30px | |||
Skill ID | 100 | ||
---|---|---|---|
Name | Conversion - Water | ||
Wiki Summary | The enemy turns Water Runestones into Runestones of its Attribute every Round | ||
In-Game Description | The enemy turns Water Runestones into Runestones of its Attribute every Round |
30px | |||
Skill ID | 101 | ||
---|---|---|---|
Name | Conversion - Fire | ||
Wiki Summary | The enemy turns Fire Runestones into Runestones of its Attribute every Round | ||
In-Game Description | The enemy turns Fire Runestones into Runestones of its Attribute every Round |
30px | |||
Skill ID | 102 | ||
---|---|---|---|
Name | Conversion - Earth | ||
Wiki Summary | The enemy turns Earth Runestones into Runestones of its Attribute every Round | ||
In-Game Description | The enemy turns Earth Runestones into Runestones of its Attribute every Round |
30px | |||
Skill ID | 103 | ||
---|---|---|---|
Name | Conversion - Light | ||
Wiki Summary | The enemy turns Light Runestones into Runestones of its Attribute every Round | ||
In-Game Description | The enemy turns Light Runestones into Runestones of its Attribute every Round |
30px | |||
Skill ID | 104 | ||
---|---|---|---|
Name | Conversion - Dark | ||
Wiki Summary | The enemy turns Dark Runestones into Runestones of its Attribute every Round | ||
In-Game Description | The enemy turns Dark Runestones into Runestones of its Attribute every Round |
30px | |||
Skill ID | 105 | ||
---|---|---|---|
Name | Conversion - Heart | ||
Wiki Summary | The enemy turns Heart Runestones into Runestones of its Attribute every Round | ||
In-Game Description | The enemy turns Heart Runestones into Runestones of its Attribute every Round |
30px | |||
Skill ID | 106 | ||
---|---|---|---|
Name | Superior Conversion ‧ Water | ||
Wiki Summary | The enemy turns Water Runestones into Runestones that it has a weakness to every Round | ||
In-Game Description | The enemy turns Water Runestones into Runestones that it has a weakness to every Round |
30px | |||
Skill ID | 107 | ||
---|---|---|---|
Name | Superior Conversion ‧ Fire | ||
Wiki Summary | The enemy turns Fire Runestones into Runestones that it has a weakness to every Round | ||
In-Game Description | The enemy turns Fire Runestones into Runestones that it has a weakness to every Round |
30px | |||
Skill ID | 108 | ||
---|---|---|---|
Name | Superior Conversion ‧ Earth | ||
Wiki Summary | The enemy turns Earth Runestones into Runestones that it has a weakness to every Round | ||
In-Game Description | The enemy turns Earth Runestones into Runestones that it has a weakness to every Round |
30px | |||
Skill ID | 109 | ||
---|---|---|---|
Name | Superior Conversion ‧ Light | ||
Wiki Summary | The enemy turns Light Runestones into Runestones that it has a weakness to every Round | ||
In-Game Description | The enemy turns Light Runestones into Runestones that it has a weakness to every Round |
30px | |||
Skill ID | 110 | ||
---|---|---|---|
Name | Superior Conversion ‧ Dark | ||
Wiki Summary | The enemy turns Dark Runestones into Runestones that it has a weakness to every Round | ||
In-Game Description | The enemy turns Dark Runestones into Runestones that it has a weakness to every Round |
30px | |||
Skill ID | 111 | ||
---|---|---|---|
Name | Superior Conversion ‧ Heart | ||
Wiki Summary | The enemy turns Heart Runestones into Runestones that it has a weakness to every Round | ||
In-Game Description | The enemy turns Heart Runestones into Runestones that it has a weakness to every Round |
30px | |||
Skill ID | 519 | ||
---|---|---|---|
Name | Reverse Conversion - Water | ||
Wiki Summary | The enemy turns Runestones of its Attribute into Water Runestones every Round | ||
In-Game Description | The enemy turns Runestones of its Attribute into Water Runestones every Round |
30px | |||
Skill ID | 520 | ||
---|---|---|---|
Name | Reverse Conversion - Fire | ||
Wiki Summary | The enemy turns Runestones of its Attribute into Fire Runestones every Round | ||
In-Game Description | The enemy turns Runestones of its Attribute into Fire Runestones every Round |
30px | |||
Skill ID | 521 | ||
---|---|---|---|
Name | Reverse Conversion - Earth | ||
Wiki Summary | The enemy turns Runestones of its Attribute into Earth Runestones every Round | ||
In-Game Description | The enemy turns Runestones of its Attribute into Earth Runestones every Round |
30px | |||
Skill ID | 522 | ||
---|---|---|---|
Name | Reverse Conversion - Light | ||
Wiki Summary | The enemy turns Runestones of its Attribute into Light Runestones every Round | ||
In-Game Description | The enemy turns Runestones of its Attribute into Light Runestones every Round |
30px | |||
Skill ID | 523 | ||
---|---|---|---|
Name | Reverse Conversion - Dark | ||
Wiki Summary | The enemy turns Runestones of its Attribute into Dark Runestones every Round | ||
In-Game Description | The enemy turns Runestones of its Attribute into Dark Runestones every Round |
30px | |||
Skill ID | 244 | ||
---|---|---|---|
Name | Healing Conversion · Water | ||
Wiki Summary | The enemy turns Water Runestones into Heart Runestones each Round | ||
In-Game Description | The enemy turns Water Runestones into Heart Runestones each Round |
30px | |||
Skill ID | 245 | ||
---|---|---|---|
Name | Healing Conversion · Fire | ||
Wiki Summary | The enemy turns Fire Runestones into Heart Runestones each Round | ||
In-Game Description | The enemy turns Fire Runestones into Heart Runestones each Round |
