Tower of Saviors Wiki
Tower of Saviors Wiki
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Latest revision as of 19:57, 11 May 2016

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Skill ID 100
Name Conversion - Water
Wiki Summary The enemy turns Water Runestones into Runestones of its Attribute every Round
In-Game Description The enemy turns Water Runestones into Runestones of its Attribute every Round

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Skill ID 101
Name Conversion - Fire
Wiki Summary The enemy turns Fire Runestones into Runestones of its Attribute every Round
In-Game Description The enemy turns Fire Runestones into Runestones of its Attribute every Round

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Skill ID 102
Name Conversion - Earth
Wiki Summary The enemy turns Earth Runestones into Runestones of its Attribute every Round
In-Game Description The enemy turns Earth Runestones into Runestones of its Attribute every Round

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Skill ID 103
Name Conversion - Light
Wiki Summary The enemy turns Light Runestones into Runestones of its Attribute every Round
In-Game Description The enemy turns Light Runestones into Runestones of its Attribute every Round

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Skill ID 104
Name Conversion - Dark
Wiki Summary The enemy turns Dark Runestones into Runestones of its Attribute every Round
In-Game Description The enemy turns Dark Runestones into Runestones of its Attribute every Round

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Skill ID 105
Name Conversion - Heart
Wiki Summary The enemy turns Heart Runestones into Runestones of its Attribute every Round
In-Game Description The enemy turns Heart Runestones into Runestones of its Attribute every Round


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Skill ID 106
Name Superior Conversion ‧ Water
Wiki Summary The enemy turns Water Runestones into Runestones that it has a weakness to every Round
In-Game Description The enemy turns Water Runestones into Runestones that it has a weakness to every Round

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Skill ID 107
Name Superior Conversion ‧ Fire
Wiki Summary The enemy turns Fire Runestones into Runestones that it has a weakness to every Round
In-Game Description The enemy turns Fire Runestones into Runestones that it has a weakness to every Round

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Skill ID 108
Name Superior Conversion ‧ Earth
Wiki Summary The enemy turns Earth Runestones into Runestones that it has a weakness to every Round
In-Game Description The enemy turns Earth Runestones into Runestones that it has a weakness to every Round

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Skill ID 109
Name Superior Conversion ‧ Light
Wiki Summary The enemy turns Light Runestones into Runestones that it has a weakness to every Round
In-Game Description The enemy turns Light Runestones into Runestones that it has a weakness to every Round

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Skill ID 110
Name Superior Conversion ‧ Dark
Wiki Summary The enemy turns Dark Runestones into Runestones that it has a weakness to every Round
In-Game Description The enemy turns Dark Runestones into Runestones that it has a weakness to every Round

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Skill ID 111
Name Superior Conversion ‧ Heart
Wiki Summary The enemy turns Heart Runestones into Runestones that it has a weakness to every Round
In-Game Description The enemy turns Heart Runestones into Runestones that it has a weakness to every Round


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Skill ID 519
Name Reverse Conversion - Water
Wiki Summary The enemy turns Runestones of its Attribute into Water Runestones every Round
In-Game Description The enemy turns Runestones of its Attribute into Water Runestones every Round

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Skill ID 520
Name Reverse Conversion - Fire
Wiki Summary The enemy turns Runestones of its Attribute into Fire Runestones every Round
In-Game Description The enemy turns Runestones of its Attribute into Fire Runestones every Round

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Skill ID 521
Name Reverse Conversion - Earth
Wiki Summary The enemy turns Runestones of its Attribute into Earth Runestones every Round
In-Game Description The enemy turns Runestones of its Attribute into Earth Runestones every Round

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Skill ID 522
Name Reverse Conversion - Light
Wiki Summary The enemy turns Runestones of its Attribute into Light Runestones every Round
In-Game Description The enemy turns Runestones of its Attribute into Light Runestones every Round

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Skill ID 523
Name Reverse Conversion - Dark
Wiki Summary The enemy turns Runestones of its Attribute into Dark Runestones every Round
In-Game Description The enemy turns Runestones of its Attribute into Dark Runestones every Round


