Skill ID | Enemy Skill | Description |
---|---|---|
7001 | Runestones in Disguise | • All Heart Runestones will be disguised as Dark Runestones. |
7002 | Death Damage (100,000) | • Upon the defeat of this enemy, ⇒ a Damage of 100,000 will be dealt to Summoner. |
7003 | Death Damage (300,000) | • Upon the defeat of this enemy, ⇒ a Damage of 300,000 will be dealt to Summoner. |
7004 | Death Damage (800,000) | • Upon the defeat of this enemy, ⇒ a Damage of 800,000 will be dealt to Summoner. |
7005 | Death Damage (10%) | • Upon the defeat of this enemy, ⇒ 10% of Summoner's HP will be deducted. |
7006 | Death Damage (20%) | • Upon the defeat of this enemy, ⇒ 20% of Summoner's HP will be deducted. |
7007 | Death Damage (30%) | • Upon the defeat of this enemy, ⇒ 30% of Summoner's HP will be deducted. |
7008 | Death Damage (40%) | • Upon the defeat of this enemy, ⇒ 40% of Summoner's HP will be deducted. |
7009 | Death Damage (50%) | • Upon the defeat of this enemy, ⇒ 50% of Summoner's HP will be deducted. |
7010 | Death Damage (60%) | • Upon the defeat of this enemy, ⇒ 60% of Summoner's HP will be deducted. |
7011 | Death Damage (70%) | • Upon the defeat of this enemy, ⇒ 70% of Summoner's HP will be deducted. |
7012 | Death Damage (80%) | • Upon the defeat of this enemy, ⇒ 80% of Summoner's HP will be deducted. |
7013 | Death Damage (90%) | • Upon the defeat of this enemy, ⇒ 90% of Summoner's HP will be deducted. |
7014 | Death Damage (99%) | • Upon the defeat of this enemy, ⇒ 99% of Summoner's HP will be deducted. |
7015 | If Not Gashed - Attack Weakening | • Damage received by the enemy will be lowered to 25% unless it is gashed. |
7016 | If Not Gashed - Attack Weakening | • Damage received by the enemy will be lowered to 10% unless it is gashed. |
7017 | If Not Gashed - Attack Weakening | • The enemy receives Damage only when it is gashed. |
7022 | Bloodthirsty Blade 10% | • When the enemy attacks, ⇒ 10% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7023 | Bloodthirsty Blade 20% | • When the enemy attacks, ⇒ 20% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7024 | Bloodthirsty Blade 30% | • When the enemy attacks, ⇒ 30% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7025 | Bloodthirsty Blade 40% | • When the enemy attacks, ⇒ 40% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7026 | Bloodthirsty Blade 50% | • When the enemy attacks, ⇒ 50% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7027 | Bloodthirsty Blade 60% | • When the enemy attacks, ⇒ 60% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7028 | Bloodthirsty Blade 70% | • When the enemy attacks, ⇒ 70% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7029 | Bloodthirsty Blade 80% | • When the enemy attacks, ⇒ 80% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7030 | Bloodthirsty Blade 90% | • When the enemy attacks, ⇒ 90% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7031 | Bloodthirsty Blade 100% | • When the enemy attacks, ⇒ 100% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7032 | Bloodthirsty Blade 110% | • When the enemy attacks, ⇒ 110% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7033 | Bloodthirsty Blade 120% | • When the enemy attacks, ⇒ 120% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7034 | Bloodthirsty Blade 130% | • When the enemy attacks, ⇒ 130% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7035 | Bloodthirsty Blade 140% | • When the enemy attacks, ⇒ 140% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7036 | Bloodthirsty Blade 150% | • When the enemy attacks, ⇒ 150% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7037 | Bloodthirsty Blade 160% | • When the enemy attacks, ⇒ 160% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7038 | Bloodthirsty Blade 170% | • When the enemy attacks, ⇒ 170% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7039 | Bloodthirsty Blade 180% | • When the enemy attacks, ⇒ 180% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7040 | Bloodthirsty Blade 190% | • When the enemy attacks, ⇒ 190% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7041 | Bloodthirsty Blade 200% | • When the enemy attacks, ⇒ 200% of Summoner's HP will be deducted. (Damage-reducing or increasing effects apply). |
7052 | ![]() | • All Water Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 100,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7053 | ![]() | • All Fire Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 100,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7054 | ![]() | • All Earth Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 100,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7055 | ![]() | • All Light Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 100,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7056 | ![]() | • All Dark Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 100,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7060 | ![]() | • All Earth Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 400,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7061 | ![]() | • All Light Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 400,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7062 | ![]() | • All Dark Runestones will be modified to become Explosive Bombs each Round. • If any Explosive Bomb is touched, ⇒ a Damage of 400,000 will be dealt to Summoner. * This Damage can be fended off with 【Protective Shield】. |
