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Combine Skills are powerful skills that becomes available when two specific Monsters are in the team. To use these skills, both Monsters must be level 50 or above. Combine Skills have a symbol of two dragons entangled to distinguish them from normal Active Skills. Using the Combine Skill will reset both Monsters' cooldown.

Odin and Norse GodsEdit

Skill Name Card/s Skill Effect
Enchantment Legacy - Water
287i EvoPlus 202i 506i 1021i
Turn Water, Fire and Heart Runestones into Enchanted Water Runestones.
Enchantment Legacy - Fire
287i EvoPlus 204i 507i 1023i
Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones.
Enchantment Legacy - Earth
287i EvoPlus 206i 508i 1025i
Turn Earth, Water and Heart Runestones into Enchanted Earth Runestones.
Enchantment Legacy - Light
287i EvoPlus 208i 509i 1027i
Turn Light, Dark and Heart Runestones into Enchanted Light Runestones.
Enchantment Legacy - Dark
287i EvoPlus 210i 510i 1029i
Turn Dark, Light and Heart Runestones into Enchanted Dark Runestones.
Enchanted Injunction - Water
506i EvoPlus 739i
Turn Water, Fire and Heart Runestones into Enchanted Water Runestones; Earth Runestones into Heart Runestones.
Enchanted Injunction - Fire
507i EvoPlus 739i
Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones; Water Runestones into Heart Runestones.
Enchanted Injunction - Earth
508i EvoPlus 739i
Turn Earth, Water and Heart Runestones into Enchanted Earth Runestones; Fire Runestones into Heart Runestones.
Enchanted Injunction - Light
509i EvoPlus 739i
Turn Light, Dark and Heart Runestones into Enchanted Light Runestones; Fire Runestones into Heart Runestones.
Enchanted Injunction - Dark
510i EvoPlus 739i
Turn Dark, Light and Heart Runestones into Enchanted Dark Runestones; Earth Runestones into Heart Runestones.
Enchanted Injunction - Water EX
1021i EvoPlus 739i 1309i 1310i
Turn Water, Fire and Heart Runestones into Enchanted Water Runestones; Earth Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Fire EX
1023i EvoPlus 739i 1309i 1310i
Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones; Water Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Earth EX
1025i EvoPlus 739i 1309i 1310i
Turn Earth, Water and Heart Runestones into Enchanted Earth Runestones; Fire Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Light EX
1027i EvoPlus 739i 1309i 1310i
Turn Light, Dark and Heart Runestones into Enchanted Light Runestones; Fire Runestones into Enchanted Heart Runestones.
Enchanted Injunction - Dark EX
1029i EvoPlus 739i 1309i 1310i
Turn Dark, Light and Heart Runestones into Enchanted Dark Runestones; Earth Runestones into Enchanted Heart Runestones.

Diablo and SpritesEdit

Skill Name Card/s Skill Effect
Curing Runestones - EX
285i EvoPlus 296i 299i 302i 305i 308i
All Attributive Runestones also possess 50% effect of Heart Runestones for 2 Rounds.
Source of Life
742i EvoPlus 296i 299i 302i 305i 308i
Drop rate of Heart Runestone increases for 2 Rounds. All Attributive Runestones also possess the effect of Heart Runestones.
Fountain of Spirits
742i EvoPlus 1341i 1342i 1343i 1344i 1345i
For 3 Rounds, drop rate of Heart Runestones increases to 25%; All Heart Runestones to be dropped will become Enchanted Heart Runestones; all Attributive Runestones also possess the effect of Heart Runestones.

Mercenaries of the Cat DukeEdit

Skill Name Card/s Skill Effect
Spirited Runestones - Water
543i EvoPlus 350i
All Runestones also possess the effect of Water Runestones for 1 Round.
Spirited Runestones - Fire
543i EvoPlus 351i
All Runestones also possess the effect of Fire Runestones for 1 Round.
Spirited Runestones - Earth
543i EvoPlus 352i
All Runestones also possess the effect of Earth Runestones for 1 Round.
Spirited Runestones - Light
543i EvoPlus 353i 563i
All Runestones also possess the effect of Light Runestones for 1 Round.
Spirited Runestones - Dark
543i EvoPlus 354i
All Runestones also possess the effect of Dark Runestones for 1 Round.
Demonic Curse of Runestones
1754i EvoPlus 1525i
Turn all Runestones into Enchanted Demon Runestones. For 1 Round, all Runestones also possess the effects of other Attributive Runestones.

Crowned EnchantmentEdit

Skill Name Card/s Skill Effect
Crowned Enchantment - Earth & Heart
8006i EvoPlus 8023i
Turn Heart Runestones into Enchanted Earth Runestones; Water Runestones into Enchanted Heart Runestones.

