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Tower of Saviors Wiki
This page is incomplete. For a list of crafts, see Gallery:All Crafts
Craft Skill 1 Skill 2 Skill 3
DC1 Vague Pique Pattern Team Attack increases by 10% for 1 Round.
DC2 Vague Pique Seal Team Attack increases by 10% for 1 Round.
DC3 Vague Pique Spell Team Attack increases by 10% for 1 Round.
DC4 Spiral Suspire Pattern Water Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC5 Molten Suspire Spell Fire Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC6 Wooded Suspire Pattern Earth Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC7 Glittering Suspire Seal Light Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC8 Shadowy Suspire Spell Dark Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC9 Successive Timely Pattern Human Attack increases by 20% for 1 Round. Skill CDs of 1 random Human -2 Team Attack increases by 20% for 1 Round.
DC10 Prayer Totem Seal Beast Attack increases by 20% for 1 Round. 20% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Team Attack increases by 20% for 1 Round.
DC11 Aggressive Primitive Spell God Attack increases by 20% for 1 Round. 20% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Team Attack increases by 20% for 1 Round.
DC12 Prayer Jolt Pattern Dragon Attack increases by 20% for 1 Round. 20% of Damage will be dealt to enemies regardless of "Initial Shield" Team Attack increases by 20% for 1 Round.
DC13 Defensive Timely Seal Elf Recovery increases by 20% for 1 Round. Skill CDs of 3 random Elf -1 Team Attack increases by 20% for 1 Round.
DC14 Aggressive Timely Spell Demon Attack increases by 20% for 1 Round. Skill CDs of 1 random Demon -2 Team Attack increases by 20% for 1 Round.
DC15 Aggressive Suspire Seal 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round.
DC16 Aggressive Suspire Spell 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round.
DC17 Defensive Pique Pattern Team Attack increases by 10% for 1 Round.
DC18 Aggressive Barricade Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC19 Aggressive Cannon Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC20 Successive Barricade Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC21 Defensive Cannon Spell Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC22 Prayer Cannon Pattern Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC23 Successive Cannon Seal Damage received - 50% for 1 Round Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC24 Spiral Pique Seal Team Recovery increases by 50% for 1 Round. Water Attack increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC25 Molten Pique Pattern Team Recovery increases by 50% for 1 Round. Fire Attack increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC26 Wooded Pique Spell Team Recovery increases by 50% for 1 Round. Earth Attack increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC27 Glittering Pique Seal Team Recovery increases by 50% for 1 Round. Light Attack increases by 30% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC28 Shadowy Pique Spell Team Recovery increases by 50% for 1 Round. Dark Attack increases by 30% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC29 Prayer Barricade Spell Team Attack increases by 20% for 1 Round. Damage received - 80% for 1 Round
DC30 Defensive Suspire Spell Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC31 Aggressive Suspire Pattern Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC32 Successive Suspire Seal Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC33 Prayer Suspire Seal Team Attack increases by 20% for 1 Round. 80% of total HP will be recovered for 1 Round.
DC34 Successive Barricade Pattern Team Attack increases by 20% for 1 Round. Damage received - 80% for 1 Round
DC35 Prayer Pique Amulet Team Attack increases by 10% for 1 Round.
DC36 Successive Tyrannical Amulet Single Attack becomes Full Attack for 1 Round. Human Attack increases by 30% for 1 Round.
DC37 Aggressive Wild Amulet Single Attack becomes Full Attack for 1 Round. Beast Attack increases by 30% for 1 Round.
DC38 Successive Vicious Amulet Single Attack becomes Full Attack for 1 Round. God Attack increases by 30% for 1 Round.
DC39 Successive Fierce Amulet Single Attack becomes Full Attack for 1 Round. Dragon Attack increases by 30% for 1 Round.
DC40 Defensive Brutal Amulet Single Attack becomes Full Attack for 1 Round. Elf Attack increases by 30% for 1 Round.
DC41 Aggressive Frenzied Amulet Single Attack becomes Full Attack for 1 Round. Demon Attack increases by 30% for 1 Round.
DC42 Spiral Intimidating Amulet Water Attack increases by 20% for 1 Round. Delay the actions of Fire Attribute enemies for 1 Rounds.
DC43 Molten Intimidating Amulet Fire Attack increases by 20% for 1 Round. Delay the actions of Earth Attribute enemies for 1 Rounds.
DC44 Wooded Intimidating Seal Earth Attack increases by 20% for 1 Round. Delay the actions of Water Attribute enemies for 1 Rounds.
