Craft
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Skill 1
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Skill 2
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Skill 3
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Vague Pique Pattern
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Team Attack increases by 10% for 1 Round.
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Vague Pique Seal
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Team Attack increases by 10% for 1 Round.
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Vague Pique Spell
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Team Attack increases by 10% for 1 Round.
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Spiral Suspire Pattern
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Water Attack increases by 20% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Molten Suspire Spell
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Fire Attack increases by 20% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Wooded Suspire Pattern
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Earth Attack increases by 20% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Glittering Suspire Seal
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Light Attack increases by 20% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Shadowy Suspire Spell
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Dark Attack increases by 20% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Successive Timely Pattern
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Human Attack increases by 20% for 1 Round.
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Skill CDs of 1 random Human -2
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Team Attack increases by 20% for 1 Round.
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Prayer Totem Seal
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Beast Attack increases by 20% for 1 Round.
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20% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Aggressive Primitive Spell
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God Attack increases by 20% for 1 Round.
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20% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Prayer Jolt Pattern
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Dragon Attack increases by 20% for 1 Round.
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20% of Damage will be dealt to enemies regardless of "Initial Shield"
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Team Attack increases by 20% for 1 Round.
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Defensive Timely Seal
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Elf Recovery increases by 20% for 1 Round.
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Skill CDs of 3 random Elf -1
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Team Attack increases by 20% for 1 Round.
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Aggressive Timely Spell
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Demon Attack increases by 20% for 1 Round.
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Skill CDs of 1 random Demon -2
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Team Attack increases by 20% for 1 Round.
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Aggressive Suspire Seal
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50% of total HP will be recovered for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Aggressive Suspire Spell
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50% of total HP will be recovered for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Defensive Pique Pattern
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Team Attack increases by 10% for 1 Round.
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Aggressive Barricade Seal
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Damage received - 50% for 1 Round
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Deal 25000 non-Attributive Damage to all enemies for 1 Round.
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Aggressive Cannon Seal
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Damage received - 50% for 1 Round
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Deal 25000 non-Attributive Damage to all enemies for 1 Round.
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Successive Barricade Seal
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Damage received - 50% for 1 Round
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Deal 25000 non-Attributive Damage to all enemies for 1 Round.
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Defensive Cannon Spell
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Damage received - 50% for 1 Round
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Deal 25000 non-Attributive Damage to all enemies for 1 Round.
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Prayer Cannon Pattern
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Damage received - 50% for 1 Round
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Deal 25000 non-Attributive Damage to all enemies for 1 Round.
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Successive Cannon Seal
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Damage received - 50% for 1 Round
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Deal 25000 non-Attributive Damage to all enemies for 1 Round.
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Spiral Pique Seal
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Team Recovery increases by 50% for 1 Round.
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Water Attack increases by 30% for 1 Round.
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Molten Pique Pattern
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Team Recovery increases by 50% for 1 Round.
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Fire Attack increases by 30% for 1 Round.
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Wooded Pique Spell
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Team Recovery increases by 50% for 1 Round.
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Earth Attack increases by 30% for 1 Round.
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Glittering Pique Seal
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Team Recovery increases by 50% for 1 Round.
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Light Attack increases by 30% for 1 Round.
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3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Shadowy Pique Spell
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Team Recovery increases by 50% for 1 Round.
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Dark Attack increases by 30% for 1 Round.
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3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Prayer Barricade Spell
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Team Attack increases by 20% for 1 Round.
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Damage received - 80% for 1 Round
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Defensive Suspire Spell
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Team Attack increases by 20% for 1 Round.
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80% of total HP will be recovered for 1 Round.
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Aggressive Suspire Pattern
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Team Attack increases by 20% for 1 Round.
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80% of total HP will be recovered for 1 Round.
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Successive Suspire Seal
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Team Attack increases by 20% for 1 Round.
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80% of total HP will be recovered for 1 Round.
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Prayer Suspire Seal
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Team Attack increases by 20% for 1 Round.
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80% of total HP will be recovered for 1 Round.
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Successive Barricade Pattern
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Team Attack increases by 20% for 1 Round.
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Damage received - 80% for 1 Round
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Prayer Pique Amulet
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Team Attack increases by 10% for 1 Round.
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Successive Tyrannical Amulet
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Single Attack becomes Full Attack for 1 Round.
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Human Attack increases by 30% for 1 Round.
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Aggressive Wild Amulet
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Single Attack becomes Full Attack for 1 Round.
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Beast Attack increases by 30% for 1 Round.
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Successive Vicious Amulet
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Single Attack becomes Full Attack for 1 Round.
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God Attack increases by 30% for 1 Round.
