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Skill IDEnemy SkillDescription
7001Runestones in Disguise• All Heart Runestones will be disguised as Dark Runestones.
7002Death Damage (100,000)• Upon the defeat of this enemy,
⇒ a Damage of 100,000 will be dealt to Summoner.
7003Death Damage (300,000)• Upon the defeat of this enemy,
⇒ a Damage of 300,000 will be dealt to Summoner.
7004Death Damage (800,000)• Upon the defeat of this enemy,
⇒ a Damage of 800,000 will be dealt to Summoner.
7005Death Damage (10%)• Upon the defeat of this enemy,
⇒ 10% of Summoner's HP will be deducted.
7006Death Damage (20%)• Upon the defeat of this enemy,
⇒ 20% of Summoner's HP will be deducted.
7007Death Damage (30%)• Upon the defeat of this enemy,
⇒ 30% of Summoner's HP will be deducted.
7008Death Damage (40%)• Upon the defeat of this enemy,
⇒ 40% of Summoner's HP will be deducted.
7009Death Damage (50%)• Upon the defeat of this enemy,
⇒ 50% of Summoner's HP will be deducted.
7010Death Damage (60%)• Upon the defeat of this enemy,
⇒ 60% of Summoner's HP will be deducted.
7011Death Damage (70%)• Upon the defeat of this enemy,
⇒ 70% of Summoner's HP will be deducted.
7012Death Damage (80%)• Upon the defeat of this enemy,
⇒ 80% of Summoner's HP will be deducted.
7013Death Damage (90%)• Upon the defeat of this enemy,
⇒ 90% of Summoner's HP will be deducted.
7014Death Damage (99%)• Upon the defeat of this enemy,
⇒ 99% of Summoner's HP will be deducted.
7015If Not Gashed - Attack Weakening• Damage received by the enemy will be lowered to 25% unless it is gashed.
7016If Not Gashed - Attack Weakening• Damage received by the enemy will be lowered to 10% unless it is gashed.
7017If Not Gashed - Attack Weakening• The enemy receives Damage only when it is gashed.
7022Bloodthirsty Blade 10%• When the enemy attacks,
⇒ 10% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7023Bloodthirsty Blade 20%• When the enemy attacks,
⇒ 20% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7024Bloodthirsty Blade 30%• When the enemy attacks,
⇒ 30% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7025Bloodthirsty Blade 40%• When the enemy attacks,
⇒ 40% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7026Bloodthirsty Blade 50%• When the enemy attacks,
⇒ 50% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7027Bloodthirsty Blade 60%• When the enemy attacks,
⇒ 60% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7028Bloodthirsty Blade 70%• When the enemy attacks,
⇒ 70% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7029Bloodthirsty Blade 80%• When the enemy attacks,
⇒ 80% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7030Bloodthirsty Blade 90%• When the enemy attacks,
⇒ 90% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7031Bloodthirsty Blade 100%• When the enemy attacks,
⇒ 100% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7032Bloodthirsty Blade 110%• When the enemy attacks,
⇒ 110% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7033Bloodthirsty Blade 120%• When the enemy attacks,
⇒ 120% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7034Bloodthirsty Blade 130%• When the enemy attacks,
⇒ 130% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7035Bloodthirsty Blade 140%• When the enemy attacks,
⇒ 140% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7036Bloodthirsty Blade 150%• When the enemy attacks,
⇒ 150% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7037Bloodthirsty Blade 160%• When the enemy attacks,
⇒ 160% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7038Bloodthirsty Blade 170%• When the enemy attacks,
⇒ 170% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7039Bloodthirsty Blade 180%• When the enemy attacks,
⇒ 180% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7040Bloodthirsty Blade 190%• When the enemy attacks,
⇒ 190% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7041Bloodthirsty Blade 200%• When the enemy attacks,
⇒ 200% of Summoner's HP will be deducted.
(Damage-reducing or increasing effects apply).
7052 Explosive Bomb• All Water Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 100,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7053 Explosive Bomb• All Fire Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 100,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7054 Explosive Bomb• All Earth Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 100,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7055 Explosive Bomb• All Light Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 100,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7056 Explosive Bomb• All Dark Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 100,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7060 Explosive Bomb• All Earth Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 400,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7061 Explosive Bomb• All Light Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 400,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7062 Explosive Bomb• All Dark Runestones will be modified to become Explosive Bombs each Round.
• If any Explosive Bomb is touched,
⇒ a Damage of 400,000 will be dealt to Summoner.
* This Damage can be fended off with 【Protective Shield】.
7066 Different Type Shield (First Batch) - Heart Runestones Unbounded• Damage can be dealt to the enemy only by making 4 Combos of specific types in the first batch.