30px | |||
Skill ID | 246 | ||
---|---|---|---|
Name | Healing Conversion · Earth | ||
Wiki Summary | The enemy turns Earth Runestones into Heart Runestones each Round | ||
In-Game Description | The enemy turns Earth Runestones into Heart Runestones each Round |
30px | |||
Skill ID | 247 | ||
---|---|---|---|
Name | Healing Conversion · Light | ||
Wiki Summary | The enemy turns Light Runestones into Heart Runestones each Round | ||
In-Game Description | The enemy turns Light Runestones into Heart Runestones each Round |
30px | |||
Skill ID | 248 | ||
---|---|---|---|
Name | Healing Conversion · Dark | ||
Wiki Summary | The enemy turns Dark Runestones into Heart Runestones each Round | ||
In-Game Description | The enemy turns Dark Runestones into Heart Runestones each Round |
30px | |||
Skill ID | 397 | ||
---|---|---|---|
Name | Random Conversion - Water | ||
Wiki Summary | The enemy turns runes of a random attribute into Water every round. | ||
In-Game Description | Attribute of a random type of Runestone will be turned into Water each round |
30px | |||
Skill ID | 398 | ||
---|---|---|---|
Name | Random Conversion - Fire | ||
Wiki Summary | The enemy turns runes of a random attribute into Fire every round. | ||
In-Game Description | Attribute of a random type of Runestone will be turned into Fire each round |
30px | |||
Skill ID | 399 | ||
---|---|---|---|
Name | Random Conversion - Earth | ||
Wiki Summary | The enemy turns runes of a random attribute into Earth every round. | ||
In-Game Description | Attribute of a random type of Runestone will be turned into Earth each round |
30px | |||
Skill ID | 400 | ||
---|---|---|---|
Name | Random Conversion - Light | ||
Wiki Summary | The enemy turns runes of a random attribute into Light every round. | ||
In-Game Description | Attribute of a random type of Runestone will be turned into Light each round |
30px | |||
Skill ID | 401 | ||
---|---|---|---|
Name | Random Conversion - Dark | ||
Wiki Summary | The enemy turns runes of a random attribute into Dark every round. | ||
In-Game Description | Attribute of a random type of Runestone will be turned into Dark each round |
30px | |||
Skill ID | 661 | ||
---|---|---|---|
Name | 4 Runes Conversion - Water | ||
Wiki Summary | 4 random Runestones will be turned into Water Runestones after receiving Damage from the enemy. | ||
In-Game Description | 4 random Runestones will be turned into Water Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 662 | ||
---|---|---|---|
Name | 4 Runes Conversion - Fire | ||
Wiki Summary | 4 random Runestones will be turned into Fire Runestones after receiving Damage from the enemy. | ||
In-Game Description | 4 random Runestones will be turned into Fire Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 663 | ||
---|---|---|---|
Name | 4 Runes Conversion - Earth | ||
Wiki Summary | 4 random Runestones will be turned into Earth Runestones after receiving Damage from the enemy. | ||
In-Game Description | 4 random Runestones will be turned into Earth Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 1067 | ||
---|---|---|---|
Name | 4 Runes Conversion - Light | ||
Wiki Summary | When enemy attacks, 4 random runes will be turned into Light. | ||
In-Game Description | 4 random Runestones will be turned into Light Runestones after receiving Damage from the enemy's attack. |
30px | |||
Skill ID | 1068 | ||
---|---|---|---|
Name | 4 Runes Conversion - Dark | ||
Wiki Summary | When enemy attacks, 4 random runes will be turned into Dark. | ||
In-Game Description | 4 random Runestones will be turned into Dark Runestones after receiving Damage from the enemy's attack. |
30px | |||
Skill ID | 588 | ||
---|---|---|---|
Name | Row Conversion ‧ Water | ||
Wiki Summary | A random row of Runestones will be turned into Water Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random row of Runestones will be turned into Water Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 589 | ||
---|---|---|---|
Name | Row Conversion ‧ Fire | ||
Wiki Summary | A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 590 | ||
---|---|---|---|
Name | Row Conversion ‧ Earth | ||
Wiki Summary | A random row of Runestones will be turned into Earth Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random row of Runestones will be turned into Earth Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 591 | ||
---|---|---|---|
Name | Row Conversion ‧ Light | ||
Wiki Summary | A random row of Runestones will be turned into Light Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random row of Runestones will be turned into Light Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 592 | ||
---|---|---|---|
Name | Row Conversion ‧ Dark | ||
Wiki Summary | A random row of Runestones will be turned into Dark Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random row of Runestones will be turned into Dark Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 593 | ||
---|---|---|---|
Name | Column Conversion ‧ Water | ||
Wiki Summary | A random column of Runestones will be turned into Water Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random column of Runestones will be turned into Water Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 594 | ||
---|---|---|---|
Name | Column Conversion ‧ Fire | ||
Wiki Summary | A random column of Runestones will be turned into Fire Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random column of Runestones will be turned into Fire Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 595 | ||
