Effect | CD of the enemy's first attack will be 1.
The enemy will lock the Active Skills of all Members from the first Round onwards.
When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.
The enemy receives Damage only when dissolving the same number of Fire, Earth, Light and Dark Combos in the first batch. |
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