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Skill ID 244
Name Healing Conversion · Water
Wiki Summary The enemy turns Water Runestones into Heart Runestones each Round
In-Game Description The enemy turns Water Runestones into Heart Runestones each Round

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Skill ID 245
Name Healing Conversion · Fire
Wiki Summary The enemy turns Fire Runestones into Heart Runestones each Round
In-Game Description The enemy turns Fire Runestones into Heart Runestones each Round

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Skill ID 246
Name Healing Conversion · Earth
Wiki Summary The enemy turns Earth Runestones into Heart Runestones each Round
In-Game Description The enemy turns Earth Runestones into Heart Runestones each Round

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Skill ID 247
Name Healing Conversion · Light
Wiki Summary The enemy turns Light Runestones into Heart Runestones each Round
In-Game Description The enemy turns Light Runestones into Heart Runestones each Round

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Skill ID 248
Name Healing Conversion · Dark
Wiki Summary The enemy turns Dark Runestones into Heart Runestones each Round
In-Game Description The enemy turns Dark Runestones into Heart Runestones each Round


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Skill ID 397
Name Random Conversion - Water
Wiki Summary The enemy turns runes of a random attribute into Water every round.
In-Game Description Attribute of a random type of Runestone will be turned into Water each round

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Skill ID 398
Name Random Conversion - Fire
Wiki Summary The enemy turns runes of a random attribute into Fire every round.
In-Game Description Attribute of a random type of Runestone will be turned into Fire each round

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Skill ID 399
Name Random Conversion - Earth
Wiki Summary The enemy turns runes of a random attribute into Earth every round.
In-Game Description Attribute of a random type of Runestone will be turned into Earth each round

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Skill ID 400
Name Random Conversion - Light
Wiki Summary The enemy turns runes of a random attribute into Light every round.
In-Game Description Attribute of a random type of Runestone will be turned into Light each round

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Skill ID 401
Name Random Conversion - Dark
Wiki Summary The enemy turns runes of a random attribute into Dark every round.
In-Game Description Attribute of a random type of Runestone will be turned into Dark each round


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Skill ID 661
Name 4 Runes Conversion - Water
Wiki Summary 4 random Runestones will be turned into Water Runestones after receiving Damage from the enemy.
In-Game Description 4 random Runestones will be turned into Water Runestones after receiving Damage from the enemy.

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Skill ID 662
Name 4 Runes Conversion - Fire
Wiki Summary 4 random Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
In-Game Description 4 random Runestones will be turned into Fire Runestones after receiving Damage from the enemy.

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Skill ID 663
Name 4 Runes Conversion - Earth
Wiki Summary 4 random Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
In-Game Description 4 random Runestones will be turned into Earth Runestones after receiving Damage from the enemy.

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Skill ID 1067
Name 4 Runes Conversion - Light
Wiki Summary When enemy attacks, 4 random runes will be turned into Light.
In-Game Description 4 random Runestones will be turned into Light Runestones after receiving Damage from the enemy's attack.

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Skill ID 1068
Name 4 Runes Conversion - Dark
Wiki Summary When enemy attacks, 4 random runes will be turned into Dark.
In-Game Description 4 random Runestones will be turned into Dark Runestones after receiving Damage from the enemy's attack.


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Skill ID 588
Name Row Conversion ‧ Water
Wiki Summary A random row of Runestones will be turned into Water Runestones after receiving Damage from the enemy.
In-Game Description A random row of Runestones will be turned into Water Runestones after receiving Damage from the enemy.

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Skill ID 589
Name Row Conversion ‧ Fire
Wiki Summary A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
In-Game Description A random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.

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Skill ID 590
Name Row Conversion ‧ Earth
Wiki Summary A random row of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
In-Game Description A random row of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.

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Skill ID 591
Name Row Conversion ‧ Light
Wiki Summary A random row of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
In-Game Description A random row of Runestones will be turned into Light Runestones after receiving Damage from the enemy.

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Skill ID 592
Name Row Conversion ‧ Dark
Wiki Summary A random row of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.
In-Game Description A random row of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.