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Successive Fierce Amulet
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Single Attack becomes Full Attack for 1 Round.
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Dragon Attack increases by 30% for 1 Round.
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Defensive Brutal Amulet
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Single Attack becomes Full Attack for 1 Round.
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Elf Attack increases by 30% for 1 Round.
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Aggressive Frenzied Amulet
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Single Attack becomes Full Attack for 1 Round.
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Demon Attack increases by 30% for 1 Round.
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Spiral Intimidating Amulet
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Water Attack increases by 20% for 1 Round.
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Delay the actions of Fire Attribute enemies for 1 Rounds.
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Molten Intimidating Amulet
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Fire Attack increases by 20% for 1 Round.
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Delay the actions of Earth Attribute enemies for 1 Rounds.
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Wooded Intimidating Seal
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Earth Attack increases by 20% for 1 Round.
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Delay the actions of Water Attribute enemies for 1 Rounds.
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Glittering Intimidating Amulet
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Light Attack increases by 20% for 1 Round.
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Delay the actions of Dark Attribute enemies for 1 Rounds.
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Shadowy Intimidating Seal
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Dark Attack increases by 20% for 1 Round.
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Delay the actions of Light Attribute enemies for 1 Rounds.
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Aggressive Primitive Seal
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Human Attack increases by 20% for 1 Round.
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50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Water Attack increases by 30% for 1 Round.
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Aggressive Totem Spell
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Human Attack increases by 20% for 1 Round.
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50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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Fire Attack increases by 30% for 1 Round.
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Successive Jolt Amulet
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Human Attack increases by 20% for 1 Round.
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50% of Damage will be dealt to enemies regardless of "Initial Shield"
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Earth Attack increases by 30% for 1 Round.
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Aggressive Tyrannical Pattern
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Human Attack increases by 20% for 1 Round.
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60% of total HP will be recovered for 1 Round.
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Light Attack increases by 30% for 1 Round.
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Successive Suspire Amulet
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Human Attack increases by 20% for 1 Round.
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60% of total HP will be recovered for 1 Round.
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Dark Attack increases by 30% for 1 Round.
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Spiral Standstill Spell
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Skill CDs of 2 random Water -1
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Water Attack increases by 30% for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Molten Standstill Amulet
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Skill CDs of 2 random Fire -1
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Fire Attack increases by 30% for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Wooded Standstill Pattern
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Skill CDs of 2 random Earth -1
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Earth Attack increases by 30% for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Glittering Barricade Amulet
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Skill CDs of 2 random Light -1
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Light Attack increases by 30% for 1 Round.
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Damage received - 80% for 1 Round
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Shadowy Barricade Seal
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Skill CDs of 2 random Dark -1
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Dark Attack increases by 30% for 1 Round.
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Damage received - 80% for 1 Round
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Aggressive Pique Amulet
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50% of total HP will be recovered for 1 Round.
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Skill CDs of 3 random God -1
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Team Attack increases by 50% for 1 Round.
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Vague Pique Jasper
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Team Attack increases by 10% for 1 Round.
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Spiral Pique Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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Increase Water Monsters' Attack on Water enemies by 30% for 1 Round
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Molten Pique Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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Increase Fire Monsters' Attack on Fire enemies by 30% for 1 Round
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Wooded Pique Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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Increase Earth Monsters' Attack on Earth enemies by 30% for 1 Round
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Glittering Pique Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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Increase Light Monsters' Attack on Light enemies by 30% for 1 Round
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Shadowy Pique Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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Increase Dark Monsters' Attack on Dark enemies by 30% for 1 Round
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Successive Timely Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Skill CDs of 2 random God -2
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Spiral Pique Spell
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Team Recovery increases by 75% for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Molten Pique Seal
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Team Recovery increases by 75% for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Wooded Suspire Amulet
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Team Recovery increases by 75% for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Glittering Pique Pattern
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Team Recovery increases by 75% for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Shadowy Pique Seal
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Team Recovery increases by 75% for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Spiral Elixir Pattern
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Team Attack increases by 15% for 1 Round.
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65% of total HP will be recovered for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Wooded Frenzied Spell
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Demon Attack increases by 15% for 1 Round.
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Skill CDs of 2 random Demon -2
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50% of total HP will be recovered for 1 Round.
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Vague Wild Amulet
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Beast Attack increases by 20% for 1 Round.
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Skill CDs of 4 random Beast -2
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100% of total HP will be recovered for 1 Round.
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Vague Jolt Amulet
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Team Attack increases by 15% for 1 Round.
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Demon Attack increases by 20% for 1 Round.
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Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
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Molten Frenzied Seal
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Demon Attack increases by 20% for 1 Round.