7066 | ![]() | • Damage can be dealt to the enemy only by making 4 Combos of specific types in the first batch. ▋Only one group of each type should be dissolved in the first batch. ▋Heart Runestones can be dissolved freely and repeatedly. |
7067 | ![]() | • Damage can be dealt to the enemy only by making 5 Combos of specific types in the first batch. ▋Only one group of each type should be dissolved in the first batch. ▋Heart Runestones can be dissolved freely and repeatedly. |
7068 | ![]() | • Damage can be dealt to the enemy only by making 6 Combos of specific types in the first batch. ▋Only one group of each type should be dissolved in the first batch. ▋Heart Runestones can be dissolved freely and repeatedly. |
7071 | ![]() | • Damage can be dealt to the enemy only by making 4 Combos of specific types in the first batch. ▋Only Runestones of the same type should be dissolved in the first batch. ▋Heart Runestones can be dissolved freely and repeatedly. |
7072 | ![]() | • Damage can be dealt to the enemy only by making 5 Combos of specific types in the first batch. ▋Only Runestones of the same type should be dissolved in the first batch. ▋Heart Runestones can be dissolved freely and repeatedly. |
7074 | ![]() ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Water Runestones are dissolved in the shape of【十】 in the first batch. |
7075 | ![]() ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Fire Runestones are dissolved in the shape of【十】 in the first batch. |
7076 | ![]() ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Earth Runestones are dissolved in the shape of【十】 in the first batch. |
7077 | ![]() ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Light Runestones are dissolved in the shape of【十】 in the first batch. |
7078 | ![]() ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Dark Runestones are dissolved in the shape of【十】 in the first batch. |
7080 | ![]() | • 2 random positions will be changed into Flaming Areas each Round. • If the last Runestone movement does not end at a Flaming Area, ⇒ a Damage of 100,000 will be dealt to every Member who launches an attack. |
7081 | ![]() | • 3 random positions will be changed into Flaming Areas each Round. • If the last Runestone movement does not end at a Flaming Area, ⇒ a Damage of 100,000 will be dealt to every Member who launches an attack. |
7082 | ![]() | • 4 random positions will be changed into Flaming Areas each Round. • If the last Runestone movement does not end at a Flaming Area, ⇒ a Damage of 100,000 will be dealt to every Member who launches an attack. |
7085 | ![]() | • 2 random positions will be changed into Flaming Areas each Round. • If the last Runestone movement does not end at a Flaming Area, ⇒ a Damage of 200,000 will be dealt to every Member who launches an attack. |
7086 | ![]() | • 3 random positions will be changed into Flaming Areas each Round. • If the last Runestone movement does not end at a Flaming Area, ⇒ a Damage of 200,000 will be dealt to every Member who launches an attack. |
7087 | ![]() | • 4 random positions will be changed into Flaming Areas each Round. • If the last Runestone movement does not end at a Flaming Area, ⇒ a Damage of 200,000 will be dealt to every Member who launches an attack. |
7089 | ![]() | • Damage dealt to the enemy will be 1 unless 24 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7090 | ![]() | • Damage dealt to the enemy will be 1 unless 25 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7091 | ![]() | • Damage dealt to the enemy will be 1 unless 26 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7092 | ![]() | • Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7093 | ![]() | • Damage dealt to the enemy will be 1 unless 28 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7094 | ![]() | • Damage dealt to the enemy will be 1 unless 29 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7101 | ![]() | • Damage dealt to the enemy will be 1 unless 36 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. |
7114 | ![]() | • Damage dealt to the enemy will be 1 unless 24 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. • If not, the enemy will launch a number of attacks according to the difference. |
