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Combinations are special fusions that are activated with specific monsters during a battle.

Conditions

  • Combination can be activated when specific monsters exist in the team and must be side by side
  • Monsters must be fully evolved, but can be at any level
  • Each team can only launch one set of combination at a time

Details

  • As long as the Active Skills of both monsters can be launched or have been launched, Combination can be initiated
  • Tap any monster to choose between normal active skill and partner-skill "Combination"
  • Original monsters will be replaced by a new monster with increased HP, attack and new skills
  • After combining, a secondary effect will happen (see below for details)
  • When an attack is launched by a combined Monster, an extra attack worth 10% of the original will be launched, except for The Eve of Ragnarok - Fenrir who will launch an extra dark attack of 50%
  • Since Version 7.5, the Amelioration Skill to combined characters was added. Amelioration level will be the same as the level of the characters before initiating combination
  • If there are multiple Monsters in the team eligible for combination with a Monster, the game will only consider the first eligible Monsters to the left of the Monster attempting to activate combination.

CombinationsEdit

Combinations

★5 Golems can fuse with Melogs of the same attribute to form Combatants

2nd Effect: HP will be fully recovered

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★6 Cyborg Scholars can fuse with Cyborgs' Companion of the same attribute to form Conjoined Cyborgs

2nd Effect: HP will be fully recovered

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All 4★ Metallic Beasts can fuse together to form Metazord

2nd Effect: HP will be fully recovered upon combination. Attacks launched by Metazord must be Full Attacks.

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★6 Immortal Heroes can fuse with Minds of the Fray to unleash their fury

2nd Effect: In the first round after combination, Attack of the extra Attack will be x1.5

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Angeloids the Missing Feathers can fuse with Wings of Galaxies - Metatron to form a Wing of Convenant

2nd Effect: HP will be fully recovered

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The Antlers can fuse with The Red Noses

2nd Effect: HP will be fully recovered

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Solar Destroyer Sirius can fuse with Lunar Destroyer Sirius

2nd Effect: HP will be fully recovered and the Craft Apparatus will be fully charged. After Combination, the extra attack to be launched each Round will be a 50% Dark attack.

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Splash Surfer - Beta can fuse with Blitz Striker - Alpha

2nd Effect: Fuel of Machinas +20%

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All 5★ Creations of Wonderland can fuse together to form Total Annihilation - Robotron

2nd Effect: HP will be fully recovered

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