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|Name||Curse of Immortality - Robert||Attribute||Water|
|Id||No. 1020||Rarity||6★||Cost||20||Race||Demon||Series||Ultimate Lords|
|Card Information||Details||【Ultimate Lords】|
|Basic Properties||HP||Attack||Recovery||Total||Sacrifice Exp||Sell Value|
|Lv 1||1142||1056||88||2286||Lv 1||10000||800|
|Lv 99||2124||1893||386||4403||Per Lv||+900||+100|
|Active Skill||Name||Crimson Linkage||Lv. 1
|Effect||If 3 types of Runestones are dissolved in the Round, Team Attack x 3 for that Round.
|Team Skill||Effect||Team Skill:|
Attribute of "Curse of Immortality - Robert" will synchronize with that of the Leader.
Active Skill CD of the first "Curse of Immortality - Robert" from the left -4.
Both the Leader and Ally are 7* Monsters of "Crimson Grace - Power Release" of the same Attribute, with "Curse of Immortality - Robert" as a Team Member.
Change the Leader Skill of the Leader and Ally from "Truculence Inundation" or "Truculence Eruption" to "Crimson Terror". Basic multiplier for Attack set at 2.5, to the max x 4.5. (The effect "by dissolving 3 specific kinds of Runestones, Attack increases additionally and the multiplier decreases next Round" will be nullified.)
Both the Leader and Ally are 7* Monsters of "Crimson Grace - Power Release" of the same Attribute (Water, Fire, or Earth), with "Curse of Immortality - Robert" as a Team Member.
If 3 types of Runestones are dissolved in the same Round, Team Attack x 3 for that Round. Also, the no. of enemies defeated in the Round of activation becomes the number of Rounds the following effect stays in play: Team Attack x 2. As long as you can defeat an enemy in the subsequent Rounds, the number of Rounds with "Team Attack x 2" will not reduce.
There are "Curse of Immortality - Robert" and a 7* Monster of "Crimson Grace - Power Releases" in the Team (the Monsters must reach Lv. 50 or above).
|Leader Skill||Name||Fury of Water|
|Effect||Water Attack x 2.5|
LR Pass - Distorted Immortality