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Skill IDEnemy SkillDescription
3501SI224SI102 Masked Trail EX · 4+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.
3502SI224SI103 Masked Trail EX · 5+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
3503SI224SI104 Masked Trail EX · 6+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
3504SI224SI105 Masked Trail EX · 7+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
3505SI224SI106 Masked Trail EX · 8+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
3506SI224SI107 Masked Trail EX · 9+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
3507SI224SI108 Masked Trail EX · 10+ Combo Shield EXWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
3508SI224SI102 Visible Masked Board · 4+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.
3509SI224SI103 Visible Masked Board · 5+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
3510SI224SI104 Visible Masked Board · 6+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
3511SI224SI105 Visible Masked Board · 7+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
3512SI224SI106 Visible Masked Board · 8+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
3513SI224SI107 Visible Masked Board · 9+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
3514SI224SI108 Visible Masked Board · 10+ Combo Shield EXTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
3515SI165SI102 4 Second Round EX · 4+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.
3516SI165SI103 4 Second Round EX · 5+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
3517SI165SI104 4 Second Round EX · 6+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
3518SI165SI105 4 Second Round EX · 7+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
3519SI165SI106 4 Second Round EX · 8+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
3520SI165SI107 4 Second Round EX · 9+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
3521SI165SI108 4 Second Round EX · 10+ Combo Shield EXRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
3522SI224SI094 Masked Trail EX · Initial 4 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted).
3523SI224SI095 Masked Trail EX · Initial 5 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted).
3524SI224SI096 Masked Trail EX · Initial 6 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
3525SI224SI087 Masked Trail EX · Initial 7 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted).
3526SI224SI088 Masked Trail EX · Initial 8 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted).
3527SI224SI089 Masked Trail EX · Initial 9 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted).
3528SI224SI090 Masked Trail EX · Initial 10 Combo ShieldWhen moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted).
3529SI224SI094 Visible Masked Board · Initial 4 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted).
3530SI224SI095 Visible Masked Board · Initial 5 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted).
3531SI224SI096 Visible Masked Board · Initial 6 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
3532SI224SI087 Visible Masked Board · Initial 7 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted).
3533SI224SI088 Visible Masked Board · Initial 8 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted).
3534SI224SI089 Visible Masked Board · Initial 9 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted).
3535SI224SI090 Visible Masked Board · Initial 10 Combo ShieldTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted).
3536SI165SI094 4 Second Round EX · Initial 4 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted).
3537SI165SI095 4 Second Round EX · Initial 5 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted).
3538SI165SI096 4 Second Round EX · Initial 6 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted).
3539SI165SI087 4 Second Round EX · Initial 7 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted).
3540SI165SI088 4 Second Round EX · Initial 8 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted).
3541SI165SI089 4 Second Round EX · Initial 9 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted).
3542SI165SI090 4 Second Round EX · Initial 10 Combo ShieldRunestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified).

The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted).
3543SI011SI183 All Water Shield · Green to Red Vortex - Attack & Recovery• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from
the specific position (green vortex)
(positions of Water Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3544SI012SI183 All Fire Shield · Green to Red Vortex - Attack & Recovery• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from
the specific position (green vortex)
(positions of Fire Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3545SI013SI183 All Earth Shield · Green to Red Vortex - Attack & Recovery• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from
the specific position (green vortex)
(positions of Earth Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3546SI014SI183 All Light Shield · Green to Red Vortex - Attack & Recovery• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from
the specific position (green vortex)
(positions of Light Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3547SI015SI183 All Dark Shield · Green to Red Vortex - Attack & Recovery• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from
the specific position (green vortex)
(positions of Dark Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3548SI045SI183 All Heart Shield · Green to Red Vortex - Attack & Recovery• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from
the specific position (green vortex)
(positions of Heart Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3549SI005SI181SI216 Dark Damage -50% · Puzzle Shield · 50% ReflectDamage dealt to the enemy by Dark attacks will be lowered to 50%.

The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.
3550SI005SI181SI216 Dark Damage -75% · Puzzle Shield - Enemy Weakness Attribute · 50% ReflectDamage dealt to the enemy by Dark attacks will be lowered to 25%.

The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.
3551SI005SI181SI216 Dark Damage -100% · Puzzle Shield EX - Enchanted Enemy Weakness Attribute · 50% ReflectThe enemy will not receive Damage dealt by Dark attacks.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.
3552SI002SI337SI251 Fire Damage -50% · Fire Lock - Team Attack -10% · PhantomDamage dealt to the enemy by Fire attacks will be lowered to 50%.

Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3553SI002SI337SI251 Fire Damage -75% · Fire Lock - Team Attack -20% · PhantomDamage dealt to the enemy by Fire attacks will be lowered to 25%.

Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3554SI002SI337SI251 Fire Damage -100% · Fire Lock - Team Attack -20% · PhantomThe enemy will not receive Damage dealt by Fire attacks.

Each Round before Summoner starts moving Runestones, all Fire Runestones and Heart Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3555SI001SI103SI183 Water Damage -50% · 5+ Combo Shield EX · Green to Red Vortex - Attack and RecoveryDamage dealt to the enemy by Water attacks will be lowered to 50%.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3556SI001SI103SI183 Water Damage -75% · 6+ Combo Shield EX · Green to Red Vortex - Attack and RecoveryDamage dealt to the enemy by Water attacks will be lowered to 25%.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3557SI001SI105SI183 Water Damage -100% · 7+ Combo Shield EX · Green to Red Vortex - Attack and RecoveryThe enemy will not receive Damage dealt by Water attacks.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3558SI001SI103SI183 Water Damage -100% · 8+ Combo Shield EX · Green to Red Vortex - Attack and RecoveryThe enemy will not receive Damage dealt by Water attacks.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3559SI233SI135SI290 Recovery -25% per Damage Received · Poison 90% · Ignited Shield - 90%When the enemy attacks,
⇒ Team Recovery -25%
The more the enemy attacks, the more the Team Recovery is reduced, to the max -100%.

The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.

Damage received by the enemy will be lowered to 10% unless it is ignited.
3560SI159SI122SI314SI156 CD Set - 1 · 1 Round Lockdown · Explode Earth - Decrease Damage · Recovery BlockCD of the enemy's first attack will be 1.

Active Skills and attacks of all Members will be locked for 1 Round.

In the first Round, all Earth Runestones will be removed to reduce the enemy's Damage received onwards.

Team Recovery becomes 0.
3561SI160SI229SI134SI292 First Strike · Dual Burn Fungus +1 - 20% · 5 Burn Lethal · Frozen Shield 90%The enemy raids once at the beginning of the first Round.

2 random positions will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks, to the max 5 positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

When there are 5 burned positions, the enemy's attack in the Round will lead to Summoner's defeat.

Damage received by the enemy will be lowered to only 10% unless it is frozen.
3562SI159SI158SI313SI188SI251 CD1 ‧ Fatigue ‧ Removal - Attack+ ‧ Defense Break• CD of the enemy's first attack will be 1.

• For 1 Round,
Team Attack will be lowered to 0%.

• In the first Round, all Fire Runestones will be removed to increase the enemy's Attack onwards.

• The enemy disregards all Damage-reducing and Willpower Skills.
3563SI260SI257SI293 Enemy Reflect 2x 50% · Tumbler 50% · Electrified Shield - 90%Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack twice.

Damage dealt to the enemy each Round will not exceed 50% of its total HP (Active Skill is excepted from this limitation).

Damage received by the enemy will be lowered to 10% unless it is electrified.
3564SI260SI181SI293 Enemy Reflect 2x 50% · Puzzle Shield EX · Electrified Shield - 90%Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack twice.

The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).

Damage received by the enemy will be lowered to 10% unless it is electrified.
3565SI159SI315SI225SI134SI250 CD Set - 3 · Explode Light - Row Shots · Lethal Kamikaze EX 100% · Initial 23 Runes ShieldCD of the enemy's first attack will be 3.

In the first Round,
all Light Runestones will be removed;
⇒ row(s) of Runestones will be shot according to the number of Runestones removed,
⇒ to the max 5 rows.
* By touching any of the shot positions, Runestone movement will be stopped immediately.

When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills).

Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch.
3566SI159SI315SI225SI134SI250 CD Set - 3 · Explode Light - Row Shots · Lethal Kamikaze 100% · Initial 17 Runes ShieldCD of the enemy's first attack will be 3.

In the first Round,
all Light Runestones will be removed;
⇒ row(s) of Runestones will be shot according to the number of Runestones removed,
⇒ to the max 5 rows.
*By touching any of the shot positions, Runestone movement will be stopped immediately.

When the enemy attacks,
⇒ 100% of Summoner's HP will be deducted.
⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills).

Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch.
3567SI290 Ignited Shield - 90%Damage received by the enemy will be lowered to 10% unless it is ignited.
3568SI292 If Not Frozen - Attack WeakeningDamage received by the enemy will be lowered to 10% unless it is frozen.
3569SI293 If Not Electrified - Attack WeakeningDamage received by the enemy will be lowered to 10% unless it is electrified.
3570SI289 If Not Petrified - Attack WeakeningDamage received by the enemy will be lowered to 10% unless it is petrified.
3571SI291 If Not Stunned - Attack WeakeningDamage received by the enemy will be lowered to 10% unless it is stunned.
3572SI160SI236SI188SI168 First Strike · 2 Electrified Runes · Electrified Trojan · Explode ElectrifiedThe enemy raids once at the beginning of the first Round.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately.
The more the Electrified Runestones, the more times the enemy attacks in the Round.

After the enemy attacks, all Electrified Runestones will be removed.
3573SI160SI236SI188SI168 First Strike · 3 Electrified Runes · Electrified Trojan · Explode ElectrifiedThe enemy raids once at the beginning of the first Round.

Each Round before Summoner starts moving Runestones,
3 random Runestones will be electrified.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The more the Electrified Runestones, the more times the enemy attacks in the Round.

After the enemy attacks, all Electrified Runestones will be removed.
3574SI160SI236SI188SI168 Ambush - 99% Current HP · Left or Right Electrified Column · Electrified Trojan · Explode ElectrifiedThe enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply).

Each Round before Runestone movement, the column of positions on the far left or far right side will be electrified.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The more the Electrified Runestones, the more times the enemy attacks in the Round.

After the enemy attacks, all Electrified Runestones will be removed.
3575SI002SI229SI114 Fire Damage -75% · Dual Burn - 20% · Burning Conversion - Fire · Fire Combo Trojan & Team Attack -100%Fire Attack-damage will be lowered to 25%.

2 fixed positions will be burned.
Runestones of the burned positions will be turned into Fire Runestones eachRound.
Every time when a burned position is touched,
20% of Summoner's HP will be deducted.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
3576SI002SI229SI114 Fire Damage -75% · Quad Burn - 50% · Burning Conversion - Fire · Fire Combo Trojan & Team Attack -100%The enemy receives no Fire Attack-damage.

4 fixed positions will be burned.
Runestones of the burned positions will be turned into Fire Runestones each Round.
Every time when a burned position is touched,
50% of Summoner's HP will be deducted.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
3577SI104SI122SI220SI162 6+ Combo Shield EX · Non-Elf Lockdown · Non-Elf Freezing Columns · Elf Presence - 20% HP DeductionThe enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy will lock the Active Skills of all non-Elves from the first Round onwards.

Column(s) of Runestones below non-Elves will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

For each Elf present in the Team (excluding Ally), 20% of the enemy's HP will be deducted.
3578SI106SI122SI220SI162 8+ Combo Shield EX · Non-Elf Lockdown · Non-Elf Freezing Columns · Elf Presence - 20% HP DeductionThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy will lock the Active Skills of all non-Elves from the first Round onwards.

Column(s) of Runestones below non-Elves will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

For each Elf present in the Team (excluding Ally), 20% of the enemy's HP will be deducted.
3579SI005SI291SI266 Dark Combo - HP Recovery · Stunned Shield - 90% and 4 Shrouded RunesWhen a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

4 random positions will be shrouded in mist and Damage received by the enemy will be lowered to 10%; the mist will be cleared next Round and the enemy will receive complete Damage only when it is stunned.
3580SI159SI005SI180SI132 CD Set - 4 · Dark Damage -100% · WFELH Combo Shield · 100% HP ReductionCD of the enemy's first attack will be 4.

The enemy will not receive Damage dealt by Dark attacks.

The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Heart Combos (only the first batch of Runestones dissolved will be counted).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3581SI005SI291SI266 Dark Combo - HP Recovery and 100% Reflect · Stunned Shield - 90% and 8 Shrouded RunesWhen a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

8 random positions will be shrouded in mist and Damage received by the enemy will be lowered to 10%; the mist will be cleared next Round and the enemy will receive complete Damage only when it is stunned.
3582SI159SI005SI180SI132 CD Set - 2 · Dark Damage -100% · WFELH Combo Shield · 100% HP ReductionCD of the enemy's first attack will be 2.

The enemy will not receive Damage dealt by Dark attacks.

The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Heart Combos (only the first batch of Runestones dissolved will be counted).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3583SI159SI284SI183SI161SI251 CD Set - 1 · 6 Hellfire Runes · Green to Red Vortex - Recovery and 25% Damage · PhantomCD of the enemy's first attack will be 1.

6 fixed positions will be burned with Hellfire. By touching any of the burned positions, Summoner will be defeated immediately (regardless of all Damage-reducing and Willpower Skills).

Only when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex):
⓵ Attack and Recovery can be triggered (No Recovery can be triggered before fulfilling the condition).
⓶ 25% of the enemy's HP will be deducted.
*The enemy receives no other Damage (including Active Skills).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3584SI159SI284SI183SI161SI251 CD Set - 1 · 6 Hellfire Runes · Green to Red Vortex - Recovery and 25% Damage · PhantomCD of the enemy's first attack will be 1.

6 fixed positions will be burned with Hellfire. By touching any of the burned positions, Summoner will be defeated immediately (regardless of all Damage-reducing and Willpower Skills).

Only when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex):
⓵ Attack and Recovery can be triggered (No Recovery can be triggered before fulfilling the condition).
⓶ 25% of the enemy's HP will be deducted.
*The enemy receives no other Damage (including Active Skills).

The enemy disregards all Damage-reducing and Willpower Skills.
3585SI159SI222SI183SI161SI251 CD Set - 1 · Lethal Weathered Runes - Moving Mask · Green to Red Vortex - Recovery and 25% Damage · PhantomCD of the enemy's first attack will be 1.

Runestones of fixed position(s) will be weathered every Round. Weathered Runestones will be cleared at the end of each Round.

Weathered Runestones will be masked when Summoner starts moving Runestones every Round; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and 100% of Summoner‘s HP will be deducted.

Only when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex):
⓵ Attack and Recovery can be triggered (No Recovery can be triggered before fulfilling the condition)
⓶ 25% of the enemy's HP will be deducted
*The enemy receives no other Damage (including Active Skills).

The enemy disregards all Damage-reducing and Willpower Skills.
3586SI161SI213SI257SI156SI132SI256 Continuous Foul Play · Rejuvenate - 800 · Initial Combo - HP Recovery · Recovery Block · Marred Hindrance EX 100% - 100% HP ReductionSummoner's HP becomes 1 every Round.

For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 500.

When a specific type of Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Team Recovery becomes 0.

When Summoner stops moving Runestones:
⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).
3587SI161SI213SI257SI156SI132SI256 Continuous Foul Play · Rejuvenate - 1000 · Initial Combo - HP Recovery · Recovery Block · Marred Hindrance EX 100% - 100% HP ReductionSummoner's HP becomes 1 every Round.

For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 1,000.

When a specific type of Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Team Recovery becomes 0.