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Skill ID 593
Name Column Conversion ‧ Water
Wiki Summary A random column of Runestones will be turned into Water Runestones after receiving Damage from the enemy.
In-Game Description A random column of Runestones will be turned into Water Runestones after receiving Damage from the enemy.

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Skill ID 594
Name Column Conversion ‧ Fire
Wiki Summary A random column of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
In-Game Description A random column of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.

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Skill ID 595
Name Column Conversion ‧ Earth
Wiki Summary A random column of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
In-Game Description A random column of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.

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Skill ID 596
Name Column Conversion ‧ Light
Wiki Summary A random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
In-Game Description A random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy.

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Skill ID 597
Name Column Conversion ‧ Dark
Wiki Summary A random column of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.
In-Game Description A random column of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.


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Skill ID 784
Name Row & Column Conversion - Water
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.

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Skill ID 785
Name Row & Column Conversion - Fire
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.

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Skill ID 786
Name Row & Column Conversion - Earth
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle.

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Skill ID 787
Name Row & Column Conversion - Light
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle.

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Skill ID 788
Name Row & Column Conversion - Dark
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle.


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Skill ID 789
Name Row & Column Conversion - Water ‧ Post Defeat - Masked Board
Wiki Summary When enemy attacks for the first time, a random row will be turned into Water; the second time, a random column will be turned into Water. The above attacks run as a cycle. All runes will be masked after the enemy is defeated.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.

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Skill ID 790
Name Row & Column Conversion - Fire ‧ Post Defeat - Masked Board
Wiki Summary When enemy attacks for the first time, a random row will be turned into Fire; the second time, a random column will be turned into Fire. The above attacks run as a cycle. All runes will be masked after the enemy is defeated.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.

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Skill ID 791
Name Row & Column Conversion - Earth ‧ Post Defeat - Masked Board
Wiki Summary When enemy attacks for the first time, a random row will be turned into Earth; the second time, a random column will be turned into Earth. The above attacks run as a cycle. All runes will be masked after the enemy is defeated.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.

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Skill ID 792
Name Row & Column Conversion - Light ‧ Post Defeat - Masked Board
Wiki Summary When enemy attacks for the first time, a random row will be turned into Light; the second time, a random column will be turned into Light. The above attacks run as a cycle. All runes will be masked after the enemy is defeated.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.

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Skill ID 793
Name Row & Column Conversion - Dark ‧ Post Defeat - Masked Board
Wiki Summary When enemy attacks for the first time, a random row will be turned into Dark; the second time, a random column will be turned into Dark. The above attacks run as a cycle. All runes will be masked after the enemy is defeated.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.


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Skill ID 649
Name Column & Row Conversion - Water
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle.

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Skill ID 650
Name Column & Row Conversion - Fire
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle.

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Skill ID 651
Name Column & Row Conversion - Earth
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle.

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Skill ID 652
Name Column & Row Conversion - Light
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle.

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Skill ID 653
Name Column & Row Conversion - Dark
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle.

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Skill ID 654
Name Column & Row Conversion ‧ Heart
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle.


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Skill ID 655
Name Inside & Outside Conversion ‧ Water
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Water Runestones; for the second time, the outermost Runestones will be turned into Water Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Water Runestones; for the second time, the outermost Runestones will be turned into Water Runestones. The above runs as a cycle.

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Skill ID 656
Name Inside & Outside Conversion ‧ Fire
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Fire Runestones; for the second time, the outermost Runestones will be turned into Fire Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Fire Runestones; for the second time, the outermost Runestones will be turned into Fire Runestones. The above runs as a cycle.

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Skill ID 657
Name Inside & Outside Conversion ‧ Earth
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Earth Runestones; for the second time, the outermost Runestones will be turned into Earth Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Earth Runestones; for the second time, the outermost Runestones will be turned into Earth Runestones. The above runs as a cycle.

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Skill ID 658
Name Inside & Outside Conversion ‧ Light
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Light Runestones; for the second time, the outermost Runestones will be turned into Light Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Light Runestones; for the second time, the outermost Runestones will be turned into Light Runestones. The above runs as a cycle.

