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Skill IDEnemy SkillDescription
4501 Water Runestone Shield ‧ Burning Spread ‧ Defense BreakThe enemy only receives Damage if 30 Water Runestones are dissolved cumulatively.
If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

2 random positions will be burned in the first Round. After that, 2 more positions will be burned each time when the enemy attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4502 Water Runestone Shield ‧ Burning Spread ‧ Defense BreakThe enemy only receives Damage if 50 Water Runestones are dissolved cumulatively.
If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

2 random positions will be burned in the first Round. After that, 2 more positions will be burned each time when the enemy attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4503 Defensive Shield (25%) ‧ Burning Path (20%) - Turn into Dark Runestones ‧ Dark Combo Nullifying ‧ UncontrollableDamage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

The 2nd or the 5th column will be burned randomly each Round and
Runestones at these positions will be turned into Dark Runestones.
Every time when a burned position is touched,
20% of Summoner's HP will be deducted.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4504 Defensive Shield (20%) ‧ Burning Path (50%) - Turn into Dark Runestones ‧ Dark Combo Nullifying ‧ UncontrollableDamage dealt to the enemy each Round will not exceed 20% of its total HP (except for Active Skills).

The 2nd or the 5th column will be burned randomly each Round and
Runestones at these positions will be turned into Dark Runestones.
Every time when a burned position is touched, 50% of Summoner's HP will be deducted.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.


The enemy disregards all Controlling Skills.
4505 CD 1 ‧ Runestones Change ‧ Electrified Row ‧ Crescendo (Hit) ‧ If Not Electrified - Weakened Attack ‧ Defense BreakCD of the enemy's first attack will be 1.

At the beginning of the first Round, the enemy will randomly change the types of all Runestones and randomly electrify the 1st or the 5th row.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

Damage received by the enemy will be lowered to 10% unless it is electrified.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4506 CD 1 ‧ Runestones Change ‧ Electrified Row ‧ Crescendo (Hit) ‧ If Not Electrified - Weakened Attack ‧ Defense BreakCD of the enemy's first attack will be 1.

At the beginning of the first Round, the enemy will randomly change the types of all Runestones and electrify the 1st and the 5th row.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

Damage received by the enemy will be lowered to 10% unless it is electrified.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4507 Clear Skills & Battle Rounds ‧ Virus ‧ ≥6-Combo Shield ‧ UncontrollableAt the beginning of the first Round, Skill CD(s) and accumulated Rounds of the Team will be reset.

Implant Virus at 2 fixed positions.

Each time Summoner passes through the Virus ,
⇒ 10% Virus Concentration will be accumulated.
When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
4508 Clear Skills & Battle Rounds ‧ Virus ‧ ≥8-Combo Shield ‧ UncontrollableAt the beginning of the first Round, Skill CD(s) and accumulated Rounds of the Team will be reset.

Implant Virus at 2 fixed positions.

Each time Summoner passes through the Virus,
⇒ 10% Virus Concentration will be accumulated.
When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
4509 CD 1 ‧ Clear Effects & CD ‧ All-Runestone Shield (Full) ‧ Virus ‧ Defensive Shield 25% ‧ UncontrollableCD of the enemy's first attack will be 1.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Implant Virus at 4 fixed positions.

Each time Summoner passes through the Virus ,
⇒ 10% Virus Concentration will be accumulated.
When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

The enemy disregards all Controlling Skills.
4510 CD 1 ‧ Clear Effects & CD ‧ All-Runestone Shield (Full) ‧ Virus ‧ Hidden Runestones Before Moving ‧ UncontrollableCD of the enemy's first attack will be 1.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Implant Virus at 4 fixed positions.

Each time Summoner passes through the Virus ,
⇒ 10% Virus Concentration will be accumulated.
When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy disregards all Controlling Skills.
4511 CD 1 ‧ Clear Effects & CD ‧ All-Runestone Shield (Full) ‧ Virus ‧ UncontrollableCD of the enemy's first attack will be 1.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Emit Virus at 4 fixed positions.

Each time Summoner passes through the Virus ,
⇒ 10% Virus Concentration will be accumulated.
When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

The enemy disregards all Controlling Skills.
4512 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Virus ‧ Enchanted 4-Attribute Shield ‧ Uncontrollable• CD of the enemy's first attack will be 1.

• All effects in play will be cancelled at the beginning of the first Round;
CD of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Implant Virus at 6 fixed positions.

• Each time Summoner passes through the Virus ,
⇒ 20% Virus Concentration will be accumulated.
• When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire, Light and Dark)
are dissolved in the same Round.

• The enemy disregards all Controlling Skills.
4513 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Virus ‧ Quartet Elemental Shield ‧ Uncontrollable• CD of the enemy's first attack will be 1.

• At the beginning of the first Round,
⇒ all effects in play will be cancelled;
⇒ CDs of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Implant Virus at 6 fixed positions.

• Each time Summoner passes through the Virus ,
⇒ 20% Virus Concentration will be accumulated.
When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

• Damage dealt to the enemy will be 1
unless Water, Fire, Light and Dark Runestones
are dissolved in the same Round.

• The enemy disregards all Controlling Skills.
4514 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Virus ‧ Enchanted Quartet Elemental Shield ‧ Anti-Earth Runestone Shield (First Batch) - Recovery & Counterattack• CD of the enemy's first attack will be 1.

• All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Implant Virus at 6 fixed positions.

• Each time Summoner passes through the Virus ,
⇒ 20% Virus Concentration will be accumulated.
• When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire, Light and Dark)
are dissolved in the same Round.

If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.
4515 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Virus ‧ Quartet Elemental Shield ‧ Anti-Earth Runestone Shield (First batch) - Recovery & Counterattack• CD of the enemy's first attack will be 1.

• At the beginning of the first Round,
⇒ all effects in play will be cancelled;
⇒ CDs of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Implant Virus at 6 fixed positions.

• Each time Summoner passes through the Virus ,
⇒ 20% Virus Concentration will be accumulated.
• When Virus Concentration reaches 100%,
⇒ Summoner will be defeated at the end of each Round.

• Damage dealt to the enemy will be 1
unless Water, Fire, Light and Dark Runestones
are dissolved in the same Round.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.
4516 Non-Dark Attack Weakening (25%) ‧ Light & Dark Equal-Combo Shield ‧ Green-red Vortex ‧ UncontrollableDamage dealt to the enemy by non-Dark attacks will be lowered to 25%.

The enemy receives Damage only when the same number of Light and Dark Combos is dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
4517 Non-Dark Attack Nullifying ‧ Quintet Equal-Combo Shield ‧ Green-red Vortex ‧ UncontrollableThe enemy only receives Damage dealt by Dark attacks.

The enemy receives Damage only when the same number of Water, Fire, Earth, Light and Dark Combos is dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
4518 Skill Lock ‧ Fire Combo Nullifying ‧ UncontrollableAt the beginning of the first Round,
Active Skills of the Team will be locked for 3 Rounds.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4519 Skill Lock ‧ Ambush ‧ Electrified Fire Runestones ‧ Fire Combo Nullifying ‧ UncontrollableAt the beginning of the first Round, Active Skills of the Team will be locked for 3 Rounds.

At the beginning of the first Round, the enemy attacks once.

Every time Summoner receives an attack,
3 Fire Runestones will be electrified.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4520 CD 1 ‧ Protective Area ‧ ≥6-Combo Shield ‧ UncontrollableCD of the enemy's first attack will be 1.

4 random positions will be identified as “Protective Areas” each Round.

If Summoner does not end moving Runestones at a “Protective Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
4521 CD 1 ‧ Protective Area ‧ ≥8-Combo Shield ‧ UncontrollableCD of the enemy's first attack will be 1.

2 random positions will be identified as “Protective Areas” each Round.

If Summoner does not end moving Runestones at a “Protective Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
4522 Ambush ‧ Evil Haze Runestones - Dark ‧ Anti-Dark Runestone Shield (First Batch) - Counterattack ‧ UncontrollableThe enemy attacks once at the beginning of the first Round.

Dark Runestones will be modified to become with Evil Haze Runestones at the beginning of the first Round;
Team Attack -20% for each Evil Haze Runestone dissolved.

When Dark Runestones are dissolved in the first batch and an attack is launched, no Damage could be dealt to the enemy that Round; the enemy reflects 200% of its attack.

The enemy disregards all Controlling Skills.
4523 Masked Path ‧ ≥9-Combo Shield ‧ Undissolvable Dark RunestonesWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

Dark Runestones cannot be dissolved.
4524 CD 1 ‧ Dark Runestone Removal - Attack+ ‧ Damage Reduction (-100%) ‧ Defense BreakCD of the enemy's first attack will be 1.

In the first Round,
⇒ all Dark Runestones will be removed to increase the enemy's Attack onwards.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4525 CD 1 ‧ Self Destruction ‧ Burning Path (5000) ‧ Weakened Recovery ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy will deplete 20% of its HP each Round while receiving no Damage until defeated.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

Team Recovery -95%.

The enemy disregards all Controlling Skills.
4526 CD 1 ‧ Weathered Runestones ‧ Defensive Shield 20% ‧ UncontrollableCD of the enemy's first attack will be 1.

At the beginning of the first Round and when the enemy attacks, 2 random Runestones will be weathered.
The more the enemy attacks, the more the Weathered Runestones will be, to the max 10 Weathered Runestones.
The no. of attacks of the enemy increases with the no. of Weathered Runestones; If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
4527 CD 1 ‧ Weakened Attack ‧ Bounded Enchanted Puzzle Shield ‧ Attack+ ‧ UncontrollableCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 1%.

The enemy receives Damage only when Enchanted Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

The enemy attacks when its HP is ≥59% and its attack greatly increases.

The enemy disregards all Controlling Skills.
4528 Non-Earth Attack Nullifying ‧ Poisoning 90% ‧ Green-red Vortex ‧ Defensive Shield (25%)The enemy only receives Damage dealt by Earth attacks.

The enemy poisons all Members,
deducting 90% of Summoner's HP each Round until its defeat.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition)

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).
4529 CD 1 ‧ Non-Earth Attack Nullifying ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute ‧ Electrified Water Runestones ‧ If Not Electrified - Weakened AttackCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Earth attacks.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

All Water Runestones will be electrified each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

Damage received by the enemy will be lowered to 10% unless it is electrified.
4530 CD 2 ‧ Non-Earth Attack Nullifying ‧ Full Recovery ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Weakened Attack ‧ 1-Hit KillCD of the enemy's first attack will be 2.

The enemy only receives Damage dealt by Earth attacks.

The enemy's HP will be fully recovered each Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

Damage received by the enemy will be lowered to 10%.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4531 Non-Water Attack Nullifying ‧ Burning (20%) ‧ Fixed 7-Combo Shield ‧ If Not Frozen - Weakened Attack ‧ When Frozen - Combustion NullifyingThe enemy only receives Damage dealt by Water attacks.

All positions will be burned.
Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy receives Damage only when 7 Combos are made in the first batch.

Damage received by the enemy will be lowered to only 10% unless it is frozen.

Boss Skill "Burning" will be nullified when the enemy is frozen.
4532 CD 3 ‧ Non-Water Attack Nullifying ‧ Self Destruction ‧ Damage Reduction (-100%) ‧ Burning Path (5000) ‧ UncontrollableCD of the enemy's first attack will be 3.

The enemy only receives Damage dealt by Water attacks.

In the first Round, the enemy will deplete 10% of its HP.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
4533 CD 1 ‧ Non-Water Attack Nullifying ‧ Anti-Fire Runestone Shield (First batch) - Recovery ‧ ≥20-Combo Shield ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Water attacks.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack.

The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 8 attacks.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4534 Non-Fire Attack Nullifying ‧ Initial Shield ‧ Turning into Earth Runestones ‧ Earth Combo Nullifying ‧ UncontrollableThe enemy only receives Damage dealt by Fire attacks.

The enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Earth Runestones next Round according to the present number of Earth Runestones.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4535 CD 1 ‧ Non-Fire Attack Nullifying ‧ Heart Runestone Shield ‧ Runestone-turning Skill Nullifying ‧ Zero RecoveryCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Fire attacks.

The enemy only receives Damage if 30 or more Heart Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

All Runestone-turning Skills will be nullified.

Team Recovery becomes 0.
4536 CD 2 ‧ Non-Fire Attack Nullifying ‧ Sticky Earth Runestones ‧ 21-Runestone Shield (First Batch) ‧ If Not Ignited - Weakened Attack ‧ When Ignited - Sticky NullifyingCD of the enemy's first attack will be 2.

The enemy only receives Damage dealt by Fire attacks.

Earth Runestone position(s) will become sticky each Round.
By touching a sticky position, Runestone movement will be stopped immediately.

Damage dealt to the enemy will be 1 unless 21 Runestones are dissolved in the first batch.

Damage received by the enemy will be lowered to 10% unless it is ignited.

Boss Skill "Sticky" will be nullified when the enemy is ignited.
4537 Non-Dark Attack Nullifying ‧ Ambush ‧ Crack ‧ All-Dark Runestone Shield ‧ Uncontrollable• The enemy only receives Damage dealt by Dark attacks.

• The enemy attacks once at the beginning of the first Round.

• 10 positions will be cracked.
• Runestones at the cracked positions cannot be dissolved or exploded.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy disregards all Controlling Skills.
4538 CD 1 ‧ Non-Dark Attack Nullifying ‧ 50-Combo Shield ‧ Electrified Runestones ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Dark attacks.

