Skill ID | Enemy Skill | Description |
---|---|---|
4001 | Skill 4001 | • Summoner will not be able to see the true Attributes of Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). • 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. |
4002 | Initial Strike · Strike Row Conversion - Dark · Threshold Shield 25% · Initial Dark Combo Damage Nullified - Combo Strike · Uncontrollable | At the beginning of the first Round, the enemy attacks once . When the enemy attacks, a random row will be turned into Dark Runestones. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
4003 | CD Set - 1 · Dark Block · Disabled Conversion · Phantom | CD of the enemy's first attack will be 1. Dark Runestones cannot be dissolved. All Runestone-turning Skills will be nullified. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4004 | Freezing Water · Water Combo Trojan & Team Attack -100% | All Water Runestones will be frozen each Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
4005 | Freezing Fire · Fire Combo Trojan & Team Attack -100% | All Fire Runestones will be frozen each Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
4006 | Freezing Earth · Earth Combo Trojan & Team Attack -100% | All Earth Runestones will be frozen each Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
4007 | Freezing Light · Light Combo Trojan & Team Attack -100% | All Light Runestones will be frozen each Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
4008 | Freezing Dark · Dark Combo Trojan & Team Attack -100% | All Dark Runestones will be frozen each Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
4009 | Freezing Heart · Heart Combo Trojan & Team Attack -100% | All Heart Runestones will be frozen each Round. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. |
4010 | Freezing Water - 3 Minimum · Frozen Trojan · Water Combo - Damage -100% & 100% Reflect | • All Water Runestones will be frozen each Round. • If there are ≤3 Frozen Runestones (frosted state), ⇒ Runestones will be modified to become FrozenRunestones until there are 3 of them. • If any Frozen Runestone remains, ⇒ they cannot be dissolved in the next 3 Rounds. • The enemy's Attack increases with the number of Frozen Runestones (glaciated state). • If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
4011 | Freezing Fire - 3 Minimum · Frozen Trojan · Fire Combo - Damage -100% & 100% Reflect | • All Fire Runestones will be frozen each Round. • If there are ≤3 Frozen Runestones (frosted state), ⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them. • If any Frozen Runestone remains, ⇒ they cannot be dissolved in the next 3 Rounds. • The enemy's Attack increases with the number of Frozen Runestones (glaciated state). • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
4012 | Freezing Earth - 3 Minimum · Frozen Trojan · Earth Combo - Damage -100% & 100% Reflect | • All Earth Runestones will be frozen each Round. • If there are ≤3 Frozen Runestones (frosted state), ⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them. • If any Frozen Runestone remains, ⇒ they cannot be dissolved in the next 3 Rounds. • The enemy's Attack increases with the number of Frozen Runestones (glaciated state). • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
4013 | Freezing Light - 3 Minimum · Frozen Trojan · Light Combo - Damage -100% & 100% Reflect | • All Light Runestones will be frozen each Round. • If there are ≤3 Frozen Runestones (frosted state), ⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them. • If any Frozen Runestone remains, ⇒ they cannot be dissolved in the next 3 Rounds. • The enemy's Attack increases with the number of Frozen Runestones (glaciated state). • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
4014 | Freezing Dark - 3 Minimum · Frozen Trojan · Dark Combo - Damage -100% & 100% Reflect | • All Dark Runestones will be frozen each Round. • If there are ≤3 Frozen Runestones (frosted state), ⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them. • If any Frozen Runestone remains, ⇒ they cannot be dissolved in the next 3 Rounds. • The enemy's Attack increases with the number of Frozen Runestones (glaciated state). • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
4015 | Freezing Heart - 3 Minimum · Frozen Trojan · Heart Combo - Damage -100% & 100% Reflect | • All Heart Runestones will be frozen each Round. • If there are ≤3 Frozen Runestones (frosted state), ⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them. • If any Frozen Runestone remains, ⇒ they cannot be dissolved in the next 3 Rounds. • The enemy's Attack increases with the number of Frozen Runestones (glaciated state). • If Heart Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. |
4016 | Life Hack · Burning Path (2000) · Trio Elemental Shield (No LD) | • The enemy's HP will be fully recovered each Round. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 2,000 will be dealt to Summoner. • Damage dealt to the enemy will be 1 unless Water, Fire and Earth Runestones are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
4017 | Skill 4017 | Damage received by the enemy -20% in the Round for every group of Water Runestones dissolved. Turn non-Water Runestones that are the most in number into Water Runestones every Round. |
4018 | Skill 4018 | Damage received by the enemy -20% in the Round for every group of Fire Runestones dissolved. Turn non-Fire Runestones that are the most in number into Fire Runestones every Round. |
4019 | Skill 4019 | Damage received by the enemy -20% in the Round for every group of Earth Runestones dissolved. Turn non-Earth Runestones that are the most in number into Earth Runestones every Round. |
4020 | Skill 4020 | Damage received by the enemy -20% in the Round for every group of Light Runestones dissolved. Turn non-Light Runestones that are the most in number into Light Runestones every Round. |