DC45 Glittering Intimidating Amulet Light Attack increases by 20% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC46 Shadowy Intimidating Seal Dark Attack increases by 20% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC47 Aggressive Primitive Seal Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Water Attack increases by 30% for 1 Round.
DC48 Aggressive Totem Spell Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Fire Attack increases by 30% for 1 Round.
DC49 Successive Jolt Amulet Human Attack increases by 20% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Initial Shield" Earth Attack increases by 30% for 1 Round.
DC50 Aggressive Tyrannical Pattern Human Attack increases by 20% for 1 Round. 60% of total HP will be recovered for 1 Round. Light Attack increases by 30% for 1 Round.
DC51 Successive Suspire Amulet Human Attack increases by 20% for 1 Round. 60% of total HP will be recovered for 1 Round. Dark Attack increases by 30% for 1 Round.
DC52 Spiral Standstill Spell Skill CDs of 2 random Water -1 Water Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC53 Molten Standstill Amulet Skill CDs of 2 random Fire -1 Fire Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC54 Wooded Standstill Pattern Skill CDs of 2 random Earth -1 Earth Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC55 Glittering Barricade Amulet Skill CDs of 2 random Light -1 Light Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC56 Shadowy Barricade Seal Skill CDs of 2 random Dark -1 Dark Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC57 Aggressive Pique Amulet 50% of total HP will be recovered for 1 Round. Skill CDs of 3 random God -1 Team Attack increases by 50% for 1 Round.
DC58 Vague Pique Jasper Team Attack increases by 10% for 1 Round.
DC59 Spiral Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increase Water Monsters' Attack on Water enemies by 30% for 1 Round
DC60 Molten Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increase Fire Monsters' Attack on Fire enemies by 30% for 1 Round
DC61 Wooded Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increase Earth Monsters' Attack on Earth enemies by 30% for 1 Round
DC62 Glittering Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increase Light Monsters' Attack on Light enemies by 30% for 1 Round
DC63 Shadowy Pique Jasper Team Attack and Recovery increase by 15% for 1 Round. Increase Dark Monsters' Attack on Dark enemies by 30% for 1 Round
DC64 Successive Timely Jasper Team Attack and Recovery increase by 15% for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 2 random God -2
DC65 Spiral Pique Spell Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC66 Molten Pique Seal Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC67 Wooded Suspire Amulet Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC68 Glittering Pique Pattern Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC69 Shadowy Pique Seal Team Recovery increases by 75% for 1 Round. Team Attack increases by 25% for 1 Round.
DC70 Spiral Elixir Pattern Team Attack increases by 15% for 1 Round. 65% of total HP will be recovered for 1 Round. Team Attack increases by 25% for 1 Round.
DC71 Wooded Frenzied Spell Demon Attack increases by 15% for 1 Round. Skill CDs of 2 random Demon -2 50% of total HP will be recovered for 1 Round.
DC72 Vague Wild Amulet Beast Attack increases by 20% for 1 Round. Skill CDs of 4 random Beast -2 100% of total HP will be recovered for 1 Round.
DC73 Vague Jolt Amulet Team Attack increases by 15% for 1 Round. Demon Attack increases by 20% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC74 Molten Frenzied Seal Demon Attack increases by 20% for 1 Round. Fire Attack increases by 20% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC75 Vague Pique Blade Team Attack increases by 10% for 1 Round.
DC76 Wooded Pique Blade Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC77 Spiral Pique Blade Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC78 Glittering Pique Blade Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC79 Molten Pique Blade Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC80 Shadowy Pique Blade Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC81 Spiral Barrier Blade Water Attack increases by 20% for 1 Round. 50% of total HP will be recovered for 1 Round. Damage received - 80% for 1 Round
DC82 Prayer Remedy Blade Elf Recovery increases by 100% for 1 Round. Skill CDs of 4 random Elf -2 After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
DC83 Glittering Shrewd Blade Team Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Team Attack increases by 25% for 1 Round.
DC84 Successive Timely Blade Team Attack increases by 15% for 1 Round. Team Attack increases by 25% for 1 Round. Skill CDs of 2 random Human -2
DC85 Spiral Rejuvenation Amulet Enemies' Defense -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC86 Molten Rejuvenation Spell Enemies' Defense -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC87 Wooded Rejuvenation Seal Enemies' Defense -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC88 Glittering Rejuvenation Amulet Enemies' Defense -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC89 Shadowy Rejuvenation Pattern Enemies' Defense -50% for 1 Round. 100% of total HP will be recovered for 1 Round.