---|---|---|---|
Name | Column Conversion ‧ Earth | ||
Wiki Summary | A random column of Runestones will be turned into Earth Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random column of Runestones will be turned into Earth Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 596 | ||
---|---|---|---|
Name | Column Conversion ‧ Light | ||
Wiki Summary | A random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 597 | ||
---|---|---|---|
Name | Column Conversion ‧ Dark | ||
Wiki Summary | A random column of Runestones will be turned into Dark Runestones after receiving Damage from the enemy. | ||
In-Game Description | A random column of Runestones will be turned into Dark Runestones after receiving Damage from the enemy. |
30px | |||
Skill ID | 784 | ||
---|---|---|---|
Name | Row & Column Conversion - Water | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 785 | ||
---|---|---|---|
Name | Row & Column Conversion - Fire | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 786 | ||
---|---|---|---|
Name | Row & Column Conversion - Earth | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 787 | ||
---|---|---|---|
Name | Row & Column Conversion - Light | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 788 | ||
---|---|---|---|
Name | Row & Column Conversion - Dark | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 789 | ||
---|---|---|---|
Name | Row & Column Conversion - Water ‧ Post Defeat - Masked Board | ||
Wiki Summary | When enemy attacks for the first time, a random row will be turned into Water; the second time, a random column will be turned into Water. The above attacks run as a cycle. All runes will be masked after the enemy is defeated. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated. |
30px | |||
Skill ID | 790 | ||
---|---|---|---|
Name | Row & Column Conversion - Fire ‧ Post Defeat - Masked Board | ||
Wiki Summary | When enemy attacks for the first time, a random row will be turned into Fire; the second time, a random column will be turned into Fire. The above attacks run as a cycle. All runes will be masked after the enemy is defeated. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated. |
30px | |||
Skill ID | 791 | ||
---|---|---|---|
Name | Row & Column Conversion - Earth ‧ Post Defeat - Masked Board | ||
Wiki Summary | When enemy attacks for the first time, a random row will be turned into Earth; the second time, a random column will be turned into Earth. The above attacks run as a cycle. All runes will be masked after the enemy is defeated. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated. |
30px | |||
Skill ID | 792 | ||
---|---|---|---|
Name | Row & Column Conversion - Light ‧ Post Defeat - Masked Board | ||
Wiki Summary | When enemy attacks for the first time, a random row will be turned into Light; the second time, a random column will be turned into Light. The above attacks run as a cycle. All runes will be masked after the enemy is defeated. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated. |
30px | |||
Skill ID | 793 | ||
---|---|---|---|
Name | Row & Column Conversion - Dark ‧ Post Defeat - Masked Board | ||
Wiki Summary | When enemy attacks for the first time, a random row will be turned into Dark; the second time, a random column will be turned into Dark. The above attacks run as a cycle. All runes will be masked after the enemy is defeated. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated. |
30px | |||
Skill ID | 649 | ||
---|---|---|---|
Name | Column & Row Conversion - Water | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 650 | ||
---|---|---|---|
Name | Column & Row Conversion - Fire | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 651 | ||
---|---|---|---|
Name | Column & Row Conversion - Earth | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 652 | ||
---|---|---|---|
Name | Column & Row Conversion - Light | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 653 | ||
---|---|---|---|
Name | Column & Row Conversion - Dark | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 654 | ||
---|---|---|---|
Name | Column & Row Conversion ‧ Heart | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 655 | ||
---|---|---|---|
Name | Inside & Outside Conversion ‧ Water | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Water Runestones; for the second time, the outermost Runestones will be turned into Water Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Water Runestones; for the second time, the outermost Runestones will be turned into Water Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 656 | ||
---|---|---|---|
Name | Inside & Outside Conversion ‧ Fire | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Fire Runestones; for the second time, the outermost Runestones will be turned into Fire Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Fire Runestones; for the second time, the outermost Runestones will be turned into Fire Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 657 | ||
---|---|---|---|
Name | Inside & Outside Conversion ‧ Earth | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Earth Runestones; for the second time, the outermost Runestones will be turned into Earth Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Earth Runestones; for the second time, the outermost Runestones will be turned into Earth Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 658 | ||