When Summoner stops moving Runestones:
⓵The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% ofSummoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).
3588SI161SI213SI257SI156SI132SI256 Continuous Foul Play · Rejuvenate - 2000 · Initial Combo - HP Recovery · Recovery Block · Marred Hindrance EX 100% - 100% HP ReductionSummoner's HP becomes 1 every Round.

For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 2,000.

When a specific type of Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Team Recovery becomes 0.

When Summoner stops moving Runestones:
⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).
3589SI161SI221SI257SI256SI132SI156 Continuous Foul Play · 1 Weathered 3k Mine - Moving · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 every Round.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.

When Summoner stops moving Runestones:
⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3590SI161SI221SI257SI256SI132SI156 Continuous Foul Play · 2 Weathered 3k Mines - Moving · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 every Round.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.

When Summoner stops moving Runestones:
⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3591SI161SI221SI257SI256SI132SI156 Continuous Foul Play · 3 Weathered 3k Mines - Moving · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 every Round.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.

When Summoner stops moving Runestones:
⓵The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3592SI161SI047SI301SI113SI257SI256SI132SI156 Continuous Foul Play · 3 Water Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 each Round.

After that,
3 random Runestones will be turned into Water Runestones each Round.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

At the end of Runestone movement:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ Otherwise, 100% of Summoner's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3593SI161SI047SI302SI114SI257SI256SI132SI156 Continuous Foul Play · 3 Fire Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 each Round.

After that, 3 random Runestones will be turned into Fire Runestones each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

At the end of Runestone movement:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ Otherwise, 100% of Summoner's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3594SI161SI047SI303SI115SI257SI256SI132SI156 Continuous Foul Play · 3 Earth Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 each Round.

After that, 3 random Runestones will be turned into Earth Runestones each Round.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

At the end of Runestone movement:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ Otherwise, 100% of Summoner's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3595SI161SI047SI304SI116SI257SI256SI132SI156 Continuous Foul Play · 3 Light Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 each Round.

After that, 3 random Runestones will be turned into Light Runestones each Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

At the end of Runestone movement:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ Otherwise, 100% of Summoner's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3596SI161SI047SI305SI117SI257SI256SI132SI156 Continuous Foul Play · 3 Dark Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 each Round.

After that, 3 random Runestones will be turned into Dark Runestones each Round.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

At the end of Runestone movement:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ Otherwise, 100% of Summoner's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3597SI161SI047SI306SI118SI257SI256SI132SI156 Continuous Foul Play · 3 Heart Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 each Round.

After that, 3 random Runestones will be turned into Heart Runestones each Round.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

At the end of Runestone movement:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ Otherwise, 100% of Summoner's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3598SI161SI242SI047SI256SI132SI156 Continuous Foul Play · Fusion Shield - WFE - Missing Trojan · 3 WFE Conversion · Marred Hindrance EX 100% - 100% HP Reduction · Recovery BlockSummoner's HP becomes 1 every Round.

The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round; the enemy attacks one more time in the Round for each of them missing.

At the end of the Round, turn Runestones into Water, Fire and Earth Runestones (Heart Runestones rank first in priority) until there are 3 Runestones of each Attribute respectively.

When Summoner stops moving Runestones:
⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).

Team Recovery becomes 0.
3599SI161SI242SI047SI256SI132SI156 Continuous Foul Play · Fusion Shield - Trio - Missing Trojan · 3 WFELD Conversion · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block• Summoner's HP becomes 1 each Round.

• Damage dealt to the enemy will be 1
unless Runestones of the 3 specified Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.

• At the end of the Round,
⇒ turn Runestones into Runestones of 5 Attributes
(Heart Runestones rank first in priority)
until there are 3 Runestones of each Attribute respectively.

• When Summoner stops moving Runestones:
⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).

• Team Recovery becomes 0.
3600SI161SI244SI047SI256SI132SI156 Continuous Foul Play · Fusion Shield - Quint - Missing Trojan · 3 WFELD Conversion · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block• Summoner's HP becomes 1 every Round.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round.

• At the end of the Round,
turn Runestones into Runestones of 5 Attributes
(Heart Runestones rank first in priority)
until there are 3 Runestones of each Attribute respectively.

• When Summoner stops moving Runestones:
⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills);
⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills).

• Team Recovery becomes 0.
3601SI181 Puzzle Shield - 25% Damage25% of the enemy's HP will be deducted only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills).
3602SI181 Big Puzzle Shield - 25% Damage25% of the enemy's HP will be deducted only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills).
3603SI181 Puzzle Shield EX - 25% Damage25% of the enemy's HP will be deducted only when Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.).

The enemy receives no other Damage (including Active Skills).
3604SI181 Puzzle Shield - Enemy Attribute - 25% Damage25% of the enemy's HP will be deducted only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills).
3605SI181 Big Puzzle Shield - Enemy Attribute - 25% Damage25% of the enemy's HP will be deducted only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills).
3606SI181 Puzzle Shield EX - Enemy Attribute - 25% Damage25% of the enemy's HP will be deducted only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.).

The enemy receives no other Damage (including Active Skills).
3607SI181 Puzzle Shield - Enemy Weakness Attribute - 25% Damage25% of the enemy's HP will be deducted only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills).
3608SI181 Big Puzzle Shield - Enemy Weakness Attribute - 25% Damage25% of the enemy's HP will be deducted only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy receives no other Damage (including Active Skills).
3609SI181 Puzzle Shield EX - Enemy Weakness Attribute - 25% Damage25% of the enemy's HP will be deducted only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.).

The enemy receives no other Damage (including Active Skills).
3610SI236SI139SI124 1 Electrified Water · Trojan HP Attack - 20% · UncontrollableEach Round before Summoner starts moving Runestones, 1 Runestone will be electrified (Water Runestone ranks first in priority). If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
3611SI236SI139SI124 2 Electrified Water · Trojan HP Attack - 20% · UncontrollableEach Round before Summoner starts moving Runestones, 2 Runestones will be electrified (Water Runestones ranks first in priority). If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
3612SI236SI139SI124 3 Electrified Water · Trojan HP Attack - 25% · UncontrollableEach Round before Summoner starts moving Runestones, 3 Runestones will be electrified (Water Runestones ranks first in priority). If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
3613SI160SI282SI104SI124 First Strike · Tornado - Random Left/Right · 6+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round. Upon receiving this attack, the column of positions on the far left or far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
3614SI160SI282SI105SI124 First Strike · Tornado - Random Left/Right · 7+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round. Upon receiving this attack, the column of positions on the far left or far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
3615SI160SI282SI106SI124 First Strike · Tornado - Random Left/Right · 8+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round. Upon receiving this attack, the column of positions on the far left or far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
3616SI160SI229SI047SI302SI002 First Strike · Burn Fungus +1 - 10% · Burning Conversion - Fire · Fire Combo - HP RecoveryThe enemy raids once at the beginning of the first Round. 1 random position will be burned and turned into Fire Runestone.

After that, 1 more position will be burned each time when the enemy attacks, to the max 6 positions.

At the end of each Round, turn the burned positions into Fire Runestones.
Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3617SI160SI229SI047SI302SI002 First Strike · Burn Fungus +1 - 20% · Burning Conversion - Fire · Fire Combo - HP RecoveryThe enemy raids once at the beginning of the first Round. 1 random position will be burned and turned into Fire Runestone.

After that, 1 more position will be burned each time when the enemy attacks, to the max 6 positions.

At the end of each Round, turn the burned positions into Fire Runestones.
Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3618SI217SI188SI124 Overheal Shield · Enrage 4x · UncontrollableAfter Summoner's HP is fully recovered, Recovery surplus will become an attack.

Upon receiving Damage from Summoner's attacks, the enemy increases its Attack onwards, to the max x 4.

The enemy disregards all Controlling Skills.
3619SI217SI188SI124 Overheal Shield · Enrage 4x · UncontrollableAfter Summoner's HP is fully recovered, Recovery surplus will become an attack.

Upon receiving Damage from Summoner's attacks, the enemy increases its Attack onwards, to the max x 4.

The enemy disregards all Controlling Skills.
3620SI161SI047SI302 Kamikaze 100% · Post-Death 6 Fire ConversionThe enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

Upon the defeat of this enemy, 6 random Runestones will be turned into Fire Runestones.
3621SI161SI047SI302 Kamikaze 100% · Post-Death 6 Enchanted Fire ConversionThe enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

Upon the defeat of this enemy, 6 random Runestones will be turned into Enchanted Fire Runestones.
3622SI161SI047SI301 Kamikaze 100% · Post-Death 6 Water ConversionThe enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

Upon the defeat of this enemy, 6 random Runestones will be turned into Water Runestones.
3623SI302SI181 Fire Puzzle Shield EXThe enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).
3624SI022SI181 Enchanted Fire Puzzle Shield EXThe enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).
3625SI301SI181 Water Puzzle Shield EXThe enemy receives Damage only when Water Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).
3626SI047SI302 98 Round, 3 Non-Fire to Heart ConversionFor 98 Rounds, turn 3 non-Fire Runestones into Heart Runestones every Round.
3627SI047SI302 98 Round, 6 Non-Fire to Heart ConversionFor 98 Rounds, turn 6 non-Fire Runestones into Heart Runestones every Round.
3628SI161SI043SI102 Foul Play · 1 Round Heart Block · 4+ Combo Shield EXAt the beginning of the first Round, Summoner's HP will be depleted to 1.

Heart Runestones cannot be dissolved for 1 Round.

The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.
3629SI161SI043SI103 Foul Play · 1 Round Heart Block · 5+ Combo Shield EXAt the beginning of the first Round, Summoner's HP will be depleted to 1.

Heart Runestones cannot be dissolved for 1 Round.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
3630SI161SI043SI104 Foul Play · 1 Round Heart Block · 6+ Combo Shield EXAt the beginning of the first Round, Summoner's HP will be depleted to 1.

Heart Runestones cannot be dissolved for 1 Round.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
3631SI169SI254SI221SI251 Fatigue ‧ Enchanted Runestone Shield ‧ Weathered Runestones ‧ Defense Break• For 5 Rounds,
Team Attack will be lowered to 0%.

• Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved.

• When the enemy attacks,
2 random Runestones will be weathered.
• The more the enemy attacks,
the more the Weathered Runestones will be,
to the max 10 Weathered Runestones.
• If any Weathered Runestone is touched,
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 15,000 will be dealt to Summoner.

• The enemy disregards all Damage-reducing and Willpower Skills.
3632SI121SI254SI221SI251 CD Reset · Enchanted Shield · Weathering Trojan - 15k Mines · Phantom• At the beginning of the first Round,
Skill CDs and accumulated Rounds of all Members will be reset.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• When the enemy attacks,
2 random Runestones will be weathered.
• The more the enemy attacks,
the more the Weathered Runestones will be,
to the max 10 Weathered Runestones.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 15,000 will be dealt to Summoner.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3633SI160SI237SI106SI251 First Strike · 4 Petrified 3-layer Runes - Defense x10000 · 8+ Combo Shield · PhantomThe enemy raids once at the beginning of the first Round.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3634SI160SI237SI108SI251 First Strike · 4 Petrified 3-layer Runes - Defense x10000 · 10+ Combo Shield · PhantomThe enemy raids once at the beginning of the first Round.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000.

The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3635SI159SI081SI181SI132 CD Set - 1 · Enchanted Human Puzzle Shield · 100% HP ReductionCD of the enemy's first attack will be 1.

The enemy receives Damage only when Enchanted Human Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3636SI159SI250SI081SI181SI132 CD Set - 1 · Control Shield · Enchanted Human Puzzle Shield · 100% HP ReductionCD of the enemy's first attack will be 1.

The enemy receives Damage only when there is a Controlling Skill on it.

The enemy receives Damage only when Enchanted Human Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3637SI168SI161 Leader Bomb · Kamikaze - 100%The Leader will appear with “Bomb” icon.

The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
3638SI160SI168SI114SI124 First Strike · 6 Initial and 3 Fire Locked Bombs - 50% HP Reduction · Fire Combo Trojan & Team Attack -100% · UncontrollableAt the beginning of the first Round, the enemy raids once.
Upon receiving this attack, 6 Fire Runestones will be locked.
After that, 3 Fire Runestones will be locked upon receiving an attack from the enemy.
If any Locked Runestone remains, it will explode;
50% of Summoner's HP will be deducted for every Runestone exploded.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3639SI160SI168SI114SI124 First Strike · 8 Initial and 4 Fire Locked Bombs - 50% HP Reduction · Fire Combo Trojan & Team Attack -100% · UncontrollableAt the beginning of the first Round, the enemy raids once.
Upon receiving this attack, 8 Fire Runestones will be locked.
After that, 4 Fire Runestones will be locked upon receiving an attack from the enemy.
If any Locked Runestone remains, it will explode;
50% of Summoner's HP will be deducted for every Runestone exploded.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3640SI159SI198SI058SI124 CD 1 ‧ Handprint Areas ‧ Runestone-turning Skill Nullifying ‧ Uncontrollable• CD of the enemy's first attack will be 1.

【Show during Runestone movement】
• 2 random position will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ Team Recovery will become 0.

• All Runestone-turning Skills will be nullified.

• The enemy disregards all Controlling Skills.
3641SI159SI047SI302SI183SI144SI124 CD Set - 1 · <2 Fire - Earth to Fire Conversion · Fire Green to Red Vortex - Attack and Recovery · Fire Combo - HP Recovery and 100% Reflect · UncontrollableCD of the enemy's first attack will be 1.

Each Round before Summoner starts moving Runestones, if there are ≤2 Fire Runestones,
⇒ Earth Runestones will be turned into Fire Runestones.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy disregards all Controlling Skills.
3642SI259SI157SI047SI304SI124 Immortal · Gon Presence - Increase Attack · 3 Light Conversion · UncontrollableAll attacks will be nullified (including all Skills).

When there is “Gon” or “Limitation Transformation - Gon” in the Team, ⇒ Attack of the “Main Part” increases onwards.

Turn 3 Runestones into Light Runestones each Round (Dark Runestones rank first in priority).

The enemy disregards all Controlling Skills.
3643SI004SI183 Light Combo - HP Recovery · Green to Red Vortex - Attack & RecoveryWhen a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3644SI163SI159SI034SI183 Right Part Absorb · CD Set - 1 · All Light Shield · Green to Red Vortex - Attack & Recovery• Absorb the Attack and Defense of "Nen Beast【2】".

• CD of the enemy's first attack will be 1.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from the specific position (green vortex)
(positions of Light Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3645SI034SI105 All Light Shield · 7+ Combo Shield• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The enemy receives Attack-damage only when 7 or more Combos are made. ⇒ If not, the enemy will launch a number of attacks to the Summoner.
⇒ The number equals the difference between 7 and the number of Combos made.
3646SI163SI159SI146SI109 Right Part Absorb · CD Set - 1 · Light Combo - HP Recovery & 100% Reflect · 20+ Combo Shield EXAbsorb the Attack and Defense of "Nen Beast【1】".

CD of the enemy's first attack will be 1.

When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks.
3647SI259SI159SI047SI304SI124 Immortal · CD Set - 2 · 6 Light Conversion · UncontrollableAll attacks will be nullified (including all Skills).

CD of the enemy's first attack will be 2.

Turn 9 Runestones into Light Runestones at the beginning of the first Round (Dark Runestones rank first in priority).

After that, turn 6 Runestones into Light Runestones every Round (Dark Runestones rank first in priority).

The enemy disregards all Controlling Skills.
3648SI159SI047SI304SI183SI146SI124 CD Set - 1 · 9 Light Conversion · Light Green to Red Vortex - Attack & Recovery · Light Combo - HP Recovery & 200% Reflect · UncontrollableCD of the enemy's first attack will be 1.

Turn 15 Runestones into Light Runestones at the beginning of the first Round (Dark Runestones rank first in priority).

