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Skill IDEnemy SkillDescription
0Skill 0No Skill
1SI254 Enchanted Shield• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.
2SI217 OverhealThe enemy's HP will be deducted as much as the Recovery surplus. The enemy will not receive any Damage other than Recovery surplus Attack.
3SI048 Switching Shield ‧ Non-Weakness Damage -100%The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0.
4SI164 Summon ShieldMinions will be summoned when the enemy's CD reaches 0. If any of the minions remains on the battlefield, it attacks when its CD reaches 0
5SI163 SymbiosisThe enemies live on each other; as long as one of them is alive, it will revive the defeated one
6SI049 Switching Shield - LDThe enemy will attack and change its Attribute when its Skill CD reaches 0. It will also turn the Attributes of Runestones to that of its.
7SI049 Switching Shield EX - LDThe enemy will attack and change its Attribute when its Skill CD reaches 0. It will also turn the Attributes of Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.
12SI167 Double AttackThe enemy attacks twice every Round
13SI135 Poison 7.5%The enemy poisons all Monsters, causing a Damage of 7.5% of Summoner's HP every Round until its defeat
14SI135 Poison 15%The enemy poisons all Monsters, causing a Damage of 15% of Summoner's HP every Round until its defeat
15SI188 TrojanThe lower the enemy's HP, the greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
16SI188 Trojan EXThe lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to 30% or below, the enemy attacks twice a Round.
17SI260 Reflect 15%The enemy will reflect 15% of Summoner's attack (dissolving Runestones is necessary).
18SI260 Reflect 25%The enemy will reflect 25% of Summoner's attack (dissolving Runestones is necessary).
19SI254 Enchanted Shield ‧ Switching Shield ‧ Non-Weakness Damage -100%Only by dissolving Enchanted Runestones of the Weakness Attribute of the enemy could it be damanged. If an Attack is successfully initiated (>1), the enemy will change its Attribute when its CD reaches 0. If the enemy receives no Damage on the 5th attacking Round, it will change its Attribute directly
20SI049 Switching Shield EX - WFEThe enemy attacks and changes its Attribute when its Skill CD reaches 0. It will also turn the Attributes of your Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.
21SI110 Orb ShieldA random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
22SI110 Orb Shield EXA random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
23SI110 Orb Shield ‧ MovingEach Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
24SI110 Orb Shield EX ‧ MovingEach Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
25SI075 Human Damage -50%The enemy will weaken Human Attack by 50%
26SI077 Dragon Damage -50%The enemy will weaken Dragon Attack by 50%
27SI073 God Damage -50%The enemy will weaken God Attack by 50%
28SI078 Elf Damage -50%The enemy will weaken Elf Attack by 50%
29SI076 Beast Damage -50%The enemy will weaken Beast Attack by 50%
30SI069 Human RacismIf Human(s) is present, the enemy's Attack increases
31SI071 Dragon RacismIf Dragon(s) is present, the enemy's Attack increases
32SI067 God RacismIf God(s) is present, the enemy's Attack increases
33SI072 Elf RacismIf Elf(s) is present, the enemy's Attack increases
34SI070 Beast RacismIf Beast(s) is present, the enemy's Attack increases
35SI129 70% HP Reduction70% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills)
36SI127 40% HP Reduction40% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills)
37SI128 50% HP Reduction50% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills)
38SI165 2 Second RoundRunestone-moving time will be reduced to 2 seconds
39SI164SI165 2 Second Summon ShieldRunestone-moving time will be reduced to 2 seconds. Minions will be summoned when the enemy's CD reaches 0. If any of the minions remains on the battlefield, you will receive Damage when its Skill CD reaches 0
40SI135 Poison 20%The enemy poisons all Monsters, causing a Damage of 20% of Summoner's HP every Round until its defeat.
41SI135 Poison 30%The enemy poisons all Monsters, causing a Damage of 30% of Summoner's HP every Round until its defeat.
42SI135 Poison 40%The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat.
43SI135 Poison 50%The enemy poisons all Monsters, causing a Damage of 50% of Summoner's HP every Round until its defeat.
44SI260 Reflect 35%The enemy will reflect 35% of Summoner's attack (dissolving Runestones is necessary).
45SI122 LockdownAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Members.
46SI122 3-6 Rounds, 2 Monster LockdownActive Skills of 2 random Members will be locked for 3 - 6 Rounds in the first Round and every 3 Rounds after (the effect could be superimposed)
47SI122 2-4 Rounds, 2 Monster LockdownActive Skills of 2 random Members will be locked for 2 - 4 Rounds in the first Round and every 3 Rounds afterwards (the effect could be superimposed).
48SI212 Life HackThe enemy will fully recover its HP each Round
49SI226 Monochrome RunesAll Runestones will be in black and white.
50SI124 UncontrollableThe enemy disregards all Controlling Skills.
51SI251 Defense BreakThe enemy ignores all Damage-reducing and Willpower Skills
52SI250 Initial ShieldInitial Shield: The enemy will not receive any Damage until its first Attack
53SI091 1 Combo ShieldThe enemy will receive Damage only when 1 Combo is made
54SI092 2 Combo ShieldThe enemy will take Damage only when 2 Combos are made
55SI093 3 Combo ShieldThe enemy will take Damage only when 3 Combos are made
56SI094 4 Combo ShieldThe enemy will take Damage only when 4 Combos are made
57SI095 5 Combo ShieldThe enemy will take Damage only when 5 Combos are made
58SI096 6 Combo ShieldThe enemy will take Damage only when 6 Combos are made
59SI160 First Strike
FSD: 100%
The enemy attacks once at the beginning of the first Round
60SI167 Triple AttackThe enemy will launch 3 consecutive Attack every Round
61SI121 CD Reset - 2At the beginning of the first Round, Skill CDs and accumulated Rounds of 2 random Monsters will be reset.
62SI121 CD Reset - 3At the beginning of the first Round, Skill CDs and accumulated Rounds of 3 random Monsters will be reset.
63SI121 CD Reset - 4At the beginning of the first Round, Skill CDs and accumulated Rounds of 4 random Monsters will be reset.
64SI121 CD Reset - 5At the beginning of the first Round, Skill CDs and accumulated Rounds of 5 random Monsters will be reset.
65SI121 CD ResetAt the beginning of the first Round, Skill CDs and accumulated Rounds of all Monsters will be reset.
66SI181 Puzzle ShieldPuzzle Shield: The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together)
67SI181 Large Puzzle ShieldPuzzle Shield: The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together)
68SI181 Puzzle Shield EXPuzzle Shield: The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together)
69Skill 69Damage can be made only when your HP is below 50%
70SI254 Enchanted Shield EXThe enemy receives Damage only when Enchanted Runestones of its Attribute are dissolved
71SI250 Non-Weakness Damage -50%For attacks belong to the Attributes other than the enemy's weakness, Damage -50%
72SI126 30% HP Reduction30% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills)
73SI130 80% HP Reduction80% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing Skills and Willpower Skills)
74SI131 90% HP Reduction90% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing Skills and Willpower Skills)
75SI242 Fusion Shield - WFEThe enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round
76SI241 Fusion Shield - LDThe enemy will receive Damage only when Light and Dark Runestones are dissolved in the same Round
77SI244 Fusion Shield - Quint• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.
78SI168 Death Bomb EX 5,000Upon the defeat of this enemy, a Damage of 5,000 will be dealt to Summoner.
79SI168 Death Bomb EX 10,000Upon the defeat of this enemy, a Damage of 10,000 will be dealt to Summoner.
80SI168 Death Bomb EX 20,000Upon the defeat of this enemy, a Damage of 20,000 will be dealt to Summoner.
81SI214 HP Restore - 4,000The enemy recovers 4,000 of Summoner's HP at the beginning of the first Round
82SI214 HP Restore - 5,000The enemy recovers Summoner's HP by 5,000 at the beginning of the first Round
83SI214 HP Restore - 6,000The enemy recovers Summoner's HP by 6,000 at the beginning of the first Round
84SI214 HP Restore EX - 2,000The enemy will recover Summoner's HP by 2,000 every two Rounds
85SI214 HP Restore EX - 3,000The enemy will recover Summoner's HP by 3,000 every two Rounds
86SI214 HP Restore EX - 4,000The enemy will recover Summoner's HP by 4,000 every two Rounds
87SI125 CD RestoreAt the beginning of the first Round, Skill CD(s) of all Members becomes 0.
88SI125 CD Restore - Every 3 RoundsSkill CD(s) of all Members becomes 0 every 3 Rounds
89SI125 CD Restore - Every 4 RoundsSkill CD(s) of all Members becomes 0 every 4 Rounds
90SI046 RevolutionThe enemy will randomly change the types of all Runestones at the beginning of the first Round
91SI046 Revolution ‧ 2The enemy will randomly change the types of all Runestones every 2 Rounds
92SI046 Revolution ‧ 3The enemy will randomly change the types of all Runestones every 3 Rounds
93SI255 Determination 20%When the HP of the enemy is larger than 20%, the next Damage dealt to it will not lead to its defeat
94SI255 Determination 30%When the HP of the enemy is larger than 30%, the next Damage dealt to it will not lead to its defeat
95SI255 Determination 40%When the HP of the enemy is larger than 40%, the next Damage dealt to it will not lead to its defeat
96SI160 UsurperSummoner could not activate Leader Skills
97SI224 Masked Runes 4/5%There is a chance that Masked Runestones will be generated every Round.
98SI224 Masked Runes 4/10%There is a substantial chance that Masked Runestones will be generated every Round.
99SI224 Masked Runes 4/15%There is a substantial chance that Masked Runestones will be generated every Round.
100SI047 Conversion - WaterThe enemy turns Water Runestones into Runestones of its Attribute every Round
101SI047 Conversion - FireThe enemy turns Fire Runestones into Runestones of its Attribute every Round
102SI047 Conversion - EarthThe enemy turns Earth Runestones into Runestones of its Attribute every Round
103SI047 Conversion - LightThe enemy turns Light Runestones into Runestones of its Attribute every Round
104SI047 Conversion - DarkThe enemy turns Dark Runestones into Runestones of its Attribute every Round
105SI047 Conversion - HeartThe enemy turns Heart Runestones into Runestones of its Attribute every Round
106SI047 Superior Conversion ‧ WaterThe enemy turns Water Runestones into Runestones that it has a weakness to every Round
107SI047 Superior Conversion ‧ FireThe enemy turns Fire Runestones into Runestones that it has a weakness to every Round
108SI047 Superior Conversion ‧ EarthThe enemy turns Earth Runestones into Runestones that it has a weakness to every Round
109SI047 Superior Conversion ‧ LightThe enemy turns Light Runestones into Runestones that it has a weakness to every Round
110SI047 Superior Conversion ‧ DarkThe enemy turns Dark Runestones into Runestones that it has a weakness to every Round
111SI047 Superior Conversion ‧ HeartThe enemy turns Heart Runestones into Runestones that it has a weakness to every Round
112SI216 RageThe enemy will revive for once after defeated, with its Attack, HP and Defense x 2.
113SI161 Foul PlaySummoner's HP will depleted to 1 at the beginning of the first Round
114SI101 3+ Combo ShieldThe enemy will receive Damage only when 3 Combos are made
115SI102 4+ Combo ShieldThe enemy will receive Damage only when 4 Combos are made
116SI103 5+ Combo ShieldThe enemy will receive Damage only when 5 Combos are made
117SI104 6+ Combo ShieldThe enemy will receive Damage only when 6 Combos are made
118SI224 Masked Runes 3/5%There is a chance that Masked Runestones will be generated every Round.
119SI224 Masked Runes 3/10%There is a substantial chance that Masked Runestones will be generated every Round.
120SI224 Masked Runes 3/15%There is a substantial chance that Masked Runestones will be generated every Round.
121SI224 Masked Runes 5/5%There is a chance that Masked Runestones will be generated every Round.
122SI224 Masked Runes 5/10%There is a substantial chance that Masked Runestones will be generated every Round.
123SI224 Masked Runes 5/15%There is a substantial chance that Masked Runestones will be generated every Round.
124SI168 Death Bomb 5,000Upon the defeat of this enemy, a Damage of 5,000 will be dealt to Summoner unless the enemy is defeated by Active Skills.
125SI168 Death Bomb 10,000Upon the defeat of this enemy, a Damage of 10,000 will be dealt to Summoner unless the enemy is defeated by Active Skills.
126SI168 Death Bomb 20,000Upon the defeat of this enemy, a Damage of 20,000 will be dealt to Summoner unless the enemy is defeated by Active Skills.
127SI255 Determination 20% - HP Recovery x5When the HP of the enemy is larger than 20%, your next Damage received will not cause your death; Recover your HP 500% of the Damage dealt to enemy
128SI230 Enchanted Damage -100%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.
129SI231 Enchanted Damage -75%• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 25%.
130SI255 Determination 20% - HP Recovery x10When the HP of the enemy is larger than 20%, the next Damage dealt will not lead to its defeat while recovering HP as much as 10x Damage dealt
131SI257 Full ShieldThe enemy will only receive the Damage of an Attribute when a group of 5 or more Runestones of that Attribute is dissolved (only dissolved Runestones will be counted).
132SI257 Single ShieldWhen a group of 5 or more Attributive Runestones are dissolved, the enemy will not receive the Damage of the Attribute of this Member(s) (only dissolved Runestones will be counted).
133SI074 Demon Damage -50%The enemy will weaken Demon Attack by 50%
134SI068 Demon RacismThe Attack of enemy will increase when there is Demon in Summoner's Team
135SI001 Non-Water Damage -75%Damage dealt to the enemy by non-Water Attack will be lowered to 25%
136SI002 Non-Fire Damage -75%Damage dealt to the enemy by non-Fire Attack will be lowered to 25%
137SI003 Non-Earth Damage -75%Damage dealt to the enemy by non-Earth Attack will be lowered to 25%
138SI004 Non-Light Damage -75%Damage dealt to the enemy by non-Light Attack will be lowered to 25%
139SI005 Non-Dark Damage -75%Damage dealt to the enemy by non-Dark Attack will be lowered to 25%
140SI063 Non-Human Damage -75%Damage dealt to the enemy by non-Human will be lowered to 25%
141SI064 Non-Beast Damage -75%Damage dealt to the enemy by non-Beast will be lowered to 25%
142SI065 Non-Dragon Damage -75%Damage dealt to the enemy by non-Dragon will be lowered to 25%
143SI061 Non-God Damage -75%Damage dealt to the enemy by non-God will be lowered to 25%
144SI062 Non-Demon Damage -75%Damage dealt to the enemy by non-Demon will be lowered to 25%
145SI066 Non-Elf Damage -75%Damage dealt to the enemy by non-Elf will be lowered to 25%
146Skill 146The lower the current HP of Summoner, the lower the Defense of the enemy
147SI257 20% Defensive ShieldDamage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation)
148SI257 10% Defensive ShieldDamage dealt to the enemy each Round will not exceed 10% of its total HP (Active Skill is excepted from this limitation)
149SI257 25% Defensive ShieldDamage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation)
150SI257 50% Defensive ShieldDamage dealt to the enemy each Round will not exceed 50% of its total HP (Active Skill is excepted from this limitation)
151SI168 Death Bomb 2,000Upon the defeat of this enemy, a Damage of 2,000 will be dealt to Summoner unless it is defeated by Active Skills.
152SI168 Leader Death Blow 5,000Upon the defeat of this enemy, Summoner receives a Damage of 5,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader Skills).
153SI168 Leader Death Blow 10,000Upon the defeat of this enemy, Summoner receives a Damage of 10,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader Skills).
154SI168 Leader Death Blow 20,000Upon the defeat of this enemy, Summoner receives a Damage of 20,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader Skills).
155SI168 Active Death Blow 5,000Upon the defeat of this enemy, Summoner receives a Damage of 5,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Active Skills).
156SI168 Active Death Blow 10,000Upon the defeat of this enemy, Summoner receives a Damage of 10,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Active Skills).
157SI168 Active Death Blow 20,000Upon the defeat of this enemy, Summoner receives a Damage of 20,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Active Skills).