4021 | Skill 4021 | Damage received by the enemy -20% in the Round for every group of Dark Runestones dissolved. Turn non-Dark Runestones that are the most in number into Dark Runestones every Round. |
4022 | Skill 4022 | Damage received by the enemy -20% in the Round for every group of Heart Runestones dissolved. Turn non-Heart Runestones that are the most in number into Heart Runestones every Round. |
4023 | Recovery Inversion | HP Recovery becomes HP deduction. |
4024 | Recovery Inversion | HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) |
4025 | Skill 4025 | Fuel of Machinas increases to 100%. |
4026 | Skill 4026 | Fuel of Machinas reduces to 0%. |
4027 | Skill 4027 | Fuel of Machinas increases to 100%. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round |
4028 | Skill 4028 | Fuel of Machinas reduces to 0%. The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round. |
4029 | Initial Board and Heart Lock · Phantom · Water Block | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. Water Runestones cannot be dissolved. |
4030 | Initial Board and Heart Lock · Phantom · Fire Block | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. Fire Runestones cannot be dissolved. |
4031 | Initial Board and Heart Lock · Phantom · Earth Block | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. Earth Runestones cannot be dissolved. |
4032 | Initial Board and Heart Lock · Phantom · Light Block | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. Light Runestones cannot be dissolved. |
4033 | Initial Board and Heart Lock · Phantom · Dark Block | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. Dark Runestones cannot be dissolved. |
4034 | Initial Board and Heart Lock · Phantom · Heart Block | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. Heart Runestones cannot be dissolved. |
4035 | Skill 4035 | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Water Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
4036 | Skill 4036 | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Fire Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
4037 | Skill 4037 | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Earth Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
4038 | Skill 4038 | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Light Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
4039 | Skill 4039 | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Dark Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
4040 | Skill 4040 | All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). Heart Runestones cannot be dissolved. The enemy disregards all Controlling Skills. |
4041 | Skill 4041 | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Human(s) is present, the enemy's Attack increases. |
4042 | Skill 4042 | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Beast(s) is present, the enemy's Attack increases. |
4043 | Skill 4043 | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Elf(s) is present, the enemy's Attack increases. |
4044 | Skill 4044 | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Dragon(s) is present, the enemy's Attack increases. |
4045 | 9 Intial & 3 Random Weathered 15k Mines · Weathered Trojan · God Racism | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If God(s) is present, the enemy's Attack increases. |
4046 | 9 Initial and 3 Weathered 15k Mines · Demon Racism | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Demon(s) is present, the enemy's Attack increases. |
4047 | 9 Initial and 3 Weathered 15k Mines · Machina Racism | 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. If Machina(s) is present, the enemy's Attack increases. |
4048 | Water Mech Marks · 10 Mech Mark Shield · Water Combo Recovery (1st batch) - Counterattack · Uncontrollable | All Water Runestones will be imprinted with "Mech Marks". "Mech Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Mech Mark" reaches Level 10. "Mech Mark" Level will be reset when Summoner is defeated. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
4049 | Fire Runestone Machina Imprinting · 10 Imprinting Shield · Initial Fire Combo - HP Recovery, Reflect 200% · Uncontrollable | All Fire Runestones will be imprinted with "Mech Marks". "Mech Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Mech Mark" reaches Level 10. "Mech Mark" Level will be reset when Summoner is defeated. When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
4050 | Earth Runestone Machina Imprinting · 10 Imprinting Shield · Earth Combo Recovery - Reflect 200% · Uncontrollable | All Earth Runestones will be imprinted with "Mech Marks". "Mech Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Mech Mark" reaches Level 10. "Mech Mark" Level will be reset when Summoner is defeated. When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
4051 | 50 Hit Shield EX - CD Set 1, Enemy Full HP Recovery · 3 to 5 Random Obstacle Runestones · Uncontrollable | The enemy receives Damage only after Summoner's 50th attack. If the above condition is fulfilled, the enemy's CD becomes 1; its HP will be fully recovered and the number of attacks accumulated will be reset when its CD reaches 0. When the enemy attacks, 3 to 5 random Runestones will be frozen / weathered / electrified / masked / weakened (only one effect from the first Round onwards). The enemy disregards all Controlling Skills. |