After that, turn 9 Runestones into Light Runestones every Round (Dark Runestones rank first in priority).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When a Light Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy disregards all Controlling Skills.
3649SI199SI124 8 Cantabile Runes - ATK x2 · Uncontrollable8 random Runestones will be locked every Round until there is no more Locked Runestone on the screen.

When there is no Locked Runestone:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Starting from next Round,
⇒ the enemy's Attack x 2 onwards;
⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills.

The enemy disregards all Controlling Skills.
3650SI199SI124 6 Cantabile Runes - ATK x3 · Uncontrollable6 random Runestones will be locked every Round until there is no more Locked Runestone on the screen.

When there is no Locked Runestone:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Starting from next Round,
⇒ the enemy's Attack x 3 onwards;
⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills.

The enemy disregards all Controlling Skills.
3651SI199SI124 4 Cantabile Runes - ATK x4 · Uncontrollable4 random Runestones will be locked every Round until there is no more Locked Runestone on the screen.

When there is no Locked Runestone:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Starting from next Round,
⇒ the enemy's Attack x 4 onwards;
⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills.

The enemy disregards all Controlling Skills.
3652SI199SI124 2 Cantabile Runes - ATK x5 · Uncontrollable2 random Runestones will be locked every Round until there is no more Locked Runestone on the screen.

When there is no Locked Runestone:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Starting from next Round,
⇒ the enemy's Attack x 5 onwards;
⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills.

The enemy disregards all Controlling Skills.
3653SI199SI255SI124 1 Cantabile Rune - ATK x10 · Determination 1 · Uncontrollable1 random Runestone will be locked every Round until there is no more Locked Runestone on the screen.

When there is no Locked Runestone:
⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Starting from next Round,
⇒ the enemy's Attack x 10 onwards;
⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills).

The enemy disregards all Controlling Skills.
3654SI047SI301SI113 Matching Water Conversion · Water Combo Trojan & Team Attack -100%Next Round, Runestones will be turned into Water Runestones according to the present number of Water Runestones.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3655SI250SI047SI301SI113 Initial Shield · Matching Water Conversion · Water Combo Trojan & Team Attack -100%The enemy receives no Attack-damage until its first Attack.

Next Round, Runestones will be turned into Water Runestones according to the present number of Water Runestones.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3656SI250SI047SI301SI113SI124 Initial Shield · Matching Water Conversion · Water Combo Trojan & Team Attack -100% · UncontrollableThe enemy receives no Attack-damage until its first Attack.

Next Round, turn Runestones into Water Runestones according to the number of Water Runestones on the screen.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3657SI250SI122SI047SI301SI113SI124 Initial Shield - 1 Round Lockdown · Matching Water Conversion · Water Combo Trojan & Team Attack -100% · UncontrollableThe enemy receives no Attack-damage until its first Attack.
Upon receiving this attack,
Active Skills and attacks of all Members will be locked for 1 Round.

Next Round, Runestones will be turned into Water Runestones according to the present number of Water Runestones.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3658SI104SI332SI251 6+ Combo Shield · Movement Trojan - 10 Seconds · PhantomThe enemy receives Damage only when 6 or more Combos are made.

The longer the Runestone-moving time,
⇒ the higher the enemy's Attack;
⇒ to the max x 6 for 10 seconds.

When enemy's Attack is at the maximum,
⇒ the enemy receives no Damage (including Active Skills).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3659SI105SI332SI251 7+ Combo Shield · Movement Trojan - 9 Seconds · PhantomThe enemy receives Damage only when 7 or more Combos are made.

The longer the Runestone-moving time,
⇒ the higher the enemy's Attack;
⇒ to the max x 9 for 8 seconds.

When enemy's Attack is at the maximum,
⇒ the enemy receives no Damage (including Active Skills).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3660SI106SI332SI251 8+ Combo Shield · Movement Trojan - 5 Seconds · PhantomThe enemy receives Damage only when 8 or more Combos are made.

The longer the Runestone-moving time,
⇒ the higher the enemy's Attack;
⇒ to the max x 11 for 5 seconds.

When enemy's Attack is at the maximum,
⇒ the enemy receives no Damage (including Active Skills).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3661SI125SI157SI161SI160SI221SI124 SpiderxMagician - CD Restore & Attack x2, Kamikaze 100% · First Strike · Left or Right Column Weathered Runes · UncontrollableIf there is Monster(s) of “Spider×Magician” in the Team:
⓵ Member(s) of “Spider×Magician”
⇒ Active Skill CD(s) of the Monster(s) becomes 0;
⇒ Attack of the Monster(s) x 2 for 7 Rounds.

⓶ The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

If not:
⓵ The enemy raids once at the beginning of the first Round.

⓶ A random column of Runestones on the far left or far right side will be weathered;
if any Weathered Runestone is touched, Runestone movement will be stopped immediately.

⓷ The enemy disregards all Controlling Skills.
3662SI125SI157SI161SI160SI221SI124 SpiderxMagician - CD Restore & Attack x2, Kamikaze 100% · First Strike · Left or Right Column Weathered 15k Mines · UncontrollableIf there is Monster(s) of “Spider×Magician” in the Team:
⓵ Member(s) of “Spider×Magician”
⇒ Active Skill CD(s) of the Monster(s) becomes 0;
⇒ Attack of the Monster(s) x 2 for 7 Rounds.

⓶ The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.

If not:
⓵ The enemy raids once at the beginning of the first Round.

⓶ A random column of Runestones on the far left or far right side will be weathered.
After that, upon receiving Damage from the enemy's attacks, the top or bottom row of Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

⓷ The enemy disregards all Controlling Skills.
3663SI160SI122SI151SI004SI124 Phantom Troupe - First Strike, Phantom Troupe Lockdown SP · Light Combo - HP Recovery · UncontrollableIf there is Character(s) of “Phantom Troupe” in the Team:
⓵ The enemy raids once at the beginning of the first Round.

⓶ Active Skills and attacks of the Character(s) of “Phantom Troupe” will be permanently locked.


When a Light Combo is made in the first batch,
⇒ the enemy recovers HP as much as
the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3664SI159SI223SI134SI252SI251 CD Set - 1 · 1 Leader Attribute Locked Bomb - Defeat · Crumbling Walls · PhantomCD of the enemy's first attack will be 1.

1 Runestone of the Leader's Attribute will be locked.
If there is no Runestone of the Leader's Attribute, 1 random Runestone will be turned into that Attribute and locked.
If any Locked Runestone remains, it will explode and the Summoner will be defeated.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3665SI160SI122SI151SI146SI124 Phantom Troupe - First Strike, Phantom Troupe Lockdown SP · Light Combo - HP Recovery & 100% Reflect · UncontrollableIf there is Character(s) of “Phantom Troupe” in the Team:
⓵ The enemy raids once at the beginning of the first Round.

⓶ Active Skills and attacks of the Character(s) of “Phantom Troupe” will be permanently locked.

When a Light Combo is made in the first batch and an attack is launched,
⇒ the enemy reflects 100% of its Attack twice and
recovers HP as much as the
Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3666SI159SI223SI134SI252SI251 CD Set - 1 · 2 Leader Attribute Locked Bombs - Defeat · Crumbling Walls · PhantomCD of the enemy's first attack will be 1.

2 Runestones of the Leader's Attribute will be locked.
If there is not enough Runestone(s), turn Runestones into that Attribute until there are 2 Runestones to be locked.
If any Locked Runestone remains, it will explode and the Summoner will be defeated.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3667SI160SI229SI047SI302SI181SI144 First Strike · Burned Middle Row - 25% · Burning Conversion - Fire · Enchanted Enemy Attribute Puzzle Shield EX · Fire Combo - HP Recovery & 200% ReflectThe enemy raids once at the beginning of the first Round.

The middle row of Runestones will be burned.
The burned positions will be burned into Fire Runestones every Round.
Every time when a burned position is touched, 25% of Summoner's HP will be deducted.

The enemy receives Damage only when Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

When a Fire Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3668SI159SI121SI068SI229SI042 CD Set - 1 · CD & EP Reset · Demon Racism · Burn Trail 5000 · Dark BlockChange the enemy's Attribute into Dark.

CD of the enemy's first attack will be 1.

Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

If Demon(s) is present, the enemy's Attack increases.

When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000.

Dark Runestones cannot be dissolved.
3669SI250SI270SI303SI145 Initial Shield · 4 Earth Metasphere · Metasphere Conversion - Earth · Earth Combo - HP Recovery & 200% ReflectThe enemy will not receive any Damage until its first Attack.

4 positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

After that, the Runestones of the Metasphere will be changed into Earth Runestones each Round.

When an Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).
3670SI159SI314SI140SI183SI251 CD Set - 1 · Explode Earth - Increase Attack · Energize Reset - Decrease Damage · Green to Red Vortex - Attack & Recovery · PhantomCD of the enemy's first attack will be 1.

In the first Round,
⇒ all Earth Runestones will be removed to increase the enemy's Attack onwards;
⇒ the power gathered in the Craft Apparatus will be cleared to reduce the enemy's Damage received onwards.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3671SI250SI121SI221SI135 Stealth - CD Reset · 5 Weathered 15k Mines · Poison 40%The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, Skill CDs and accumulated Rounds of all Members will be reset.

5 random Runestones will be weathered each Round;
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat.
3672SI250SI121SI221SI135 Stealth - 5 Round Lockdown · 5 Weathered 15k Mines · Poison 80%The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible,
Active Skills and attacks of all Members will be locked for 5 Rounds.

5 random Runestones will be weathered each Round;
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy poisons all Monsters, causing a Damage of 80% of Summoner's HP every Round until its defeat.
3673SI159SI242SI188SI290 CD Set - 1 · Fusion Shield EX - WFE · Trojan EX · Ignited Shield -90%• CD of the enemy's first attack will be 1.

• Damage dealt to the enemy will be 1 unless
Water, Fire and Earth Runestones are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The lower the enemy's HP,
⇒ the dramatically greater its Attack will be.
• When its HP drops to a certain level,
⇒ the enemy attacks twice a Round.

• Damage received by the enemy will be lowered to 10%
unless it is ignited.
3674SI159SI246SI188SI290 CD Set - 1 · Fusion Shield EX - Enchanted WFE · Trojan EX · Ignited Shield -90%• CD of the enemy's first attack will be 1.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The lower the enemy's HP,
⇒ the dramatically greater its Attack will be.
• When its HP drops to a certain level,
⇒ the enemy attacks twice a Round.

• Damage received by the enemy will be lowered to 10%
unless it is ignited.
3675SI125SI047SI304SI165 CD Restore · Alternating Row & Column Conversion - Light · 2 Second RoundSkill CD(s) of all Members becomes 0.

Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle.

Runestone-moving time will be reduced to 2 seconds.
3676SI159SI116SI047SI304SI306SI124 CD Set - 1 · Light Combo Trojan & Team Attack -100% · Fixed Conversion Light & Heart · UncontrollableCD of the enemy's first attack will be 1.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

22 Runestones at fixed positions will be turned into Light Runestones;
8 Runestones at fixed positions will be turned into Heart Runestones.

After that, the type of Runestones that are the least in number will be turned into Light Runestones each Round.

The enemy disregards all Controlling Skills.
3677SI159SI034SI183 CD Set - 1 · All Light Shield · Green to Red Vortex - Attack & Recovery• CD of the enemy's first attack will be 1.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• Attack and Recovery can only be triggered when
Runestone movement starts from the specific position (green vortex)
(positions of Light Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).
3678SI159SI146SI109 CD Set - 1 · Light Combo - HP Recovery & 100% Reflect · 20+ Combo Shield EXCD of the enemy's first attack will be 1.

When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).

The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks.
3679SI270SI236 Initial Board Restore · Electrified GridAt the beginning of the first Round, restore all Runestones to normal state.

An electric grid will be formed according to the distance between the starting and ending positions for moving Runestones each Round.

If any electrified positions are touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round.
3680SI250 3 Pattern Roulette3 random positions will be shown with patterns.
The enemy receives Damage only when the patterns of the 3 specific positions are the same.
3681SI236SI244 Electrified Grid · Quintet Shield - 25% DamageAn electric grid will be formed according to the distance between the starting and ending positions for moving Runestones each Round.

If any electrified positions are touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round.

By dissolving Water, Fire, Earth, Light and Dark Runestones in the same Round,
⇒ 25% of the enemy's HP will be deducted.

The enemy receives no other Damage (including Active Skills).
3682SI250SI105SI251 3 Pattern Roulette · 7+ Combo Shield EX · Phantom3 random positions will be shown with patterns.
The enemy receives Damage only when the patterns of the 3 specific positions are the same.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3683SI221SI113 1 Weathered Rune · Water Combo Trojan1 random Runestone will be weathered each Round before Runestone movement.
If any Weathered Runestone is touched,
Runestone movement will be stopped immediately.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3684SI122SI221SI113 1 Round Lockdown · 2 Weathered 3k Mine · Water Combo TrojanAt the beginning of the first Round,
Active Skills of all Members will be locked for 1 Round.

2 random Runestones will be weathered each Round before Runestone movement.
If any Weathered Runestone is touched,
Runestone movement will be stopped immediately and
a Damage of 3,000 will be dealt to Summoner.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3685SI122SI221SI113 3 Rounds Lockdown · 3 Weathered 6k Mine · Water Combo TrojanActive Skills of all Members will be locked for 3 Rounds.

3 random Runestones will be weathered each Round before Runestone movement.
If any Weathered Runestone is touched,
Runestone movement will be stopped immediately and
a Damage of 6,000 will be dealt to Summoner.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3686SI122SI221SI113 Lockdown · 4 Weathered 12k Mines · Water Combo Trojan & Team Attack -100%Active Skills of all Members will be locked from the first Round onwards.

4 random Runestones will be weathered each Round before Runestone movement.
If any Weathered Runestone is touched,
Runestone movement will be stopped immediately and
a Damage of 12,000 will be dealt to Summoner.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3687SI270SI114 1 Fire Metasphere · Fire Combo Trojan & Team Attack -100%1 random position will be changed into Fire Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Fire Runestones
(the Runestones being moved during spinning are not affected).

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
3688SI270SI114 2 Fire Metasphere · Fire Combo Trojan & Team Attack -100%2 random positions will be changed into Fire Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Fire Runestones.

Runestones at the Metasphere will be changed into @ELEMENT Runestones each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
3689SI270SI114 3 Fire Metasphere · Fire Combo Trojan & Team Attack -100%3 random positions will be changed into Fire Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Fire Runestones
(the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be changed into @ELEMENT Runestones each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
3690SI270SI114 4 Fire Metasphere · Fire Combo Trojan & Team Attack -100%4 random positions will be changed into Fire Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Fire Runestones.

Runestones at the Metasphere will be changed into @ELEMENT Runestones each Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
3691SI102SI115 4+ Combo Shield · Earth Combo Trojan & Team Attack -100%The enemy receives Attack-damage only when 4 or more Combos are made.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
3692SI046SI103SI115 Revolution - 3 Earth · 5+ Combo Shield · Earth Combo Trojan & Team Attack -100%At the beginning of the first Round,
the types of all Runestones will be randomly changed;
3 Runestones will be turned into Earth Runestones.

The enemy receives Attack-damage only when 5 or more Combos are made.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
3693SI046SI104SI115 Revolution - 6 Earth · 6+ Combo Shield · Earth Combo Trojan & Team Attack -100%At the beginning of the first Round,
the types of all Runestones will be randomly changed;
6 Runestones will be turned into Earth Runestones.

The enemy receives Attack-damage only when 6 or more Combos are made.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
3694SI046SI105SI115 Revolution - 9 Earth · 7+ Combo Shield · Earth Combo Trojan & Team Attack -100%At the beginning of the first Round,
the types of all Runestones will be randomly changed;
9 Runestones will be turned into Earth Runestones.