Zeus and Greek GodsEdit

Skill Name Card/s Skill Effect
Imprint of Refinement - Water
192i EvoPlus 579i 1017i
All dropping Water Runestones will be adjacent for 1 Round. If there is a Water Trace on the enemy, Water Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Fire
194i EvoPlus 579i 1017i
All dropping Fire Runestones will be adjacent for 1 Round. If there is a Fire Trace on the enemy, Fire Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Earth
196i EvoPlus 579i 1017i
All dropping Earth Runestones will be adjacent for 1 Round. If there is an Earth Trace on the enemy, Earth Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Light
198i EvoPlus 579i 1017i
All dropping Light Runestones will be adjacent for 1 Round. If there is a Light Trace on the enemy, Light Damage dealt will escalate to the max of the Trace.
Imprint of Refinement - Dark
200i EvoPlus 579i 1017i
All dropping Dark Runestones will be adjacent for 1 Round. If there is a Dark Trace on the enemy, Dark Damage dealt will escalate to the max of the Trace.
Imprint of Water
941i EvoPlus 579i
All dropping Water Runestones will be adjacent for 1 Round. If there is a Water Trace staying in play, Water Attack will escalate to the max.
Imprint of Fire
942i EvoPlus 579i
All dropping Fire Runestones will be adjacent for 1 Round. If there is a Fire Trace staying in play, Fire Attack will escalate to the max.
Imprint of Earth
943i EvoPlus 579i
All dropping Earth Runestones will be adjacent for 1 Round. If there is a Earth Trace staying in play, Earth Attack will escalate to the max.
Imprint of Light
944i EvoPlus 579i
All dropping Light Runestones will be adjacent for 1 Round. If there is a Light Trace staying in play, Light Attack will escalate to the max.
Imprint of Dark
945i EvoPlus 579i
All dropping Dark Runestones will be adjacent for 1 Round. If there is a Dark Trace staying in play, Dark Attack will escalate to the max.
Imprint of Water - EX
941i EvoPlus 1017i
All dropping Water Runestones will be adjacent for 1 Round. If there is a Water Trace in play, Water Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Water Runestones.
Imprint of Fire - EX
942i EvoPlus 1017i
All dropping Fire Runestones will be adjacent for 1 Round. If there is a Fire Trace in play, Fire Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Fire Runestones.
Imprint of Earth - EX
943i EvoPlus 1017i
All dropping Earth Runestones will be adjacent for 1 Round. If there is a Earth Trace in play, Earth Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Earth Runestones.
Imprint of Light - EX
944i EvoPlus 1017i
All dropping Light Runestones will be adjacent for 1 Round. If there is a Light Trace in play, Light Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Light Runestones.
Imprint of Dark - EX
945i EvoPlus 1017i
All dropping Dark Runestones will be adjacent for 1 Round. If there is a Dark Trace in play, Dark Attack will escalate to the max of the Trace. After the Round, turn the column of Runestones below the Monster into Dark Runestones.
Imprint of Water - Coronation
1356i EvoPlus 1017i
All dropping Water Runestones will be adjacent for 1 Round. If Water Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Enchanted Water Runestones at the end of the Round.
Imprint of Fire - Coronation
1358i EvoPlus 1017i
All dropping Fire Runestones will be adjacent for 1 Round. If Fire Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Enchanted Fire Runestones at the end of the Round.
Imprint of Earth - Coronation
1360i EvoPlus 1017i
All dropping Earth Runestones will be adjacent for 1 Round. If Earth Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Enchanted Earth Runestones at the end of the Round.
Imprint of Light - Coronation
1362i EvoPlus 1017i
All dropping Light Runestones will be adjacent for 1 Round. If Light Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Enchanted Light Runestones at the end of the Round.
Imprint of Dark - Coronation
1364i EvoPlus 1017i
All dropping Dark Runestones will be adjacent for 1 Round. If Dark Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Enchanted Dark Runestones at the end of the Round.

Michael Lucifer and Immortal HeroesEdit

Skill Name Card/s Skill Effect
Battlefield of Thunder
293i 998i EvoPlus 389i 721i
391i 722i
393i 723i
395i 724i
397i 725i
Turn all enemies' Attributes into Dark; Light Attack on Dark enemies massively increases for 2 Rounds.

Guild EventEdit

Skill Name Card/s Skill Effect
Celebration Moment
705i EvoPlus 479i
All Runestones also possess the effect of other Attributes for 1 Round.
Intimate Lovers
877i EvoPlus 878i
Turn all Runestones into Water, Fire, Earth and Enchanted Heart Runestones of fixed numbers and fixed locations.
Elixir of Immortality
618i EvoPlus 978i
Turn Light and Earth Runestones into Heart Runestones; Water Runestones into Enchanted Dark Runestones.
Interweaving Light Spirits
1438i EvoPlus 740i
Fully recover HP. Turn all Runestones into Light and Enchanted Heart Runestones of fixed numbers and fixed positions.

Spirits of VirtuesEdit

Skill Name Card/s Skill Effect
Spirits of Virtues
757i EvoPlus 767i
Recover 10,000 HP for 5 Rounds. Team Attack x 1.5 in the first Round.

Rune ExcitationEdit

Skill Name Card/s Skill Effect
Rune Excitation - Heart
876i EvoPlus 862i 1191i 864i 1192i 866i 1193i 868i 1194i 870i 1195i
Explode all non-Heart Runestones to recover HP and generate Enchanted Runestones.