The enemy receives Damage only after Summoner's 50th attack.

After the enemy attacks, Electrified Runestone will be exploded and 1 random Runestone will be electrified.
The number of Electrified Runestones increases with the number of attacks of the enemy. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The more the Electrified Runestones, the more times the enemy attacks in the Round.

The enemy disregards all Controlling Skills.
4539 CD 1 ‧ Non-Dark Attack Nullifying ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Mist ‧ Crescendo (Hit)• CD of the enemy's first attack will be 1.

• The enemy only receives Damage dealt by Dark attacks.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The 2nd and 5th columns will be shrouded in mist.

• The more the enemy attacks,
⇒ the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
4540 Non-Light Attack Nullifying ‧ Invisible - Clear Skills & Battle Rounds ‧ Weathered Runestones ‧ UncontrollableThe enemy only receives Damage dealt by Light attacks.

The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, Skill CDs and accumulated Rounds of all Members will be reset.

Each Round before moving Runestones, 6 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 30,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
4541 CD 1 ‧ Non-Light Attack Nullifying ‧ Masked Path ‧ Recovery Inversion ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack• CD of the enemy's first attack will be 1.

• The enemy only receives Damage dealt by Light attacks.

• All Runestones touched while moving will be turned into Masked Runestones.

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
4542 CD 2 ‧ Non-Light Attack Nullifying ‧ B&W Zone ‧ All-Runestone Shield (Full) ‧ 1-Hit KillCD of the enemy's first attack will be 2.

The enemy only receives Damage dealt by Light attacks.

All Runestones will be in black and white.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

When the enemy attacks,
⇒100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4543 Buff ‧ Full-Charge Apparatus ‧ Heart Combo Nullifying ‧ After Defeated- Masked RunestonesAll Members:
⓵ Skill CDs becomes 0;
⓶ Fully restore EPs;
⓷ Attack x 2 for 7 Rounds.

At the beginning of the first Round, the Craft Apparatus will be fully charged.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4544 CD 1 ‧ Enchanted Quintet Shield‧ Crescendo (Hit) ‧ Runestone-turning Skill Nullifying ‧ Weakened Attack• CD of the enemy's first attack will be 1.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• The more times the enemy attacks,
⇒ the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.

• All Runestone-turning Skills will be nullified.

• Damage received by the enemy will be lowered to 1%.
4545 CD 3 ‧ All-Dark Runestone Shield ‧ Turning into Earth Runestones ‧ Weakened Attack ‧ 1-Hit Kill• CD of the enemy's first attack will be 3.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• Turn Runestones into Earth Runestones according to the number of Earth Runestones on the screen each Round.

• Damage received by the enemy will be lowered to 1%.

• 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4555 Raid ‧ Tornado ‧ ≥5-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

Upon receiving an attack from the enemy for the first time, the column on the far left side will be struck by a tornado. For the second attack, the column on the far right side will be struck by a tornado
Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

The enemy disregards all Controlling Skills.
4556 Raid ‧ Tornado ‧ ≥6-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

Upon receiving an attack from the enemy for the first time, the column on the far left side will be struck by a tornado. For the second attack, the column on the far right side will be struck by a tornado
Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
4557 Raid ‧ Tornado ‧ ≥7-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

Upon receiving an attack from the enemy for the first time, the column on the far left side will be struck by a tornado. For the second attack, the column on the far right side will be struck by a tornado
Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
4558 Raid ‧ Tornado ‧ ≥8-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

Upon receiving an attack from the enemy for the first time, the column on the far left side will be struck by a tornado. For the second attack, the column on the far right side will be struck by a tornado
Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
4559 Raid ‧ Tornado ‧ ≥9-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

Upon receiving an attack from the enemy for the first time, the column on the far left side will be struck by a tornado. For the second attack, the column on the far right side will be struck by a tornado
Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The above runs as a cycle.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

The enemy disregards all Controlling Skills.
4560 Raid ‧ Tornado ‧ ≥5-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

The columns on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

The enemy disregards all Controlling Skills.
4561 Raid ‧ Tornado ‧ ≥6-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

The columns on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
4562 Raid ‧ Tornado ‧ ≥7-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

The columns on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
4563 Raid ‧ Tornado ‧ ≥8-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

The columns on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
4564 Raid ‧ Tornado ‧ ≥9-Combo Shield ‧ UncontrollableThe enemy raids once at the beginning of the first Round.

The columns on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

The enemy disregards all Controlling Skills.
4565 Skill Lock ‧ Runestones in Disguise ‧ Water Combo NullifyingActive Skills of all Members will be locked from the first Round onwards.

Summoner will not be able to see the true Attributes of Runestones.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
4566 Skill Lock ‧ Attributes in Disguise ‧ Fire Combo NullifyingActive Skills of all Members will be locked from the first Round onwards.

Summoner will not be able to see the true Attributes of Runestones.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
4567 Skill Lock ‧ Runestones in Disguise ‧ Earth Combo NullifyingActive Skills of all Members will be locked from the first Round onwards.

Summoner will not be able to see the true Attributes of Runestones.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
4568 Skill Lock ‧ Runestones in Disguise ‧ Light Combo NullifyingActive Skills of all Members will be locked from the first Round onwards.

Summoner will not be able to see the true Attributes of Runestones.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
4569 Skill Lock ‧ Runestones in Disguise ‧ Dark Combo NullifyingActive Skills of all Members will be locked from the first Round onwards.

Summoner will not be able to see the true Attributes of Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
4570 Skill Lock ‧ Runestones in Disguise ‧ Heart Combo NullifyingActive Skills of all Members will be locked from the first Round onwards.

Summoner will not be able to see the true Attributes of Runestones.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.
4571 CD 1 ‧ B&W Zone ‧ Quintet Elemental Shield ‧ Undissolvable Heart Runestones• CD of the enemy's first attack will be 1.

• All Runestones will be in black and white.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• Heart Runestones cannot be dissolved.
4572 CD 1 ‧ B&W Zone ‧ Enchanted Quintet Elemental Shield ‧ Undissolvable Heart Runestones• CD of the enemy's first attack will be 1.

• All Runestones will be in black and white.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• Heart Runestones cannot be dissolved.
4573 Water Runestone Removal - Attack+ ‧ All-Water Runestone Shield ‧ Uncontrollable• In the first Round and at the end of each Round,
⇒ all Water Runestones will be removed to increase the enemy's next Attack.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• The enemy disregards all Controlling Skills.
4574 Fire Runestone Removal - Attack+ ‧ All-Fire Runestone Shield ‧ Uncontrollable• In the first Round and at the end of each Round,
⇒ all Fire Runestones will be removed to increase the enemy's next Attack.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• The enemy disregards all Controlling Skills.
4575 Earth Runestone Removal - Attack+ ‧ All-Earth Runestone Shield ‧ Uncontrollable• In the first Round and at the end of each Round,
⇒ all Earth Runestones will be removed to increase the enemy's next Attack.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• The enemy disregards all Controlling Skills.
4576 Light Runestone Removal - Attack+ ‧ All-Light Runestone Shield ‧ Uncontrollable• In the first Round and at the end of each Round,
⇒ all Light Runestones will be removed to increase the enemy's next Attack.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The enemy disregards all Controlling Skills.
4577 Dark Runestone Removal - Attack+ ‧ All-Dark Runestone Shield ‧ Uncontrollable• In the first Round and at the end of each Round,
⇒ all Dark Runestones will be removed to increase the enemy's next Attack.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy disregards all Controlling Skills.
4578 Turning into Water Runestones ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Anti-Water Runestone Shield (First batch) - Recovery & CounterattackRunestones of a random non-Water Attribute will be turned into Water Runestones each Round.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
4579 Turning into Fire Runestones ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Anti-Fire Runestone Shield (First Batch) - Recovery & CounterattackRunestones of a random non-Fire Attribute will be turned into Fire Runestones each Round.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
4580 Turning into Earth Runestones ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Anti-Earth Runestone Shield (First Batch) - Recovery & CounterattackRunestones of a random non-Earth Attribute will be turned into Earth Runestones each Round.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
4581 Turning into Light Runestones ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Anti-Light Runestone Shield (First Batch) - Recovery & CounterattackRunestones of a random non-Light Attribute will be turned into Light Runestones each Round.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
4582 Turning into Dark Runestones ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Anti-Light Runestone Shield (First Batch) - Recovery & CounterattackRunestones of a random non-Dark Attribute will be turned into Dark Runestones each Round.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
4583 Raid ‧ Turning into Water Runestones ‧ Anti-Water Runestone Shield (First Batch) ‧ HP ≤69% to Attack+ & Defense+ ‧ Uncontrollable• At the beginning of the first Round:
⇒ The enemy raids once
⇒ A random row will be turned into Water Runestones.

• After that every time the enemy attacks,
⇒ a random column will be turned into Water Runestones.

• If Water Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When enemy's HP ≤69%,
⇒ starting from the next attack,
⇒ its Attack & Defense x 5.

• The enemy disregards all Controlling Skills.
4584 Raid ‧ Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) ‧ HP ≤69% to Attack+ & Defense+ ‧ Uncontrollable• At the beginning of the first Round:
⇒ The enemy raids once
⇒ A random row will be turned into Fire Runestones.

• After that every time the enemy attacks,
⇒ a random column will be turned into Fire Runestones.

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When enemy's HP ≤69%,
⇒ starting from the next attack,
⇒ its Attack & Defense x 5.

• The enemy disregards all Controlling Skills.
4585 Raid ‧ Turning into Earth Runestones ‧ Anti-Earth Runestone Shield (First Batch) ‧ HP ≤69% to Attack+ & Defense+ ‧ Uncontrollable• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random row will be turned into Earth Runestones.

• After that every time the enemy attacks,
⇒ a random column will be turned into Earth Runestones.

• If Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When enemy's HP ≤69%,
⇒ starting from the next attack,
⇒ its Attack & Defense x 5.

• The enemy disregards all Controlling Skills.
4586 Raid ‧ Turning into Light Runestones ‧ Anti-Light Runestone Shield (First Batch) ‧ HP ≤69% to Attack+ & Defense+ ‧ Uncontrollable• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random row will be turned into Light Runestones.

• After that every time the enemy attacks,
⇒ a random column will be turned into Light Runestones.

• If Light Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When enemy's HP ≤69%,
⇒ starting from the next attack,
⇒ its Attack & Defense x 5.

• The enemy disregards all Controlling Skills.
4587 Raid ‧ Turning into Dark Runestones ‧ Anti-Dark Runestone Shield (First Batch) ‧ HP ≤69% to Attack+ & Defense+ ‧ Uncontrollable• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random row will be turned into Dark Runestones.

• After that every time the enemy attacks,
⇒ A random column will be turned into Dark Runestones.

• If Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When enemy's HP ≤69%,
⇒ starting from the next attack,
⇒ its Attack & Defense x 5.

• The enemy disregards all Controlling Skills.
4588 Raid ‧ Turning into Heart Runestones ‧ Anti-Heart Runestone Shield (First Batch) ‧ HP ≤69% to Attack+ & Defense+ ‧ Uncontrollable• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random row will be turned into Heart Runestones.

• After that every time the enemy attacks,
⇒ a random column will be turned into Heart Runestones.

• If Heart Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When enemy's HP ≤69%,
⇒ starting from the next attack,
⇒ its Attack & Defense x 5.

• The enemy disregards all Controlling Skills.
4589 CD 1 ‧ Skill Lock ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ Quintet Elemental Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

• Active Skills of all Members will be locked from the first Round onwards.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4590 CD 1 ‧ Skill Lock ‧ Anti-Fire Runestone Shield (First batch) - Recovery & Counterattack ‧ Quintet Elemental Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

• The enemy will lock the Active Skills of the Team from the first Round onwards.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
4591 CD 1 ‧ Skill Lock ‧ Anti-Earth Runestone Shield (First batch) - Recovery & Counterattack ‧ Quintet Elemental Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

• Active Skills of all Members will be locked from the first Round onwards.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregardsall Damage-reducing and Willpower Skills.
4592 CD 1 ‧ Skill Lock ‧ Anti-Light Runestone Shield (First batch) - Recovery & Counterattack ‧ Quintet Elemental Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

• The enemy will lock the Active Skills of the Team from the first Round onwards.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregards of all Damage-reducing and Willpower Skills.
4593 CD 1 ‧ Skill Lock ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack ‧ Quintet Elemental Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

• Active Skills of all Members will be locked from the first Round onwards.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
4594 CD 1 ‧ Skill Lock ‧ Anti-Heart Runestone Shield (First Batch) - Recovery & Counterattack ‧ Quintet Elemental Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

• The enemy will lock the Active Skills of the Team from the first Round onwards.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy attacks disregards all Damage-reducing and Willpower Skills.
4595 CD 1 ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit) ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy will receive Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4596 CD 1 ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit) ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy will receive Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4597 CD 1 ‧ Fixed 8- Combo Shield ‧ Crescendo (Hit) ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4598 CD 1 ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit) ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy will receive Damage only when 9 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4599 Water Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Water Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4600 Fire Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4601 Earth Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4602 Light Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Light Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4603 Dark Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Dark Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4604 Heart Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4605 Water Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Water Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
4606 Fire Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
4607 Earth Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
4608 Light Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Light Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
4609 Dark Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Dark Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
4610 Heart Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled (except for the Skill that disregards Puzzle Shield) and an attack is launched, the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
4611 Verge of Death ‧ Skill & Attack Lock ‧ Masked Path ‧ Weakened Recovery ‧ UncontrollableAt the beginning of the first Round, Summoner's HP will be depleted to 1.

