something you wish (more information in Page Three)
 * Beast team: Haza or Aloha / Dodo (, former is slightly better)

Member pick (if you just want to improve your existing team, more information in Page Three)
 * 1) Players with Azathoth: Choose Novalis (if you already have Novalis choose Ursula (.
 * 2) Players with Ophiuchus: Choose Pollux (if you already have Pollux choose Luna (.
 * 3) Players luxurious enough to have Atlantis: Choose Cassandra ; if you have Cassandra, choose Wen Zhong (. (This is a fairly special choice because Atlantis team is a Super Black Diamond Leader)
 * 4) Players that wants Ghroth: Choose Ghroth for high-combo utility - it is useful for hyperbursts sometimes. While niche, it can be applied to a good number of teams.
 * 5) Players with any sort of Earth team: Choose Circe ; if you have Circe then pick Medea (
 * 6) Players with Izanagi: Consider Matryoshka since you'll face Overheal with Izanagi sometimes.
 * 7) Players with a Beast team: Aloha and Panda  are important.
 * 8) Elf team masters: Consider Pupuro as the self-multiplier burst.

(Players with Daoloth don't need to pick a member since Fenrir, Colin and Pluma are core members that are not from Drawing) The other members are usually not commonplace enough to be considered or are considered less valuable than the ones listed.

The traps that a player without a solid deck should probably avoid (more information in Page Two):
 * 1) Guan Yu : Niche choice. Only fit for players interested in Arena, but that requires a solid selection of cards. As a multi-attribute leader the skydrops makes the team unstable.
 * 2) Amaterasu : Niche choice. Only fit for players willing to make DIY crafts and train members specific for Amaterasu. The multiplier may be attractive, but it is not for beginners.
 * 3) Nobaunaga : Niche choice. I'll be a bit biased here but pure fire teams are currently not that strong because the recovery is not good enough for the metagame. Madhead might set an upswing for Fire teams soon, so drawing the new Fire leaders is a wiser choice.
 * 4) Arthur : Niche choice. A light human team, and should only be selected if the player has enough Light Humans to actually make good use of him. The team support required is often what veterans would have, but not for a new or returning player).

New and returning players should probably read Page Four to understand a bit of the new Special Draw leaders that are still commonly seen in Tower of Saviors.