158SI168 Death Blow 5,000Upon the defeat of this enemy, Summoner receives a Damage of 5,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
159SI168 Death Blow 10,000Upon the defeat of this enemy, Summoner receives a Damage of 10,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
160SI168 Death Blow 20,000Upon the defeat of this enemy, Summoner receives a Damage of 20,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
161SI126 30% HP Reduction - Leader Relieve30% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Leader Skills)
162SI128 50% HP Reduction - Leader Relieve50% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Leader Skills)
163SI129 70% HP Reduction - Leader Relieve70% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Leader Skills)
164SI131 90% HP Reduction - Leader Relieve90% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Leader Skills)
165SI126 30% HP Reduction - Active Relieve30% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Active Skills)
166SI128 50% HP Reduction - Active Relieve50% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Active Skills)
167SI129 70% HP Reduction - Active Relieve70% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Active Skills)
168SI131 90% HP Reduction - Active Relieve90% of Summoner's total HP will be absorbed by the enemy each round when it attacks (regardless of all Damage-reducing Skills and Willpower Skills, except Active Skills)
169SI126 30% HP Reduction - Leader & Active Relieve30% of Summoner's HP will be deducted each Round by the enemy when it launches an attack (Damage can be relieved by both Leader or Active Skills)
170SI128 50% HP Reduction - Leader & Active Relieve50% of Summoner's HP will be deducted when the enemy attacks (Damage can be relieved by Leader or Active Skills)
171SI129 70% HP Reduction - Leader & Active Relieve70% of Summoner's HP will be deducted each Round by the enemy when it launches an attack (Damage can be relieved by both Leader or Active Skills)
172SI131 90% HP Reduction - Leader & Active Relieve90% of Summoner's HP will be deducted each Round by the enemy when it launches an attack (Damage can be relieved by both Leader or Active Skills)
173SI097 3- Combo ShieldDamage could be dealt only by making less than 3 Combos
174SI098 4- Combo ShieldDamage could be dealt only by making less than 4 Combos
175SI099 5- Combo ShieldDamage could be dealt only by making less than 5 Combos
176SI100 6- Combo ShieldDamage could be dealt only by making less than 6 Combos
177SI188 CrescendoThe lower the enemy's HP, the minimally greater its Attack will be.
178SI188 Crescendo EXThe lower the enemy's HP, the slightly greater its Attack will be.
179SI168 Death Blow 2,000 - Leader RelieveUpon the defeat of this enemy, Summoner receives a Damage of 2,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader Skills).
180SI168 Death Blow 2,000 - Active RelieveUpon the defeat of this enemy, Summoner receives a Damage of 2,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Active Skills).
181SI168 Death Blow 2,000 - Leader & Active RelieveUpon the defeat of this enemy, Summoner receives a Damage of 20,000 unless the enemy is defeated by Active Skills (Damage can be reduced by Leader and Active Skills).
182SI048SI004SI005 Switching Shield - WFE · Weakness Block · Light & Dark Damage -50%The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Runestones of the enemy's present Weakness Attribute cannot be dissolved. Light and Dark Damage received -50%.
183SI276 Precise AttackDefeat the enemies in specific order, or else all of them revive
184SI276 Precise Attack EXDefeat the enemies in specific order, or else all of them revive instantly
185SI221 1 Weathered Rune• Each Round before Runestone movement:
⇒ 1 random position will be changed into Weathered Area.
• If any Weathered Area is touched,
⇒ Runestone Movement will be stopped immediately.
186SI221 1 Weathered Rune• In the next Round before Runestone movement:
⇒ 1 random position will be changed into Weathered Area.
• If any Weathered Area is touched,
⇒ Runestone Movement will be stopped immediately.
187SI221 1 Weathered 3k Mine - Moving• In the next Round before Runestone movement:
⇒ 1 random position will be changed into Weathered Area.
• If any Weathered Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ A Damage of 3,000 will be dealt to Summoner.
188SI221 1 Weathered 3k Mine - Moving• In the next Round before Runestone movement:
⇒ 1 random position will be changed into Weathered Area.
• If any Weathered Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ A Damage of 3,000 will be dealt to Summoner.
189SI221 1 Weathered 3k Mine• Each Round before Runestone movement:
⇒ 1 random position will be changed into Weathered Area.
• If any Weathered Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ A Damage of 3,000 will be dealt to Summoner.
190SI216 Retaliation 300A Damage of 300 will be dealt to each Member who launches an Attack.
191SI216 Retaliation 500A Damage of 500 will be dealt to each Member who launches an Attack.
192SI216 Retaliation 1,000A Damage of 1,000 will be dealt to each Member who launches an Attack.
193SI216 Retaliation 2,000A Damage of 2,000 will be dealt to each Member who launches an Attack.
194SI216 Retaliation 3,000A Damage of 3,000 will be dealt to each Member who launches an Attack
195SI216 Retaliation 4,000A Damage of 4,000 will be dealt to each Member who launches an Attack
196SI216 Retaliation 5,000A Damage of 5,000 will be dealt to each Member who launches an Attack
197SI242 Fusion Shield - Trio Moving• Damage dealt to the enemy will be 1
unless Runestones of the 3 specified Attributes
are dissolved in the same Round.
198SI243 Fusion Shield - Quad• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.
199SI246 Fusion Shield - W+FE• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Fire, Earth and Water)
are dissolved in the same Round.
200SI246 Fusion Shield - F+WE• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Earth and Fire)
are dissolved in the same Round.
201SI246 Fusion Shield - E+WF• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Earth)
are dissolved in the same Round.
202SI245 Fusion Shield - L+D• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Dark and Light)
are dissolved in the same Round.
203SI245 Fusion Shield - D+L• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Light and Dark)
are dissolved in the same Round.
204SI221 1 Weathered Rune - MovingEach Round while Summoner is moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone are touched, Runestone movement will be stopped immediately
205SI216 Retaliation EX 3,00A Damage of 300 will be dealt to every Member who launches an Attack.
206SI216 Retaliation EX 5,00A Damage of 500 will be dealt to every Member who launches an Attack.
207SI216 Retaliation EX 1,000A Damage of 1,000 will be dealt to every Member who launches an Attack.
208SI216 Retaliation EX 2,000A Damage of 2,000 will be dealt to every Member who launches an Attack.
209SI216 Retaliation EX 3,000A Damage of 3,000 will be dealt to every Member who launches an Attack.
210SI216 Retaliation EX 4,000A Damage of 4,000 will be dealt to every Member who launches an Attack.
211SI216 Retaliation EX 5,000A Damage of 5,000 will be dealt to every Member who launches an Attack.
212SI031 5 Water Rune ShieldThe enemy receives Damage only when 5 or more Water Runestones are dissolved.
213SI031 10 Water Rune ShieldThe enemy receives Damage only when 10 or more Water Runestones are dissolved.
214SI031 15 Water Rune ShieldThe enemy receives Damage only when 15 or more Water Runestones are dissolved.
215SI032 5 Fire Rune ShieldThe enemy recives Damage only when 5 or more Fire Runestones are dissolved.
216SI032 10 Fire Rune ShieldThe enemy receives Damage only when 10 or more Fire Runestones are dissolved.
217SI032 15 Fire Rune ShieldThe enemy receives Damage only when 15 or more Fire Runestones are dissolved.
218SI033 5 Earth Rune ShieldThe enemy receives Damage only when 5 or more Earth Runestones are dissolved.
219SI033 10 Earth Rune ShieldThe enemy receives Damage only when 10 or more Earth Runestones are dissolved.
220SI033 15 Earth Rune ShieldThe enemy receives Damage only when 15 or more Earth Runestones are dissolved.
221SI034 5 Light Rune ShieldThe enemy receives Damage only when 5 or more Light Runestones are dissolved.
222SI034 10 Light Rune ShieldThe enemy receives Damage only when 10 or more Light Runestones are dissolved.
223SI034 15 Light Rune ShieldThe enemy receives Damage only when 15 or more Light Runestones are dissolved.
224SI035 5 Dark Rune ShieldThe enemy receives Damage only when 5 or more Dark Runestones are dissolved.
225SI035 10 Dark Rune ShieldThe enemy receives Damage only when 10 or more Dark Runestones are dissolved.
226SI035 15 Dark Rune ShieldThe enemy receives Damage only when 15 or more Dark Runestones are dissolved.
227SI242 Fusion Shield - Trio• Damage dealt to the enemy will be 1
unless Runestones of the 3 specified Attributes
are dissolved in the same Round.
228SI243 Fusion Shield - Quad• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.
229SI217SI221 Overheal Shield · 2 Weathered 20% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone are touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 20% of HP; The no. of attacks of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
230ESK002 Unlimited Runestone-moving TimeUnlimited Runestone-moving Time
231SI217SI221 Overheal Shield · 2 Weathered 20% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 20% of total HP; The no. of attacks of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
232SI217SI221 Overheal Shield · 2 Weathered 20% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 20% of total HP; The no. of attacks of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
233SI217SI221 Overheal Shield · 2 Weathered 20% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 20% of total HP; The no. of attacks of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
234SI217SI221 Overheal Shield · 2 Weathered 30% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 30% of total HP; The no. of attack of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
235SI217SI221 Overheal Shield · 2 Weathered 30% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 30% of total HP; The no. of attacks of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
236SI217SI221 Overheal Shield · 2 Weathered 30% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 30% of total HP; The no. of attacks of the enemy increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
237SI246 Fusion Shield - L+WF• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Light)
are dissolved in the same Round.
238SI246 Fusion Shield - L+WE• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Earth and Light)
are dissolved in the same Round.
239SI246 Fusion Shield - L+FE• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Earth, Fire and Light)
are dissolved in the same Round.
240SI246 Fusion Shield - D+WF• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Dark)
are dissolved in the same Round.
241SI246 Fusion Shield - D+WE• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Earth and Dark)
are dissolved in the same Round.
242SI246 Fusion Shield - D+FE• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Earth, Fire and Dark)
are dissolved in the same Round.
243SI217SI221SI188 Overheal Shield · 2 Weathered 30% Mines · Trojan Weathered2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 30% of total HP; the enemy's number of attack increases with the no. of Weathered Runestones; After Summoner's HP is fully recovered, Recovery surplus will become an attack.
244SI047 Healing Conversion · WaterThe enemy turns Water Runestones into Heart Runestones each Round
245SI047 Healing Conversion · FireThe enemy turns Fire Runestones into Heart Runestones each Round
246SI047 Healing Conversion · EarthThe enemy turns Earth Runestones into Heart Runestones each Round
247SI047 Healing Conversion · LightThe enemy turns Light Runestones into Heart Runestones each Round
248SI047 Healing Conversion · DarkThe enemy turns Dark Runestones into Heart Runestones each Round
249SI250 5 Hit ShieldThe enemy receives Damage only after Summoner's 5th attack
250SI250 15 Hit ShieldThe enemy receives Damage only after Summoner's 15th attack
251SI250 20 Hit ShieldThe enemy receives Damage only after Summoner's 20th attack
252SI224 After Deafeated - Masked RunestonesAll Runestones will be modified to become Masked Runestones after the enemy is defeated.
253SI163 SymbiosisAll enemies live on each other; as long as one of them survives, it will revive the defeated ones
254SI212 Life Hack EXAll enemies fully recover their HP each Round
255SI036 5 Heart Rune ShieldThe enemy receives Damage only when 5 or more Heart Runestones are dissolved
256SI036 10 Heart Rune ShieldThe enemy receives Damage only when 10 or more Heart Runestones are dissolved
257SI036 15 Heart Rune ShieldThe enemy receives Damage only when 15 or more Heart Runestones are dissolved
258SI031 6 Water Rune ShieldThe enemy receives Damage only when 6 or more Water Runestones are dissolved
259SI031 9 Water Rune ShieldThe enemy receives Damage only when 9 or more Water Runestones are dissolved
260SI031 12 Water Rune ShieldThe enemy receives Damage only when 12 or more Water Runestones are dissolved
261SI032 6 Fire Rune ShieldThe enemy receives Damage only when 6 or more Fire Runestones are dissolved
262SI032 9 Fire Rune ShieldThe enemy receives Damage only when 9 or more Fire Runestones are dissolved
263SI032 12 Fire Rune ShieldThe enemy receives Damage only when 12 or more Fire Runestones are dissolved
264SI033 6 Earth Rune ShieldThe enemy receives Damage only when 6 or more Earth Runestones are dissolved
265SI033 9 Earth Rune ShieldThe enemy receives Damage only when 9 or more Earth Runestones are dissolved
266SI033 12 Earth Rune ShieldThe enemy receives Damage only when 12 or more Earth Runestones are dissolved
267SI034 6 Light Rune ShieldThe enemy receives Damage only when 6 or more Light Runestones are dissolved
268SI034 9 Light Rune ShieldThe enemy receives Damage only when 9 or more Light Runestones are dissolved
269SI034 12 Light Rune ShieldThe enemy receives Damage only when 12 or more Light Runestones are dissolved
270SI035 6 Dark Rune ShieldThe enemy receives Damage only when 6 or more Dark Runestones are dissolved
271SI035 9 Dark Rune ShieldThe enemy receives Damage only when 9 or more Dark Runestones are dissolved
272SI035 12 Dark Rune ShieldThe enemy receives Damage only when 12 or more Dark Runestones are dissolved
273SI036 6 Heart Rune ShieldThe enemy receives Damage only when 6 or more Heart Runestones are dissolved
274SI036 9 Heart Rune ShieldThe enemy receives Damage only when 9 or more Heart Runestones are dissolved
275SI036 12 Heart Rune ShieldThe enemy receives Damage only when 12 or more Heart Runestones are dissolved
276SI188 Trojan TimeThe Attack of enemy increases with the time spent on moving Runestones
277SI256 Marred Hindrance EX <100%The enemy will fully recover your HP on the 1st Round; Only when your HP is not full could you deal Damage on enemies
278SI105 7+ Combo ShieldThe enemy receives Damage only when 7 or more Combos are made.
279SI105 ≥7 Combo ShieldThe enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
280SI106 8+ Combo ShieldThe enemy receives Damage only when 8 or more Combos are made.
281SI106 8+ Combo Shield EXThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
282SI188 Trojan AttackThe more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
283SI188 Trojan Fort EXThe lower the enemy's HP, the dramatically greater its Attack and Defense will be.
284SI188SI212 Trojan Attack ‧ Life HackThe enemy's HP will be fully recovered each Round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
285SI224 Visible Masked BoardTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.
286SI227 TransmogrifyAll Runestones will be turned into the same shape when Summoner starts moving Runestones.
287SI158SI212 Aegis HackYou will deal only 1 Damage on the enemy for each Round of attack and the enemy will fully recover its HP accordingly.
288SI257 Active ShieldThe enemy will only receive Damage dealt by Active Skills.
289SI056SI216SI257 LD Curing Reduction · Rage · Active ShieldThe enemy recovers 30% HP if Light Runestones are dissolved and 30% of Summoner's HP is deducted if Dark Runestones are dissolved; The enemy will revive once after defeated. The enemy will only receive Damage dealt by Active Skills.
290SI250 StealthThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills.
291SI163 BestowmentAs long as one enemy survives, it will fully recover its HP and absorb all abilities from all its defeated companions.
292SI122 God Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Gods; the enemy's Attack increases if Gods are present.
293SI166 10 Second RoundGreatly extend Runestone-moving time to 10 seconds.
294SI166 20 Second RoundGreatly extend Runestone-moving time to 20 seconds.
295SI166 30 Second RoundGreatly extend Runestone-moving time to 30 seconds.
296SI227 Transmogrify · HeartEach Round while Summoner is moving Runestones, all Runestones will be turned into the same shape except for Heart Runestones.
297SI227 Transmogrify · EnemyEach Round while Summoner is moving Runestones, all Runestones will be changed to the same shape except for Runestones of enemy's Attribute.
298SI250SI221 Stealth · 2 Weathered 3k MinesThe enemy is invisble until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 2 Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 3,000.
299SI091 Fixed 1-Combo ShieldDamage dealt to the enemy will be 1 unless 1 Combo is made in the first batch.
300SI092 Fixed 2-Combo ShieldDamage dealt to the enemy will be 1 unless 2 Combos are made in the first batch.
301SI093 Fixed 3-Combo ShieldDamage dealt to the enemy will be 1 unless 3 Combos are made in the first batch.
302SI094 Fixed 4-Combo ShieldDamage dealt to the enemy will be 1 unless 4 Combos are made in the first batch.
303SI095 Fixed 5-Combo ShieldDamage dealt to the enemy will be 1 unless 5 Combos are made in the first batch.
304SI096 Fixed 6-Combo ShieldDamage dealt to the enemy will be 1 unless 6 Combos are made in the first batch.
305SI109 20+ Combo ShieldThe enemy receives Damage only when ≥20 Combos are made.
306SI166SI105 +3 Second Combo (7+)Extend Runestone-moving time by 3 seconds; The enemy receives Damage only when 7 or more Combos are made (only the first batch of Runestones dissolved will be counted).
307SI166SI106 +3 Second Combo (8+)Extend Runestone-moving time by 3 seconds; The enemy receives Damage only when 8 or more Combos are made (only the first batch of Runestones dissolved will be counted).
308SI166SI107 +3 Second Combo (9+)Extend Runestone-moving time by 3 seconds; The enemy receives Damage only when 9 or more Combos are made (only the first batch of Runestones dissolved will be counted).
309SI188 Trojan EXThe lower the enemy's HP, the dramatically greater its Attack will be; the enemy attacks twice when HP is below 30%.
310SI181 Medium Puzzle ShieldPuzzle Shield: The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together)
311SI181 Medium Puzzle Shield EXPuzzle Shield: The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together)
312SI245 E-Fusion Shield - L+D+• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Light and Dark)
are dissolved in the same Round.