▋Only one group of each type should be dissolved in the first batch.
▋Heart Runestones can be dissolved freely and repeatedly.
7067 Different Type Shield (First Batch) - Heart Runestones Unbounded• Damage can be dealt to the enemy only by making 5 Combos of specific types in the first batch.

▋Only one group of each type should be dissolved in the first batch.
▋Heart Runestones can be dissolved freely and repeatedly.
7068 Different Type Shield (First Batch) - Heart Runestones Unbounded• Damage can be dealt to the enemy only by making 6 Combos of specific types in the first batch.

▋Only one group of each type should be dissolved in the first batch.
▋Heart Runestones can be dissolved freely and repeatedly.
7071 Same Type Shield (First Batch) - Heart Runestones Unbounded• Damage can be dealt to the enemy only by making 4 Combos of specific types in the first batch.

▋Only Runestones of the same type should be dissolved in the first batch.
▋Heart Runestones can be dissolved freely and repeatedly.
7072 Same Type Shield (First Batch) - Heart Runestones Unbounded• Damage can be dealt to the enemy only by making 5 Combos of specific types in the first batch.

▋Only Runestones of the same type should be dissolved in the first batch.
▋Heart Runestones can be dissolved freely and repeatedly.
7074 〖Corruption ‧ Cross-shaped Shield - Water (≥3 Groups)〗• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Water Runestones are dissolved in the shape of【十】 in the first batch.
7075 〖Corruption ‧ Cross-shaped Shield - Fire (≥3 Groups)〗• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Fire Runestones are dissolved in the shape of【十】 in the first batch.
7076 〖Corruption ‧ Cross-shaped Shield - Earth (≥3 Groups)〗• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Earth Runestones are dissolved in the shape of【十】 in the first batch.
7077 〖Corruption ‧ Cross-shaped Shield - Light (≥3 Groups)〗• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Light Runestones are dissolved in the shape of【十】 in the first batch.
7078 〖Corruption ‧ Cross-shaped Shield - Dark (≥3 Groups)〗• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Dark Runestones are dissolved in the shape of【十】 in the first batch.
7080 Flaming Areas• 2 random positions will be changed into Flaming Areas each Round.

• If the last Runestone movement does not end at a Flaming Area,
⇒ a Damage of 100,000 will be dealt to every Member who launches an attack.
7081 Flaming Areas• 3 random positions will be changed into Flaming Areas each Round.

• If the last Runestone movement does not end at a Flaming Area,
⇒ a Damage of 100,000 will be dealt to every Member who launches an attack.
7082 Flaming Areas• 4 random positions will be changed into Flaming Areas each Round.

• If the last Runestone movement does not end at a Flaming Area,
⇒ a Damage of 100,000 will be dealt to every Member who launches an attack.
7085 Flaming Areas• 2 random positions will be changed into Flaming Areas each Round.

• If the last Runestone movement does not end at a Flaming Area,
⇒ a Damage of 200,000 will be dealt to every Member who launches an attack.
7086 Flaming Areas• 3 random positions will be changed into Flaming Areas each Round.

• If the last Runestone movement does not end at a Flaming Area,
⇒ a Damage of 200,000 will be dealt to every Member who launches an attack.
7087 Flaming Areas• 4 random positions will be changed into Flaming Areas each Round.