Active Skills and attacks of the Team will be locked for 3 Rounds.

When moving Runestones, all touched Runestones will become Masked Runestones.

Team Recovery -95%.

The enemy disregards all Controlling Skills.
4612 Verge of Death ‧ Skill & Attack Lock ‧ Masked Path ‧ Weakened Recovery ‧ UncontrollableAt the beginning of the first Round, Summoner's HP will be depleted to 1.

Active Skills and attacks of the Team will be locked for 5 Rounds.

When moving Runestones, all touched Runestones will become Masked Runestones.

Team Recovery -95%.

The enemy disregards all Controlling Skills.
4613 Verge of Death ‧ Skill Lock ‧ Masked Path ‧ Weakened Recovery ‧ UncontrollableAt the beginning of the first Round, Summoner's HP will be depleted to 1.

The enemy will lock the Active Skills of the Team from the first Round onwards.

When moving Runestones, all touched Runestones will become Masked Runestones.

Team Recovery -95%.

The enemy disregards all Controlling Skills.
4614 Green-red Vortex - Water ‧ Overheal ‧ UncontrollableAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered, Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4615 Anti-Water Runestone Shield (First Batch) - Counterattack ‧ Green-red Vortex - Water ‧ Overheal ‧ UncontrollableIf Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered,
⇒ Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4616 Anti-Fire Runestone Shield (First Batch) - Counterattack ‧ Green-red Vortex - Fire ‧ Overheal ‧ UncontrollableIf Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered,
⇒ Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4617 Anti-Earth Runestone Shield (First Batch) - Counterattack ‧ Green-red Vortex - Earth ‧ Overheal ‧ UncontrollableIf Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered,
⇒ Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4618 Anti-Light Runestone Shield (First Batch) - Counterattack ‧ Green-red Vortex - Light ‧ Overheal ‧ UncontrollableIf Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered,
⇒ Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4619 Dark Combo Nullifying - Counterattack ‧ Green-red Vortex - Dark ‧ Overheal ‧ UncontrollableIf Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered,
⇒ Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4620 Anti-Heart Runestone Shield (First Batch) - Counterattack ‧ Green-red Vortex - Heart ‧ Overheal ‧ UncontrollableIf Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

After Summoner's HP is fully recovered,
⇒ Recovery surplus will become an attack.

The enemy disregards all Controlling Skills.
4621 All-Water Runestone Shield ‧ Full Recovery ‧ Burning Path (2000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
4622 All-Fire Runestone Shield ‧ Full Recovery ‧ Burning Path (2000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
4623 All-Earth Runestone Shield ‧ Full Recovery ‧ Burning Path (2000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
4624 All-Light Runestone Shield ‧ Full Recovery ‧ Burning Path (2000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
4625 All-Dark Runestone Shield ‧ Full Recovery ‧ Burning Path (2000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
4626 All-Water Runestone Shield ‧ Full Recovery ‧ Burning Path (5000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4627 All-Fire Runestone Shield ‧ Full Recovery ‧ Burning Path (5000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4628 All-Earth Runestone Shield ‧ Full Recovery ‧ Burning Path (5000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4629 All-Light Runestone Shield ‧ Full Recovery ‧ Burning Path (5000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4630 All-Dark Runestone Shield ‧ Full Recovery ‧ Burning Path (5000) ‧• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4631 ≥8-Combo Shield ‧ Anti-Fire Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill Nullifying• The enemy receives Damage only when ≥8 Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• All Runestone-turning Skills will be nullified .
4632 ≥8-Combo Shield ‧ Anti-Earth Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill NullifyingThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestone-turning Skills will be nullified.
4633 ≥8-Combo Shield ‧ Anti-Light Runestone Shield (First batch) - Recovery & Counterattack ‧ Runestone-turning Skill NullifyingThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestone-turning Skills will be nullified.
4634 ≥8-Combo Shield ‧ Anti-Dark Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill NullifyingThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestone-turning Skills will be nullified.
4635 ≥8-Combo Shield ‧ Anti-Heart Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill Nullifying• The enemy receives Damage only when ≥8 Combos are made.
• If not, the enemy will launch a number of attacks to the Summoner.
• The number equals the difference between 8 and the number of Combos made.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• All Runestone-turning Skills will be nullified.
4636 ≥20-Combo Shield ‧ Anti-Fire Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill Nullifying• The enemy receives Damage only when ≥20 Combos are made.
• If not, the enemy will launch a number of attacks
according to the number of Combos Summoner made,
to the max 8 attacks.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• All Runestone-turning Skills will be nullified.
4637 ≥20-Combo Shield ‧ Anti-Earth Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill NullifyingThe enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 8 attacks.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestone-turning Skills will be nullified.
4638 ≥20-Combo Shield ‧ Anti-Light Runestone Shield (First batch) - Recovery & Counterattack ‧ Runestone-turning Skill NullifyingThe enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 8 attacks.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestone-turning Skills will be nullified.
4639 ≥20-Combo Shield ‧ Anti-Dark Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill NullifyingThe enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 8 attacks.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestone-turning Skills will be nullified.
4640 ≥20-Combo Shield ‧ Anti-Heart Runestone Shield (First batch) - Recovery ‧ Runestone-turning Skill Nullifying• The enemy receives Damage only when ≥20 Combos are made. • If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 8 attacks.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• All Runestone-turning Skills will be nullified.
4641 Assigned Runestone Number Shield ‧ Hidden Runestones Before MovingThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.
4642 Assigned Runestone Number Shield ‧ Hidden Runestones Before MovingThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.
4643 Assigned Runestone Number Shield ‧ Hidden Runestones Before MovingThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.
4644 Assigned Runestone Number Shield ‧ Hidden Runestones Before MovingThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.
4645 Assigned Runestone Number Shield ‧ Hidden Runestones Before MovingThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.
4646 Assigned Runestone Number Shield ‧ Hidden Runestones Before MovingThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.
4647 Assigned Runestone Number Shield ‧ Masked PathThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Attributes of Runestones will only be shown when Summoner starts moving Runestones every Round.
4648 Assigned Runestone Number Shield ‧ Masked PathThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Attributes of Runestones will only be shown when Summoner starts moving Runestones every Round.
4649 Assigned Runestone Number Shield ‧ Masked PathThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Attributes of Runestones will only be shown when Summoner starts moving Runestones every Round.
4650 Assigned Runestone Number Shield ‧ Masked PathThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Attributes of Runestones will only be shown when Summoner starts moving Runestones every Round.
4651 Assigned Runestone Number Shield ‧ Masked PathThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Attributes of Runestones will only be shown when Summoner starts moving Runestones every Round.
4652 Assigned Runestone Number Shield ‧ Masked PathThe enemy receives Damage only when the specified number of Runestones are dissolved in the first batch.

Attributes of Runestones will only be shown when Summoner starts moving Runestones every Round.
4653 50% Defensive Shield ‧ Highest Attack Nullifying ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Crescendo (Hit)Attack-damage dealt to the enemy each Round will not exceed 50% of its total HP.

The highest Attack-damage (regardless of Attribute relations) dealt by one or more Character(s) will be nullified.

Damage dealt to the enemy will be 1 unless Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).

• 50% of Summoner‘s HP will be deducted when the enemy attacks for the first time (regardless of all Damage-reducing and Willpower Skills).
• The more times the enemy attacks, the more the enemy's Attack will increase.
4654 25% Defensive Shield ‧ Highest Attack Nullifying ‧ Bounded Puzzle Shield of enemy's Attribute ‧ Crescendo (Hit)Attack-damage dealt to the enemy each Round will not exceed 25% of its total HP.

The highest Attack-damage (regardless of Attribute relations) dealt by one or more Character(s) will be nullified.

Damage dealt to the enemy will be 1 unless Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).