313SI245 E-Fusion Shield - Duo• Damage dealt to the enemy will be 1
unless Enchanted Runestones of the 2 specified Attributes
are dissolved in the same Round.
314SI245 E-Fusion Shield - Duo• Damage dealt to the enemy will be 1
unless Enchanted Runestones of the 2 specified Attributes
are dissolved in the same Round.
315SI246 E-Fusion Shield - W+F+E+• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Earth)
are dissolved in the same Round.
316SI246 E-Fusion Shield - Trio• Damage dealt to the enemy will be 1
unless Enchanted Runestones of the 3 specified Attributes
are dissolved in the same Round.
317SI246 E-Fusion Shield - Trio• Damage dealt to the enemy will be 1
unless Enchanted Runestones of the 3 specified Attributes
are dissolved in the same Round.
318SI247 E-Fusion Shield - Quad• Damage dealt to the enemy will be 1
unless Enchanted Runestones of the 4 specified Attributes
are dissolved in the same Round.
319SI247 E-Fusion Shield - Quad• Damage dealt to the enemy will be 1
unless Enchanted Runestones of the 4 specified Attributes
are dissolved in the same Round.
320SI248 E-Fusion Shield - Quint• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
321SI161 Kamikaze 50%The enemy will deplete 50% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
322SI161 Kamikaze 25%The enemy will deplete 25% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
323SI161 Kamikaze 20%The enemy will deplete 20% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
324SI161 Kamikaze 10%The enemy will deplete 10% of its HP while receiving no attack Damage until defeated, regardless of all Controlling Skills.
325SI161 Kamikaze 5%The enemy will deplete 5% of its HP each round while receiving no Damage until defeated, regardless of all Controlling Skills.
326SI189 Foul Play ‧ LockdownSummoner's HP will be depleted to 1 at the beginning of the first Round, while all Members' Active Skills will be permanently locked.
327SI244 Fusion Shield Quint - 1000• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 1,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
328SI244 Fusion Shield Quint - 2000• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 2,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
329SI244 Fusion Shield Quint - 3000• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 3,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
330SI244 Fusion Shield Quint - 4000• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 4,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
331SI244 Fusion Shield Quint - 5000• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 5,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
332SI243 Fusion Shield Quad - 1000• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 1,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
333SI243 Fusion Shield Quad - 2000• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 2,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
334SI243 Fusion Shield Quad - 3000• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 3,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
335SI243 Fusion Shield Quad - 4000• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 4,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
336SI243 Fusion Shield Quad - 5000• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ a Damage of 5,000 will be dealt to Summoner
for each undissolved Attribute in the Round.
337SI242 Fusion Restoral 10% ‧ Trio• Damage dealt to the enemy will be 1
unless Runestones of the 3 specified Attributes
are dissolved in the same Round.

• For each undissolved Attribute in the Round,
⇒ the enemy recovers 10% of its HP.
338SI242 Fusion Restoral 20% ‧ Trio• Damage dealt to the enemy will be 1
unless Runestones of the 3 specified Attributes
are dissolved in the same Round.

• For each undissolved Attribute in the Round,
⇒ the enemy recovers 20% of its HP.
339SI243 Fusion Restoral 10% ‧ QuadThe enemy will receive Damage only when Runestones of the 4 designated Attributes are dissolved in the same Round; For each Attribute missing, the enemy recovers 10% of its total HP.
340SI243 Fusion Restoral 20% ‧ QuadThe enemy will receive Damage only when Runestones of the 4 designated Attributes are dissolved in the same Round; For each Attribute missing, the enemy recovers 20% of its total HP.
341SI254 Mirror Shield - 100%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ it reflects 100% of its Attack.
342SI254 Mirror Shield - 50% x2• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ it reflects 50% of its Attack twice.
343SI254 Mirror Shield - 25% x2• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ it reflects 25% of its Attack twice.
344SI254 Drain Shield 50%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ 50% of Summoner's HP will be deducted.
345SI254 Drain Shield 40%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ 40% of Summoner's HP will be deducted.
346SI254 Drain Shield 30%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ 30% of Summoner's HP will be deducted.
347SI254 Drain Shield 20%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ 20% of Summoner's HP will be deducted.
348SI254 Restoral Shield 10%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Everytime the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ the enemy recovers 10% of its HP,
⇒ to the max 50%.
349SI254 Restoral Shield 5%• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Everytime the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ the enemy recovers 5% of its HP,
⇒ to the max 25%.
350SI181 Enchanted Puzzle ShieldThe enemy receives Damage only when Enchanted Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).
351SI181 Enchanted Large Puzzle ShieldThe enemy receives Damage only when Enchanted Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).
352SI181 Enchanted Puzzle Shield EXThe enemy receives Damage only when Enchanted Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
353SI122 Human Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Humans; if Human(s) is present, the enemy's Attack increases.
354SI122 Beast Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Beasts; if Beast(s) is present, the enemy's Attack increases.
355SI122 Demon Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Demons; if Demon(s) is present, the enemy's Attack increases.
356SI122 Dragon Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Dragons; if Dragon(s) is present, the enemy's Attack increases.
357SI122 Elf Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Elves; if Elf(s) is present, the enemy's Attack increases.
358SI006 Water Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Water Members; if Water Member(s) is present, the enemy's Attack increase.
359SI007 Fire Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Fire Members; if Fire Member(s) is present, the enemy's Attack increase.
360SI008 Earth Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Earth Members; if Earth Member(s) is present, the enemy's Attack increases.
361SI009 Light Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Light Members; if Light Member(s) is present, the enemy's Attack increases.
362SI010 Dark Lockdown & RacismAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Dark Members; if Dark Member(s) is present, the enemy's Attack increases.
363SI168 Death PlaySummoner's HP will be depleted to 1 after the enemy is defeated (except defeated by Active Skills).
364SI168 Death Play EXSummoner's HP will be depleted to 1 after the enemy is defeated.
365SI132 100% HP Reduction100% of Summoner's HP will be deducted when the enemy attacks (regardless of Damage-reducing Skills and Willpower Skills).
366SI012 Renegade Conversion ‧ FireA random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Fire Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% of Summoner's total HP will be deducted.
367SI011 Curing Conversion ‧ WaterA random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
368SI013 Time Conversion ‧ EarthA random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Earth Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
369SI123 NeutralizeAll effects in play will be cancelled by the enemy at the beginning of the first Round
370Skill 370Each Round before Summoner starts moving Runestones, 2 random Runestones will be frozen; if any frozen Runestone is not dissolved, Skill CDs of Monsters will not drop for that Round
371SI277 Weakened EXEach Round before Summoner starts moving Runestones, 2 random Runestones will be weakened; if any of the weakened Runestones remains, the Attack of that Round will become 0
372SI229 Dual Burn Lock 10%Each Round before Summoner starts moving Runestones, 2 random Runestones will be burned; For each burned Runestone remains, 10% of Summoner's HP per Runestone will be deducted
373SI273 Revitalized RecoveryEach Round before Summoner starts moving Runestones, 2 random Runestones will be revitalized; For each revitalized Runestone remains, the enemy will recover 10% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round.
374SI232 2 Runes Lock ‧ Conversion LockEach Round before Summoner starts moving Runestones, 2 random Runestones will be locked; if any of the locked Runestones remain, their Attributes could not be altered by Active Skills
375SI220 Skill 375In the first Round before Summoner starts moving Runestones, 4 random Runestones will be frozen; if any of the frozen Runestones remains, the frozen effect extends to the surrounding Runestones and Skill CDs of Monsters will not drop for that Round
376SI232 Skill 376Each Round before Summoner starts moving Runestones, 2 random Runestones will be blocked; By dissolving the blocked Runestones, Active Skill of a random Member will be locked for 2 Rounds (effects can be superimposed, to the max 6 Rounds)
377SI227 Skill 377Each Round before Summoner starts moving Runestones, 1 random Runestone will be selected; if the selected Runestone is not dissolved, Attribute of all Runestones will become the same
378SI230 Enchanted BlockNo Enchanted Runestones will be generated by dissolving a group of 5 or more Runestones
379SI168 Death PlaySummoner's HP will be depleted to 1 after the enemy is defeated (except death by Active Skills)
380SI168 Death Play EXSummoner's HP will be depleted to 1 after the enemy is defeated
381SI228 Sticky Trail - 6When moving Runestones, recently touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately.
382SI229 Burn Trail 100When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 100.
383SI229 Burn Trail 200When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 200.
384SI229 Burn Trail 500When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 500.
385SI229 Burn Trail 800When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 800.
386SI229 Burn Trail 1000When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.
387SI031 25 Water Rune ShieldThe enemy receives Damage only when 25 or more Water Runestones are dissolved in the same Round
388SI032 25 Fire Rune ShieldThe enemy receives Damage only when 25 or more Fire Runestones are dissolved in the same Round
389SI033 25 Earth Rune ShieldThe enemy receives Damage only when 25 or more Earth Runestones are dissolved in the same Round
390SI034 25 Light Rune ShieldThe enemy receives Damage only when 25 or more Light Runestones are dissolved in the same Round
391SI035 25 Dark Rune ShieldThe enemy receives Damage only when 25 or more Dark Runestones are dissolved in the same Round
392SI031 30 Water Rune ShieldThe enemy receives Damage only when 30 or more Water Runestones are dissolved in the same Round
393SI032 30 Fire Rune ShieldThe enemy receives Damage only when 30 or more Fire Runestones are dissolved in the same Round
394SI033 30 Earth Rune ShieldThe enemy receives Damage only when 30 or more Earth Runestones are dissolved in the same Round
395SI034 30 Light Rune ShieldThe enemy receives Damage only when 30 or more Light Runestones are dissolved in the same Round
396SI035 30 Dark Rune ShieldThe enemy receives Damage only when 30 or more Dark Runestones are dissolved in the same Round
397SI011 Random Conversion - WaterAttribute of a random type of Runestone will be turned into Water each round
398SI012 Random Conversion - FireAttribute of a random type of Runestone will be turned into Fire each round
399SI013 Random Conversion - EarthAttribute of a random type of Runestone will be turned into Earth each round
400SI014 Random Conversion - LightAttribute of a random type of Runestone will be turned into Light each round
401SI015 Random Conversion - DarkAttribute of a random type of Runestone will be turned into Dark each round
402SI220 Frigid BoardAll Runestones will be frozen at the beginning of the first Round. If any Frozen Runestones remains, Skill CDs of Monsters will not drop for that Round
403SI220 Frigid Board EXAll Runestones will be frozen at the beginning of the first Round. If any Frozen Runestones remains, the area extends to the adjacent positions and Skill CDs of Monsters will not drop for that Round
404SI277 WeakenedEach Round before Summoner starts moving Runestones, 1 random Runestone will be weakened; if any of the Weakened Runestones remains, no Damage will be dealt to the enemy that Round
405SI277 Dual WeakenedEach Round before Summoner starts moving Runestones, 2 random Runestones will be weakened; if any of the Weakened Runestones remains, no Damage will be dealt to the enemy that Round
406SI277 Triple WeakenedEach Round before Summoner starts moving Runestones, 3 random Runestones will be selected; if the selected Runestone is not dissolved, Attribute of all Runestones will become the same
407SI227 TransmuteEach Round before Summoner starts moving Runestones, 1 random Runestone will be designated; if any of the Desiganted Runestones remains, Attribute of all Runestones will become the same.
408SI227 Dual TransmuteEach Round before Summoner starts moving Runestones, 2 random Runestones will be designated; if any of the Desiganted Runestones remains, Attribute of all Runestones will become the same.
409SI227 Triple TransmuteEach Round before Summoner starts moving Runestones, 3 random Runestones will be designated; if any of the Desiganted Runestones remains, Attribute of all Runestones will become the same.
410SI241 Synthesis Shield (Duo)The enemy receives Damage only when Attacks of 2 Attributes are launched in the same Round
411SI242 Synthesis Shield (Trio)The enemy receives Damage only when Attacks of 3 Attributes are launched in the same Round
412SI243 Synthesis Shield (Quad)• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.
413SI244 Synthesis Shield (Quint)The enemy receives Damage only when Attacks of 5 Attributes are launched in the same Round
414SI218 Reverse Heart Lock ‧ 10%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 10% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round.
415SI218 Reverse Heart Lock ‧ 20%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 20% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round.
416SI218 Reverse Heart Lock ‧ 30%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 30% of its total HP, to the max 100% of the enemy's total HP will be recovered each Round.
417SI107 9+ Combo ShieldThe enemy receives Damage only when 9 or more Combos are made
418SI108 10+ Combo ShieldThe enemy receives Damage only when 10 or more Combos are made
419SI218 Reverse Heart Lock ‧ 2%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 2% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round.
420SI218 Reverse Heart Lock ‧ 5%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; For each Heart Runestone dissolved, the enemy recovers 5% of its total HP, to the max 50% of the enemy's total HP will be recovered each Round.
421SI188 Trojan Combo (5)The less Combos are made, the higher the enemy's Attack, to the max x 5. If 3 or less Combos are made, the enemy attacks twice
422SI188 Trojan Combo (10)The less Combos are made, the higher the enemy's Attack, to the max x 10. If 3 or less Combos are made, the enemy attacks twice
423SI188 Trojan Combo (20)The less Combos are made, the higher the enemy's Attack, to the max x 20. If 3 or less Combos are made, the enemy attacks twice
424SI135 Poison 60%The enemy poisons all Monsters, causing a Damage of 60% of Summoner's HP every Round until its defeat.
425SI135 Poison 70%The enemy poisons all Monsters, causing a Damage of 70% of Summoner's HP every Round until its defeat.
426SI135 Poison 80%The enemy poisons all Monsters, causing a Damage of 80% of Summoner's HP every Round until its defeat.
427SI135 Poison 90%The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.
428SI156 Recovery WeakeningTeam Recovery will be lowered to 0.
429Skill 429Runestones that do not belong to the enemy's Attribute will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
430SI189 Board Conversion & Attack Increase - Non-WaterNon-Water Runestones will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
431SI189 Board Conversion & Attack Increase - Non-FireNon-Fire Runestones will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
432SI189 Board Conversion & Attack Increase - Non-EarthNon-Earth Runestones will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
433SI189 Board Conversion & Attack Increase - Non-LightNon-Light Runestones will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
434SI189 Board Conversion & Attack Increase - Non-DarkNon-Dark Runestones will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
435SI189 Board Conversion & Attack Increase - Non-HeartNon-Heart Runestones will be turned randomly every Round. The more Runestones are turned, the higher the enemy's Attack will be.
436Skill 436Summoner's HP will be fully recovered at the beginning of the first round. When the enemy attacks, Runestones of a random Attribute will become Heart Runestones and will be targeted. For each targeted Heart Runestone dissolved, the enemy recovers 2% of its total HP, to the max 50% each Round.
437Skill 437Summoner's Active Skill would be locked for the first 2 Rounds at the beginning of the first Round. All Runestones would be frozen. If any of the frozen Runestones remains, Skill CDs of Monsters will not drop for that Round If any of them remains when the enemy attacks, Skill CD(s) of all Members becomes 0.
438SI110 Initial Orb Shield ‧ MovingA random number will be assigned when Summoner starts moving Runestones. Only by making Combos of the same number could the enemy be Damaged (dissolving Runestones is necessary). Only the first batch of Runestones dissolved would be counted.
439SI157 Non-Human RacismIf non-Human(s) is present, the enemy's Attack increases.
440SI157 Non-Dragon RacismIf non-Dragon(s) is present, the enemy's Attack increases.
441SI157 Non-God RacismIf non-God(s) is present, the enemy's Attack increases.
442SI157 Non-Elf RacismIf non-Elf(s) is present, the enemy's Attack increases.
443SI157 Non-Beast RacismIf non-Beast(s) is present, the enemy's Attack increases.
444SI157 Non-Demon RacismIf non-Demon(s) is present, the enemy's Attack increases.
445SI256 Human Vitality ShieldIf non-Human(s) is present, the enemy's HP increases.
446SI256 Dragon Vitality ShieldIf non-Dragon(s) is present, the enemy's HP increases.
447SI256 God Vitality ShieldIf non-God(s) is present, the enemy's HP increases.
448SI256 Elf Vitality ShieldIf non-Elf(s) is present, the enemy's HP increases.
449SI256 Beast Vitality ShieldIf non-Beast(s) is present, the enemy's HP increases.
450SI256 Demon Vitality ShieldIf non-Demon(s) is present, the enemy's HP increases.
451SI157 Race HostilityThe more Team Members of different Races are present, the more the enemy's Attack increases.
452SI157 Race Hostility EXThe more Team Members of different Races are present, the more the enemy's Attack increases.
453SI157 Race Hostility SPThe more Team Members of different Races are present, the more the enemy's Attack massively increases.
454SI157 Non-Water RacismIf non-Water Member(s) is present, the enemy's Attack increases.
455SI157 Non-Fire RacismIf non-Fire Member(s) is present, the enemy's Attack increases.
456SI157 Non-Earth RacismIf non-Earth Member(s) is present, the enemy's Attack increases.