The enemy receives Attack-damage only when 7 or more Combos are made.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
3695SI058SI116 Disabled Conversion · Light Combo Trojan & Team Attack -100%All Runestone-turning Skills will be nullified.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3696SI244SI058SI116 Fusion Shield - FD · Disabled Conversion · Light Combo Trojan & Team Attack -100%The enemy receives Attack-damage only when Fire and Dark Runestones are dissolved in the same Round.

All Runestone-turning Skills will be nullified.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3697SI244SI058SI116 Fusion Shield - WFD · Disabled Conversion · Light Combo Trojan & Team Attack -100%• Damage dealt to the enemy will be 1
unless Water, Fire and Dark Runestones
are dissolved in the same Round.

• All Runestone-turning Skills will be nullified.

• If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3698SI244SI058SI116 Fusion Shield - WFED · Disabled Conversion · Light Combo Trojan & Team Attack -100%• Damage dealt to the enemy will be 1
unless Water, Fire, Earth and Dark Runestones
are dissolved in the same Round.

• All Runestone-turning Skills will be nullified.

• If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
3699SI215SI117 Monochrome Runes · Dark Combo Trojan & Team Attack -100%All Runestones will be in black and white.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
3700SI215SI250SI117 Monochrome Runes · 12 Hit Shield · Dark Combo Trojan & Team Attack -100%All Runestones will be in black and white.

The enemy receives Attack-damage only after Summoner's 12th attack.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
3701SI215SI250SI117 Monochrome Runes · 18 Hit Shield · Dark Combo Trojan & Team Attack -100%All Runestones will be in black and white.

The enemy receives Attack-damage only after Summoner's 18th attack.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
3702SI215SI250SI117 Monochrome Runes · 30 Hit Shield · Dark Combo Trojan & Team Attack -100%All Runestones will be in black and white.

The enemy receives Attack-damage only after Summoner's 30th attack.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
3703SI254SI045SI119 Enchanted Shield · Heart Combo - Team Attack -100% · WFE Combo Shield• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• If Heart Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy receives Damage only when
the same number of Water, Fire and Earth Combos
are made in the first batch.
3704SI254SI148SI120 Enchanted Shield · Heart Combo - Team Attack -100% & 100% Reflect · WFELD Combo Shield• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• The enemy receives Attack-damage only when
the same number of Water, Fire, Earth, Light and Dark Combos
are made in the first batch.
3705SI228SI104SI058 Quad Sticky · 6+ Combo Shield EX · Disabled Conversion4 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

All Runestone-turning Skills will be nullified.
3706SI159SI161SI274SI002SI124 CD Set - 2 · Foul Play · 1 Round Movement Damage - 2000 · Non-Fire Damage -90% · UncontrollableCD of the enemy's first attack will be 2.

At the beginning of the first Round, Summoner's HP will be depleted to 1.

The Summoner receives a Damage of 2000 for every step moved while moving Runestones for 1 Round.

Damage dealt to the enemy by non-Fire attacks will be lowered to 10%.

The enemy disregards all Controlling Skills.
3707SI228SI108SI058 Octuple Sticky · 10+ Combo Shield EX · Disabled Conversion8 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.

All Runestone-turning Skills will be nullified.
3708SI159SI161SI274SI002SI124 CD Set - 1 · Foul Play · 1 Round Movement Damage - 5000 · Non-Fire Damage -95% · UncontrollableCD of the enemy's first attack will be 1.

At the beginning of the first Round, Summoner's HP will be depleted to 1.

The Summoner receives a Damage of 5000 for every step moved while moving Runestones for 1 Round.

Damage dealt to the enemy by non-Fire attacks will be lowered to 5%.

The enemy disregards all Controlling Skills.
3709SI082SI224SI015SI103SI042SI106 Beast Presence: Masked Trail · Dark Combo - HP Recovery · 5+ Combo Shield EX · Beast Absence: Masked Trail EX · Dark Block · 8+ Combo Shield EXIf Beast(s) is present:
⓵ When moving Runestones, recently touched Runestones will become Masked Runestones.
⓶ When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

If Beast(s) is not present:
⓵ When moving Runestones, all touched Runestones will become Masked Runestones.
⓶ Dark Runestones cannot be dissolved.
⓷ The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
3710SI082SI224SI015SI104SI042SI107 Beast Presence: Masked Trail · Dark Combo - HP Recovery · 6+ Combo Shield EX · Beast Absence: Masked Trail EX · Dark Block · 9+ Combo Shield EXIf Beast(s) is present:
⓵ When moving Runestones, recently touched Runestones will become Masked Runestones.
⓶ When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

If Beast(s) is not present:
⓵ When moving Runestones, all touched Runestones will become Masked Runestones.
⓶ Dark Runestones cannot be dissolved.
⓷ The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
3711SI082SI224SI015SI105SI042SI108 Beast Presence: Masked Trail · Dark Combo - HP Recovery · 7+ Combo Shield EX · Beast Absence: Masked Trail EX · Dark Block · 10+ Combo Shield EXIf Beast(s) is present:
⓵ When moving Runestones, recently touched Runestones will become Masked Runestones.
⓶ When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

If Beast(s) is not present:
⓵ When moving Runestones, all touched Runestones will become Masked Runestones.
⓶ Dark Runestones cannot be dissolved.
⓷ The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
3712SI158SI229SI251 5 Rounds Team Attack -100% · Burn Trail - 5000 · PhantomTeam Attack becomes 0 for 5 Rounds.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3713SI158SI229SI106SI251 5 Rounds Team Attack -100% · Burn Trail - 5000 · 8+ Combo Shield · PhantomTeam Attack becomes 0 for 5 Rounds.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
3714SI159SI256SI181SI156 CD Set - 1 · Marred Hindrance <100% · Enchanted Enemy Attribute Puzzle Shield EX · Recovery BlockCD of the enemy's first attack will be 1.

The enemy receives Damage only when Summoner's HP is not full before moving Runestones.

The enemy receives Damage only when Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Team Recovery becomes 0.
3715SI159SI250SI181SI156 CD Set - 1 · Non-Weakness Damage -100% · Enchanted Enemy Attribute Puzzle Shield EX · Recovery BlockCD of the enemy's first attack will be 1.

The enemy only receives Damage of its Weakness Attribute.

The enemy receives Damage only when Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Team Recovery becomes 0.
3716SI229SI146SI124 Left and Right Burned Columns - 50% · Light Combo - HP Recovery & 2x 50% Reflect · UncontrollableThe columns of positions on the far left and far right sides will be burnt.
Every time when a burned position is touched, 50% of Summoner's HP will be deducted.

When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3717SI229SI147SI124 Top and Bottom Burned Rows - 50% · Dark Combo - HP Recovery & 2x 50% Reflect · UncontrollableThe top and bottom rows of Runestones will be burnt.
Every time when a burned position is touched, 50% of Summoner's HP will be deducted.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3718SI110SI165SI257SI266 Initial Combo Shield EX - Moving · 4 Second Round EX · Tumbler 25% · Shrouded Middle Row【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary).

If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified)

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).

The 3rd row will be shrouded in mist.
3719SI110SI165SI257SI266 Initial Combo Shield - Moving · 4 Second Round EX · Tumbler 20% · Shrouded Middle Row【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) in the first batch.

If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified)

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

The 3rd row will be shrouded in mist.
3720SI159SI083SI181SI183SI135 CD Set - 1 · Enchanted Dragon Puzzle Shield EX · Green to Red Vortex - Attack & Recovery · Poison 90%CD of the enemy's first attack will be 1.

The enemy receives Damage only when Enchanted Dragon Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.
3721SI121SI158SI260 CD & EP Reset · Initial Board Lock - Attack -50% · 2x 100% ReflectSkill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

All Runestones will be locked at the beginning of the first Round; Team Attack -50% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice.
3722SI047SI302SI236SI114SI124 3 Electrified Fire Conversion · Fire Combo Trojan & Team Attack -100% · Uncontrollable3 random Runestones will be electrified and turned into Fire Runestones each Round before Runestone movement.
If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3723SI159SI293SI225SI087 CD 1 · If not Electrified- Attack Weakening - Laser Trap (2nd and 5th Columns) · Fixed 7 Combo ShieldCD of the enemy's first attack will be 1.

The 2nd and 5th columns will be shot. If any shot positions are touched, Runestone movement will be stopped immediately.

If the enemy is not electrified: Damage received by the enemy will be lowered to 10%; the shot effect remains.

The enemy receives Damage only when 7 Combos are made in the first batch.
3724SI159SI292SI225SI087 CD 1 · If not Frozen - Attack Weakening - Laser Trap (2nd and 5th Columns) · Fixed 7 Combo ShieldCD of the enemy's first attack will be 1.

The 2nd and 5th columns will be shot. If any shot positions are touched, Runestone movement will be stopped immediately.

If the enemy is not frozen: Damage received by the enemy will be lowered to 10%; the shot effect remains.

The enemy receives Damage only when 7 Combos are made in the first batch.
3725SI161SI122SI215SI233 Foul Play · 3 Round Lockdown SP · Monochrome Runes · Recovery -95%At the beginning of the first Round, Summoner's HP will be depleted to 1.

For 3 Rounds:
⇒ Active Skills and attacks of all Members will be locked.

All Runestones will be in black and white.

Team Recovery -95%.
3726SI161SI122SI215SI165SI233 Foul Play · 3 Round Lockdown SP · Monochrome Runes - 4 Second Round EX · Recovery -95%At the beginning of the first Round,
Summoner's HP will be depleted to 1.

For 3 Rounds:
⇒ Active Skills and attacks of all Members will be locked.

All Runestones will be in black and white.
When the effect is in play,
Runestone-moving time becomes 4 seconds
(time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified)

Team Recovery -95%.
3727SI160SI122SI226SI104SI233 Foul Play · 3 Round Lockdown SP · Monochrome Runes - 6+ Initial Combo Shield · Team Recovery -95%At the beginning of the first Round, Summoner's HP will be depleted to 1.

For 3 Rounds:
⇒ Active Skills and attacks of all Members will be locked.

All Runestones will be in black and white. When the effect is in play, attack can be triggered only when 6 or more Combos are made in the first batch.

Team Recovery -95%.
3728SI161SI122SI215SI233 Foul Play · 3 Round Lockdown · Monochrome Runes - Team Recovery -95%At the beginning of the first Round, Summoner's HP will be depleted to 1.

Active Skills and attacks of all Members will be locked for 3 Rounds.

All Runestones will be in black and white. When the effect is in play, Team Recovery -95%.
3729SI159SI066SI252SI005SI224SI132 CD Set - 1 · Non-Elf Damage -100% · Crumbling Walls · Dark Combo - HP Recovery & 6 Masked Runestones · 100% HP ReductionCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Elf.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and turns 6 random Runestones into Masked Runestones.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3730SI159SI066SI252SI005SI224SI251 CD Set - 1 · Non-Elf Damage -100% · Crumbling Walls · Dark Combo - HP Recovery & 6 Masked Runestones · PhantomCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by Elf.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and turns 6 random Runestones into Masked Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3731SI159SI224SI041SI109 CD Set - 2 · Initial Masked Board · Light Block · 20+ Combo Shield EXCD of the enemy's first attack will be 2.

All Runestones will be masked by the enemy.

Light Runestones cannot be dissolved.

The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks.
3732SI159SI224SI042SI109 CD Set - 2 · Initial Masked Board · Dark Block · 20+ Combo Shield EXCD of the enemy's first attack will be 2.

All Runestones will be masked by the enemy.

Dark Runestones cannot be dissolved.

The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks.
3733SI254SI270SI251 Mirror Shield - 100% · Board Restore · PhantomThe enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.

All Runestones will be restored to normal state each Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3734SI147SI215SI183 Dark Combo - HP Recovery & 2x 100% Reflect · Monochrome Runes · Green to Red VortexWhen a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be in black and white.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3736SI236SI139SI124 1st and 5th Row Electrified Runes ‧ Trojan HP Attack - 50% ‧ UncontrollableThe 1st and 5th rows will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
3737SI159SI160SI282SI106SI124 CD Set - 1 · Ambush - Tornado - Left & Right · 8+ Combo Shield · Uncontrollable
FSD: 10%
CD of the enemy's first attack will be 1.

The enemy raids once at the beginning of the first Round. Upon receiving this attack, the columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
3738SI159SI235SI352SI183SI132 CD Set - 1 ‧ Puzzle Shield EX - Enchanted God ‧ Green to Red Vortex - Attack & Recovery ‧ 100% HP ReductionCD of the enemy's first attack will be 1.

The enemy receives Damage only when Enchanted God Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3739SI121SI110SI156 Non-Light Presence - CD & EP Reset · Initial Combo Shield EX · Recovery Block• At the beginning,
Skill CDs, EPs and accumulated Rounds
of non-Light Members will be reset.

【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary).

If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Team Recovery becomes 0.
3740SI159SI224SI105SI139 CD Set - 1 · Visible Masked Board · Initial 7+ Combo Shield · Trojan HP Attack - 25%CD of the enemy's first attack will be 1.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 7 or more Combos are made in the first batch.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
3741SI160SI047SI015SI224 Ambush 10% · Initial Dark Column Conversion · Dark Combo - HP Recovery · Masked Trail
FSD: 10%
At the beginning of the first Round, the enemy raids once and turns a random column into Dark Runestones.

When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

When moving Runestones, recently touched Runestones will become Masked Runestones.
3742SI160SI047SI147SI224 Ambush 65% · Initial Dark Column Conversion · Dark Combo - HP Recovery & 50% Reflect · Masked Trail
FSD: 65%
At the beginning of the first Round, the enemy raids once and turns a random column into Dark Runestones.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

When moving Runestones, recently touched Runestones will become Masked Runestones.
3743SI160SI047SI147SI224 First Strike · Initial 3rd & 4th Column Conversion - Dark · Top Left To Right Arrangement - Dark · Dark Combo - HP Recovery & 100% Reflect · Masked Trail EXAt the beginning of the first Round, the enemy attacks once and turns the 3rd and 4th columns into Dark Runestones.

After that, arrange Dark Runestones from top left to right every Round.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

When moving Runestones, all touched Runestones will become Masked Runestones.
3744SI160SI047SI147SI224 First Strike · Initial 3rd & 4th Column Conversion - Dark · Top Left To Right Arrangement - Dark · Dark Combo - HP Recovery & 2x 200% Reflect · Masked Trail EXAt the beginning of the first Round, the enemy attacks once and turns the 3rd and 4th columns into Dark Runestones.

After that, arrange Dark Runestones from top left to right every Round.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

When moving Runestones, all touched Runestones will become Masked Runestones.
3745SI181SI216SI159SI124 Puzzle Shield · Dark Revival & CD Set - 1 · UncontrollableThe enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

The enemy will revive once after defeated and turn into Dark Attribute; its CD becomes 1.

The enemy disregards all Controlling Skills.
3746SI181SI216SI159SI124 Weakness Puzzle Shield · Dark Rage - 2x & CD Set - 1 · UncontrollableThe enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

The enemy will revive once after defeated and turn into Dark Attribute; its Attack, HP and Defense x 2; its CD becomes 1.

The enemy disregards all Controlling Skills.
3747SI181SI260SI216SI159SI124 Weakness Puzzle Shield EX · 50% Reflect · Dark Rage - 3x & CD Set - 1 · UncontrollableThe enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.

The enemy will revive once after defeated and turn into Dark Attribute; its Attack, HP and Defense x 3; its CD becomes 1.

The enemy disregards all Controlling Skills.
3748SI181SI260SI216SI159SI124 Weakness Puzzle Shield EX · 50% Reflect · Dark Rage - 4x & CD Set - 1 · UncontrollableThe enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.

