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Skill IDEnemy SkillDescription
5001SI159SI216SI480 CD 1 ‧ Retaliation ‧ All-Runestone Shield (Full)CD of the enemy's first attack will be 1.

A Damage of 6,000 will be dealt to every Member who launches an attack.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.
5002SI229SI188SI257SI337SI251 Burning Spread 20% ‧ Defensive Shield 20% ‧ Turning into Fire Runestones - Weakened Runestone 20% ‧ Defense Break2 random positions will be burned in the first Round. After that, 2 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (Active Skill is excepted from this limitation).

Heart Runestones will be turned into Locked Fire Runestones each Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5003SI159SI216SI480 CD 1 ‧ Retaliation ‧ All-Runestone Shield (Full)CD of the enemy's first attack will be 1.

A Damage of 40,000 will be dealt to every Member who launches an attack.

The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.
5004SI003SI242SI183SI124 Non-Earth Attack Weakening 25% ‧ Trio Elemental Shield ‧ Green-red Vortex ‧ UncontrollableDamage dealt to the enemy by non-Earth attacks will be lowered to 25%.

The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
5005SI003SI119SI183SI124 Non-Earth Attack Nullifying ‧ 3-Attribute Equal-Combo Shield ‧ Green-red Vortex ‧ UncontrollableThe enemy only receives Damage dealt by Earth attacks.

The enemy receives Damage only when the same number of Water, Fire and Earth Combos are dissolved in the first batch.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
5006SI121SI123SI046SI110SI139 Clear Effects & CD ‧ Runestones Change ‧ Assigned Combo Safeguard - Crescendo (Hit) ‧ UncontrollableAll effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset. After that, all effects in play will be cancelled each Round.

Runestones will be altered each Round.

50% of the enemy's HP will be deducted when the assigned Combos are made in the first batch.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above conditions is fulfilled,
the enemy will not attack in the Round.
If not, 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
5007SI159SI121SI229SI048 CD 4 ‧ Clear Skills & EP ‧ Hidden Runestones Before Moving ‧ 13-Runestone Shield (First Batch)CD of the enemy's first attack will be 4.

Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

Damage dealt to the enemy will be 1 unless 13 Runestones are dissolved in the first batch.
5008SI121SI123SI046SI110SI139 Clear Effects & CD ‧ Runestones Change ‧ Assigned Combo Safeguard - Crescendo (Hit) ‧ UncontrollableAll effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset. After that, all effects in play will be cancelled each Round.

Runestones will be altered each Round.

25% of the enemy's HP will be deducted when the assigned Combos are made in the first batch.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.

If the above conditions is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.
5009SI159SI121SI229SI048SI132 CD 3 ‧ Clear Skills & EP ‧ Hidden Runestones Before Moving ‧ 21-Runestone Shield (First Batch) ‧ 1-Hit KillCD of the enemy's first attack will be 3.

Skill CDs, EPs and accumulated Rounds of all Monsters will be reset at the beginning of the first Round.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

Damage dealt to the enemy will be 1 unless 21 Runestones are dissolved in the first batch.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
5010ESEB007SI107SI146 Strength Mark ‧ ≥9-Combo Shield ‧ Anti-Light Runestone Shield (First batch) - Recovery & Counterattack ‧ UncontrollableAll Light Runestones will be imprinted with “Strength Marks” each Round.

"Strength Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Strength Mark" Level reaches 10.

“Strength Marks” and the level of power will be reset when Summoner is defeated.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.

The enemy disregards all Controlling Skills.
5011SI159SI463SI043SI132 CD 1 ‧ 33-Combo Shield ‧ Undissolvable Heart Runestones ‧ 1-Hit KillCD of the enemy's first attack will be 1.

The enemy receives Damage only when 33 or more Combos are made.

Heart Runestones cannot be dissolved.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
5012SI250SI229SI188SI251 Initial Shield ‧ Burning Spread 10% ‧ Crescendo (Hit) ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

2 random positions will be burned when the enemy first attacks. After that, 2 more positions will be burned each time when the enemy attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5013SI250SI229SI188SI251 Initial Shield ‧ Burning Spread 20% ‧ Crescendo (Hit) ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

2 random positions will be burned when the enemy first attacks. After that, 2 more positions will be burned each time when the enemy attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5014SI250SI228SI188SI251 Initial Shield ‧ Sticky Land ‧ Crescendo (Hit) ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

2 random positions will become sticky when the enemy attacks. If a sticky position is touched, Runestone movement will be stopped immediately.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5015SI250SI282SI188SI251 Initial Shield ‧ Tornado ‧ Crescendo (Hit) ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks, the columns on the far left and far right sides will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5016SI250SI047SI301SI038SI251 Initial Shield ‧ Undissolvable Water Runestones ‧ Turning into Water Runestones ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks:
For 1 Round, Water Runestones cannot be dissolved; turn all Heart Runestones into Water Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5017SI250SI047SI302SI039SI251 Initial Shield ‧ Undissolvable Fire Runestones ‧ Turning into Fire Runestones ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks:
For 1 Round, Fire Runestones cannot be dissolved; turn all Heart Runestones into Fire Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5018SI250SI047SI303SI040SI251 Initial Shield ‧ Undissolvable Earth Runestones ‧ Turning into Earth Runestones ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks:
For 1 Round, Earth Runestones cannot be dissolved; turn all Heart Runestones into Earth Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5019SI250SI047SI304SI041SI251 Initial Shield ‧ Undissolvable Light Runestones ‧ Turning into Light Runestones ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks:
For 1 Round, Light Runestones cannot be dissolved; turn all Heart Runestones into Light Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5020SI250SI047SI305SI042SI251 Initial Shield ‧ Undissolvable Dark Runestones ‧ Turning into Dark Runestones ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks:
For 1 Round, Dark Runestones cannot be dissolved; turn all Heart Runestones into Dark Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5021SI250SI047SI306SI043SI251 Initial Shield ‧ Undissolvable Heart Runestones ‧ Turning into Heart Runestones ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

When the enemy first attacks:
For 1 Round, Heart Runestones cannot be dissolved; turn Runestones of a random Attribute into Heart Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5022SI250ESEA024SI107SI251 Initial Shield ‧ Crack ‧ ≥9-Combo Shield ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

9 positions will be cracked when the enemy first attacks. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when 9 or more Combos are made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5023SI250SI229SI107SI251 Initial Shield ‧ Masked Runestones ‧ ≥9-Combo Shield ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

Turn 15 random Runestones into Masked Runestones when the enemy first attacks.

The enemy receives Damage only when 9 or more Combos are made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5024SI250SI442SI107SI251 Initial Shield ‧ Reduce Moving Time ‧ ≥9-Combo Shield ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

3 random positions will be locked when the enemy attacks. Every time when a locked position is touched, Runestone-moving time will be reduced by 3 seconds.

The enemy receives Damage only when 9 or more Combos are made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5025SI250SI229SI088SI251 Initial Shield ‧ Burning Path 2000 ‧ Fixed 8-Combo Shield ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5026SI250SI229SI088SI251 Initial Shield ‧ Burning Path 5000 ‧ Fixed 8-Combo Shield ‧ Defense BreakThe enemy will not receive any Damage until its first Attack.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5027SI250SI260SI183SI124 50-Attack Shield ‧ Counterattack ‧ Green-red Vortex ‧ UncontrollableThe enemy receives Damage only after Summoner's 50th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
5028SI250SI260SI236SI124 50-Attack Shield ‧ Counterattack ‧ Electrify ‧ UncontrollableThe enemy receives Damage only after Summoner's 50th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 100% of its Attack twice.

2 random Runestones will be electrified each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The enemy disregards all Controlling Skills.
5029SI250SI260SI124 50-Attack Shield ‧ Counterattack ‧ UncontrollableThe enemy receives Damage only after Summoner's 50th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 200% of its Attack twice.

The enemy disregards all Controlling Skills.
5030SI250SI260SI183SI124 50-Attack Shield ‧ Counterattack ‧ Green-red Vortex ‧ UncontrollableThe enemy receives Damage only after Summoner's 50th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 200% of its Attack twice.

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy disregards all Controlling Skills.
5031SI250SI260SI158SI124 50-Attack Shield ‧ Counterattack ‧ Weakened Runestone 20% ‧ UncontrollableThe enemy receives Damage only after Summoner's 50th attack.

Upon receiving Damage from Summoner's attacks (excluding Active Skills and Compulsion Skills), the enemy will reflect 200% of its Attack twice.

The bottom row will be locked each Round; Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

The enemy disregards all Controlling Skills.
5032SI250SI143SI251 50-Attack Shield ‧ Anti-Water Runestone Shield (First Batch) - Counterattack ‧ Defense BreakThe enemy receives Attack-damage only after Summoner's 50th attack.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.