457SI157 Non-Light RacismIf non-Light Member(s) is present, the enemy's Attack increases.
458SI157 Non-Dark RacismIf non-Dark Member(s) is present, the enemy's Attack increases.
459SI256 Water Vitality ShieldIf non-Water Member(s) is present, the enemy's HP increases.
460SI256 Fire Vitality ShieldIf non-Fire Member(s) is present, the enemy's HP increases.
461SI256 Earth Vitality ShieldIf non-Earth Member(s) is present, the enemy's HP increases.
462SI256 Light Vitality ShieldIf non-Light Member(s) is present, the enemy's HP increases.
463SI256 Dark Vitality ShieldIf non-Dark Member(s) is present, the enemy's HP increases.
464SI157 Attribute HostilityThe more Team Members of different Attributes are present, the more the enemy's Attack increases.
465SI157 Attribute Hostility EXThe more Team Members of different Attributes are present, the more the enemy's Attack increases.
466SI157 Attribute Hostility SPThe more Team Members of different Attributes are present, the more the enemy's Attack increases.
467SI229 Burn Wall ‧ LeftA column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
468SI229 Burn Wall ‧ 2A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
469SI229 Burn Wall ‧ 3A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
470SI229 Burn Wall ‧ 4A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
471SI229 Burn Wall ‧ 5A column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
472SI229 Burn Wall ‧ RightA column of positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
473SI229 Burn Wall ‧ RandomA random column of positions will be burned each Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted
474SI158 Human IntimidationThe more Humans are in the Team, the lower Summoner's Attack
475SI158 Dragon IntimidationThe more Dragons are in the Team, the lower Summoner's Attack
476SI158 God IntimidationThe more Gods are in the Team, the lower Summoner's Attack
477SI158 Elf IntimidationThe more Elves are in the Team, the lower Summoner's Attack
478SI158 Beast IntimidationThe more Beasts are in the Team, the lower Summoner's Attack
479SI158 Demon IntimidationThe more Demons are in the Team, the lower Summoner's Attack
480SI158 Water IntimidationThe more Water Monsters are in the Team, the lower Summoner's Attack
481SI158 Fire IntimidationThe more Fire Monsters are in the Team, the lower Summoner's Attack
482SI158 Earth IntimidationThe more Earth Monsters are in the Team, the lower Summoner's Attack
483SI158 Light IntimidationThe more Light Monsters are in the Team, the lower Summoner's Attack
484SI158 Dark IntimidationThe more Dark Monsters are in the Team, the lower Summoner's Attack
485SI158 Attribute IntimidationThe more Members of different Attrbutes are in the Team, the lower Summoner's Attack
486SI225 Column Shot - LeftA column of positions will be shot. By touching any of the shot positions, Runestone movement will be stopped immediately
487SI225 Column Shot - RightA column of positions will be shot. By touching any of the shot positions, Runestone movement will be stopped immediately
488SI225 Row Shot - TopA row of positions will be shot. By touching any of the shot positions, Runestone movement will be stopped immediately
489SI225 Row Shot - BottomA row of positions will be shot. By touching any of the shot positions, Runestone movement will be stopped immediately
490SI219 2 Freezing RunesEach Round before Summoner starts moving Runestones, 2 random Runestones will be frozen; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
491SI219 Freezing BoardAll Runestones will be frozen at the beginning of the first Round; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
492SI164SI168 Summon Shield ‧ Survivor Bomb 10000The enemy summons minions when its CD reaches 0, but if any of the minions survives at the time, it attacks. If the enemy is defeated, Summoner receives a Damage of 10,000 from each minion remain (regardless of Damage-reducing Skills and Willpower Skills)
493SI219 3 Freezing RunesEach Round before Summoner starts moving Runestones, 3 random Runestones will be frozen; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
494SI219 4 Freezing RunesEach Round before Summoner starts moving Runestones, 4 random Runestones will be frozen; if any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
495SI250SI161 Stealth - 99% DamageThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The Damage dealt by the enemy while being invisible equals to 99% of Summoner's HP
496SI250SI156 Stealth - 3 Rounds Recovery LockThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, Summoner's Recovery becomes 0 for 3 Rounds.
497SI250SI122 Stealth - 4 Rounds LockdownThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, all Active Skills will be locked for 4 Rounds.
498SI229 Burn Wall - RandomA random column of Runestones will be burned. For each Burned Runestone touched, 10% of Summoner's HP will be deducted
499SI225 Alternate Column & Row ShotWhen the enemy's CD reaches 2, the enemy shoots a column of positions; when it reaches 1, the enemy shoots a row of positions. If any shot positions is touched, Runestone movement will be stopped immediately
500SI218 Heart Lock ‧ 10%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP
501SI218 Heart Lock ‧ 20%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 20% of total HP
502SI218 Heart Lock ‧ 50%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 50% of total HP
503SI218 Heart Lock ‧ 100%Each Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers 100% of total HP
504SI218 Heart LockEach Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any of the Locked Heart Runestones remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round
505SI189 Chained Lockdown - Initial 4+ ComboAll Active Skills will be locked in the first Round until the enemy's first attack. The enemy receives no Damage during the blockage. If the enemy attacks Summoner at the time, Summoner's HP will be absorbed according to the number of chains starting from the next Round (until defeated). Make 4 Combos to remove a chain (only first batch of Runestones dissolved will be counted).
506SI189 Chained Lockdown - Initial 6+ ComboAll Active Skills will be locked in the first Round until the enemy's first attack. The enemy receives no Damage during the blockage. If the enemy attacks Summoner at the time, Summoner's HP will be absorbed according to the number of chains starting from the next Round (until defeated). Make 6 Combos to remove a chain (only first batch of Runestones dissolved will be counted).
507SI189 Chained Lockdown - Initial 4+ ComboAll Active Skills will be locked in the first Round until the enemy's first attack. The enemy receives no Damage during the blockage. If the enemy attacks Summoner at the time, Summoner's HP will be absorbed according to the number of chains starting from the next Round (until defeated). Make 4 Combos to remove a chain (only first batch of Runestones dissolved will be counted).
508SI189 Chained Lockdown - Initial 6+ ComboAll Active Skills will be locked in the first Round until the enemy's first attack. The enemy receives no Damage during the blockage. If the enemy attacks Summoner at the time, Summoner's HP will be absorbed according to the number of chains starting from the next Round (until defeated). Make 6 Combos to remove a chain (only first batch of Runestones dissolved will be counted).
509SI124SI188 Uncontrollable ‧ 5 Round Damage Fury ‧ Atk+Def x20 & Double AttackThe enemy disregards all Controlling Skills. After a Damage is dealt to the enemy, its Attack and Defense will greatly increase in 5 rounds and it will attack twice.
510SI126SI256 30% HP Reduction ‧ 2% Heart Damage30% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 2% of the enemy's HP will be deducted
511SI128SI256 50% HP Reduction ‧ 1% Heart Damage50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 1% of the enemy's HP will be deducted
512SI129SI256 70% HP Reduction ‧ 0.5% Heart Damage70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 0.5% of the enemy's HP will be deducted
513SI228 Sticky1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
514SI228 Dual Sticky2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.
515SI229 Burn - 10%1 random position will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
516SI229 Dual Burn - 10%2 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
517SI229 Burn Fungus - 10%1 random position will be burned. The burning area will extend to an adjacent position each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
518SI229 Burn Fungus +2 - 10%1 random position will be burned. The burning area will extend to 2 adjacent positions each Round afterwards. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
519SI047 Reverse Conversion - WaterThe enemy turns Runestones of its Attribute into Water Runestones every Round
520SI047 Reverse Conversion - FireThe enemy turns Runestones of its Attribute into Fire Runestones every Round
521SI047 Reverse Conversion - EarthThe enemy turns Runestones of its Attribute into Earth Runestones every Round
522SI047 Reverse Conversion - LightThe enemy turns Runestones of its Attribute into Light Runestones every Round
523SI047 Reverse Conversion - DarkThe enemy turns Runestones of its Attribute into Dark Runestones every Round
524SI188 HostilityThe more Team Members, the higher the enemy's Attack
525SI188 Hostility SPThe more Team Members there are, the higher the percentage of HP deduction from the Summoner's total HP when the enemy attacks (regardless of all Damage-reducing and Willpower Skills)
526SI125 CD Restore - HumanAt the beginning of the first Round, Skill CD(s) of Human(s) becomes 0.
527SI125 CD Restore - BeastAt the beginning of the first Round, Skill CD(s) of Beast(s) becomes 0.
528SI125 CD Restore - GodAt the beginning of the first Round, Skill CD(s) of God(s) becomes 0.
529SI125 CD Restore - DragonAt the beginning of the first Round, Skill CD(s) of Dragon(s) becomes 0.
530SI125 CD Restore - ElfAt the beginning of the first Round, Skill CD(s) of Elf(s) becomes 0.
531SI125 CD Restore - DemonAt the beginning of the first Round, Skill CD(s) of Demon(s) becomes 0.
532SI125 CD Restore - CombinedAt the beginning of the first Round, Skill CD(s) of Combined Monster(s) becomes 0.
533SI121 CD Reset - HumanAt the beginning of the first Round, Skill CD(s) of Human(s) will be reset.
534SI121 CD Reset - BeastAt the beginning of the first Round, Skill CD(s) of Beast(s) will be reset.
535SI121 CD Reset - GodAt the beginning of the first Round, Skill CD(s) of God(s) will be reset.
536SI121 CD Reset - DragonAt the beginning of the first Round, Skill CD(s) of Dragon(s) will be reset.
537SI121 CD Reset - ElfAt the beginning of the first Round, Skill CD(s) of Elf(s) will be reset.
538SI121 CD Reset - DemonAt the beginning of the first Round, Skill CD(s) of Demon(s) will be reset.
539SI121 CD Reset - Non-HumanAt the beginning of the first Round, Skill CD(s) of non-Human(s) will be reset.
540SI121 CD Reset - Non-BeastAt the beginning of the first Round, Skill CD(s) of non-Beast(s) will be reset.
541SI121 CD Reset - Non-GodAt the beginning of the first Round, Skill CD(s) of non-God(s) will be reset.
542SI121 CD Reset - Non-DragonAt the beginning of the first Round, Skill CD(s) of non-Dragon(s) will be reset.
543SI121 CD Reset - Non-ElfAt the beginning of the first Round, Skill CD(s) of non-Elf(s) will be reset.
544SI121 CD Reset - Non-DemonAt the beginning of the first Round, Skill CD(s) of non-Demon(s) will be reset.
545SI121 CD Reset - UncombinedAt the beginning of the first Round, Skill CD(s) of non-Combined Monster(s) will be reset.
546SI122 Member LockdownAt the beginning of the first Round, the enemy will permanently lock the Active Skills of all Members (excluding Leader and Ally).
547SI121 CD Reset - UncombinedAt the beginning of the first Round, Skill CD(s) of non-Combined Monster(s) will be reset.
548SI158 3-5 Rounds Attack -50%In the first Round, Attack of Summoner -50%. The effect stays in play for 3 to 5 Rounds.
549SI158 3-5 Rounds Attack -80%In the first Round, Attack of Summoner -80%. The effect stays in play for 3 to 5 Rounds.
550SI158 3-5 Rounds Attack -90%In the first Round, Attack of Summoner -90%. The effect stays in play for 3 to 5 Rounds.
551SI134 6 Round DeadlineSummoner will be defeated 6 Rounds after receiving Damage from the enemy.
552SI162 5 Rounds, 10% HP ReductionIn the 5 Rounds after receiving Damage from the enemy, 10% of Summoner's total HP will be deducted each Round.
553SI162 5 Rounds, 20% HP ReductionIn the 5 Rounds after receiving Damage from the enemy, 20% of Summoner's total HP will be deducted each Round.
554SI162 5 Rounds, 25% HP ReductionIn the 5 Rounds after receiving Damage from the enemy, 25% of Summoner's total HP will be deducted each Round.
555SI165 3-5 Rounds, 1 Second Waning TimeReduce Runestone-moving time by 1 second for 3 to 5 Rounds (bottom out at 1 second for Runestone-moving time).
556SI165 3-5 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 3 to 5 Rounds (bottom out at 1 second for Runestone-moving time).
557SI162SI229 5 Rounds, 20% HP Reduction & Burn Trail 500In the 5 Rounds after receiving Damage from the enemy, 20% of Summoner's total HP will be deducted each Round. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 500.
558SI162SI229 5 Rounds, 25% HP Reduction & Burn Trail 500In the 5 Rounds after receiving Damage from the enemy, 25% of Summoner's total HP will be deducted each Round. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 500.
559SI162SI165 5 Rounds, 20% HP Reduction & 2 Seconds Waning TimeIn the 5 Rounds after receiving Damage from the enemy, 20% of Summoner's total HP will be deducted each Round; and Runestone-moving time will be reduced by 2 seconds (bottom out at 1 second for Runestone-moving time).
560SI162SI165 5 Rounds, 25% HP Reduction & 2 Seconds Waning TimeIn the 5 Rounds after receiving Damage from the enemy, 25% of Summoner's total HP will be deducted each Round; and Runestone-moving time will be reduced by 2 seconds (bottom out at 1 second for Runestone-moving time).
561SI124SI224SI188 Neutralize · 6 Masked Runes & Attack x1.5 CycleAll effects in play will be cancelled by the enemy at the beginning of the first Round. Upon the enemy's first attack, 6 random Runestones will be masked; upon the enemy's third and fourth attacks, enemy Attack x 1.5. The above runs as a cycle.
562SI001SI002SI122 Water & Fire Damage -75% · 2 Rounds Lockdown EXWater Attacks and Fire Attacks -75%. Active Skill and Attack of a random Monster will be locked for 2 Rounds when receiving Damage from the enemy (can be superimposed).
563SI254SI122SI225 Enchanted Shield ‧ 4 Monsters Lockdown ‧ Row Shot EX - Top or Bottom• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• At the beginning of the first Round,
Active Skills of 4 random Members will be permanently locked.
• A random row will be shot.
• If any shot positions are touched,
⇒ Runestone movement will be stopped immediately;
⇒ no Attack-damage can be dealt to the enemy.
564SI048SI004SI005 Switching Shield - WFE ‧ Weakness Block ‧ Light & Dark Damage -95%The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Runestones of the enemy's present Weakness Attribute cannot be dissolved. Damage dealt to the enemy by Light and Dark attacks will be lowered to 5%.
565SI224 Masked Trail - 4When moving Runestones, recently touched Runestones will become Masked Runestones
566SI224 Masked Trail - 6When moving Runestones, recently touched Runestones will become Masked Runestones
567SI168SI251 Karmic Rebound 70% - 50% HP ReductionWhen the HP of the enemy is lower than 70%, 50% of Summoner's HP will be deducted and the enemy will deplete 100% of its HP when it attacks (regardless of all Damage-reducing and Willpower Skills)
568SI168SI251 Karmic Rebound 50% - 50% HP ReductionWhen the HP of the enemy is lower than 50%, 50% of Summoner's HP will be deducted and the enemy will deplete 100% of its HP when it attacks (regardless of all Damage-reducing and Willpower Skills)
569SI168SI251 Karmic Rebound 70% - 100% HP ReductionWhen the HP of the enemy is lower than 70%, 100% of Summoner's HP will be deducted and the enemy will deplete 100% of its HP when it attacks (regardless of all Damage-reducing and Willpower Skills)
570SI168SI251 Karmic Rebound 50% - 100% HP ReductionWhen the HP of the enemy is lower than 50%, 100% of Summoner's HP will be deducted and the enemy will deplete 100% of its HP when it attacks (regardless of all Damage-reducing and Willpower Skills)
571SI160SI219 Ambush ‧ 1 Frozen Rune
FSD: 65%
The enemy raids once at the beginning of the first Round. 1 random Runestone will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
572SI160SI219 Ambush ‧ 2 Frozen Runes
FSD: 65%
The enemy raids once at the beginning of the first Round. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds
573SI160SI229 Ambush ‧ Burn EX - 10%
FSD: 65%
The enemy raids once at the beginning of the first Round. 1 random position will be burned as Summoner receives Damage. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
574SI160SI229 Ambush ‧ Dual Burn EX - 10%
FSD: 65%
The enemy raids once at the beginning of the first Round. 2 random positions will be burned as Summoner receives Damage. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
575SI160SI218 Ambush ‧ Heart Lock
FSD: 65%
The enemy raids once at the beginning of the first Round. All Heart Runestones will be locked as Summoner receives Damage. If any of the Locked Heart Runestones remains, the enemy recovers 10% of total HP
576SI160SI232 Ambush ‧ Heart & Water Lock
FSD: 65%
The enemy raids once at the beginning of the first Round. All Heart and Water Runestones will be locked as Summoner receives Damage. If any Locked Runestone remains, the enemy recovers 20% of total HP
577SI251SI160SI161 Phantom ‧ First Strike ‧ Kamikaze - 100%
FSD: 100%
The enemy attacks once at the beginning of the first Round (regardless of all Damage-reducing and Willpower Skills). The enemy receives no Damage, regardless of all Controlling Skills; and will deplete 100% of its HP in the next Round.