The enemy will revive once after defeated and turn into Dark Attribute; its Attack, HP and Defense x 4; its CD becomes 1.

The enemy disregards all Controlling Skills.
3749SI124SI251SI216SI160SI158 Uncontrollable · Phantom · Triple Rage - 1.5x & CD Set - 1 · Water Lock - Team Attack -10%The enemy disregards all Controlling, Damage-reducing and Willpower Skills.

The enemy will revive for 3 times after defeated. Upon revival:
⓵ CD of its next Attack becomes 1.
⓶ Its Attack x1.5.
⓷ All Water Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
3750SI124SI251SI216SI160SI158 Uncontrollable · Phantom · Triple Rage - 1.5x & CD Set - 1 · Water Lock - Team Attack -20%The enemy disregards all Controlling, Damage-reducing and Willpower Skills.

The enemy will revive for 3 times after defeated. Upon revival:
⓵ CD of its next Attack becomes 1.
⓶ Its Attack x1.5.
⓷ All Water Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
3751SI124SI251SI216SI160SI158 Uncontrollable · Phantom · Quintuple Rage - 1.5x & CD Set - 1 · Water Lock - Team Attack -20%The enemy disregards all Controlling, Damage-reducing and Willpower Skills.

The enemy will revive for 5 times after defeated. Upon revival:
⓵ CD of its next Attack becomes 1.
⓶ Its Attack x1.5.
⓷ All Water Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
3752SI165SI221 4 Second Round · 3 Weathered 3k Mines · Weathered TrojanRunestone-moving time becomes 4 seconds.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.
3753SI159SI250SI261SI188 CD Set - 1 · Non-Weakness Damage -100% · Determination · Trojan Multi-AttackCD of the enemy's first attack will be 1.

The enemy only receives Damage of its Weakness Attribute.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only).

The lower the enemy's HP, the more times it attacks in a Round.
3754SI165SI221 3 Second Round · 6 Weathered 15k Mines · Weathered TrojanRunestone-moving time becomes 3 seconds.

Each Round before Summoner starts moving Runestones, 6 random Runestones will be weathered. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3755SI159SI250SI261SI188 CD Set - 1 · Non-Weakness Damage -100% · Determination · Trojan Multi-AttackCD of the enemy's first attack will be 1.

The enemy only receives Damage of its Weakness Attribute.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only).

The lower the enemy's HP, the more times it attacks in a Round.
3756SI125SI157SI161SI165SI117SI124 Scar/Truth Seekers - CD Restore & 7 Round Attack x2 · Izumi Curtis - 100% HP Deduction · 2 Second Round · Dark Combo Trojan & Team Attack -100% · UncontrollableIf there is “Scar” or Character(s) of “Truth Seekers“ in the Team:
⓵ Active Skill CD(s) of the Character(s) becomes 0;
⓶ Attack of the Character(s) x 2 for 7 Rounds.

If there is “Izumi Curtis” in the Team,
the enemy will deplete 100% of its HP.

Runestone-moving time will be reduced to 2 seconds.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3757SI125SI157SI161SI165SI124 Scar/Truth Seekers - CD Restore & 7 Round Attack x2 · Izumi Curtis - 100% HP Deduction · 2 Second Round · UncontrollableIf there is “Scar” or Character(s) of “Truth Seekers“ in the Team:
⓵ Active Skill CD(s) of the Character(s) becomes 0;
⓶ Attack of the Character(s) x 2 for 7 Rounds.

If there is “Izumi Curtis” in the Team:
The enemy will deplete 100% of its HP.

Runestone-moving time will be reduced to 2 seconds.

The enemy disregards all Controlling Skills.
3758SI266SI121SI147 Shrouded Column · Non-Machina CD & EP Reset · Dark Combo - Damage -100% & 2x 50% Reflect• A random column will be shrouded in mist.

• At the beginning of the first Round,
Skill CDs, EPs and accumulated Rounds of non-Machinas will be reset.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 50% of its Attack twice.
3759SI159SI224SI058SI042 CD Set - 1 · Masked Trail · Disabled Conversion · Dark BlockCD of the enemy's first attack will be 1.

When moving Runestones, recently touched Runestones will become Masked Runestones.

All Runestone-turning Skills will be nullified.

Dark Runestones cannot be dissolved.
3760SI266SI121SI147 Shrouded Row & Column · Non-Machina CD & EP Reset · Dark Combo - Damage -100% & 2x 200% Reflect• A column and a row will be shrouded in mist.

• At the beginning of the first Round,
Skill CDs, EPs and accumulated Rounds of non-Machinas will be reset .

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.
3761SI159SI224SI058SI042 CD Set - 1 · Masked Trail EX · Disabled Conversion · Dark BlockCD of the enemy's first attack will be 1.

When moving Runestones, all touched Runestones will become Masked Runestones.

All Runestone-turning Skills will be nullified.

Dark Runestones cannot be dissolved.
3762SI160SI047SI302SI114SI251 First Strike · 10 Fixed Fire Conversion · Alternating Row & Column Conversion - Fire · Fire Combo Trojan & Team Attack -100% · PhantomAt the beginning of the first Round, the enemy raids once .

10 positions will be turned into Fire Runestones.

After that, when the enemy attacks,
a random column or row will be turned into Fire Runestones.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3763SI212SI188SI124 Life Hack · Trojan Attack · UncontrollableThe enemy fully recovers its HP each Round.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3764SI106SI183SI251 8+ Combo Shield EX · Vortex · PhantomThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3765SI159SI250SI313SI261SI124SI251 CD Set - 1 · Damage -90% · Explode Fire - HP Recovery · Determination - Attack x5 · Uncontrollable · PhantomCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Fire Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
3766SI123SI121SI270SI254SI124 Neutralize EX · Board Restore · Mirror Shield 100% · UncontrollableAll effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset.
All Runestones will be restored to normal state.

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
3767SI159SI237SI188SI124 CD Set - 1 · 6 Petrified 3-Layer Runes - Defense x1000 · Trojan Attack · UncontrollableCD of the enemy's first attack will be 1.

Each Round before Summoner starts moving Runestones, 6 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3768SI220SI161SI233SI124 3 Freezing Runes · Kamikaze 25% · Recovery -80% · Uncontrollable3 random Runestones will be frozen every Round.
If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

The enemy will deplete 25% of its HP each round while receiving no Damage until defeated.

Team Recovery -80%.

The enemy disregards all Controlling Skills.
3769SI220SI161SI233SI124 6 Freezing Runes · Kamikaze 25% · Recovery -90% · Uncontrollable6 random Runestones will be frozen every Round.
If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.

The enemy will deplete 20% of its HP each round while receiving no Damage until defeated.

Team Recovery -90%.

The enemy disregards all Controlling Skills.
3770SI159SI214SI095SI058SI132 CD Set - 3 · HP Restore - 100% · Initial 5 Combo Shield · Disabled Conversion · 100% HP ReductionCD of the enemy's first attack will be 3.

Summoner's HP will be fully recovered

The enemy receives Damage only when 5 Combos are made in the first batch.

All Runestone-turning Skills will be nullified.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3771SI159SI214SI087SI058SI132 CD Set - 2 · HP Restore - 100% · Initial 7 Combo Shield · Disabled Conversion · 100% HP ReductionCD of the enemy's first attack will be 2.

Summoner's HP will be fully recovered

The enemy receives Damage only when 7 Combos are made in the first batch.

All Runestone-turning Skills will be nullified.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3772SI250SI260SI124 30 Hit Shield · 2x 100% Reflect · UncontrollableThe enemy receives Damage only after Summoner's 30th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
3773SI250SI260SI124 50 Hit Shield · 2x 100% Reflect · UncontrollableThe enemy receives Damage only after Summoner's 50th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice.

The enemy disregards all Controlling Skills.
3774SI159SI140SI047SI257SI124SI251 CD Set - 1 · Energize Reset · Board Conversion - 10 Enemy Attribute & 4 Remainder · Non-Initial Enemy Attribute Dissolve - 20% HP Deduction · Uncontrollable · PhantomCD of the enemy's first attack will be 1.

The enemy will clear the power gathered in the Craft Apparatus.

Turn all Runestones into 10 Runestones of the enemy's Attribute and Runestones of other types (4 Runestones for each type).

By dissolving Runestones of the enemy's Attribute (the first batch of Runestones dissolved will NOT be counted), the enemy will deplete 20% of its HP and change its Attribute.

The enemy receives no Damage and disregards all Controlling, Damage-reducing and Willpower Skills.
3775SI159SI313SI058SI132SI124 CD Set - 1 · Board Explode - Generate Fire · Disabled Conversion · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1.

In the first Round,
⇒ all Runestones will be removed to generate Fire Runestones.

All Runestone-turning Skills will be nullified.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
3776SI159SI047SI302SI039SI132SI124 CD Set - 1 · Board Conversion - Fire · Fire Block · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1.

All Runestones will be turned into Fire Runestones at the beginning of the first Round.

Fire Runestones cannot be dissolved.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
3777SI159SI047SI302SI158SI132SI124 CD Set - 1 · Board Conversion - Locked Fire - Team Attack -20% · 100% HP Reduction · UncontrollableCD of the enemy's first attack will be 1.

All Runestones will be turned into Locked Fire Runestones at the beginning of the first Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
3778SI208SI047SI301 1 Wolf Areas · Alternating Row & Column Conversion - WaterA random position will be identified as “Wolf Area”.

The enemy receives Damage only when the “Wolf Area” is touched while moving Runestones.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle.
3779SI208SI047SI301SI139 2 Wolf Areas · Alternating Row & Column Conversion - Water · Trojan HP Attack - 20%2 random positions will be identified as “Wolf Areas”.

The enemy receives Damage only when all the “Wolf Areas” are touched while moving Runestones.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle.

20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
3780SI208SI047SI301SI139 3 Wolf Areas · Alternating Row & Column Conversion - Water · Trojan HP Attack - 25%3 random positions will be identified as “Wolf Areas”.

The enemy receives Damage only when all the “Wolf Areas” are touched while moving Runestones.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
3781SI208SI047SI301SI139 4 Wolf Areas · Alternating Row & Column Conversion - Water · Trojan HP Attack - 50%4 random positions will be identified as “Wolf Areas”.

The enemy receives Damage only when all the “Wolf Areas” are touched while moving Runestones.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle.

50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
3782SI160SI236SI143SI124 First Strike - Electrified Water · Water Combo - HP Recovery & 2x 200% Reflect · UncontrollableThe enemy attacks once at the beginning of the first Round. Upon receiving this attack, Water Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3783SI160SI047SI301SI236SI143SI124 First Strike - Electrified Water · 4 Electrified Water Conversion · Water Combo - HP Recovery & 2x 200% Reflect · UncontrollableThe enemy attacks once at the beginning of the first Round. Upon receiving this attack, Water Runestones will be electrified; After that, 4 random Runestones will be electrified and turned into Water Runestones each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3784SI159SI121SI068SI183SI038 CD Set - 1 · CD & EP Reset · Demon Racism · Vortex · Water BlockCD of the enemy's first attack will be 1.

Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

If Demon(s) is present, the enemy's Attack increases.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Water Runestones cannot be dissolved.
3785SI159SI121SI068SI232SI038 CD Set - 1 · CD & EP Reset · Demon Racism · Water Lock · Water BlockCD of the enemy's first attack will be 1.

Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

If Demon(s) is present, the enemy's Attack increases.

Water Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

Water Runestones cannot be dissolved.
3786SI206SI143SI124 5 Aqua Mark - Water · Water Combo - HP Recovery & 2x 200% Reflect · UncontrollableAll Water Runestones will be imprinted with “Aqua Marks”.

"Aqua Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Aqua Mark" reaches Level 5.

“Aqua Marks” and mark power will be reset when Summoner is defeated.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3787SI206SI143SI124 10 Aqua Mark - Water · Water Combo - HP Recovery & 2x 200% Reflect · UncontrollableAll Water Runestones will be imprinted with “Aqua Marks”.

"Aqua Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Aqua Mark" reaches Level 10.

“Aqua Marks” and mark power will be reset when Summoner is defeated.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
3788SI207SI105SI124 2 Flaming Areas - 10,000 · ≥7 Combo Shield · Uncontrollable2 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
3789SI207SI106SI124 2 Flaming Areas - 10,000 · ≥8 Combo Shield · Uncontrollable2 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
3790SI207SI087SI124 2 Flaming Areas - 10,000 · Fixed 7 Combo Shield · Uncontrollable2 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 7 Combos are made in the first batch.

The enemy disregards all Controlling Skills.
3791SI207SI105SI124 4 Flaming Areas - 10,000 · ≥7 Combo Shield · Uncontrollable4 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
3792SI207SI106SI124 4 Flaming Areas - 10,000 · ≥8 Combo Shield · Uncontrollable4 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
3793SI207SI087SI124 4 Flaming Areas - 10,000 · Fixed 7 Combo Shield · Uncontrollable4 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 7 Combos are made in the first batch.

The enemy disregards all Controlling Skills.
3794SI159SI313SI248SI251 CD Set - 1 · Explode Fire - Increase Attack · Fusion Shield - Enchanted WL · Phantom• CD of the enemy's first attack will be 1.

• In the first Round and at the end of each Round,
⇒ all Fire Runestones will be removed to increase the enemy's next Attack.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water and Light)
are dissolved in the same Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
3795SI159SI313SI248SI251 CD Set - 1 · Explode Fire - Increase Attack · Fusion Shield - Enchanted WEL · Phantom• CD of the enemy's first attack will be 1.

• In the first Round and at the end of each Round,
⇒ all Fire Runestones will be removed to increase the enemy's next Attack.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Earth and Light)
are dissolved in the same Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
3796SI221SI269SI257SI124 All Weathered 15k Mines · 6 Wall Areas · Tumbler 25% · UncontrollableWhen the enemy attacks, all Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

6 random positions will be identified as “Wall Areas” each Round.

When Runestones in the “Wall Areas” are dissolved in the first batch, Runestones of that Attribute(s) will not be weathered next Round.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
3797SI221SI269SI257SI124 All Weathered 15k Mines · 6 Wall Areas · Tumbler 20% · UncontrollableWhen the enemy attacks, all Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

6 random positions will be identified as “Wall Areas” each Round.

When Runestones in the “Wall Areas” are dissolved in the first batch, Runestones of that Attribute(s) will not be weathered next Round.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

The enemy disregards all Controlling Skills.
3798SI160SI282SI244SI124 First Strike · Tornado - Left & Right · Fusion Shield - Quint - Missing Trojan · Uncontrollable• The enemy raids once at the beginning of the first Round.

• The far left and far right columns will be struck by a tornado.
⇒ Runestones at those positions cannot be dissolved or exploded.
• If any of those positions is touched,
⇒ Runestone movement will be stopped immediately.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round.

• The enemy disregards all Controlling Skills.
3799SI160SI282SI248SI124 First Strike · Tornado - Left & Right · Fusion Shield - Enchanted Quint - Missing Trojan · Uncontrollable
FSD: 65%
• The enemy raids once at the beginning of the first Round.

• The far left and far right columns will be struck by a tornado.
• Runestones at those positions cannot be dissolved or exploded.
• If any of those positions is touched,
⇒ Runestone movement will be stopped immediately.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.

• The enemy disregards all Controlling Skills.
3800SI250SI282SI131SI124 Initial Shield · Tornado - Left & Right · 90% HP Reduction · UncontrollableThe enemy will not receive any Damage until its first Attack.

Upon receiving the first attack of the enemy, the columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
3801SI159SI228SI183SI058 CD Set - 1 · Sticky Trail EX · Vortex · Disabled ConversionCD of the enemy's first attack will be 1.