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Skill ID 659
Name Inside & Outside Conversion ‧ Dark
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Dark Runestones; for the second time, the outermost Runestones will be turned into Dark Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Dark Runestones; for the second time, the outermost Runestones will be turned into Dark Runestones. The above runs as a cycle.

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Skill ID 660
Name Inside & Outside Conversion ‧ Heart
Wiki Summary Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Heart Runestones; for the second time, the outermost Runestones will be turned into Heart Runestones. The above runs as a cycle.
In-Game Description Upon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Heart Runestones; for the second time, the outermost Runestones will be turned into Heart Runestones. The above runs as a cycle.


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Skill ID 966
Name Time Conversion ‧ Water
Wiki Summary The enemy turns runes of a random attribute into Water every round. Rune-moving time in the next round will decrease by 0.2 second for each Water rune dissolved, and 1 second for each enchanted Water rune. Minimum rune-moving time is 1 second.
In-Game Description A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Water Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).

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Skill ID 967
Name Time Conversion ‧ Fire
Wiki Summary The enemy turns runes of a random attribute into Fire every round. Rune-moving time in the next round will decrease by 0.2 second for each Fire rune dissolved, and 1 second for each enchanted Fire rune. Minimum rune-moving time is 1 second.
In-Game Description A random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).

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Skill ID 368
Name Time Conversion ‧ Earth
Wiki Summary The enemy turns runes of a random attribute into Earth every round. Rune-moving time in the next round will decrease by 0.2 second for each Earth rune dissolved, and 1 second for each enchanted Earth rune. Minimum rune-moving time is 1 second.
In-Game Description A random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Earth Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).

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Skill ID 968
Name Time Conversion ‧ Light
Wiki Summary The enemy turns runes of a random attribute into Light every round. Rune-moving time in the next round will decrease by 0.2 second for each Light rune dissolved, and 1 second for each enchanted Light rune. Minimum rune-moving time is 1 second.
In-Game Description A random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Light Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).

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Skill ID 969
Name Time Conversion ‧ Dark
Wiki Summary The enemy turns runes of a random attribute into Dark every round. Rune-moving time in the next round will decrease by 0.2 second for each Dark rune dissolved, and 1 second for each enchanted Dark rune. Minimum rune-moving time is 1 second.
In-Game Description A random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Dark Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).

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Skill ID 970
Name Time Conversion ‧ Heart
Wiki Summary The enemy turns runes of a random attribute into Heart every round. Rune-moving time in the next round will decrease by 0.2 second for each Heart rune dissolved, and 1 second for each enchanted Heart rune. Minimum rune-moving time is 1 second.
In-Game Description A random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Heart Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).


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Skill ID 956
Name Renegade Conversion ‧ Water
Wiki Summary The enemy turns runes of a random attribute into Water every round. For each Water rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Water, to the max 80% of Summoner's total HP per Round.
In-Game Description A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Water Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.

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Skill ID 366
Name Renegade Conversion ‧ Fire
Wiki Summary The enemy turns runes of a random attribute into Fire every round. For each Fire rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Fire, to the max 80% of Summoner's total HP per Round.
In-Game Description A random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Fire Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% of Summoner's total HP will be deducted.

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Skill ID 957
Name Renegade Conversion ‧ Earth
Wiki Summary The enemy turns runes of a random attribute into Earth every round. For each Earth rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Earth, to the max 80% of Summoner's total HP per Round.
In-Game Description A random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Earth Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.

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Skill ID 958
Name Renegade Conversion ‧ Light
Wiki Summary The enemy turns runes of a random attribute into Light every round. For each Light rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Light, to the max 80% of Summoner's total HP per Round.
In-Game Description A random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Light Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.

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Skill ID 959
Name Renegade Conversion ‧ Dark
Wiki Summary The enemy turns runes of a random attribute into Dark every round. For each Dark rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Dark, to the max 80% of Summoner's total HP per Round.
In-Game Description A random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Dark Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.