578SI256 Marred Hindrance <100%The enemies receives Damage only when the Summoner's HP is not full (including Active Skills)
579SI256 Marred Hindrance >50%The enemies receives Damage only when the Summoner's HP is over 50% (including Active Skills)
580SI103SI132 5+ Terminus ComboAt the Round when the enemy Attacks, Summoner has to make 5 Combos or more, or 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills)
581SI105SI132 7+ Terminus ComboAt the Round when the enemy Attacks, Summoner has to make 7 Combos or more, or 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills)
582SI108SI132 10+ Terminus ComboAt the Round when the enemy Attacks, Summoner has to make 10 Combos or more, or 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills)
583SI124 CommuteSkills of deducting a certain percentage of the enemy's HP and one shot killing will be locked.
584SI138 EnergizeThe Craft Apparatus will be fully charged at the beginning of the first Round.
585SI242 Fusion Shield EX - WFE• Damage dealt to the enemy will be 1 unless
Water, Fire and Earth Runestones are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
586SI241 Fusion Shield EX - LD• Damage dealt to the enemy will be 1 unless
Light and Dark Runestones are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
587SI043 Heart BlockHeart Runestones cannot be dissolved.
588SI011 Row Conversion ‧ WaterA random row of Runestones will be turned into Water Runestones after receiving Damage from the enemy.
589SI012 Row Conversion ‧ FireA random row of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
590SI013 Row Conversion ‧ EarthA random row of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
591SI014 Row Conversion ‧ LightA random row of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
592SI015 Row Conversion ‧ DarkA random row of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.
593SI011 Column Conversion ‧ WaterA random column of Runestones will be turned into Water Runestones after receiving Damage from the enemy.
594SI012 Column Conversion ‧ FireA random column of Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
595SI013 Column Conversion ‧ EarthA random column of Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
596SI014 Column Conversion ‧ LightA random column of Runestones will be turned into Light Runestones after receiving Damage from the enemy.
597SI015 Column Conversion ‧ DarkA random column of Runestones will be turned into Dark Runestones after receiving Damage from the enemy.
598SI211 OsmoseAll Damage dealt by Active Skills will be absorbed by the enemy as HP Recovery
599SI256 50% HP Reduction ‧ 2% Heart Damage50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 2% of the enemy's HP will be deducted
600SI256 70% HP Reduction ‧ 2% Heart Damage70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 2% of the enemy's HP will be deducted
601SI256 30% HP Reduction ‧ 5% Heart Damage30% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted
602SI256 50% HP Reduction ‧ 5% Heart Damage50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted
603SI256 70% HP Reduction ‧ 5% Heart Damage70% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy will not receive any Damage including those caused by Active Skills. For each Heart Runestone dissolved, 5% of the enemy's HP will be deducted
604SI228 Sticky Trail EXWhen moving Runestones, all Runestones touched will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately
605SI221 3 Weathered 3k MinesEach Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.
606SI224 Masked Runes 9/15%There is a substantial chance that Masked Runestones will be generated every Round.
607SI228 Sticky Trail · Elf Presence: Sticky Trail EXWhen moving Runestones, recently touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. If Elf(s) is present, all Runestones touched will become sticky.
608SI242 Fusion Shield - WFE ‧ Dragon Presence: E-Fusion Shield - W+F+E+• Damage dealt to the enemy will be 1
unless Water, Fire and Earth Runestones
are dissolved in the same Round.

• If there is a Dragon(s) in the Team:
⇒ Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Earth)
are dissolved in the same Round.
609SI221 1 Weathered 3k Mine · Demon Presence: 1 Weathered 3k MineEach Round before Summoner starts moving Runestones, 1 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. When Demon(s) is present, 3 random Runestones will be weathered each Round instead of 1
610SI105 7+ Combo Shield · Human Presence: 7+ Combo Shield EXThe enemy receives Damage only when 7 or more Combos are made. When Human(s) is present, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made
611SI224 Masked Runes 3/15% ‧ God Presence: Masked Runes 9/15%There is a substantial chance that Masked Runestones will be generated every Round. If God(s) is present, the chance of generating Masked Runestones will further increase
612SI038 5 Round Water BlockWater Runestones cannot be dissolved for 5 Rounds.
613SI039 5 Round Fire BlockFire Runestones cannot be dissolved for 5 Rounds.
614SI040 5 Round Earth BlockEarth Runestones cannot be dissolved for 5 Rounds.
615SI041 5 Round Light BlockLight Runestones cannot be dissolved for 5 Rounds.
616SI042 5 Round Dark BlockDark Runestones cannot be dissolved for 5 Rounds.
617SI043 5 Round Heart BlockHeart Runestones cannot be dissolved for 5 Rounds.
618SI251SI050SI229 Phantom · 5 Round Fire & Dark Damage -100% · Burn EX 10%The enemy will turn into Earth Attribute at the beginning of the first Round. Dark and Fire Attack could not Damage the enemy for 5 Rounds. The enemy ignores all Damage-reducing and Willpower Skills. 1 random position will be burned as Summoner receives Damage from the enemy. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
619SI161SI167SI188SI047 Foul Play · Double Attack · Trojan Multi-Attack · Random Conversion - Fire & DarkThe enemy will turn into Dark Attribute at the beginning of the first Round. The enemy attacks twice every Round; the lower the enemy's HP, the more times it attacks in a Round. The enemy will deplete Summoner's HP to 1 at the beginning of the first Round, and turn Heart Runestones into Dark Runestones. Upon the enemy's 1st mild attack, Runestones of a random type will be turned into Fire Runestones; upon the enemy's 2nd attack, Runestones of a random type will be turned into Dark Runestones. The above runs as a cycle.
620SI251SI165SI167 Phantom · 5R, 2 Second Waning Time · Double AttackThe enemy will turn into Dark Attribute at the beginning of the first Round. Reduce Runestone-moving time by 2 seconds for 5 Rounds (bottom out at 1 second for Runestone-moving time). The enemy attacks twice every Round. (regardless of all Damage-reducing and Willpower Skills)
621SI123SI112 Neutralize · Light & Dark Combo ShieldThe enemy will turn into Light Attribute at the beginning of the first Round. All effects in play will be cancelled by the enemy at the beginning of the first Round. The enemy receives Damage only when dissolving the same number of Light Combos and Dark Combos (only the first batch of Runestones dissolved will be counted).
622SI251SI158SI283 Phantom ‧ 5R Damage -90% ‧ 2 Frozen RunesThe enemy will turn into Light Attribute at the beginning of the first Round. Attack of Summoner -90% for 5 Rounds. The enemy ignores all Damage-reducing and Willpower Skills. 2 random Runestones will be frozen after as Summoner receives Damage and cannot be dissolved in the next 3 Rounds.
623SI260SI001SI003 Reflect 35% ‧ Non-Water & Non-Earth Damage -75%The enemy will turn into Water Attribute at the beginning of the first Round. The enemy will reflect 35% of Summoner's attack (dissolving Runestones is necessary). Damage dealt to the enemy by non-Water and non-Earth Attack will be lowered to 25%.
624SI259SI188 Initial Shield · Poison 40% · 4 Rounds Lockdown · Trojan AttackThe enemy will turn into Fire Attribute at the beginning of the first Round. The enemy will not receive any Damage until its first Attack. The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat. Active Skills of all Members will be locked for 4 Rounds as Summoner receives Damage from enemy's attack. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
625SI003SI005SI122 Earth & Dark Damage -90% · 2 Weathered Runes · 2R Lockdown EXThe enemy will turn into Dark Attribute at the beginning of the first Round. Damage dealt to the enemy by Earth and Dark Attributive Attack will be lowered to 10%. Active Skills and attacks of a random Member will be locked for 2 Rounds as Summoner receives Damage from the enemy (can be superimposed). 2 random Runestones will be weathered by the enemy. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
626SI139SI111 50%/100% HP Reduction · Water & Earth Combo ShieldThe enemy will turn into Water Attribute at the beginning of the first Round. 50% of Summoner's HP will be deducted upon receiving Damage from the enemy's attack for the first time, and 100% for the attacks afterward. The enemy receives Damage only when dissolving the same number of Water Combos and Earth Combos (only the first batch of Runestones dissolved will be counted).
627SI047SI188 Column Conversion - Earth & Row Conversion - Water ‧ Trojan EXThe enemy will turn into Earth Attribute at the beginning of the first Round. Upon the enemy's 1st attack, a random column of Runestones will be turned into Earth Runestones; upon the enemy's 2nd attack, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice in a Round.
628SI160SI229SI105 First Strike ‧ 5 Rounds Burn Trail - 800 ‧ 7+ Combo Shield EX
FSD: 100%
The enemy will turn into Light Attribute at the beginning of the first Round. The enemy attacks once at the beginning of the first Round. For 5 Rounds, when moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 800. The enemy receives Damage only when 7 or more Combos are made. The enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
629SI124SI261 Uncontrollable ‧ Determination 40% - Phantom + HP & Attack x1.5The enemy will turn into Fire Attribute at the beginning of the first Round. The enemy disregards all Controlling Skills. When the enemy's HP >40%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (this effect will only activate once) and Attack x 1.5 (regardless of all Damage-reducing Skills and Willpower Skills).
630SI251 5 Rounds PhantomAll Damage-reducing and Willpower Skills will be ineffective for 5 Rounds.
631SI251 98 Rounds PhantomAll Damage-reducing and Willpower Skills will be ineffective for 98 Rounds.
632SI103 5 Rounds, 5+ Combo Shield - Attack & RecoveryAttack and Recovery can only be triggered when 5 or more Combos are made for 5 Rounds.
633SI104 5 Rounds, 6+ Combo Shield - Attack & RecoveryAttack and Recovery can only be triggered when 6 or more Combos are made for 5 Rounds.
634SI105 5 Rounds, 7+ Combo Shield - Attack & RecoveryAttack and Recovery can only be triggered when 7 or more Combos are made for 5 Rounds.
635SI106 5 Rounds, 8+ Combo Shield - Attack & RecoveryAttack and Recovery can only be triggered when 8 or more Combos are made for 5 Rounds.
636SI276 Team Attack ShieldThe enemy will receive Damage only when all Monsters in Team are attacking.
637SI261 Non-Top Hit ShieldThe Monster(s) inflicting the highest Damage cannot attack the enemy.
639SI227 Shrouded RunesSummoner will not be able to see the true Attributes of Runestones.
640SI139SI188 Trojan HP Attack - 10%10% of Summoner‘s HP will be deducted when receiving Damage from the enemy for the first time (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
641SI139SI188 Trojan HP Attack - 20%20% of Summoner‘s HP will be deducted when receiving Damage from the enemy for the first time (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
642SI139SI188 Trojan HP Attack - 25%25% of Summoner‘s HP will be deducted when receiving Damage from the enemy for the first time (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
643SI165 3 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 3 Rounds (bottom out at 1 second for Runestone-moving time).
644SI165 4 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 4 Rounds (bottom out at 1 second for Runestone-moving time).
645SI165 5 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 5 Rounds (bottom out at 1 second for Runestone-moving time).
646SI233 3 Rounds Recovery -50%Recovery -50% for 3 Rounds.
647SI233 4 Rounds Recovery -50%Recovery -50% for 4 Rounds.
648SI233 5 Rounds Recovery -50%Recovery -50% for 5 Rounds.
649SI011 Column & Row Conversion - WaterUpon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Water Runestones; for the second time, a random row of Runestones will be turned into Water Runestones. The above runs as a cycle.
650SI012 Column & Row Conversion - FireUpon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Fire Runestones; for the second time, a random row of Runestones will be turned into Fire Runestones. The above runs as a cycle.
651SI013 Column & Row Conversion - EarthUpon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Earth Runestones; for the second time, a random row of Runestones will be turned into Earth Runestones. The above runs as a cycle.
652SI014 Column & Row Conversion - LightUpon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle.
653SI015 Column & Row Conversion - DarkUpon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Dark Runestones; for the second time, a random row of Runestones will be turned into Dark Runestones. The above runs as a cycle.
654SI045 Column & Row Conversion ‧ HeartUpon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Heart Runestones; for the second time, a random row of Runestones will be turned into Heart Runestones. The above runs as a cycle.
655SI011 Inside & Outside Conversion ‧ WaterUpon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Water Runestones; for the second time, the outermost Runestones will be turned into Water Runestones. The above runs as a cycle.
656SI012 Inside & Outside Conversion ‧ FireUpon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Fire Runestones; for the second time, the outermost Runestones will be turned into Fire Runestones. The above runs as a cycle.
657SI013 Inside & Outside Conversion ‧ EarthUpon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Earth Runestones; for the second time, the outermost Runestones will be turned into Earth Runestones. The above runs as a cycle.
658SI014 Inside & Outside Conversion ‧ LightUpon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Light Runestones; for the second time, the outermost Runestones will be turned into Light Runestones. The above runs as a cycle.
659SI015 Inside & Outside Conversion ‧ DarkUpon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Dark Runestones; for the second time, the outermost Runestones will be turned into Dark Runestones. The above runs as a cycle.
660SI036 Inside & Outside Conversion ‧ HeartUpon receiving Damage from the enemy's attack for the first time, 6 Runestones in the center will be turned into Heart Runestones; for the second time, the outermost Runestones will be turned into Heart Runestones. The above runs as a cycle.
661SI011 4 Runes Conversion - Water4 random Runestones will be turned into Water Runestones after receiving Damage from the enemy.
662SI012 4 Runes Conversion - Fire4 random Runestones will be turned into Fire Runestones after receiving Damage from the enemy.
663SI013 4 Runes Conversion - Earth4 random Runestones will be turned into Earth Runestones after receiving Damage from the enemy.
664SI221 1 Weathered Rune1 random Runestone will be weathered after receiving Damage from the enemy.
665SI224 2 Masked Runes2 random Runestones will be masked after receiving Damage from the enemy.
666SI169SI013 3 Round Attack Lock ‧ Heart to Earth ConversionSummoner's Attack becomes 0 for 3 Rounds. Heart Runestones will be turned into Earth Runestones after receiving Damage from the enemy's attack.
667SI217SI221SI188 Overheal Shield ‧ 1 Weathered 30% Mine ‧ Trojan Weathered EX1 random Runestone will be weathered each Round. The lower the enemy's HP, the more Runestones will be weathered, to the max 4 Runestones per Round; The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and 30% of Summoner‘s HP will be deducted. After Summoner's HP is fully recovered, Recovery surplus will become an attack.
668SI217SI221SI188 Overheal Shield ‧ 2 Weathered 30% Mines ‧ Trojan Weathered EX2 random Runestones will be weathered each Round. The lower the enemy's HP, the more Runestones will be weathered, to the max 5 Runestones per Round; The no. of attacks of the enemy increases with the no. of Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and 30% of Summoner‘s HP will be deducted. After Summoner's HP is fully recovered, Recovery surplus will become an attack.
669SI123SI135SI013 Neutralize ‧ Random & Heart Conversion & 1% HP Reduction - EarthAll effects in play will be cancelled by the enemy at the beginning of the first Round. In the first Round, a random type of Runestones will be turned into Earth Runestones; in the second Round, Earth Runestones will be turned into Heart Runestones. The above runs as a cycle. For each Earth Runestone dissolved, 1% of Summoner's total HP will be absorbed in the next Round cumulatively until the enemy is defeated.
670SI123SI135SI013 Neutralize ‧ Random & Heart Conversion & 2% HP Reduction - EarthAll effects in play will be cancelled by the enemy at the beginning of the first Round. In the first Round, a random type of Runestones will be turned into Earth Runestones; in the second Round, Earth Runestones will be turned into Heart Runestones. The above runs as a cycle. For each Earth Runestone dissolved, 2% of Summoner's total HP will be absorbed in the next Round cumulatively until the enemy is defeated.
671SI121SI254SI011 Demon & Elf CD Reset ‧ Enchanted Shield ‧ Column & Row Conversion - Water• Skill CDs of Demons and Elves will be reset.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• In the first Round,
a random column will be turned into Water Runestones;
• In the second Round,
a random row will be turned into Water Runestones.
• The above runs as a cycle.
672SI124SI251SI261 Uncontrollable ‧ Phantom ‧ Determination 40% - HP & Attack x2The enemy attacks regardless of all Controlling Skills, Damage-reducing and Willpower Skills. When the enemy's HP >40%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2.
673SI124SI251SI261 Uncontrollable ‧ Phantom ‧ Determination 50% - HP & Attack x2The enemy attacks regardless of all Controlling Skills, Damage-reducing and Willpower Skills. When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2.
674SI124SI251SI261 Uncontrollable ‧ Phantom ‧ Determination 60% - HP & Double Attack x2The enemy attacks regardless of all Controlling Skills, Damage-reducing and Willpower Skills. When the enemy's HP >60%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 2; the enemy attacks twice every Round.