The enemy disregards all Damage-reducing and Willpower Skills.
5033SI250SI144SI251 50-Attack Shield ‧ Anti-Fire Runestone Shield (First Batch) - Counterattack ‧ Defense BreakThe enemy receives Attack-damage only after Summoner's 50th attack.

If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.

The enemy disregards all Damage-reducing and Willpower Skills.
5034SI250SI145SI251 50-Attack Shield ‧ Anti-Earth Runestone Shield (First Batch) - Counterattack ‧ Defense BreakThe enemy receives Attack-damage only after Summoner's 50th attack.

If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.

The enemy disregards all Damage-reducing and Willpower Skills.
5035SI250SI146SI251 50-Attack Shield ‧ Anti-Light Runestone Shield (First Batch) - Counterattack ‧ Defense BreakThe enemy receives Attack-damage only after Summoner's 50th attack.

If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.

The enemy disregards all Damage-reducing and Willpower Skills.
5036SI250SI147SI251 50-Attack Shield ‧ Anti-Dark Runestone Shield (First Batch) - Counterattack ‧ Defense BreakThe enemy receives Attack-damage only after Summoner's 50th attack.

If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.

The enemy disregards all Damage-reducing and Willpower Skills.
5037SI250SI148SI251 50-Attack Shield ‧ Anti-Heart Runestone Shield (First Batch) - Counterattack ‧ Defense BreakThe enemy receives Attack-damage only after Summoner's 50th attack.

If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack twice.

The enemy disregards all Damage-reducing and Willpower Skills.
5038SI459SI105SI124 Arrow Area ‧ ≥7-Combo Shield ‧ UncontrollableTurn 4 random positions into arrow areas.

If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area, Runestone movement will be stopped immediately.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy disregards all Controlling Skills.
5039SI459SI106SI124 Arrow Area ‧ ≥8-Combo Shield ‧ UncontrollableTurn 4 random positions into arrow areas.

If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area, Runestone movement will be stopped immediately.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy disregards all Controlling Skills.
5040SI459SI105SI124 Arrow Area ‧ ≥9-Combo Shield ‧ UncontrollableTurn 4 random positions into arrow areas.

If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area, Runestone movement will be stopped immediately.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

The enemy disregards all Controlling Skills.
5041SI459SI096SI124 Arrow Area ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit)Turn 4 random positions into arrow areas.

If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area, Runestone movement will be stopped immediately.

The enemy will receive Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
5042SI459SI087SI124 Arrow Area ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit)Turn 4 random positions into arrow areas.

If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area, Runestone movement will be stopped immediately.

The enemy will receive Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
5043SI459SI088SI124 Arrow Area ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit)Turn 4 random positions into arrow areas.

If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area, Runestone movement will be stopped immediately.

The enemy will receive Damage only when 8 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
5044SI459SI031SI188 Arrow Area ‧ All-Water Runestone Shield ‧ Crescendo (Hit)• 4 random positions will be changed into Arrow Areas.

• If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area,
⇒ Runestone movement will be stopped immediately.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).

• The more the enemy attacks, the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
5045SI459SI032SI188 Arrow Area ‧ All-Fire Runestone Shield ‧ Crescendo (Hit)• 4 random positions will be changed into Arrow Areas.

• If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area,
⇒ Runestone movement will be stopped immediately.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).

• The more the enemy attacks, the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
5046SI459SI033SI188 Arrow Area ‧ All-Earth Runestone Shield ‧ Crescendo (Hit)• 4 random positions will be changed into Arrow Areas.

• If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area,
⇒ Runestone movement will be stopped immediately.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• The more the enemy attacks, the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
5047SI459SI034SI188 Arrow Area ‧ All-Light Runestone Shield ‧ Crescendo (Hit)• 4 random positions will be changed into Arrow Areas.

• If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area,
⇒ Runestone movement will be stopped immediately.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).

• The more the enemy attacks, the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
5048SI459SI035SI188 Arrow Area ‧ All-Dark Runestone Shield ‧ Crescendo (Hit)• 4 random positions will be changed into Arrow Areas.

• If Summoner does not move the Runestone in the direction of the arrow when passing an arrow area,
⇒ Runestone movement will be stopped immediately.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).

• The more the enemy attacks, the more its Attack will greatly increase.
• When it has attacked for a certain number of times,
⇒ the enemy attacks twice a Round.
5049ESEA013ESC012ESG004 Character Runestone Area Shield ‧ All-Heart Runestone Shield ‧ Uncontrollable• 2 random positions will be locked.
• A Member's Character Runestone
must be placed in the locked position
upon the end of Runestone movement
to deal Attack-damage to the enemy.
• Attack of other Members becomes 0.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

The enemy disregards all Controlling Skills.
5050SI478SI462SI124 Character Runestone Area Shield ‧ 1-billion Damage Shield ‧ Uncontrollable2 random positions will be locked. The “Character's Runestone” must be put in a locked position upon the completion of moving Runestones to deal Damage to the enemy, while the Attack of other Members becomes 0.

The enemy will only receive Damage when a single attack reaches 1 billion Damage.

The enemy disregards all Controlling Skills.
5051SI478SI105SI251 Character Runestone Area Shield ‧ ≥7-Combo Shield ‧ Defense Break2 random positions will be locked. The “Character's Runestone” must be put in a locked position upon the completion of moving Runestones to deal Damage to the enemy, while the Attack of other Members becomes 0.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5052SI478SI216SI251 Character Runestone Area Shield ‧ Retaliation ‧ Defense Break2 random positions will be locked. The “Character's Runestone” must be put in a locked position upon the completion of moving Runestones to deal Damage to the enemy, while the Attack of other Members becomes 0.

A Damage of 40,000 will be dealt to every Member who launches an attack.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5053SI478SI115SI251 Character's Runestone Area Shield ‧ Earth Combo Nullifying ‧ Defense Break2 random positions will be locked.
The Character Runestone must be put in a locked position upon the completion of moving Runestones to deal a Damage to the enemy, while the Attack of other Members becomes 0.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5054SI090 〖Corruption ‧ Fixed 10-Combo Shield〗The enemy receives Damage only when 10 Combos are made in the first batch. If not, the Damage dealt to the enemy will become 1.
5055SI108 〖Corruption ‧ ≥10-Combo Shield〗The enemy receives Damage only when ≥10 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5056SI181 〖Corruption ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute〗The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).
5057SI248 〖Corruption ‧ Enchanted Quintet Elemental Shield〗• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
5058SI120 〖Corruption ‧ Quintet Equal-Combo Shield 〗The enemy receives Damage only when the same number of Water, Fire, Earth, Light and Dark Combos are made in the first batch. If not, the Damage dealt to the enemy will become 1.
5059SI183 〖Corruption ‧ Green-red Vortex〗Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)
5060SI036 〖Corruption ‧ All-Heart Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).
5061SI148 〖Corruption ‧ Anti-Heart Runestone Shield (First Batch) - Recovery & Counterattack〗If Heart Runestones are dissolved in the first batch and attacks are launched by the Team:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5062SI236 〖Corruption ‧ Electrified Runestones〗6 random Runestones will be electrified each Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Attack-damage can be dealt to the enemy that Round.
5063SI250 〖Corruption ‧ 90-Runestone Shield of Weakness Attribute〗The enemy only receives Attack-damage if 90 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).
If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.
5064SI004 〖Corruption ‧ Non-Light Attack Weakening〗The enemy only receives Damage dealt by Light attacks.
5065SI004 〖Corruption ‧ Non-Light Attack Weakening〗Damage dealt to the enemy by Light attacks will be nullified.
5066SI061 〖Corruption ‧ Non-God Attack Weakening〗The enemy only receives Damage dealt by God attack(s).
5067SI048 〖Corruption ‧ 21-Runestone Shield (First Batch)〗The enemy receives Attack-Damage only when 21 Runestones are dissolved in the first batch.
5068SI113 〖Corruption ‧ Water Combo Nullifying〗If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
5069SI462 〖Corruption ‧ 1-billion Damage Shield〗The enemy will only receive Attack-damage when a single Damage reaches 1 billion.
5070SI480 〖Corruption ‧ All-Runestone Shield〗The enemy receives Attack-damage only when all Runestones are dissolved in the first batch.
5071SI450 〖Corruption ‧ 5-Attribute Attack Shield〗Damage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).
5072SI049SI110 Enemy's Attribute Change - Leader's Attribute ‧ Leader's Attribute Combo NullifyingAttribute of the enemy will synchronize with that of the Leader.
(All Attribute-altering effects against the enemies will be nullified)

When Runestones of the Leader's Attribute are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of those Runestones dissolved in the first batch.
5073SI047 Runestones Change - Enemy's AttributeTurn a random type of Runestones (other than the enemy's Attribute) into the enemy's Attribute each Round.
5074SI058 Runestone-turning Skill NullifyingAll Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
5075SI215 Non-B&W RecoveryWhen any of the Runestones is not turned into black and white (excluding the Runestone being held), the enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round.
5076SI160SI229 Raid ‧ Burning Spread 20%The enemy raids once.