• 25% of Summoner‘s HP will be deducted when the enemy attacks for the first time (regardless of all Damage-reducing and Willpower Skills).
• The more times the enemy attacks, the more the enemy's Attack will increase.
4655Weakness Areas• 2 random positions will be changed into Weakness Areas each Round.
• The enemy's HP will be deducted as much as 100x Summoner's HP basic value every time when Runestones are dissolved in a Weakness Area.
• The enemy receives no other Damage.
4656Weakness Areas• 4 random positions will be changed into Weakness Areas each Round.
• The enemy's HP will be deducted as much as 100x Summoner's HP basic value every time when Runestones are dissolved in a Weakness Area.
• The enemy receives no other Damage.
4657Weakness Areas• 6 random positions will be changed into Weakness Areas each Round.
• The enemy's HP will be deducted as much as 100x Summoner's HP basic value every time when Runestones are dissolved in a Weakness Area.
• The enemy receives no other Damage.
4658 Leader & Ally Attack Nullifying ‧ Attack Weakening of enemy's Attribute• Attack of Leader & Ally becomes 0.
• Attack of the enemy's Attribute will be lowered to 0.
4659 Step Shield (25-30)• Enemy receives Damage only when Summoner ends moving Runestones within 25-30 steps.
4660 Step Shield (25-30) ‧ Reduce Moving Time• Enemy receives Damage only when Summoner ends moving Runestones within 25-30 steps.
• Runestone-moving time will be reduced to 2 seconds.
4661 Step Shield (35-40) ‧ Sticky Path ‧ Runestone-turning Skill Nullifying• Enemy receives Damage only when Summoner ends moving Runestones within 35-40 steps.
• When moving Runestones, all touched Runestones will become sticky.
• If any Sticky Runestone is touched, Runestone movement will be stopped immediately.
• All Runestone-turning Skills will be nullified.
4662 Fixed 1-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless 1 Combo is made after the first batch.
4663 Fixed 2-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless 2 Combos are made after the first batch.
4664 Fixed 3-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless 3 Combos are made after the first batch.
4665 Fixed 4-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless 4 Combos are made after the first batch.
4666 Fixed 5-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless 5 Combos are made after the first batch.
4667 Fixed 6-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless 6 Combos are made after the first batch.
4668 ≥1-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless ≥1 Combo are made after the first batch.
4669 ≥2-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless ≥2 Combos are made after the first batch.
4670 ≥3-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless ≥3 Combos are made after the first batch.
4671 ≥4-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless ≥4 Combos are made after the first batch.
4672 ≥5-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless ≥5 Combos are made after the first batch.
4673 ≥6-Combo Shield (Non-first Batch)Damage dealt to the enemy will be 1 unless ≥6 Combos are made after the first batch.
4674 Dissolving Groups of Runestones (2E1C)Damage dealt to the enemy will be 1 unless 2 groups of Runestones of the enemy's Attribute and 1 group of Runestones of its Counter Attribute are dissolved.
4675 Dissolving Groups of Runestones (3E2C)Damage dealt to the enemy will be 1 unless 3 groups of Runestones of the enemy's Attribute and 2 groups of Runestones of its Counter Attribute are dissolved.
4676 Dissolving Groups of Runestones (4E3C)Damage dealt to the enemy will be 1 unless 4 groups of Runestones of the enemy's Attribute and 3 groups of Runestones of its Counter Attribute are dissolved.
4677 Dissolving Groups of Runestones (2E1W)Damage dealt to the enemy will be 1 unless 2 groups of Runestones of the enemy's Attribute and 1 group of Runestones of its Weakness Attribute are dissolved.
4678 Dissolving Groups of Runestones (3E2W)Damage dealt to the enemy will be 1 unless 3 groups of Runestones of the enemy's Attribute and 2 groups of Runestones of its Weakness Attribute are dissolved.
4679 Dissolving Groups of Runestones (4E3W)Damage dealt to the enemy will be 1 unless 4 groups of Runestones of the enemy's Attribute and 3 groups of Runestones of its Weakness Attribute are dissolved.
4680Water Elemental Areas• Change 1 random position into Water Elemental Area each Round.
• Damage dealt to the enemy will be 1 unless a Water Runestone is placed in the area when Summoner launches an attack.
4681Fire Elemental Areas• Change 1 random position into Fire Elemental Area each Round.
• Damage dealt to the enemy will be 1 unless a Fire Runestone is placed in the area when Summoner launches an attack.
4682Earth Elemental Areas• Change 1 random position into Earth Elemental Area each Round.
• Damage dealt to the enemy will be 1 unless an Earth Runestone is placed in the area when Summoner launches an attack.
4683Light Elemental Areas• Change 1 random position into Light Elemental Area each Round.
• Damage dealt to the enemy will be 1 unless a Light Runestone is placed in the area when Summoner launches an attack.
4684Dark Elemental Areas• Change 1 random position into Dark Elemental Area each Round.
• Damage dealt to the enemy will be 1 unless a Dark Runestone is placed in the area when Summoner launches an attack.
4685Water Elemental Areas• Change 2 random positions into Water Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Water Runestone placed in a Water Elemental Area,
⇒ 50% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4686Fire Elemental Areas• Change 2 random positions into Fire Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Fire Runestone placed in a Fire Elemental Area,
⇒ 50% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4687Earth Elemental Areas• Change 2 random positions into Earth Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Earth Runestone placed in an Earth Elemental Area,
⇒ 50% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4688Light Elemental Areas• Change 2 random positions into Light Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Light Runestone placed in a Light Elemental Area,
⇒ 50% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4689Dark Elemental Areas• Change 2 random positions into Dark Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Dark Runestone placed in a Dark Elemental Area,
⇒ 50% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4690Water Elemental Areas• Change 4 random positions into Water Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Water Runestone placed in a Water Elemental Area,
⇒ 25% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4691Fire Elemental Areas• Change 4 random positions into Fire Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Fire Runestone placed in a Fire Elemental Area,
⇒ 25% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4692Earth Elemental Areas• Change 4 random positions into Earth Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Earth Runestone placed in an Earth Elemental Area,
⇒ 25% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4693Light Elemental Areas• Change 4 random positions into Light Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Light Runestone placed in a Light Elemental Area,
⇒ 25% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4694Dark Elemental Areas• Change 4 random positions into Dark Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Dark Runestone placed in a Dark Elemental Area,
⇒ 25% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4695Water Elemental Areas• Change 8 random positions into Water Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Water Runestone placed in a Water Elemental Area,
⇒ 12.5% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4696Fire Elemental Areas• Change 8 random positions into Fire Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Fire Runestone placed in a Fire Elemental Area,
⇒ 12.5% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4697Earth Elemental Areas• Change 8 random positions into Earth Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Earth Runestone placed in an Earth Elemental Area,
⇒ 12.5% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4698Light Elemental Areas• Change 8 random positions into Light Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Light Runestone placed in a Light Elemental Area,
⇒ 12.5% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4699Dark Elemental Areas• Change 8 random positions into Dark Elemental Areas each Round.
• When Summoner launches an attack,
⇒ for every Dark Runestone placed in a Dark Elemental Area,
⇒ 12.5% of Attack-damage can be dealt to the enemy.
⇒ Otherwise, Attack-damage dealt to the enemy will be 1.
4700 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 1 Runestone will be modified to become Parasitic Runestone.
• At the end of the Round, the Parasitic Runestone will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4701 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 2 Runestones will be modified to become Parasitic Runestones.
• At the end of the Round, the Parasitic Runestones will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4702 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 3 Runestones will be modified to become Parasitic Runestones.
• At the end of the Round, the Parasitic Runestones will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4703 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 4 Runestones will be modified to become Parasitic Runestones.
• At the end of the Round, the Parasitic Runestones will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4704 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 1 random Runestone will be modified to become Parasitic Runestone.
• At the end of the Round, the Parasitic Runestone will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4705 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 2 random Runestones will be modified to become Parasitic Runestones.
• At the end of the Round, the Parasitic Runestones will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4706 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 3 random Runestones will be modified to become Parasitic Runestones.
• At the end of the Round, the Parasitic Runestones will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4707 Raid ‧ Parasitic Runestones• The enemy raids once.
• At the beginning, 4 random Runestones will be modified to become Parasitic Runestones.
• At the end of the Round, the Parasitic Runestones will parasitize the adjacent Runestones.
• Parasitic Runestones cannot be dissolved or exploded.
4708Limited Dissolving of Attributive RunestonesUpon receiving the enemy's attack, Summoner will receive the following debuff:
Each Attribute of Runestones can only be dissolved 10 times cumulatively.
4709Limited Dissolving of Attributive RunestonesUpon receiving the enemy's attack, Summoner will receive the following debuff:
Each Attribute of Runestones can only be dissolved 8 times cumulatively.
4710Limited Dissolving of Attributive RunestonesUpon receiving the enemy's attack, Summoner will receive the following debuff:
Each Attribute of Runestones can only be dissolved 6 times cumulatively.
4711Limited Dissolving of Attributive RunestonesUpon receiving the enemy's attack, Summoner will receive the following debuff:
Each Attribute of Runestones can only be dissolved 4 times cumulatively.
4712Limited Dissolving of Attributive RunestonesUpon receiving the enemy's attack, Summoner will receive the following debuff:
Each Attribute of Runestones can only be dissolved 2 times cumulatively.
4713Reduce Moving Time ‧ Fatigue ‧ Unlimited Movement BanFor 1 Round:
• Reduce Runestone-moving time by 50%.
• Team Attack will be lowered to 50%.
• Skills of Unlimited Runestone Movement will be nullified.
4714Reduce Moving Time ‧ Fatigue ‧ Unlimited Movement BanFor 2 Rounds:
• Reduce Runestone-moving time by 50%.
• Team Attack will be lowered to 50%.
• Skills of Unlimited Runestone Movement will be nullified.
4715Reduce Moving Time ‧ Fatigue ‧ Unlimited Movement BanFor 3 Rounds:
• Reduce Runestone-moving time by 50%.
• Team Attack will be lowered to 50%.
• Skills of Unlimited Runestone Movement will be nullified.
4716Trap Areas (Handprint Areas)• 1 random position will be changed into Trap Area.
• Trap Area will be hidden during Runestone movement.
• If any Runestone in a Trap Area is touched,
⓵ Runestone Movement will be stopped immediately.
⓶ 20% of Summoner's HP will be deducted.
• The Runestone touched cannot be turned or dissolved.
4717Trap Areas (Handprint Areas)• 2 random positions will be changed into Trap Areas.
• Trap Area will be hidden during Runestone movement.
• If any Runestone in a Trap Area is touched,
⓵ Runestone Movement will be stopped immediately.
⓶ 20% of Summoner's HP will be deducted.
• The Runestone touched cannot be turned or dissolved.
4718Trap Areas (Handprint Areas)• 3 random positions will be changed into Trap Areas.
• Trap Area will be hidden during Runestone movement.
• If any Runestone in the Trap Area is touched,
⓵ Runestone Movement will be stopped immediately.
⓶ 20% of Summoner's HP will be deducted.
• The Runestone touched cannot be turned or dissolved.
47193-4-5 Attributive Runestone ShieldDamage dealt to the enemy will be 1 unless Attributive Runestones are dissolved in a group of 3, 4 and 5 Runestones each.
47203-4-5-6 Attributive Runestone ShieldDamage dealt to the enemy will be 1 unless Attributive Runestones are dissolved in a group of 3, 4, 5 and 6 Runestones each.
47212-3-4 Attributive Runestone ShieldDamage dealt to the enemy will be 1 unless Attributive Runestones are dissolved in a group of 2, 3 and 4 Runestones each.
47222-3-4-5 Attributive Runestone ShieldDamage dealt to the enemy will be 1 unless Attributive Runestones are dissolved in a group of 2, 3, 4 and 5 Runestones each.
4723Bounded Puzzle ShieldDamage dealt to the enemy will be 1 unless Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).
4724Bounded Puzzle ShieldDamage dealt to the enemy will be 1 unless Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).
4725Skill 4725Damage can be dealt to the enemy only by making the specific number of Combos in the first batch.

Reminder:
▋Dissolving more than one group of Runestones of the same Attribute in the first batch is not allowed.
▋Heart Runestones can be dissolved freely and repeatedly.

When moving Runestones, all Runestones touched will become black and white.

When all Runestones are turned into black and white (excluding the Runestone being held):
⓵ The enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Summoner will be defeated. (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4726Skill 4726Damage can be dealt to the enemy only by making the specific number of Combos in the first batch.

Reminder:
▋Dissolving more than one group of Runestones of the same Attribute in the first batch is not allowed.
▋Heart Runestones can be dissolved freely and repeatedly.

When moving Runestones, all Runestones touched will become black and white.

When any of the Runestones is not turned into black and white (excluding the Runestone being held):
⓵ The enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Summoner will be defeated. (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4727Skill 4727CD of the enemy's first attack will be 1.

Damage can be dealt to the enemy only by making the specific number of Combos in the first batch.

Reminder:
▋Dissolving more than one group of Runestones of the same Attribute in the first batch is necessary.
▋Heart Runestones can be dissolved freely and repeatedly.

Emit smog at 6 random positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy disregards all Controlling Skills.
4728Skill 4728CD of the enemy's first attack will be 1.

Damage can be dealt to the enemy only by making the specific number of Combos in the first batch.

Reminder:
▋Dissolving more than one group of Runestones of the same Attribute in the first batch is necessary.
▋Heart Runestones can be dissolved freely and repeatedly.

Emit smog at 6 random positions.

Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy disregards all Controlling Skills.
4729Skill 4729CD of the enemy's first attack will be 1.

The enemy absorbs smog accumulated by Summoner. The lower the concentration, the higher the enemy's Damage-reducing effect.

All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4772 Snake Area ‧ Earth Combo NullifyingA random position will be changed into “Snake Area”.

The enemy receives Damage only when the “Snake Area” is touched while moving Runestones and the “Snake Area” is powered on.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
4773 Snake Area ‧ Earth Combo Nullifying ‧ Runestones Change - enemy's Attribute2 random positions will be changed into “Snake Areas”.

The enemy receives Damage only when all the “Snake Areas” are touched while moving Runestones and all the “Snake Areas” are powered on.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Runestones of the enemy's Weakness Attribute will be turned into Runestones of the enemy's Attribute next Round.
4774 Snake Area ‧ Earth Combo Nullifying ‧ Runestones Change - enemy's Attribute3 random positions will be changed into “Snake Areas”.

The enemy receives Damage only when all the “Snake Areas” are touched while moving Runestones and all the “Snake Areas” are powered on.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Runestones of the enemy's Weakness Attribute will be turned into Runestones of the enemy's Attribute next Round.
4775 Snake Area ‧ Earth Combo Nullifying ‧ Runestones Change - enemy's Attribute4 random positions will be changed into as “Snake Areas”.

The enemy receives Damage only when all the “Snake Areas” are touched while moving Runestones and all the “Snake Areas” are powered on.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Runestones of the enemy's Weakness Attribute will be turned into Runestones of the enemy's Attribute next Round.
4776 Bear Area ‧ Green-red VortexA random position will be identified as “Bear Area”.

The enemy receives Damage only when the “Bear Area” is touched while moving Runestones and the “Bear Area” is powered on.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
4777 Bear Area ‧ Green-red Vortex ‧ Crescendo (Hit)2 random positions will be identified as “Bear Areas”.

The enemy receives Damage only when all the “Bear Areas” are touched while moving Runestones and all the “Bear Areas” are powered on.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4778 Bear Area ‧ Green-red Vortex ‧ Crescendo (Hit)3 random positions will be identified as “Bear Areas”.

The enemy receives Damage only when all the “Bear Areas” are touched while moving Runestones and all the “Bear Areas” are powered on.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4779 Bear Area ‧ Green-red Vortex ‧ Crescendo (Hit)4 random positions will be identified as “Bear Areas”.

The enemy receives Damage only when all the “Bear Areas” are touched while moving Runestones and all the “Bear Areas” are powered on.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4780 Leopard Area ‧ Willpower - Attack+A random position will be identified as “Leopard Area”.

The enemy receives Damage only when the “Leopard Area” is touched while moving Runestones and the “Leopard Area” is powered on.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Attack x 2.
4781 Leopard Area ‧ Willpower - Attack+ ‧ Defense Break2 random positions will be identified as “Leopard Areas”.

The enemy receives Damage only when all the “Leopard Areas” are touched while moving Runestones and all the “Leopard Areas” are powered on.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Attack x 3.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4783 Leopard Area ‧ Willpower - Attack+ ‧ Defense Break4 random positions will be identified as “Leopard Areas”.

The enemy receives Damage only when all the “Leopard Areas” are touched while moving Runestones and all the “Leopard Areas” are powered on.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Attack x 5.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4784 Eagle Area ‧ ≥5-Combo ShieldA random position will be identified as “Eagle Area”.

The enemy receives Damage only when the “Eagle Area” is touched while moving Runestones and the “Eagle Area” is powered on.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
4785 Eagle Area ‧ Masked Runestone ‧ ≥6-Combo Shield2 random positions will be identified as “Eagle Areas”.

The enemy receives Damage only when all the “Eagle Areas” are touched while moving Runestones and all the “Eagle Areas” are powered on.

3 random Runestones will be masked at the beginning of the first Round.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
4786 Eagle Area ‧ Masked Runestone ‧ ≥7-Combo Shield3 random positions will be identified as “Eagle Areas”.

The enemy receives Damage only when all the “Eagle Areas” are touched while moving Runestones and all the “Eagle Areas” are powered on.

6 random Runestones will be masked at the beginning of the first Round.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4787 Eagle Area ‧ Masked Runestone ‧ ≥7-Combo Shield4 random positions will be identified as “Eagle Areas”.

The enemy receives Damage only when all the “Eagle Areas” are touched while moving Runestones and all the “Eagle Areas” are powered on.

9 random Runestones will be masked at the beginning of the first Round.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4788 Raid - Step Damage ‧ 25% Defensive Shield ‧ Uncontrollable
FSD: 65%
The enemy raids once at the beginning of the first Round. Upon receiving this Damage, the Summoner receives a Damage of 2000 for every step moved while moving Runestones for 4 Rounds.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

The enemy disregards all Controlling Skills.
4789 CD 1 ‧ Skill Lock ‧ Heart Runestone Removal - Attack+ ‧ Burning Path (5000) ‧ Defense BreakCD of the enemy's first attack will be 1.

Active Skills of the Team will be locked for 1 Round.

In the first Round and at the end of each Round,
all Heart Runestones will be removed.
The more the Heart Runestones removed in the Round,
the higher the enemy's next Attack.

Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4790 Frozen Water Runestones - Turning into Water Runestones ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ ≥7-Combo Shield• All Water Runestones will be frozen each Round.
• At the beginning of next Round,
if there are < 7 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become Frozen Water Runestones until there are 7 of them.
• At the end of the Round,
⇒ undissolved Frozen Runestones will be glaciated for the next 3 Rounds.

• The enemy's Attack increases with the number of undissolved Frozen Runestones.

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack.

• The enemy receives Attack-damage only when ≥7 Combos are made.
4791 CD 1 ‧ 21-Runestone Shield (First Batch) ‧ Zero Recovery ‧ UncontrollableCD of the enemy's first attack will be 1.