DC90 Prayer Decoction Seal Team Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Skill CDs of 2 random Dragon -2
DC91 Successive Therapy Spell Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 65% of total HP will be recovered for 1 Round. Deal 100000 non-Attributive Damage to all enemies for 1 Round.
DC92 Molten Timely Pattern 50% of total HP will be recovered for 1 Round. Skill CDs of 3 random God -2 Team Attack increases by 15% for 1 Round.
DC93 Successive Frenzied Pattern Team Attack increases by 15% for 1 Round. Demon Attack increases by 20% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC94 Successive Suspire Spell Team Attack increases by 15% for 1 Round. Team Recovery increases by 50% for 1 Round. Damage received - 80% for 1 Round
DC95 Aggressive Rejuvenation Pattern Team Attack increases by 15% for 1 Round. 100% of total HP will be recovered for 1 Round. Skill CDs of 2 random Beast -2
DC96 Spiral Alteration Amulet Dodge the Attack of Earth enemies for 1 Round. After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
DC97 Molten Alteration Pattern Dodge the Attack of Water enemies for 1 Round. After Dragonic Compulsion, turn Water Runestones into Heart Runestones.
DC98 Wooded Alteration Spell Dodge the Attack of Fire enemies for 1 Round. After Dragonic Compulsion, turn Fire Runestones into Heart Runestones.
DC99 Glittering Alteration Seal Dodge the Attack of Dark enemies for 1 Round. After Dragonic Compulsion, turn Dark Runestones into Heart Runestones.
DC100 Shadowy Alteration Seal Dodge the Attack of Light enemies for 1 Round. After Dragonic Compulsion, turn Light Runestones into Heart Runestones.
DC101 Molten Primitive Amulet Fire Attack increases by 20% for 1 Round. 90% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Team Attack and Recovery increase by 30% for 1 Round.
DC102 Successive Elixir Spell God Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC103 Aggressive Bloodlust Spell Beast Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Beast -2
DC104 Glittering Bloodlust Pattern Demon Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Demon -2
DC105 Shadowy Bloodlust Amulet Demon Attack increases by 15% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Skill CDs of 2 random Demon -2
DC106 Wooded Decoction Seal Dragon Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Deal 100000 non-Attributive Damage to all enemies for 1 Round.
DC107 Successive Decoction Pattern Dragon Attack increases by 15% for 1 Round. 50% of total HP will be recovered for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC108 Vague Frenzied Amulet Damage received - 50% for 1 Round Team Attack increases by 15% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC109 Aggressive Vicious Seal Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC110 Successive Downstream Jasper Team Attack and Recovery increase by 15% for 1 Round. After Dragonic Compulsion, turn random 1 column(s) of Runestones into Heart Runestones. Elf Attack increases by 50% for 1 Round.
DC111 Successive Tyrannical Jasper 50% of total HP will be recovered for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Human -2
DC112 Vague Pique Opal Team Attack increases by 10% for 1 Round.
DC113 Spiral Intimidating Opal Water Attack increases by 20% for 1 Round. Delay the actions of Fire Attribute enemies for 1 Rounds.
DC114 Molten Intimidating Opal Fire Attack increases by 20% for 1 Round. Delay the actions of Earth Attribute enemies for 1 Rounds.
DC115 Wooded Intimidating Opal Earth Attack increases by 20% for 1 Round. Delay the actions of Water Attribute enemies for 1 Rounds.
DC116 Glittering Intimidating Opal Light Attack increases by 20% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC117 Shadowy Intimidating Opal Dark Attack increases by 20% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC118 Successive Shrewd Opal Team Attack increases by 15% for 1 Round. Team Attack and Recovery increase by 20% for 1 Round. Skill CDs of 2 random God -2
DC119 Successive Suspire Opal Team Attack increases by 10% for 1 Round. 50% of total HP will be recovered for 1 Round. After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones.
DC120 Vague Frenzied Opal Damage received - 50% for 1 Round Team Attack increases by 20% for 1 Round. Team Attack and Recovery increase by 20% for 1 Round.
DC121 Shadowy Pique Pattern Skill CDs of 3 random Dark -2 Dark Attack increases by 30% for 1 Round. Recover 12000 HP for 1 Round.
DC122 Spiral Totem Spell Team Attack increases by 15% for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC123 Aggressive Frenzied Opal Demon Attack increases by 15% for 1 Round. Team Attack increases by 15% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC124 Wooded Pique Opal Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of total HP will be recovered for 1 Round.