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Fire Attack increases by 20% for 1 Round.
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3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Vague Pique Blade
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Team Attack increases by 10% for 1 Round.
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Wooded Pique Blade
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Spiral Pique Blade
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Glittering Pique Blade
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Molten Pique Blade
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Shadowy Pique Blade
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Spiral Barrier Blade
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Water Attack increases by 20% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Damage received - 80% for 1 Round
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Prayer Remedy Blade
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Elf Recovery increases by 100% for 1 Round.
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Skill CDs of 4 random Elf -2
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After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
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Glittering Shrewd Blade
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Team Attack increases by 15% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Successive Timely Blade
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Team Attack increases by 15% for 1 Round.
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Team Attack increases by 25% for 1 Round.
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Skill CDs of 2 random Human -2
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Spiral Rejuvenation Amulet
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Enemies' Defense -50% for 1 Round.
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100% of total HP will be recovered for 1 Round.
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Molten Rejuvenation Spell
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Enemies' Defense -50% for 1 Round.
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100% of total HP will be recovered for 1 Round.
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Wooded Rejuvenation Seal
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Enemies' Defense -50% for 1 Round.
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100% of total HP will be recovered for 1 Round.
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Glittering Rejuvenation Amulet
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Enemies' Defense -50% for 1 Round.
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100% of total HP will be recovered for 1 Round.
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Shadowy Rejuvenation Pattern
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Enemies' Defense -50% for 1 Round.
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100% of total HP will be recovered for 1 Round.
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Prayer Decoction Seal
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Team Attack increases by 15% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Skill CDs of 2 random Dragon -2
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Successive Therapy Spell
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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65% of total HP will be recovered for 1 Round.
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Deal 100000 non-Attributive Damage to all enemies for 1 Round.
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Molten Timely Pattern
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50% of total HP will be recovered for 1 Round.
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Skill CDs of 3 random God -2
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Team Attack increases by 15% for 1 Round.
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Successive Frenzied Pattern
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Team Attack increases by 15% for 1 Round.
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Demon Attack increases by 20% for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Successive Suspire Spell
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Team Attack increases by 15% for 1 Round.
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Team Recovery increases by 50% for 1 Round.
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Damage received - 80% for 1 Round
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Aggressive Rejuvenation Pattern
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Team Attack increases by 15% for 1 Round.
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100% of total HP will be recovered for 1 Round.
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Skill CDs of 2 random Beast -2
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Spiral Alteration Amulet
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Dodge the Attack of Earth enemies for 1 Round.
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After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
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Molten Alteration Pattern
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Dodge the Attack of Water enemies for 1 Round.
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After Dragonic Compulsion, turn Water Runestones into Heart Runestones.
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Wooded Alteration Spell
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Dodge the Attack of Fire enemies for 1 Round.
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After Dragonic Compulsion, turn Fire Runestones into Heart Runestones.
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Glittering Alteration Seal
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Dodge the Attack of Dark enemies for 1 Round.
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After Dragonic Compulsion, turn Dark Runestones into Heart Runestones.
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Shadowy Alteration Seal
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Dodge the Attack of Light enemies for 1 Round.
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After Dragonic Compulsion, turn Light Runestones into Heart Runestones.
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Molten Primitive Amulet
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Fire Attack increases by 20% for 1 Round.
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90% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Team Attack and Recovery increase by 30% for 1 Round.
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Successive Elixir Spell
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God Attack increases by 15% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Aggressive Bloodlust Spell
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Beast Attack increases by 15% for 1 Round.
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3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Skill CDs of 2 random Beast -2
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Glittering Bloodlust Pattern
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Demon Attack increases by 15% for 1 Round.
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3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Skill CDs of 2 random Demon -2
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Shadowy Bloodlust Amulet
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Demon Attack increases by 15% for 1 Round.
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3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Skill CDs of 2 random Demon -2
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Wooded Decoction Seal
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Dragon Attack increases by 15% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Deal 100000 non-Attributive Damage to all enemies for 1 Round.
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Successive Decoction Pattern
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Dragon Attack increases by 15% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
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Vague Frenzied Amulet
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Damage received - 50% for 1 Round
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Team Attack increases by 15% for 1 Round.
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50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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Aggressive Vicious Seal
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Team Attack increases by 20% for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Successive Downstream Jasper
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Team Attack and Recovery increase by 15% for 1 Round.
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After Dragonic Compulsion, turn random 1 column(s) of Runestones into Heart Runestones.
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Elf Attack increases by 50% for 1 Round.
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Successive Tyrannical Jasper
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50% of total HP will be recovered for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Human -2
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Vague Pique Opal
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Team Attack increases by 10% for 1 Round.
