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|Name||Chittamatra - Brahma (skin)||Attribute||Fire|
|Card Information||Details||【Hindu Gods】|
|Basic Properties||HP||Attack||Recovery||Total||Sacrifice Exp||Sell Value|
|Lv 1||1664||922||176||2762||Lv 1||3000||1500|
|Lv 99||3296||1705||400||5401||Per Lv||+0||+0|
|Active Skill||Name||Beginning of Power||Lv. 1|
|Effect||Restore all Runestones in black and white to original colors. For 1 Round, extend Runestone-moving time regardlessly by 6 seconds; the Monster's Attack x 6; Combo count +6.
|Team Skill||Effect|| Team Skill:|
I. Turn the first 6 Runestones touched while moving into Enchanted God Runestones each Round.
II. 2 Enchanted Fire God Runestones will be generated for each God Runestone dissolved, to the max 15 Runestones to be generated (only the first batch of Runestones dissolved will be counted).
III. 5% of total HP will be recovered for each Enchanted Fire Runestone dissolved, to the max 100% HP (no overhealing).
IV. Heart Runestones also possess 50% effect of all Attributive Runestones.
Both the Leader and Ally are "Chittamatra - Brahma".
|Leader Skill||Name||Creation of Elements - EX|
|Effect||When the Team consists of only Gods:|
I. Team Attack x 5; HP & Recovery x 1.3.
II. If not Runestones of all 5 Attributes are dissolved, the first batch of Runestones to be dropped will be Runestones of an undissolved Attribute (the Attributive Runestones that are the least in number rank first in priority) (only the first batch of Runestones dissolved will be counted).
III. If Runestones of all 5 Attributes are dissolved, Team Attack x 1.5 additionally.
Monsters in Same Group
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