DC125 Molten Pique Amulet Team Attack increases by 15% for 1 Round. Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of total HP will be recovered for 1 Round.
DC126 Glittering Intimidating Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. CDs of all enemies will be delayed for 1 Rounds 50% of total HP will be recovered for 1 Round.
DC127 Glittering Totem Opal Single Attack becomes Full Attack for 1 Round. 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. Team Attack increases by 20% for 1 Round.
DC128 Molten Coronation Spell Skill CDs of 2 random Fire -2 After Dragonic Compulsion, turn Fire Runestones into Fire Enchanted Runestones. Fire Attack increases by 30% for 1 Round.
DC129 Wooded Coronation Pattern Skill CDs of 2 random Earth -2 After Dragonic Compulsion, turn Earth Runestones into Earth Enchanted Runestones. Earth Attack increases by 30% for 1 Round.
DC130 Vague Suspire Seal Recover 8000 HP for 1 Round. Team Attack increases by 10% for 1 Round. Attack increases by 20%, while attacks will be launched regardless of Attribute Relation for 1 Round
DC131 Spiral Disarming Amulet Skill CDs of 2 random Water -2 Enemies' Defense -80% for 1 Round. Water Attack increases by 30% for 1 Round.
DC132 Molten Pique Opal 75% of total HP will be recovered for 1 Round. Team Attack increases by 10% for 1 Round. For 1 Round, Fire Members launch an extra Fire attack as much as 20% of its attack.
DC133 Vague Remedy Spell Deal 35000 Fire Damage to an enemy regardless of Defense for 1 Round. Elf Recovery increases by 100% for 1 Round. After Dragonic Compulsion, turn Earth Runestones into Heart Runestones.
DC134 Successive Aegis Pattern God Attack increases by 10% for 1 Round. Damage received - 80% for 1 Round Team Attack increases by 20% for 1 Round.
DC135 Vague Timely Opal Enemies' Defense -80% for 1 Round. Skill CDs of 4 random Dragon -2 Dragon Attack increases by 20% for 1 Round.
DC136 Vague Totem Amulet Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC137 Aggressive Pique Spell After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Team Attack increases by 15% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Initial Shield"
DC138 Shadowy Tyrannical Pattern Damage received - 50% for 1 Round Human Attack increases by 30% for 1 Round. Deal 35000 Dark Damage to an enemy regardless of Defense for 1 Round.
DC139 Wooded Shrewd Amulet After Dragonic Compulsion, turn random 1 column(s) of Runestones into Earth Runestones. Team Attack and Recovery increase by 20% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC140 Shadowy Jolt Pattern Dark Attack increases by 10% for 1 Round. 30% of Damage will be dealt to enemies regardless of "Initial Shield" Demon Attack increases by 40% for 1 Round.
DC141 Wooded Frenzied Opal Skill CDs of 3 random Demon -2 Demon Attack increases by 30% for 1 Round. 90% of total HP will be recovered for 1 Round.
DC142 Glittering Tyrannical Opal Skill CDs of 3 random Human -2 Human Attack increases by 30% for 1 Round. 90% of total HP will be recovered for 1 Round.
DC143 Vague Brutal Amulet Attack increases by 15%, while attacks will be launched regardless of Attribute Relation for 1 Round Elf Attack increases by 40% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC144 Aggressive Suspire Amulet Damage received - 50% for 1 Round 80% of total HP will be recovered for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.
DC145 Molten Frenzied Pattern The Damage received will be turned into a 3000% non-Attributive counterattack to all enemies for 1 Round Demon Attack increases by 50% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC146 Shadowy Downstream Spell Dark Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC147 Aggressive Pique Seal 10% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attack increases by 30%, while attacks will be launched regardless of Attribute Relation for 1 Round CDs of all enemies will be delayed for 2 Rounds
DC148 Vague Rejuvenation Amulet Team Attack increases by 20% for 1 Round. Fully recover HP for 1 Round Skill CDs of 4 random God -2
DC149 Successive Timely Opal Recover 12000 HP for 1 Round. Skill CDs of 3 random Human -2 Team Attack and Recovery increase by 30% for 1 Round.
DC150 Spiral Defiance Spell Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones.
DC151 Molten Defiance Opal Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones.