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Spiral Intimidating Opal
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Water Attack increases by 20% for 1 Round.
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Delay the actions of Fire Attribute enemies for 1 Rounds.
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Molten Intimidating Opal
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Fire Attack increases by 20% for 1 Round.
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Delay the actions of Earth Attribute enemies for 1 Rounds.
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Wooded Intimidating Opal
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Earth Attack increases by 20% for 1 Round.
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Delay the actions of Water Attribute enemies for 1 Rounds.
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Glittering Intimidating Opal
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Light Attack increases by 20% for 1 Round.
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Delay the actions of Dark Attribute enemies for 1 Rounds.
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Shadowy Intimidating Opal
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Dark Attack increases by 20% for 1 Round.
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Delay the actions of Light Attribute enemies for 1 Rounds.
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Successive Shrewd Opal
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Team Attack increases by 15% for 1 Round.
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Team Attack and Recovery increase by 20% for 1 Round.
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Skill CDs of 2 random God -2
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Successive Suspire Opal
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Team Attack increases by 10% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
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Vague Frenzied Opal
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Damage received - 50% for 1 Round
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Team Attack increases by 20% for 1 Round.
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Team Attack and Recovery increase by 20% for 1 Round.
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Shadowy Pique Pattern
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Skill CDs of 3 random Dark -2
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Dark Attack increases by 30% for 1 Round.
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Recover 12000 HP for 1 Round.
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Spiral Totem Spell
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Team Attack increases by 15% for 1 Round.
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50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Aggressive Frenzied Opal
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Demon Attack increases by 15% for 1 Round.
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Team Attack increases by 15% for 1 Round.
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CDs of all enemies will be delayed for 1 Rounds
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Wooded Pique Opal
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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50% of total HP will be recovered for 1 Round.
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Molten Pique Amulet
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Team Attack increases by 15% for 1 Round.
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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50% of total HP will be recovered for 1 Round.
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Glittering Intimidating Pattern
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After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
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CDs of all enemies will be delayed for 1 Rounds
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50% of total HP will be recovered for 1 Round.
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Glittering Totem Opal
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Single Attack becomes Full Attack for 1 Round.
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50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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Team Attack increases by 20% for 1 Round.
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Molten Coronation Spell
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Skill CDs of 2 random Fire -2
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After Dragonic Compulsion, turn Fire Runestones into Fire Enchanted Runestones.
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Fire Attack increases by 30% for 1 Round.
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Wooded Coronation Pattern
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Skill CDs of 2 random Earth -2
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After Dragonic Compulsion, turn Earth Runestones into Earth Enchanted Runestones.
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Earth Attack increases by 30% for 1 Round.
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Vague Suspire Seal
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Recover 8000 HP for 1 Round.
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Team Attack increases by 10% for 1 Round.
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Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
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Spiral Disarming Amulet
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Skill CDs of 2 random Water -2
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Enemies' Defense -80% for 1 Round.
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Water Attack increases by 30% for 1 Round.
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Molten Pique Opal
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75% of total HP will be recovered for 1 Round.
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Team Attack increases by 10% for 1 Round.
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For 1 Round, Fire Members launch an extra Fire attack as much as 20% of its attack.
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Vague Remedy Spell
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Deal 35000 Fire Damage to an enemy regardless of Defense for 1 Round.
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Elf Recovery increases by 100% for 1 Round.
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After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
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Successive Aegis Pattern
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God Attack increases by 10% for 1 Round.
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Damage received - 80% for 1 Round
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Team Attack increases by 20% for 1 Round.
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Vague Timely Opal
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Enemies' Defense -80% for 1 Round.
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Skill CDs of 4 random Dragon -2
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Dragon Attack increases by 20% for 1 Round.
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Vague Totem Amulet
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Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
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50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Aggressive Pique Spell
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After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
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Team Attack increases by 15% for 1 Round.
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40% of Damage will be dealt to enemies regardless of "Initial Shield"
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Shadowy Tyrannical Pattern
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Damage received - 50% for 1 Round
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Human Attack increases by 30% for 1 Round.