Damage dealt to the enemy will be 1 unless 21 Runestones are dissolved in the first batch.

Team Recovery becomes 0.

The enemy disregards all Controlling Skills.
4792 Non-Water Attack Weakening (25%) ‧ Combo Seal ‧ Buring 10%• Attack-Damage dealt to the enemy by non-Water attacks will be lowered to 25%.

• The enemy receives Attack-damage only when
the assigned number of Combos are made in the first batch.
• If the condition is fulfilled,
the enemy will not attack in the Round
• Otherwise, the enemy launches a number of attacks according to the difference.
The number equals the difference between the assigned number and the number of Combos made.

• 2 positions will be burned.
• Every time when a burned position is touched,
⇒ 10% of Summoner's HP will be deducted.
4793 Non-Water Attack Nullifying ‧ Combo Seal ‧ Burning 20%• The enemy only receives Damage dealt by Water attacks.

• The enemy receives Attack-damage only when
the assigned number of Combos are made in the first batch.
• If the condition is fulfilled,
the enemy will not attack in the Round
• Otherwise, the enemy launches a number of attacks according to the difference.
The number equals the difference between the assigned number and the number of Combos made.

• 4 positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.
4794 Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Green-red Vortex• Damage dealt to the enemy will be 1 unless
Light and Dark Runestones are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
4795 CD 1 ‧ All-Heart Runestone Shield ‧ Fixed 4-Combo Shield ‧ Mist• CD of the enemy's first attack will be 1.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• The enemy receives Damage only when 4 Combos are made in the first batch.

• 6 positions will be shrouded in mist.
4796 Reduce Moving Time ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Green-red Vortex• For 99 Rounds, Runestone-moving time will be reduced by 99 seconds (maximum to 2 seconds).

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
4797 CD 1 ‧ All-Heart Runestone Shield ‧ Fixed 6-Combo Shield ‧ Mist• CD of the enemy's first attack will be 1.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• The enemy receives Damage only when 6 Combos are made in the first batch.

• 8 positions will be shrouded in mist.
4798 CD 1 ‧ Runestones Change - 5 Attributes & Heart ‧ Assigned Combo Safeguard - Attack+ ‧ 10-sec Moving TimeCD of the enemy's first attack will be 1.

Turn all Runestones into a fixed number of Runestones of each type each Round.

50% of the enemy's HP will be deducted when the specific number of Combos is made in the first batch. If not, the enemy's Attack will increase.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

Runestone-moving time becomes 10 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).
4799 CD 1 ‧ Runestones Change - 5 Attributes & Heart ‧ Assigned Combo Safeguard - Attack+ ‧ 15-sec Moving TimeCD of the enemy's first attack will be 1.

Turn all Runestones into a fixed number of Runestones of each type each Round.

25% of the enemy's HP will be deducted when the specific number of Combos is made in the first batch. If not, the enemy's Attack will increase.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

Runestone-moving time becomes 15 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).
4800 CD 1 ‧ Runestones Change - 5 Attributes & Heart ‧ Assigned Combo Safeguard - Attack+ ‧ 20-sec Moving TimeCD of the enemy's first attack will be 1.

Turn all Runestones into a fixed number of Runestones of each type each Round.

When the specific number of Combos is made in the first batch, 20% of the enemy's HP will be deducted.
If not,
⇒ 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills);
⇒the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

Runestone-moving time becomes 20 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).
4801 ≥7-Combo Shield ‧ Undissolvable Water Runestones ‧ Defense BreakThe enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

Water Runestones cannot be dissolved.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4802 CD 1 ‧ Locked Water Runestones & Combo+ ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ Defense Break• CD of the enemy's first attack will be 1.

• Water Runestones will be locked each Round.
• For each Locked Runestone exploded,
⇒ the attack times of the enemy +1 in the Round,
⇒ to the max +6.

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack.

• The enemy disregards all Damage-reducing and Willpower Skills.
4803 20-Runestone Shield of Weakness Attribute ‧ Weakened Water Runestone (20%) ‧ Crescendo (Hit)The enemy only receives Damage if 20 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Water Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4804 CD 3 ‧ Initial Shield ‧ Turning into Water Runestones ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ UncontrollableCD of the enemy's first attack will be 3.

The enemy will not receive any Damage until its first Attack.

At the beginning of the first Round, turn the odd rows into Water Runestones; and turn the Water Runestones in the even rows into non-Water Runestones.
After that, turn 6 random Runestones into Water Runestones each Round.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack.

The enemy disregards all Controlling Skills.
4805 25% Defensive Shield ‧ Raid ‧ Burning 20% ‧ UncontrollableDamage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

The enemy raids once at the beginning of the first Round.

After receiving Damage from the enemy's attack, 3 random positions will be burned.
Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
4806 25% Defensive Shield ‧ Raid ‧ Burning 20% ‧ UncontrollableDamage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

The enemy raids once at the beginning of the first Round.

After receiving Damage from the enemy's attack, 4 random positions will be burned.
Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
4807 CD 1 ‧ Demon Lock & Demon Hunt ‧ Weathered Heart Runestone ‧ Weathered Runestone ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy will lock the Active Skills of Demon(s) from the first Round onwards.
If Demon(s) is present, the enemy's Attack increases.

All Heart Runestones will be weathered at the beginning of the first Round. After that, turn the Runestones in the 4 corners into Weathered Runestones.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
4808 Runestones Change - enemy's Attribute ‧ Fire Combo Nullifying ‧ Burning Path 2000A random type of Runestones will be turned into the enemy's Attribute each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒a Damage of 2,000 will be dealt to Summoner.
4809 Runestones Change - enemy's Attribute ‧ Fire Combo Nullifying ‧ Burning Path 5000A random type of Runestones will be turned into the enemy's Attribute each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4810 9-Runestone Shield of Weakness Attribute ‧ Burning Path 800The enemy only receives Damage if 9 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 800 will be dealt to Summoner.
4811 15-Runestone Shield of Weakness Attribute ‧ Burning Path 2000 ‧ UncontrollableThe enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
4812 30-Runestone Shield of Weakness Attribute ‧ Burning Path 5000 ‧ UncontrollableThe enemy only receives Damage if 30 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
4813 CD 1 ‧ Heart Runestones ‧ Turning into Heart Runestones ‧ Anti-Heart Runestone Shield (First batch) - Recovery & Counterattack ‧ Defense Break• CD of the enemy's first attack will be 1.

• At the beginning of the first Round, turn all Runestones into Heart Runestones.
• After that, turn a random type of Runestones into Heart Runestones.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack.

• The enemy disregards all Damage-reducing and Willpower Skills.
4814 Clear Effects & CD ‧ Handprint Areas ‧ Uncontrollable• All effects in play will be cancelled at the beginning; CD of the cancelled Skills will be reset.

【Show during Runestone movement】
• 1 random position will be changed into Handprint Area.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.


• The enemy disregards all Controlling Skills.
4815 Clear Effects & CD ‧ Handprint Areas ‧ Uncontrollable• All effects in play will be cancelled at the beginning; CD of the cancelled Skills will be reset.

【Show during Runestone movement】
• 2 random positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.

• The enemy disregards all Controlling Skills.
4816 CD 2 ‧ B&W Zone ‧ Fire & Heart Equal-Combo Shield ‧ 1-Hit KillCD of the enemy's first attack will be 2.

All Runestones will be in black and white.

The enemy receives Damage only when the same number of Fire and Heart Combos is dissolved in the first batch.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4817 CD 2 ‧ B&W Zone ‧ Water, Light & Heart Equal-Combo Shield ‧ 1-Hit KillCD of the enemy's first attack will be 2.

All Runestones will be in black and white.

The enemy receives Damage only when the same number of Water, Light and Heart Combos is dissolved in the first batch.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4818 CD 2 ‧ B&W Zone ‧ Earth, Dark & Heart Equal-Combo Shield ‧ 1-Hit KillCD of the enemy's first attack will be 2.

All Runestones will be in black and white.

The enemy receives Damage only when the same number of Earth, Dark and Heart Combos is dissolved in the first batch.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4819 Burning Spread 20% ‧ Crescendo (HP) ‧ If Not Frozen - Weakened Attack2 random positions will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

Damage received by the enemy will be lowered to 10% unless it is frozen.
4820 Reduce Moving Time ‧ If Not Petrified - Weakened Attack ‧ Crescendo (HP)2 random positions will be locked in the first Round. After that, 1 more position will be locked each time when the enemy attacks. Every time when a locked position is touched, Runestone-moving time will be reduced by 3 seconds.

Damage received by the enemy will be lowered to 10% unless it is petrified.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
4821 Smog ‧ If Not Electrified - Weakened Attack ‧ Crescendo (HP)Emit smog at 2 random positions in the first Round. After that, emit smog at 1 more position each time when the enemy attacks.
Each time Summoner passes through the smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated after that Round.

Damage received by the enemy will be lowered to 10% unless it is electrified.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
4822 Sticky Land ‧ If Not Ignited - Weakened Attack ‧Crescendo (HP)2 random positions will become sticky in the first Round. After that, 1 more position will become sticky each time when the enemy attacks. Every time when a sticky position is touched, Runestone movement will be stopped immediately.

Damage received by the enemy will be lowered to 10% unless it is ignited.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
4823 Zero Recovery ‧ Water Combo Nullifying ‧ Runestones in DisguiseTeam Recovery becomes 0.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

Summoner will not be able to see the true Attributes of Runestones.
4824 Zero Recovery ‧ Fire Combo Nullifying ‧ Runestones in DisguiseTeam Recovery becomes 0.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Summoner will not be able to see the true Attributes of Runestones.
4825 Zero Recovery ‧ Earth Combo Nullifying ‧ Runestones in DisguiseTeam Recovery becomes 0.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Summoner will not be able to see the true Attributes of Runestones.
4826 Zero Recovery ‧ Light Combo Nullifying ‧ Runestones in DisguiseTeam Recovery becomes 0.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

Summoner will not be able to see the true Attributes of Runestones.
4827 Zero Recovery ‧ Dark Combo Nullifying ‧ Runestones in DisguiseTeam Recovery becomes 0.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Summoner will not be able to see the true Attributes of Runestones.
4828 Initial Shield ‧ Turning into Fire Runestones ‧ Fire Combo Nullifying ‧ UncontrollableThe enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Fire Runestones next Round according to the present number of Fire Runestones.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4829 Initial Shield ‧ Turning into Earth Runestones ‧ Earth Combo Nullifying ‧ UncontrollableThe enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Earth Runestones next Round according to the present number of Earth Runestones.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4830 Initial Shield ‧ Turning into Light Runestones ‧ Light Combo Nullifying ‧ UncontrollableThe enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Light Runestones next Round according to the present number of Light Runestones.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4831 Initial Shield ‧ Turning into Dark Runestones ‧ Dark Combo Nullifying ‧ UncontrollableThe enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Dark Runestones next Round according to the present number of Dark Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4832 Initial Shield ‧ Turning into Heart Runestones ‧ Heart Combo Nullifying ‧ UncontrollableThe enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Heart Runestones next Round according to the present number of Heart Runestones.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4833 Invisible - Skill Lock ‧ Heart Combo Nullifying ‧ BogsThe enemy is invisible until its first attack.
The invisible enemy receives no Attack-damage (except for Active Skills) and disregards all Controlling Skills.
Upon receiving an attack from the invisible enemy,
⇒ Active Skillsof all Members will be locked for 1 Round.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

3 random positions will be changed into Bogs.

If Summoner ends moving Runestones at a Bog,
the enemy receives no Attack-damage (including Active Skills).
4834 Invisible - Skill Lock ‧ Heart Combo Nullifying ‧ BogsThe enemy is invisible until its first attack.
The invisible enemy receives no Attack-damage (except for Active Skills) and disregards all Controlling Skills.
Upon receiving an attack from the invisible enemy,
⇒ Active Skills of all Members will be locked for 2 Rounds.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

6 random positions will be changed into Bogs.

If Summoner ends moving Runestones at a Bog,
the enemy receives no Attack-damage (including Active Skills).
4835 Invisible - Skill Lock ‧ Heart Combo Nullifying ‧ BogsThe enemy is invisible until its first attack.
The invisible enemy receives no Attack-damage (except for Active Skills) and disregards all Controlling Skills.
Upon receiving an attack from the invisible enemy,
⇒ Active Skills of all Members will be locked for 3 Rounds.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

9 random positions will be changed into Bogs.

If Summoner ends moving Runestones at a Bog,
the enemy receives no Attack-damage (including Active Skills).
4836 Invisible - Skill & Attack Lock ‧ Heart Combo Nullifying ‧ Bogs ‧ UncontrollableThe enemy is invisible until its first attack.
The invisible enemy receives no Attack-damage (except for Active Skills) and disregards all Controlling Skills.
Upon receiving an attack from the invisible enemy,
⇒ Active Skills and attacks of all Members will be locked for 5 Rounds.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

9 random positions will be changed into Bogs.

If Summoner ends moving Runestones at a Bog,
the enemy receives no Attack-damage (including Active Skills).
4837 Raid ‧ Runestones Change ‧ Quintet Elemental Shield ‧ 50% Defensive ShieldThe enemy raids once at the beginning of the first Round.

• Each time the enemy attacks,
⇒ all Runestones will be turned.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• Attack-damage dealt to the enemy each Round will not exceed 50% of its total HP (except for Active Skills).
4838 Raid ‧ Runestones Change ‧ Quintet Elemental Shield ‧ 50% Defensive ShieldThe enemy raids once at the beginning of the first Round.