3 more positions will be burned each time when the enemy attacks. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.
5077SI161 Self DestructionIn the first Round, the enemy will deduct 10% of its HP.
After that, the enemy will deduct 20% of its HP each Round while receiving no Damage until its defeat.
5078SI450SI188SI049 All-Runestone Safeguard (Type) - Attribute Alteration - Enemy Skill Change - Crescendo (Hit) ‧ Uncontrollable20% of the enemy's HP will be deducted when all the assigned Attributive Runestones are dissolved in the first batch (dissolving Runestones of the assigned Attribute is necessary).

The enemy receives no other Damage and disregards all Controlling Skills.

If the above condition is fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy will change its Attribute into the Counter Attribute of the Shield.

Different enemy skills will appear according to its Attribute:
【Water】Frozen Runestones
【Fire】Burning Path 5000
【Earth】Tornados
【Light】Electrified Dark Runestones
【Dark】Masked Path
5079SI159 First Attack CD1CD of the enemy's first attack will be 1.
5080SI159 First Attack CD2CD of the enemy's first attack will be 2.
5081SI159 First Attack CD3CD of the enemy's first attack will be 3.
5082SI159 First Attack CD4CD of the enemy's first attack will be 4.
5083SI142 When Equipped with Craft - Raid - Shatter Craft Apparatus ‧ If Not Equipped with Craft - Pre-empt Bloody Scythe (No Dodging)
FSD: 100%
The enemy raids once (the attack cannot be dodged) and shatters the Craft Apparatus.

If Summoner is not equipped with Dragonary Craft, 100% of Summoner's HP will be deducted at the beginning (the attack cannot be dodged).
5084ESIA002ESNG001 Damage ReductionDamage received by the enemy -99% for 1 Round.
5085ESIA002ESNG002 Damage ReductionDamage received by the enemy -99% for 2 Rounds.
5086SI462 1-billion Damage ShieldThe enemy will only receive Damage when a single Damage reaches 1 billion.
5087ESA055 Water Combo NullifyingWhen Water Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
5088ESA056 Fire Combo NullifyingWhen Fire Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
5089ESA057 Earth Combo NullifyingWhen Earth Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
5090ESA058 Light Combo NullifyingWhen Light Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
5091ESA059 Dark Combo NullifyingWhen Dark Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
5092ESA060 Heart Combo NullifyingWhen Heart Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.
5093SI047 Turning into Water RunestonesTurn non-Water Attributive Runestones that are the least in number into Water Runestones each Round.
5094SI047 Turning into Fire RunestonesTurn non-Fire Attributive Runestones that are the least in number into Fire Runestones each Round.
5095SI047 Turning into Earth RunestonesTurn non-Earth Attributive Runestones that are the least in number into Earth Runestones each Round.
5096SI047 Turning into Light RunestonesTurn non-Light Attributive Runestones that are the least in number into Light Runestones each Round.
5097SI047 Turning into Dark RunestonesTurn non-Dark Attributive Runestones that are the least in number into Dark Runestones each Round.
5098SI047 Turning into Heart RunestonesTurn Runestones of an Attribute that are the least in number into Heart Runestones each Round.
5099SI047 Turning into Water RunestonesTurn non-Water Attributive Runestones that are the least in number into Water Runestones at the end of the Round.
5100SI047 Turning into Fire RunestonesTurn non-Fire Attributive Runestones that are the least in number into Fire Runestones at the end of the Round.
5101SI047 Turning into Earth RunestonesTurn non-Earth Attributive Runestones that are the least in number into Earth Runestones at the end of the Round.
5102SI047 Turning into Light RunestonesTurn non-Light Attributive Runestones that are the least in number into Light Runestones at the end of the Round.
5103SI047 Turning into Dark RunestonesTurn non-Dark Attributive Runestones that are the least in number into Dark Runestones at the end of the Round.
5104SI047 Turning into Heart RunestonesTurn Runestones of an Attribute that are the least in number into Heart Runestones at the end of the Round.
5105SI575 Blood Areas (Attack Nullifying)6 random positions will be changed into Blood Areas.

If Runestone movement ends at a Blood Area,
⇒ the enemy receives no Attack-damage.
5106SI575 Blood Areas (Attack Nullifying)9 random positions will be changed into Blood Areas.

If Runestone movement ends at a Blood Area,
⇒ the enemy receives no Attack-damage.
5107SI575 Full Blood Areas (Attack Nullifying)30 positions will be changed into Blood Areas.

If Runestone movement ends at a Blood Area,
⇒ the enemy receives no Attack-damage.
5108ESD018 2-layer Condensed - Extra AttackEach Round before Summoner starts moving Runestones, 3 random Runestones will be condensed with 2 layers. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones, the lower the enemy's next Damage received.

The enemy launches an extra attack for every present Condensed Runestone.
5109ESD018 3-layer Condensed - Extra AttackEach Round before Summoner starts moving Runestones, 3 random Runestones will be condensed with 3 layers. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones, the lower the enemy's next Damage received.

The enemy launches an extra attack for every present Condensed Runestone.
5110ESD018 2-layer Condensed - Extra AttackEach Round before Summoner starts moving Runestones, 6 random Runestones will be condensed with 2 layers. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones, the lower the enemy's next Damage received.

The enemy launches an extra attack for every present Condensed Runestone.
5111ESD018 3-layer Condensed - Extra AttackEach Round before Summoner starts moving Runestones, 6 random Runestones will be condensed with 3 layers. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones, the lower the enemy's next Damage received.

The enemy launches an extra attack for every present Condensed Runestone.
5113SI121SI123 Clear Effects & CDAll Summoner's effects in play will be cancelled each Round; CD of the cancelled Skills will be reset.
5114SI244 Quintet Elemental Shield - Extra Attack• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round.
5115SI248 Enchanted Quintet Elemental Shield - Extra Attack• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.
5116SI119 Water, Fire & Earth Equal-Combo ShieldThe enemy receives Damage only when the same number of Water, Fire and Earth Combos are made in the first batch.
5117SI112 Light & Dark Equal-Combo ShieldThe enemy receives Damage only when the same number of Light and Dark Combos are made in the first batch.
5118SI250 Damage-reducing ResistanceThe enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.
5119SI250 Damage-reducing ResistanceThe enemy starts with a Damage-reducing effect of -100%. The more the times of receiving Damage from the enemy's attack, the lower its Damage-reducing effect.
5120SI301SI270 Water Metasphere - Turning into Water Runestones6 positions will be changed into Water Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Water Runestone (the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be turned into Water Runestones each Round.
5121SI302SI270 Fire Metasphere - Turning into Fire Runestones6 positions will be changed into Fire Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Fire Runestone (the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be turned into Fire Runestones each Round.
5122SI303SI270 Earth Metasphere - Turning into Earth Runestones6 positions will be changed into Earth Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Earth Runestone (the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be turned into Earth Runestones each Round.
5123SI304SI270 Light Metasphere - Turning into Light Runestones6 positions will be changed into Light Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Light Runestone (the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be turned into Light Runestones each Round.
5124SI305SI270 Dark Metasphere - Turning into Dark Runestones6 positions will be changed into Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Dark Runestone (the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be turned into Dark Runestones each Round.
5125SI306SI270 Heart Metasphere - Turning into Heart Runestones6 positions will be changed into Heart Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Heart Runestone (the Runestones being moved during spinning are not affected).

Runestones at the Metasphere will be turned into Heart Runestones each Round.
5126SI122 Skill & Attack Lock- Assigned Runestone Number ShieldActive Skills and attacks of the Team will be locked with 2-layer golden locks.

A layer will be unlocked when the specified number of Runestones are dissolved in the first batch.
5127SI122 Skill & Attack Lock- Assigned Runestone Number ShieldActive Skills and attacks of the Team will be locked with 3-layer golden locks. All Unlocking Skills will be nullified.

A layer will be unlocked when the specified number of Runestones are dissolved in the first batch.
5128SI122 Skill & Attack Lock- Assigned Runestone Number ShieldActive Skills and attacks of the Team will be locked with 4-layer golden locks. All Unlocking Skills will be nullified.