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Deal 35000 Dark Damage to an enemy regardless of Defense for 1 Round.
|
|
Wooded Shrewd Amulet
|
After Dragonic Compulsion, turn random 1 column(s) of Runestones into Earth Runestones.
|
Team Attack and Recovery increase by 20% for 1 Round.
|
40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Shadowy Jolt Pattern
|
Dark Attack increases by 10% for 1 Round.
|
30% of Damage will be dealt to enemies regardless of "Initial Shield"
|
Demon Attack increases by 40% for 1 Round.
|
|
Wooded Frenzied Opal
|
Skill CDs of 3 random Demon -2
|
Demon Attack increases by 30% for 1 Round.
|
90% of total HP will be recovered for 1 Round.
|
|
Glittering Tyrannical Opal
|
Skill CDs of 3 random Human -2
|
Human Attack increases by 30% for 1 Round.
|
90% of total HP will be recovered for 1 Round.
|
|
Vague Brutal Amulet
|
Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
|
Elf Attack increases by 40% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Aggressive Suspire Amulet
|
Damage received - 50% for 1 Round
|
80% of total HP will be recovered for 1 Round.
|
After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.
|
|
Molten Frenzied Pattern
|
The Damage received will be turned into a 3000% non-Attributive counterattack to all enemies for 1 Round
|
Demon Attack increases by 50% for 1 Round.
|
Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
|
|
Shadowy Downstream Spell
|
Dark Attack increases by 20% for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Aggressive Pique Seal
|
10% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
Attack increases by 30%, while attacks will be launched regardless of Attribute Relation for 1 Round
|
CDs of all enemies will be delayed for 2 Rounds
|
|
Vague Rejuvenation Amulet
|
Team Attack increases by 20% for 1 Round.
|
Fully recover HP for 1 Round
|
Skill CDs of 4 random God -2
|
|
Successive Timely Opal
|
Recover 12000 HP for 1 Round.
|
Skill CDs of 3 random Human -2
|
Team Attack and Recovery increase by 30% for 1 Round.
|
|
Spiral Defiance Spell
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
Team Attack increases by 20% for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones.
|
|
Molten Defiance Opal
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
Team Attack increases by 20% for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones.
|
|
Wooded Defiance Pattern
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
Team Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Dragon -2
|
|
Glittering Agility Seal
|
Dodge the Attack of Dark enemies for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
|
|
Shadowy Agility Amulet
|
Dodge the Attack of Light enemies for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Demon -2
|
|
Aggressive Suspire Pattern (155)
|
Team Recovery increases by 75% for 1 Round.
|
Human Attack increases by 30% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Successive Vicious Opal
|
Skill CDs of 3 random God -2
|
God Attack increases by 30% for 1 Round.
|
Damage received - 80% for 1 Round
|
|
Aggressive Frenzied Spell
|
After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones.
|
Demon Attack increases by 30% for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Vague Remedy Amulet
|
Enemies' Defense -80% for 1 Round.
|
Elf Recovery increases by 30% for 1 Round.
|
Skill CDs of 3 random Elf -2
|
|
Successive Wild Spell
|
Enemies' Defense -80% for 1 Round.
|
Beast Attack increases by 30% for 1 Round.
|
Skill CDs of 3 random Beast -2
|
|
Vague Fierce Seal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones.
|
Dragon Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Molten Tyrannical Spell
|
Recover 12000 HP for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
|
|
Vague Suspire Spell
|
Team Attack increases by 20% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Successive Timely Spell
|
After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
|
Skill CDs of 3 random Dragon -2
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Aggressive Frenzied Seal
|
Enemies' Defense -80% for 1 Round.
|
Demon Attack increases by 30% for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Wooded Vicious Opal
|
Skill CDs of 2 random Earth -2
|
God Attack increases by 30% for 1 Round.
|
40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Aggressive Timely Amulet
|
After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
|
Skill CDs of 3 random Human -2
|
Human Attack increases by 50% for 1 Round.
|
|
Glittering Fierce Seal
|
Skill CDs of 2 random Dragon -2
|
Dragon Attack increases by 50% for 1 Round.
|
After Dragonic Compulsion, turn random 3 column(s) of Runestones into Light Runestones.
|
|
Successive Defiance Opal
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
Skill CDs of 3 random Beast -2
|
Beast Attack increases by 50% for 1 Round.
|
|
Shadowy Barricade Amulet
|
After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
|
Damage received - 80% for 1 Round
|
Elf Attack increases by 50% for 1 Round.
|
|
Spiral Wild Pattern
|
Dodge the Attack of Earth enemies for 1 Round.
|
Beast Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
|
|
Vague Pique Chain
|
Team Attack increases by 10% for 1 Round.
|
|
|
|
Aggressive Barricade Chain
|
Team Attack increases by 15% for 1 Round.
|
Damage received - 80% for 1 Round
|
|
|
Vague Suspire Chain
|
Team Attack increases by 15% for 1 Round.
|
Team Recovery increases by 60% for 1 Round.
|
|
|
Aggressive Vicious Chain
|
Skill CDs of 3 random God -2
|
Team Attack increases by 20% for 1 Round.
|
God Attack increases by 50% for 1 Round.