7115 | ![]() | • Damage dealt to the enemy will be 1 unless 25 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. • If not, the enemy will launch a number of attacks according to the difference. |
7116 | ![]() | • Damage dealt to the enemy will be 1 unless 26 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. • If not, the enemy will launch a number of attacks according to the difference. |
7117 | ![]() | • Damage dealt to the enemy will be 1 unless 27 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. • If not, the enemy will launch a number of attacks according to the difference. |
7118 | ![]() | • Damage dealt to the enemy will be 1 unless 28 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. • If not, the enemy will launch a number of attacks according to the difference. |
7119 | ![]() | • Damage dealt to the enemy will be 1 unless 29 Runestones are dissolved in the first batch. • If the condition is fulfilled, ⇒ the enemy will not attack in the Round. • If not, the enemy will launch a number of attacks according to the difference. |
7145 | ![]() | • At the beginning: 【Scorching Areas (1st & 6th Columns)】 • 50,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area. * This Damage can be fended off with 【Protective Shield】. |
7146 | ![]() | • At the beginning: 【Scorching Areas (2nd & 5th Columns)】 • 50,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area. * This Damage can be fended off with 【Protective Shield】. |
7147 | ![]() | • At the beginning: 【Scorching Areas (3rd & 4th Columns)】 • 50,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area. * This Damage can be fended off with 【Protective Shield】. |
7154 | ![]() | • At the beginning: 【Scorching Areas (1st & 6th Columns)】 • 100,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area. * This Damage can be fended off with 【Protective Shield】. |
7155 | ![]() | • At the beginning: 【Scorching Areas (2nd & 5th Columns)】 • 100,000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area. * This Damage can be fended off with 【Protective Shield】. |
7162 | ![]() | • At the beginning, ⇒ emit smog in the top row. • Each time Summoner passes through Smog, ⇒ 10% Smog Concentration will be accumulated. • When Smog Concentration reaches 100%, ⇒ Summoner will be defeated at the end of the Round. |
7166 | ![]() | • At the beginning, ⇒ emit smog in the bottom row. • Each time Summoner passes through Smog, ⇒ 10% Smog Concentration will be accumulated. • When Smog Concentration reaches 100%, ⇒ Summoner will be defeated at the end of the Round. |
7169 | ![]() | • The enemy will lock the Active Skills & attacks of all Earth Members from the first Round onwards. |
7178 | ![]() | • The enemy will lock the Active Skills & attacks of all Humans from the first Round onwards. |
7187 | ![]() | • The enemy will lock the Active Skills & attacks of all Dragons from the first Round onwards. |
7193 | ![]() | • The enemy will not receive any Damage if Combo Count is ≥16. |
7194 | ![]() | • The enemy will not receive any Damage if Combo Count is ≥21. |
7198 | ![]() | • The enemy will not receive any Damage until its first Attack. |
7199 | ![]() | • The enemy will not receive any Damage until its second Attack. |
7200 | ![]() | • The enemy will not receive any Damage until its third Attack. |
7206 | ![]() | • The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 50% of its HP in the next Round. |
7207 | ![]() | • The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |
7219 | ![]() | For each Earth Runestone dissolved, 1% of the enemy's HP will be deducted. |
7221 | 5% Light Damage | For each Light Runestone dissolved, 5% of the enemy's HP will be deducted. |
7225 | 5% Dark Damage | For each Dark Runestone dissolved, 5% of the enemy's HP will be deducted. |
7228 | ![]() | • 1 random position will be changed into Water Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Water Runestone. |
7237 | ![]() ![]() | • 1 random position will be changed into Light Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Light Runestone. |
7239 | ![]() | • 1 random position will be changed into Heart Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Heart Runestone. |
7240 | ![]() | • 1 random position will be changed into Water Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Water Runestone. |
7241 | ![]() | • 1 fixed position will be changed into Fire Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Fire Runestone. |
7244 | ![]() | • 1 fixed position will be changed into Dark Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Dark Runestone. |
7247 | ![]() | • 1 fixed position will be changed into Fire Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Fire Runestone. |
7248 | ![]() | • 1 fixed position will be changed into Earth Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Earth Runestone. |