A layer will be unlocked when the specified number of Runestones are dissolved in the first batch.
5129SI188 Crescendo (Hit)The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
5130SI139 Crescendo (Hit)50% of Summoner‘s HP will be deducted when the enemy attacks for the first time.
The more times the enemy attacks, the more the enemy's Attack will increase.
The enemy attacks regardless of all Damage-reducing and Willpower Skills.
5131SI121 Clear Skills & EPSkill CDs, EPs and accumulated Rounds of all Characters will be reset at the beginning.
5132SI038 Undissolvable Water RunestonesWater Runestones cannot be dissolved.
5133SI039 Undissolvable Fire RunestonesFire Runestones cannot be dissolved.
5134SI040 Undissolvable Earth RunestonesEarth Runestones cannot be dissolved.
5135SI041 Undissolvable Light RunestonesLight Runestones cannot be dissolved.
5136SI042 Undissolvable Dark RunestonesDark Runestones cannot be dissolved.
5137SI043 Undissolvable Heart RunestonesHeart Runestones cannot be dissolved.
5138SI442 Black HolesAt the beginning, 6 random positions will be turned into Black Holes.

If Summoner ends moving Runestones in a Black Hole,
⓵ Damage will be lowered to 0.
⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
5139SI442 Black HolesAt the beginning, 9 random positions will be turned into Black Holes.

If Runestone movement ends in a Black Hole,
⓵ Damage will be lowered to 0.
⓶ When the enemy attacks,
100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
5140ESG012 Skill & Attack LockActive Skills and attacks of the Team will be locked for 1 Round.
5141ESG012 Skill & Attack LockActive Skills and attacks of the Team will be locked for 2 Rounds.
5142ESG012 Skill & Attack LockActive Skills and attacks of the Team will be locked for 3 Rounds.
5143ESG012 Skill & Attack LockActive Skills and attacks of the Team will be locked for 4 Rounds.
5144ESG012 Skill & Attack LockActive Skills and attacks of the Team will be locked for 5 Rounds.
5145SI047SI301 Turning into Water RunestonesTurn 6 random Runestones into Water Runestones each Round.
5146SI047SI302 Turning into Fire RunestonesTurn 6 random Runestones into Fire Runestones each Round.
5147SI047SI303 Turning into Earth RunestonesTurn 6 random Runestones into Earth Runestones each Round.
5148SI047SI304 Turning into Light RunestonesTurn 6 random Runestones into Light Runestones each Round.
5149SI047SI305 Turning into Dark RunestonesTurn 6 random Runestones into Dark Runestones each Round.
5150SI047SI306 Turning into Heart RunestonesTurn 6 random Runestones into Heart Runestones each Round.
5151SI301SI236 Electrified Water RunestonesAll Water Runestones will be electrified at the beginning.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, Team Attack becomes 0 that Round.
5152SI302SI236 Electrified Fire RunestonesAll Fire Runestones will be electrified at the beginning.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, Team Attack becomes 0 that Round.
5153SI303SI236 Electrified Earth RunestonesAll Earth Runestones will be electrified at the beginning.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, Team Attack becomes 0 that Round.
5154SI304SI236 Electrified Light RunestonesAll Light Runestones will be electrified at the beginning. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, Team Attack becomes 0 that Round.
5155SI305SI236 Electrified Dark RunestonesAll Dark Runestones will be electrified at the beginning.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, Team Attack becomes 0 that Round.
5156SI306SI236 Electrified Heart RunestonesAll Heart Runestones will be electrified at the beginning.
If any Electrified Runestone is touched, Runestone movement will be stopped immediately;
if any Electrified Runestone is not dissolved, Team Attack becomes 0 that Round.
5157SI476 ≥1-Combo ShieldThe enemy receives Damage only when ≥1 Combo is made.
5158SI477 ≥2-Combo Shield - CounterattackThe enemy receives Damage only when ≥2 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 2 and the number of Combos made.
5159SI101 ≥3-Combo Shield - CounterattackThe enemy receives Damage only when ≥3 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 3 and the number of Combos made.
5160SI102 ≥4-Combo Shield - CounterattackThe enemy receives Damage only when ≥4 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 4 and the number of Combos made.
5161SI103 ≥5-Combo Shield - CounterattackThe enemy receives Damage only when ≥5 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.
5162SI104 ≥6-Combo Shield - CounterattackThe enemy receives Damage only when ≥6 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
5163SI105 ≥7-Combo Shield - CounterattackThe enemy receives Damage only when ≥7 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
5164SI106 ≥8-Combo Shield - CounterattackThe enemy receives Damage only when ≥8 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
5165SI107 ≥9-Combo Shield - CounterattackThe enemy receives Damage only when ≥9 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
5166SI108 ≥10-Combo Shield - CounterattackThe enemy receives Damage only when ≥10 Combos are made.
If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5167SI160 Raid
FSD: 10%
The enemy raids once.
5168SI160 Raid
FSD: 30%
The enemy raids once.
5169SI160 Raid
FSD: 50%
The enemy raids once.
5170SI160 Raid
FSD: 65%
The enemy raids once.
5171SI160 Raid
FSD: 100%
The enemy raids once.
5172SI336 Water Evil Haze RunestoneWater Runestones will be modified to become Evil Haze Runestones at the first Round. Team Attack -20% for each Evil Haze Runestone dissolved (Evil Haze Runestones cannot be restored to normal state).
5173SI337 Fire Evil Haze RunestoneFire Runestones will be modified to become Evil Haze Runestones at the first Round. Team Attack -20% for each Evil Haze Runestone dissolved (Evil Haze Runestones cannot be restored to normal state).
5174SI338 Earth Evil Haze RunestoneEarth Runestones will be modified to become Evil Haze Runestones at the beginning of the first Round. Team Attack -20% for each Evil Haze Runestone dissolved (Evil Haze Runestones cannot be restored to normal state).
5175SI339 Light Evil Haze RunestoneLight Runestones will be modified to become Evil Haze Runestones at the first Round. Team Attack -20% for each Evil Haze Runestone dissolved (Evil Haze Runestones cannot be restored to normal state).
5176SI340 Dark Evil Haze RunestoneDark Runestones will be modified to become Evil Haze Runestones at the first Round. Team Attack -20% for each Evil Haze Runestone dissolved (Evil Haze Runestones cannot be restored to normal state).
5177SI341 Heart Evil Haze RunestoneHeart Runestones will be modified to become Evil Haze Runestones at the first Round. Team Attack -20% for each Evil Haze Runestone dissolved (Evil Haze Runestones cannot be restored to normal state).
5178SI475 Earth & Light Equal-Combo ShieldThe enemy receives Damage only when the same number of Earth and Light Combos are dissolved in the first batch.
5179SI317 ≥11-Combo ShieldDamage dealt to the enemy will be 1 unless ≥11 Combos are made.
5180SI318 ≥12-Combo ShieldDamage dealt to the enemy will be 1 unless ≥12 Combos are made.
5181SI319 ≥13-Combo ShieldDamage dealt to the enemy will be 1 unless ≥13 Combos are made.
5182SI320 ≥14-Combo ShieldDamage dealt to the enemy will be 1 unless ≥14 Combos are made.
5183SI321 ≥15-Combo ShieldDamage dealt to the enemy will be 1 unless ≥15 Combos are made.
5184SI322 ≥16-Combo ShieldDamage dealt to the enemy will be 1 unless ≥16 Combos are made.
5185SI323 ≥17-Combo ShieldDamage dealt to the enemy will be 1 unless ≥17 Combos are made.
5186SI324 ≥18-Combo ShieldDamage dealt to the enemy will be 1 unless ≥18 Combos are made.
5187SI325 ≥19-Combo ShieldDamage dealt to the enemy will be 1 unless ≥19 Combos are made.
5188SI109 ≥20-Combo ShieldDamage dealt to the enemy will be 1 unless ≥20 Combos are made.
5189SI450 5-Attribute Damage ShieldDamage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).
5190SI312 Water Runestone Removal - Attack+At the beginning, all Water Runestones will be removed to increase the enemy's Attack onwards.
5191SI313 Fire Runestone Removal - Attack+At the beginning, all Fire Runestones will be removed to increase the enemy's Attack onwards.
5192SI314 Earth Runestone Removal - Attack+At the beginning, all Earth Runestones will be removed to increase the enemy's Attack onwards.
5193SI315 Light Runestone Removal - Attack+At the beginning, all Light Runestones will be removed to increase the enemy's Attack onwards.
5194SI316 Dark Runestone Removal - Attack+At the beginning, all Dark Runestones will be removed to increase the enemy's Attack onwards.
5195SI326 Heart Runestone Removal - Attack+At the beginning, all Heart Runestones will be removed to increase the enemy's Attack onwards.
5196SI480 All-Runestone Shield (Full)The enemy receives Damage only when all Runestones are dissolved in the first batch.
5197SI038 Undissolvable Water RunestonesWater Runestones cannot be dissolved for 98 Rounds.
5198SI039 Undissolvable Fire RunestonesFire Runestones cannot be dissolved for 98 Rounds.
5199SI040 Undissolvable Earth RunestonesEarth Runestones cannot be dissolved for 98 Rounds.
5200SI041 Undissolvable Light RunestonesLight Runestones cannot be dissolved for 98 Rounds.
5201SI042 Undissolvable Dark RunestonesDark Runestones cannot be dissolved for 98 Rounds.
5202SI043 Undissolvable Heart RunestonesHeart Runestones cannot be dissolved for 98 Rounds.
5203SI135 Poisoning 30%For 98 Rounds, the enemy poisons all Characters, deducting 30% of Summoner's HP each Round until its defeat.
5204SI135 Poisoning 50%For 98 Rounds, the enemy poisons all Characters, deducting 50% of Summoner's HP each Round until its defeat.
5205SI135 Poisoning 90%For 98 Rounds, the enemy poisons all Members, deducting 90% of Summoner's HP each Round until its defeat.
5206SI165 Reduce Moving TimeRunestone-moving time will be reduced by 3 seconds for 98 Rounds (bottom out at 2 seconds).
5207SI165 Reduce Moving TimeRunestone-moving time will be reduced by 5 seconds for 98 Rounds (bottom out at 2 seconds).
5208SI165 Reduce Moving TimeRunestone-moving time will be reduced by 7 seconds for 98 Rounds (bottom out at 2 seconds).
5209SI165 Reduce Moving TimeRunestone-moving time will be reduced by 99 seconds for 98 Rounds (bottom out at 2 seconds).
5210SI103 ≥5-Combo CurseFor 98 Rounds, Attack and Recovery can only be triggered when ≥5 Combos are made.
5211SI104 ≥6-Combo CurseFor 98 Rounds, Attack and Recovery can only be triggered when ≥6 Combos are made.
5212SI105 ≥7-Combo CurseFor 98 Rounds, Attack and Recovery can only be triggered when ≥7 Combos are made.
5213SI106 ≥8-Combo CurseFor 98 Rounds, Attack and Recovery can only be triggered when ≥8 Combos are made.
5214SI107 ≥9-Combo CurseFor 98 Rounds, Attack and Recovery can only be triggered when ≥9 Combos are made.
5215SI108 ≥10-Combo CurseFor 98 Rounds, Attack and Recovery can only be triggered when ≥10 Combos are made.
5216SI048 13-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 13 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5217SI048 14-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 14 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5218SI048 15-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 15 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5219SI048 16-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 16 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5220SI048 17-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 17 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5221SI048 18-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 18 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5222SI048 19-Runestone Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 19 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5223SI048 20-Runestone Number Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 20 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5224SI048 21-Runestone Number Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 21 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5225SI048 22-Runestone Number Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 22 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5226SI048 23-Runestone Number Shield (First Batch) - Counterattack• Damage dealt to the enemy will be 1 unless 23 Runestones are dissolved in the first batch.

• If the condition is fulfilled,
⇒ the enemy will not attack in the Round;
• Otherwise, the enemy launches a number of attacks according to the difference.
5227SI473 Enclosed Areas• 2x2 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5228SI473 Enclosed Areas• 2x3 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5229SI473 Enclosed Areas• 2x4 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5230SI473 Enclosed Areas• 2x5 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5231SI473 Enclosed Areas• 3x3 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5232SI473 Enclosed Areas• 3x4 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be
turned, exploded or arranged.
5233SI473 Enclosed Areas• 3x5 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5234SI473 Enclosed Areas• 4x4 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5235SI473 Enclosed Areas• 4x5 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5236SI473 Enclosed Areas• 6x5 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5237SI473 Enclosed Areas• 6x5 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be
turned, exploded or arranged.
5238SI473 Enclosed Areas• 4x3 random positions will be changed into Enclosed Areas.
• Only the first batch of Runestones can be dissolved in the Enclosed Areas.
• Runestones in the Enclosed Areas cannot be turned or exploded.
5239SI473 Enclosed Protection State - Anti-LaserBy dissolving a Character Runestone in the first batch in an Enclosed Area:

For 3 Rounds, Runestone movement will not be stopped when the Character Runestone of that Character touches a shot position of Laser Trap.
5240SI474 Scorching Areas• 1 random position will be changed into Scorching Area.
• 5000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5241SI474 Scorching Areas• 2 random positions will be changed into Scorching Areas.
• 5000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5242SI474 Scorching Areas• 3 random positions will be changed into Scorching Areas.
• 5000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5243SI474 Scorching Areas• 4 random positions will be changed into Scorching Areas.
• 5000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5244SI474 Scorching Areas• 5 random positions will be changed into Scorching Areas.
• 5000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5245SI474 Scorching Areas• 6 random positions will be changed into Scorching Areas.
• 5000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5246SI474 Scorching Areas• 1 random position will be changed into Scorching Area.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5247SI474 Scorching Areas• 2 random positions will be changed into Scorching Areas.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5248SI474 Scorching Areas• 3 random positions will be changed into Scorching Areas.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5249SI474 Scorching Areas• 4 random positions will be changed into Scorching Areas.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5250SI474 Scorching Areas• 5 random positions will be changed into Scorching Areas.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5251SI474 Scorching Areas• 6 random positions will be changed into Scorching Areas.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5252SI474 Scorching Protection State - Anti-StickinessBy dissolving a Character Runestone in the first batch in an Scorching Area:

For 3 Rounds, Runestone movement will not be stopped when the Runestone of that Character touches a sticky position.
5253ESF024 Protected Water Runestone• Water Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5254ESF024 Protected Fire Runestone• Fire Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5255ESF024 Protected Earth Runestone• Earth Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5256ESF024 Protected Light Runestone• Light Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5257ESF024 Protected Dark Runestone• Dark Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5258ESF024 Protected Heart Runestone• Heart Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5259ESF024 Protected Runestone• 1 random Runestone will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5260ESF024 Protected Runestone• 2 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5261ESF024 Protected Runestone• 3 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5262ESF024 Protected Runestone• 4 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5263ESF024 Protected Runestone• 5 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5264ESF024 Protected Runestone• 6 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5265ESF024 Protected Runestone• 7 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5266ESF024 Protected Runestone• 8 random Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.
5267SI183SI087SI139 Green-red Vortex - Fixed 7-Combo Safeguard ‧ Uncontrollable20% of the enemy's HP will be deducted when the following 2 conditions are fulfilled:

⓵ Summoner starts moving Runestones from the specific position (Character icons rank first in priority) and ends at the specific position.

⓶ 7 Combos are made in the first batch.

The enemy receives no other Damage and disregards all Controlling Skills.

If the above conditions are fulfilled:
⓵ The enemy will not attack in the Round.

If the above conditions are not fulfilled:
⓵ No Recovery can be triggered.
⓶ 25% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills);
the more times the enemy attacks,
the more the enemy's Attack will increase.
5268SI183SI096SI139 Green-red Vortex - Fixed 6-Combo Safeguard ‧ Uncontrollable25% of the enemy's HP will be deducted when the following 2 conditions are fulfilled:

⓵ Summoner starts moving Runestones from the specific position (Character icons rank first in priority) and ends at the specific position.

⓶ 6 Combos are made in the first batch.

The enemy receives no other Damage and disregards all Controlling Skills.

If the above conditions are fulfilled:
⓵ The enemy will not attack in the Round.

If the above conditions are not fulfilled:
⓵ No Recovery can be triggered.
⓶ 25% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills);
the more times the enemy attacks,
the more the enemy's Attack will increase.
5269SI474 Scorching Areas• Change 6 fixed positions into Scorching Areas at the beginning.
• 20000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5270ESEA017 Thorny Runestone• 1 random Runestone will be modified to become Thorny Runestone.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5271ESEA017 Thorny Runestones• 2 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5272ESEA017 Thorny Runestone• 3 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5273ESEA017 Thorny Runetsone• 4 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5274ESEA017 Thorny Runestone• 5 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5275ESEA017 Thorny Runestone• 6 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5276ESEA017 Thorny Runetsone• 7 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5277ESEA017 Thorny Runestone• 8 random Runestones will be modified to become Thorny Runestones.
• Thorny Runestones cannot be turned.
• Every time when a Thorny Runestone is touched, Summoner's HP will be deducted according to the enemy's Attack.
5278ESA007 Non-Water Attack WeakeningNon-Water Damage dealt to the enemy will be lowered to 0%.
5279ESA008 Non-Fire Attack WeakeningNon-Fire Damage dealt to the enemy will be lowered to 0%.
5280ESA009 Non-Earth Attack WeakeningNon-Earth Damage dealt to the enemy will be lowered to 0%.
5281ESA010 Non-Light Attack WeakeningNon-Light Damage dealt to the enemy will be lowered to 0%.
5282ESA011 Non-Dark Attack WeakeningNon-Dark Damage dealt to the enemy will be lowered to 0%.
5283ESF005 Attributive Attack WeakeningAttributive Damage dealt to the enemy will be lowered to 0%.
5284ESEA002 Green-red Vortex - Character RunestoneThe first Runestone movement starts from the specific position (Character icons rank first in priority) and ends at the specific position.

If the above conditions are not fulfilled in the Round:
⓵ Attack becomes 0.
⓶ No Recovery can be triggered.
5285SI135 In Case of Skill Lock - PoisoningIf Summoner's Skills are locked when the enemy first attacks,
the enemy poisons the Summoner at the end of the Round,
deducting 100% of Summoner's HP each Round after Runestone movement.
5286SI135 PoisoningThe enemy poisons the Summoner,
deducting 100% of Summoner's HP every Round after moving Runestones.
5287SI011 Anti-Water Runestone Shield (First Batch)• If Water Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
5288SI012 Anti-Fire Runestone Shield (First Batch)• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
5289SI013 Anti-Earth Runestone Shield (First Batch)• If Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
5290SI014 Anti-Light Runestone Shield (First Batch)• If Light Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
5291SI015 Anti-Dark Runestone Shield (First Batch)• If Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
5292SI045 Anti-Heart Runestone Shield (First Batch)• If Heart Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
5293ESIA002 FatigueFor 1 Round, Team Attack lowers to 0.
5294ESIA002 FatigueFor 2 Rounds, Team Attack lowers to 0.
5295ESIA002 FatigueFor 3 Rounds, Team Attack lowers to 0.
5296ESIA002 FatigueFor 4 Rounds, Team Attack lowers to 0.
5297ESIA002 FatigueFor 5 Rounds, Team Attack lowers to 0.
5298SI122 Skill LockAt the beginning, Active Skills of all Members will be locked for 1 Round.
5299SI122 Skill LockAt the beginning, Active Skills of all Members will be locked for 2 Rounds.
5300SI122 Skill LockAt the beginning, Active Skills of all Members will be locked for 3 Rounds.
5301SI122 Skill LockAt the beginning, Active Skills of all Members will be locked for 4 Rounds.
5302SI122 Skill LockAt the beginning, Active Skills of all Members will be locked for 5 Rounds.
5303SI122 Skill LockAt the beginning, Active Skills of all Members will be locked.
5304SI219 Frozen RunestoneAt the beginning, all non-Water Runestones will be modified to become Frozen Runestones (Glaciated state).
Frozen Runestones cannot be dissolved, turned or exploded for 3 Rounds.
5305SI250 10-Hit ShieldDamage dealt to the enemy will be 1 before it receives Damage for 10 times in total.
5306SI250 20-Hit ShieldDamage dealt to the enemy will be 1 before it receives Damage for 20 times in total.
5307SI250 30-Hit ShieldDamage dealt to the enemy will be 1 before it receives Damage for 30 times in total.
5308SI250 39-Hit ShieldDamage dealt to the enemy will be 1 before it receives Damage for 39 times in total.
5309SI250 40-Hit ShieldDamage dealt to the enemy will be 1 before it receives Damage for 40 times in total.
5310SI250 50-Hit ShieldDamage dealt to the enemy will be 1 before it receives a Damage for 50 times in total.
5311SI312 Water Runestone Removal - Attack +All Water Runestones will be removed each Round to increase the enemy's next Attack.
5312SI313 Fire Runestone Removal - Attack +All Fire Runestones will be removed each Round to increase the enemy's next Attack.
5313SI314 Earth Runestone Removal - Attack +All Earth Runestones will be removed each Round to increase the enemy's next Attack.
5314SI315 Light Runestone Removal - Attack +All Light Runestones will be removed each Round to increase the enemy's next Attack.
5315SI316 Dark Runestone Removal - Attack +All Dark Runestones will be removed each Round to increase the enemy's next Attack.
5316SI326 Heart Runestone Removal - Attack +All Heart Runestones will be removed each Round to increase the enemy's next Attack.
5317SI121 Clear Skills & Battle RoundsAt the beginning, Skill CDs and accumulated Rounds of all Members will be reset.
5318SI481 ≥11-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥11 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5319SI482 ≥12-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥12 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5320SI483 ≥13-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥13 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5321SI484 ≥14-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥14 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5322SI485 ≥15-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥15 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5323SI486 ≥16-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥16 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5324SI487 ≥17-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥17 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5325SI488 ≥18-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥18 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5326SI489 ≥19-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥19 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5327SI109 ≥20-Combo Shield - CounterattackDamage dealt to the enemy will be 1 unless ≥20 Combos are made. If not, the Damage dealt to the enemy will become 1 and it will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.
5328SI047SI301 Turning into Water RunestonesTurn a number of Runestones into Water Runestones according to the number of present Water Runestones at the end of the Round.
5329SI047SI302 Turning into Fire RunestonesTurn a number of Runestones into Fire Runestones according to the number of present Fire Runestones at the end of the Round.
5330SI047SI303 Turning into Earth RunestonesTurn a number of Runestones into Earth Runestones according to the number of present Earth Runestones at the end of the Round.
5331SI047SI304 Turning into Light RunestonesTurn a number of Runestones into Light Runestones according to the number of present Light Runestones at the end of the Round.
5332SI047SI305 Turning into Dark RunestonesTurn a number of Runestones into Dark Runestones according to the number of present Dark Runestones at the end of the Round.
5333SI047SI306 Turning into Heart RunestonesTurn a number of Runestones into Heart Runestones according to the number of present Heart Runestones at the end of the Round.
5334ESA007 Non-Water Attack WeakeningNon-Water Damage dealt to the enemy will be lowered to 25%.
5335ESA008 Non-Fire Attack WeakeningNon-fire Damage dealt to the enemy will be lowered to 25%.
5336ESA009 Non-Earth Attack WeakeningNon-Earth Damage dealt to the enemy will be lowered to 25%.
5337ESA010 Non-Light Attack WeakeningNon-Light Damage dealt to the enemy will be lowered to 25%.
5338ESA011 Non-Dark Attack WeakeningNon-Dark Damage dealt to the enemy will be lowered to 25%.
5339ESA007 Non-Water Attack WeakeningNon-Water Damage dealt to the enemy will be lowered to 10%.
5340ESA008 Non-Fire Attack WeakeningNon-Fire Damage dealt to the enemy will be lowered to 10%.
5341ESA009 Non-Earth Attack WeakeningNon-Earth Damage dealt to the enemy will be lowered to 10%.
5342ESA010 Non-Light Attack WeakeningNon-Light Damage dealt to the enemy will be lowered to 10%.
5343ESA011 Non-Dark Attack WeakeningNon-Dark Damage dealt to the enemy will be lowered to 10%.
5344ESA007 Non-Water Attack WeakeningNon-Water Damage dealt to the enemy will be lowered to 5%.
5345ESA008 Non-Fire Attack WeakeningNon-Fire Damage dealt to the enemy will be lowered to 5%.
5346ESA009 Non-Earth Attack WeakeningNon-Earth Damage dealt to the enemy will be lowered to 5%.
5347ESA010 Non-Light Attack WeakeningNon-Light Damage dealt to the enemy will be lowered to 5%.
5348ESA011 Non-Dark Attack WeakeningNon-Dark Damage dealt to the enemy will be lowered to 5%.
5349SI143 Anti-Water Runestone Shield (First Batch) - CounterattackIf Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
5350SI144 Anti-Fire Runestone Shield (First Batch) - CounterattackIf Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
5351SI145 Anti-Earth Runestone Shield (First Batch) - CounterattackIf Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
5352SI146 Anti-Light Runestone Shield (First Batch) - CounterattackIf Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
5353SI147 Anti-Dark Runestone Shield (First Batch) - CounterattackIf Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
5354SI148 Anti-Heart Runestone Shield (First Batch) - CounterattackIf Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
5355SI143 Anti-Water Runestone Shield (First Batch) - CounterattackIf Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
5356SI144 Anti-Fire Runestone Shield (First Batch) - CounterattackIf Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
5357SI145 Anti-Earth Runestone Shield (First Batch) - CounterattackIf Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
5358SI146 Anti-Light Runestone Shield (First Batch) - CounterattackIf Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
5359SI147 Anti-Dark Runestone Shield (First Batch) - CounterattackIf Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
5360SI148 Anti-Heart Runestone Shield (First Batch) - CounterattackIf Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
5361SI143 Anti-Water Runestone Shield (First Batch) - Recovery & CounterattackIf Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
5362SI144 Anti-Fire Runestone Shield (First Batch) - Recovery & CounterattackIf Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
5363SI145 Anti-Earth Runestone Shield (First Batch) - Recovery & CounterattackIf Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
5364SI146 Anti-Light Runestone Shield (First Batch) - Recovery & CounterattackIf Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
5365SI147 Anti-Dark Runestone Shield (First Batch) - Recovery & CounterattackIf Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
5366SI148 Anti-Heart Runestone Shield (First Batch) - Recovery & CounterattackIf Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
5367SI143 Anti-Water Runestone Shield (First Batch) - Recovery & CounterattackIf Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
5368SI144 Anti-Fire Runestone Shield (First Batch) - Recovery & CounterattackIf Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
5369SI145 Anti-Earth Runestone Shield (First Batch) - Recovery & CounterattackIf Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
5370SI146 Anti-Light Runestone Shield (First Batch) - Recovery & CounterattackIf Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
5371SI147 Anti-Dark Runestone Shield (First Batch) - Recovery & CounterattackIf Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
5372SI148 Anti-Heart Runestone Shield (First Batch) - Recovery & CounterattackIf Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
5373ESE008 SmogEmit smog at 2 random positions each Round.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
5374ESE008 SmogEmit smog at 2 random positions each Round.

Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.
5375SI049SI110 Attribute Change - enemy's Attribute Combo NullifyingThe enemy changes its Attribute every Round.

When Runestones of the enemy's Attribute are dissolved in the first batch (regardless of Attribute-altering Skills):
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of those Runestones dissolved in the first batch.
5376ESHB031 Fire, Dark & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Dark and Heart Combos are made in the first batch.
5377ESHB030 Fire, Light & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Light and Heart Combos are made in the first batch.
5378ESH015 ≥5-Combo Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥5 Combos are made in the first batch.
5379ESH016 ≥6-Combo Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥6 Combos are made in the first batch.
5380ESH017 ≥7-Combo Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥7 Combos are made in the first batch.
5381ESH018 ≥8-Combo Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥8 Combos are made in the first batch.
5382ESH019 ≥9-Combo Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥9 Combos are made in the first batch.
5383ESH020 ≥10-Combo Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥10 Combos are made in the first batch.
5384ESCA006 Turning into Water RunestonesWhen the enemy attacks for the first time, a random row will be turned into Water Runestones; for the second time, a random column will be turned into Water Runestones. The above runs as a cycle.
5385ESCA006 Turning into Fire RunestonesWhen the enemy attacks for the first time, a random row will be turned into Fire Runestones; for the second time, a random column will be turned into Fire Runestones. The above runs as a cycle.
5386ESCA006 Turning into Earth RunestonesWhen the enemy attacks for the first time, a random row will be turned into Earth Runestones; for the second time, a random column will be turned into Earth Runestones. The above runs as a cycle.
5387ESCA006 Turning into Light RunestonesWhen the enemy attacks for the first time, a random row will be turned into Light Runestones; for the second time, a random column will be turned into Light Runestones. The above runs as a cycle.
5388ESCA006 Turning into Dark RunestonesWhen the enemy attacks for the first time, a random row will be turned into Dark Runestones; for the second time, a random column will be turned into Dark Runestones. The above runs as a cycle.
5389SI474 Scorching Areas• Change the far left and far right columns into Scorching Areas at the beginning.
• 10000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5390SI474 Scorching Areas• Change the far left and far right columns into Scorching Areas at the beginning.
• 20000 Summoner's HP will be deducted every time when Runestones are dissolved in a Scorching Area.
* This Damage can be fended off with 【Protective Shield】.
5391ESE002 Sticky Land30 positions will become sticky.
If any sticky position is touched, Runestone movement will be stopped immediately.
5392ESHC024 ≥4 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥4 groups of Attributive Runestones are dissolved in the first batch.
5393ESHC025 ≥5 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥5 groups of Attributive Runestones are dissolved in the first batch.
5394ESHC026 ≥6 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥6 groups of Attributive Runestones are dissolved in the first batch.
5395ESHC027 ≥7 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥7 groups of Attributive Runestones are dissolved in the first batch.
5396ESHC028 ≥8 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥8 groups of Attributive Runestones are dissolved in the first batch.
5397ESHC029 ≥9 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥9 groups of Attributive Runestones are dissolved in the first batch.
5398ESHC030 ≥10 groups of Attributive Runestones Shield (First Batch)Damage dealt to the enemy will be 1 unless ≥10 groups of Attributive Runestones are dissolved in the first batch.
5399ESHB001 Water & Fire Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water and Fire Combos are made in the first batch.
5400ESHB002 Water & Earth Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water and Earth Combos are made in the first batch.
5401ESHB003 Water & Light Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water and Light Combos are made in the first batch.
5402ESHB004 Water & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water and Dark Combos are made in the first batch.
5403ESHB005 Water & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water and Heart Combos are made in the first batch.
5404ESHB006 Fire & Earth Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire and Earth Combos are made in the first batch.
5405ESHB007 Fire & Light Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire and Light Combos are made in the first batch.
5406ESHB008 Fire & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire and Dark Combos are made in the first batch.
5407ESHB009 Fire & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire and Heart Combos are made in the first batch.
5408ESHB010 Earth & Light Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Earth and Light Combos are made in the first batch.
5409ESHB011 Earth & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Earth and Dark Combos are made in the first batch.
5410ESHB012 Earth & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Earth and Heart Combos are made in the first batch.
5411ESHB013 Light & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Light and Dark Combos are made in the first batch.
5412ESHB014 Light & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Light and Heart Combos are made in the first batch.
5413ESHB015 Dark & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Dark and Heart Combos are made in the first batch.
5414ESHB016 Water, Fire & Earth Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Fire and Earth Combos are made in the first batch.
5415ESHB017 Water, Fire & Light Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Fire and Light Combos are made in the first batch.
5416ESHB018 Water, Fire & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Fire and Dark Combos are made in the first batch.
5417ESHB019 Water, Fire & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Fire and Heart Combos are made in the first batch.
5418ESHB020 Water, Earth & Light Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Earth and Light Combos are made in the first batch.
5419ESHB021 Water, Earth & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Earth and Dark Combos are made in the first batch.
5420ESHB022 Water, Earth & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Earth and Heart Combos are made in the first batch.
5421ESHB023 Water, Light & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Light and Dark Combos are made in the first batch.
5422ESHB024 Water, Light & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Light and Heart Combos are made in the first batch.
5423ESHB025 Water, Dark & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Water, Dark and Heart Combos are made in the first batch.
5424ESHB026 Fire, Earth & Light Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Earth and Light Combos are made in the first batch.
5425File:ESHB027.png Fire, Earth & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Earth and Dark Combos are made in the first batch.
5426ESHB028 Fire, Earth & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Earth and Heart Combos are made in the first batch.
5427ESHB029 Fire, Light & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Light and Dark Combos are made in the first batch.
5428ESHB030 Fire, Light & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Light and Heart Combos are made in the first batch.
5429ESHB031 Fire, Dark & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Fire, Dark and Heart Combos are made in the first batch.
5430ESHB032 Earth, Light & Dark Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Earth, Light and Dark Combos are made in the first batch.
5431ESHB033 Earth, Light & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Earth, Light and Heart Combos are made in the first batch.
5432ESHB034 Earth, Dark & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Earth, Dark and Heart Combos are made in the first batch.
5433ESHB035 Light, Dark & Heart Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Light, Dark and Heart Combos are made in the first batch.
5434ESHB051 Quintet Equal-Combo ShieldDamage dealt to the enemy will be 1 unless the same number of Combos of 5 Attributes are dissolved in the first batch.
5435SI520 Attack WeakeningAll Damage dealt to the enemy will be lowered to 25%.
5436SI521 Attack WeakeningAll Damage dealt to the enemy will be lowered to 10%.
5437SI519 Attack WeakeningAll Damage dealt to the enemy will be lowered to 5%.
5438SI406 Water Runestone Kick-start ShieldAttack will be 0 unless a Water Runestone is picked up to start moving.
5439SI407 Fire Runestone Kick-start ShieldAttack will be 0 unless a Fire Runestone is picked up to start moving.
5440SI408 Earth Runestone Kick-start ShieldAttack will be 0 unless an Earth Runestone is picked up to start moving.
5441SI409 Light Runestone Kick-start ShieldAttack will be 0 unless a Light Runestone is picked up to start moving.
5442SI410 Dark Runestone Kick-off ShieldAttack will be 0 unless a Dark Runestone is picked up to start moving.
5443SI411 Heart Runestone Kick-start ShieldAttack will be 0 unless a Heart Runestone is picked up to start moving.
5444SI437 enemy's Attribute Kick-start ShieldAttack will be 0 unless a Runestone of the enemy's Attribute is picked up to start moving.
5445SI046 After Defeated - Runestones Change• Upon the defeat of this enemy, all Runestones will be turned into Runestones of random Attributes.
5446After Defeated - Total Explosion• Upon the defeat of this enemy, all Runestones will be exploded.
5447SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 1 Round.
5448SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 2 Rounds.
5449SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 3 Rounds.
5450SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 4 Rounds.
5451SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 5 Rounds.
5452SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 6 Rounds.
5453SI134 Deadly Dormancy• All Members become disabled and no skill and attack can be launched after 7 Rounds.
5454SI088SI413 〖Corruption ‧ Fixed 8-Combo Shield〗Damage dealt to the enemy will be 1 unless 8 Combos are made in the first batch.
5455SI089SI413 〖Corruption ‧ Fixed 9-Combo Shield〗Damage dealt to the enemy will be 1 unless 9 Combos are made in the first batch.
5456SI090SI413 〖Corruption ‧ Fixed 10-Combo Shield〗Damage dealt to the enemy will be 1 unless 10 Combos are made in the first batch.
5457SI106SI413 〖Corruption ‧ ≥8-Combo Shield - Extra Attack〗Damage dealt to the enemy will be 1 unless ≥8 Combos are made;
otherwise, the enemy will launch a number of extra attacks to the Summoner.
The number equals the difference between 8 and the number of Combos made.
5458SI108SI413 〖Corruption ‧ ≥10-Combo Shield - Extra Attack〗Damage dealt to the enemy will be 1 unless ≥10 Combos are made;
otherwise, the enemy will launch a number of extra attacks to the Summoner.
The number equals the difference between 10 and the number of Combos made.
5459SI321SI413 〖Corruption ‧ ≥15-Combo Shield - Extra Attack〗Damage dealt to the enemy will be 1 unless ≥15 Combos are made;
otherwise, the enemy will launch a number of extra attacks to the Summoner.
The number equals the difference between 15 and the number of Combos made.
5460SI109SI413 〖Corruption ‧ ≥20-Combo Shield - Extra Attack〗Damage dealt to the enemy will be 1 unless ≥20 Combos are made;
otherwise, the enemy will launch a number of extra attacks to the Summoner.
The number equals the difference between 20 and the number of Combos made.
5461SI181SI413 〖Corruption ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute〗Damage dealt to the enemy will be 1 unless Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).
5462SI181SI413 〖Corruption ‧ Bounded Enchanted Puzzle Shield of enemy's Attribute〗Damage dealt to the enemy will be 1 unless Enchanted Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).
5463SI244SI413 〖Corruption ‧ Quintet Elemental Shield 〗• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.
5464SI248SI413 〖Corruption ‧ Enchanted Quintet Elemental Shield 〗• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
5465SI244SI167SI413 〖Corruption ‧ Quintet Elemental Shield - Extra Attack〗• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round.
5466SI248SI167SI413 〖Corruption ‧ Enchanted Quintet Elemental Shield - Extra Attack〗• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.
5467SI119SI413 〖Corruption ‧ Water, Fire & Earth Equal-Combo Shield〗Damage dealt to the enemy will be 1 unless the same number of Water, Fire and Earth Combos are made in the first batch.
5468SI112SI413 〖Corruption ‧ Light & Dark Equal-Combo Shield〗Damage dealt to the enemy will be 1 unless the same number of Light and Dark Combos are made in the first batch.
5469SI120SI413 〖Corruption ‧ Quintet Equal-Combo Shield〗Damage dealt to the enemy will be 1 unless the same number of Combos of 5 Attributes are dissolved in the first batch.
5470SI471SI413 〖Corruption ‧ Quintet & Heart Equal-Combo Shield〗Damage dealt to the enemy will be 1 unless the same number of Heart Combos and Combos of 5 Attributes are dissolved in the first batch.
5471SI183SI413 〖Corruption ‧ Green-red Vortex〗Summoner has to start moving Runestones from the specific position (green vortex) and end at the specific position (red vortex).

If the above conditions are not fulfilled in the Round:
⓵ Attack becomes 0.
⓶ No Recovery can be triggered.
5472SI031SI413 〖Corruption ‧ All-Water Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).
5473SI032SI413 〖Corruption ‧ All-Fire Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).
5474SI033SI413 〖Corruption ‧ All-Earth Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).
5475SI034SI413 〖Corruption ‧ All-Light Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).
5476SI035SI413 〖Corruption ‧ All-Dark Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).
5477SI036SI413 〖Corruption ‧ All-Heart Runestone Shield〗• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).
5478SI143SI413 〖Corruption ‧ Anti-Water Runestone Shield (First Batch) - Recovery & Counterattack〗If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5479SI144SI413 〖Corruption ‧ Anti-Fire Runestone Shield (First Batch) - Recovery & Counterattack〗If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5480SI145SI413 〖Corruption ‧ Anti-Earth Runestone Shield (First Batch) - Recovery & Counterattack〗If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5481SI146SI413 〖Corruption ‧ Anti-Light Runestone Shield (First Batch) - Recovery & Counterattack〗If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5482SI147SI413 〖Corruption ‧ Anti-Dark Runestone Shield (First Batch) - Recovery & Counterattack〗If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5483SI148SI413 〖Corruption ‧ Anti-Heart Runestone Shield (First Batch) - Recovery & Counterattack〗If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.
5484SI250SI413 〖Corruption ‧ 30-Runestone Shield of Enemy's Attribute〗• Damage dealt to the enemy will be 1 unless 30 Runestones of the enemy's Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

• If the above condition is fulfilled:
⇒ when the enemy's CD reaches 0,
⓵ The enemy will reset the number of Runestones accumulated.
⓶ The enemy will not attack.
⇒ Otherwise, the enemy will attack.
5485SI250SI413 〖Corruption ‧ 60-Runestone Shield of Enemy's Attribute〗• Damage dealt to the enemy will be 1 unless 60 Runestones of the enemy's Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

• If the above condition is fulfilled:
⇒ when the enemy's CD reaches 0,
⓵ The enemy will reset the number of Runestones accumulated.
⓶ The enemy will not attack.
⇒ Otherwise, the enemy will attack.
5486SI250SI413 〖Corruption ‧ 90-Runestone Shield of Enemy's Attribute〗• Damage dealt to the enemy will be 1 unless 90 Runestones of the enemy's Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

• If the above condition is fulfilled:
⇒ when the enemy's CD reaches 0,
⓵ The enemy will reset the number of Runestones accumulated.
⓶ The enemy will not attack.
⇒ Otherwise, the enemy will attack.
5487SI250SI413 〖Corruption ‧ 30-Runestone Shield of Weakness Attribute〗• Damage dealt to the enemy will be 1 unless 30 Runestones of the enemy's Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

• If the above condition is fulfilled:
⇒ when the enemy's CD reaches 0,
⓵ The enemy will reset the number of Runestones accumulated.
⓶ The enemy will not attack.
⇒ Otherwise, the enemy will attack.
5488SI250SI413 〖Corruption ‧ 60-Runestone Shield of Weakness Attribute〗• Damage dealt to the enemy will be 1 unless 60 Runestones of the enemy's Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

• If the above condition is fulfilled:
⇒ when the enemy's CD reaches 0,
⓵ The enemy will reset the number of Runestones accumulated.
⓶ The enemy will not attack.
⇒ Otherwise, the enemy will attack.
5489SI250SI413 〖Corruption ‧ 90-Runestone Shield of Weakness Attribute〗• Damage dealt to the enemy will be 1 unless 90 Runestones of the enemy's Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills).

• If the above condition is fulfilled:
⇒ when the enemy's CD reaches 0,
⓵ The enemy will reset the number of Runestones accumulated.
⓶ The enemy will not attack.
⇒Otherwise, the enemy will attack.
5490SI001SI413 〖Corruption ‧ Non-Water Attack Weakening〗• Non-Water Damage dealt to the enemy will be lowered to 0%.
5491SI002SI413 〖Corruption ‧ Non-Fire Attack Weakening〗• Non-Fire Damage dealt to the enemy will be lowered to 0%.
5492SI003SI413 〖Corruption ‧ Non-Earth Attack Weakening〗• Non-Earth Damage dealt to the enemy will be lowered to 0%.
5493SI004SI413 〖Corruption ‧ Non-Light Attack Weakening〗• Non-Light Damage dealt to the enemy will be lowered to 0%.
5494SI005SI413 〖Corruption ‧ Non-Dark Attack Weakening〗• Non-Dark Damage dealt to the enemy will be lowered to 0%.
5495SI250SI413 〖Corruption ‧ Attributive Attack Weakening〗• Attributive Damage dealt to the enemy will be lowered to 0%.
5496SI336SI413 〖Corruption ‧ Water Attack Weakening〗• Water Damage dealt to the enemy will be lowered to 0%.
5497SI337SI413 〖Corruption ‧ Fire Attack Weakening〗• Fire Damage dealt to the enemy will be lowered to 0%.
5498SI338SI413 〖Corruption ‧ Earth Attack Weakening〗• Earth Damage dealt to the enemy will be lowered to 0%.
5499SI339SI413 〖Corruption ‧ Light Attack Weakening〗• Light Damage dealt to the enemy will be lowered to 0%.
5500SI340SI413 〖Corruption ‧ Dark Attack Weakening〗• Dark Damage dealt to the enemy will be lowered to 0%.
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