DC152 Wooded Defiance Pattern Attacks will be launched regardless of Attribute Relation for 1 Round Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Dragon -2
DC153 Glittering Agility Seal Dodge the Attack of Dark enemies for 1 Round. Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
DC154 Shadowy Agility Amulet Dodge the Attack of Light enemies for 1 Round. Team Attack increases by 20% for 1 Round. Skill CDs of 3 random Demon -2
DC155 Aggressive Suspire Pattern (155) Team Recovery increases by 75% for 1 Round. Human Attack increases by 30% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC156 Successive Vicious Opal Skill CDs of 3 random God -2 God Attack increases by 30% for 1 Round. Damage received - 80% for 1 Round
DC157 Aggressive Frenzied Spell After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC158 Vague Remedy Amulet Enemies' Defense -80% for 1 Round. Elf Recovery increases by 30% for 1 Round. Skill CDs of 3 random Elf -2
DC159 Successive Wild Spell Enemies' Defense -80% for 1 Round. Beast Attack increases by 30% for 1 Round. Skill CDs of 3 random Beast -2
DC160 Vague Fierce Seal After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Dragon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC161 Molten Tyrannical Spell Recover 12000 HP for 1 Round. Team Attack increases by 20% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
DC162 Vague Suspire Spell Team Attack increases by 20% for 1 Round. Team Recovery increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC163 Successive Timely Spell After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Skill CDs of 3 random Dragon -2 Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC164 Aggressive Frenzied Seal Enemies' Defense -80% for 1 Round. Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC165 Wooded Vicious Opal Skill CDs of 2 random Earth -2 God Attack increases by 30% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC166 Aggressive Timely Amulet After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Skill CDs of 3 random Human -2 Human Attack increases by 50% for 1 Round.
DC167 Glittering Fierce Seal Skill CDs of 2 random Dragon -2 Dragon Attack increases by 50% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Light Runestones.
DC168 Successive Defiance Opal Attacks will be launched regardless of Attribute Relation for 1 Round Skill CDs of 3 random Beast -2 Beast Attack increases by 50% for 1 Round.
DC169 Shadowy Barricade Amulet After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Damage received - 80% for 1 Round Elf Attack increases by 50% for 1 Round.
DC170 Spiral Wild Pattern Dodge the Attack of Earth enemies for 1 Round. Beast Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC171 Vague Pique Chain Team Attack increases by 10% for 1 Round.
DC172 Aggressive Barricade Chain Team Attack increases by 15% for 1 Round. Damage received - 80% for 1 Round
DC173 Vague Suspire Chain Team Attack increases by 15% for 1 Round. Team Recovery increases by 60% for 1 Round.
DC174 Aggressive Vicious Chain Skill CDs of 3 random God -2 Team Attack increases by 20% for 1 Round. God Attack increases by 50% for 1 Round.
DC175 Spiral Pique Chain After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Water Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC176 Successive Cannon Chain Team Attack increases by 15% for 1 Round. Deal 25000 non-Attributive Damage to all enemies for 1 Round.
DC177 Glittering Pique Chain After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Light Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC178 Successive Frenzied Chain Skill CDs of 3 random Demon -2 Demon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC179 Aggressive Shrewd Blade Team Attack and Recovery increase by 10% for 1 Round.
DC180 Successive Tyrannical Blade Human Attack increases by 20% for 1 Round.
DC181 Spiral Timely Blade Water Attack increases by 20% for 1 Round. Skill CDs of 3 random Water -2
DC182 Molten Timely Blade Fire Attack increases by 20% for 1 Round. Skill CDs of 3 random Fire -2
DC183 Wooded Timely Blade Earth Attack increases by 20% for 1 Round. Skill CDs of 3 random Earth -2
DC184 Shadowy Tyrannical Blade After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Human Attack increases by 30% for 1 Round. 40% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC185 Aggressive Frenzied Blade Attacks will be launched regardless of Attribute Relation for 1 Round Demon Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC186 Glittering Downstream Blade Skill CDs of 3 random Light -2 After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones. CDs of all enemies will be delayed for 1 Rounds
DC187 Successive Alteration Blade After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Skill CDs of 3 random Dragon -2 Beast Attack increases by 50% for 1 Round.
DC188 Successive Vicious Blade Recover 12000 HP for 1 Round. God Attack increases by 30% for 1 Round. Skill CDs of 4 random God -2
DC189 Vague Barricade Blade Skill CDs of 3 random Beast -2 Damage received - 80% for 1 Round After Dragonic Compulsion, turn random 3 column(s) of Runestones into Fire Runestones.