|
|
Spiral Pique Chain
|
After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
|
Water Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
|
|
Successive Cannon Chain
|
Team Attack increases by 15% for 1 Round.
|
Deal 25000 non-Attributive Damage to all enemies for 1 Round.
|
|
|
Glittering Pique Chain
|
After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
|
Light Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Successive Frenzied Chain
|
Skill CDs of 3 random Demon -2
|
Demon Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
|
|
Aggressive Shrewd Blade
|
Team Attack and Recovery increase by 10% for 1 Round.
|
|
|
|
Successive Tyrannical Blade
|
Human Attack increases by 20% for 1 Round.
|
|
|
|
Spiral Timely Blade
|
Water Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Water -2
|
|
|
Molten Timely Blade
|
Fire Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Fire -2
|
|
|
Wooded Timely Blade
|
Earth Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Earth -2
|
|
|
Shadowy Tyrannical Blade
|
After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
|
Human Attack increases by 30% for 1 Round.
|
40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Aggressive Frenzied Blade
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
Demon Attack increases by 30% for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Glittering Downstream Blade
|
Skill CDs of 3 random Light -2
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Successive Alteration Blade
|
After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones.
|
Skill CDs of 3 random Dragon -2
|
Beast Attack increases by 50% for 1 Round.
|
|
Successive Vicious Blade
|
Recover 12000 HP for 1 Round.
|
God Attack increases by 30% for 1 Round.
|
Skill CDs of 4 random God -2
|
|
Vague Barricade Blade
|
Skill CDs of 3 random Beast -2
|
Damage received - 80% for 1 Round
|
After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
|
|
Spiral Tyrannical Blade
|
After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
|
Human Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
|
|
Spiral Alteration Seal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
|
Water Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Water -2
|
|
Spiral Downstream Amulet
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Molten Pique Spell
|
After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones.
|
Fire Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Fire -2
|
|
Molten Downstream Spell
|
Skill CDs of 2 random Fire -2
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Wooded Alteration Opal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones.
|
Earth Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Earth -2
|
|
Wooded Downstream Amulet
|
Enemies' Defense -80% for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones.
|
Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
|
|
Glittering Alteration Pattern
|
After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
|
Light Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Light -2
|
|
Glittering Downstream Opal
|
Recover 12000 HP for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Shadowy Timely Seal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
|
Dark Attack increases by 20% for 1 Round.
|
Skill CDs of 3 random Dark -2
|
|
Shadowy Downstream Amulet
|
Deal 20000 Dark Damage to an enemy regardless of Defense for 1 Round.
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Vague Primitive Pattern
|
Skill CDs of 3 random Fire -2
|
50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
Human Attack increases by 40% for 1 Round.
|
|
Aggressive Wild Seal
|
Skill CDs of 3 random Dark -2
|
Beast Attack increases by 30% for 1 Round.
|
5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
|
Vague Brutal Spell
|
After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
|
Elf Attack increases by 30% for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Vague Fierce Pattern
|
After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
|
Dragon Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Vague Timely Amulet
|
Skill CDs of 3 random Light -2
|
50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
|
God Attack increases by 40% for 1 Round.
|
|
Vague Downstream Seal
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones.
|
Demon Attack increases by 40% for 1 Round.
|
|
Successive Brutal Spell
|
Skill CDs of 2 random Elf -2
|
Elf Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Aggressive Brutal Amulet
|
Skill CDs of 2 random Elf -2
|
Elf Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
|
|
Defensive Timely Amulet
|
Skill CDs of 2 random Elf -2
|
Elf Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
|
|
Vague Timely Seal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
|
Skill CDs of 3 random Elf -2
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Vague Brutal Opal
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
Elf Attack increases by 30% for 1 Round.
|
After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.
|
|
Spiral Blast Pattern
|
Water Attack increases by 15% for 1 Round.
|
Deal 15000 Water Damage to an enemy regardless of Defense for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Spiral Suspire Seal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
|
Team Recovery increases by 15% for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
|
Spiral Alteration Spell
|
Damage received - 50% for 1 Round
|
After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
|
Skill CDs of 3 random Water -1
|
|
Spiral Pique Amulet
|
Deal 12000 non-Attributive Damage to all enemies for 1 Round.
|
Water Attack increases by 20% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Spiral Bloodlust Opal
|
Enemies' Defense -80% for 1 Round.
|
3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Molten Bloodlust Pattern
|
Enemies' Defense -80% for 1 Round.
|
3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Molten Blast Seal
|
Fire Attack increases by 15% for 1 Round.
|
Deal 15000 Fire Damage to an enemy regardless of Defense for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Molten Alteration Spell
|
After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones.
|
Team Recovery increases by 15% for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
|
Molten Alteration Amulet
|
Damage received - 50% for 1 Round
|
After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones.
