|Name||Apocalyptic Rebirth - Shamash (skin)||Attribute||Water|
|Basic Properties||HP||Attack||Recovery||Total||Sacrifice Exp||Sell Value|
|Lv 1||2276||835||195||3306||Lv 1||3000||1500|
|Lv 99||4607||1723||587||6917||Per Lv||+0||+0|
|Active Skill||Name||Immense Power of Golden Liquid||Lv. 1|
|Effect||I. Damage received will become 10 (applicable to Boss Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" and "Fatal Blow").|
II. The Monster's Attack x 5.
III. If an enemy is defeated, turn all Runestones into Enchanted Machina Runestones at the end of the Round.
IV. When all Machinas in the Team have 100% Fuel, the Monster's Damage can overpower the enemies.
The Skill stays in play until receiving Damage from the enemy's attack.
|Team Skill||Effect|| Team Skill:|
I. Fuel of Machinas +50% after entering a Stage.
II. Extend Runestone-moving time to 10 seconds.
Both the Leader and Ally are "Apocalyptic Rebirth - Shamash".
Monster's Fuel +2% for each Runestone of the Monster's Attribute dissolved; Monster's Fuel +1% for each Heart Runestone dissolved (only the first batch of Runestones dissolved will be counted). The higher the Monster's Fuel, the higher the Monster's Attack, to the max x 2 additionally.
When all Machinas in the Team have ≥ 50% Fuel, effects of Runestones of their Attributes increase, 10% for each Machina present in the Team, to the max 60%.
When all Machinas in the Team have 100% Fuel, all Machinas randomly launch 1 to 2 extra attack(s) of its own Attribute or its Counter Attribute as much as 25% of its Attack every Round.
There are 2 or more Machinas in the Team.
|Leader Skill||Name||Decagonal Extermination|
|Effect||When the Team consists of only Machinas and Gods:|
I. Team Attack x 10.
II. Heart Runestones also possess 50% effect of Water Runestones.
III. When 5 to 9 Combos are made,
⇒ Damage received -20%.
IV. When ≥10 Combos are made,
⇒ Damage received -80%.
Monsters in Same Group
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