When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

All Runestone-turning Skills will be nullified.
3802SI121SI209SI058SI246SI251 CD & EP Reset · Wheel Area - Bottom Row · Disabled Conversion · Fusion Shield - Enchanted WFE · Phantom• At the beginning of the first Round,
⇒ Skill CDs, EPs and accumulated Rounds of all Members will be reset .

• The bottom row of positions will be identified as “Wheel Areas”.

• At the beginning of next Round,
⇒ Runestones in the “Wheel Areas” will be turned into Enchanted Runestones.

• All Runestone-turning Skills will be nullified.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Earth)
are dissolved in the same Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
3803SI121SI209SI058SI248SI251 CD & EP Reset · Wheel Area - Bottom Row · Disabled Conversion · Fusion Shield - Enchanted Quint · Phantom• At the beginning of the first Round,
⇒ Skill CDs, EPs and accumulated Rounds of all Members will be reset .

• The bottom row of positions will be identified as “Wheel Areas”.

• At the beginning of next Round,
⇒ Runestones in the “Wheel Areas” will be turned into Enchanted Runestones.

• All Runestone-turning Skills will be nullified.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
3804SI250SI122SI047SI304SI116SI124 Initial Shield - 1 Round Lockdown EX · Memory Conversion - Light · Light Combo Trojan & Team Attack -100% · UncontrollableThe enemy receive no Attack-damage until its first Attack.

Upon receiving an attack from the enemy for the first time,
Active Skills and attacks of all Members will be locked for 1 Round.

Runestones will be turned into Light Runestones next Round according to the present number of Light Runestones.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3805SI047SI304SI183SI116SI124 3 Light Conversion · Vortex - Light · Light Combo Trojan & Team Attack -100% · Uncontrollable3 Runestones will be turned into Light Runestones each Round.
(Dark Runestones rank first in priority.)

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Light Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
3806SI160SI159SI123SI121SI221 First Strike · CD Set - 1 · EP Neutralize SP · Light Weathered 15k MinesThe enemy raids once at the beginning of the first Round.

CD of the enemy's first attack will be 1.

All effects in play will be cancelled by the enemy; Skill CDs, EPs and accumulated Rounds of all Monsters will be reset.

Upon receiving Damage from the enemy's attack, Light Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3807SI159SI158SI315SI188SI251 CD Set - 1 · 1 Round Team Attack -100% · Explode Light - Increase Attack · Phantom• CD of the enemy's first attack will be 1.

• For 1 Round,
Team Attack will be lowered to 0%.

• In the first Round, all Light Runestones will be removed to increase the enemy's Attack onwards.

• The enemy disregards all Damage-reducing and Willpower Skills.
3808SI210SI250SI124 10 Sombre Mark - Dark · 30 Hit Shield · UncontrollableAll Dark Runestones will be imprinted with “Sombre Marks”.

"Sombre Mark" Level +1 for each of those Runestones dissolved. Summoner will be defeated when the "Sombre Mark" reaches Level 10.

“Sombre Marks” and mark power will be reset when Summoner is defeated.

The enemy receives Damage only after Summoner's 30th attack.

The enemy disregards all Controlling Skills.
3809SI210SI250SI124 10 Sombre Mark EX - Dark · 30 Hit Shield · UncontrollableAll Dark Runestones will be imprinted with “Sombre Marks”.

"Sombre Mark" Level +2 for each of those Runestones dissolved. Summoner will be defeated when the "Sombre Mark" reaches Level 10.

“Sombre Marks” and mark power will be reset when Summoner is defeated.

The enemy receives Damage only after Summoner's 30th attack.

The enemy disregards all Controlling Skills.
3810SI226SI250SI042 Monochrome Runes · 30 Cumulative Light Shield · Dark BlockAll Runestones will be in black and white.

The enemy only receives Damage when 30 Light Runestones are dissolved cumulatively.

Dark Runestones cannot be dissolved.
3811SI226SI250SI042 Monochrome Runes · 50 Cumulative Light Shield · Dark BlockAll Runestones will be in black and white.

The enemy only receives Damage when 50 Light Runestones are dissolved cumulatively.

Dark Runestones cannot be dissolved.
3812SI110SI183SI124 Initial Orb Shield - Moving · Vortex · Uncontrollable【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary).

If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
3813SI159SI255SI215SI132 CD Set - 1 · Attribute Damage -100% · Monochrome Trail EX · 100% HP ReductionCD of the enemy's first attack will be 1.

The enemy only receives Damage dealt by non-Attributive attacks.

When moving Runestones, all Runestones touched will be in black and white.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3814SI159SI270SI215SI230SI132 CD Set - 1 · Initial Board Restore · Monochrome Trail EX · Non-Enchanted Shield · 100% HP Reduction• CD of the enemy's first attack will be 1.

• At the beginning of the first Round,
all Runestones will be restored to normal state.

• When moving Runestones,
all Runestones touched will be in black and white.

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• 100% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills).
3815SI336SI188SI124 Water Enfeeble 99% · Trojan EX · UncontrollableThe enemy casts the following permanent debuff on Summoner from the first Round onwards:
every Round when Water Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3816SI337SI188SI124 Fire Enfeeble 99% · Trojan EX · UncontrollableThe enemy casts the following permanent debuff on Summoner from the first Round onwards:
every Round when Fire Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3817SI338SI188SI124 Earth Enfeeble 99% · Trojan EX · UncontrollableThe enemy casts the following permanent debuff on Summoner from the first Round onwards:
every Round when Earth Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3818SI339SI188SI124 Light Enfeeble 99% · Trojan EX · UncontrollableThe enemy casts the following permanent debuff on Summoner from the first Round onwards:
every Round when Light Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3819SI340SI188SI124 Dark Enfeeble 99% · Trojan EX · UncontrollableThe enemy casts the following permanent debuff on Summoner from the first Round onwards:
every Round when Dark Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
3820SI160SI228SI047SI301SI143 First Strike - Triple Sticky · Row & Column Conversion - Water · Water Combo - HP Recovery & 50% ReflectThe enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Water Runestones.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3821SI160SI228SI047SI302SI144 First Strike - Triple Sticky · Row & Column Conversion - Fire · Fire Combo - HP Recovery & 50% ReflectThe enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Fire Runestones.

When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3822SI160SI228SI047SI303SI145 First Strike - Triple Sticky · Row & Column Conversion - Earth · Earth Combo - HP Recovery & 50% ReflectThe enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Earth Runestones.

When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3823SI160SI228SI047SI305SI147 First Strike - Triple Sticky · Row & Column Conversion - Dark · Dark Combo - HP Recovery & 50% ReflectThe enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Dark Runestones.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3824SI160SI047SI301SI221SI143 First Strike · Row & Column Water Weathered 15k Mines · Alternating Row & Column Conversion - Water · Water Combo - HP Recovery & 50% ReflectThe enemy raids once at the beginning of the first Round.

A random row and column will be weathered and turned into Water Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Water Runestones; for the second time, a random row will be turned into Water Runestones. The above runs as a cycle.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.
3825SI160SI047SI302SI221SI144 First Strike · Row & Column Fire Weathered 15k Mines · Alternating Row & Column Conversion - Fire · Fire Combo - HP Recovery & 50% ReflectThe enemy raids once at the beginning of the first Round.

A random row and column will be weathered and turned into Fire Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Fire Runestones; for the second time, a random row will be turned into Fire Runestones. The above runs as a cycle.

When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.
3826SI160SI047SI304SI221SI146 First Strike · Row & Column Light Weathered 15k Mines · Alternating Row & Column Conversion - Light · Light Combo - HP Recovery & 50% ReflectThe enemy raids once at the beginning of the first Round.

A random row and column will be weathered and turned into Light Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Light Runestones; for the second time, a random row will be turned into Light Runestones. The above runs as a cycle.

When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.
3827SI160SI047SI305SI221SI147 First Strike · Row & Column Dark Weathered 15k Mines · Alternating Row & Column Conversion - Dark · Dark Combo - HP Recovery & 50% ReflectThe enemy raids once at the beginning of the first Round.

A random row and column will be weathered and turned into Dark Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Dark Runestones; for the second time, a random row will be turned into Dark Runestones. The above runs as a cycle.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.
3828SI301SI306SI270SI144SI251 Water & Heart Metasphere · 15 Water & 15 Heart Shield · Fire Combo - Damage -100% & 2x 100% Reflect · Phantom• 2 positions will be changed into Heart Metasphere and Water Metasphere respectively.
• When the Runestone being held passes through the Metasphere,
⇒ it will be changed into Runestone of that specific type
(the Runestones being moved during spinning are not affected).

• The enemy receives Attack-damage only when ≥15 Heart Runestones and ≥15 Water Runestones are dissolved.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3829SI302SI306SI270SI145SI251 Fire & Heart Metasphere · 15 Fire & 15 Heart Shield · Earth Combo - Damage -100% & 2x 100% Reflect · Phantom• 2 positions will be changed into Heart Metasphere and Fire Metasphere respectively.
• When the Runestone being held passes through the Metasphere,
⇒ it will be changed into Runestone of that specific type
(the Runestones being moved during spinning are not affected).

• The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Fire Runestones are dissolved.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3830SI303SI306SI270SI143SI251 Earth & Heart Metasphere · 15 Earth & 15 Heart Shield · Water Combo - Damage -100% & 2x 100% Reflect · Phantom• 2 positions will be changed into Heart Metasphere and Earth Metasphere respectively.
• When the Runestone being held passes through the Metasphere,
⇒ it will be changed into Runestone of that specific type
(the Runestones being moved during spinning are not affected).

• The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Earth Runestones are dissolved.

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3831SI304SI306SI270SI147SI251 Light & Heart Metasphere · 15 Light & 15 Heart Shield · Dark Combo - Damage -100% & 2x 100% Reflect · Phantom• 2 positions will be changed into Heart Metasphere and Light Metasphere respectively.
• When the Runestone being held passes through the Metasphere,
⇒ it will be changed into Runestone of that specific type
(the Runestones being moved during spinning are not affected).

• The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Light Runestones are dissolved.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3832SI305SI306SI270SI146SI251 Dark & Heart Metasphere · 15 Dark & 15 Heart Shield · Light Combo - Damage -100% & 2x 100% Reflect · Phantom• 2 positions will be changed into Heart Metasphere and Dark Metasphere respectively.
• When the Runestone being held passes through the Metasphere,
⇒ it will be changed into Runestone of that specific type
(the Runestones being moved during spinning are not affected).

• The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Dark Runestones are dissolved.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3833SI228SI244SI058 Sticky · Fusion Shield - Duo · Disabled Conversion1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy will receive Damage only when Runestones of 2 specific Attributes are dissolved in the same Round.

All Runestone-turning Skills will be nullified.
3834SI228SI244SI058 Dual Sticky · Fusion Shield - Trio · Disabled Conversion• 2 random positions will become sticky.
• If any Sticky position is touched,
⇒ Runestone movement will be stopped immediately.

• Damage dealt to the enemy will be 1
unless Runestones of the 3 specified Attributes
are dissolved in the same Round.

• All Runestone-turning Skills will be nullified.
3835SI228SI244SI058 Triple Sticky · Fusion Shield - Quad · Disabled Conversion• 3 random positions will become sticky.
• If any Sticky position is touched,
⇒ Runestone movement will be stopped immediately.

• Damage dealt to the enemy will be 1
unless Runestones of the 4 specified Attributes
are dissolved in the same Round.

• All Runestone-turning Skills will be nullified.
3836SI228SI244SI058 Triple Sticky · Fusion Shield - Quint · Disabled Conversion• 3 random positions will become sticky.
• If any Sticky position is touched,
⇒ Runestone movement will be stopped immediately.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• All Runestone-turning Skills will be nullified.
3837SI160SI265SI102SI124 First Strike · 2 Cracks · 4+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round and cracks 2 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.

The enemy disregards all Controlling Skills.
3838SI160SI265SI103SI124 First Strike · 4 Cracks · 5+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round and cracks 4 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

The enemy disregards all Controlling Skills.
3839SI160SI265SI104SI124 First Strike · 6 Cracks · 6+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round and cracks 6 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

The enemy disregards all Controlling Skills.
3840SI160SI265SI105SI124 First Strike · 8 Cracks · 7+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round and cracks 8 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
3841SI160SI265SI106SI124 First Strike · 8 Cracks · 8+ Combo Shield EX · UncontrollableThe enemy raids once at the beginning of the first Round and cracks 8 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
3842SI160SI265SI107SI124 Ambush - 10% · 8 Cracks · 9+ Combo Shield EX · Uncontrollable
FSD: 10%
The enemy raids once at the beginning of the first Round and cracks 8 random positions. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

The enemy disregards all Controlling Skills.
3843SI013SI216SI159SI251 Earth Combo - Team Attack -100% · Rage - CD Set - 1 · PhantomWhen Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round.

The enemy will revive once after defeated and its CD becomes 1.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3844SI013SI216SI159SI251 Earth Combo - Team Attack -100% · Rage - 1.5x & CD Set - 1 · PhantomWhen Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round.

The enemy will revive once after defeated; its Attack, HP and Defense x 1.5 and its CD becomes 1.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3845SI013SI216SI159SI047SI251 Earth Combo - Team Attack -100% · Rage - 2x, Most Conversion - Earth & CD Set - 1 · PhantomWhen Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round.

The enemy will revive once after defeated; its Attack, HP and Defense x 2 and its CD becomes 1.

Upon revival, turn non-Earth Runestones that are the most in number into Earth Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3846SI013SI216SI159SI047SI251 Earth Combo - Team Attack -100% · Rage - 3x, Most Conversion - Earth & CD Set - 1 · PhantomWhen Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round.

The enemy will revive once after defeated; its Attack, HP and Defense x 3 and its CD becomes 1.

Upon revival, turn non-Earth Runestones that are the most in number into Earth Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3847SI198SI262SI260 1 Recovery Rune · 5 Million Damage Shield · 50% Reflect1 random Runestone will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy will only receive Damage when the Monster's attack reaches 5 million Damage.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.
3848SI198SI296SI260 1 Recovery Rune · 10 Million Damage Shield · 50% Reflect1 random Runestone will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy will only receive Damage when the Monster's attack reaches 10 million Damage.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack.
3849SI198SI297SI260 2 Recovery Runes · 20 Million Damage Shield · 100% Reflect2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy will only receive Damage when the Monster's attack reaches 20 million Damage.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack.
3850SI198SI298SI260 2 Recovery Runes · 50 Million Damage Shield · 100% Reflect2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy will only receive Damage when the Monster's attack reaches 50 million Damage.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack.
3851SI250SI221SI156 Stealth · 1 Weathered 3k Mine · Recovery BlockThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.

Team Recovery becomes 0.
3852SI250SI221SI156 Stealth · 2 Weathered 6k Mines · Recovery BlockThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner.

Team Recovery becomes 0.
3853SI250SI221SI156 Stealth · 3 Weathered 9k Mines · Recovery BlockThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner.

Team Recovery becomes 0.
3854SI250SI221SI156 Stealth · 4 Weathered 15k Mines · Recovery BlockThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

Team Recovery becomes 0.
3855SI048SI260SI124 Non-Weakness Damage -100% & 2x 50% Reflect · Switching Shield · Attribute Block · UncontrollableThe enemy only receives Damage of its Weakness Attribute; the enemy attacks or changes its Attribute alternatively when the CD reaches 0.

Upon receiving Damage not of its Weakness Attribute, the enemy will reflect 50% of its Attack twice.

Runestones of the enemy's Attribute cannot be dissolved.

The enemy disregards all Controlling Skills.
3856SI048SI260SI124 Non-Weakness Damage -100% & 100% Reflect · Switching Shield · Attribute Block · UncontrollableThe enemy only receives Damage of its Weakness Attribute; the enemy attacks or changes its Attribute alternatively when the CD reaches 0.