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Skill ID 960
Name Renegade Conversion ‧ Heart
Wiki Summary The enemy turns runes of a random attribute into Heart every round. For each Heart rune dissolved, 2% of Summoner's total HP will be deducted, 10% for Enchanted Heart, to the max 80% of Summoner's total HP per Round.
In-Game Description A random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Heart Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.


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Skill ID 367
Name Curing Conversion ‧ Water
Wiki Summary The enemy turns runes of a random attribute into Water every round. For each Water rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Water, to the max 80% of Enemy's total HP per Round.
In-Game Description A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

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Skill ID 961
Name Curing Conversion ‧ Fire
Wiki Summary The enemy turns runes of a random attribute into Fire every round. For each Fire rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Fire, to the max 80% of Enemy's total HP per Round.
In-Game Description A random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Fire Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

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Skill ID 962
Name Curing Conversion ‧ Earth
Wiki Summary The enemy turns runes of a random attribute into Earth every round. For each Earth rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Earth, to the max 80% of Enemy's total HP per Round.
In-Game Description A random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Earth Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

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Skill ID 963
Name Curing Conversion ‧ Light
Wiki Summary The enemy turns runes of a random attribute into Light every round. For each Light rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Light, to the max 80% of Enemy's total HP per Round.
In-Game Description A random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Light Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

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Skill ID 964
Name Curing Conversion ‧ Dark
Wiki Summary The enemy turns runes of a random attribute into Dark every round. For each Dark rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Dark, to the max 80% of Enemy's total HP per Round.
In-Game Description A random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Dark Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

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Skill ID 965
Name Curing Conversion ‧ Heart
Wiki Summary The enemy turns runes of a random attribute into Heart every round. For each Heart rune dissolved, 2% of Enemy's total HP will be recovered, 10% for Enchanted Heart, to the max 80% of Enemy's total HP per Round.
In-Game Description A random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Heart Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.

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Skill ID 842
Name Enchanted Shield ‧ Row & Column Conversion - Water
Wiki Summary The enemy will only receive damages dealt by enchanted runes. When enemy attacks for the first time, a random row will be turned into Water; the second time, a random column will be turned into Water. The above attacks run as a cycle.
In-Game Description • Damage dealt to the enemy will be 1 <br> unless Enchanted Attributive Runestones are dissolved.<br><br>• Upon receiving the enemy's attack for the first time, <br> a random row will be turned into Water Runestones; <br>• for the second time, <br> a random column will be turned into Water Runestones. <br>• The above runs as a cycle.
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Skill ID 843
Name First Strike ‧ Enchanted Shield ‧ Row & Column Conversion - Water
Wiki Summary • Damage dealt to the enemy will be 1 <br> unless Enchanted Attributive Runestones are dissolved.<br><br>• At the beginning of the first Round, <br> the enemy attacks once and <br> turn 2 fixed columns into Water Runestones.<br><br>• Upon receiving the enemy's attack for the first time after that, <br> a random row will be turned into Water Runestones; <br>• for the second time, <br> a random column will be turned into Water Runestones. <br>• The above runs as a cycle (excluding the first attack).
In-Game Description • Damage dealt to the enemy will be 1 <br> unless Enchanted Attributive Runestones are dissolved.<br><br>• At the beginning of the first Round, <br> the enemy attacks once and <br> turn 2 fixed columns into Water Runestones.<br><br>• Upon receiving the enemy's attack for the first time after that, <br> a random row will be turned into Water Runestones; <br>• for the second time, <br> a random column will be turned into Water Runestones. <br>• The above runs as a cycle (excluding the first attack).
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Skill ID 885
Name Ambush ‧ Row & Column Conversion - Water
Wiki Summary The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.
In-Game Description The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.
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Skill ID 888
Name Random Conversion - Light ‧ 2 Freezing Runes
Wiki Summary The enemy turns runes of a random attribute into Light at the beginning of the first round. Upon receiving damage from the enemy, 2 random Runes will be frozen. If any of the frozen runes remains, they could not be dissolved in the next 3 rounds.
In-Game Description A random type of Runestones will be turned into Light Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 2 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.