---|---|---|---|
Name | Inside & Outside Conversion ‧ Light | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Light Runestones; for the second time, the outermost Runestones will be turned into Light Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Light Runestones; for the second time, the outermost Runestones will be turned into Light Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 659 | ||
---|---|---|---|
Name | Inside & Outside Conversion ‧ Dark | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Dark Runestones; for the second time, the outermost Runestones will be turned into Dark Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Dark Runestones; for the second time, the outermost Runestones will be turned into Dark Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 660 | ||
---|---|---|---|
Name | Inside & Outside Conversion ‧ Heart | ||
Wiki Summary | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Heart Runestones; for the second time, the outermost Runestones will be turned into Heart Runestones. The above runs as a cycle. | ||
In-Game Description | Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Heart Runestones; for the second time, the outermost Runestones will be turned into Heart Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 966 | ||
---|---|---|---|
Name | Time Conversion ‧ Water | ||
Wiki Summary | The enemy turns runes of a random attribute into Water every round. Rune-moving time in the next round will decrease by 0.2 second for each Water rune dissolved, and 1 second for each enchanted Water rune. Minimum rune-moving time is 1 second. | ||
In-Game Description | A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Water Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |
30px | |||
Skill ID | 967 | ||
---|---|---|---|
Name | Time Conversion ‧ Fire | ||
Wiki Summary | The enemy turns runes of a random attribute into Fire every round. Rune-moving time in the next round will decrease by 0.2 second for each Fire rune dissolved, and 1 second for each enchanted Fire rune. Minimum rune-moving time is 1 second. | ||
In-Game Description | A random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |
30px | |||
Skill ID | 368 | ||
---|---|---|---|
Name | Time Conversion ‧ Earth | ||
Wiki Summary | The enemy turns runes of a random attribute into Earth every round. Rune-moving time in the next round will decrease by 0.2 second for each Earth rune dissolved, and 1 second for each enchanted Earth rune. Minimum rune-moving time is 1 second. | ||
In-Game Description | A random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Earth Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |
30px | |||
Skill ID | 968 | ||
---|---|---|---|
Name | Time Conversion ‧ Light | ||
Wiki Summary | The enemy turns runes of a random attribute into Light every round. Rune-moving time in the next round will decrease by 0.2 second for each Light rune dissolved, and 1 second for each enchanted Light rune. Minimum rune-moving time is 1 second. | ||
In-Game Description | A random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Light Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |
30px | |||
Skill ID | 969 | ||
---|---|---|---|
Name | Time Conversion ‧ Dark | ||
Wiki Summary | The enemy turns runes of a random attribute into Dark every round. Rune-moving time in the next round will decrease by 0.2 second for each Dark rune dissolved, and 1 second for each enchanted Dark rune. Minimum rune-moving time is 1 second. | ||
In-Game Description | A random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Dark Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |
30px | |||
Skill ID | 970 | ||
---|---|---|---|
Name | Time Conversion ‧ Heart | ||
Wiki Summary | The enemy turns runes of a random attribute into Heart every round. Rune-moving time in the next round will decrease by 0.2 second for each Heart rune dissolved, and 1 second for each enchanted Heart rune. Minimum rune-moving time is 1 second. | ||
In-Game Description | A random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Heart Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time). |
30px | |||
Skill ID | 956 | ||
---|---|---|---|
Name | Renegade Conversion ‧ Water | ||
Wiki Summary | The enemy turns runes of a random attribute into Water every round. For each Water rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Water, to the max 80% of Summoner's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Water Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round. |
30px | |||
Skill ID | 366 | ||
---|---|---|---|
Name | Renegade Conversion ‧ Fire | ||
Wiki Summary | The enemy turns runes of a random attribute into Fire every round. For each Fire rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Fire, to the max 80% of Summoner's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Fire Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% of Summoner's total HP will be deducted. |
30px | |||
Skill ID | 957 | ||
---|---|---|---|
Name | Renegade Conversion ‧ Earth | ||
Wiki Summary | The enemy turns runes of a random attribute into Earth every round. For each Earth rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Earth, to the max 80% of Summoner's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Earth Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round. |