DC190 Spiral Tyrannical Blade After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Human Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC191 Spiral Alteration Seal After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Water Attack increases by 20% for 1 Round. Skill CDs of 3 random Water -2
DC192 Spiral Downstream Amulet Attacks will be launched regardless of Attribute Relation for 1 Round After Dragonic Compulsion, turn random 2 column(s) of Runestones into Water Runestones. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC193 Molten Pique Spell After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Fire Attack increases by 20% for 1 Round. Skill CDs of 3 random Fire -2
DC194 Molten Downstream Spell Skill CDs of 2 random Fire -2 After Dragonic Compulsion, turn random 2 column(s) of Runestones into Fire Runestones. The Damage received will not lead to your defeat for 1 Round.
DC195 Wooded Alteration Opal After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Earth Attack increases by 20% for 1 Round. Skill CDs of 3 random Earth -2
DC196 Wooded Downstream Amulet Enemies' Defense -80% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC197 Glittering Alteration Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Light Attack increases by 20% for 1 Round. Skill CDs of 3 random Light -2
DC198 Glittering Downstream Opal Recover 12000 HP for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones. CDs of all enemies will be delayed for 1 Rounds
DC199 Shadowy Timely Seal After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Dark Attack increases by 20% for 1 Round. Skill CDs of 3 random Dark -2
DC200 Shadowy Downstream Amulet Deal 20000 Dark Damage to an enemy regardless of Defense for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Dark Runestones. CDs of all enemies will be delayed for 1 Rounds
DC201 Vague Primitive Pattern Skill CDs of 3 random Fire -2 50% of Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round. Human Attack increases by 40% for 1 Round.
DC202 Aggressive Wild Seal Skill CDs of 3 random Dark -2 Beast Attack increases by 30% for 1 Round. 5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC203 Vague Brutal Spell After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Elf Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC204 Vague Fierce Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Dragon Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC205 Vague Timely Amulet Skill CDs of 3 random Light -2 50% of Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round. God Attack increases by 40% for 1 Round.
DC206 Vague Downstream Seal Attacks will be launched regardless of Attribute Relation for 1 Round After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones. Demon Attack increases by 40% for 1 Round.
DC207 Successive Brutal Spell Skill CDs of 2 random Elf -2 Elf Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC208 Aggressive Brutal Amulet Skill CDs of 2 random Elf -2 Elf Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC209 Defensive Timely Amulet Skill CDs of 2 random Elf -2 Elf Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC210 Vague Timely Seal After Dragonic Compulsion, turn Runestones that are the most in number into Heart Runestones. Skill CDs of 3 random Elf -2 CDs of all enemies will be delayed for 1 Rounds
DC211 Vague Brutal Opal Attacks will be launched regardless of Attribute Relation for 1 Round Elf Attack increases by 30% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Heart Runestones.
DC212 Spiral Blast Pattern Water Attack increases by 15% for 1 Round. Deal 15000 Water Damage to an enemy regardless of Defense for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC213 Spiral Suspire Seal After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Team Recovery increases by 15% for 1 Round. Team Attack increases by 20% for 1 Round.
DC214 Spiral Alteration Spell Damage received - 50% for 1 Round After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Skill CDs of 3 random Water -1
DC215 Spiral Pique Amulet Deal 12000 non-Attributive Damage to all enemies for 1 Round. Water Attack increases by 20% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC216 Spiral Bloodlust Opal Enemies' Defense -80% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attacks will be launched regardless of Attribute Relation for 1 Round
DC217 Molten Bloodlust Pattern Enemies' Defense -80% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attacks will be launched regardless of Attribute Relation for 1 Round
DC218 Molten Blast Seal Fire Attack increases by 15% for 1 Round. Deal 15000 Fire Damage to an enemy regardless of Defense for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC219 Molten Alteration Spell After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Team Recovery increases by 15% for 1 Round. Team Attack increases by 20% for 1 Round.
DC220 Molten Alteration Amulet Damage received - 50% for 1 Round After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Skill CDs of 3 random Fire -1
DC221 Molten Cannon Opal Deal 12000 non-Attributive Damage to all enemies for 1 Round. Fire Attack increases by 20% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC222 Wooded Pique Pattern Deal 12000 non-Attributive Damage to all enemies for 1 Round. Earth Attack increases by 20% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC223 Wooded Bloodlust Seal Enemies' Defense -80% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attacks will be launched regardless of Attribute Relation for 1 Round
DC224 Wooded Blast Spell Earth Attack increases by 15% for 1 Round. Deal 15000 Earth Damage to an enemy regardless of Defense for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC225 Wooded Suspire Amulet (225) After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Team Recovery increases by 15% for 1 Round. Team Attack increases by 20% for 1 Round.