• If the last Runestone movement does not end at a Flaming Area,
⇒ a Damage of 200,000 will be dealt to every Member who launches an attack.
7089 24-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 24 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7090 25-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 25 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7091 26-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 26 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7092 27-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7093 28-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 28 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7094 29-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 29 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7101 36-Runestone Shield (First Batch)• Damage dealt to the enemy will be 1 unless 36 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
7114 24-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 24 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
• If not, the enemy will launch a number of attacks according to the difference.
7115 25-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 25 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
• If not, the enemy will launch a number of attacks according to the difference.
7116 26-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 26 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
• If not, the enemy will launch a number of attacks according to the difference.
7117 27-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
• If not, the enemy will launch a number of attacks according to the difference.
7118 28-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 28 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
• If not, the enemy will launch a number of attacks according to the difference.
7119 29-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 29 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round.
• If not, the enemy will launch a number of attacks according to the difference.
7145 Scorching Areas• At the beginning:
【Scorching Areas (1st & 6th Columns)】
• 50,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
7146 Scorching Areas• At the beginning:
【Scorching Areas (2nd & 5th Columns)】
• 50,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
7147 Scorching Areas• At the beginning:
【Scorching Areas (3rd & 4th Columns)】
• 50,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
7154 Scorching Areas• At the beginning:
【Scorching Areas (1st & 6th Columns)】
• 100,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
7155 Scorching Areas• At the beginning:
【Scorching Areas (2nd & 5th Columns)】
• 100,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
7162 Smog• At the beginning,
⇒ emit smog in the top row.

• Each time Summoner passes through Smog,
⇒ 10% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
7166 Smog• At the beginning,
⇒ emit smog in the bottom row.

• Each time Summoner passes through Smog,
⇒ 10% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
7169 Earth Lockdown• The enemy will lock the Active Skills & attacks of all Earth Members from the first Round onwards.
7178 Human Lockdown• The enemy will lock the Active Skills & attacks of all Humans from the first Round onwards.
7187 Dragon Lockdown• The enemy will lock the Active Skills & attacks of all Dragons from the first Round onwards.
7193 ≤15 Combo Shield• The enemy will not receive any Damage if Combo Count is ≥16.
7194 ≤20 Combo Shield• The enemy will not receive any Damage if Combo Count is ≥21.
7198 Initial Shield• The enemy will not receive any Damage until its first Attack.
7199 Secondary Initial Shield• The enemy will not receive any Damage until its second Attack.
7200 Tertiary Initial Shield• The enemy will not receive any Damage until its third Attack.
7206 Self Destruction• The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 50% of its HP in the next Round.
7207 Self Destruction• The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
7219 1% Earth DamageFor each Earth Runestone dissolved, 1% of the enemy's HP will be deducted.
72215% Light DamageFor each Light Runestone dissolved, 5% of the enemy's HP will be deducted.
72255% Dark DamageFor each Dark Runestone dissolved, 5% of the enemy's HP will be deducted.
7228 Water Metasphere• 1 random position will be changed into Water Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Water Runestone.
7237 Light Metasphere• 1 random position will be changed into Light Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Light Runestone.
7239 Heart Metasphere• 1 random position will be changed into Heart Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Heart Runestone.
7240 Water Metasphere• 1 random position will be changed into Water Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Water Runestone.
7241 Fire Metasphere 【Bottom-Left】• 1 fixed position will be changed into Fire Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Fire Runestone.
7244 Dark Metasphere 【Bottom-Left】• 1 fixed position will be changed into Dark Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Dark Runestone.
7247 Fire Metasphere 【Bottom-Right】• 1 fixed position will be changed into Fire Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Fire Runestone.
7248 Earth Metasphere 【Bottom-Right】• 1 fixed position will be changed into Earth Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Earth Runestone.
7251 Heart Metasphere• 1 random position will be changed into Heart Metasphere.