• Each time the enemy attacks,
⇒ all Runestones will be turned.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round,
⇒ to the max 2 extra attacks to be launched.


• Attack-damage dealt to the enemy each Round will not exceed 50% of its total HP (except for Active Skills).
4839 Ambush ‧ Runestones Change ‧ Enchanted Quintet Elemental Shield - Extra Attack ‧ 50% Defensive Shield• The enemy attacks once at the beginning of the first Round.

• Runestones will be altered each time when the enemy attacks.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round,
⇒ to the max 2 extra attacks.

• Damage dealt to the enemy each Round will not exceed 50% of its total HP (except for Active Skills).
4840 Ambush ‧ Runestones Change ‧ Enchanted Quintet Elemental Shield ‧ 25% Defensive Shield ‧ Uncontrollable• The enemy attacks once at the beginning of the first Round.

• Runestones will be altered each time when the enemy attacks.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round,
⇒ to the max 2 extra attacks.

• Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

• The enemy disregards all Controlling Skills.
4841 Arrow Area ‧ ≥5-Combo Shield ‧ UncontrollableTurn 2 random positions into arrow areas.

The direction of the arrows will be shown when any Member has an additional effect in play.

If Summoner does not move the Runestone in the direction of the arrows when passing the arrow areas, the Runestone movement will be stopped immediately.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

The enemy disregards all Controlling Skills.
4842 CD 1 ‧ Raid ‧ Crack ‧ Water & Light Runestone Shield ‧ Crescendo (Hit)CD of the enemy's first attack will be 1.

The enemy raids once at the beginning of the first Round and cracks 3 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy will receive Damage only when Water and Light Runestones are dissolved in the same Round.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4843 Arrow Area ‧ ≥7-Combo Shield ‧ UncontrollableTurn 4 random positions into arrow areas.

The direction of the arrows will be shown when any Member has an additional effect in play.

If Summoner does not move the Runestone in the direction of the arrows when passing the arrow areas, the Runestone movement will be stopped immediately.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
4844 CD 1 ‧ Raid ‧ Crack ‧ Water & Light Equal-Combo Shield ‧ Crescendo (Hit)CD of the enemy's first attack will be 1.

The enemy raids once at the beginning of the first Round and cracks 6 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy will receive Damage only when the same number of Water and Light Combos is dissolved in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4845 CD 1 ‧ Raid ‧ Crack ‧ Water & Light Equal-Combo Shield ‧ Burning Path 2000 ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy raids once at the beginning of the first Round and cracks 3 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy will receive Damage only when the same number of Water and Light Combos is dissolved in the first batch.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

The enemy disregards all Controlling Skills.
4846 Locked Runestone ‧ Green-red Vortex ‧ UncontrollableEach Round when Summoner starts moving Runestones, 2 fixed positions will be locked. If any Locked Runestone is touched:
⓵ Runestone movement will be stopped immediately.
⓶ No Damage can be dealt to the enemy that Round.
⓷ The enemy attacks regardless of all Damage-reducing and Willpower Skills that Round.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
4847 Handprint Areas ‧ Green-red Vortex ‧ Uncontrollable• 4 fixed positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy disregards all Damage-reducing and Willpower Skills.

Summoner has to start moving Runestones from the specific position (green vortex) and end at the specific position (red vortex).

If the above conditions are not fulfilled in the Round:
⓵ Team Attack becomes 0.
⓶ No Recovery can be triggered.

• The enemy disregards all Controlling Skills.
4848 Handprint Areas ‧ Green-red Vortex ‧ Weakened Water Runestones 20% ‧ Full Recovery ‧ Uncontrollable• 2 fixed positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy disregards all Damage-reducing and Willpower Skills.

Summoner has to start moving Runestones from the specific position (green vortex) and end at the specific position (red vortex).

If the above conditions are not fulfilled in the Round:
⓵ Team Attack becomes 0.
⓶ No Recovery can be triggered.

• Water Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

• The enemy fully recovers its HP each Round.

• The enemy disregards all Controlling Skills.
4849 Spider Web ‧ Anti-Dark Runestone Shield (First batch) - Recovery ‧ If Not Ignited - Weakened Attack ‧ When Ignited - Spider Web Nullifying• Spider Web will appear in 4 random positions at the beginning of the first Round.
After that, Spider Web will appear in 2 more positions when the enemy attacks each time. If any of those positions is touched, Runestone movement will be stopped immediately; no Damage can be dealt to the enemy that Round and Team Recovery becomes 0.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• Damage dealt to the enemy will be lowered to 10% unless it is ignited.

• Boss Skill "Spider Web" will be nullified when the enemy is ignited.
4850 CD 1 ‧ Skill & Attack Lock ‧ Dark Runestone Removal - Attack+ ‧ Fixed 6-Combo Shield ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

At the beginning of the first Round, Active Skills and attacks of all Members will be locked for 3 Rounds.

In the first Round and at the end of each Round,
all Dark Runestones will be removed to increase the enemy's next Attack.

The enemy will receive Damage only when 6 Combos are made in the first batch.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4851 Spider Web ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack ‧ If Not Ignited - Weakened Attack ‧ When Ignited - Spider Web Nullifying• Spider Web will appear in 8 random positions at the beginning of the first Round.
• After that, Spider Web will appear in 4 more positions when the enemy attacks each time.
• If any of those positions is touched,
⓵ Runestone movement will be stopped immediately.
⓶ No Damage can be dealt to the enemy that Round.
⓷ Team Recovery becomes 0.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.

• Damage received by the enemy will be lowered to 10% unless it is ignited.

• "Spider Web" will be nullified when the enemy is ignited.
4852 CD 1 ‧ Skill & Attack Lock ‧ Dark Runestone Removal - Attack+ ‧ Fixed 8-Combo Shield ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

At the beginning of the first Round, Active Skills and attacks of all Members will be locked for 3 Rounds.

In the first Round and at the end of each Round,
all Dark Runestones will be removed to increase the enemy's next Attack.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4853 Puzzle Shield Safeguard - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is not fulfilled,
⇒ 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills);
⇒ the more times the enemy attacks, the more the enemy's Attack will increase.
4854 Bounded Puzzle Safeguard - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.).

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is not fulfilled,
⇒ 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills);
⇒ the more times the enemy attacks, the more the enemy's Attack will increase.
4855 All-Runestone Safeguard (Type) - Enemy's Attribute Change - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when all the assigned Attributive Runestones are dissolved in the first batch (dissolving Runestones of the assigned Attribute is necessary).

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy will change its Attribute into the Counter Attribute of the Shield.
4856 Assigned Combo Shield - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when the assigned combos are made in the first batch.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above conditions is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
4857 Hidden Runestones Before Moving ‧ Assigned Combo Safeguard - Crescendo (Hit) ‧ UncontrollableTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

20% of the enemy's HP will be deducted when the assigned combos are made in the first batch.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
4858 Assigned Combo Safeguard - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when the assigned combos are made.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
4859 Hidden Runestones Before Moving ‧ Assigned Combo Safeguard - Crescendo (Hit) ‧ UncontrollableTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

20% of the enemy's HP will be deducted when the assigned combos are made.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
4860 Assigned Runestone Number Safeguard (First batch) - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when the assigned number of Runestones are dissolved in the first batch.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
4861 Assigned Runestone Number Safeguard (First batch) - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when the assigned number of Runestones are dissolved in the first batch.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
4862 When Equipped with Craft - Ambush - Shatter Craft Apparatus ‧ If Not Equipped with Craft - 1-Hit Kill (No Dodging) ‧ Water Combo Nullifying ‧ Turning into Water Runestones ‧ UncontrollableIf Summoner is equipped with Dragonary Craft:
At the beginning of the first Round, the enemy attacks once
(the attack cannot be dodged) and
shatters the Craft Apparatus.

If not:
At the beginning of the first Round, 100% of Summoner's HP will be deducted
(the attack cannot be dodged).

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

Runestones will be turned into Water Runestones each Round according to the present number of Water Runestones.

The enemy disregards all Controlling Skills.
4863 When Equipped with Craft - Ambush - Shatter Craft Apparatus ‧ If Not Equipped with Craft - 1-Hit Kill (No Dodging) ‧ Heart Combo Nullifying ‧Turning into Heart Runestones ‧ UncontrollableIf Summoner is equipped with Dragonary Craft:
At the beginning of the first Round,
the enemy attacks once (the attack cannot be dodged) and
shatters the Craft Apparatus.

If not:
At the beginning of the first Round,100% of Summoner's HP will be deducted
(the attack cannot be dodged).

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

Runestones will be turned into Heart Runestones each Round according to the present number of Heart Runestones.

The enemy disregards all Controlling Skills.
4864 Uncontrollable ‧ Defense Break ‧ Revive x3 - CD 1 - Attack+ ‧ Added Boss Skills - Green-red Vortex - Masked Path - Anti-Water Runestone Shield (First batch) - RecoveryThe enemy disregards all Controlling, Damage-reducing and Willpower Skills.

The enemy will revive for 3 times after defeated. Upon revival:
⓵ CD of its next Attack becomes 1.
⓶ Attack increases.

1st revival:
Boss Skill “Green-red Vortex” will be added.

2nd revival:
Boss Skill “Masked Path” will be added.

3rd revival:
Boss Skill “Anti-Water Runestone Shield (First batch) - Recovery” will be added.
4865 Uncontrollable ‧ Defense Break ‧ Revive x3 - CD 1 - Attack+ ‧ Added Boss Skills - Green-red Vortex - Masked Path - Anti-Heart Runestone Shield (First batch) - Recovery• The enemy disregards all Controlling, Damage-reducing and Willpower Skills.

• The enemy will revive for 3 times after defeated. Upon revival:
⓵ CD of its next Attack becomes 1.
⓶ Attack increases.

• 1st revival:
Boss Skill “Green-red Vortex” will be added.

• 2nd revival:
Boss Skill “Masked Path” will be added.

• 3rd revival:
Boss Skill “Anti-Heart Runestone Shield (First batch) - Recovery” will be added.
4866 CD 1 ‧ Reduce Moving Time ‧ Dissolve Extra Type of Runestones (1st batch) - Damage Reduction ‧ Crescendo (Hit) ‧ Defense BreakCD of the enemy's first attack will be 1.

For 99 Rounds, Runestone-moving time will be reduced by 99 seconds (bottom out at 2 seconds).

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4867 CD 1 ‧ Reduce Moving Time ‧ 25% Defensive Shield ‧ Crack ‧ Defense BreakCD of the enemy's first attack will be 1.

For 99 Rounds, Runestone-moving time will be reduced by 99 seconds (bottom out at 2 seconds).

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

3 random positions will be cracked when the enemy attacks. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4868 CD 1 ‧ Reduce Moving Time ‧ B&W Path ‧ Fixed 7-Combo Shield ‧ Defense BreakCD of the enemy's first attack will be 1.

For 99 Rounds, Runestone-moving time will be reduced by 99 seconds (bottom out at 2 seconds).

All Runestones touched will become black and white when moving Runestones.

The enemy receives Damage only when 7 Combos are made in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4869 CD 1 ‧ Weakened Attack ‧ Heart Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ UncontrollableCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Heart Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling Skills.

* Special effect will be triggered when "Kyojuro Rengoku" is in the Team
4870 CD 2 ‧ All-Runestone Shield (Full) ‧ 1-Hit Kill ‧ UncontrollableCD of the enemy's first attack will be 2.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

When the enemy attacks,
⇒100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4871 CD 1 ‧ All-Runestone Shield (Full) ‧ Willpower - Attack+ ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling Skills.
4872 Turning into Dark Runestones ‧ Masked Path ‧ Dark Combo Nullifying ‧ Hypnotize Non-DemonsNon-Dark Runestones that are the least in number will be turned into Dark Runestones each Round.

Runestones touched while moving will be turned into Masked Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Non-Demon Members:
⓵ Will be hypnotized for 3 Rounds.
⓶ Active Skills cannot be activated and attacks become 0 when the effect is in play.
4873 CD 1 ‧ Hidden Runestones Before Moving ‧ 17-Runestone Shield (First Batch) ‧ Zero Recovery ‧ UncontrollableCD of the enemy's first attack will be 1.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch.

Team Recovery becomes 0.

The enemy disregards all Controlling Skills.
4874 Turning into Dark Runestones ‧ Masked Path ‧ Dark Combo Nullifying ‧ Hypnotize Non-DemonsNon-Dark Runestones that are the least in number will be turned into Dark Runestones each Round.

All Runestones touched while moving will be turned into Masked Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Non-Demon Members:
⓵ Will be hypnotized for 5 Rounds.
⓶ Active Skills cannot be activated and attacks become 0 when the effect is in play.
4875 CD 1 ‧ Hidden Runestones Before Moving ‧ 23-Runestone Shield (First Batch) ‧ Zero Recovery ‧ UncontrollableCD of the enemy's first attack will be 1.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch.

Team Recovery becomes 0.

The enemy disregards all Controlling Skills.
4876 CD 1 ‧ Ambush ‧ Skill & Attack Lock ‧ Masked Path ‧ Zero Recovery ‧ 1-Hit Kill ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy attacks once at the beginning of the first Round.

At the beginning of the first Round, Active Skills and attacks of all Members will be locked for 1 Round.

Turn all Runestones touched while moving into Masked Runestones.