DC226 Wooded Barricade Opal Damage received - 50% for 1 Round After Dragonic Compulsion, turn Runestones that are the most in number into Earth Runestones. Skill CDs of 3 random Earth -1
DC227 Glittering Barricade Pattern Damage received - 50% for 1 Round After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Skill CDs of 3 random Light -1
DC228 Glittering Cannon Seal Deal 12000 non-Attributive Damage to all enemies for 1 Round. Light Attack increases by 20% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC229 Glittering Bloodlust Spell Enemies' Defense -80% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attacks will be launched regardless of Attribute Relation for 1 Round
DC230 Glittering Blast Amulet Light Attack increases by 15% for 1 Round. Deal 15000 Light Damage to an enemy regardless of Defense for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC231 Glittering Suspire Opal After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Team Recovery increases by 15% for 1 Round. Team Attack increases by 20% for 1 Round.
DC232 Shadowy Suspire Pattern After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. Team Recovery increases by 15% for 1 Round. Team Attack increases by 20% for 1 Round.
DC233 Shadowy Suspire Seal Damage received - 50% for 1 Round After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. 50% of total HP will be recovered for 1 Round.
DC234 Shadowy Cannon Spell Deal 12000 non-Attributive Damage to all enemies for 1 Round. Dark Attack increases by 20% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC235 Shadowy Disarming Amulet Enemies' Defense -80% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) Attacks will be launched regardless of Attribute Relation for 1 Round
DC236 Shadowy Blast Opal Dark Attack increases by 15% for 1 Round. Deal 15000 Dark Damage to an enemy regardless of Defense for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC237 Aggressive Exterminated Chain Machina Attack increases by 20% for 1 Round.
DC238 Successive Intimidating Chain Team Attack increases by 15% for 1 Round. Delay the actions of Dark Attribute enemies for 1 Rounds.
DC239 Successive Pique Chain Team Attack increases by 15% for 1 Round. Delay the actions of Light Attribute enemies for 1 Rounds.
DC240 Vague Exterminated Pattern Skill CDs of 2 random Machina -2 Machina Attack increases by 30% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC241 Aggressive Exterminated Spell Skill CDs of 2 random Machina -2 Machina Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC242 Successive Exterminated Amulet Skill CDs of 2 random Machina -2 Machina Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC243 Vague Exterminated Opal Skill CDs of 2 random Machina -2 Machina Attack increases by 30% for 1 Round. Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC244 Aggressive Exterminated Seal Skill CDs of 2 random Machina -2 Machina Attack increases by 30% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC245 Successive Exterminated Chain Skill CDs of 2 random Machina -2 Machina Attack increases by 30% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC246 Vague Pique Bubble Team Attack increases by 10% for 1 Round.
DC247 Spiral Suspire Bubble Water Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round.
DC248 Molten Suspire Bubble Fire Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round.
DC249 Wooded Suspire Bubble Earth Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round.
DC250 Glittering Suspire Bubble Light Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round.
DC251 Shadowy Suspire Bubble Dark Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round.
DC252 Successive Suspire Bubble Team Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC253 Successive Pique Bubble Team Attack increases by 15% for 1 Round. Team Recovery increases by 30% for 1 Round. Deal 100000 non-Attributive Damage to all enemies for 1 Round.
DC254 Spiral Pique Bubble Skill CDs of 2 random Water -1 Water Attack increases by 25% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC255 Molten Pique Bubble Skill CDs of 2 random Fire -1 Fire Attack increases by 25% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC256 Wooded Pique Bubble Skill CDs of 2 random Earth -1 Earth Attack increases by 25% for 1 Round. Attacks will be launched regardless of Attribute Relation for 1 Round
DC257 Glittering Pique Bubble Skill CDs of 2 random Light -1 Light Attack increases by 25% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC258 Shadowy Pique Bubble Skill CDs of 2 random Dark -1 Dark Attack increases by 25% for 1 Round. 3% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC259 Successive Timely Bubble God Attack increases by 20% for 1 Round. Skill CDs of 3 random God -2 Deal 100000 non-Attributive Damage to all enemies for 1 Round.
DC260 Vague Timely Bubble Demon Attack increases by 20% for 1 Round. Skill CDs of 3 random Demon -2 The Damage received will not lead to your defeat for 1 Round.