30px | |||
Skill ID | 958 | ||
---|---|---|---|
Name | Renegade Conversion ‧ Light | ||
Wiki Summary | The enemy turns runes of a random attribute into Light every round. For each Light rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Light, to the max 80% of Summoner's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Light Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round. |
30px | |||
Skill ID | 959 | ||
---|---|---|---|
Name | Renegade Conversion ‧ Dark | ||
Wiki Summary | The enemy turns runes of a random attribute into Dark every round. For each Dark rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Dark, to the max 80% of Summoner's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Dark Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round. |
30px | |||
Skill ID | 960 | ||
---|---|---|---|
Name | Renegade Conversion ‧ Heart | ||
Wiki Summary | The enemy turns runes of a random attribute into Heart every round. For each Heart rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Heart, to the max 80% of Summoner's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Heart Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round. |
30px | |||
Skill ID | 367 | ||
---|---|---|---|
Name | Curing Conversion ‧ Water | ||
Wiki Summary | The enemy turns runes of a random attribute into Water every round. For each Water rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Water, to the max 80% of Enemy's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round. |
30px | |||
Skill ID | 961 | ||
---|---|---|---|
Name | Curing Conversion ‧ Fire | ||
Wiki Summary | The enemy turns runes of a random attribute into Fire every round. For each Fire rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Fire, to the max 80% of Enemy's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Fire Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round. |
30px | |||
Skill ID | 962 | ||
---|---|---|---|
Name | Curing Conversion ‧ Earth | ||
Wiki Summary | The enemy turns runes of a random attribute into Earth every round. For each Earth rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Earth, to the max 80% of Enemy's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Earth Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round. |
30px | |||
Skill ID | 963 | ||
---|---|---|---|
Name | Curing Conversion ‧ Light | ||
Wiki Summary | The enemy turns runes of a random attribute into Light every round. For each Light rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Light, to the max 80% of Enemy's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Light Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round. |
30px | |||
Skill ID | 964 | ||
---|---|---|---|
Name | Curing Conversion ‧ Dark | ||
Wiki Summary | The enemy turns runes of a random attribute into Dark every round. For each Dark rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Dark, to the max 80% of Enemy's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Dark Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round. |
30px | |||
Skill ID | 965 | ||
---|---|---|---|
Name | Curing Conversion ‧ Heart | ||
Wiki Summary | The enemy turns runes of a random attribute into Heart every round. For each Heart rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Heart, to the max 80% of Enemy's total HP per Round. | ||
In-Game Description | A random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Heart Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round. |
30px | |||
Skill ID | 842 | ||
---|---|---|---|
Name | Enchanted Shield ‧ Row & Column Conversion - Water | ||
Wiki Summary | The enemy will only receive damages dealt by enchanted runes. When enemy attacks for the first time, a random row will be turned into Water; the second time, a random column will be turned into Water. The above attacks run as a cycle. | ||
In-Game Description | The enemy only receives Damage dealt by Enchanted Runestones. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 843 | ||
---|---|---|---|
Name | First Strike ‧ Enchanted Shield ‧ Row & Column Conversion - Water | ||
Wiki Summary | The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn 2 fixed columns of Runestones into Water Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle (excluding the first attack). | ||
In-Game Description | The enemy only receives Damage dealt by Enchanted Runestones. The enemy attacks once at the beginning of the first Round, and turn 2 fixed columns of Runestones into Water Runestones. After that, upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle (excluding the first attack). |
30px | |||
Skill ID | 885 | ||
---|---|---|---|
Name | Ambush ‧ Row & Column Conversion - Water | ||
Wiki Summary | The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. | ||
In-Game Description | The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. |
30px | |||
Skill ID | 888 | ||
---|---|---|---|
Name | Random Conversion - Light ‧ 2 Freezing Runes | ||
Wiki Summary | The enemy turns runes of a random attribute into Light at the beginning of the first round. Upon receiving damage from the enemy, 2 random Runes will be frozen. If any of the frozen runes remains, they could not be dissolved in the next 3 rounds. | ||
In-Game Description | A random type of Runestones will be turned into Light Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 2 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds. |