Crimson OathEdit

Skill Name Card/s Skill Effect
Crimson Oath
1020i EvoPlus 711i 712i 713i 714i 715i
If 3 types of Runestones are dissolved in the same Round, Team Attack x 3 for that Round. Also, the no. of enemies defeated in the Round of activation becomes the number of Rounds the following effect stays in play: Team Attack x 2. As long as you can defeat an enemy in the subsequent Rounds, the number of Rounds with "Team Attack x 2" will not reduce.
Crimson Oath - EX
1395i EvoPlus 1326i1328i1330i1332i1334i
If 3 types of Runestones are dissolved in the same Round, Team Attack x 3 for that Round; turn the columns of Runestones below 3 Demons into Enchanted Demon Runestones at the beginning of next Round. Also, the no. of enemies defeated in the Round of activation (enemies defeated by Active Skills excluded) becomes the number of Rounds the Skill stays in play. As long as you can defeat an enemy in the subsequent Rounds, the number of Rounds with the Skill staying in play will not reduce.

Pearl of the Dragon DuosEdit

Skill Name Card/s Skill Effect
Pearl of the Dragon Duos - Fire
1067i EvoPlus 572i
Turn Heart, Earth and Fire Runestones into Enchanted Fire Runestones; column below Monster becomes Fire Runestones.
Pearl of the Dragon Duos - Light
1069i EvoPlus 574i
Turn Heart, Dark and Light Runestones into Enchanted Light Runestones; column below Monster becomes Light Runestones.

Dragons' Lashing Tail - EarthEdit

Skill Name Card/s Skill Effect
Dragons' Lashing Tail - Earth
1068i EvoPlus 573i
Turn Heart and Water Runestones into Earth Runestones. Recover HP as much as 50% HP of Dragons, and Earth Members in the Team.

Blade of FatalityEdit

Skill Name Card/s Skill Effect
Blade of Fatality
1133i EvoPlus 802i 804i 806i 808i 810i
For 1 Round, extend Runestone-moving time to 8 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x 5 for 30 Runestones of 5 different Attributes dissolved.
Blade of Fatality - EX
1133i EvoPlus 1216i 1217i 1218i 1219i 1220i
For 1 Round, extend Runestone-moving time to 10 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x 5 for 30 Runestones of 5 different Attributes dissolved.
Ultimate Blade of Fatality
1397i EvoPlus 1821i1823i1825i1827i1829i
Turn all Runestones into fixed numbers of Water, Fire, Earth, Light and Dark Runestones. For 1 Round, extend Runestone-moving time to 20 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x 6 for 30 Runestones of 5 different Attributes dissolved.

Tricolor Encirclement - EnchantedEdit

Skill Name Card/s Skill Effect
Tricolor Encirclement - Enchanted
1188i EvoPlus 785i 787i 789i
Turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire and Enchanted Earth Runestones.

Blade of Tricolor RaysEdit

Skill Name Card/s Skill Effect
Blade of Tricolor Rays
1277i EvoPlus 1281i 1293i
Turn Light Runestones into Enchanted Water Runestones, Dark Runestones into Enchanted Fire Runestones, Heart Runestones into Enchanted Earth Runestones. Each Monster launches 2 extra Light Attacks for 1 Round.

Captivating Beauty - KillingEdit

Skill Name Card/s Skill Effect
Captivating Beauty - Killing
1291i EvoPlus 1296i
Team Attack x 3 for 1 Round. Turn Runestones into fixed numbers of Heart Runestones and Dark Runestones. Diaochan's current Skill CD -4 upon the activation of its Active Skill.

Yu☆Yu☆HakushoEdit

Skill Name Card/s Skill Effect
Mazoku Hybrid
1786i EvoPlus 1795i
Turn the columns of Runestones below the Monsters who have activated this Skill into Enchanted Water Runestones and Enchanted Light Runestones. Each of them launches an extra Water attack and an extra Light attack for 1 Round.
Lifelong Companionship
1790i EvoPlus 1799i
Randomly change Attributes of all Runestones; increase the Occurrence Rate of Earth and Heart Runestones while Earth and Heart Runestones will become Enchanted Elf Runestones. For 1 Round, absorb the Attack of the first attacking enemy in the Round. Deal an Earth Counterattack as much as 100x the absorbed Attack.
Demonic Alliance
1793i EvoPlus 1798i
Explode all Runestones to generate Enchanted Runestones of the Attribute of the Demon in the column. For column(s) below non-Demon(s), Runestones will be dropped randomly.

Fairy TailEdit

Skill Name Card/s Skill Effect
Crimson Lotus
1956i EvoPlus 1956i
For 1 Round, the first 30 Runestones to be dropped will be Enchanted Fire Runestones.
Unison Raid
1960i EvoPlus 1969i
Turn all Runestones into Heart and Enchanted Water Runestones of fixed numbers and positions. For 1 Round, Heart Runestones also possess the effect of Water Runestones.
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