Upon receiving Damage not of its Weakness Attribute, the enemy will reflect 100% of its Attack.

Runestones of the enemy's Attribute cannot be dissolved.

The enemy disregards all Controlling Skills.
3857SI159SI122SI143SI242 CD Set - 1 · Lockdown · Water Combo - HP Recovery & 2x 100% Reflect · Fusion Shield - WFECD of the enemy's first attack will be 1.

The enemy will lock the Active Skills of all Members from the first Round onwards.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round.
3858SI159SI122SI143SI242 CD Set - 1 · Lockdown · Water Combo - HP Recovery & 2x 100% Reflect · Fusion Shield - Quint• CD of the enemy's first attack will be 1.

• Active Skills of all Members will be locked from the first Round onwards.

• When a Water Combo is made in the first batch and an attack is launched,
⇒ the enemy reflects 100% of its attack twice and
⇒ recovers HP as much as the Damage dealt by Summoner in the Round.

• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.
3859SI159SI122SI143SI177 CD Set - 1 · Lockdown · Water Combo - HP Recovery & 2x 100% Reflect · FELD Combo ShieldCD of the enemy's first attack will be 1.

The enemy will lock the Active Skills of all Members from the first Round onwards.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Damage only when dissolving the same number of Fire, Earth, Light and Dark Combos in the first batch.
3860SI116SI304SI047SI161 Light Combo Trojan & Team Attack -100% · Row Conversion - Light · Kamikaze 25% - Initial 10%If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

A random row will be turned into Light Runestones each Round.

In the first Round,
the enemy will deplete 10% of its HP;
After that,
the enemy will deplete 25% of its HP while receiving no Damage until defeated.

The enemy disregards all Controlling Skills.
3861SI116SI304SI047SI161 Light Combo Trojan & Team Attack -100% · Row Conversion - Light · Kamikaze 20% - Initial 10%If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

A random row will be turned into Light Runestones each Round.

In the first Round,
the enemy will deplete 10% of its HP;
After that,
the enemy will deplete 20% of its HP while receiving no Damage until defeated.

The enemy disregards all Controlling Skills.
3862SI159SI250SI221SI320SI156 CD Set - 2 · Initial Shield · All Weathered 15k Mines · 14+ Combo Shield · Recovery BlockCD of the enemy's first attack will be 2.

The enemy will not receive any Damage until its first Attack.

Upon receiving the first attack of the enemy, all Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy receives Damage only when 14 or more Combos are made.

Team Recovery becomes 0.
3863SI159SI250SI221SI322SI156 CD Set - 3 · Initial Shield · All Weathered 15k Mines · 16+ Combo Shield · Recovery BlockCD of the enemy's first attack will be 3.

The enemy will not receive any Damage until its first Attack.

Upon receiving the first attack of the enemy, all Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy receives Damage only when 16 or more Combos are made.

Team Recovery becomes 0.
3864SI174SI139SI124 3 Skull Areas · Trojan HP Attack - 25% · Uncontrollable3 random positions will be identified as “Skull Areas”.

The enemy receives Damage only when all the “Skull Areas” are touched while moving Runestones and all the “Skull Areas” are powered on.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
3865SI174SI139SI124 4 Skull Areas · Trojan HP Attack - 25% · Uncontrollable4 random positions will be identified as “Skull Areas”.

The enemy receives Damage only when all the “Skull Areas” are touched while moving Runestones and all the “Skull Areas” are powered on.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
3866SI159SI224SI338SI188 CD Set - 1 · Masked Trail EX · Earth Enfeeble 99% · Trojan EXCD of the enemy's first attack will be 1.

When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Earth Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
3867SI159SI224SI339SI188 CD Set - 1 · Masked Trail EX · Light Enfeeble 99% · Trojan EXCD of the enemy's first attack will be 1.

When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Light Runestones are dissolved, Team Attack -99%.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.
3868SI250SI139SI058 Initial 17 Runes Shield · Trojan HP Attack - 25% · Disabled ConversionDamage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

All Runestone-turning Skills will be nullified.
3869SI159SI229SI035 CD Set - 1 · Quad Burn - 10% · All Dark Shield• CD of the enemy's first attack will be 1.

• 4 fixed positions will be burned.
• Every time when a burned position is touched,
⇒ 10% of Summoner's HP will be deducted.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).
3870SI250SI139SI058 Initial 23 Runes Shield · Trojan HP Attack - 50% · Disabled ConversionDamage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch.

50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

All Runestone-turning Skills will be nullified.
3871SI159SI229SI035 CD Set - 1 · Hex Burn - 20% · All Dark Shield• CD of the enemy's first attack will be 1.

• 6 fixed positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).
3872SI003SI301SI047SI270SI113 Non-Earth Damage -75% · 3 Water Metasphere · Metasphere Conversion - Water · Water Combo Trojan & Team Attack -100%Damage dealt to the enemy by non-Earth attacks will be lowered to 25%.

3 positions will be changed into Water Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Water Runestone

After that, the Runestones at the Metasphere will be turned into Water Runestones each Round.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3873SI003SI301SI047SI270SI113 Non-Earth Damage -100% · 6 Water Metasphere · Metasphere Conversion - Water · Water Combo Trojan & Team Attack -100%The enemy only receives Damage dealt by Earth attacks.

6 positions will be changed into Water Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Water Runestone.

After that, the Runestones at the Metasphere will be turned into Water Runestones each Round.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
3874SI336SI188SI251 Water Lock - Team Attack -10% · HP < 70% - ATK 3x · PhantomWater Runestones will be locked each Round.
Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

When the enemy's HP ≤70%, the enemy's Attack x 3 starting from next Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3875SI336SI188SI251 Water Lock - Team Attack -20% · HP < 70% - ATK 5x · PhantomWater Runestones will be locked each Round.
Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

When the enemy's HP ≤70%, the enemy's Attack x 5 starting from next Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3876SI213SI161SI156SI256 98 Rounds Rejuvenate - 1000 · Continuous Foul Play · Recovery Block · Marred Hindrance 100%For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 1000.

Summoner's HP becomes 1 every Round.

Team Recovery becomes 0.

When Summoner stops moving Runestones,
the enemy receives Damage only when Summoner's HP is full (including Active Skills).
3877SI213SI161SI156SI256 98 Rounds Rejuvenate - 2000 · Continuous Foul Play · Recovery Block · Marred Hindrance 100%For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 2000.

Summoner's HP becomes 1 every Round.

Team Recovery becomes 0.

When Summoner stops moving Runestones,
the enemy receives Damage only when Summoner's HP is full (including Active Skills).
3878SI014SI304SI047SI103 Light Combo - HP Recovery · 3 Light Conversion · 5+ Combo ShieldWhen a Light Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

3 random Runestones will be turned into Light Runestones each Round.

The enemy will receive Damage only when 5 or more Combos are made.
3879SI146SI304SI047SI104 Light Combo - HP Recovery & 100% Reflect · 6 Light Conversion · 6+ Combo ShieldWhen a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round.

6 random Runestones will be turned into Light Runestones each Round.

The enemy will receive Damage only when 6 or more Combos are made.
3880SI014SI304SI047SI095 Light Combo - HP Recovery · 3 Light Conversion · Initial 5 Combo ShieldWhen a Light Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

3 random Runestones will be turned into Light Runestones each Round.

The enemy will receive Damage only when 5 Combos are made in the first batch.
3881SI146SI304SI047SI096 Light Combo - HP Recovery & 100% Reflect · 6 Light Conversion · Initial 6 Combo ShieldWhen a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round.

6 random Runestones will be turned into Light Runestones each Round.

The enemy will receive Damage only when 6 Combos are made in the first batch.
3882SI250SI254SI260SI196 50 Cumulative Weakness Shield · Mirror Shield - 100% · 4 Round CannonThe enemy only receives Damage if 50 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by non-Enchanted Runestones, the enemy will reflect 100% of its Attack.

The enemy will launch a cannon every 4 Rounds.
3883SI159SI300SI132SI058 CD Set - 3 · 200 Million Damage Shield · 100% HP Reduction · Disabled ConversionCD of the enemy's first attack will be 3.

The enemy will only receive Damage when the Monster's attack reaches 200 million Damage.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

All Runestone-turning Skills will be nullified.
3884SI160SI302SI047SI012SI254 Ambush - Fire Column Conversion · Random Row Column Alternating Fire Conversion · Fire Combo Initial Damage Nullify · Enchanted Shield
FSD: 10%
• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random column will be turned into Fire Runestones.

• After that, upon the enemy's first attack,
⇒ a random row will be turned into Fire Runestones;
• for the second time,
⇒ a random column will be turned into Fire Runestones.
• The above runs as a cycle.

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.
3885SI160SI302SI047SI144SI254 Ambush - Fire Column Conversion · Random Row Column Alternating Fire Conversion · Fire Combo Initial Damage Nullify - 50% Reflect · Enchanted Shield
FSD: 65%
• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random column will be turned into Fire Runestones.

• After that, upon the enemy's first attack,
⇒ a random row will be turned into Fire Runestones;
• for the second time,
⇒ a random column will be turned into Fire Runestones.
• The above runs as a cycle.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 50% of its Attack.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.
3886SI160SI302SI047SI144SI254 Ambush - 2 Fire Column Conversion · Random Row Column Alternating Fire Conversion · Fire Combo Initial Damage Nullify - 100% Reflect · Enchanted Shield• At the beginning of the first Round:
⇒ The enemy attacks once.
⇒ 2 random columns will be turned into Fire Runestones.

• After that, upon the enemy's first attack,
⇒ a random row will be turned into Fire Runestones;
• for the second time,
⇒ a random column will be turned into Fire Runestones.
• The above runs as a cycle.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.
3887SI160SI161SI125SI302SI047SI144SI254 Skill 3887• The enemy attacks once at the beginning of the first Round.

• If there is "Kamina & Gurren" in the Team:
⓵ 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply);
⓶ Active Skill CDs of "Kamina & Gurren" and “Simon & Lagann” become 0.

• 2 random columns will be turned into Fire Runestones.

• After that, upon the enemy's first attack,
⇒ a random row will be turned into Fire Runestones;
• for the second time,
⇒ a random column will be turned into Fire Runestones.
• The above runs as a cycle.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.
3888SI160SI301SI047SI011SI104 Skill 3888• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random row will be turned into Water Runestones.

• After that, a random column will be turned into Water Runestones when it first attacks;
• for the second time,
⇒ a random row will be tunred into Water Runestones.
• The above runs as a cycle.

• If Water Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy receives Attack-damage only when 6 or more Combos are made.
3889SI160SI301SI047SI143SI105 Skill 3889• At the beginning of the first Round:
⇒ The enemy raids once.
⇒ A random row will be turned into Water Runestones.

• After that, a random column will be turned into Water Runestones when it first attacks;
• for the second time,
⇒ a random row will be turned into Water Runestones.
• The above runs as a cycle.

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 50% of its Attack.

• The enemy receives Attack-damage only when 7 or more Combos are made.
3890SI160SI301SI047SI143SI106 Skill 3890• At the beginning of the first Round:
⇒ The enemy attacks once.
⇒ The outermost Runestones will be turned into Water Runestones.

• After that, when the enemy attacks for the first time,
⇒ a random column will be turned into Water Runestones;
• For the second time,
⇒ a random row will be turned into Water Runestones.
• The above runs as a cycle.


• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• The enemy receives Attack-damage only when 8 or more Combos are made.
3891SI002SI181SI013 Skill 3891• Non-Fire Attack-damage will be lowered to 25%.

• The enemy receives Attack-damage only when
Runestones of the enemy's Weakness Attribute
are dissolved according to the shape of the frame
(Runestones dissolved together outside the frame will be nullified).

• If Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3892SI002SI181SI145 Non-Fire Damage Weakening · Bounded Puzzle Shield of Enchanted Enemy Weakness Attribute · Earth Combo Nullifying (Counterattack)• Non-Fire Attack-damage will be lowered to 10%.

• The enemy receives Attack-damage only when
Enchanted Runestones of the enemy's Weakness Attribute
are dissolved according to the shape of the frame
(Runestones dissolved together outside the frame will be nullified).

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
3893SI250SI047SI304SI146 Initial Shield · Most Conversion - Light · Light Combo - Team Attack -100% & 100% Reflect• The enemy receives no Attack-damage until its first Attack.

• Non-Light Runestones that are the most in number will be turned into Light Runestones each Round.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
3894SI159SI282SI181SI124 CD Set - 2 · Left & Right Column Tornado · Puzzle Shield EX · UncontrollableCD of the enemy's first attack will be 2.

The columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

The enemy disregards all Controlling Skills.
3895SI161SI302SI047SI144SI229 Skill 3895• At the beginning of the first Round:
⇒ Summoner's HP will be depleted to 1.
⇒ All Heart Runestones will be turned into Fire Runestones.

VWhen the enemy attacks for the first time,
⇒ a random row will be turned into Fire Runestones;
• For the second time,
⇒ a random column will be turned into Fire Runestones.
• The above runs as a cycle.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• 2 random positions will be burned.
• Every time when a burned position is touched,
⇒ 10% of Summoner's HP will be deducted.
3896SI161SI302SI047SI144SI229 Foul Play · Initial Conversion - Heart to Fire · Column & Row Conversion - Fire · Fire Combo - Team Attack -100% & 100% Reflect · Triple Burn - 20%• At the beginning of the first Round:
⇒ Summoner's HP will be depleted to 1.
⇒ All Heart Runestones will be turned into Fire Runestones.

VWhen the enemy attacks for the first time,
⇒ a random row will be turned into Fire Runestones;
• For the second time,
⇒ a random column will be turned into Fire Runestones.
• The above runs as a cycle.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• 3 random positions will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.
3897SI227SI183SI143 Shrouded Runes · Green to Red Vortex - Attack & Recovery · Water Combo - Team Attack -100% & 100% Reflect• Summoner will not be able to see the true Attributes of Runestones.

• Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
3898SI160SI274SI135SI145 Skill 3898• At the beginning of the first Round, the enemy raids once.
• Upon receiving this attack,
a Damage of 500 will be dealt to Summoner
for every step moved while moving Runestones for 3 Rounds.

• The enemy poisons all Members,
deducting 50% of Summoner's HP each Round until its defeat.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
3899SI160SI274SI135SI145 Ambush - 3 Rounds Movement Damage - 1,000 · Poison 70% · Earth Combo - Team Attack -100% & 100% Reflect• At the beginning of the first Round, the enemy raids once.
• Upon receiving this attack,
a Damage of 1,000 will be dealt to Summoner
for every step moved while moving Runestones for 3 Rounds.

• The enemy poisons all Members,
deducting 70% of Summoner's HP each Round until its defeat.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
3900SI304SI047SI250SI146 Skill 3900• Non-Light Runestones that are the most in number will be turned into Light Runestones each Round.

