Character Stats[]
HP, or Health Points, is used to measure the health of a Character. During battle, when the total HP of the team is reduced to 0, the battle is lost.
ATK, or Attack, is used to calculate the amount of damage dealt during battle. The ATK value shown in a Character's card will be its Attack basic value when entering battle.
REC, or Recovery, refers to the amount of HP that can be recovered when dissolving Heart runestones during battle.
Card Progression[]
- See also: Power Release, Virtual Rebirth
Some cards may evolve into higher rarity forms by undergoing the following:
- Evolve → Power Release (PR) → Virtual Rebirth (VR) → Supreme Reckoning (SR)
Although the above is the typical evolve path for many cards, they do not always follow the same route. For e.g. cards from the Origin of Demons series skips Virtual Rebirth entirely:
Cards may not necessarily have to start from the beginning (i.e. Evolve). The base form for some cards can directly undergo higher forms of evolution, for e.g.:
Cards may have multiple evolve branches, e.g.:
Certain cards may also evolve back and forth between 2 different forms, e.g.:
Note that evolve materials are required and are consumed every time an advancement occurs, e.g.:
The following table summarizes other requirements for advancement and if the process is reversible:
Evolve Method | Requirements | Reversible? | |
---|---|---|---|
Max level | Battle stage | ||
Evolve | Yes | No | Yes1 |
Power Release | No | Yes | No |
Virtual Rebirth | No | Yes | No |
Supreme Reckoning | Yes | No | No |
- Note 1: Players will have to complete the Opportunity of Rebirth stage using the card to be reversed.
Power Alternation[]
Cards in their VR form may alternate between 2 different forms, a process known as Power Alternation. This can be done from the Character Inventory menu. After alternating, the card stays in its other form in the Inventory, until it is alternated again (there is no limit to the number of times it can be alternated).
Card Strengthening[]
Ascension[]
Ascension is a way to level up cards past its upper limit. All Character inventory cards that have been Dual Maxed (Lv. & Skill Lv.) can ascend an additional 20 levels. Each level of Ascension increases the basic stats of a card (at max level) by 1%, up to 20%.
Orbs are consumed during the Ascension process, where different attributive orbs are used for cards of the same attribute. Spirit orbs however, can be used for cards of any attribute. Different cards consume different amounts of orbs, ranging from 30 to 360 orbs to fully ascend.
Orb | for use in |
---|---|
Water cards | |
Fire cards | |
Earth cards | |
Light cards | |
Dark cards | |
All attributes |
Amelioration[]
- Main article: Amelioration System
Amelioration is a way for selected cards to gain additional stats/skills. There are typically 4 levels of amelioration, though certain cards will only have 2. By melting in the required souls from the Inventory menu, a special stage is unlocked, which can be cleared to gain that level's Amelioration Skill. The stage can be bypassed by expending 20 stamina and 200 souls (additionally).
Souls required | Card group | |||||
---|---|---|---|---|---|---|
Category | I | II | III | IV | Total | |
A | 50 | 100 | 200 | 400 | 750 | Non-diamond seal1 |
B | 50 | 150 | 300 | 500 | 1000 | Diamond seal2 |
C | 100 | 200 | 350 | 600 | 1250 | Chinese Gods + |
D | 150 | 250 | 400 | 700 | 1500 | Exclusive Black-gold |
- Note 1: Except for Protagonists, which is in category B.
- Note 2: Except for Servant of Dragons, Cyborg Scholars, Dragons from Sepulchre, Toy Pixies and Druids of Nature, which is in category A.
Awakening Recall[]
Awakening Recall (AR) is way to further improve specific cards after they have been All Maxed (Max Lv + Skill lv. and fully ameliorated). Cards may have their stats improved and/or gain passive skills after undergoing AR.
- →
Cards from series' featured in The Traveler's Memories requires the completion of a specific Elite stage in order to AR. Other cards will require the consumption of Steles. 20 Steles are required, whose type correspond to the Race of the card being AR-ed. For example, Freyja, who is of God race, requires 20 Stele(s) of God.
Series | Characters | Version | |||
---|---|---|---|---|---|
Requires completion of relevant stage in The Traveler's Memories | |||||
Twelve Zodiacs | 14.0 | ||||
Investiture of the Gods | 15.2 | ||||
Hyakki Yagyō - Curse | 16.2 | ||||
Descendants of the North | 19.0 | ||||
Companions of Mystical Beasts | 2021.1 | ||||
Requires Steles | |||||
Norse Gods | 2023.2 | ||||
The Witches | |||||
Revolutionary Heroes | 2023.4 | ||||
Chinese Gods | 2024.2 |
Dual Max Bonus[]
Most biweekly cards will gain additional HP, ATK, and REC stats after leveling its Lv. and Skill Lv. to the maximum. The amount gained varies and is specific to the card/series.
- →
Cards with dual max bonuses will have an icon near the bottom right of it's artwork. When bonuses have been achieved, the icon lights up as shown above.
Card Rarity[]
A card's rarity is shown by the number of rhombus-shaped diamonds arranged below its name. Generally, higher rarity cards have higher stats, better skills, and are harder and costlier to obtain. Typically, when a card evolves, its rarity will also increase. Rarities for currently available cards range from 1♦ to 8♦.
The back design of a card changes depending on its rarity, except for cards with a custom back design.
Rarity | Color | Back |
---|---|---|
1♦ | Bronze | |
2♦ | Copper | |
3♦ | Silver | |
4♦ | Gold | |
5♦ | Platinum | |
6♦ | ||
7♦ | Black-gold | |
8♦ |
Certain Black-gold cards have a rainbow color-changing border, most notably those obtained from exclusive Black-gold Seals. Others include those shown in the table below.
Type | Cards |
---|---|
Terry | |
Guardians of Mech City | |
Collection reward | |
Exclusive Black-gold | See: Black-gold Seals |