Arena Battle: Shows a list of 5 Arenas you can challenge. Also contains the option to refresh this list.
My Arena: The Arenas you have conquered. You can only have 3 arenas conquered at one time (this is raised to 4 arenas after reaching Grade 4). Going into each conquered arena will allow you to change that arena's Defense Team, with a cooldown period.
Monster Info: List of Monsters with special bonuses in that week, and a list of Monsters you are allowed to use in your Defense Team
Rewards: Collection point for last week's ranking rewards, an overview of this week's ranking rewards and the shop to redeem Prize Points
Settings: Shows statistics and the option to modify your default Defense Team.
Ranking: Ranking of each of the Arena's you are participate in, also shows rankings of previous Arena's you've participated in and the current global ranklist
Platinum: Your current Rank is displayed here. Selecting this option will show the 5 best scores and total score obtained today (only the 5 best scores of each day are added to your total arena score for ranking purposes).
Increases when boosted monsters are used (+145 for 10%, +72.5 for 5%)
Decreases when skills are used during battle (10x the CD or EP cost of the skill used; Switching skills do not cost points)
Maximum of 2320.
Baseline at 5 Rounds
-100 points for each additional Round used
Rounds are counted when any Runestone movement is made, regardless of whether Runestones were dissolved.
Baseline at 2:00
-25 points for every 12 seconds more +1 point for every second less
Only counts the final Wave
Baseline at 20,000,000 -25 points for every 1,000,000 damage less +1 point for every 1,000,000 damage more, to a limit of +80 points at 100,000,000 damage
Baseline at 25 Combos
-10 points for every combo less
The Arena is a place for heroes to compete with each other. The Summoner with the highest Score in an Arena challenge will become the new Conqueror of that Arena.
The results of an Arena Stage will be calculated based on remaining Battle Points, Rounds, Max Combos, Max Damage, and Time. To win or to lose, Battle Point is the question: you will be defeated when they are used up. You will have 1000 basic Battle Points. Battle Points will be deducted when Active Skills are activiated or Summoner's HP becomes 0
In an Arena Stage, Active Skills can be activated at any time (the same Skill of the same Monster can only be activated once each Round.) Upon Skill activation, Battle Points will be deducted according to the Monster's Skill CD. Summoner will be defeated when Battle Points are deducted to 0.
In an Arena Stage, 30% of total Battle Points will be deducted when Summoner's HP becomes 0. Summoner will be defeated when Battle Points are deducted to 0.
Summoner has 5 points of Vigor each day, which can be used in Arena challenge. Go strive for the honor as a Conqueror, a higher Class and a higher Ranking!
Prize Points can be obtained in every Arena challenge. When an Arena is destroyed, the top 40 Summoners with the highest Scores will be rewarded with extra Prize Points.
Prize Points can be used to redeem various prizes including Harpy, Madhead, Arena's limited Monsters. Prize Points can be obtained through Arena challenges, successful conquests, or great performance in a challenge, etc.
The Arena Mode is concluded every Monday at 12:00 noon. Summoners can get Rewards corresponding to their Classes and Rankings by that time, including treasures like Diamonds, Prize Points, Harpy and Baby Harpy.
Arena Class is divided into Bronze, Silver, Gold, Platinum, Diamond, Warlord, Legend and King. Only the top 10000 Summoners can ascend to the Class of Legend and King!
Summoner's best 5 Scores of the day are used to calculate Arena Class and Ranking.
Summoner will be rewarded with Prize Points during the time of being the Conqueror of an Arena. The longer the period, the more the Prize Points rewarded.
Each Summoner can be the Conqueror of at most 3 Arenas at the same time.
By tapping "Monsters' Details" in the main page of the Arena Mode, you can check the available Defense Monsters and their Defense Skills.
Arena Conqueror can set a personal Team for Defense. By tapping "Monsters' Details" in the main page of the Arena Mode, you can check the available Defense Monsters and their Defense Skills.
In the Arena Mode, after the weekly conclusion, Summoner's Arena Level will be reset to the lowest Level of last week's Class. If Summoner is in the lowest level of last week's Class, it will be downgraded to the lowest Level of one lower Class (bottom out at Bronze III).
To ensure the fairness of the Arena Mode: All Monsters have a unified HP, Attack and Recovery. The higher the Monster's Level, the higher the Monster's HP, Attack and Recovery. Moreover, Monsters of "Sealed Lords" are prohibited.
Arena Conquerors can set a personal Team for Defense (only one Monster can be selected in each Series).
Each Arena will exist for 12 hours. If an Arena is not cleared within 12 hours, it will be concluded automatically and the Summoner with the highest Score in this Arena will be the Conqueror of this Arena.