The enemy's asleep at the beginning of the first Round. When the enemy's asleep, it will not launch any attacks; 2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round; the enemy awakes from sleep, with its Attack x 5 next Round, regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills.