Skill ID | Enemy Skill | Description |
---|---|---|
3501 | Masked Trail EX · 4+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made. |
3502 | Masked Trail EX · 5+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. |
3503 | Masked Trail EX · 6+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. |
3504 | Masked Trail EX · 7+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
3505 | Masked Trail EX · 8+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
3506 | Masked Trail EX · 9+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
3507 | Masked Trail EX · 10+ Combo Shield EX | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. |
3508 | Visible Masked Board · 4+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made. |
3509 | Visible Masked Board · 5+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. |
3510 | Visible Masked Board · 6+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. |
3511 | Visible Masked Board · 7+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
3512 | Visible Masked Board · 8+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
3513 | Visible Masked Board · 9+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
3514 | Visible Masked Board · 10+ Combo Shield EX | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. |
3515 | 4 Second Round EX · 4+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made. |
3516 | 4 Second Round EX · 5+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. |
3517 | 4 Second Round EX · 6+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. |
3518 | 4 Second Round EX · 7+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
3519 | 4 Second Round EX · 8+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
3520 | 4 Second Round EX · 9+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
3521 | 4 Second Round EX · 10+ Combo Shield EX | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. |
3522 | Masked Trail EX · Initial 4 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). |
3523 | Masked Trail EX · Initial 5 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted). |
3524 | Masked Trail EX · Initial 6 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). |
3525 | Masked Trail EX · Initial 7 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). |
3526 | Masked Trail EX · Initial 8 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted). |
3527 | Masked Trail EX · Initial 9 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). |
3528 | Masked Trail EX · Initial 10 Combo Shield | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted). |
3529 | Visible Masked Board · Initial 4 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). |
3530 | Visible Masked Board · Initial 5 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted). |
3531 | Visible Masked Board · Initial 6 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). |
3532 | Visible Masked Board · Initial 7 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). |
3533 | Visible Masked Board · Initial 8 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted). |
3534 | Visible Masked Board · Initial 9 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). |
3535 | Visible Masked Board · Initial 10 Combo Shield | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted). |
3536 | 4 Second Round EX · Initial 4 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 4 Combos are made (only the first batch of Runestones dissolved will be counted). |
3537 | 4 Second Round EX · Initial 5 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 5 Combos are made (only the first batch of Runestones dissolved will be counted). |
3538 | 4 Second Round EX · Initial 6 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 6 Combos are made (only the first batch of Runestones dissolved will be counted). |
3539 | 4 Second Round EX · Initial 7 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 7 Combos are made (only the first batch of Runestones dissolved will be counted). |
3540 | 4 Second Round EX · Initial 8 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 8 Combos are made (only the first batch of Runestones dissolved will be counted). |
3541 | 4 Second Round EX · Initial 9 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 9 Combos are made (only the first batch of Runestones dissolved will be counted). |
3542 | 4 Second Round EX · Initial 10 Combo Shield | Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified). The enemy receives Damage only when 10 Combos are made (only the first batch of Runestones dissolved will be counted). |
3543 | All Water Shield · Green to Red Vortex - Attack & Recovery | • Attack-damage dealt to the enemy will be 1 unless all present Water Runestones are dissolved in the first batch (dissolving Water Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3544 | All Fire Shield · Green to Red Vortex - Attack & Recovery | • Attack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving Fire Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3545 | All Earth Shield · Green to Red Vortex - Attack & Recovery | • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3546 | All Light Shield · Green to Red Vortex - Attack & Recovery | • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3547 | All Dark Shield · Green to Red Vortex - Attack & Recovery | • Attack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3548 | All Heart Shield · Green to Red Vortex - Attack & Recovery | • Attack-damage dealt to the enemy will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3549 | Dark Damage -50% · Puzzle Shield · 50% Reflect | Damage dealt to the enemy by Dark attacks will be lowered to 50%. The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. |
3550 | Dark Damage -75% · Puzzle Shield - Enemy Weakness Attribute · 50% Reflect | Damage dealt to the enemy by Dark attacks will be lowered to 25%. The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. |
3551 | Dark Damage -100% · Puzzle Shield EX - Enchanted Enemy Weakness Attribute · 50% Reflect | The enemy will not receive Damage dealt by Dark attacks. The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. |
3552 | Fire Damage -50% · Fire Lock - Team Attack -10% · Phantom | Damage dealt to the enemy by Fire attacks will be lowered to 50%. Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3553 | Fire Damage -75% · Fire Lock - Team Attack -20% · Phantom | Damage dealt to the enemy by Fire attacks will be lowered to 25%. Each Round before Summoner starts moving Runestones, all Fire Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3554 | Fire Damage -100% · Fire Lock - Team Attack -20% · Phantom | The enemy will not receive Damage dealt by Fire attacks. Each Round before Summoner starts moving Runestones, all Fire Runestones and Heart Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3555 | Water Damage -50% · 5+ Combo Shield EX · Green to Red Vortex - Attack and Recovery | Damage dealt to the enemy by Water attacks will be lowered to 50%. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3556 | Water Damage -75% · 6+ Combo Shield EX · Green to Red Vortex - Attack and Recovery | Damage dealt to the enemy by Water attacks will be lowered to 25%. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3557 | Water Damage -100% · 7+ Combo Shield EX · Green to Red Vortex - Attack and Recovery | The enemy will not receive Damage dealt by Water attacks. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3558 | Water Damage -100% · 8+ Combo Shield EX · Green to Red Vortex - Attack and Recovery | The enemy will not receive Damage dealt by Water attacks. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3559 | Recovery -25% per Damage Received · Poison 90% · Ignited Shield - 90% | When the enemy attacks, ⇒ Team Recovery -25% The more the enemy attacks, the more the Team Recovery is reduced, to the max -100%. The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat. Damage received by the enemy will be lowered to 10% unless it is ignited. |
3560 | CD Set - 1 · 1 Round Lockdown · Explode Earth - Decrease Damage · Recovery Block | CD of the enemy's first attack will be 1. Active Skills and attacks of all Members will be locked for 1 Round. In the first Round, all Earth Runestones will be removed to reduce the enemy's Damage received onwards. Team Recovery becomes 0. |
3561 | First Strike · Dual Burn Fungus +1 - 20% · 5 Burn Lethal · Frozen Shield 90% | The enemy raids once at the beginning of the first Round. 2 random positions will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks, to the max 5 positions. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. When there are 5 burned positions, the enemy's attack in the Round will lead to Summoner's defeat. Damage received by the enemy will be lowered to only 10% unless it is frozen. |
3562 | CD1 ‧ Fatigue ‧ Removal - Attack+ ‧ Defense Break | • CD of the enemy's first attack will be 1. • For 1 Round, Team Attack will be lowered to 0%. • In the first Round, all Fire Runestones will be removed to increase the enemy's Attack onwards. • The enemy disregards all Damage-reducing and Willpower Skills. |
3563 | Enemy Reflect 2x 50% · Tumbler 50% · Electrified Shield - 90% | Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack twice. Damage dealt to the enemy each Round will not exceed 50% of its total HP (Active Skill is excepted from this limitation). Damage received by the enemy will be lowered to 10% unless it is electrified. |
3564 | Enemy Reflect 2x 50% · Puzzle Shield EX · Electrified Shield - 90% | Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack twice. The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). Damage received by the enemy will be lowered to 10% unless it is electrified. |
3565 | CD Set - 3 · Explode Light - Row Shots · Lethal Kamikaze EX 100% · Initial 23 Runes Shield | CD of the enemy's first attack will be 3. In the first Round, all Light Runestones will be removed; ⇒ row(s) of Runestones will be shot according to the number of Runestones removed, ⇒ to the max 5 rows. * By touching any of the shot positions, Runestone movement will be stopped immediately. When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills). Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch. |
3566 | CD Set - 3 · Explode Light - Row Shots · Lethal Kamikaze 100% · Initial 17 Runes Shield | CD of the enemy's first attack will be 3. In the first Round, all Light Runestones will be removed; ⇒ row(s) of Runestones will be shot according to the number of Runestones removed, ⇒ to the max 5 rows. *By touching any of the shot positions, Runestone movement will be stopped immediately. When the enemy attacks, ⇒ 100% of Summoner's HP will be deducted. ⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills). Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch. |
3567 | Ignited Shield - 90% | Damage received by the enemy will be lowered to 10% unless it is ignited. |
3568 | If Not Frozen - Attack Weakening | Damage received by the enemy will be lowered to 10% unless it is frozen. |
3569 | If Not Electrified - Attack Weakening | Damage received by the enemy will be lowered to 10% unless it is electrified. |
3570 | If Not Petrified - Attack Weakening | Damage received by the enemy will be lowered to 10% unless it is petrified. |
3571 | If Not Stunned - Attack Weakening | Damage received by the enemy will be lowered to 10% unless it is stunned. |
3572 | First Strike · 2 Electrified Runes · Electrified Trojan · Explode Electrified | The enemy raids once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. The more the Electrified Runestones, the more times the enemy attacks in the Round. After the enemy attacks, all Electrified Runestones will be removed. |
3573 | First Strike · 3 Electrified Runes · Electrified Trojan · Explode Electrified | The enemy raids once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The more the Electrified Runestones, the more times the enemy attacks in the Round. After the enemy attacks, all Electrified Runestones will be removed. |
3574 | Ambush - 99% Current HP · Left or Right Electrified Column · Electrified Trojan · Explode Electrified | The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply). Each Round before Runestone movement, the column of positions on the far left or far right side will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The more the Electrified Runestones, the more times the enemy attacks in the Round. After the enemy attacks, all Electrified Runestones will be removed. |
3575 | Fire Damage -75% · Dual Burn - 20% · Burning Conversion - Fire · Fire Combo Trojan & Team Attack -100% | Fire Attack-damage will be lowered to 25%. 2 fixed positions will be burned. Runestones of the burned positions will be turned into Fire Runestones eachRound. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
3576 | Fire Damage -75% · Quad Burn - 50% · Burning Conversion - Fire · Fire Combo Trojan & Team Attack -100% | The enemy receives no Fire Attack-damage. 4 fixed positions will be burned. Runestones of the burned positions will be turned into Fire Runestones each Round. Every time when a burned position is touched, 50% of Summoner's HP will be deducted. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
3577 | 6+ Combo Shield EX · Non-Elf Lockdown · Non-Elf Freezing Columns · Elf Presence - 20% HP Deduction | The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy will lock the Active Skills of all non-Elves from the first Round onwards. Column(s) of Runestones below non-Elves will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. For each Elf present in the Team (excluding Ally), 20% of the enemy's HP will be deducted. |
3578 | 8+ Combo Shield EX · Non-Elf Lockdown · Non-Elf Freezing Columns · Elf Presence - 20% HP Deduction | The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy will lock the Active Skills of all non-Elves from the first Round onwards. Column(s) of Runestones below non-Elves will be frozen. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. For each Elf present in the Team (excluding Ally), 20% of the enemy's HP will be deducted. |
3579 | Dark Combo - HP Recovery · Stunned Shield - 90% and 4 Shrouded Runes | When a Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 4 random positions will be shrouded in mist and Damage received by the enemy will be lowered to 10%; the mist will be cleared next Round and the enemy will receive complete Damage only when it is stunned. |
3580 | CD Set - 4 · Dark Damage -100% · WFELH Combo Shield · 100% HP Reduction | CD of the enemy's first attack will be 4. The enemy will not receive Damage dealt by Dark attacks. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Heart Combos (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3581 | Dark Combo - HP Recovery and 100% Reflect · Stunned Shield - 90% and 8 Shrouded Runes | When a Dark Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). 8 random positions will be shrouded in mist and Damage received by the enemy will be lowered to 10%; the mist will be cleared next Round and the enemy will receive complete Damage only when it is stunned. |
3582 | CD Set - 2 · Dark Damage -100% · WFELH Combo Shield · 100% HP Reduction | CD of the enemy's first attack will be 2. The enemy will not receive Damage dealt by Dark attacks. The enemy receives Damage only when dissolving the same number of Water, Fire, Earth, Light and Heart Combos (only the first batch of Runestones dissolved will be counted). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3583 | CD Set - 1 · 6 Hellfire Runes · Green to Red Vortex - Recovery and 25% Damage · Phantom | CD of the enemy's first attack will be 1. 6 fixed positions will be burned with Hellfire. By touching any of the burned positions, Summoner will be defeated immediately (regardless of all Damage-reducing and Willpower Skills). Only when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex): ⓵ Attack and Recovery can be triggered (No Recovery can be triggered before fulfilling the condition). ⓶ 25% of the enemy's HP will be deducted. *The enemy receives no other Damage (including Active Skills). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3584 | CD Set - 1 · 6 Hellfire Runes · Green to Red Vortex - Recovery and 25% Damage · Phantom | CD of the enemy's first attack will be 1. 6 fixed positions will be burned with Hellfire. By touching any of the burned positions, Summoner will be defeated immediately (regardless of all Damage-reducing and Willpower Skills). Only when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex): ⓵ Attack and Recovery can be triggered (No Recovery can be triggered before fulfilling the condition). ⓶ 25% of the enemy's HP will be deducted. *The enemy receives no other Damage (including Active Skills). The enemy disregards all Damage-reducing and Willpower Skills. |
3585 | CD Set - 1 · Lethal Weathered Runes - Moving Mask · Green to Red Vortex - Recovery and 25% Damage · Phantom | CD of the enemy's first attack will be 1. Runestones of fixed position(s) will be weathered every Round. Weathered Runestones will be cleared at the end of each Round. Weathered Runestones will be masked when Summoner starts moving Runestones every Round; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and 100% of Summoner‘s HP will be deducted. Only when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex): ⓵ Attack and Recovery can be triggered (No Recovery can be triggered before fulfilling the condition) ⓶ 25% of the enemy's HP will be deducted *The enemy receives no other Damage (including Active Skills). The enemy disregards all Damage-reducing and Willpower Skills. |
3586 | Continuous Foul Play · Rejuvenate - 800 · Initial Combo - HP Recovery · Recovery Block · Marred Hindrance EX 100% - 100% HP Reduction | Summoner's HP becomes 1 every Round. For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 500. When a specific type of Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Team Recovery becomes 0. When Summoner stops moving Runestones: ⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
3587 | Continuous Foul Play · Rejuvenate - 1000 · Initial Combo - HP Recovery · Recovery Block · Marred Hindrance EX 100% - 100% HP Reduction | Summoner's HP becomes 1 every Round. For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 1,000. When a specific type of Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Team Recovery becomes 0. When Summoner stops moving Runestones: ⓵The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% ofSummoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
3588 | Continuous Foul Play · Rejuvenate - 2000 · Initial Combo - HP Recovery · Recovery Block · Marred Hindrance EX 100% - 100% HP Reduction | Summoner's HP becomes 1 every Round. For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 2,000. When a specific type of Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Team Recovery becomes 0. When Summoner stops moving Runestones: ⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
3589 | Continuous Foul Play · 1 Weathered 3k Mine - Moving · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 every Round. Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. When Summoner stops moving Runestones: ⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3590 | Continuous Foul Play · 2 Weathered 3k Mines - Moving · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 every Round. Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. When Summoner stops moving Runestones: ⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3591 | Continuous Foul Play · 3 Weathered 3k Mines - Moving · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 every Round. Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. When Summoner stops moving Runestones: ⓵The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3592 | Continuous Foul Play · 3 Water Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 each Round. After that, 3 random Runestones will be turned into Water Runestones each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. At the end of Runestone movement: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ Otherwise, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3593 | Continuous Foul Play · 3 Fire Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 each Round. After that, 3 random Runestones will be turned into Fire Runestones each Round. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. At the end of Runestone movement: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ Otherwise, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3594 | Continuous Foul Play · 3 Earth Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 each Round. After that, 3 random Runestones will be turned into Earth Runestones each Round. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. At the end of Runestone movement: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ Otherwise, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3595 | Continuous Foul Play · 3 Light Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 each Round. After that, 3 random Runestones will be turned into Light Runestones each Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. At the end of Runestone movement: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ Otherwise, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3596 | Continuous Foul Play · 3 Dark Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 each Round. After that, 3 random Runestones will be turned into Dark Runestones each Round. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. At the end of Runestone movement: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ Otherwise, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3597 | Continuous Foul Play · 3 Heart Conversion · Water Combo Trojan & Team Attack -100% · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 each Round. After that, 3 random Runestones will be turned into Heart Runestones each Round. If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. At the end of Runestone movement: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ Otherwise, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3598 | Continuous Foul Play · Fusion Shield - WFE - Missing Trojan · 3 WFE Conversion · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | Summoner's HP becomes 1 every Round. The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round; the enemy attacks one more time in the Round for each of them missing. At the end of the Round, turn Runestones into Water, Fire and Earth Runestones (Heart Runestones rank first in priority) until there are 3 Runestones of each Attribute respectively. When Summoner stops moving Runestones: ⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). Team Recovery becomes 0. |
3599 | Continuous Foul Play · Fusion Shield - Trio - Missing Trojan · 3 WFELD Conversion · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | • Summoner's HP becomes 1 each Round. • Damage dealt to the enemy will be 1 unless Runestones of the 3 specified Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • At the end of the Round, ⇒ turn Runestones into Runestones of 5 Attributes (Heart Runestones rank first in priority) until there are 3 Runestones of each Attribute respectively. • When Summoner stops moving Runestones: ⓵ The enemy receives Attack-damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). • Team Recovery becomes 0. |
3600 | Continuous Foul Play · Fusion Shield - Quint - Missing Trojan · 3 WFELD Conversion · Marred Hindrance EX 100% - 100% HP Reduction · Recovery Block | • Summoner's HP becomes 1 every Round. • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • At the end of the Round, turn Runestones into Runestones of 5 Attributes (Heart Runestones rank first in priority) until there are 3 Runestones of each Attribute respectively. • When Summoner stops moving Runestones: ⓵ The enemy receives Damage only when Summoner's HP is full (including Active Skills); ⓶ If not, 100% of Summoner's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). • Team Recovery becomes 0. |
3601 | Puzzle Shield - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy receives no other Damage (including Active Skills). |
3602 | Big Puzzle Shield - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy receives no other Damage (including Active Skills). |
3603 | Puzzle Shield EX - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.). The enemy receives no other Damage (including Active Skills). |
3604 | Puzzle Shield - Enemy Attribute - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy receives no other Damage (including Active Skills). |
3605 | Big Puzzle Shield - Enemy Attribute - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy receives no other Damage (including Active Skills). |
3606 | Puzzle Shield EX - Enemy Attribute - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.). The enemy receives no other Damage (including Active Skills). |
3607 | Puzzle Shield - Enemy Weakness Attribute - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy receives no other Damage (including Active Skills). |
3608 | Big Puzzle Shield - Enemy Weakness Attribute - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy receives no other Damage (including Active Skills). |
3609 | Puzzle Shield EX - Enemy Weakness Attribute - 25% Damage | 25% of the enemy's HP will be deducted only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.). The enemy receives no other Damage (including Active Skills). |
3610 | 1 Electrified Water · Trojan HP Attack - 20% · Uncontrollable | Each Round before Summoner starts moving Runestones, 1 Runestone will be electrified (Water Runestone ranks first in priority). If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
3611 | 2 Electrified Water · Trojan HP Attack - 20% · Uncontrollable | Each Round before Summoner starts moving Runestones, 2 Runestones will be electrified (Water Runestones ranks first in priority). If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
3612 | 3 Electrified Water · Trojan HP Attack - 25% · Uncontrollable | Each Round before Summoner starts moving Runestones, 3 Runestones will be electrified (Water Runestones ranks first in priority). If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
3613 | First Strike · Tornado - Random Left/Right · 6+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round. Upon receiving this attack, the column of positions on the far left or far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy disregards all Controlling Skills. |
3614 | First Strike · Tornado - Random Left/Right · 7+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round. Upon receiving this attack, the column of positions on the far left or far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills. |
3615 | First Strike · Tornado - Random Left/Right · 8+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round. Upon receiving this attack, the column of positions on the far left or far right side will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills. |
3616 | First Strike · Burn Fungus +1 - 10% · Burning Conversion - Fire · Fire Combo - HP Recovery | The enemy raids once at the beginning of the first Round. 1 random position will be burned and turned into Fire Runestone. After that, 1 more position will be burned each time when the enemy attacks, to the max 6 positions. At the end of each Round, turn the burned positions into Fire Runestones. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3617 | First Strike · Burn Fungus +1 - 20% · Burning Conversion - Fire · Fire Combo - HP Recovery | The enemy raids once at the beginning of the first Round. 1 random position will be burned and turned into Fire Runestone. After that, 1 more position will be burned each time when the enemy attacks, to the max 6 positions. At the end of each Round, turn the burned positions into Fire Runestones. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3618 | Overheal Shield · Enrage 4x · Uncontrollable | After Summoner's HP is fully recovered, Recovery surplus will become an attack. Upon receiving Damage from Summoner's attacks, the enemy increases its Attack onwards, to the max x 4. The enemy disregards all Controlling Skills. |
3619 | Overheal Shield · Enrage 4x · Uncontrollable | After Summoner's HP is fully recovered, Recovery surplus will become an attack. Upon receiving Damage from Summoner's attacks, the enemy increases its Attack onwards, to the max x 4. The enemy disregards all Controlling Skills. |
3620 | Kamikaze 100% · Post-Death 6 Fire Conversion | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. Upon the defeat of this enemy, 6 random Runestones will be turned into Fire Runestones. |
3621 | Kamikaze 100% · Post-Death 6 Enchanted Fire Conversion | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. Upon the defeat of this enemy, 6 random Runestones will be turned into Enchanted Fire Runestones. |
3622 | Kamikaze 100% · Post-Death 6 Water Conversion | The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. Upon the defeat of this enemy, 6 random Runestones will be turned into Water Runestones. |
3623 | Fire Puzzle Shield EX | The enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). |
3624 | Enchanted Fire Puzzle Shield EX | The enemy receives Damage only when Enchanted Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). |
3625 | Water Puzzle Shield EX | The enemy receives Damage only when Water Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). |
3626 | 98 Round, 3 Non-Fire to Heart Conversion | For 98 Rounds, turn 3 non-Fire Runestones into Heart Runestones every Round. |
3627 | 98 Round, 6 Non-Fire to Heart Conversion | For 98 Rounds, turn 6 non-Fire Runestones into Heart Runestones every Round. |
3628 | Foul Play · 1 Round Heart Block · 4+ Combo Shield EX | At the beginning of the first Round, Summoner's HP will be depleted to 1. Heart Runestones cannot be dissolved for 1 Round. The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made. |
3629 | Foul Play · 1 Round Heart Block · 5+ Combo Shield EX | At the beginning of the first Round, Summoner's HP will be depleted to 1. Heart Runestones cannot be dissolved for 1 Round. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. |
3630 | Foul Play · 1 Round Heart Block · 6+ Combo Shield EX | At the beginning of the first Round, Summoner's HP will be depleted to 1. Heart Runestones cannot be dissolved for 1 Round. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. |
3631 | Fatigue ‧ Enchanted Runestone Shield ‧ Weathered Runestones ‧ Defense Break | • For 5 Rounds, Team Attack will be lowered to 0%. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • When the enemy attacks, 2 random Runestones will be weathered. • The more the enemy attacks, the more the Weathered Runestones will be, to the max 10 Weathered Runestones. • If any Weathered Runestone is touched, ⓵ Runestone movement will be stopped immediately. ⓶ A Damage of 15,000 will be dealt to Summoner. • The enemy disregards all Damage-reducing and Willpower Skills. |
3632 | CD Reset · Enchanted Shield · Weathering Trojan - 15k Mines · Phantom | • At the beginning of the first Round, Skill CDs and accumulated Rounds of all Members will be reset. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • When the enemy attacks, 2 random Runestones will be weathered. • The more the enemy attacks, the more the Weathered Runestones will be, to the max 10 Weathered Runestones. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately. ⓶ A Damage of 15,000 will be dealt to Summoner. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3633 | First Strike · 4 Petrified 3-layer Runes - Defense x10000 · 8+ Combo Shield · Phantom | The enemy raids once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3634 | First Strike · 4 Petrified 3-layer Runes - Defense x10000 · 10+ Combo Shield · Phantom | The enemy raids once at the beginning of the first Round. Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 10000. The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3635 | CD Set - 1 · Enchanted Human Puzzle Shield · 100% HP Reduction | CD of the enemy's first attack will be 1. The enemy receives Damage only when Enchanted Human Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3636 | CD Set - 1 · Control Shield · Enchanted Human Puzzle Shield · 100% HP Reduction | CD of the enemy's first attack will be 1. The enemy receives Damage only when there is a Controlling Skill on it. The enemy receives Damage only when Enchanted Human Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3637 | Leader Bomb · Kamikaze - 100% | The Leader will appear with “Bomb” icon. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |
3638 | First Strike · 6 Initial and 3 Fire Locked Bombs - 50% HP Reduction · Fire Combo Trojan & Team Attack -100% · Uncontrollable | At the beginning of the first Round, the enemy raids once. Upon receiving this attack, 6 Fire Runestones will be locked. After that, 3 Fire Runestones will be locked upon receiving an attack from the enemy. If any Locked Runestone remains, it will explode; 50% of Summoner's HP will be deducted for every Runestone exploded. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3639 | First Strike · 8 Initial and 4 Fire Locked Bombs - 50% HP Reduction · Fire Combo Trojan & Team Attack -100% · Uncontrollable | At the beginning of the first Round, the enemy raids once. Upon receiving this attack, 8 Fire Runestones will be locked. After that, 4 Fire Runestones will be locked upon receiving an attack from the enemy. If any Locked Runestone remains, it will explode; 50% of Summoner's HP will be deducted for every Runestone exploded. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3640 | CD 1 ‧ Handprint Areas ‧ Runestone-turning Skill Nullifying ‧ Uncontrollable | • CD of the enemy's first attack will be 1. 【Show during Runestone movement】 • 2 random position will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ Team Recovery will become 0. • All Runestone-turning Skills will be nullified. • The enemy disregards all Controlling Skills. |
3641 | CD Set - 1 · <2 Fire - Earth to Fire Conversion · Fire Green to Red Vortex - Attack and Recovery · Fire Combo - HP Recovery and 100% Reflect · Uncontrollable | CD of the enemy's first attack will be 1. Each Round before Summoner starts moving Runestones, if there are ≤2 Fire Runestones, ⇒ Earth Runestones will be turned into Fire Runestones. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When a Fire Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3642 | Immortal · Gon Presence - Increase Attack · 3 Light Conversion · Uncontrollable | All attacks will be nullified (including all Skills). When there is “Gon” or “Limitation Transformation - Gon” in the Team, ⇒ Attack of the “Main Part” increases onwards. Turn 3 Runestones into Light Runestones each Round (Dark Runestones rank first in priority). The enemy disregards all Controlling Skills. |
3643 | Light Combo - HP Recovery · Green to Red Vortex - Attack & Recovery | When a Light Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3644 | Right Part Absorb · CD Set - 1 · All Light Shield · Green to Red Vortex - Attack & Recovery | • Absorb the Attack and Defense of "Nen Beast【2】". • CD of the enemy's first attack will be 1. • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3645 | All Light Shield · 7+ Combo Shield | • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). • The enemy receives Attack-damage only when 7 or more Combos are made. ⇒ If not, the enemy will launch a number of attacks to the Summoner. ⇒ The number equals the difference between 7 and the number of Combos made. |
3646 | Right Part Absorb · CD Set - 1 · Light Combo - HP Recovery & 100% Reflect · 20+ Combo Shield EX | Absorb the Attack and Defense of "Nen Beast【1】". CD of the enemy's first attack will be 1. When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks. |
3647 | Immortal · CD Set - 2 · 6 Light Conversion · Uncontrollable | All attacks will be nullified (including all Skills). CD of the enemy's first attack will be 2. Turn 9 Runestones into Light Runestones at the beginning of the first Round (Dark Runestones rank first in priority). After that, turn 6 Runestones into Light Runestones every Round (Dark Runestones rank first in priority). The enemy disregards all Controlling Skills. |
3648 | CD Set - 1 · 9 Light Conversion · Light Green to Red Vortex - Attack & Recovery · Light Combo - HP Recovery & 200% Reflect · Uncontrollable | CD of the enemy's first attack will be 1. Turn 15 Runestones into Light Runestones at the beginning of the first Round (Dark Runestones rank first in priority). After that, turn 9 Runestones into Light Runestones every Round (Dark Runestones rank first in priority). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When a Light Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy disregards all Controlling Skills. |
3649 | 8 Cantabile Runes - ATK x2 · Uncontrollable | 8 random Runestones will be locked every Round until there is no more Locked Runestone on the screen. When there is no Locked Runestone: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Starting from next Round, ⇒ the enemy's Attack x 2 onwards; ⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills. |
3650 | 6 Cantabile Runes - ATK x3 · Uncontrollable | 6 random Runestones will be locked every Round until there is no more Locked Runestone on the screen. When there is no Locked Runestone: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Starting from next Round, ⇒ the enemy's Attack x 3 onwards; ⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills. |
3651 | 4 Cantabile Runes - ATK x4 · Uncontrollable | 4 random Runestones will be locked every Round until there is no more Locked Runestone on the screen. When there is no Locked Runestone: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Starting from next Round, ⇒ the enemy's Attack x 4 onwards; ⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills. |
3652 | 2 Cantabile Runes - ATK x5 · Uncontrollable | 2 random Runestones will be locked every Round until there is no more Locked Runestone on the screen. When there is no Locked Runestone: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Starting from next Round, ⇒ the enemy's Attack x 5 onwards; ⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills. The enemy disregards all Controlling Skills. |
3653 | 1 Cantabile Rune - ATK x10 · Determination 1 · Uncontrollable | 1 random Runestone will be locked every Round until there is no more Locked Runestone on the screen. When there is no Locked Runestone: ⓵ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Starting from next Round, ⇒ the enemy's Attack x 10 onwards; ⇒ the enemy attacks regardless of all Damage-reducing and Willpower Skills. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills). The enemy disregards all Controlling Skills. |
3654 | Matching Water Conversion · Water Combo Trojan & Team Attack -100% | Next Round, Runestones will be turned into Water Runestones according to the present number of Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3655 | Initial Shield · Matching Water Conversion · Water Combo Trojan & Team Attack -100% | The enemy receives no Attack-damage until its first Attack. Next Round, Runestones will be turned into Water Runestones according to the present number of Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3656 | Initial Shield · Matching Water Conversion · Water Combo Trojan & Team Attack -100% · Uncontrollable | The enemy receives no Attack-damage until its first Attack. Next Round, turn Runestones into Water Runestones according to the number of Water Runestones on the screen. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3657 | Initial Shield - 1 Round Lockdown · Matching Water Conversion · Water Combo Trojan & Team Attack -100% · Uncontrollable | The enemy receives no Attack-damage until its first Attack. Upon receiving this attack, Active Skills and attacks of all Members will be locked for 1 Round. Next Round, Runestones will be turned into Water Runestones according to the present number of Water Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3658 | 6+ Combo Shield · Movement Trojan - 10 Seconds · Phantom | The enemy receives Damage only when 6 or more Combos are made. The longer the Runestone-moving time, ⇒ the higher the enemy's Attack; ⇒ to the max x 6 for 10 seconds. When enemy's Attack is at the maximum, ⇒ the enemy receives no Damage (including Active Skills). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3659 | 7+ Combo Shield · Movement Trojan - 9 Seconds · Phantom | The enemy receives Damage only when 7 or more Combos are made. The longer the Runestone-moving time, ⇒ the higher the enemy's Attack; ⇒ to the max x 9 for 8 seconds. When enemy's Attack is at the maximum, ⇒ the enemy receives no Damage (including Active Skills). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3660 | 8+ Combo Shield · Movement Trojan - 5 Seconds · Phantom | The enemy receives Damage only when 8 or more Combos are made. The longer the Runestone-moving time, ⇒ the higher the enemy's Attack; ⇒ to the max x 11 for 5 seconds. When enemy's Attack is at the maximum, ⇒ the enemy receives no Damage (including Active Skills). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3661 | SpiderxMagician - CD Restore & Attack x2, Kamikaze 100% · First Strike · Left or Right Column Weathered Runes · Uncontrollable | If there is Monster(s) of “Spider×Magician” in the Team: ⓵ Member(s) of “Spider×Magician” ⇒ Active Skill CD(s) of the Monster(s) becomes 0; ⇒ Attack of the Monster(s) x 2 for 7 Rounds. ⓶ The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. If not: ⓵ The enemy raids once at the beginning of the first Round. ⓶ A random column of Runestones on the far left or far right side will be weathered; if any Weathered Runestone is touched, Runestone movement will be stopped immediately. ⓷ The enemy disregards all Controlling Skills. |
3662 | SpiderxMagician - CD Restore & Attack x2, Kamikaze 100% · First Strike · Left or Right Column Weathered 15k Mines · Uncontrollable | If there is Monster(s) of “Spider×Magician” in the Team: ⓵ Member(s) of “Spider×Magician” ⇒ Active Skill CD(s) of the Monster(s) becomes 0; ⇒ Attack of the Monster(s) x 2 for 7 Rounds. ⓶ The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. If not: ⓵ The enemy raids once at the beginning of the first Round. ⓶ A random column of Runestones on the far left or far right side will be weathered. After that, upon receiving Damage from the enemy's attacks, the top or bottom row of Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. ⓷ The enemy disregards all Controlling Skills. |
3663 | Phantom Troupe - First Strike, Phantom Troupe Lockdown SP · Light Combo - HP Recovery · Uncontrollable | If there is Character(s) of “Phantom Troupe” in the Team: ⓵ The enemy raids once at the beginning of the first Round. ⓶ Active Skills and attacks of the Character(s) of “Phantom Troupe” will be permanently locked. When a Light Combo is made in the first batch, ⇒ the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3664 | CD Set - 1 · 1 Leader Attribute Locked Bomb - Defeat · Crumbling Walls · Phantom | CD of the enemy's first attack will be 1. 1 Runestone of the Leader's Attribute will be locked. If there is no Runestone of the Leader's Attribute, 1 random Runestone will be turned into that Attribute and locked. If any Locked Runestone remains, it will explode and the Summoner will be defeated. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3665 | Phantom Troupe - First Strike, Phantom Troupe Lockdown SP · Light Combo - HP Recovery & 100% Reflect · Uncontrollable | If there is Character(s) of “Phantom Troupe” in the Team: ⓵ The enemy raids once at the beginning of the first Round. ⓶ Active Skills and attacks of the Character(s) of “Phantom Troupe” will be permanently locked. When a Light Combo is made in the first batch and an attack is launched, ⇒ the enemy reflects 100% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3666 | CD Set - 1 · 2 Leader Attribute Locked Bombs - Defeat · Crumbling Walls · Phantom | CD of the enemy's first attack will be 1. 2 Runestones of the Leader's Attribute will be locked. If there is not enough Runestone(s), turn Runestones into that Attribute until there are 2 Runestones to be locked. If any Locked Runestone remains, it will explode and the Summoner will be defeated. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3667 | First Strike · Burned Middle Row - 25% · Burning Conversion - Fire · Enchanted Enemy Attribute Puzzle Shield EX · Fire Combo - HP Recovery & 200% Reflect | The enemy raids once at the beginning of the first Round. The middle row of Runestones will be burned. The burned positions will be burned into Fire Runestones every Round. Every time when a burned position is touched, 25% of Summoner's HP will be deducted. The enemy receives Damage only when Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). When a Fire Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3668 | CD Set - 1 · CD & EP Reset · Demon Racism · Burn Trail 5000 · Dark Block | Change the enemy's Attribute into Dark. CD of the enemy's first attack will be 1. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round. If Demon(s) is present, the enemy's Attack increases. When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 5000. Dark Runestones cannot be dissolved. |
3669 | Initial Shield · 4 Earth Metasphere · Metasphere Conversion - Earth · Earth Combo - HP Recovery & 200% Reflect | The enemy will not receive any Damage until its first Attack. 4 positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). After that, the Runestones of the Metasphere will be changed into Earth Runestones each Round. When an Earth Combo is made and an attack is launched, the enemy reflects 200% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). |
3670 | CD Set - 1 · Explode Earth - Increase Attack · Energize Reset - Decrease Damage · Green to Red Vortex - Attack & Recovery · Phantom | CD of the enemy's first attack will be 1. In the first Round, ⇒ all Earth Runestones will be removed to increase the enemy's Attack onwards; ⇒ the power gathered in the Craft Apparatus will be cleared to reduce the enemy's Damage received onwards. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3671 | Stealth - CD Reset · 5 Weathered 15k Mines · Poison 40% | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, Skill CDs and accumulated Rounds of all Members will be reset. 5 random Runestones will be weathered each Round; If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat. |
3672 | Stealth - 5 Round Lockdown · 5 Weathered 15k Mines · Poison 80% | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, Active Skills and attacks of all Members will be locked for 5 Rounds. 5 random Runestones will be weathered each Round; If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy poisons all Monsters, causing a Damage of 80% of Summoner's HP every Round until its defeat. |
3673 | CD Set - 1 · Fusion Shield EX - WFE · Trojan EX · Ignited Shield -90% | • CD of the enemy's first attack will be 1. • Damage dealt to the enemy will be 1 unless Water, Fire and Earth Runestones are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The lower the enemy's HP, ⇒ the dramatically greater its Attack will be. • When its HP drops to a certain level, ⇒ the enemy attacks twice a Round. • Damage received by the enemy will be lowered to 10% unless it is ignited. |
3674 | CD Set - 1 · Fusion Shield EX - Enchanted WFE · Trojan EX · Ignited Shield -90% | • CD of the enemy's first attack will be 1. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The lower the enemy's HP, ⇒ the dramatically greater its Attack will be. • When its HP drops to a certain level, ⇒ the enemy attacks twice a Round. • Damage received by the enemy will be lowered to 10% unless it is ignited. |
3675 | CD Restore · Alternating Row & Column Conversion - Light · 2 Second Round | Skill CD(s) of all Members becomes 0. Upon receiving Damage from the enemy's attack for the first time, a random column of Runestones will be turned into Light Runestones; for the second time, a random row of Runestones will be turned into Light Runestones. The above runs as a cycle. Runestone-moving time will be reduced to 2 seconds. |
3676 | CD Set - 1 · Light Combo Trojan & Team Attack -100% · Fixed Conversion Light & Heart · Uncontrollable | CD of the enemy's first attack will be 1. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. 22 Runestones at fixed positions will be turned into Light Runestones; 8 Runestones at fixed positions will be turned into Heart Runestones. After that, the type of Runestones that are the least in number will be turned into Light Runestones each Round. The enemy disregards all Controlling Skills. |
3677 | CD Set - 1 · All Light Shield · Green to Red Vortex - Attack & Recovery | • CD of the enemy's first attack will be 1. • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). • Attack and Recovery can only be triggered when Runestone movement starts from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3678 | CD Set - 1 · Light Combo - HP Recovery & 100% Reflect · 20+ Combo Shield EX | CD of the enemy's first attack will be 1. When a Light Combo is made and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks. |
3679 | Initial Board Restore · Electrified Grid | At the beginning of the first Round, restore all Runestones to normal state. An electric grid will be formed according to the distance between the starting and ending positions for moving Runestones each Round. If any electrified positions are touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round. |
3680 | 3 Pattern Roulette | 3 random positions will be shown with patterns. The enemy receives Damage only when the patterns of the 3 specific positions are the same. |
3681 | Electrified Grid · Quintet Shield - 25% Damage | An electric grid will be formed according to the distance between the starting and ending positions for moving Runestones each Round. If any electrified positions are touched, Runestone movement will be stopped immediately; no Damage could be dealt to the enemy that Round. By dissolving Water, Fire, Earth, Light and Dark Runestones in the same Round, ⇒ 25% of the enemy's HP will be deducted. The enemy receives no other Damage (including Active Skills). |
3682 | 3 Pattern Roulette · 7+ Combo Shield EX · Phantom | 3 random positions will be shown with patterns. The enemy receives Damage only when the patterns of the 3 specific positions are the same. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3683 | 1 Weathered Rune · Water Combo Trojan | 1 random Runestone will be weathered each Round before Runestone movement. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3684 | 1 Round Lockdown · 2 Weathered 3k Mine · Water Combo Trojan | At the beginning of the first Round, Active Skills of all Members will be locked for 1 Round. 2 random Runestones will be weathered each Round before Runestone movement. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3685 | 3 Rounds Lockdown · 3 Weathered 6k Mine · Water Combo Trojan | Active Skills of all Members will be locked for 3 Rounds. 3 random Runestones will be weathered each Round before Runestone movement. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3686 | Lockdown · 4 Weathered 12k Mines · Water Combo Trojan & Team Attack -100% | Active Skills of all Members will be locked from the first Round onwards. 4 random Runestones will be weathered each Round before Runestone movement. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3687 | 1 Fire Metasphere · Fire Combo Trojan & Team Attack -100% | 1 random position will be changed into Fire Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Fire Runestones (the Runestones being moved during spinning are not affected). If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
3688 | 2 Fire Metasphere · Fire Combo Trojan & Team Attack -100% | 2 random positions will be changed into Fire Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Fire Runestones. Runestones at the Metasphere will be changed into @ELEMENT Runestones each Round. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
3689 | 3 Fire Metasphere · Fire Combo Trojan & Team Attack -100% | 3 random positions will be changed into Fire Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Fire Runestones (the Runestones being moved during spinning are not affected). Runestones at the Metasphere will be changed into @ELEMENT Runestones each Round. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
3690 | 4 Fire Metasphere · Fire Combo Trojan & Team Attack -100% | 4 random positions will be changed into Fire Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Fire Runestones. Runestones at the Metasphere will be changed into @ELEMENT Runestones each Round. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
3691 | 4+ Combo Shield · Earth Combo Trojan & Team Attack -100% | The enemy receives Attack-damage only when 4 or more Combos are made. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
3692 | Revolution - 3 Earth · 5+ Combo Shield · Earth Combo Trojan & Team Attack -100% | At the beginning of the first Round, the types of all Runestones will be randomly changed; 3 Runestones will be turned into Earth Runestones. The enemy receives Attack-damage only when 5 or more Combos are made. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
3693 | Revolution - 6 Earth · 6+ Combo Shield · Earth Combo Trojan & Team Attack -100% | At the beginning of the first Round, the types of all Runestones will be randomly changed; 6 Runestones will be turned into Earth Runestones. The enemy receives Attack-damage only when 6 or more Combos are made. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
3694 | Revolution - 9 Earth · 7+ Combo Shield · Earth Combo Trojan & Team Attack -100% | At the beginning of the first Round, the types of all Runestones will be randomly changed; 9 Runestones will be turned into Earth Runestones. The enemy receives Attack-damage only when 7 or more Combos are made. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
3695 | Disabled Conversion · Light Combo Trojan & Team Attack -100% | All Runestone-turning Skills will be nullified. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3696 | Fusion Shield - FD · Disabled Conversion · Light Combo Trojan & Team Attack -100% | The enemy receives Attack-damage only when Fire and Dark Runestones are dissolved in the same Round. All Runestone-turning Skills will be nullified. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3697 | Fusion Shield - WFD · Disabled Conversion · Light Combo Trojan & Team Attack -100% | • Damage dealt to the enemy will be 1 unless Water, Fire and Dark Runestones are dissolved in the same Round. • All Runestone-turning Skills will be nullified. • If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3698 | Fusion Shield - WFED · Disabled Conversion · Light Combo Trojan & Team Attack -100% | • Damage dealt to the enemy will be 1 unless Water, Fire, Earth and Dark Runestones are dissolved in the same Round. • All Runestone-turning Skills will be nullified. • If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
3699 | Monochrome Runes · Dark Combo Trojan & Team Attack -100% | All Runestones will be in black and white. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
3700 | Monochrome Runes · 12 Hit Shield · Dark Combo Trojan & Team Attack -100% | All Runestones will be in black and white. The enemy receives Attack-damage only after Summoner's 12th attack. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
3701 | Monochrome Runes · 18 Hit Shield · Dark Combo Trojan & Team Attack -100% | All Runestones will be in black and white. The enemy receives Attack-damage only after Summoner's 18th attack. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
3702 | Monochrome Runes · 30 Hit Shield · Dark Combo Trojan & Team Attack -100% | All Runestones will be in black and white. The enemy receives Attack-damage only after Summoner's 30th attack. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
3703 | Enchanted Shield · Heart Combo - Team Attack -100% · WFE Combo Shield | • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • If Heart Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy receives Damage only when the same number of Water, Fire and Earth Combos are made in the first batch. |
3704 | Enchanted Shield · Heart Combo - Team Attack -100% & 100% Reflect · WFELD Combo Shield | • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • If Heart Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • The enemy receives Attack-damage only when the same number of Water, Fire, Earth, Light and Dark Combos are made in the first batch. |
3705 | Quad Sticky · 6+ Combo Shield EX · Disabled Conversion | 4 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. All Runestone-turning Skills will be nullified. |
3706 | CD Set - 2 · Foul Play · 1 Round Movement Damage - 2000 · Non-Fire Damage -90% · Uncontrollable | CD of the enemy's first attack will be 2. At the beginning of the first Round, Summoner's HP will be depleted to 1. The Summoner receives a Damage of 2000 for every step moved while moving Runestones for 1 Round. Damage dealt to the enemy by non-Fire attacks will be lowered to 10%. The enemy disregards all Controlling Skills. |
3707 | Octuple Sticky · 10+ Combo Shield EX · Disabled Conversion | 8 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. All Runestone-turning Skills will be nullified. |
3708 | CD Set - 1 · Foul Play · 1 Round Movement Damage - 5000 · Non-Fire Damage -95% · Uncontrollable | CD of the enemy's first attack will be 1. At the beginning of the first Round, Summoner's HP will be depleted to 1. The Summoner receives a Damage of 5000 for every step moved while moving Runestones for 1 Round. Damage dealt to the enemy by non-Fire attacks will be lowered to 5%. The enemy disregards all Controlling Skills. |
3709 | Beast Presence: Masked Trail · Dark Combo - HP Recovery · 5+ Combo Shield EX · Beast Absence: Masked Trail EX · Dark Block · 8+ Combo Shield EX | If Beast(s) is present: ⓵ When moving Runestones, recently touched Runestones will become Masked Runestones. ⓶ When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. If Beast(s) is not present: ⓵ When moving Runestones, all touched Runestones will become Masked Runestones. ⓶ Dark Runestones cannot be dissolved. ⓷ The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
3710 | Beast Presence: Masked Trail · Dark Combo - HP Recovery · 6+ Combo Shield EX · Beast Absence: Masked Trail EX · Dark Block · 9+ Combo Shield EX | If Beast(s) is present: ⓵ When moving Runestones, recently touched Runestones will become Masked Runestones. ⓶ When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. If Beast(s) is not present: ⓵ When moving Runestones, all touched Runestones will become Masked Runestones. ⓶ Dark Runestones cannot be dissolved. ⓷ The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
3711 | Beast Presence: Masked Trail · Dark Combo - HP Recovery · 7+ Combo Shield EX · Beast Absence: Masked Trail EX · Dark Block · 10+ Combo Shield EX | If Beast(s) is present: ⓵ When moving Runestones, recently touched Runestones will become Masked Runestones. ⓶ When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. If Beast(s) is not present: ⓵ When moving Runestones, all touched Runestones will become Masked Runestones. ⓶ Dark Runestones cannot be dissolved. ⓷ The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. |
3712 | 5 Rounds Team Attack -100% · Burn Trail - 5000 · Phantom | Team Attack becomes 0 for 5 Rounds. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3713 | 5 Rounds Team Attack -100% · Burn Trail - 5000 · 8+ Combo Shield · Phantom | Team Attack becomes 0 for 5 Rounds. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
3714 | CD Set - 1 · Marred Hindrance <100% · Enchanted Enemy Attribute Puzzle Shield EX · Recovery Block | CD of the enemy's first attack will be 1. The enemy receives Damage only when Summoner's HP is not full before moving Runestones. The enemy receives Damage only when Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Team Recovery becomes 0. |
3715 | CD Set - 1 · Non-Weakness Damage -100% · Enchanted Enemy Attribute Puzzle Shield EX · Recovery Block | CD of the enemy's first attack will be 1. The enemy only receives Damage of its Weakness Attribute. The enemy receives Damage only when Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Team Recovery becomes 0. |
3716 | Left and Right Burned Columns - 50% · Light Combo - HP Recovery & 2x 50% Reflect · Uncontrollable | The columns of positions on the far left and far right sides will be burnt. Every time when a burned position is touched, 50% of Summoner's HP will be deducted. When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3717 | Top and Bottom Burned Rows - 50% · Dark Combo - HP Recovery & 2x 50% Reflect · Uncontrollable | The top and bottom rows of Runestones will be burnt. Every time when a burned position is touched, 50% of Summoner's HP will be deducted. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3718 | Initial Combo Shield EX - Moving · 4 Second Round EX · Tumbler 25% · Shrouded Middle Row | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified) Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The 3rd row will be shrouded in mist. |
3719 | Initial Combo Shield - Moving · 4 Second Round EX · Tumbler 20% · Shrouded Middle Row | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) in the first batch. If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified) Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). The 3rd row will be shrouded in mist. |
3720 | CD Set - 1 · Enchanted Dragon Puzzle Shield EX · Green to Red Vortex - Attack & Recovery · Poison 90% | CD of the enemy's first attack will be 1. The enemy receives Damage only when Enchanted Dragon Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat. |
3721 | CD & EP Reset · Initial Board Lock - Attack -50% · 2x 100% Reflect | Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round. All Runestones will be locked at the beginning of the first Round; Team Attack -50% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice. |
3722 | 3 Electrified Fire Conversion · Fire Combo Trojan & Team Attack -100% · Uncontrollable | 3 random Runestones will be electrified and turned into Fire Runestones each Round before Runestone movement. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3723 | CD 1 · If not Electrified- Attack Weakening - Laser Trap (2nd and 5th Columns) · Fixed 7 Combo Shield | CD of the enemy's first attack will be 1. The 2nd and 5th columns will be shot. If any shot positions are touched, Runestone movement will be stopped immediately. If the enemy is not electrified: Damage received by the enemy will be lowered to 10%; the shot effect remains. The enemy receives Damage only when 7 Combos are made in the first batch. |
3724 | CD 1 · If not Frozen - Attack Weakening - Laser Trap (2nd and 5th Columns) · Fixed 7 Combo Shield | CD of the enemy's first attack will be 1. The 2nd and 5th columns will be shot. If any shot positions are touched, Runestone movement will be stopped immediately. If the enemy is not frozen: Damage received by the enemy will be lowered to 10%; the shot effect remains. The enemy receives Damage only when 7 Combos are made in the first batch. |
3725 | Foul Play · 3 Round Lockdown SP · Monochrome Runes · Recovery -95% | At the beginning of the first Round, Summoner's HP will be depleted to 1. For 3 Rounds: ⇒ Active Skills and attacks of all Members will be locked. All Runestones will be in black and white. Team Recovery -95%. |
3726 | Foul Play · 3 Round Lockdown SP · Monochrome Runes - 4 Second Round EX · Recovery -95% | At the beginning of the first Round, Summoner's HP will be depleted to 1. For 3 Rounds: ⇒ Active Skills and attacks of all Members will be locked. All Runestones will be in black and white. When the effect is in play, Runestone-moving time becomes 4 seconds (time-related Skills other than “Boundary Breaking” and “unlimited Runestone movement without dissolving” will be nullified) Team Recovery -95%. |
3727 | Foul Play · 3 Round Lockdown SP · Monochrome Runes - 6+ Initial Combo Shield · Team Recovery -95% | At the beginning of the first Round, Summoner's HP will be depleted to 1. For 3 Rounds: ⇒ Active Skills and attacks of all Members will be locked. All Runestones will be in black and white. When the effect is in play, attack can be triggered only when 6 or more Combos are made in the first batch. Team Recovery -95%. |
3728 | Foul Play · 3 Round Lockdown · Monochrome Runes - Team Recovery -95% | At the beginning of the first Round, Summoner's HP will be depleted to 1. Active Skills and attacks of all Members will be locked for 3 Rounds. All Runestones will be in black and white. When the effect is in play, Team Recovery -95%. |
3729 | CD Set - 1 · Non-Elf Damage -100% · Crumbling Walls · Dark Combo - HP Recovery & 6 Masked Runestones · 100% HP Reduction | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Elf. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and turns 6 random Runestones into Masked Runestones. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3730 | CD Set - 1 · Non-Elf Damage -100% · Crumbling Walls · Dark Combo - HP Recovery & 6 Masked Runestones · Phantom | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by Elf. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round and turns 6 random Runestones into Masked Runestones. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3731 | CD Set - 2 · Initial Masked Board · Light Block · 20+ Combo Shield EX | CD of the enemy's first attack will be 2. All Runestones will be masked by the enemy. Light Runestones cannot be dissolved. The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks. |
3732 | CD Set - 2 · Initial Masked Board · Dark Block · 20+ Combo Shield EX | CD of the enemy's first attack will be 2. All Runestones will be masked by the enemy. Dark Runestones cannot be dissolved. The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks according to the number of Combos Summoner made, to the max 6 attacks. |
3733 | Mirror Shield - 100% · Board Restore · Phantom | The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack. All Runestones will be restored to normal state each Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3734 | Dark Combo - HP Recovery & 2x 100% Reflect · Monochrome Runes · Green to Red Vortex | When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3736 | 1st and 5th Row Electrified Runes ‧ Trojan HP Attack - 50% ‧ Uncontrollable | The 1st and 5th rows will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
3737 | CD Set - 1 · Ambush - Tornado - Left & Right · 8+ Combo Shield · Uncontrollable FSD: 10% | CD of the enemy's first attack will be 1. The enemy raids once at the beginning of the first Round. Upon receiving this attack, the columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills. |
3738 | CD Set - 1 ‧ Puzzle Shield EX - Enchanted God ‧ Green to Red Vortex - Attack & Recovery ‧ 100% HP Reduction | CD of the enemy's first attack will be 1. The enemy receives Damage only when Enchanted God Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3739 | Non-Light Presence - CD & EP Reset · Initial Combo Shield EX · Recovery Block | • At the beginning, Skill CDs, EPs and accumulated Rounds of non-Light Members will be reset. 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Team Recovery becomes 0. |
3740 | CD Set - 1 · Visible Masked Board · Initial 7+ Combo Shield · Trojan HP Attack - 25% | CD of the enemy's first attack will be 1. Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 7 or more Combos are made in the first batch. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
3741 | Ambush 10% · Initial Dark Column Conversion · Dark Combo - HP Recovery · Masked Trail FSD: 10% | At the beginning of the first Round, the enemy raids once and turns a random column into Dark Runestones. When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. When moving Runestones, recently touched Runestones will become Masked Runestones. |
3742 | Ambush 65% · Initial Dark Column Conversion · Dark Combo - HP Recovery & 50% Reflect · Masked Trail FSD: 65% | At the beginning of the first Round, the enemy raids once and turns a random column into Dark Runestones. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. When moving Runestones, recently touched Runestones will become Masked Runestones. |
3743 | First Strike · Initial 3rd & 4th Column Conversion - Dark · Top Left To Right Arrangement - Dark · Dark Combo - HP Recovery & 100% Reflect · Masked Trail EX | At the beginning of the first Round, the enemy attacks once and turns the 3rd and 4th columns into Dark Runestones. After that, arrange Dark Runestones from top left to right every Round. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. When moving Runestones, all touched Runestones will become Masked Runestones. |
3744 | First Strike · Initial 3rd & 4th Column Conversion - Dark · Top Left To Right Arrangement - Dark · Dark Combo - HP Recovery & 2x 200% Reflect · Masked Trail EX | At the beginning of the first Round, the enemy attacks once and turns the 3rd and 4th columns into Dark Runestones. After that, arrange Dark Runestones from top left to right every Round. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. When moving Runestones, all touched Runestones will become Masked Runestones. |
3745 | Puzzle Shield · Dark Revival & CD Set - 1 · Uncontrollable | The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). The enemy will revive once after defeated and turn into Dark Attribute; its CD becomes 1. The enemy disregards all Controlling Skills. |
3746 | Weakness Puzzle Shield · Dark Rage - 2x & CD Set - 1 · Uncontrollable | The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). The enemy will revive once after defeated and turn into Dark Attribute; its Attack, HP and Defense x 2; its CD becomes 1. The enemy disregards all Controlling Skills. |
3747 | Weakness Puzzle Shield EX · 50% Reflect · Dark Rage - 3x & CD Set - 1 · Uncontrollable | The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. The enemy will revive once after defeated and turn into Dark Attribute; its Attack, HP and Defense x 3; its CD becomes 1. The enemy disregards all Controlling Skills. |
3748 | Weakness Puzzle Shield EX · 50% Reflect · Dark Rage - 4x & CD Set - 1 · Uncontrollable | The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. The enemy will revive once after defeated and turn into Dark Attribute; its Attack, HP and Defense x 4; its CD becomes 1. The enemy disregards all Controlling Skills. |
3749 | Uncontrollable · Phantom · Triple Rage - 1.5x & CD Set - 1 · Water Lock - Team Attack -10% | The enemy disregards all Controlling, Damage-reducing and Willpower Skills. The enemy will revive for 3 times after defeated. Upon revival: ⓵ CD of its next Attack becomes 1. ⓶ Its Attack x1.5. ⓷ All Water Runestones will be locked; Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |
3750 | Uncontrollable · Phantom · Triple Rage - 1.5x & CD Set - 1 · Water Lock - Team Attack -20% | The enemy disregards all Controlling, Damage-reducing and Willpower Skills. The enemy will revive for 3 times after defeated. Upon revival: ⓵ CD of its next Attack becomes 1. ⓶ Its Attack x1.5. ⓷ All Water Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |
3751 | Uncontrollable · Phantom · Quintuple Rage - 1.5x & CD Set - 1 · Water Lock - Team Attack -20% | The enemy disregards all Controlling, Damage-reducing and Willpower Skills. The enemy will revive for 5 times after defeated. Upon revival: ⓵ CD of its next Attack becomes 1. ⓶ Its Attack x1.5. ⓷ All Water Runestones will be locked; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |
3752 | 4 Second Round · 3 Weathered 3k Mines · Weathered Trojan | Runestone-moving time becomes 4 seconds. Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. |
3753 | CD Set - 1 · Non-Weakness Damage -100% · Determination · Trojan Multi-Attack | CD of the enemy's first attack will be 1. The enemy only receives Damage of its Weakness Attribute. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only). The lower the enemy's HP, the more times it attacks in a Round. |
3754 | 3 Second Round · 6 Weathered 15k Mines · Weathered Trojan | Runestone-moving time becomes 3 seconds. Each Round before Summoner starts moving Runestones, 6 random Runestones will be weathered. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3755 | CD Set - 1 · Non-Weakness Damage -100% · Determination · Trojan Multi-Attack | CD of the enemy's first attack will be 1. The enemy only receives Damage of its Weakness Attribute. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only). The lower the enemy's HP, the more times it attacks in a Round. |
3756 | Scar/Truth Seekers - CD Restore & 7 Round Attack x2 · Izumi Curtis - 100% HP Deduction · 2 Second Round · Dark Combo Trojan & Team Attack -100% · Uncontrollable | If there is “Scar” or Character(s) of “Truth Seekers“ in the Team: ⓵ Active Skill CD(s) of the Character(s) becomes 0; ⓶ Attack of the Character(s) x 2 for 7 Rounds. If there is “Izumi Curtis” in the Team, the enemy will deplete 100% of its HP. Runestone-moving time will be reduced to 2 seconds. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3757 | Scar/Truth Seekers - CD Restore & 7 Round Attack x2 · Izumi Curtis - 100% HP Deduction · 2 Second Round · Uncontrollable | If there is “Scar” or Character(s) of “Truth Seekers“ in the Team: ⓵ Active Skill CD(s) of the Character(s) becomes 0; ⓶ Attack of the Character(s) x 2 for 7 Rounds. If there is “Izumi Curtis” in the Team: The enemy will deplete 100% of its HP. Runestone-moving time will be reduced to 2 seconds. The enemy disregards all Controlling Skills. |
3758 | Shrouded Column · Non-Machina CD & EP Reset · Dark Combo - Damage -100% & 2x 50% Reflect | • A random column will be shrouded in mist. • At the beginning of the first Round, Skill CDs, EPs and accumulated Rounds of non-Machinas will be reset. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 50% of its Attack twice. |
3759 | CD Set - 1 · Masked Trail · Disabled Conversion · Dark Block | CD of the enemy's first attack will be 1. When moving Runestones, recently touched Runestones will become Masked Runestones. All Runestone-turning Skills will be nullified. Dark Runestones cannot be dissolved. |
3760 | Shrouded Row & Column · Non-Machina CD & EP Reset · Dark Combo - Damage -100% & 2x 200% Reflect | • A column and a row will be shrouded in mist. • At the beginning of the first Round, Skill CDs, EPs and accumulated Rounds of non-Machinas will be reset . • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack twice. |
3761 | CD Set - 1 · Masked Trail EX · Disabled Conversion · Dark Block | CD of the enemy's first attack will be 1. When moving Runestones, all touched Runestones will become Masked Runestones. All Runestone-turning Skills will be nullified. Dark Runestones cannot be dissolved. |
3762 | First Strike · 10 Fixed Fire Conversion · Alternating Row & Column Conversion - Fire · Fire Combo Trojan & Team Attack -100% · Phantom | At the beginning of the first Round, the enemy raids once . 10 positions will be turned into Fire Runestones. After that, when the enemy attacks, a random column or row will be turned into Fire Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3763 | Life Hack · Trojan Attack · Uncontrollable | The enemy fully recovers its HP each Round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3764 | 8+ Combo Shield EX · Vortex · Phantom | The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3765 | CD Set - 1 · Damage -90% · Explode Fire - HP Recovery · Determination - Attack x5 · Uncontrollable · Phantom | CD of the enemy's first attack will be 1. Damage received by the enemy will be lowered to 10%. All Fire Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
3766 | Neutralize EX · Board Restore · Mirror Shield 100% · Uncontrollable | All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. All Runestones will be restored to normal state. The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
3767 | CD Set - 1 · 6 Petrified 3-Layer Runes - Defense x1000 · Trojan Attack · Uncontrollable | CD of the enemy's first attack will be 1. Each Round before Summoner starts moving Runestones, 6 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3768 | 3 Freezing Runes · Kamikaze 25% · Recovery -80% · Uncontrollable | 3 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy will deplete 25% of its HP each round while receiving no Damage until defeated. Team Recovery -80%. The enemy disregards all Controlling Skills. |
3769 | 6 Freezing Runes · Kamikaze 25% · Recovery -90% · Uncontrollable | 6 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy will deplete 20% of its HP each round while receiving no Damage until defeated. Team Recovery -90%. The enemy disregards all Controlling Skills. |
3770 | CD Set - 3 · HP Restore - 100% · Initial 5 Combo Shield · Disabled Conversion · 100% HP Reduction | CD of the enemy's first attack will be 3. Summoner's HP will be fully recovered The enemy receives Damage only when 5 Combos are made in the first batch. All Runestone-turning Skills will be nullified. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3771 | CD Set - 2 · HP Restore - 100% · Initial 7 Combo Shield · Disabled Conversion · 100% HP Reduction | CD of the enemy's first attack will be 2. Summoner's HP will be fully recovered The enemy receives Damage only when 7 Combos are made in the first batch. All Runestone-turning Skills will be nullified. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3772 | 30 Hit Shield · 2x 100% Reflect · Uncontrollable | The enemy receives Damage only after Summoner's 30th attack. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice. The enemy disregards all Controlling Skills. |
3773 | 50 Hit Shield · 2x 100% Reflect · Uncontrollable | The enemy receives Damage only after Summoner's 50th attack. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice. The enemy disregards all Controlling Skills. |
3774 | CD Set - 1 · Energize Reset · Board Conversion - 10 Enemy Attribute & 4 Remainder · Non-Initial Enemy Attribute Dissolve - 20% HP Deduction · Uncontrollable · Phantom | CD of the enemy's first attack will be 1. The enemy will clear the power gathered in the Craft Apparatus. Turn all Runestones into 10 Runestones of the enemy's Attribute and Runestones of other types (4 Runestones for each type). By dissolving Runestones of the enemy's Attribute (the first batch of Runestones dissolved will NOT be counted), the enemy will deplete 20% of its HP and change its Attribute. The enemy receives no Damage and disregards all Controlling, Damage-reducing and Willpower Skills. |
3775 | CD Set - 1 · Board Explode - Generate Fire · Disabled Conversion · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. In the first Round, ⇒ all Runestones will be removed to generate Fire Runestones. All Runestone-turning Skills will be nullified. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3776 | CD Set - 1 · Board Conversion - Fire · Fire Block · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. All Runestones will be turned into Fire Runestones at the beginning of the first Round. Fire Runestones cannot be dissolved. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3777 | CD Set - 1 · Board Conversion - Locked Fire - Team Attack -20% · 100% HP Reduction · Uncontrollable | CD of the enemy's first attack will be 1. All Runestones will be turned into Locked Fire Runestones at the beginning of the first Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3778 | 1 Wolf Areas · Alternating Row & Column Conversion - Water | A random position will be identified as “Wolf Area”. The enemy receives Damage only when the “Wolf Area” is touched while moving Runestones. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. |
3779 | 2 Wolf Areas · Alternating Row & Column Conversion - Water · Trojan HP Attack - 20% | 2 random positions will be identified as “Wolf Areas”. The enemy receives Damage only when all the “Wolf Areas” are touched while moving Runestones. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
3780 | 3 Wolf Areas · Alternating Row & Column Conversion - Water · Trojan HP Attack - 25% | 3 random positions will be identified as “Wolf Areas”. The enemy receives Damage only when all the “Wolf Areas” are touched while moving Runestones. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
3781 | 4 Wolf Areas · Alternating Row & Column Conversion - Water · Trojan HP Attack - 50% | 4 random positions will be identified as “Wolf Areas”. The enemy receives Damage only when all the “Wolf Areas” are touched while moving Runestones. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
3782 | First Strike - Electrified Water · Water Combo - HP Recovery & 2x 200% Reflect · Uncontrollable | The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Water Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3783 | First Strike - Electrified Water · 4 Electrified Water Conversion · Water Combo - HP Recovery & 2x 200% Reflect · Uncontrollable | The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Water Runestones will be electrified; After that, 4 random Runestones will be electrified and turned into Water Runestones each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3784 | CD Set - 1 · CD & EP Reset · Demon Racism · Vortex · Water Block | CD of the enemy's first attack will be 1. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round. If Demon(s) is present, the enemy's Attack increases. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). Water Runestones cannot be dissolved. |
3785 | CD Set - 1 · CD & EP Reset · Demon Racism · Water Lock · Water Block | CD of the enemy's first attack will be 1. Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round. If Demon(s) is present, the enemy's Attack increases. Water Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. Water Runestones cannot be dissolved. |
3786 | 5 Aqua Mark - Water · Water Combo - HP Recovery & 2x 200% Reflect · Uncontrollable | All Water Runestones will be imprinted with “Aqua Marks”. "Aqua Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Aqua Mark" reaches Level 5. “Aqua Marks” and mark power will be reset when Summoner is defeated. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3787 | 10 Aqua Mark - Water · Water Combo - HP Recovery & 2x 200% Reflect · Uncontrollable | All Water Runestones will be imprinted with “Aqua Marks”. "Aqua Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Aqua Mark" reaches Level 10. “Aqua Marks” and mark power will be reset when Summoner is defeated. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
3788 | 2 Flaming Areas - 10,000 · ≥7 Combo Shield · Uncontrollable | 2 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills. |
3789 | 2 Flaming Areas - 10,000 · ≥8 Combo Shield · Uncontrollable | 2 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills. |
3790 | 2 Flaming Areas - 10,000 · Fixed 7 Combo Shield · Uncontrollable | 2 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 7 Combos are made in the first batch. The enemy disregards all Controlling Skills. |
3791 | 4 Flaming Areas - 10,000 · ≥7 Combo Shield · Uncontrollable | 4 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills. |
3792 | 4 Flaming Areas - 10,000 · ≥8 Combo Shield · Uncontrollable | 4 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills. |
3793 | 4 Flaming Areas - 10,000 · Fixed 7 Combo Shield · Uncontrollable | 4 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 7 Combos are made in the first batch. The enemy disregards all Controlling Skills. |
3794 | CD Set - 1 · Explode Fire - Increase Attack · Fusion Shield - Enchanted WL · Phantom | • CD of the enemy's first attack will be 1. • In the first Round and at the end of each Round, ⇒ all Fire Runestones will be removed to increase the enemy's next Attack. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water and Light) are dissolved in the same Round. • The enemy disregards all Damage-reducing and Willpower Skills. |
3795 | CD Set - 1 · Explode Fire - Increase Attack · Fusion Shield - Enchanted WEL · Phantom | • CD of the enemy's first attack will be 1. • In the first Round and at the end of each Round, ⇒ all Fire Runestones will be removed to increase the enemy's next Attack. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Earth and Light) are dissolved in the same Round. • The enemy disregards all Damage-reducing and Willpower Skills. |
3796 | All Weathered 15k Mines · 6 Wall Areas · Tumbler 25% · Uncontrollable | When the enemy attacks, all Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. 6 random positions will be identified as “Wall Areas” each Round. When Runestones in the “Wall Areas” are dissolved in the first batch, Runestones of that Attribute(s) will not be weathered next Round. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3797 | All Weathered 15k Mines · 6 Wall Areas · Tumbler 20% · Uncontrollable | When the enemy attacks, all Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. 6 random positions will be identified as “Wall Areas” each Round. When Runestones in the “Wall Areas” are dissolved in the first batch, Runestones of that Attribute(s) will not be weathered next Round. Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation). The enemy disregards all Controlling Skills. |
3798 | First Strike · Tornado - Left & Right · Fusion Shield - Quint - Missing Trojan · Uncontrollable | • The enemy raids once at the beginning of the first Round. • The far left and far right columns will be struck by a tornado. ⇒ Runestones at those positions cannot be dissolved or exploded. • If any of those positions is touched, ⇒ Runestone movement will be stopped immediately. • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • The enemy disregards all Controlling Skills. |
3799 | First Strike · Tornado - Left & Right · Fusion Shield - Enchanted Quint - Missing Trojan · Uncontrollable FSD: 65% | • The enemy raids once at the beginning of the first Round. • The far left and far right columns will be struck by a tornado. • Runestones at those positions cannot be dissolved or exploded. • If any of those positions is touched, ⇒ Runestone movement will be stopped immediately. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • The enemy disregards all Controlling Skills. |
3800 | Initial Shield · Tornado - Left & Right · 90% HP Reduction · Uncontrollable | The enemy will not receive any Damage until its first Attack. Upon receiving the first attack of the enemy, the columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. 90% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
3801 | CD Set - 1 · Sticky Trail EX · Vortex · Disabled Conversion | CD of the enemy's first attack will be 1. When moving Runestones, all touched Runestones will become sticky. If Sticky Runestones are touched, Runestone movement will be stopped immediately. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). All Runestone-turning Skills will be nullified. |
3802 | CD & EP Reset · Wheel Area - Bottom Row · Disabled Conversion · Fusion Shield - Enchanted WFE · Phantom | • At the beginning of the first Round, ⇒ Skill CDs, EPs and accumulated Rounds of all Members will be reset . • The bottom row of positions will be identified as “Wheel Areas”. • At the beginning of next Round, ⇒ Runestones in the “Wheel Areas” will be turned into Enchanted Runestones. • All Runestone-turning Skills will be nullified. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. • The enemy disregards all Damage-reducing and Willpower Skills. |
3803 | CD & EP Reset · Wheel Area - Bottom Row · Disabled Conversion · Fusion Shield - Enchanted Quint · Phantom | • At the beginning of the first Round, ⇒ Skill CDs, EPs and accumulated Rounds of all Members will be reset . • The bottom row of positions will be identified as “Wheel Areas”. • At the beginning of next Round, ⇒ Runestones in the “Wheel Areas” will be turned into Enchanted Runestones. • All Runestone-turning Skills will be nullified. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • The enemy disregards all Damage-reducing and Willpower Skills. |
3804 | Initial Shield - 1 Round Lockdown EX · Memory Conversion - Light · Light Combo Trojan & Team Attack -100% · Uncontrollable | The enemy receive no Attack-damage until its first Attack. Upon receiving an attack from the enemy for the first time, Active Skills and attacks of all Members will be locked for 1 Round. Runestones will be turned into Light Runestones next Round according to the present number of Light Runestones. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3805 | 3 Light Conversion · Vortex - Light · Light Combo Trojan & Team Attack -100% · Uncontrollable | 3 Runestones will be turned into Light Runestones each Round. (Dark Runestones rank first in priority.) Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
3806 | First Strike · CD Set - 1 · EP Neutralize SP · Light Weathered 15k Mines | The enemy raids once at the beginning of the first Round. CD of the enemy's first attack will be 1. All effects in play will be cancelled by the enemy; Skill CDs, EPs and accumulated Rounds of all Monsters will be reset. Upon receiving Damage from the enemy's attack, Light Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3807 | CD Set - 1 · 1 Round Team Attack -100% · Explode Light - Increase Attack · Phantom | • CD of the enemy's first attack will be 1. • For 1 Round, Team Attack will be lowered to 0%. • In the first Round, all Light Runestones will be removed to increase the enemy's Attack onwards. • The enemy disregards all Damage-reducing and Willpower Skills. |
3808 | 10 Sombre Mark - Dark · 30 Hit Shield · Uncontrollable | All Dark Runestones will be imprinted with “Sombre Marks”. "Sombre Mark" Level +1 for each of those Runestones dissolved. Summoner will be defeated when the "Sombre Mark" reaches Level 10. “Sombre Marks” and mark power will be reset when Summoner is defeated. The enemy receives Damage only after Summoner's 30th attack. The enemy disregards all Controlling Skills. |
3809 | 10 Sombre Mark EX - Dark · 30 Hit Shield · Uncontrollable | All Dark Runestones will be imprinted with “Sombre Marks”. "Sombre Mark" Level +2 for each of those Runestones dissolved. Summoner will be defeated when the "Sombre Mark" reaches Level 10. “Sombre Marks” and mark power will be reset when Summoner is defeated. The enemy receives Damage only after Summoner's 30th attack. The enemy disregards all Controlling Skills. |
3810 | Monochrome Runes · 30 Cumulative Light Shield · Dark Block | All Runestones will be in black and white. The enemy only receives Damage when 30 Light Runestones are dissolved cumulatively. Dark Runestones cannot be dissolved. |
3811 | Monochrome Runes · 50 Cumulative Light Shield · Dark Block | All Runestones will be in black and white. The enemy only receives Damage when 50 Light Runestones are dissolved cumulatively. Dark Runestones cannot be dissolved. |
3812 | Initial Orb Shield - Moving · Vortex · Uncontrollable | 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy disregards all Controlling Skills. |
3813 | CD Set - 1 · Attribute Damage -100% · Monochrome Trail EX · 100% HP Reduction | CD of the enemy's first attack will be 1. The enemy only receives Damage dealt by non-Attributive attacks. When moving Runestones, all Runestones touched will be in black and white. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3814 | CD Set - 1 · Initial Board Restore · Monochrome Trail EX · Non-Enchanted Shield · 100% HP Reduction | • CD of the enemy's first attack will be 1. • At the beginning of the first Round, all Runestones will be restored to normal state. • When moving Runestones, all Runestones touched will be in black and white. • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3815 | Water Enfeeble 99% · Trojan EX · Uncontrollable | The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Water Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3816 | Fire Enfeeble 99% · Trojan EX · Uncontrollable | The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Fire Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3817 | Earth Enfeeble 99% · Trojan EX · Uncontrollable | The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Earth Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3818 | Light Enfeeble 99% · Trojan EX · Uncontrollable | The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Light Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3819 | Dark Enfeeble 99% · Trojan EX · Uncontrollable | The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Dark Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
3820 | First Strike - Triple Sticky · Row & Column Conversion - Water · Water Combo - HP Recovery & 50% Reflect | The enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Water Runestones. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3821 | First Strike - Triple Sticky · Row & Column Conversion - Fire · Fire Combo - HP Recovery & 50% Reflect | The enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Fire Runestones. When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3822 | First Strike - Triple Sticky · Row & Column Conversion - Earth · Earth Combo - HP Recovery & 50% Reflect | The enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Earth Runestones. When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3823 | First Strike - Triple Sticky · Row & Column Conversion - Dark · Dark Combo - HP Recovery & 50% Reflect | The enemy attacks once at the beginning of the first Round. Upon receiving this Damage, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. After that, upon receiving Damage from the enemy's attacks, a random row and column will be turned into Dark Runestones. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3824 | First Strike · Row & Column Water Weathered 15k Mines · Alternating Row & Column Conversion - Water · Water Combo - HP Recovery & 50% Reflect | The enemy raids once at the beginning of the first Round. A random row and column will be weathered and turned into Water Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Water Runestones; for the second time, a random row will be turned into Water Runestones. The above runs as a cycle. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. |
3825 | First Strike · Row & Column Fire Weathered 15k Mines · Alternating Row & Column Conversion - Fire · Fire Combo - HP Recovery & 50% Reflect | The enemy raids once at the beginning of the first Round. A random row and column will be weathered and turned into Fire Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Fire Runestones; for the second time, a random row will be turned into Fire Runestones. The above runs as a cycle. When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. |
3826 | First Strike · Row & Column Light Weathered 15k Mines · Alternating Row & Column Conversion - Light · Light Combo - HP Recovery & 50% Reflect | The enemy raids once at the beginning of the first Round. A random row and column will be weathered and turned into Light Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Light Runestones; for the second time, a random row will be turned into Light Runestones. The above runs as a cycle. When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. |
3827 | First Strike · Row & Column Dark Weathered 15k Mines · Alternating Row & Column Conversion - Dark · Dark Combo - HP Recovery & 50% Reflect | The enemy raids once at the beginning of the first Round. A random row and column will be weathered and turned into Dark Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. After that, upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Dark Runestones; for the second time, a random row will be turned into Dark Runestones. The above runs as a cycle. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. |
3828 | Water & Heart Metasphere · 15 Water & 15 Heart Shield · Fire Combo - Damage -100% & 2x 100% Reflect · Phantom | • 2 positions will be changed into Heart Metasphere and Water Metasphere respectively. • When the Runestone being held passes through the Metasphere, ⇒ it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). • The enemy receives Attack-damage only when ≥15 Heart Runestones and ≥15 Water Runestones are dissolved. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3829 | Fire & Heart Metasphere · 15 Fire & 15 Heart Shield · Earth Combo - Damage -100% & 2x 100% Reflect · Phantom | • 2 positions will be changed into Heart Metasphere and Fire Metasphere respectively. • When the Runestone being held passes through the Metasphere, ⇒ it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). • The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Fire Runestones are dissolved. • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3830 | Earth & Heart Metasphere · 15 Earth & 15 Heart Shield · Water Combo - Damage -100% & 2x 100% Reflect · Phantom | • 2 positions will be changed into Heart Metasphere and Earth Metasphere respectively. • When the Runestone being held passes through the Metasphere, ⇒ it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). • The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Earth Runestones are dissolved. • If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3831 | Light & Heart Metasphere · 15 Light & 15 Heart Shield · Dark Combo - Damage -100% & 2x 100% Reflect · Phantom | • 2 positions will be changed into Heart Metasphere and Light Metasphere respectively. • When the Runestone being held passes through the Metasphere, ⇒ it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). • The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Light Runestones are dissolved. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3832 | Dark & Heart Metasphere · 15 Dark & 15 Heart Shield · Light Combo - Damage -100% & 2x 100% Reflect · Phantom | • 2 positions will be changed into Heart Metasphere and Dark Metasphere respectively. • When the Runestone being held passes through the Metasphere, ⇒ it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). • The enemy receives Damage only when ≥15 Heart Runestones and ≥15 Dark Runestones are dissolved. • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3833 | Sticky · Fusion Shield - Duo · Disabled Conversion | 1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy will receive Damage only when Runestones of 2 specific Attributes are dissolved in the same Round. All Runestone-turning Skills will be nullified. |
3834 | Dual Sticky · Fusion Shield - Trio · Disabled Conversion | • 2 random positions will become sticky. • If any Sticky position is touched, ⇒ Runestone movement will be stopped immediately. • Damage dealt to the enemy will be 1 unless Runestones of the 3 specified Attributes are dissolved in the same Round. • All Runestone-turning Skills will be nullified. |
3835 | Triple Sticky · Fusion Shield - Quad · Disabled Conversion | • 3 random positions will become sticky. • If any Sticky position is touched, ⇒ Runestone movement will be stopped immediately. • Damage dealt to the enemy will be 1 unless Runestones of the 4 specified Attributes are dissolved in the same Round. • All Runestone-turning Skills will be nullified. |
3836 | Triple Sticky · Fusion Shield - Quint · Disabled Conversion | • 3 random positions will become sticky. • If any Sticky position is touched, ⇒ Runestone movement will be stopped immediately. • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. • All Runestone-turning Skills will be nullified. |
3837 | First Strike · 2 Cracks · 4+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round and cracks 2 random positions. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when 4 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made. The enemy disregards all Controlling Skills. |
3838 | First Strike · 4 Cracks · 5+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round and cracks 4 random positions. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. The enemy disregards all Controlling Skills. |
3839 | First Strike · 6 Cracks · 6+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round and cracks 6 random positions. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy disregards all Controlling Skills. |
3840 | First Strike · 8 Cracks · 7+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round and cracks 8 random positions. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy disregards all Controlling Skills. |
3841 | First Strike · 8 Cracks · 8+ Combo Shield EX · Uncontrollable | The enemy raids once at the beginning of the first Round and cracks 8 random positions. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills. |
3842 | Ambush - 10% · 8 Cracks · 9+ Combo Shield EX · Uncontrollable FSD: 10% | The enemy raids once at the beginning of the first Round and cracks 8 random positions. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. The enemy disregards all Controlling Skills. |
3843 | Earth Combo - Team Attack -100% · Rage - CD Set - 1 · Phantom | When Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round. The enemy will revive once after defeated and its CD becomes 1. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3844 | Earth Combo - Team Attack -100% · Rage - 1.5x & CD Set - 1 · Phantom | When Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round. The enemy will revive once after defeated; its Attack, HP and Defense x 1.5 and its CD becomes 1. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3845 | Earth Combo - Team Attack -100% · Rage - 2x, Most Conversion - Earth & CD Set - 1 · Phantom | When Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round. The enemy will revive once after defeated; its Attack, HP and Defense x 2 and its CD becomes 1. Upon revival, turn non-Earth Runestones that are the most in number into Earth Runestones. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3846 | Earth Combo - Team Attack -100% · Rage - 3x, Most Conversion - Earth & CD Set - 1 · Phantom | When Earth Runestones are dissolved in the first batch, no Damage could be dealt to the enemy that Round. The enemy will revive once after defeated; its Attack, HP and Defense x 3 and its CD becomes 1. Upon revival, turn non-Earth Runestones that are the most in number into Earth Runestones. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3847 | 1 Recovery Rune · 5 Million Damage Shield · 50% Reflect | 1 random Runestone will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy will only receive Damage when the Monster's attack reaches 5 million Damage. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. |
3848 | 1 Recovery Rune · 10 Million Damage Shield · 50% Reflect | 1 random Runestone will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy will only receive Damage when the Monster's attack reaches 10 million Damage. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 50% of its Attack. |
3849 | 2 Recovery Runes · 20 Million Damage Shield · 100% Reflect | 2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy will only receive Damage when the Monster's attack reaches 20 million Damage. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack. |
3850 | 2 Recovery Runes · 50 Million Damage Shield · 100% Reflect | 2 random Runestones will be locked each Round while Summoner is moving Runestones. If any Locked Runestone is touched, Runestone movement will be stopped immediately; the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy will only receive Damage when the Monster's attack reaches 50 million Damage. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack. |
3851 | Stealth · 1 Weathered 3k Mine · Recovery Block | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. Team Recovery becomes 0. |
3852 | Stealth · 2 Weathered 6k Mines · Recovery Block | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 6,000 will be dealt to Summoner. Team Recovery becomes 0. |
3853 | Stealth · 3 Weathered 9k Mines · Recovery Block | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. Team Recovery becomes 0. |
3854 | Stealth · 4 Weathered 15k Mines · Recovery Block | The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 4 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. Team Recovery becomes 0. |
3855 | Non-Weakness Damage -100% & 2x 50% Reflect · Switching Shield · Attribute Block · Uncontrollable | The enemy only receives Damage of its Weakness Attribute; the enemy attacks or changes its Attribute alternatively when the CD reaches 0. Upon receiving Damage not of its Weakness Attribute, the enemy will reflect 50% of its Attack twice. Runestones of the enemy's Attribute cannot be dissolved. The enemy disregards all Controlling Skills. |
3856 | Non-Weakness Damage -100% & 100% Reflect · Switching Shield · Attribute Block · Uncontrollable | The enemy only receives Damage of its Weakness Attribute; the enemy attacks or changes its Attribute alternatively when the CD reaches 0. Upon receiving Damage not of its Weakness Attribute, the enemy will reflect 100% of its Attack. Runestones of the enemy's Attribute cannot be dissolved. The enemy disregards all Controlling Skills. |
3857 | CD Set - 1 · Lockdown · Water Combo - HP Recovery & 2x 100% Reflect · Fusion Shield - WFE | CD of the enemy's first attack will be 1. The enemy will lock the Active Skills of all Members from the first Round onwards. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round. |
3858 | CD Set - 1 · Lockdown · Water Combo - HP Recovery & 2x 100% Reflect · Fusion Shield - Quint | • CD of the enemy's first attack will be 1. • Active Skills of all Members will be locked from the first Round onwards. • When a Water Combo is made in the first batch and an attack is launched, ⇒ the enemy reflects 100% of its attack twice and ⇒ recovers HP as much as the Damage dealt by Summoner in the Round. • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. |
3859 | CD Set - 1 · Lockdown · Water Combo - HP Recovery & 2x 100% Reflect · FELD Combo Shield | CD of the enemy's first attack will be 1. The enemy will lock the Active Skills of all Members from the first Round onwards. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy receives Damage only when dissolving the same number of Fire, Earth, Light and Dark Combos in the first batch. |
3860 | Light Combo Trojan & Team Attack -100% · Row Conversion - Light · Kamikaze 25% - Initial 10% | If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. A random row will be turned into Light Runestones each Round. In the first Round, the enemy will deplete 10% of its HP; After that, the enemy will deplete 25% of its HP while receiving no Damage until defeated. The enemy disregards all Controlling Skills. |
3861 | Light Combo Trojan & Team Attack -100% · Row Conversion - Light · Kamikaze 20% - Initial 10% | If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. A random row will be turned into Light Runestones each Round. In the first Round, the enemy will deplete 10% of its HP; After that, the enemy will deplete 20% of its HP while receiving no Damage until defeated. The enemy disregards all Controlling Skills. |
3862 | CD Set - 2 · Initial Shield · All Weathered 15k Mines · 14+ Combo Shield · Recovery Block | CD of the enemy's first attack will be 2. The enemy will not receive any Damage until its first Attack. Upon receiving the first attack of the enemy, all Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy receives Damage only when 14 or more Combos are made. Team Recovery becomes 0. |
3863 | CD Set - 3 · Initial Shield · All Weathered 15k Mines · 16+ Combo Shield · Recovery Block | CD of the enemy's first attack will be 3. The enemy will not receive any Damage until its first Attack. Upon receiving the first attack of the enemy, all Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy receives Damage only when 16 or more Combos are made. Team Recovery becomes 0. |
3864 | 3 Skull Areas · Trojan HP Attack - 25% · Uncontrollable | 3 random positions will be identified as “Skull Areas”. The enemy receives Damage only when all the “Skull Areas” are touched while moving Runestones and all the “Skull Areas” are powered on. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
3865 | 4 Skull Areas · Trojan HP Attack - 25% · Uncontrollable | 4 random positions will be identified as “Skull Areas”. The enemy receives Damage only when all the “Skull Areas” are touched while moving Runestones and all the “Skull Areas” are powered on. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
3866 | CD Set - 1 · Masked Trail EX · Earth Enfeeble 99% · Trojan EX | CD of the enemy's first attack will be 1. When moving Runestones, all touched Runestones will become Masked Runestones. The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Earth Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. |
3867 | CD Set - 1 · Masked Trail EX · Light Enfeeble 99% · Trojan EX | CD of the enemy's first attack will be 1. When moving Runestones, all touched Runestones will become Masked Runestones. The enemy casts the following permanent debuff on Summoner from the first Round onwards: every Round when Light Runestones are dissolved, Team Attack -99%. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. |
3868 | Initial 17 Runes Shield · Trojan HP Attack - 25% · Disabled Conversion | Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. All Runestone-turning Skills will be nullified. |
3869 | CD Set - 1 · Quad Burn - 10% · All Dark Shield | • CD of the enemy's first attack will be 1. • 4 fixed positions will be burned. • Every time when a burned position is touched, ⇒ 10% of Summoner's HP will be deducted. • Attack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary). |
3870 | Initial 23 Runes Shield · Trojan HP Attack - 50% · Disabled Conversion | Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch. 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. All Runestone-turning Skills will be nullified. |
3871 | CD Set - 1 · Hex Burn - 20% · All Dark Shield | • CD of the enemy's first attack will be 1. • 6 fixed positions will be burned. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • Attack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary). |
3872 | Non-Earth Damage -75% · 3 Water Metasphere · Metasphere Conversion - Water · Water Combo Trojan & Team Attack -100% | Damage dealt to the enemy by non-Earth attacks will be lowered to 25%. 3 positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Water Runestone After that, the Runestones at the Metasphere will be turned into Water Runestones each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3873 | Non-Earth Damage -100% · 6 Water Metasphere · Metasphere Conversion - Water · Water Combo Trojan & Team Attack -100% | The enemy only receives Damage dealt by Earth attacks. 6 positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Water Runestone. After that, the Runestones at the Metasphere will be turned into Water Runestones each Round. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
3874 | Water Lock - Team Attack -10% · HP < 70% - ATK 3x · Phantom | Water Runestones will be locked each Round. Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). When the enemy's HP ≤70%, the enemy's Attack x 3 starting from next Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3875 | Water Lock - Team Attack -20% · HP < 70% - ATK 5x · Phantom | Water Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). When the enemy's HP ≤70%, the enemy's Attack x 5 starting from next Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3876 | 98 Rounds Rejuvenate - 1000 · Continuous Foul Play · Recovery Block · Marred Hindrance 100% | For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 1000. Summoner's HP becomes 1 every Round. Team Recovery becomes 0. When Summoner stops moving Runestones, the enemy receives Damage only when Summoner's HP is full (including Active Skills). |
3877 | 98 Rounds Rejuvenate - 2000 · Continuous Foul Play · Recovery Block · Marred Hindrance 100% | For 98 Rounds, the enemy will imbue the Runestones touched while moving with rejuvenating power. For each Rejuvenating Runestone touched, Summoner's HP will be recovered by 2000. Summoner's HP becomes 1 every Round. Team Recovery becomes 0. When Summoner stops moving Runestones, the enemy receives Damage only when Summoner's HP is full (including Active Skills). |
3878 | Light Combo - HP Recovery · 3 Light Conversion · 5+ Combo Shield | When a Light Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. 3 random Runestones will be turned into Light Runestones each Round. The enemy will receive Damage only when 5 or more Combos are made. |
3879 | Light Combo - HP Recovery & 100% Reflect · 6 Light Conversion · 6+ Combo Shield | When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round. 6 random Runestones will be turned into Light Runestones each Round. The enemy will receive Damage only when 6 or more Combos are made. |
3880 | Light Combo - HP Recovery · 3 Light Conversion · Initial 5 Combo Shield | When a Light Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. 3 random Runestones will be turned into Light Runestones each Round. The enemy will receive Damage only when 5 Combos are made in the first batch. |
3881 | Light Combo - HP Recovery & 100% Reflect · 6 Light Conversion · Initial 6 Combo Shield | When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round. 6 random Runestones will be turned into Light Runestones each Round. The enemy will receive Damage only when 6 Combos are made in the first batch. |
3882 | 50 Cumulative Weakness Shield · Mirror Shield - 100% · 4 Round Cannon | The enemy only receives Damage if 50 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by non-Enchanted Runestones, the enemy will reflect 100% of its Attack. The enemy will launch a cannon every 4 Rounds. |
3883 | CD Set - 3 · 200 Million Damage Shield · 100% HP Reduction · Disabled Conversion | CD of the enemy's first attack will be 3. The enemy will only receive Damage when the Monster's attack reaches 200 million Damage. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). All Runestone-turning Skills will be nullified. |
3884 | Ambush - Fire Column Conversion · Random Row Column Alternating Fire Conversion · Fire Combo Initial Damage Nullify · Enchanted Shield FSD: 10% | • At the beginning of the first Round: ⇒ The enemy raids once. ⇒ A random column will be turned into Fire Runestones. • After that, upon the enemy's first attack, ⇒ a random row will be turned into Fire Runestones; • for the second time, ⇒ a random column will be turned into Fire Runestones. • The above runs as a cycle. • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. |
3885 | Ambush - Fire Column Conversion · Random Row Column Alternating Fire Conversion · Fire Combo Initial Damage Nullify - 50% Reflect · Enchanted Shield FSD: 65% | • At the beginning of the first Round: ⇒ The enemy raids once. ⇒ A random column will be turned into Fire Runestones. • After that, upon the enemy's first attack, ⇒ a random row will be turned into Fire Runestones; • for the second time, ⇒ a random column will be turned into Fire Runestones. • The above runs as a cycle. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 50% of its Attack. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. |
3886 | Ambush - 2 Fire Column Conversion · Random Row Column Alternating Fire Conversion · Fire Combo Initial Damage Nullify - 100% Reflect · Enchanted Shield | • At the beginning of the first Round: ⇒ The enemy attacks once. ⇒ 2 random columns will be turned into Fire Runestones. • After that, upon the enemy's first attack, ⇒ a random row will be turned into Fire Runestones; • for the second time, ⇒ a random column will be turned into Fire Runestones. • The above runs as a cycle. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. |
3887 | Skill 3887 | • The enemy attacks once at the beginning of the first Round. • If there is "Kamina & Gurren" in the Team: ⓵ 99% of Summoner's current HP will be deducted (Damage-reducing or increasing effects apply); ⓶ Active Skill CDs of "Kamina & Gurren" and “Simon & Lagann” become 0. • 2 random columns will be turned into Fire Runestones. • After that, upon the enemy's first attack, ⇒ a random row will be turned into Fire Runestones; • for the second time, ⇒ a random column will be turned into Fire Runestones. • The above runs as a cycle. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. |
3888 | Skill 3888 | • At the beginning of the first Round: ⇒ The enemy raids once. ⇒ A random row will be turned into Water Runestones. • After that, a random column will be turned into Water Runestones when it first attacks; • for the second time, ⇒ a random row will be tunred into Water Runestones. • The above runs as a cycle. • If Water Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy receives Attack-damage only when 6 or more Combos are made. |
3889 | Skill 3889 | • At the beginning of the first Round: ⇒ The enemy raids once. ⇒ A random row will be turned into Water Runestones. • After that, a random column will be turned into Water Runestones when it first attacks; • for the second time, ⇒ a random row will be turned into Water Runestones. • The above runs as a cycle. • If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 50% of its Attack. • The enemy receives Attack-damage only when 7 or more Combos are made. |
3890 | Skill 3890 | • At the beginning of the first Round: ⇒ The enemy attacks once. ⇒ The outermost Runestones will be turned into Water Runestones. • After that, when the enemy attacks for the first time, ⇒ a random column will be turned into Water Runestones; • For the second time, ⇒ a random row will be turned into Water Runestones. • The above runs as a cycle. • If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • The enemy receives Attack-damage only when 8 or more Combos are made. |
3891 | Skill 3891 | • Non-Fire Attack-damage will be lowered to 25%. • The enemy receives Attack-damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). • If Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3892 | Non-Fire Damage Weakening · Bounded Puzzle Shield of Enchanted Enemy Weakness Attribute · Earth Combo Nullifying (Counterattack) | • Non-Fire Attack-damage will be lowered to 10%. • The enemy receives Attack-damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
3893 | Initial Shield · Most Conversion - Light · Light Combo - Team Attack -100% & 100% Reflect | • The enemy receives no Attack-damage until its first Attack. • Non-Light Runestones that are the most in number will be turned into Light Runestones each Round. • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
3894 | CD Set - 2 · Left & Right Column Tornado · Puzzle Shield EX · Uncontrollable | CD of the enemy's first attack will be 2. The columns of positions on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). The enemy disregards all Controlling Skills. |
3895 | Skill 3895 | • At the beginning of the first Round: ⇒ Summoner's HP will be depleted to 1. ⇒ All Heart Runestones will be turned into Fire Runestones. VWhen the enemy attacks for the first time, ⇒ a random row will be turned into Fire Runestones; • For the second time, ⇒ a random column will be turned into Fire Runestones. • The above runs as a cycle. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • 2 random positions will be burned. • Every time when a burned position is touched, ⇒ 10% of Summoner's HP will be deducted. |
3896 | Foul Play · Initial Conversion - Heart to Fire · Column & Row Conversion - Fire · Fire Combo - Team Attack -100% & 100% Reflect · Triple Burn - 20% | • At the beginning of the first Round: ⇒ Summoner's HP will be depleted to 1. ⇒ All Heart Runestones will be turned into Fire Runestones. VWhen the enemy attacks for the first time, ⇒ a random row will be turned into Fire Runestones; • For the second time, ⇒ a random column will be turned into Fire Runestones. • The above runs as a cycle. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • 3 random positions will be burned. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. |
3897 | Shrouded Runes · Green to Red Vortex - Attack & Recovery · Water Combo - Team Attack -100% & 100% Reflect | • Summoner will not be able to see the true Attributes of Runestones. • Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). • If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
3898 | Skill 3898 | • At the beginning of the first Round, the enemy raids once. • Upon receiving this attack, a Damage of 500 will be dealt to Summoner for every step moved while moving Runestones for 3 Rounds. • The enemy poisons all Members, deducting 50% of Summoner's HP each Round until its defeat. • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
3899 | Ambush - 3 Rounds Movement Damage - 1,000 · Poison 70% · Earth Combo - Team Attack -100% & 100% Reflect | • At the beginning of the first Round, the enemy raids once. • Upon receiving this attack, a Damage of 1,000 will be dealt to Summoner for every step moved while moving Runestones for 3 Rounds. • The enemy poisons all Members, deducting 70% of Summoner's HP each Round until its defeat. • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
3900 | Skill 3900 | • Non-Light Runestones that are the most in number will be turned into Light Runestones each Round. • The enemy starts with a Damage-reducing effect of -100%. • The more the enemy attacks, ⇒ the lower its Damage-reducing effect. • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
3901 | 6 Petrified 3-layer Runes - Defense x1000 · Light Combo - Team Attack -100% & 100% Reflect · Uncontrollable | • Each Round before Runestone movement, ⇒ 6 random Runestones will be petrified with 3 layers. • A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). • If any Petrified Runestone is not dissolved, ⇒ the enemy's Defense x 1,000. • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. The enemy disregards all Controlling Skills. |
3902 | 7+ Combo Shield · Dark Combo - Team Attack -100% & 100% Reflect · Phantom | • The enemy receives Attack-damage only when 7 or more Combos are made. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3903 | Skill 3903 | • The enemy receives Attack-damage only when 8 or more Combos are made. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Damage-reducing and Willpower Skills. |
3904 | Damage-reducing resistance - Type (First Batch) | When 2 or more types of Runestones are dissolved in the first batch: Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved. |
3905 | Damage-reducing resistance - Type (First Batch) | When 2 or more types of Runestones are dissolved in the first batch: Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved. |
3906 | Damage-reducing resistance - Type (First Batch) | When 2 or more types of Runestones are dissolved in the first batch: Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved. |
3907 | Skill 3907 | At the beginning of the first Round, the enemy attacks once; 4 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3908 | Raid - Crack · Dark Combo Nullifying · Defense Break | At the beginning of the first Round, the enemy raids once; 6 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3909 | First Strike · 3rd Row & Column Cracks · Recovery Lock · Phantom | The enemy attacks once at the beginning of the first Round and cracks the 3rd row and a random column. Runestones at the cracked positions cannot be dissolved or exploded. Team Recovery becomes 0. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3910 | CD Set - 1 · Monotype Shield - 20% · Trojan Attack · Phantom | CD of the enemy's first attack will be 1. When 2 or more types of Runestones are dissolved in the first batch: Damage received by the enemy -20% in the Round for every extra type of Runestones dissolved. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3911 | CD Set - 1 · Monotype Shield - 25% · Trojan Attack · Phantom | CD of the enemy's first attack will be 1. When 2 or more types of Runestones are dissolved in the first batch: Damage received by the enemy -25% in the Round for every extra type of Runestones dissolved. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3912 | First Strike · 6 Initial & 3 Random Weathered Runes · Recovery -25% per Damage Received · Uncontrollable FSD: 100% | The enemy attacks once at the beginning of the first Round. 6 random Runestones will be weathered. After that, 3 random Runestones will be weathered when the enemy attacks. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -100%. The enemy disregards all Controlling Skills. |
3913 | CD Set 2 · Explode Dark Runes - Increase Attack · Dark Block · Phantom | CD of the enemy's first attack will be 2. In the first Round and at the end of each Round ⇒ all Dark Runestones will be removed to increase the enemy's next Attack. Dark Runestones cannot be dissolved. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3914 | Energize Reset · Initial Shield · Memory Conversion - Dark · Dark Combo Trojan & Team Attack -100% | The enemy clears the power gathered in the Craft Apparatus. The enemy receives no Attack-damage until its first Attack. Runestones will be turned into Dark Runestones next Round according to the present number of Dark Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
3915 | Foul Play · Craft Depletion · Skill Lock · Green-red vortex · Uncontrollable | At the beginning of the first Round, Summoner's HP will be depleted to 1. The enemy will clear the power gathered in the Craft Apparatus. Active Skills and attacks of all Members will be locked for 5 Rounds. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) The enemy disregards all Controlling Skills. |
3916 | CD Set - 1 · Monochrome Runes · E-Fusion Shield - Quintet · Trojan HP Attack - 25% | CD of the enemy's first attack will be 1. All Runestones will be in black and white. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). • The more times the enemy attacks, ⇒ the more the enemy's Attack will increase. |
3917 | Skill 3917 | CD of the enemy's first attack will be 1. All Runestones will be in black and white. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
3918 | CD Set - 2 · Damage -90% · Board Restore Each Round · Enchanted Enemy Weakness Attribute Puzzle Shield - EX · 100% HP Reduction | CD of the enemy's first attack will be 2. Damage received by the enemy will be lowered to 10%. All Runestones will be restored to normal state each Round. The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
3919 | E-Fusion Shield EX - WFE ‧ Light & Dark Attack Weakening ‧ Defense Break | • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • Light and Dark Attack-damage will be lowered to 5%. • The enemy disregards all Damage-reducing and Willpower Skills. |
3920 | Light & Dark Runestone Shield (Water/Fire/Earth Restricted) ‧ Water, Fire & Earth Attack Weakening ‧ Defense Break | • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • Water, Fire and Earth Attack-damage will be lowered to 5%. • The enemy disregards all Damage-reducing and Willpower Skills. |
3921 | Skill 3921 | “Attributive Shield” will be shown above a random Member. A group of the specific Attributive Runestones must be dissolved in the column below that Member (dissolving across columns will not be counted). Otherwise, the Attack becomes 0 in that Round. |
3922 | Skill 3922 | “Attributive Shield” will be shown above 2 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted). Otherwise, the Attack becomes 0 in that Round. |
3923 | Skill 3923 | “Attributive Shield” will be shown above 3 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted). Otherwise, the Attack becomes 0 in that Round. |
3924 | Skill 3924 | “Attributive Shield” will be shown above 4 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted). Otherwise, the Attack becomes 0 in that Round. |
3925 | Skill 3925 | “Attributive Shield” will be shown above 5 random Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted). Otherwise, the Attack becomes 0 in that Round. |
3926 | Skill 3926 | “Attributive Shield” will be shown above all Members. A group of the specific Attributive Runestones must be dissolved respectively in the columns below the above Members (dissolving across columns will not be counted). Otherwise, the Attack becomes 0 in that Round. |
3927 | Bestowment · Alternating Row & Column Conversion - Water | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle. |
3928 | Bestowment · Alternating Row & Column Conversion - Fire | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Fire Runestones; for the second time, a random column will be turned into Fire Runestones. The above runs as a cycle. |
3929 | Bestowment · Alternating Row & Column Conversion - Earth | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Earth Runestones; for the second time, a random column will be turned into Earth Runestones. The above runs as a cycle. |
3930 | Bestowment · Alternating Row & Column Conversion - Light | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Light Runestones; for the second time, a random column will be turned into Light Runestones. The above runs as a cycle. |
3931 | Skill 3931 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Dark Runestones; for the second time, a random column will be turned into Dark Runestones. The above runs as a cycle. |
3932 | Skill 3932 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random row will be turned into Heart Runestones; for the second time, a random column will be turned into Heart Runestones. The above runs as a cycle. |
3933 | Bestowment · Alternating Column & Row Conversion - Water | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Water Runestones; for the second time, a random row will be turned into Water Runestones. The above runs as a cycle. |
3934 | Bestowment · Alternating Column & Row Conversion - Fire | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Fire Runestones; for the second time, a random row will be turned into Fire Runestones. The above runs as a cycle. |
3935 | Skill 3935 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle. |
3936 | Bestowment · Alternating Column & Row Conversion - Light | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Light Runestones; for the second time, a random row will be turned into Light Runestones. The above runs as a cycle. |
3937 | Bestowment · Alternating Row & Column Conversion - Dark | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Dark Runestones; for the second time, a random row will be turned into Dark Runestones. The above runs as a cycle. |
3938 | Bestowment · Alternating Row & Column Conversion - Heart | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Heart Runestones; for the second time, a random row will be turned into Heart Runestones. The above runs as a cycle. |
3939 | Bestowment · Water Combo Recovery - Counterattack | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3940 | Bestowment · Fire Combo Recovery - Counterattack | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3941 | Bestowment · Earth Combo Recovery - Counterattack | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3942 | Bestowment · Light Combo Recovery - Counterattack | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3943 | Bestowment · Dark Combo Recovery - Counterattack | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3944 | Bestowment · Heart Combo Recovery - Counterattack | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3945 | Skill Bestowment · Water Vortex Shield | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3946 | Skill 3946 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3947 | Bestowment · Earth Vortex Shield | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3948 | Skill 3948 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3949 | Skill 3949 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3950 | Skill 3950 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3951 | Bestowment · All Water Shield | • As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Attack-damage dealt to the enemy will be 1 unless all present Water Runestones are dissolved in the first batch (dissolving Water Runestones is necessary). |
3952 | Bestowment · All Fire Shield | • As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Attack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving Fire Runestones is necessary). |
3953 | Bestowment · All Earth Shield | • As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). |
3954 | Bestowment · All Light Shield | • As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). |
3955 | Bestowment · All Dark Shield | • As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Attack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary). |
3956 | Bestowment · All Heart Shield | • As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Attack-damage dealt to the enemy will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). |
3957 | Skill 3957 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 1 random Runestone will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3958 | Skill 3958 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 2 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3959 | Skill 3959 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3960 | Skill 3960 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 4 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. |
3961 | Skill 3961 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. |
3962 | Skill 3962 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. |
3963 | Skill 3963 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. |
3964 | Skill 3964 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 4 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. |
3965 | Skill 3965 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 1,000 will be dealt to Summoner. |
3966 | Bestowment · Burn Trail 2000 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 2,000 will be dealt to Summoner. |
3967 | Skill 3967 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. |
3968 | Skill 3968 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 1 random Runestone will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. |
3969 | Skill 3969 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 2 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. |
3970 | Skill 3970 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. |
3971 | Skill 3971 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. Each Round before Summoner starts moving Runestones, 4 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. |
3972 | Skill 3972 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 1 random Runestone will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. |
3973 | Skill 3973 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 2 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. |
3974 | Skill 3974 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 3 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. |
3975 | Skill 3975 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 4 random Runestones will be frozen every Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. |
3976 | Bestowment ‧ Water, Fire & Earth Runestone Shield (Light/Dark Restricted) | • As long as one enemy survives, ⇒ it will fully recover its HP and ⇒ absorb all abilities from the defeated companions. • Damage dealt to the enemy will be 1 unless Water, Fire and Earth Runestones are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3977 | Bestowment ‧ Light & Dark Runestone Shield (Water/Fire/Earth Restricted) | • As long as one enemy survives, ⇒ it will fully recover its HP and ⇒ absorb all abilities from the defeated companions. • Damage dealt to the enemy will be 1 unless Light and Dark Runestones are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
3978 | Skill 3978 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 1 random position will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately. |
3979 | Skill 3979 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 2 random positions will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately. |
3980 | Skill 3980 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 3 random positions will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately. |
3981 | Skill 3981 | As long as one enemy survives, it will fully recover its HP and absorb all abilities from the defeated companions. 4 random positions will become sticky every Round. By touching a sticky position, Runestone movement will be stopped immediately. |
3982 | Ambush ‧ Turn into Water ‧ Water Combo Recovery (1st batch) & Counterattack ‧ Reduce Moving Time ‧ Defensive Shield (25%) | The enemy attacks once at the beginning of the first Round. Turn a random column and row into Water Runestones. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. Runestone-moving time will be reduced to 2 seconds. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). |
3983 | CD Set - 1 · Initial Electrified Water · Disabled Conversion · Uncontrollable | CD of the enemy's first attack will be 1. All Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. All Runestone-turning Skills will be nullified. The enemy disregards all Controlling Skills. |
3984 | 30 Cumulative Shield EX · Enemy Reflect 100% · Quad Burn 20% · Uncontrollable | The enemy only receives Damage if 30 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills): ⓵ The enemy will reflect 100% of its Attack; ⓶ 4 positions will be burned; every time when a burned position is touched, 20% of Summoner's HP will be deducted. The enemy disregards all Controlling Skills. |
3985 | CD 1 ‧ Handprint Areas ‧ Quintet Equal-Combo Shield ‧ Defense Break | • CD of the enemy's first attack will be 1. 【Show during Runestone movement】 • 1 random position will be changed into Handprint Area. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ Team Recovery will become 0. Damage dealt to the enemy will be 1 unless the same number of Combos of 5 Attributes are dissolved in the first batch. • The enemy disregards all Damage-reducing and Willpower Skills. |
3986 | Green-red Vortex · Undissolvable Water Runestones · Recovery Weakening | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). Water Runestones cannot be dissolved. Team Recovery -95%. |
3987 | Vortex · Heart Block · Recovery -95% | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). Heart Runestones cannot be dissolved. Team Recovery -95%. |
3988 | CD Set - 1 · 200 Million Damage Shield · Earth Combo - Team Attack -100% & 100% Reflect · Uncontrollable | • CD of the enemy's first attack will be 1. • The enemy receives Damage only from Members with a single Damage that reaches 200 million. • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack twice. • The enemy disregards all Controlling Skills. |
3989 | Skill 3989 | The enemy attacks once at the beginning of the first Round. Turn a random column and row into Light Runestones. When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. Runestone-moving time will be reduced to 2 seconds. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). |
3990 | CD 1 · Initial Light Weathered Mines 15K · Runestone Conversion Skill Disabled · Uncontrollable | CD of the enemy's first attack will be 1. All Light Runestones will be weathered at the beginning of the first Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestone-turning Skills will be nullified. The enemy disregards all Controlling Skills. |
3991 | First Strike · 1 Electrified Rune - Trojan · Electrified Shield - 90% · Phantom FSD: 100% | The enemy attacks once at the beginning of the first Round and electrifies 1 Runestone. The more the enemy attacks, the more the Electrified Runestones will be. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. Damage received by the enemy will be lowered to 10% unless it is electrified. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
3992 | CD 1 · Craft Absorb Damage Increase x3 · Enchanted Enemy Weakness Attribute Puzzle Shield - EX · Moving Masked Runestones | CD of the enemy's first attack will be 1. The enemy clears the power gathered in the Craft Apparatus to increase its Attack onwards in the first Round. The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). When moving Runestones, all touched Runestones will become Masked Runestones. |
3993 | Skill 3993 | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 1 random position will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). After that, the Runestone of the Metasphere will be changed into Water Runestone each Round. All Runestone-turning Skills will be nullified. |
3994 | First STrike · 2 Water Metasphere · Turning into Water Runestones · Runestone-turning Skill Nullifying · Water Combo Recovery (1st Batch) | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 2 random positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). After that, the Runestones of the Metasphere will be changed into Water Runestones each Round. All Runestone-turning Skills will be nullified. When a Water Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
3995 | Skill 3995 | The enemy attacks once at the beginning of the first Round. Upon receiving this attack, 3 random positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into Runestone of that specific type (the Runestones being moved during spinning are not affected). After that, the Runestones of the Metasphere will be changed into Water Runestones each Round. All Runestone-turning Skills will be nullified. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3996 | Skill 3996 | 3 random Runestones will be masked at the beginning of the first Round. After that, 1 Runestone will be masked each Round. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). |
3997 | Skill 3997 | 6 random Runestones will be masked at the beginning of the first Round. After that, 2 Runestones will be masked each Round. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When a Dark Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
3998 | Initial 9 Masked Runestones - 3 Masked Runestones Each Round · Vortex Shield · Dark Combo Damage Absorb - Reflect 50% | 9 random Runestones will be masked at the beginning of the first Round. After that, 3 Runestones will be masked each Round. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 50% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
3999 | Shrouded Runestones · Water Shield · 25% HP Cut Trojan | • Summoner will not be able to see the true Attributes of Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Water Runestones are dissolved in the first batch (dissolving Water Runestones is necessary). • 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
4000 | Skill 4000 | • Summoner will not be able to see the true Attributes of Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving Fire Runestones is necessary). • 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
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Enemy Skills By ID/5
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