|
Skill CDs of 3 random Fire -1
|
|
Molten Cannon Opal
|
Deal 12000 non-Attributive Damage to all enemies for 1 Round.
|
Fire Attack increases by 20% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Wooded Pique Pattern
|
Deal 12000 non-Attributive Damage to all enemies for 1 Round.
|
Earth Attack increases by 20% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Wooded Bloodlust Seal
|
Enemies' Defense -80% for 1 Round.
|
3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Wooded Blast Spell
|
Earth Attack increases by 15% for 1 Round.
|
Deal 15000 Earth Damage to an enemy regardless of Defense for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Wooded Suspire Amulet (225)
|
After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones.
|
Team Recovery increases by 15% for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
|
Wooded Barricade Opal
|
Damage received - 50% for 1 Round
|
After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones.
|
Skill CDs of 3 random Earth -1
|
|
Glittering Barricade Pattern
|
Damage received - 50% for 1 Round
|
After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
|
Skill CDs of 3 random Light -1
|
|
Glittering Cannon Seal
|
Deal 12000 non-Attributive Damage to all enemies for 1 Round.
|
Light Attack increases by 20% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Glittering Bloodlust Spell
|
Enemies' Defense -80% for 1 Round.
|
3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Glittering Blast Amulet
|
Light Attack increases by 15% for 1 Round.
|
Deal 15000 Light Damage to an enemy regardless of Defense for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Glittering Suspire Opal
|
After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
|
Team Recovery increases by 15% for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
|
Shadowy Suspire Pattern
|
After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
|
Team Recovery increases by 15% for 1 Round.
|
Team Attack increases by 20% for 1 Round.
|
|
Shadowy Suspire Seal
|
Damage received - 50% for 1 Round
|
After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
|
50% of total HP will be recovered for 1 Round.
|
|
Shadowy Cannon Spell
|
Deal 12000 non-Attributive Damage to all enemies for 1 Round.
|
Dark Attack increases by 20% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Shadowy Disarming Amulet
|
Enemies' Defense -80% for 1 Round.
|
3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Shadowy Blast Opal
|
Dark Attack increases by 15% for 1 Round.
|
Deal 15000 Dark Damage to an enemy regardless of Defense for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Aggressive Exterminated Chain
|
Machina Attack increases by 20% for 1 Round.
|
|
|
|
Successive Intimidating Chain
|
Team Attack increases by 15% for 1 Round.
|
Delay the actions of Dark Attribute enemies for 1 Rounds.
|
|
|
Successive Pique Chain
|
Team Attack increases by 15% for 1 Round.
|
Delay the actions of Light Attribute enemies for 1 Rounds.
|
|
|
Vague Exterminated Pattern
|
Skill CDs of 2 random Machina -2
|
Machina Attack increases by 30% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Aggressive Exterminated Spell
|
Skill CDs of 2 random Machina -2
|
Machina Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
|
|
Successive Exterminated Amulet
|
Skill CDs of 2 random Machina -2
|
Machina Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
|
|
Vague Exterminated Opal
|
Skill CDs of 2 random Machina -2
|
Machina Attack increases by 30% for 1 Round.
|
Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
|
|
Aggressive Exterminated Seal
|
Skill CDs of 2 random Machina -2
|
Machina Attack increases by 30% for 1 Round.
|
The Damage received will not lead to your defeat for 1 Round.
|
|
Successive Exterminated Chain
|
Skill CDs of 2 random Machina -2
|
Machina Attack increases by 30% for 1 Round.
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Vague Pique Bubble
|
Team Attack increases by 10% for 1 Round.
|
|
|
|
Spiral Suspire Bubble
|
Water Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
|
|
Molten Suspire Bubble
|
Fire Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
|
|
Wooded Suspire Bubble
|
Earth Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
|
|
Glittering Suspire Bubble
|
Light Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
|
|
Shadowy Suspire Bubble
|
Dark Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
|
|
Successive Suspire Bubble
|
Team Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
CDs of all enemies will be delayed for 1 Rounds
|
|
Successive Pique Bubble
|
Team Attack increases by 15% for 1 Round.
|
Team Recovery increases by 30% for 1 Round.
|
Deal 100000 non-Attributive Damage to all enemies for 1 Round.
|
|
Spiral Pique Bubble
|
Skill CDs of 2 random Water -1
|
Water Attack increases by 25% for 1 Round.
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Molten Pique Bubble
|
Skill CDs of 2 random Fire -1
|
Fire Attack increases by 25% for 1 Round.