675SI124SI261 Uncontrollable ‧ Determination 40% - Phantom + HP & Attack x3The enemy disregards all Controlling Skills. When the enemy's HP >40%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 3 (regardless of all Damage-reducing Skills and Willpower Skills).
676SI124SI261 Uncontrollable ‧ Determination 50% - Phantom + HP & Attack x3The enemy disregards all Controlling Skills. When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 3 (regardless of all Damage-reducing Skills and Willpower Skills).
677SI124SI261 Uncontrollable ‧ Determination 60% - Phantom + HP & Double Attack x3The enemy disregards all Controlling Skills. When the enemy's HP >60%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 3; the enemy attacks twice every Round (regardless of all Damage-reducing Skills and Willpower Skills).
678SI122 Repeated Member Lockdown EXAt the beginning of the first Round, the enemy will permanently lock the Active Skills and nullify the attacks of repeated Members (Leader and Ally excluded).
679SI122SI188 Repeated Member Lockdown EX · Trojan AttackAt the beginning of the first Round, the enemy will permanently lock the Active Skills and nullify the attacks of repeated Members. The more times the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
680SI224 Fixed Masked Runes 3/15%Runestones at fixed positions will be masked; there is a substantial chance that Masked Runestones will be generated every Round.
681SI224 Fixed Masked Runes 4/15%Runestones at fixed positions will be masked; there is a substantial chance that Masked Runestones will be generated every Round.
682SI224 Fixed Masked Runes 5/15%Runestones at fixed positions will be masked; there is a substantial chance that Masked Runestones will be generated every Round.
683SI124SI224SI250 Uncontrollable ‧ 3 Initial & 1 Random Masked Rune ‧ Self Attribute Damage -75%The enemy disregards all Controlling Skills. In the first Round, 3 random Runestones will be masked. When the enemy receives Damage of its Attribute, the Damage will be lowered to 25%. 1 random Runestone will be masked after receiving Damage from the enemy.
684SI124SI224SI250 Uncontrollable ‧ 6 Initial & 2 Random Masked Runes ‧ Self Attribute Damage -90%The enemy disregards all Controlling Skills. In the first Round, 6 random Runestones will be masked. When the enemy receives Damage of its Attribute, the Damage will be lowered to 10%. 2 random Runestone will be masked after receiving Damage from the enemy.
685SI165SI250SI011SI212 3R, 2S Waning Time ‧ Self Attribute Damage -75% ‧ Outside & Inside Curing Conversion ‧ WaterReduce Runestone-moving time by 2 seconds for 3 Rounds. When the enemy receives Damage of its Attribute, Damage will be lowered to 25%. Upon receiving Damage from the enemy's attack for the first time, outermost Runestones will be turned into Water Runestones; for the second time, 6 Runestones in the center will be turned into Water Runestones. The above runs as a cycle. For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
686SI165SI250SI011SI212 5R, 2S Waning Time ‧ Self Attribute Damage -90% ‧ Outside & Inside Curing Conversion - WaterReduce Runestone-moving time by 2 seconds for 5 Rounds. When the enemy receives Damage of its Attribute, Damage will be lowered to 10%. Upon receiving Damage from the enemy's attack for the first time, outermost Runestones will be turned into Water Runestones; for the second time, 6 Runestones in the center will be turned into Water Runestones. The above runs as a cycle. For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
687SI123SI221SI046SI250 Neutralize ‧ 1 Weathered Rune ‧ Revolution ‧ Self Attribute Damage -75%All effects in play will be cancelled by the enemy at the beginning of the first Round. In the first Round, a random Runestone will be weathered. If any Weathered Runestone are touched, Runestone movement will be stopped immediately. The enemy will randomly change the types of all Runestones every Round. When the enemy receives Damage of its Attribute, the Damage will be lowered to 25%. 1 random Runestone will be weathered after receiving Damage from the enemy.
688SI123SI221SI046SI250 Neutralize ‧ 2 Weathered 3k Mines ‧ Revolution ‧ Self Attribute Damage -90%All effects in play will be cancelled by the enemy at the beginning of the first Round. In the first Round, 2 random Runestones will be weathered. If any Weathered Runestone are touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy will randomly change the types of all Runestones every Round. When the enemy receives Damage of its Attribute, the Damage will be lowered to 10%. 2 random Runestones will be weathered after receiving Damage from the enemy.
689SI251SI049SI250 3R Phantom · Switching Shield - LD · Self Attribute Damage -75%The enemy attacks regardless of all Damage-reducing and Willpower Skills for 3 Rounds. When the enemy receives Damage of its Attribute, the Damage will be lowered to 25%. The enemy will attack and change its Attribute when its CD reaches 0. It will also turn the Attributes of Runestones to that of its.
690SI251SI049SI250 5R Phantom · Switching Shield EX - LD · Self Attribute Damage -90%The enemy attacks regardless of all Damage-reducing and Willpower Skills for 5 Rounds. When the enemy receives Damage of its Attribute, the Damage will be lowered to 10%. The enemy will attack and change its Attribute when its CD reaches 0. It will also turn the Attributes of Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.
691SI054SI253SI167 Fixed Conversion - Light & Heart · Self Damage -75% · Double Attack · Trojan Multi-AttackThe enemy will turn Runestones at fixed positions into Light Runestones, and other Light Runestones into Heart Runestones at the beginning of the first Round. When the enemy receives Damage of its Attribute, the Damage will be lowered to 25%. The enemy attacks twice in a Round. The lower the enemy's HP, the more times it attacks in a Round.
692SI054SI253SI167 Fixed Conversion · Light & Heart · Self Damage -90% · Double Attack · Trojan Multi-AttackThe enemy will turn Runestones at fixed positions into Light Runestones, and other Light Runestones into Heart Runestones at the beginning of the first Round. When the enemy receives Damage of its Attribute, the Damage will be lowered to 10%. The enemy attacks twice in a Round. The lower the enemy's HP, the more times it attacks in a Round.
693SI218 Heart LockAll Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
694SI218SI307 Heart & Water LockAll Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
695SI218SI308 Heart & Fire LockAll Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
696SI218SI309 Heart & Earth LockAll Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
697SI218SI310 Heart & Light LockAll Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
698SI218SI311 Heart & Dark LockAll Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
699SI218 Heart Conversion ‧ Heart LockIn the first Round, the enemy turns Runestones at fixed positions into Heart Runestones, and other Heart Runestones into Runestones of its Attribute. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
700SI110 Initial Orb ShieldA random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
701SI110 Combo SealThe enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
702SI110 Initial Orb Shield - MovingEach Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
703SI110 Combo SealThe enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
704SI123SI121 Clear Effects & CDAll effects in play will be cancelled by the enemy at the beginning; CD of the cancelled Skills will be reset.
705SI123SI121SI251 Neutralize EX ‧ PhantomAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy ignores all Damage-reducing and Willpower Skills.
706SI123SI121SI165 Neutralize EX ‧ 2 Second RoundAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Runestone-moving time will be reduced to 2 seconds.
707SI123SI121SI221 Neutralize EX ‧ 2 Weathered 3k MinesAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Each Round before Summoner starts moving Runestones, 2 Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 3,000.
708SI123SI121SI188 Neutralize EX ‧ Trojan AttackAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
709SI123SI121SI188 Neutralize EX ‧ Trojan EXAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice in a Round.
710SI123SI121SI260 Neutralize EX ‧ Reflect 15%All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. The enemy will reflect 15% of Summoner's attack (dissolving Runestones is necessary).
711SI124SI251 Uncontrollable ‧ PhantomThe enemy attacks regardless of all Controlling Skills, Damage-reducing and Willpower Skills.
712SI235 Post Defeat - Enchanted RunesAfter the enemy is defeated, all Runestones will be turned into Enchanted Runestones.
715SI123SI121SI251SI254 Neutralize EX ‧ Phantom ‧ Enchanted Shield• At the beginning of the first Round,
all effects in play will be cancelled and CDs of the cancelled Skills will be reset.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• The enemy disregards all Damage-reducing and Willpower Skills.
716SI004SI005SI188 Light & Dark Damage -90% · Trojan EXLight and Dark Damage -90%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice in a Round.
717SI122SI139SI224 5 Rounds God & Demon Lockdown EX · Trojan HP Attack - 20% ‧ Masked Trail - 9For 5 Rounds, Active Skills and attacks of Gods and Demons will be locked. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. When moving Runestones, recently touched Runestones will become Masked Runestones.
718SI165SI219 2 Second Round ‧ 9 Initial & 2 Freezing RunesRunestone-moving time will be reduced to 2 seconds. At the beginning of the first Round before Summoner starts moving Runestones, 9 random Runestones will be frozen. 2 random Runestones will be frozen after receiving Damage from the enemy. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
719SI283SI229SI104 Thaw Conversion - 20% ‧ 6+ Combo Shield EXAt the beginning of the first Round, the enemy will thaw Frozen Runestones, and instead burn their respective positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
720SI235 Post Defeat - Enchanted Runes & CD RestoreAfter the enemy is defeated, all Runestones will be turned into Enchanted Runestones; Skill CD(s) of all Members becomes 0..
721SI156 1 Round Recovery LockTeam Recovery becomes 0 for 1 Round after receiving Damage from the enemy's attack.
722SI156 2 Rounds Recovery LockTeam Recovery becomes 0 for 2 Rounds after receiving Damage from the enemy's attack.
723SI156 3 Rounds Recovery LockTeam Recovery becomes 0 for 3 Rounds after receiving Damage from the enemy's attack.
724SI156 4 Rounds Recovery LockTeam Recovery becomes 0 for 4 Rounds after receiving Damage from the enemy's attack.
725SI156 5 Rounds Recovery LockTeam Recovery becomes 0 for 5 Rounds after receiving Damage from the enemy's attack.
726SI156 98 Rounds Recovery LockTeam Recovery becomes 0 for 98 Rounds after receiving Damage from the enemy's attack.
727SI165 1 Round, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 1 Round after receiving Damage from the enemy's attack.
728SI165 2 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 2 Rounds after receiving Damage from the enemy's attack.
729SI165 3 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 3 Rounds after receiving Damage from the enemy's attack.
730SI165 4 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 4 Rounds after receiving Damage from the enemy's attack.
731SI165 5 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 5 Rounds after receiving Damage from the enemy's attack.
732SI165 98 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 98 Rounds after receiving Damage from the enemy's attack.
733SI158 1 Round, Attack -50%Summoner's Attack -50% for 1 Round after receiving Damage from the enemy's attack.
734SI158 2 Rounds, Attack -50%Summoner's Attack -50% for 2 Rounds after receiving Damage from the enemy's attack.
735SI158 3 Rounds, Attack -50%Summoner's Attack -50% for 3 Rounds after receiving Damage from the enemy's attack.
736SI158 4 Rounds, Attack -50%Summoner's Attack -50% for 4 Rounds after receiving Damage from the enemy's attack.
737SI158 5 Rounds, Attack -50%Summoner's Attack -50% for 5 Rounds after receiving Damage from the enemy's attack.
738SI158 98 Rounds, Attack -50%Summoner's Attack -50% for 98 Rounds after receiving Damage from the enemy's attack.
739SI162 1 Round, Poison 30%The enemy absorbs per Round 30% of Summoner's HP for 1 Round after the Summoner receives Damage from the enemy's attack.
740SI162 2 Rounds, Poison 30%The enemy absorbs per Round 30% of Summoner's HP for 2 Rounds after the Summoner receives Damage from the enemy's attack.
741SI162 3 Rounds, Poison 30%The enemy absorbs per Round 30% of Summoner's HP for 3 Rounds after the Summoner receives Damage from the enemy's attack.
742SI162 4 Rounds, Poison 30%The enemy absorbs per Round 30% of Summoner's HP for 4 Rounds after the Summoner receives Damage from the enemy's attack.
743SI162 5 Rounds, Poison 30%The enemy absorbs per Round 30% of Summoner's HP for 5 Rounds after the Summoner receives Damage from the enemy's attack.
744SI162 98 Rounds, Poison 30%The enemy absorbs per Round 30% of Summoner's HP for 98 Rounds after the Summoner receives Damage from the enemy's attack.
745SI162 1 Round, Poison 50%The enemy absorbs per Round 50% of Summoner's HP for 1 Round after the Summoner receives Damage from the enemy's attack.
746SI162 2 Rounds, Poison 50%The enemy absorbs per Round 50% of Summoner's HP for 2 Rounds after the Summoner receives Damage from the enemy's attack.
747SI162 3 Rounds, Poison 50%The enemy absorbs per Round 50% of Summoner's HP for 3 Rounds after the Summoner receives Damage from the enemy's attack.
748SI162 4 Rounds, Poison 50%The enemy absorbs per Round 50% of Summoner's HP for 4 Rounds after the Summoner receives Damage from the enemy's attack.
749SI162 5 Rounds, Poison 50%The enemy absorbs per Round 50% of Summoner's HP for 5 Rounds after the Summoner receives Damage from the enemy's attack.
750SI162 98 Rounds, Poison 50%The enemy absorbs per Round 50% of Summoner's HP for 98 Rounds after the Summoner receives Damage from the enemy's attack.
751SI016 Become WaterThe enemy will turn into Water Attribute at the beginning of the first Round.
752SI017 Become FireThe enemy will turn into Fire Attribute at the beginning of the first Round.
753SI018 Become EarthThe enemy will turn into Earth Attribute at the beginning of the first Round.
754SI019 Become LightThe enemy will turn into Light Attribute at the beginning of the first Round.
755SI020 Become DarkThe enemy will turn into Dark Attribute at the beginning of the first Round.
756SI283SI229 Thaw Conversion - 10%At the beginning of the first Round, the enemy will thaw Frozen Runestones, and instead burn their respective positions. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
757SI283SI229 Thaw Conversion - 20%At the beginning of the first Round, the enemy will thaw Frozen Runestones, and instead burn their respective positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
758SI283SI229 Thaw Conversion - 30%At the beginning of the first Round, the enemy will thaw Frozen Runestones, and instead burn their respective positions. Every time when a burned position is touched, 30% of Summoner's HP will be deducted.
759SI156 Post Defeat - 1 Round Recovery LockTeam Recovery becomes 0 for 1 Round after defeating the enemy.
760SI156 Post Defeat - 2 Rounds Recovery LockTeam Recovery becomes 0 for 2 Rounds after defeating the enemy.
761SI156 Post Defeat - 3 Rounds Recovery LockTeam Recovery becomes 0 for 3 Rounds after defeating the enemy.
762SI156 Post Defeat - 4 Rounds Recovery LockTeam Recovery becomes 0 for 4 Rounds after defeating the enemy.
763SI156 Post Defeat - 5 Rounds Recovery LockTeam Recovery becomes 0 for 5 Rounds after defeating the enemy.
764SI156 Post Defeat - 98 Rounds Recovery LockTeam Recovery becomes 0 for 98 Rounds after defeating the enemy.
765SI165 Post Defeat - 1 Round, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 1 Round after defeating the enemy.
766SI165 Post Defeat - 2 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 2 Rounds after defeating the enemy.
767SI165 Post Defeat - 3 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 3 Rounds after defeating the enemy.
768SI165 Post Defeat - 4 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 4 Rounds after defeating the enemy.
769SI165 Post Defeat - 5 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 5 Rounds after defeating the enemy.
770SI165 Post Defeat - 98 Rounds, 2 Seconds Waning TimeReduce Runestone-moving time by 2 seconds for 98 Rounds after defeating the enemy.
771SI158 Post Defeat - 1 Round Enfeeble 50%Summoner's Attack -50% for 1 Round after defeating the enemy.
772SI158 Post Defeat - 2 Rounds Enfeeble 50%Summoner's Attack -50% for 2 Rounds after defeating the enemy.
773SI158 Post Defeat - 3 Rounds Enfeeble 50%Summoner's Attack -50% for 3 Rounds after defeating the enemy.
774SI158 Post Defeat - 4 Rounds Enfeeble 50%Summoner's Attack -50% for 4 Rounds after defeating the enemy.
775SI158 Post Defeat - 5 Rounds Enfeeble 50%Summoner's Attack -50% for 5 Rounds after defeating the enemy.
776SI158 Post Defeat - 98 Rounds Enfeeble 50%Summoner's Attack -50% for 98 Rounds after defeating the enemy.
777SI167SI224 Double Attack · Post Defeat - Masked BoardThe enemy attacks twice in a Round. All Runestones will be masked after the enemy is defeated.
778SI188SI224 Trojan · Post Defeat - Masked BoardThe lower the enemy's HP, the greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice in a Round. All Runestones will be masked after the enemy is defeated.
779SI126SI224 30% HP Reduction · Post Defeat - Masked Board30% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). All Runestones will be masked after the enemy is defeated.
780SI128SI224 50% HP Reduction · Post Defeat - Masked Board50% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). All Runestones will be masked after the enemy is defeated.
781SI129SI224 70% HP Reduction · Post Defeat - Masked Board70% of Summoner's HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). All Runestones will be masked after the enemy is defeated.