DC261 Successive Tyrannical Bubble Human Attack increases by 20% for 1 Round. Skill CDs of 3 random Human -2 CDs of all enemies will be delayed for 1 Rounds
DC262 Vague Wild Bubble Beast Attack increases by 20% for 1 Round. Skill CDs of 3 random Beast -2 5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC263 Successive Fierce Bubble Dragon Attack increases by 20% for 1 Round. Skill CDs of 3 random Dragon -2 Attacks will be launched regardless of Attribute Relation for 1 Round
DC264 Vague Brutal Bubble Elf Attack increases by 20% for 1 Round. Skill CDs of 3 random Elf -2 Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC265 Successive Exterminated Bubble Machina Attack increases by 20% for 1 Round. Skill CDs of 3 random Machina -2 Damage will be dealt to enemies regardless of "Puzzle Shield" for 1 Round.
DC266 Molten Exterminated Bubble After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Machina Attack increases by 30% for 1 Round. Skill CDs of 4 random Machina -2
DC267 Wooded Exterminated Bubble Enemies' Defense -80% for 1 Round. Machina Attack increases by 30% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Earth Runestones.
DC268 Spiral Frenzied Pattern Attacks will be launched regardless of Attribute Relation for 1 Round Demon Attack increases by 35% for 1 Round. Skill CDs of 4 random Demon -2
DC269 Spiral Tyrannical Spell After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones. Human Attack increases by 35% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC270 Spiral Vicious Seal Deal 35000 Water Damage to an enemy regardless of Defense for 1 Round. God Attack increases by 35% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC271 Spiral Brutal Amulet Dodge the Attack of Earth enemies for 1 Round. Elf Attack increases by 35% for 1 Round. Skill CDs of 4 random Elf -2
DC272 Molten Brutal Pattern Attacks will be launched regardless of Attribute Relation for 1 Round Elf Attack increases by 35% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC273 Molten Fierce Spell Skill CDs of 3 random Fire -2 Dragon Attack increases by 35% for 1 Round. 50% of total HP will be recovered for 1 Round.
DC274 Molten Wild Opal After Dragonic Compulsion, turn Runestones that are the most in number into Fire Runestones. Beast Attack increases by 35% for 1 Round. Skill CDs of 4 random Beast -2
DC275 Wooded Wild Pattern Deal 35000 Earth Damage to an enemy regardless of Defense for 1 Round. Beast Attack increases by 35% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC276 Wooded Vicious Pattern Skill CDs of 3 random Earth -2 God Attack increases by 35% for 1 Round. The Damage received will not lead to your defeat for 1 Round.
DC277 Wooded Tyrannical Seal Attacks will be launched regardless of Attribute Relation for 1 Round Human Attack increases by 35% for 1 Round. 5% of Damage dealt to enemies will be converted to HP for 1 Round. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect)
DC278 Wooded Brutal Amulet Skill CDs of 3 random Earth -2 Elf Attack increases by 35% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Earth Runestones.
DC279 Glittering Fierce Pattern Skill CDs of 3 random Light -2 Dragon Attack increases by 35% for 1 Round. After Dragonic Compulsion, turn random 2 column(s) of Runestones into Light Runestones.
DC280 Glittering Wild Spell Enemies' Defense -80% for 1 Round. Beast Attack increases by 35% for 1 Round. Fully recover HP for 1 Round
DC281 Glittering Frenzied Opal After Dragonic Compulsion, turn Runestones that are the most in number into Light Runestones. Demon Attack increases by 35% for 1 Round. Damage will be dealt to enemies regardless of "Initial Shield" for 1 Round
DC282 Glittering Tyrannical Amulet Deal 35000 Light Damage to an enemy regardless of Defense for 1 Round. Human Attack increases by 35% for 1 Round. Skill CDs of 4 random Human -2
DC283 Shadowy Brutal Pattern Dodge the Attack of Water enemies for 1 Round. Elf Attack increases by 35% for 1 Round. Skill CDs of 3 random Elf -2
DC284 Shadowy Vicious Spell After Dragonic Compulsion, turn Runestones that are the most in number into Dark Runestones. God Attack increases by 35% for 1 Round. Damage will be dealt to enemies regardless of "Quintet Elemental Shield" for 1 Round.
DC285 Shadowy Fierce Seal Damage received - 50% for 1 Round Dragon Attack increases by 35% for 1 Round. CDs of all enemies will be delayed for 1 Rounds
DC286 Shadowy Wild Opal Skill CDs of 3 random Beast -2 Beast Attack increases by 35% for 1 Round. After Dragonic Compulsion, turn random 3 column(s) of Runestones into Dark Runestones.
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