Team Recovery becomes 0.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4877 Water Combo Nullifying ‧ Turning into Water Runestones ‧ Runestone-turning Skill NullifyingIf Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

Upon receiving an attack from the enemy for the first time,
a random row will be turned into Water Runestones;
for the second time,
a random column will be turned into Water Runestones.
The above runs as a cycle.

All Runestone-turning Skills will be nullified.
4878 Water Combo Nullifying ‧ Turning into Water Runestones ‧ Runestone-turning Skill NullifyingIf Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

Runestones will be turned into Water Runestones each Round according to the present number of Water Runestones.

All Runestone-turning Skills will be nullified.
4879 Water Combo Nullifying ‧ B&W Path ‧ Fixed 6-Combo ShieldIf Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

All Runestones touched while moving will be in black and white.

The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4880 Fire Combo Nullifying ‧ Turning into Fire Runestones ‧ Runestone-turning Skill NullifyingIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Upon receiving an attack from the enemy for the first time,
a random row will be turned into Fire Runestones;
for the second time, a random column will be turned into Fire Runestones.
The above runs as a cycle.

All Runestone-turning Skills will be nullified.
4881 Fire Combo Nullifying ‧ Turning into Fire Runestones ‧ Runestone-turning Skill NullifyingIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Runestones will be turned into Fire Runestones each Round according to the present number of Fire Runestones.

All Runestone-turning Skills will be nullified.
4882 Fire Combo Nullifying ‧ Burning 10% ‧ 30-Attack ShieldIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

2 more positions will be burned each Round.
Every time when a burned position is touched,
10% of Summoner's HP will be deducted.

The enemy receives Attack-damage only after Summoner's 30th attack.
4883 Fire Combo Nullifying ‧ Burning 20% ‧ 30-Attack ShieldIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

2 more positions will be burned each Round.
Every time when a burned position is touched,
20% of Summoner's HP will be deducted.

The enemy receives Attack-damage only after Summoner's 30th attack.
4884 Earth Combo Nullifying ‧ Turning into Earth Runestones ‧ Runestone-turning Skill NullifyingIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Upon receiving an attack from the enemy for the first time,
a random row will be turned into Earth Runestones;
for the second time,
a random column will be turned into Earth Runestones.
The above runs as a cycle.

All Runestone-turning Skills will be nullified.
4885 Earth Combo Nullifying ‧ Turning into Earth Runestones ‧ Runestone-turning Skill NullifyingIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Runestones will be turned into Earth Runestones each Round according to the present number of Earth Runestones.

All Runestone-turning Skills will be nullified.
4886 Earth Combo Nullifying ‧ Green-red Vortex - Earth ‧ 20% Defensive ShieldIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Earth Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).

Damage dealt to the enemy each Round will not exceed 20% of its total HP (except for Active Skills).
4887 Light Combo Nullifying ‧ Turning into Light Runestones ‧ Runestone-turning Skill NullifyingIf Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

Upon receiving an attack from the enemy for the first time,
a random row will be turned into Light Runestones;
for the second time,
a random column will be turned into Light Runestones.
The above runs as a cycle.

All Runestone-turning Skills will be nullified.
4888 Light Combo Nullifying ‧ Turning into Light Runestones ‧ Runestone-turning Skill NullifyingIf Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

Runestones will be turned into Light Runestones each Round according to the present number of Light Runestones.

All Runestone-turning Skills will be nullified.
4889 Ambush ‧ Crack ‧ Light Combo Nullifying ‧ UncontrollableAt the beginning of the first Round, the enemy attacks once.
6 random positions will be cracked.
Runestones at the cracked positions cannot be dissolved or exploded.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4890 Dark Combo Nullifying ‧ Turning into Dark Runestones ‧ Runestone-turning Skill NullifyingIf Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Upon receiving an attack from the enemy for the first time,
a random row will be turned into Dark Runestones;
for the second time,
a random column will be turned into Dark Runestones.
The above runs as a cycle.

All Runestone-turning Skills will be nullified.
4891 Dark Combo Nullifying ‧ Turning into Dark Runestones ‧ Runestone-turning Skill NullifyingIf Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Runestones will be turned into Dark Runestones each Round according to the present number of Dark Runestones.

All Runestone-turning Skills will be nullified.
4892 Dark Combo Nullifying ‧ Skill & Attack Lock ‧ Dark MetasphereIf Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Active Skills and attacks of all Members will be locked for 5 Rounds.

6 positions will be changed into Dark Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Dark Runestone.
4893 Heart Combo Nullifying ‧Turning into Heart Runestones ‧ Runestone-turning Skill NullifyingIf Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

Runestones will be turned into Heart Runestones each Round according to the present number of Heart Runestones.

All Runestone-turning Skills will be nullified.
4894 Heart Combo Nullifying ‧ B&W Zone ‧ Undissolvable Water RunestonesIf Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

All Runestones will be in black and white.

Water Runestones cannot be dissolved.
4895 Heart Combo Nullifying ‧ B&W Zone ‧ Undissolvable Fire RunestonesIf Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

All Runestones will be in black and white.

Fire Runestones cannot be dissolved.
4896 Heart Combo Nullifying ‧ B&W Zone ‧ Undissolvable Earth RunestonesIf Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

All Runestones will be in black and white.

Earth Runestones cannot be dissolved.
4897 CD 1 ‧ Dissolve Extra Type of Runestone (1st batch) - Damage Reduction ‧ Crescendo (HP) ‧ UncontrollableCD of the enemy's first attack will be 1.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
4898 CD 1 ‧ Dissolve Extra Type of Runestone (1st batch) - Damage Reduction ‧ Crescendo (HP) ‧ UncontrollableCD of the enemy's first attack will be 1.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
4899 CD 1 ‧ Dissolve Extra Type of Runestone (1st batch) - Damage Reduction ‧ Crescendo (HP) ‧ UncontrollableCD of the enemy's first attack will be 1.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
4900 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ CounterattackSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved.

The enemy will reflect 100% of Summoner's Attack (dissolving Runestones is necessary), to the max 999,999.
4901 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ CounterattackSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

The enemy will reflect 100% of Summoner's Attack (dissolving Runestones is necessary), to the max 999,999.
4902 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ CounterattackSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

The enemy will reflect 100% of Summoner's Attack (dissolving Runestones is necessary), to the max 999,999.
4903 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ SmogSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved.

Emit smog at 2 random positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
4904 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ SmogSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

Emit smog at 2 random positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
4905 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ SmogSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

Emit smog at 2 random positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
4906 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Crescendo (HP)Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
4907 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Crescendo (HP)Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
4908 Clear Skills & EP ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Crescendo (HP)Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
4909 CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ All-Water Runestone Shield ‧ 1-Hit Kill• CD of the enemy's first attack will be 2.

• When 2 or more types of Runestones are dissolved in the first batch,
⇒ Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• When the enemy attacks,
⇒ 100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4910 CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ All-Fire Runestone Shield ‧ 1-Hit Kill• CD of the enemy's first attack will be 2.

• When 2 or more types of Runestones are dissolved in the first batch,
⇒ Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• When the enemy attacks,
⇒ 100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4911 CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ All-Earth Runestone Shield ‧ 1-Hit Kill• CD of the enemy's first attack will be 2.

• When 2 or more types of Runestones are dissolved in the first batch,
⇒ Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• When the enemy attacks,
⇒ 100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4912 CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ All-Light Runestone Shield ‧ 1-Hit Kill• CD of the enemy's first attack will be 2.

• When 2 or more types of Runestones are dissolved in the first batch,
⇒ Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• When the enemy attacks,
⇒ 100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4913 CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ All-Dark Runestone Shield ‧ 1-Hit Kill• CD of the enemy's first attack will be 2.

• When 2 or more types of Runestones are dissolved in the first batch,
⇒ Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• When the enemy attacks,
⇒ 100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4914 Anti-Water Runestone Shield (First batch) - Recovery ‧ ≥7-Combo ShieldIf Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when ≥7 Combos are made.
If not, the enemy will launch a number of attacks to the Summoner.
The number equals the difference between 7 and the number of Combos made.
4915 Water Combo Recovery (1st batch) ‧ ≥8-Combo ShieldWhen a Water Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4916 Anti-Fire Runestone Shield (First batch) - Recovery ‧ ≥7-Combo Shield• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• The enemy receives Damage only when ≥7 Combos are made.
• If not, the enemy will launch a number of attacks to the Summoner.
• The number equals the difference between 7 and the number of Combos made.
4917 Anti-Fire Runestone Shield (First batch) - Recovery ‧ ≥8-Combo Shield• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• The enemy receives Damage only when ≥8 Combos are made.
• If not, the enemy will launch a number of attacks to the Summoner.
• The number equals the difference between 8 and the number of Combos made.
4918 Anti-Earth Runestone Shield (First batch) - Recovery ‧ ≥7-Combo Shield• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4919 Anti-Earth Runestone Shield (First batch) - Recovery ‧ ≥8-Combo Shield• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4920 Anti-Light Runestone Shield (First batch) - Recovery ‧ ≥7-Combo Shield• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4921 Anti-Light Runestone Shield (First batch) - Recovery ‧ ≥8-Combo Shield• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4922 Anti-Dark Runestone Shield (First batch) - Recovery ‧ ≥7-Combo Shield• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4923 Anti-Dark Runestone Shield (First batch) - Recovery ‧ ≥8-Combo Shield• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4924 Anti-Heart Runestone Shield (First batch) - Recovery ‧ ≥7-Combo Shield• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• The enemy receives Attack-damage only when ≥7 Combos are made.
• If not, the enemy will launch a number of attacks
The number equals the difference between 8 and the number of Combos made.
4925 Anti-Heart Runestone Shield (First batch) - Recovery ‧ ≥8-Combo Shield• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

• The enemy receives Attack-damage only when ≥8 Combos are made.
• If not, the enemy will launch a number of attacks
The number equals the difference between 8 and the number of Combos made.
4926 All-Water Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4927 All-Fire Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4928 All-Earth Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).


• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4929 All-Light Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4930 All-Dark Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4931 All-Heart Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4932 All-Water Runestone Shield ‧ Fixed 6-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4933 All-Fire Runestone Shield ‧ Fixed 6-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4934 All-Earth Runestone Shield ‧ Fixed 6-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).


• The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4935 All-Light Runestone Shield ‧ Fixed 6-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4936 All-Dark Runestone Shield ‧ Fixed 6-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4937 All-Heart Runestone Shield ‧ Fixed 6-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• The enemy receives Attack-damage only when 6 Combos are made in the first batch.
4938 Reset CD ‧ Smog ‧ ≥6-Combo Shield ‧ UncontrollableAt the beginning of the first Round, Skill CD(s) and accumulated Rounds of the Team will be reset.

Emit smog at 2 positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
4939 Reset CD ‧ Smog ‧ ≥8-Combo Shield ‧ UncontrollableAt the beginning of the first Round, Skill CD(s) and accumulated Rounds of the Team will be reset.

Emit smog at 2 positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
4940 CD 1 ‧ Clear Effects & CD ‧ All-Runestone Shield (Full) ‧ Smog ‧ 25% Defensive Shield ‧ UncontrollableCD of the enemy's first attack will be 1.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Emit smog at 4 positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

The enemy disregards all Controlling Skills.
4941 CD 1 ‧ Clear Effects & CD ‧ All-Runestone Shield (Full) ‧ Smog ‧ Hidden Runestones Before Moving ‧ UncontrollableCD of the enemy's first attack will be 1.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Emit smog at 4 positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy disregards all Controlling Skills.
4942 CD 1 ‧ Clear Effects & CD ‧ All-Runestone Shield (Full) ‧ Smog ‧ UncontrollableCD of the enemy's first attack will be 1.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Emit smog at 4 positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy disregards all Controlling Skills.
4943 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Smog ‧ Enchanted Quartet Elemental Shield ‧ Uncontrollable• CD of the enemy's first attack will be 1.

• All effects in play will be cancelled at the beginning of the first Round;
CDs of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Emit smog at 6 positions.

• Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire, Light and Dark)
are dissolved in the same Round.

• The enemy disregards all Controlling Skills.
4944 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Smog ‧ Quartet Elemental Shield ‧ UncontrollableCD of the enemy's first attack will be 1.

• At the beginning of the first Round,
⇒ all effects in play will be cancelled;
⇒ CDs of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Emit smog at 6 positions.

• Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

• Damage dealt to the enemy will be 1
unless Water, Fire, Light and Dark Runestones
are dissolved in the same Round.

• The enemy disregards all Controlling Skills.
4945 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Smog ‧ Enchanted Quartet Elemental Shield ‧ Anti-Earth Runestone Shield (First batch) - Recovery & CounterattackCD of the enemy's first attack will be 1.

• All effects in play will be cancelled at the beginning of the first Round;
CD of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Emit smog at 6 positions.

• Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire, Light and Dark)
are dissolved in the same Round.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.
4946 CD 1 ‧ Clear Effects & CD ‧ Runestone-turning Skill Nullifying ‧ Smog ‧ Quartet Elemental Shield ‧ Anti-Earth Runestone Shield (First batch) - Recovery & CounterattackCD of the enemy's first attack will be 1.

• All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

• All Runestone-turning Skills will be nullified.

• Emit smog at 6 positions.

• Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

• Damage dealt to the enemy will be 1
unless Water, Fire, Light and Dark Runestones
are dissolved in the same Round.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack twice.
4947 5-Attribute Damage Shield ‧ Water Combo Nullifying ‧ Defense BreakDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Damage-reducing and Willpower Skills.
4948 5-Attribute Damage Shield ‧ Fire Combo Nullifying ‧ Defense BreakDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Damage-reducing and Willpower Skills.
4949 5-Attribute Damage Shield ‧ Earth Combo Nullifying ‧ Defense BreakDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

The enemy disregards all Damage-reducing and Willpower Skills.
4950 5-Attribute Damage Shield ‧ Light Combo Nullifying ‧ Defense BreakDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Damage-reducing and Willpower Skills.
4951 5-Attribute Damage Shield ‧ Dark Combo Nullifying ‧ Defense BreakDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy disregards all Damage-reducing and Willpower Skills.
4952 5-Attribute Damage Shield ‧ Heart Combo Nullifying ‧ Defense BreakDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

The enemy disregards all Damage-reducing and Willpower Skills.
4953 5-Attribute Damage Shield ‧ Undissolvable Water Runestones ‧ UncontrollableDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Water Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4954 5-Attribute Damage Shield ‧ Undissolvable Fire Runestones ‧ UncontrollableDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Fire Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4955 5-Attribute Damage Shield ‧ Undissolvable Earth Runestones ‧ UncontrollableDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Earth Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4956 5-Attribute Damage Shield ‧ Undissolvable Light Runestones ‧ UncontrollableDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Light Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4957 5-Attribute Damage Shield ‧ Undissolvable Dark Runestones ‧ UncontrollableDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Dark Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4958 5-Attribute Attack Shield ‧ Undissolvable Heart Runestones ‧ UncontrollableDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Heart Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4959 CD 1 ‧ All-Runestone Shield (Full) ‧ Green-red Vortex ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
4960 CD 1 ‧ All-Runestone Shield (Full) ‧ Green-red Vortex‧ If Not Ignited - Weakened AttackCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Damage received by the enemy will be lowered to 10% unless it is ignited.
4961 CD 1 ‧ All-Runestone Shield (Full) ‧ Green-red Vortex ‧ If Not Frozen - Weakened AttackCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Damage received by the enemy will be lowered to 10% unless it is frozen.
4962 CD 1 ‧ All-Runestone Shield (Full) ‧ Green-red Vortex ‧ If Not Electrified - Weakened AttackCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Damage received by the enemy will be lowered to 10% unless it is electrified.
4963 CD 1 ‧ All-Runestone Shield (Full) ‧ Green-red Vortex ‧ If Not Petrified - Weakened AttackCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Damage received by the enemy will be lowered to 10% unless it is petrified.
4964 CD 1 ‧ All-Runestone Shield (Full)‧ Green-red Vortex ‧ If Not Venomed - Weakened AttackCD of the enemy's first attack will be 1.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Damage received by the enemy will be lowered to 10% unless it is venomed.
4965 Death Damage (40000) ‧ Anti-Water Runestone Shield (First batch) - RecoveryUpon the defeat of this enemy,
⇒ a Damage of 40,000 will be dealt to Summoner.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4966 Death Damage (40000) ‧ Anti-Fire Runestone Shield (First batch) - Recovery• Upon the defeat of this enemy,
⇒ a Damage of 40,000 will be dealt to Summoner.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4967 Death Damage (40000) ‧ Anti-Earth Runestone Shield (First batch) - RecoveryUpon the defeat of this enemy, Summoner receives a Damage of 40,000.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4968 Death Damage (40000) ‧ Anti-Light Runestone Shield (First batch) - RecoveryUpon the defeat of this enemy, Summoner receives a Damage of 40,000.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4969 Death Damage (40000) ‧ Anti-Dark Runestone Shield (First batch) - RecoveryUpon the defeat of this enemy, Summoner receives a Damage of 40,000.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4970 Death Damage (40000) ‧ Anti-Heart Runestone Shield (First batch) - Recovery• Upon the defeat of this enemy,
⇒ a Damage of 40,000 will be dealt to Summoner.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4971 Damage Reduction ‧ Tornado ‧ Crescendo (Hit) ‧ UncontrollableDamage received by the enemy -99% for 4 Rounds.

2 columns will be struck by a tornado each Round. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

60% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
4972 CD 1 ‧ Ambush - Electrified Heart Runestones ‧ Electrify ‧ Light Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Heart Runestones will be electrified.
After that, 4 non-Light Runestones will be electrified each Round.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

All Light Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 10.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4973 1-billion Damage Shield ‧ Ambush ‧ Crack ‧ Enchanted Quintet Elemental Shield ‧ Uncontrollable• The enemy receives Attack-damage only from Members with a single Damage that reaches 1 billion.

• The enemy attacks once at the beginning of the first Round.

• 6 random positions will be cracked in the first Round.
• After that, 3 more positions will be cracked each time the enemy attacks.
• Runestones at the cracked positions cannot be dissolved or exploded.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregards all Controlling Skills.
4974 1-billion Damage Shield ‧ Ambush ‧ Crack ‧ 5-Attribute Damage Shield ‧ UncontrollableThe enemy will only receive Damage when a single attack reaches 1 billion Damage.

The enemy attacks once at the beginning of the first Round.

6 random positions will be cracked in the first Round. After that, 3 more positions will be cracked each time when the enemy attacks. Runestones at the cracked positions cannot be dissolved or exploded.

Damage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

The enemy disregards all Controlling Skills.
4975 CD 1 ‧ Fire Runestones ‧ Burning 20% ‧ Anti-Fire Runestone Shield (First batch) - Recovery & Counterattack ‧ Fixed 8-Combo Shield ‧ Uncontrollable• CD of the enemy's first attack will be 1.

• At the beginning of the first Round,
⇒ Runestones will be turned into Fire Runestones.

• All positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.

• The enemy will receive Damage only when 8 Combos are made in the first batch.

• The enemy disregards all Controlling Skills.
4976 CD 1 ‧ Water Runestones ‧ Frozen Runestones ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ Fixed 8-Combo Shield ‧ UncontrollableCD of the enemy's first attack will be 1.

At the beginning of the first Round, turn all Runestones into Water Runestones.

All Runestones will be frozen at the beginning of the first Round and cannot be dissolved for 3 Rounds.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The enemy disregards all Controlling Skills.
4977 CD 1 ‧ Earth Runestones ‧ Sticky Land ‧ Anti-Earth Runestone Shield (First batch) - Recovery & Counterattack ‧ Fixed 8-Combo Shield ‧ UncontrollableCD of the enemy's first attack will be 1.

At the beginning of the first Round, turn all Runestones into Earth Runestones.

All positions will become sticky. If a sticky position is touched, Runestone movement will be stopped immediately.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The enemy disregards all Controlling Skills.
4978 Weakened Runestones ‧ Weakened Heart Runestone 20% ‧ Recovery Inversion• All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

• All Runestone-turning Skills will be nullified
(those turning only the Race but not the type of Runestones are not limited).

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)
4979 CD 1 ‧ Clear Skills & EP ‧ Assigned Runestone Number Shield ‧ Controlling Skill ShieldCD of the enemy's first attack will be 1.

Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

The enemy receives Damage only when the specified number of Runestones are dissolved in the first batch. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks according to the difference.

The enemy receives Damage only when there is a Controlling Skill on it.
4980 Earth Combo Nullifying ‧ Earth Metasphere - Turning into Earth Runestones ‧ Green-red Vortex - EarthIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

4 random positions will be changed into Earth Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Earth Runestone.

After that, Runestones at the Metasphere will be turned into Earth Runestones each Round.

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Earth Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
4981 Earth Combo Nullifying ‧ Earth Metasphere - Turning into Earth Runestones ‧ Green-red Vortex - EarthIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

8 random positions will be changed into Earth Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Earth Runestone.

After that, Runestones at the Metasphere will be turned into Earth Runestones each Round.

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Earth Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
4982 Self Destruction ‧ 2-layer Petrified ‧ AttackproofIn the first Round, the enemy will deplete 20% of its HP.
Every time the enemy attacks, the enemy will deplete 20% of its HP.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 2 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved).

The more the Petrified Runestones, the higher the enemy's Attack.

All attacks will be nullified (including all Skills).
4983 CD 1 ‧ X-Shape Burning 50% ‧ Locked Fire Runestones & Combo+ ‧ If Not Frozen - Weakened Attack ‧ When Frozen - Combustion NullifyingCD of the enemy's first attack will be 1.

10 fixed positions will be burned. Every time when a burned position is touched, 50% of Summoner's HP will be deducted.

Fire Runestones will be locked each Round. For each Locked Runestone exploded, the enemy's number of attacks +1 in the Round, to the max +6.

Damage received by the enemy will be lowered to 10% unless it is frozen.

Boss Skill "Burning" will be nullified when the enemy is frozen.
4984 Fire Combo Nullifying ‧ Mist - Turning into Fire Runestones ‧ Green-red Vortex - FireIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

4 random positions will be shrouded in mist.
After that, Runestones at the misty positions will be turned into Fire Runestones each Round.

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Fire Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
4985 Fire Combo Nullifying ‧ Mist - Turning into Fire Runestones ‧ Green-red Vortex - FireIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

8 random positions will be shrouded in mist.
After that, Runestones at the misty positions will be turned into Fire Runestones each Round.

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Fire Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
4986 Green-red Vortex ‧ Uncontrollable ‧ 2-Phase HP 50%:≥4-Combo Shield;Fixed 4 Combo Shield ‧ 2x AttackAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.

The enemy's HP is divided into 2 phases. Summoners are required to defeat the enemy phase by phase.

▋Phase 1
【≥4 Combo Shield - Extra Attack】

▋Phase 2
【Fixed 4 Combo Shield ‧ 2x Attack】
4987 Green-red Vortex ‧ Uncontrollable ‧ 2-Phase HP 50%:≥6-Combo Shield;Fixed 6 Combo Shield ‧ 3x AttackAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.

The enemy's HP is divided into 2 phases. Summoners are required to defeat the enemy phase by phase.

▋Phase 1
【≥6 Combo Shield - Extra Attack】

▋Phase 2
【Fixed 6 Combo Shield ‧ 3x Attack】
4988 Green-red Vortex ‧ Uncontrollable ‧ 2-Phase HP 50%:≥8-Combo Shield;Fixed 8 Combo Shield ‧ 4x AttackAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.

The enemy's HP is divided into 2 phases. Summoners are required to defeat the enemy phase by phase.

▋Phase 1
【≥8 Combo Shield - Extra Attack】

▋Phase 2
【Fixed 8 Combo Shield ‧ 4x Attack】
4989 Verge of Death ‧ Weathered Runestone ‧ 20% Defensive Shield ‧ Weakened Recovery ‧ UncontrollableThe enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply).

When the enemy attacks for the first time, 2 columns will be weathered; for the second time, 2 rows will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 60,000 will be dealt to Summoner.
The above runs as a cycle.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

Team Recovery -95%.

The enemy disregards all Controlling Skills.
4990 CD 1 ‧ Anti-Water/Fire/Earth Runestone Shield (First Batch) - Counterattack ‧ Enchanted Quintet Elemental Shield• CD of the enemy's first attack will be 1.

• If Water, Fire or Earth Runestones are dissolved in the first batch
and the enemy is hit,
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack,
⇒ to the max for 3 times.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
4991 CD 1 ‧ Anti-Light/Dark Runestone Shield (First Batch) - Counterattack ‧ Enchanted Quintet Elemental Shield• CD of the enemy's first attack will be 1.

• If Light or Dark Runestones are dissolved in the first batch
and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack,
⇒ to the max for 2 times.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
4992 Clear Effects & CD ‧ Assigned Runestone Number Shield ‧ Electrify ‧ Defense BreakAll effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The enemy receives Damage only when the specified number of Runestones are dissolved in the first batch. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks according to the difference.

2 random Runestones will be electrified each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4993 CD 1 ‧ Raid ‧ Crack ‧ Crescendo (HP) - Combo ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Uncontrollable
FSD: 10%
CD of the enemy's first attack will be 1.

The enemy raids once at the beginning of the first Round.

9 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy attacks twice every Round.
The lower the enemy's HP, the more times it attacks in a Round.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

The enemy disregards all Controlling Skills.
4994 All-Dark Runestone Shield ‧ Fixed 5-Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The enemy receives Attack-damage only when 5 Combos are made in the first batch.
4995 All-Dark Runestone Shield ‧ Fixed-6 Combo Shield ‧ Anti-Light Runestone Shield (First Batch) - CounterattackThe enemy receives Attack-damage only when all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary).

The enemy receives Attack-damage only when 6 Combos are made in the first batch.

If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4996 All-Dark Runestone Shield ‧ Fixed-7 Combo Shield ‧ Anti-Light Runestone Shield (First Batch) - CounterattackThe enemy receives Attack-damage only when all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary).

The enemy receives Attack-damage only when 7 Combos are made in the first batch.

If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.
4997 All-Light Runestone Shield ‧ Masked Path• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• When moving Runestones,
⇒ all touched Runestones will be turned into Masked Runestones.
4998 All-Light Runestone Shield ‧ Masked Path ‧ Anti-Dark Runestone Shield (First Batch) - CounterattackThe enemy receives Attack-damage only when all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary).

When moving Runestones, all touched Runestones will become Masked Runestones.

If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4999 All-Light Runestone Shield ‧ Masked Path ‧ Anti-Dark Runestone Shield (First Batch) - CounterattackThe enemy receives Attack-damage only when all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary).

When moving Runestones, all touched Runestones will become Masked Runestones.

If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.
5000 Burning Spread 10% ‧ Defensive Shield 25% ‧ Turning into Fire Runestones2 random positions will be burned in the first Round. After that, 2 more positions will be burned each Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).

Turn all Heart Runestones into Fire Runestones each Round.
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