7251 | ![]() | • 1 random position will be changed into Heart Metasphere. • When the Runestone being held passes through a Metasphere, it will be turned into Heart Runestone. |
7261 | ![]() | • Damage dealt to the enemy will be 1 unless ≥1 group of 5 Runestones are dissolved in the shape of 【T】 in the first batch. |
7262 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Runestones are dissolved in the shape of 【T】 in the first batch. |
7263 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Runestones are dissolved in the shape of 【T】 in the first batch. |
7264 | ![]() | • Damage dealt to the enemy will be 1 unless ≥1 group of 5 Water Runestones are dissolved in the shape of 【T】 in the first batch. |
7265 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Water Runestones are dissolved in the shape of 【T】 in the first batch. |
7268 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Fire Runestones are dissolved in the shape of 【T】 in the first batch. |
7273 | ![]() | • Damage dealt to the enemy will be 1 unless ≥1 groups of 5 Light Runestones are dissolved in the shape of 【T】 in the first batch. |
7274 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Light Runestones are dissolved in the shape of 【T】 in the first batch. |
7275 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Light Runestones are dissolved in the shape of 【T】 in the first batch. |
7277 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Dark Runestones are dissolved in the shape of 【T】 in the first batch. |
7279 | ![]() | • Damage dealt to the enemy will be 1 unless ≥1 group of 5 Runestones are dissolved in the shape of 【L】 in the first batch. |
7280 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Runestones are dissolved in the shape of 【L】 in the first batch. |
7281 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Runestones are dissolved in the shape of 【L】 in the first batch. |
7282 | ![]() | • Damage dealt to the enemy will be 1 unless ≥1 group of 5 Water Runestones are dissolved in the shape of 【L】 in the first batch. |
7283 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 group of 5 Water Runestones are dissolved in the shape of 【L】 in the first batch. |
7284 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 group of 5 Water Runestones are dissolved in the shape of 【L】 in the first batch. |
7285 | ![]() | • Damage dealt to the enemy will be 1 unless ≥1 group of 5 Fire Runestones are dissolved in the shape of 【L】 in the first batch. |
7286 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 group of 5 Fire Runestones are dissolved in the shape of 【L】 in the first batch. |
7287 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 group of 5 Fire Runestones are dissolved in the shape of 【L】 in the first batch. |
7288 | ![]() | • The enemy's attack will increase tenfold if there are Members that aren't Beasts, Elves and Gods. |
7290 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Earth Runestones are dissolved in the shape of 【L】 in the first batch. |
7292 | ![]() | • Damage dealt to the enemy will be 1 unless ≥2 groups of 5 Light Runestones are dissolved in the shape of 【L】 in the first batch. |
7293 | ![]() | • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Light Runestones are dissolved in the shape of 【L】 in the first batch. |
7359 | ![]() | • The enemy shatters the Craft Apparatus. |
7360 | ![]() | • When the enemy receives Attack-Damage, ⇒ it reflects 200,000 damage. |
7363 | ![]() | • For 2 Rounds: ⇒ Damage received by the enemy -100%. • For every Heart Power point the Team has, ⇒ the enemy's Damage-reducing effect -100% |
7408 | ![]() | • At the beginning, ⇒ the enemy has 10 layers of Yin Energy. • For each Runestone with a “Purification Mark” dissolved, ⇒ Layer of Yin Energy -1. • When the enemy has 0 layers of Yin Energy, ⇒ Yin Energy disappears at the end of the Round. • When the enemy has ≥0 layers of Yin Energy, ⇒ all Members will be detained: Dragonic Compulsion, Active Skills and Craft Skills will be disabled. |
7410 | ![]() | • At the beginning, ⇒ the enemy has 20 layers of Yin Energy. • For each Runestone with a “Purification Mark” dissolved, ⇒ Layer of Yin Energy -1. • When the enemy has 0 layers of Yin Energy, ⇒ Yin Energy disappears at the end of the Round. • When the enemy has ≥0 layers of Yin Energy, ⇒ all Members will be detained: Dragonic Compulsion, Active Skills and Craft Skills will be disabled. |
7416 | Purification Mark - Light | • All Light Runestones will be modified to become “Purification Marks”. • “Purification Marks” will be reset when Summoner is defeated. |
7418 | Purification Mark - Heart | • All Heart Runestones will be modified to become “Purification Marks”. • “Purification Marks” will be reset when Summoner is defeated. |
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Enemy Skills By ID/12
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