782SI251SI224 Phantom ‧ Post Defeat - Masked BoardThe enemy ignores all Damage-reducing and Willpower Skills. All Runestones will be masked after the enemy is defeated.
783SI254SI224 Enchanted Shield ‧ Post Defeat - Masked Board• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Upon the defeat of this enemy,
all Runestones will be turned into Masked Runestones.
784SI011 Row & Column Conversion - WaterUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.
785SI012 Row & Column Conversion - FireUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle.
786SI013 Row & Column Conversion - EarthUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle.
787SI014 Row & Column Conversion - LightUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle.
788SI015 Row & Column Conversion - DarkUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle.
789SI011SI224 Row & Column Conversion - Water ‧ Post Defeat - Masked BoardUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.
790SI012SI224 Row & Column Conversion - Fire ‧ Post Defeat - Masked BoardUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.
791SI013SI224 Row & Column Conversion - Earth ‧ Post Defeat - Masked BoardUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.
792SI014SI224 Row & Column Conversion - Light ‧ Post Defeat - Masked BoardUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.
793SI015SI224 Row & Column Conversion - Dark ‧ Post Defeat - Masked BoardUpon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle. All Runestones will be masked after the enemy is defeated.
794SI229 Fixed Penta Burn 10%6 fixed positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
795SI229 Fixed Penta Burn 10%6 fixed positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
796SI229 X Burn 10%10 fixed positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
797SI221 Fixed Penta \ Weathered Runes5 Runestones at fixed positions will be weathered after defeating the enemy. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
798SI221 Fixed Penta / Weathered Runes5 Runestones at fixed positions will be weathered after defeating the enemy. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
799SI221 Post Defeat - X Weathered Runes10 Runestones at fixed positions will be weathered after defeating the enemy. If any Weathered Runestone is touched, Runestone movement will be stopped immediately.
800SI250 9-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥9 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
801SI250 12-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥12 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
802SI250 15-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥15 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
803SI250 20-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥20 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
804SI250 30-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥30 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
805SI250 50-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥50 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
806SI250 90-Runestone Shield of Weakness AttributeThe enemy only receives Damage if ≥90 Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
807SI250 9 Cumulative Shield EXThe enemy only receives Damage if 9 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
808SI250 12 Cumulative Shield EXThe enemy only receives Damage if 12 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
809SI250 15 Cumulative Shield EXThe enemy only receives Damage if 15 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
810SI250 20 Cumulative Shield EXThe enemy only receives Damage if 20 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
811SI250 30 Cumulative Shield EXThe enemy only receives Damage if 30 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
812SI250 50 Cumulative Shield EXThe enemy only receives Damage if 50 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
813SI250 90 Cumulative Shield EXThe enemy only receives Damage if 90 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
814SI250SI188 15 Cumulative Weakness Shield EX · Trojan AttackThe more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
815SI101 3+ Combo Shield EXThe enemy receives Damage only when 3 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 3 and the number of Combos made.
816SI102 4+ Combo Shield EXThe enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.
817SI103 5+ Combo Shield EXThe enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
818SI104 6+ Combo Shield EXThe enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
819SI107 9+ Combo Shield EXThe enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
820SI336 Water Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Water Runestones are dissolved, Team Attack -50%.
821SI336 Non-Water Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Water Runestones are not dissolved, Team Attack -50%.
822SI337 Fire Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Fire Runestones are dissolved, Team Attack -50%.
823SI337 Non-Fire Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Fire Runestones are not dissolved, Team Attack -50%.
824SI338 Earth Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Earth Runestones are dissolved, Team Attack -50%.
825SI338 Non-Earth Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Earth Runestones are not dissolved, Team Attack -50%.
826SI339 Light Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Light Runestones are dissolved, Team Attack -50%.
827SI339 Non-Light Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Light Runestones are not dissolved, Team Attack -50%.
828SI340 Dark Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Dark Runestones are dissolved, Team Attack -50%.
829SI340 Non-Dark Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Dark Runestones are not dissolved, Team Attack -50%.
830SI341 Heart Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Heart Runestones are dissolved, Team Attack -50%.
831SI341 Non-Heart Enfeeble 50%At the beginning of the first Round, the enemy casts the following permanent debuff on Summoner: every Round when Heart Runestones are not dissolved, Team Attack -50%.
832SI161 Foul Play ‧ Kamikaze 100%Summoner's HP will depleted to 1 at the beginning of the first Round. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
833SI156SI213 Recovery Lock ‧ Rejuvenate - 200Team Recovery becomes 0. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 200.
834SI156SI213 Recovery Lock ‧ Rejuvenate - 500Team Recovery becomes 0. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 500.
835SI156SI213 Recovery Lock ‧ Rejuvenate - 800Team Recovery becomes 0. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800.
836SI165SI213 2 Second Round ‧ Rejuvenate - 500Runestone-moving time will be reduced to 2 seconds. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 500.
837SI165SI213 2 Second Round ‧ Rejuvenate - 800Runestone-moving time will be reduced to 2 seconds. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800.
838SI165SI213 2 Second Round ‧ Rejuvenate - 1000Runestone-moving time will be reduced to 2 seconds. The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 1000.
839SI156SI131SI213 Recovery Lock ‧ 90% HP Reduction ‧ Rejuvenate - 200Team Recovery becomes 0. 90% of Summoner's HP will be deducted when the enemy attacks every Round (regardless of all Damage-reducing and Willpower Skills). The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 200.
840SI156SI131SI213 Recovery Lock ‧ 90% HP Reduction ‧ Rejuvenate - 500Team Recovery becomes 0. 90% of Summoner's HP will be deducted when the enemy attacks every Round (regardless of all Damage-reducing and Willpower Skills). The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 500.
841SI156SI131SI213 Recovery Lock ‧ 90% HP Reduction ‧ Rejuvenate - 800Team Recovery becomes 0. 90% of Summoner's HP will be deducted when the enemy attacks every Round (regardless of all Damage-reducing and Willpower Skills). The enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 800.
842SI254SI011 Enchanted Shield ‧ Row & Column Conversion - Water• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Upon receiving the enemy's attack for the first time,
a random row will be turned into Water Runestones;
• for the second time,
a random column will be turned into Water Runestones.
• The above runs as a cycle.
843SI160SI254SI011 First Strike ‧ Enchanted Shield ‧ Row & Column Conversion - Water
FSD: 100%
• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• At the beginning of the first Round,
the enemy attacks once and
turn 2 fixed columns into Water Runestones.

• Upon receiving the enemy's attack for the first time after that,
a random row will be turned into Water Runestones;
• for the second time,
a random column will be turned into Water Runestones.
• The above runs as a cycle (excluding the first attack).
844SI254SI188 Enchanted Shield · Trojan EX• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• The lower the enemy's HP,
the greater its Attack will be.
• When its HP drops to a certain level,
the enemy attacks twice a Round.
845SI254SI124SI188 Enchanted Shield · Uncontrollable · Trojan EX• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• The enemy disregards all Controlling Skills.

• The lower the enemy's HP,
the greater its Attack will be.
• When its HP drops to a certain level,
the enemy attacks twice a Round.
846SI254SI227 Enchanted Shield · Shrouded Runes• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Summoner will not be able to see the true Attributes of Runestones.
847SI254SI227SI221 Enchanted Shield · Shrouded Runes · 1 Weathered 3k Mine - Moving• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Summoner will not be able to see the true Attributes of Runestones.

• Each Round when Summoner starts moving Runestones,
1 random Runestone will be weathered.
• If any Weathered Runestone is touched,
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 3,000 will be dealt to Summoner.
848SI254SI122 Enchanted Shield · Lockdown (2-4)• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Active Skills of 2 random Members will be locked for 2 - 4 Rounds in the first Round and every 3 Rounds afterwards (the effect can be superimposed).
849SI254SI122SI165 Enchanted Shield · 2 Second Lockdown (3-6)• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Every 3 Rounds, Active Skills of 2 random Members will be locked for 3 - 6 Rounds (the effect can be superimposed).
• If the Active Skill of any Member is being locked,
Runestone-moving time will be reduced to 2 seconds.
850SI254SI224 Enchanted Shield · Masked Board - Moving• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Types of Runestones will only be shown when Summoner starts moving Runestones each Round.
851SI254SI227SI228 Enchanted Shield · Shrouded Runes · Sticky Trail• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Attributes of Runestones will only be shown when Summoner starts moving Runestones each Round.
• Runestones recently touched while moving will become sticky.
• If any Sticky Runestone is touched,
Runestone movement will be stopped immediately.
852SI250 First Blood ShieldSummoner can only deal Damage to other enemies after defeating this enemy.
853SI124SI188 Uncontrollable · Survivor Fury - Atk+Def x50The enemy disregards all Controlling Skills. When other enemies are defeated, the enemy's Attack and Defense increases to 50x starting from next Round.
854SI251SI124SI139 Phantom · Uncontrollable · 50% HP Reduction · Survivor Fury - Def x50 & 100% HP ReductionThe enemy disregards all Controlling Skills. 50% of Summoner's HP will be deducted when the enemy attacks every Round. When other enemies are defeated, the enemy's Defense increases to 50x starting from next Round; and 100% of Summoner's HP will be deducted when the enemy attacks. (Regardless of all Damage-reducing and Willpower Skills)
855SI251SI124SI139 Phantom · Uncontrollable · 70% HP Reduction · Survivor Fury - Def x50 & 100% HP ReductionThe enemy disregards all Controlling Skills. 70% of Summoner's HP will be deducted when the enemy attacks every Round. When other enemies are defeated, the enemy's Defense increases to 50x starting from next Round; and 100% of Summoner's HP will be deducted when the enemy attacks. (Regardless of all Damage-reducing and Willpower Skills)
856SI250SI196 30 Cumulative Shield EX · 5 Round 20,000 Cannon EXThe enemy only receives Damage if 30 or more Runestones of its Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. The enemy will deal an extra 20,000 Damage to the Summoner every 5 Rounds, regardless of all Damage-reducing and Willpower Skills.
857Skill 857When a group of 4 or more Attributive Runestones are dissolved, the enemy will not receive the Damage of that Attribute (only dissolved Runestones will be counted).
858SI344SI122 Human Damage -80% & Neighbour LockHuman Attack will be weakened to 20%. Active Skills of the two Monsters beside Human(s) will be locked.
859SI342SI122 God Damage -80% & Neighbour LockGod Attack will be weakened to 20%. Active Skills of the two Monsters beside God(s) will be locked.
860SI345SI122 Beast Damage -80% & Neighbour LockBeast Attack will be weakened to 20%. Active Skills of the two Monsters beside Beast(s) will be locked.
861SI346SI122 Dragon Damage -80% & Neighbour LockDragon Attack will be weakened to 20%. Active Skills of the two Monsters beside Dragon(s) will be locked.
862SI347SI122 Elf Damage -80% & Neighbour LockElf Attack will be weakened to 20%. Active Skills of the two Monsters beside Elves will be locked.
863SI343SI122 Demon Damage -80% & Neighbour LockDemon Attack will be weakened to 20%. Active Skills of the two Monsters beside Demon(s) will be locked.
864SI140 Energize ResetThe enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round.
865SI236 1 Electrified RuneEach Round before Summoner starts moving Runestones, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
866SI236 2 Electrified RunesEach Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
867SI236 3 Electrified RunesEach Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
868SI181 Puzzle Shield - Enemy AttributeThe enemy receives Damage only when Runestones of its Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).
869SI181 Large Puzzle Shield - Enemy AttributeThe enemy receives Damage only when Runestones of its Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).
870SI181 Puzzle Shield EX - Enemy AttributeThe enemy receives Damage only when Runestones of its Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).
871SI215 Monochrome TrailWhen moving Runestones, the Runestones recently touched will be in black and white.
872SI215 B&W PathWhen moving Runestones, all Runestones touched will be in black and white.
873SI232 Initial Board & Heart LockAll Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
874SI224 Masked Trail EXWhen moving Runestones, all touched Runestones will become Masked Runestones.
875Skill 875The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Water Runestones are dissolved, Team Attack -50%. Heart Runestones will be turned into Water Runestones after receiving Damage from the enemy.
876SI254SI188 Enchanted Shield - HP Recovery · Trojan AttackThe more the enemy attacks, the more its Attack will greatly increase.
When it has attacked for a certain number of times,
the enemy attacks twice a Round.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy receives Damage dealt by non-Enchanted Runestones,
⇒ it recovers HP as much as the Damage dealt by Summoner in the Round.
878SI160SI227SI242 First Strike · Shrouded Runes · Fusion Shield - WFE
FSD: 100%
The enemy attacks once at the beginning of the first Round. Summoner will not be able to see the true Attributes of Runestones. The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round.
879SI122SI236 3R God & Demon Lockdown EX · 1 Electrified Rune - TrojanFor 3 Rounds, Active Skills and attacks of God and Demon Monsters will be locked. Upon receiving Damage from the enemy's attack, 1 random Runestone will be electrified. The more the number of Damage the Summoner received, the more the number of Runestones to be electrified, to the max 3 Runestones each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
880SI123SI003SI011 Neutralize · Non-Earth Damage -75% · Curing Conversion - WaterAll effects in play will be cancelled by the enemy at the beginning of the first Round. Damage dealt to the enemy by non-Earth Attack will be lowered to 25%. A random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Water Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
881SI160SI001SI229 Ambush · Non-Water Damage -75% · Row & Column Burn - 10%
FSD: 30%
The enemy raids once at the beginning of the first Round. Damage dealt to the enemy by non-Water Attack will be lowered to 25%. Upon receiving Damage from the enemy's attack for the first time, a row of positions will be burned; for the second time, a column of positions will be burned. The above runs as a cycle. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
882SI103SI002SI135 5 Rounds, 5+ Combo Shield - Attack & Recovery · Non-Fire Damage -75% · Poison 60%Attack and Recovery can only be triggered when 5 or more Combos are made for 5 Rounds. Damage dealt to the enemy by non-Fire Attack will be lowered to 25%. The enemy poisons all Monsters, causing a Damage of 60% of Summoner's HP every Round until its defeat.
884SI254SI158SI221 Enchanted Shield · 4R Attack -80% · Left & Right Column Weathered 3k Mines• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• Summoner's Attack -80% for 4 Rounds.

• Upon receiving Damage from the enemy's attack,
the far left and far right columns will be weathered.
• If any of Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 3,000 will be dealt to Summoner.
885SI160SI011 Ambush ‧ Row & Column Conversion - Water
FSD: 50%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.
886SI124SI188 Uncontrollable ‧ Trojan AttackThe enemy disregards all Controlling Skills. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
887SI165SI188SI212 5 Rounds, 2 Seconds Waning Time ‧ Morale x2 & 50% HP RecoveryReduce Runestone-moving time by 2 seconds for 5 Rounds (bottom out at 1 second for Runestone-moving time). Attack and Defense of the other enemies x 2 and 50% of their HP will be recovered each Round.
888SI014SI219 Random Conversion - Light ‧ 2 Freezing RunesA random type of Runestones will be turned into Light Runestones at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 2 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
889SI254SI224 Enchanted Shield ‧ 6 Masked Runes 9/15%• At the beginning of the first Round,
6 random Runestones will be turned into Masked Runestones;
there will be a substantial chance that Masked Runestones will be generated each Round.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.
890SI188 Morale x2Attack and Defense of the other enemies x 2.
891SI188 Morale x3Attack and Defense of the other enemies x 3.
892SI188SI212 Morale x2 & 50% HP RecoveryAttack and Defense of the other enemies x 2 and 50% of their HP will be recovered each Round.
893SI188SI212 Morale x3 & 50% HP RecoveryAttack and Defense of the other enemies x 3 and 50% of their HP will be recovered each Round.
894SI188SI212 Morale x2 & Life HackAttack and Defense of the other enemies x 2 and 100% of their HP will be recovered each Round.
895SI188SI212 Morale x3 & Life HackAttack and Defense of the other enemies x 3 and 100% of their HP will be recovered each Round.
896SI001 Non-Water Damage -90%Damage dealt to the enemy by non-Water Attack will be lowered to 10%.
897SI002 Non-Fire Damage -90%Damage dealt to the enemy by non-Fire Attack will be lowered to 10%.
898SI003 Non-Earth Damage -90%Damage dealt to the enemy by non-Earth Attack will be lowered to 10%.
899SI004 Non-Light Damage -90%Damage dealt to the enemy by non-Light Attack will be lowered to 10%.
900SI005 Non-Dark Damage -90%Damage dealt to the enemy by non-Dark Attack will be lowered to 10%.
901SI063 Non-Human Damage -90%Damage dealt to the enemy by non-Humans will be lowered to 10%.
902SI064 Non-Beast Damage -90%Damage dealt to the enemy by non-Beasts will be lowered to 10%.
903SI065 Non-Dragon Damage -90%Damage dealt to the enemy by non-Dragons will be lowered to 10%.
904SI061 Damage -90%Damage dealt to the enemy will be lowered to 10%.