• The enemy starts with a Damage-reducing effect of -100%.
• The more the enemy attacks,
⇒ the lower its Damage-reducing effect.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
3901SI237SI146SI124 6 Petrified 3-layer Runes - Defense x1000 · Light Combo - Team Attack -100% & 100% Reflect · Uncontrollable• Each Round before Runestone movement,
⇒ 6 random Runestones will be petrified with 3 layers.
• A layer of a Petrified Runestone can be unpetrified
by dissolving any one of the four Runestones adjacent to it by moving Runestones
(only one layer can be unpetrified in the first batch of Runestones dissolved).
• If any Petrified Runestone is not dissolved,
⇒ the enemy's Defense x 1,000.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

The enemy disregards all Controlling Skills.
3902SI105SI147SI251 7+ Combo Shield · Dark Combo - Team Attack -100% & 100% Reflect · Phantom• The enemy receives Attack-damage only when 7 or more Combos are made.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3903SI106SI147SI251 Skill 3903• The enemy receives Attack-damage only when 8 or more Combos are made.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Damage-reducing and Willpower Skills.
3904SI327 Damage-reducing resistance - Type (First Batch)When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved.
3905SI328 Damage-reducing resistance - Type (First Batch)When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.
3906SI329 Damage-reducing resistance - Type (First Batch)When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.
3907SI160SI265SI117SI251 Skill 3907At the beginning of the first Round, the enemy attacks once;
4 random positions will be cracked.
Runestones at the cracked positions cannot be dissolved or exploded.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3908SI160SI265SI117SI251 Raid - Crack · Dark Combo Nullifying · Defense BreakAt the beginning of the first Round, the enemy raids once;
6 random positions will be cracked.
Runestones at the cracked positions cannot be dissolved or exploded.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3909SI160SI265SI156SI251 First Strike · 3rd Row & Column Cracks · Recovery Lock · PhantomThe enemy attacks once at the beginning of the first Round and cracks the 3rd row and a random column. Runestones at the cracked positions cannot be dissolved or exploded.

Team Recovery becomes 0.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3910SI159SI327SI188SI251 CD Set - 1 · Monotype Shield - 20% · Trojan Attack · PhantomCD of the enemy's first attack will be 1.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3911SI159SI328SI188SI251 CD Set - 1 · Monotype Shield - 25% · Trojan Attack · PhantomCD of the enemy's first attack will be 1.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3912SI160SI221SI233SI124 First Strike · 6 Initial & 3 Random Weathered Runes · Recovery -25% per Damage Received · Uncontrollable
FSD: 100%
The enemy attacks once at the beginning of the first Round.

6 random Runestones will be weathered. After that, 3 random Runestones will be weathered when the enemy attacks. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -100%.

The enemy disregards all Controlling Skills.
3913SI159SI316SI042SI251 CD Set 2 · Explode Dark Runes - Increase Attack · Dark Block · PhantomCD of the enemy's first attack will be 2.

In the first Round and at the end of each Round
⇒ all Dark Runestones will be removed to increase the enemy's next Attack.

Dark Runestones cannot be dissolved.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3914SI140SI250SI305SI047SI117 Energize Reset · Initial Shield · Memory Conversion - Dark · Dark Combo Trojan & Team Attack -100%The enemy clears the power gathered in the Craft Apparatus.

The enemy receives no Attack-damage until its first Attack.

Runestones will be turned into Dark Runestones next Round according to the present number of Dark Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
3915SI161SI140SI122SI183SI124 Foul Play · Craft Depletion · Skill Lock · Green-red vortex · UncontrollableAt the beginning of the first Round, Summoner's HP will be depleted to 1.

The enemy will clear the power gathered in the Craft Apparatus.

Active Skills and attacks of all Members will be locked for 5 Rounds.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)

The enemy disregards all Controlling Skills.
3916SI159SI215SI248SI139 CD Set - 1 · Monochrome Runes · E-Fusion Shield - Quintet · Trojan HP Attack - 25%CD of the enemy's first attack will be 1.

All Runestones will be in black and white.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• 25% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills).
• The more times the enemy attacks,
⇒ the more the enemy's Attack will increase.
3917SI159SI215SI183SI106 Skill 3917CD of the enemy's first attack will be 1.

All Runestones will be in black and white.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
3918SI159SI250SI270SI181SI132 CD Set - 2 · Damage -90% · Board Restore Each Round · Enchanted Enemy Weakness Attribute Puzzle Shield - EX · 100% HP ReductionCD of the enemy's first attack will be 2.

Damage received by the enemy will be lowered to 10%.

All Runestones will be restored to normal state each Round.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
3919SI246SI004SI005SI251 E-Fusion Shield EX - WFE ‧ Light & Dark Attack Weakening ‧ Defense Break• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• Light and Dark Attack-damage will be lowered to 5%.

• The enemy disregards all Damage-reducing and Willpower Skills.
3920SI245SI001SI002SI003SI251 Light & Dark Runestone Shield (Water/Fire/Earth Restricted) ‧ Water, Fire & Earth Attack Weakening ‧ Defense Break• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• Water, Fire and Earth Attack-damage will be lowered to 5%.

• The enemy disregards all Damage-reducing and Willpower Skills.
3921SI257 Skill 3921“Attributive Shield” will be shown above a random Member. A group of the specific Attributive Runestones must be dissolved in the column below that Member (dissolving across columns will not be counted).
Otherwise, the Attack becomes 0 in that Round.
3922SI257 Skill 3922“Attributive Shield” will be shown above 2 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted).
Otherwise, the Attack becomes 0 in that Round.
3923SI257 Skill 3923“Attributive Shield” will be shown above 3 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted).
Otherwise, the Attack becomes 0 in that Round.
3924SI257 Skill 3924“Attributive Shield” will be shown above 4 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted).
Otherwise, the Attack becomes 0 in that Round.
3925SI257 Skill 3925“Attributive Shield” will be shown above 5 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted).
Otherwise, the Attack becomes 0 in that Round.
3926SI257 Skill 3926“Attributive Shield” will be shown above all Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted).
Otherwise, the Attack becomes 0 in that Round.
3927SI163SI301SI047 Bestowment · Alternating Row & Column Conversion - WaterAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle.
3928SI163SI302SI047 Bestowment · Alternating Row & Column Conversion - FireAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Fire Runestones; for the second time, a random column will be turned into Fire Runestones. The above runs as a cycle.
3929SI163SI047SI303 Bestowment · Alternating Row & Column Conversion - EarthAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Earth Runestones; for the second time, a random column will be turned into Earth Runestones. The above runs as a cycle.
3930SI163SI304SI047 Bestowment · Alternating Row & Column Conversion - LightAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Light Runestones; for the second time, a random column will be turned into Light Runestones. The above runs as a cycle.
3931SI163SI305SI047 Skill 3931As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Dark Runestones; for the second time, a random column will be turned into Dark Runestones. The above runs as a cycle.
3932SI163SI306SI047 Skill 3932As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Heart Runestones; for the second time, a random column will be turned into Heart Runestones. The above runs as a cycle.
3933SI163SI301SI047 Bestowment · Alternating Column & Row Conversion - WaterAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Water Runestones; for the second time, a random row will be turned into Water Runestones. The above runs as a cycle.
3934SI163SI302SI047 Bestowment · Alternating Column & Row Conversion - FireAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Fire Runestones; for the second time, a random row will be turned into Fire Runestones. The above runs as a cycle.
3935SI163SI303SI047 Skill 3935As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle.
3936SI163SI047SI304 Bestowment · Alternating Column & Row Conversion - LightAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Light Runestones; for the second time, a random row will be turned into Light Runestones. The above runs as a cycle.
3937SI163SI305SI047 Bestowment · Alternating Row & Column Conversion - DarkAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Dark Runestones; for the second time, a random row will be turned into Dark Runestones. The above runs as a cycle.
3938SI163SI306SI047 Bestowment · Alternating Row & Column Conversion - HeartAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Heart Runestones; for the second time, a random row will be turned into Heart Runestones. The above runs as a cycle.
3939SI163SI143 Bestowment · Water Combo Recovery - CounterattackAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3940SI163SI144 Bestowment · Fire Combo Recovery - CounterattackAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3941SI163SI145 Bestowment · Earth Combo Recovery - CounterattackAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3942SI163SI146 Bestowment · Light Combo Recovery - CounterattackAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3943SI163SI147 Bestowment · Dark Combo Recovery - CounterattackAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3944SI163SI148 Bestowment · Heart Combo Recovery - CounterattackAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3945SI163SI312 Skill Bestowment · Water Vortex ShieldAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3946SI163SI183 Skill 3946As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3947SI163SI314 Bestowment · Earth Vortex ShieldAs long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3948SI163SI183 Skill 3948As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3949SI163SI183 Skill 3949As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3950SI163SI183 Skill 3950As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3951SI163SI031 Bestowment · All Water Shield• As long as one enemy survives,
it will fully recover its HP and absorb all abilities from the defeated companions.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).
3952SI163SI032 Bestowment · All Fire Shield• As long as one enemy survives,
it will fully recover its HP and absorb all abilities from the defeated companions.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).
3953SI163SI033 Bestowment · All Earth Shield• As long as one enemy survives,
it will fully recover its HP and absorb all abilities from the defeated companions.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).
3954SI163SI034 Bestowment · All Light Shield• As long as one enemy survives,
it will fully recover its HP and absorb all abilities from the defeated companions.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).
3955SI163SI035 Bestowment · All Dark Shield• As long as one enemy survives,
it will fully recover its HP and absorb all abilities from the defeated companions.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).
3956SI163SI036 Bestowment · All Heart Shield• As long as one enemy survives,
it will fully recover its HP and absorb all abilities from the defeated companions.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).
3957SI163SI221 Skill 3957As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3958SI163SI221 Skill 3958As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3959SI163SI221 Skill 3959As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3960SI163SI221 Skill 3960As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.
3961SI163SI229 Skill 3961As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
3962SI163SI229 Skill 3962As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
3963SI163SI229 Skill 3963As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
3964SI163SI229 Skill 3964As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
3965SI163SI229 Skill 3965As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 1,000 will be dealt to Summoner.
3966SI163SI229 Bestowment · Burn Trail 2000As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
3967SI163SI229 Skill 3967As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
3968SI163SI236 Skill 3968As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
3969SI163SI236 Skill 3969As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
3970SI163SI236 Skill 3970As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
3971SI163SI236 Skill 3971As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.
3972SI163SI220 Skill 3972As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

1 random Runestone will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
3973SI163SI220 Skill 3973As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

2 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
3974SI163SI220 Skill 3974As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

3 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
3975SI163SI220 Skill 3975As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

4 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds.
3976SI163SI242 Bestowment ‧ Water, Fire & Earth Runestone Shield (Light/Dark Restricted)• As long as one enemy survives,
⇒ it will fully recover its HP and
⇒ absorb all abilities from the defeated companions.

• Damage dealt to the enemy will be 1 unless
Water, Fire and Earth Runestones are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3977SI163SI241 Bestowment ‧ Light & Dark Runestone Shield (Water/Fire/Earth Restricted)• As long as one enemy survives,
⇒ it will fully recover its HP and
⇒ absorb all abilities from the defeated companions.

• Damage dealt to the enemy will be 1 unless
Light and Dark Runestones are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
3978SI163SI228 Skill 3978As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

1 random position will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately.
3979SI163SI228 Skill 3979As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

2 random positions will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately.
3980SI163SI228 Skill 3980As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

3 random positions will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately.
3981SI163SI228 Skill 3981As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions.

4 random positions will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately.
3982SI160SI301SI047SI143SI165SI257 Ambush ‧ Turn into Water ‧ Water Combo Recovery (1st batch) & Counterattack ‧ Reduce Moving Time ‧ Defensive Shield (25%)The enemy attacks once at the beginning of the first Round.

Turn a random column and row into Water Runestones.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

Runestone-moving time will be reduced to 2 seconds.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).
3983SI159SI301SI236SI058SI124 CD Set - 1 · Initial Electrified Water · Disabled Conversion · UncontrollableCD of the enemy's first attack will be 1.

All Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

All Runestone-turning Skills will be nullified.

The enemy disregards all Controlling Skills.
3984SI250SI260SI229SI124 30 Cumulative Shield EX · Enemy Reflect 100% · Quad Burn 20% · UncontrollableThe enemy only receives Damage if 30 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills):
⓵ The enemy will reflect 100% of its Attack;
⓶ 4 positions will be burned; every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The enemy disregards all Controlling Skills.
3985SI159SI198SI120SI251 CD 1 ‧ Handprint Areas ‧ Quintet Equal-Combo Shield ‧ Defense Break• CD of the enemy's first attack will be 1.

【Show during Runestone movement】
• 1 random position will be changed into Handprint Area.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ Team Recovery will become 0.

Damage dealt to the enemy will be 1 unless the same number of Combos of 5 Attributes are dissolved in the first batch.

• The enemy disregards all Damage-reducing and Willpower Skills.
3986SI183SI038SI233 Green-red Vortex · Undissolvable Water Runestones · Recovery WeakeningAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Water Runestones cannot be dissolved.

Team Recovery -95%.
3987SI183SI043SI233 Vortex · Heart Block · Recovery -95%Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Heart Runestones cannot be dissolved.

Team Recovery -95%.
3988SI159SI300SI145SI124 CD Set - 1 · 200 Million Damage Shield · Earth Combo - Team Attack -100% & 100% Reflect · Uncontrollable• CD of the enemy's first attack will be 1.

• The enemy receives Damage only from Members with a single Damage that reaches 200 million.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack twice.

• The enemy disregards all Controlling Skills.
3989SI160SI304SI047SI146SI165SI257 Skill 3989The enemy attacks once at the beginning of the first Round.

Turn a random column and row into Light Runestones.

When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

Runestone-moving time will be reduced to 2 seconds.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).
3990SI159SI304SI047SI058SI124 CD 1 · Initial Light Weathered Mines 15K · Runestone Conversion Skill Disabled · UncontrollableCD of the enemy's first attack will be 1.

All Light Runestones will be weathered at the beginning of the first Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestone-turning Skills will be nullified.

The enemy disregards all Controlling Skills.
3991SI160SI236SI293SI251 First Strike · 1 Electrified Rune - Trojan · Electrified Shield - 90% · Phantom
FSD: 100%
The enemy attacks once at the beginning of the first Round and electrifies 1 Runestone.

The more the enemy attacks, the more the Electrified Runestones will be. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

Damage received by the enemy will be lowered to 10% unless it is electrified.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
3992SI159SI140SI181SI224 CD 1 · Craft Absorb Damage Increase x3 · Enchanted Enemy Weakness Attribute Puzzle Shield - EX · Moving Masked RunestonesCD of the enemy's first attack will be 1.

The enemy clears the power gathered in the Craft Apparatus to increase its Attack onwards in the first Round.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

When moving Runestones, all touched Runestones will become Masked Runestones.
3993SI160SI301SI270SI058 Skill 3993The enemy raids once at the beginning of the first Round. Upon receiving this attack, 1 random position will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

After that, the Runestone of the Metasphere will be changed into Water Runestone each Round.

All Runestone-turning Skills will be nullified.
3994SI160SI301SI270SI058SI011 First STrike · 2 Water Metasphere · Turning into Water Runestones · Runestone-turning Skill Nullifying · Water Combo Recovery (1st Batch)The enemy raids once at the beginning of the first Round. Upon receiving this attack, 2 random positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

After that, the Runestones of the Metasphere will be changed into Water Runestones each Round.

All Runestone-turning Skills will be nullified.

When a Water Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
3995SI160SI301SI270SI058SI143 Skill 3995The enemy attacks once at the beginning of the first Round. Upon receiving this attack, 3 random positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected).

After that, the Runestones of the Metasphere will be changed into Water Runestones each Round.

All Runestone-turning Skills will be nullified.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3996SI224SI183 Skill 39963 random Runestones will be masked at the beginning of the first Round. After that, 1 Runestone will be masked each Round.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).
3997SI224SI183SI015 Skill 39976 random Runestones will be masked at the beginning of the first Round. After that, 2 Runestones will be masked each Round.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.
3998SI224SI183SI147 Initial 9 Masked Runestones - 3 Masked Runestones Each Round · Vortex Shield · Dark Combo Damage Absorb - Reflect 50%9 random Runestones will be masked at the beginning of the first Round. After that, 3 Runestones will be masked each Round.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
3999SI227SI031SI139 Shrouded Runestones · Water Shield · 25% HP Cut Trojan• Summoner will not be able to see the true Attributes of Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
4000SI227SI032SI139 Skill 4000• Summoner will not be able to see the true Attributes of Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
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