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Wooded Pique Bubble
|
Skill CDs of 2 random Earth -1
|
Earth Attack increases by 25% for 1 Round.
|
Attacks will be launched regardless of Attribute Relation for 1 Round
|
|
Glittering Pique Bubble
|
Skill CDs of 2 random Light -1
|
Light Attack increases by 25% for 1 Round.
|
50% of total HP will be recovered for 1 Round.
|
|
Shadowy Pique Bubble
|
Skill CDs of 2 random Dark -1
|
Dark Attack increases by 25% for 1 Round.
|
3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
|
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Successive Timely Bubble
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God Attack increases by 20% for 1 Round.
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Skill CDs of 3 random God -2
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Deal 100000 non-Attributive Damage to all enemies for 1 Round.
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Vague Timely Bubble
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Demon Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Demon -2
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The Damage received will not lead to your defeat for 1 Round.
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Successive Tyrannical Bubble
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Human Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Human -2
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CDs of all enemies will be delayed for 1 Rounds
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Vague Wild Bubble
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Beast Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Beast -2
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5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Successive Fierce Bubble
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Dragon Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Dragon -2
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Vague Brutal Bubble
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Elf Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Elf -2
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Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Successive Exterminated Bubble
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Machina Attack increases by 20% for 1 Round.
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Skill CDs of 3 random Machina -2
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Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
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Molten Exterminated Bubble
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After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones.
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Machina Attack increases by 30% for 1 Round.
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Skill CDs of 4 random Machina -2
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Wooded Exterminated Bubble
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Enemies' Defense -80% for 1 Round.
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Machina Attack increases by 30% for 1 Round.
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After Dragonic Compulsion, turn random 3 column(s) of Runestones into Earth Runestones.
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Spiral Frenzied Pattern
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Demon Attack increases by 35% for 1 Round.
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Skill CDs of 4 random Demon -2
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Spiral Tyrannical Spell
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After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones.
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Human Attack increases by 35% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Spiral Vicious Seal
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Deal 35000 Water Damage to an enemy regardless of Defense for 1 Round.
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God Attack increases by 35% for 1 Round.
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Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Spiral Brutal Amulet
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Dodge the Attack of Earth enemies for 1 Round.
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Elf Attack increases by 35% for 1 Round.
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Skill CDs of 4 random Elf -2
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Molten Brutal Pattern
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Elf Attack increases by 35% for 1 Round.
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CDs of all enemies will be delayed for 1 Rounds
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Molten Fierce Spell
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Skill CDs of 3 random Fire -2
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Dragon Attack increases by 35% for 1 Round.
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50% of total HP will be recovered for 1 Round.
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Molten Wild Opal
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After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones.
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Beast Attack increases by 35% for 1 Round.
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Skill CDs of 4 random Beast -2
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Wooded Wild Pattern
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Deal 35000 Earth Damage to an enemy regardless of Defense for 1 Round.
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Beast Attack increases by 35% for 1 Round.
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Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Wooded Vicious Pattern
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Skill CDs of 3 random Earth -2
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God Attack increases by 35% for 1 Round.
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The Damage received will not lead to your defeat for 1 Round.
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Wooded Tyrannical Seal
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Attacks will be launched regardless of Attribute Relation for 1 Round
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Human Attack increases by 35% for 1 Round.
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5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
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Wooded Brutal Amulet
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Skill CDs of 3 random Earth -2
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Elf Attack increases by 35% for 1 Round.
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After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones.
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Glittering Fierce Pattern
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Skill CDs of 3 random Light -2
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Dragon Attack increases by 35% for 1 Round.
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After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
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Glittering Wild Spell
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Enemies' Defense -80% for 1 Round.
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Beast Attack increases by 35% for 1 Round.
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Fully recover HP for 1 Round
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Glittering Frenzied Opal
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After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones.
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Demon Attack increases by 35% for 1 Round.
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Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
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Glittering Tyrannical Amulet
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Deal 35000 Light Damage to an enemy regardless of Defense for 1 Round.
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Human Attack increases by 35% for 1 Round.
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Skill CDs of 4 random Human -2
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Shadowy Brutal Pattern
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Dodge the Attack of Water enemies for 1 Round.
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Elf Attack increases by 35% for 1 Round.
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Skill CDs of 3 random Elf -2
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Shadowy Vicious Spell
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After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones.
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God Attack increases by 35% for 1 Round.
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Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
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Shadowy Fierce Seal
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Damage received - 50% for 1 Round
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Dragon Attack increases by 35% for 1 Round.
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CDs of all enemies will be delayed for 1 Rounds
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Shadowy Wild Opal
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Skill CDs of 3 random Beast -2
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Beast Attack increases by 35% for 1 Round.
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After Dragonic Compulsion, turn random 3 column(s) of Runestones into Dark Runestones.
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