905SI062 Non-Demon Damage -90%Damage dealt to the enemy by non-Demons will be lowered to 10%.
906SI066 Non-Elf Damage -90%Damage dealt to the enemy by non-Elves will be lowered to 10%.
907SI219 Ambush · Fixed Freezing Runes
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, Runestones at fixed positions will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
908SI219 Ambush · Fixed Frozen Runes
FSD: 10%
The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack for the first time, Runestones at fixed positions will be frozen and cannot be dissolved in the next 3 Rounds.
909SI011 All-Water Runestone ShieldAttack-damage dealt to the enemy will be 1 unless all present Water Runestones are dissolved in the first batch (dissolving Water Runestones is necessary).
910SI012 All-Fire Runestone ShieldAttack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving Fire Runestones is necessary).
911SI013 All-Earth Runestone ShieldAttack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary).
912SI014 All-Light Runestone ShieldAttack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary).
913SI015 All-Dark Runestone ShieldAttack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary).
914SI046 RevolutionThe enemy will randomly change the types of all Runestones at the beginning of the first Round.
915SI046 Revolution ‧ 2The enemy will randomly change the types of all Runestones at the beginning of the first Round. After that, the enemy will randomly change the types of all Runestones every 2 Rounds.
916SI188 Hostility EXThe more Team Members there are, the higher the percentage of HP deduction from the Summoner's total HP when the enemy attacks.
917SI165SI218SI307 2 Second Round ‧ Heart & Water LockRunestone-moving time will be reduced to 2 seconds. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
918SI011SI188 Random, Row & Column Conversion - Water ‧ Trojan Multi-AttackA random type of Runestones will be turned into Water Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Water Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle. The lower the enemy's HP, the more times it attacks in a Round.
919SI251SI218SI308 Phantom ‧ Heart & Fire LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner dealt in the Round.
920SI012SI229 Random, Row & Column Conversion - Fire ‧ Burn Trail - 1000A random type of Runestones will be turned into Fire Runestones at the beginning of the first Round. When the enemy attacks for the first time, a random row of Runestones will be turned into Fire Runestones; for the second time, a random column of Runestones will be turned into Fire Runestones. The above runs as a cycle. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 1000.
921SI135SI218SI309 Poison 40% ‧ Heart & Earth LockThe enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat. All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
922SI013SI338 Random, Row & Column Conversion ‧ Enfeeble 50% - EarthA random type of Runestones will be turned into Earth Runestones at the beginning of the first Round; the enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Earth Runestones are dissolved, Team Attack -50%. When the enemy attacks for the first time, a random row of Runestones will be turned into Earth Runestones; for the second time, a random column of Runestones will be turned into Earth Runestones. The above runs as a cycle.
923SI254SI218SI310 Enchanted Shield · Heart & Light Lock• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• In the first Round and upon receiving an attack from the enemy,
all Heart and Light Runestones will be locked.
• If any Locked Runestone remains,
the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
924SI014SI221 Random, Row & Column Conversion ‧ Light ‧ 1 Weathered Rune ‧ Trojan WeatheredA random type of Runestones will be turned into Light Runestones at the beginning of the first Round. After that, 1 random Runestone will be weathered each Round. The lower the enemy's HP, the more Runestones will be weathered, to the max 4 Runestones per Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. When the enemy attacks for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Light Runestones. The above runs as a cycle.
925SI156SI218SI311 Recovery Lock · Heart & Dark LockTeam Recovery becomes 0. All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
926SI226SI015 Monochrome Runes ‧ Random, Row & Column Conversion - DarkA random type of Runestones will be turned into Dark Runestones at the beginning of the first Round. All Runestones will be in black and white. When the enemy attacks for the first time, a random row of Runestones will be turned into Dark Runestones; for the second time, a random column of Runestones will be turned into Dark Runestones. The above runs as a cycle.
929SI307SI168 Water Lock Bomb - 20% HP ReductionEach Round before Summoner starts moving Runestones, all Water Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
930SI308SI168 Fire Lock Bomb - 20% HP ReductionEach Round before Summoner starts moving Runestones, all Fire Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
931SI309SI168 Earth Lock Bomb - 20% HP ReductionEach Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
932SI310SI168 Light Lock Bomb - 20% HP ReductionEach Round before Summoner starts moving Runestones, all Light Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
933SI311SI168 Dark Lock Bomb - 20% HP ReductionEach Round before Summoner starts moving Runestones, all Dark Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
934SI218SI168 Heart Lock Bomb - 20% HP ReductionEach Round before Summoner starts moving Runestones, all Heart Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
935SI251SI218 Phantom ‧ Heart LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
936SI251SI232SI307 Phantom ‧ Heart & Water LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
937SI251SI232SI308 Phantom ‧ Heart & Fire LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart and Fire Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
938SI251SI232SI309 Phantom ‧ Heart & Earth LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart and Earth Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
939SI251SI232SI310 Phantom ‧ Heart & Light LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart and Light Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
940SI251SI232SI311 Phantom ‧ Heart & Dark LockThe enemy ignores all Damage-reducing and Willpower Skills. All Heart and Dark Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
941SI251SI232 Phantom ‧ Initial Board & Heart LockThe enemy ignores all Damage-reducing and Willpower Skills. All Runestones will be locked in the first Round. After that, all Heart Runestones will be locked every Round; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
942SI257 Anti-Active ShieldThe more times an Active Skill is activated in the Round, the less Damage the enemy will receive (Combine Skills will be counted as 2 times). When Active Skills are activated 3 times, the enemy takes 0 Damage for the Round.
943SI251SI257 Phantom ‧ Anti-Active ShieldThe enemy ignores all Damage-reducing and Willpower Skills. The more times an Active Skill is activated in the Round (Combine Skills will be counted as 2 times), the less Damage the enemy will receive. When Active Skills are activated 3 times, the enemy takes 0 Damage for the Round.
944SI216 Revival - 3 AttacksThe enemy will revive after defeated until Summoner is attacked 3 times; the enemy's Attack -50% after each of the first 3 revivals.
945SI216 Revival - 5 AttacksThe enemy will revive after defeated until Summoner is attacked for 5 times; the enemy's Attack -50% after each of the first 3 revivals.
946SI251SI216 Phantom ‧ Revival - 3 AttacksThe enemy ignores all Damage-reducing and Willpower Skills. The enemy will revive after defeated until Summoner is attacked for 3 times; the enemy's Attack -50% after each of the first 3 revivals.
947SI251SI216 Phantom ‧ Revival - 3 AttacksThe enemy ignores all Damage-reducing and Willpower Skills. The enemy will revive after defeated until Summoner took 5 attacks; the enemy's Attack -50% after each of the first 5 revivals.
948SI251SI254SI005 Phantom ‧ Mirror Shield 100% ‧ Dark Damage -90%• The enemy disregards all Damage-reducing and Willpower Skills.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.


• When the enemy receives Damage dealt by non-Enchanted Runestones,
the enemy will reflect 100% of its Attack.

• Dark Attack-damage will be lowered to 10%.
949SI229 Burn - 20%1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
950SI229 Dual Burn - 20%2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
951SI229 Burn - 25%1 random position will be burned. Every time when a burned position is touched, 25% of Summoner's HP will be deducted.
952SI229 Dual Burn - 25%2 random positions will be burned. Every time when a burned position is touched, 25% of Summoner's HP will be deducted.
953SI229 Triple Burn - 10%3 random positions will be burned. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.
954SI229 Triple Burn - 20%3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
955SI229 Triple Burn - 25%3 random positions will be burned. Every time when a burned position is touched, 25% of Summoner's HP will be deducted.
956SI011 Renegade Conversion ‧ WaterA random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Water Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.
957SI013 Renegade Conversion ‧ EarthA random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Earth Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.
958SI014 Renegade Conversion ‧ LightA random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Light Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.
959SI015 Renegade Conversion ‧ DarkA random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Dark Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.
960SI045 Renegade Conversion ‧ HeartA random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, 2% of Summoner's total HP will be deducted; for each Enchanted Heart Runestone dissolved, 10% of Summoner's total HP will be deducted, to the max 80% each Round.
961SI012 Curing Conversion ‧ FireA random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Fire Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
962SI013 Curing Conversion ‧ EarthA random type of Runestones will be turned into Earth Runestones each Round. For each Earth Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Earth Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
963SI014 Curing Conversion ‧ LightA random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Light Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
964SI015 Curing Conversion ‧ DarkA random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Dark Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
965SI045 Curing Conversion ‧ HeartA random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, the enemy recovers 2% of its total HP; for each Enchanted Heart Runestone dissolved, the enemy recovers 10% of its total HP, to the max 80% each Round.
966SI011 Time Conversion ‧ WaterA random type of Runestones will be turned into Water Runestones each Round. For each Water Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Water Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
967SI012 Time Conversion ‧ FireA random type of Runestones will be turned into Fire Runestones each Round. For each Fire Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Fire Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
968SI014 Time Conversion ‧ LightA random type of Runestones will be turned into Light Runestones each Round. For each Light Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Light Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
969SI015 Time Conversion ‧ DarkA random type of Runestones will be turned into Dark Runestones each Round. For each Dark Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Dark Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
970SI045 Time Conversion ‧ HeartA random type of Runestones will be turned into Heart Runestones each Round. For each Heart Runestone dissolved, 0.2 second will be deducted from Runestone-moving time next Round; for each Enchanted Heart Runestone dissolved, 1 second will be deducted from Runestone-moving time next Round (bottom out at 1 second for Runestone-moving time).
971SI123SI121SI156 Neutralize EX · Recovery LockAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. Team Recovery becomes 0.
972SI123SI121SI045SI156 Neutralize EX · Initial Board & Random Conversion - Heart · Recovery LockAt the beginning of the first Round: all effects in play will be cancelled by the enemy; CD of the cancelled Skills will be reset; all Runestones will be turned into Heart Runestones. After that, a random type of Runestones will be turned into Heart Runestones each Round. Team Recovery becomes 0.
973SI124SI261 Uncontrollable ‧ Determination 50% - 50% HP Recovery ‧ HP < 50% - Attack x2The enemy disregards all Controlling Skills. When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, it recovers 50% of its HP. When the enemy's HP <50%, enemy's Attack x 2.
974SI124SI139SI261 Uncontrollable ‧ Determination 50% - 50% HP Recovery ‧ 5% HP Reduction ‧ Trojan HP ReductionThe enemy disregards all Controlling Skills.5% of Summoner‘s HP will be deducted when the enemy attacks. The lower the enemy's HP, the more the Summoner's HP will be deducted when the enemy attacks, to the max 100% of Summoner's HP (regardless of all Damage-reducing and Willpower Skills). When the enemy's HP >50%, the next Damage dealt will not defeat the enemy (including Active Skills). When the enemy's HP becomes 1, it recovers 50% of its HP.
975SI048SI232 Switching Shield ‧ Non-Weakness Damage -100% ‧ Earth Lock Bomb ‧ 20% HP ReductionThe enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
976SI254SI048SI168 Enchanted Shield ‧ Switching Shield ‧ Non-Weakness Damage -100% ‧ Earth Lock Bomb ‧ 20% HP Reduction• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• The enemy only receives Damage of its Weakness Attribute.
• The enemy attacks or changes its Attribute alternatively when the CD reaches 0.

• Each Round before Summoner starts moving Runestones,
all Earth Runestones will be locked.
• If any Locked Runestone remains, it will explode;
• 20% of Summoner's HP will be deducted for every Runestone exploded.
977SI244SI047 Fusion Shield - WL ‧ Row & Column Conversion - Light & WaterThe enemy will receive Damage only when Water and Light Runestones are dissolved in the same Round. Upon receiving Damage from the enemy's attack for the first time, a random row of Runestones will be turned into Light Runestones; for the second time, a random column of Runestones will be turned into Water Runestones. The above runs as a cycle.
978SI244SI047SI002SI005 E-Fusion Shield - W+L+ ‧ Fire & Dark Damage -90% ‧ Row & Column Conversion - Light & Water• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water and Light)
are dissolved in the same Round.

• Fire and Dark Damage dealt to the enemy will be lowered to 10%.

• Upon receiving Damage from the enemy's attack for the first time,
⇒ a random row will be turned into Light Runestones;
• for the second time,
⇒ a random columnwill be turned into Water Runestones.
• The above runs as a cycle.
979SI160SI165SI224 Ambush · 2 Second Round · 4 Masked Runes
FSD: 30%
Runestone-moving time will be reduced to 2 seconds. The enemy raids once at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 4 random Runestones will be masked.
980SI165SI134SI224 2 Second Round · 6 Round Deadline · Initial Masked Board & 4 Masked RunesRunestone-moving time will be reduced to 2 seconds. The enemy casts the following permanent debuff on Summoner from the first Round onwards: Summoner will be defeated after 6 Rounds. All Runestones will be masked by the enemy at the beginning of the first Round. Upon receiving Damage from the enemy's attack, 4 random Runestones will be masked.
981SI165SI236 98 Rounds, 3 Second Waning Time · 2 Electrified RunesThe enemy casts the following permanent debuff on Summoner from the first Round onwards: reduce Runestone-moving time by 3 seconds for 98 Rounds. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any of the Electrified Runestones is touched, Runestone movement will be stopped immediately; if the Electrified Runestones is not dissolved, no Damage could be dealt to the enemy that Round.
982SI123SI188SI232 Neutralize ‧ Heart & Water Lock ‧ Trojan AttackAll effects in play will be cancelled by the enemy at the beginning of the first Round. All Heart and Water Runestones will be locked in the first Round and also as Summoner receives Damage from the enemy's attack; if any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
983SI250SI139 Self Attribute Damage -20% ‧ Trojan HP Attack - 20%When the enemy receives Damage of its Attribute, the Damage will be lowered to 20%. 20% of Summoner‘s HP will be deducted when receiving Damage from the enemy for the first time (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
984SI217SI045 Overheal Shield ‧ Initial Fixed to Heart & Self Conversion ‧ Random to Heart ConversionAfter Summoner's HP is fully recovered, Recovery surplus will become an attack. In the first Round, the enemy turns Runestones at fixed positions into Heart Runestones, and other Runestones into Runestones of its Attribute. After that, a random type of Runestones will be turned into Heart Runestones each Round.
985SI227SI003SI219 Shrouded Runes ‧ Non-Earth Damage -75% ‧ 2 Freezing RunesSummoner will not be able to see the true Attributes of Runestones. Damage dealt to the enemy by non-Earth Attack will be lowered to 25%. Upon receiving Damage from the enemy's attack, 2 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
986SI188 Skill 986When the Team consists of Monsters of less than 5 Attributes, the enemy's Attack will increase. The fewer the Attributes present in the Team, the higher the enemy's Attack.
987SI188 Skill 987When the Team consists of Monsters of less than 4 Attributes, the enemy's Attack will increase. The fewer the Attributes present in the Team, the higher the enemy's Attack.
988SI188 Skill 988When the Team consists of Monsters of less than 3 Attributes, the enemy's Attack will increase. The fewer the Attributes present in the Team, the higher the enemy's Attack.
989SI188 Skill 989When the Team consists of Monsters of less than 6 Races, the enemy's Attack will increase. The fewer the Races present in the Team, the higher the enemy's Attack.
990SI188 Skill 990When the Team consists of Monsters of less than 4 Races, the enemy's Attack will increase. The fewer the Races present in the Team, the higher the enemy's Attack.
991SI188 Skill 991When the Team consists of Monsters of less than 3 Races, the enemy's Attack will increase. The fewer the Races present in the Team, the higher the enemy's Attack.
992SI122SI135 3R non-Demon & non-Elf Lockdown EX · 70% PoisonFor 3 Rounds, Active Skills and attacks of non-Demons and non-Elves will be locked. The enemy poisons all Monsters, causing a Damage of 70% of Summoner's HP every Round until its defeat.
993SI134SI250 6 Round Deadline · 15 Cumulative Weakness Shield EXThe enemy casts the following permanent debuff on Summoner from the first Round onwards: Summoner will be defeated after 6 Rounds. The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
997SI168SI161SI220 Fixed HP Reduction ‧ Kamikaze 100% ‧ 3 Freezing RunesWhen the enemy attacks, a fixed amount of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills), the enemy will deplete 100% of its HP, and 3 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
998SI168SI161SI220 Fixed HP Reduction ‧ Kamikaze 100% ‧ 6 Freezing RunesWhen the enemy attacks, a fixed amount of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills), the enemy will deplete 100% of its HP, and 6 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
999SI168SI161SI220 Fixed HP Reduction ‧ Kamikaze 100% ‧ 9 Freezing RunesWhen the enemy attacks, a fixed amount of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills), the enemy will deplete 100% of its HP, and 9 random Runestones will be frozen. If any Frozen Runestone remains, it cannot be dissolved in the next 3 Rounds.
1000SI251SI168SI232 Phantom ‧ Self Destruction & 3 Locked Runes Bomb - 20% HP ReductionWhen the enemy attacks, a fixed amount of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills), the enemy will deplete 100% of its HP, and 3 random Runestones will be locked. If any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
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