• When the Runestone being held passes through a Metasphere, it will be turned into Heart Runestone.
7261 T-Shaped Shield (≥1 Groups)• Damage dealt to the enemy will be 1 unless ≥1 group of 5 Runestones are dissolved in the shape of 【T】 in the first batch.
7262 T-Shaped Shield (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Runestones are dissolved in the shape of 【T】 in the first batch.
7263 T-Shaped Shield (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Runestones are dissolved in the shape of 【T】 in the first batch.
7264 T-Shaped Shield - Water (≥1 Group)• Damage dealt to the enemy will be 1 unless ≥1 group of 5 Water Runestones are dissolved in the shape of 【T】 in the first batch.
7265 T-Shaped Shield - Water (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Water Runestones are dissolved in the shape of 【T】 in the first batch.
7268 T-Shaped Shield - Fire (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Fire Runestones are dissolved in the shape of 【T】 in the first batch.
7273 T-Shaped Shield - Light (≥1 Groups)• Damage dealt to the enemy will be 1 unless ≥1 groups of 5 Light Runestones are dissolved in the shape of 【T】 in the first batch.
7274 T-Shaped Shield - Light (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Light Runestones are dissolved in the shape of 【T】 in the first batch.
7275 T-Shaped Shield - Light (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Light Runestones are dissolved in the shape of 【T】 in the first batch.
7277 T-Shaped Shield - Dark (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Dark Runestones are dissolved in the shape of 【T】 in the first batch.
7279 L-Shaped Shield (≥1 Group)• Damage dealt to the enemy will be 1 unless ≥1 group of 5 Runestones are dissolved in the shape of 【L】 in the first batch.
7280 L-Shaped Shield (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Runestones are dissolved in the shape of 【L】 in the first batch.
7281 L-Shaped Shield (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Runestones are dissolved in the shape of 【L】 in the first batch.
7282 Water L-Shaped Shield (≥1 Groups)• Damage dealt to the enemy will be 1 unless ≥1 group of 5 Water Runestones are dissolved in the shape of 【L】 in the first batch.
7283 Water L-Shaped Shield (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 group of 5 Water Runestones are dissolved in the shape of 【L】 in the first batch.
7284 Water L-Shaped Shield (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 group of 5 Water Runestones are dissolved in the shape of 【L】 in the first batch.
7285 Fire L-Shaped Shield (≥1 Groups)• Damage dealt to the enemy will be 1 unless ≥1 group of 5 Fire Runestones are dissolved in the shape of 【L】 in the first batch.
7286 Fire L-Shaped Shield (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 group of 5 Fire Runestones are dissolved in the shape of 【L】 in the first batch.
7287 Fire L-Shaped Shield (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 group of 5 Fire Runestones are dissolved in the shape of 【L】 in the first batch.
7288 Non-Beast, Non-Elf and Non-God Presence - 10x Attack Increase• The enemy's attack will increase tenfold if there are Members that aren't Beasts, Elves and Gods.
7290 Earth L-Shaped Shield (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Earth Runestones are dissolved in the shape of 【L】 in the first batch.
7292 Light L-Shaped Shield (≥2 Groups)• Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Light Runestones are dissolved in the shape of 【L】 in the first batch.
7293 Light L-Shaped Shield (≥3 Groups)• Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Light Runestones are dissolved in the shape of 【L】 in the first batch.
7359 Shatter Craft Apparatus• The enemy shatters the Craft Apparatus.
7360 200,000 Damage Reflection• When the enemy receives Attack-Damage,
⇒ it reflects 200,000 damage.
7363 Damage Reduction• For 2 Rounds:
⇒ Damage received by the enemy -100%.
• For every Heart Power point the Team has,
⇒ the enemy's Damage-reducing effect -100%
7408 Yin Energy - Detention• At the beginning,
⇒ the enemy has 10 layers of Yin Energy.
• For each Runestone with a “Purification Mark” dissolved,
⇒ Layer of Yin Energy -1.
• When the enemy has 0 layers of Yin Energy,
⇒ Yin Energy disappears at the end of the Round.
• When the enemy has ≥0 layers of Yin Energy,
⇒ all Members will be detained:
Dragonic Compulsion, Active Skills and Craft Skills will be disabled.
7410 Yin Energy - Detention• At the beginning,
⇒ the enemy has 20 layers of Yin Energy.
• For each Runestone with a “Purification Mark” dissolved,
⇒ Layer of Yin Energy -1.
• When the enemy has 0 layers of Yin Energy,
⇒ Yin Energy disappears at the end of the Round.
• When the enemy has ≥0 layers of Yin Energy,
⇒ all Members will be detained:
Dragonic Compulsion, Active Skills and Craft Skills will be disabled.
7416Purification Mark - Light• All Light Runestones will be modified to become “Purification Marks”.
• “Purification Marks” will be reset when Summoner is defeated.
7418Purification Mark - Heart• All Heart Runestones will be modified to become “Purification Marks”.
• “Purification Marks” will be reset when Summoner is defeated.
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