4052 | Inital Kamikaze 10% · 100% Damage Reduction Shield - Reversing Damage Reduction Shield Crescendo · Heart Combo - Damage Absorption and 100% Damage Reflect · Phantom | In the first Round, the enemy will deplete 10% of its HP. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4053 | 100% Damage Reduction Shield - Reversing Damage Reduction Shield Crescendo · Heart Combo - Damage Absorption and 100% Damage Reflect · Phantom | The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4054 | Craft Reset · Active Skill Reset SP · Neutralize · CD Set - 5 · Obstacle Runestone Skill Alteration · 100 Cumulative Runestone Shield - 100% HP Reduction · Kamikaze 100% | The enemy will clear the power gathered in the Craft Apparatus, cancel all effects in play and reset Skill CDs, EPs and accumulated Rounds of all Monsters. CD of the enemy's attack will be 5. Different Boss Skills will appear each Round: B&W Zone, Masked Path, Burning Trail, Sticky Path and Weathered Runestones. 100% of the enemy's HP will be deducted if 100 Runestones are dissolved in the first batch cumulatively. The enemy receives no Damage (including Active Skills), regardless of all Controlling Skills. When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills). |
4055 | Craft Reset · Active Skill Reset SP · Neutralize · CD Set - 5 · Obstacle Runestone Stacking Skill · 100 Cumulative Runestone Shield - 100% HP Reduction · Kamikaze 100% | The enemy will clear the power gathered in the Craft Apparatus, cancel all effects in play and reset Skill CDs, EPs and accumulated Rounds of all Monsters. CD of the enemy's attack will be 5. Different Boss Skills will appear each Round: B&W Zone, Masked Path, Burning Trail, Verge of Death and Weathered Runestones. 100% of the enemy's HP will be deducted if 100 Runestones are dissolved in the first batch cumulatively. The enemy receives no Damage (including Active Skills), regardless of all Controlling Skills. When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills). |
4056 | Food Shield - 10 Steaks | The enemy will deplete 100% of its HP when 10 “Steaks” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4057 | Food Shield - 50 Steaks | The enemy will deplete 100% of its HP when 50 “Steaks” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4058 | Food Shield - 10 Fish | The enemy will deplete 100% of its HP when 10 “Fish” is dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4059 | Food Shield - 30 Fish & 10 Seasoning | The enemy will deplete 100% of its HP when 30 “Fish” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4060 | Food Shield - 10 Vegetables | The enemy will deplete 100% of its HP when 10 “Vegetables” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4061 | Food Shield - 10 Milk | The enemy will deplete 100% of its HP when 10 “Milk” is dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4062 | Food Shield - 10 Grains | The enemy will deplete 100% of its HP when 10 “Grains” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4063 | Food Shield - 20 Grains & 10 Milk | The enemy will deplete 100% of its HP when 20 “Grains” and 10 “Milk” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4064 | Food Shield - 20 Steaks, 20 Grains & 10 Milk | The enemy will deplete 100% of its HP when 20 “Steaks”, 20 “Grains” and 10 “Milk” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4065 | Food Shield - 20 Fish, 20 Grains & 10 Milk | The enemy will deplete 100% of its HP when 20 “Fish”, 20 “Grains” and 10 “Milk” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4066 | Food Shield - 20 Steaks & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Steaks” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4067 | Food Shield - 20 Steaks, 10 Vegetables & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Steaks”, 10 “Vegetables” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4068 | Food Shield - 20 Grains & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Grains” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4069 | Food Shield - 20 Vegetables & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Vegetables” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4070 | Food Shield - 20 Vegetables, 10 Grains & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Vegetables”, 10 “Grains” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4071 | Food Shield - 20 Steaks & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Steaks” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4072 | Food Shield - 20 Fish & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Fish” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4073 | Food Shield - 20 Vegetables & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Vegetables” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4074 | Food Shield - 10 Fish, 10 Steaks, 10 Vegetables & 10 Seasoning | The enemy will deplete 100% of its HP when 10 “Fish”, 10 “Steaks”, 10 “Vegetables” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4075 | Food Shield - 20 Vegetables & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Vegetables” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4076 | Food Shield - 30 Vegetables & 10 Seasoning | The enemy will deplete 100% of its HP when 30 “Vegetables” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4077 | Food Shield - 20 Steaks, 10 Grains & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Steaks”, 10 "Grains” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4078 | Food Shield - 20 Steaks, 10 Vegetables, 10 Grains & 10 Seasoning | The enemy will deplete 100% of its HP when 20 “Steaks”, 10 “Vegetables”, 10 "Grains” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4079 | Food Shield - 20 Steaks, 10 Grains, 10 Seasoning & 10 Milk | The enemy will deplete 100% of its HP when 20 “Steaks”, 10 “Grains”, 10 "Seasoning” and 10 “Milk” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4080 | Food Shield - 10 Steaks & 20 Grains | The enemy will deplete 100% of its HP when 10 “Steaks” and 20 "Grains” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4081 | Food Shield - 10 Vegetables, 20 Grains & 10 Milk | The enemy will deplete 100% of its HP when 10 “Vegetables”, 20 "Grains” and 10 “Milk” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4082 | Food Shield - 30 Fish & 20 Steaks | The enemy will deplete 100% of its HP when 30 “Fish” and 20 "Steaks” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4083 | Food Shield - 10 Vegetables, 10 Seasoning & 30 Milk | The enemy will deplete 100% of its HP when 10 “Vegetables”, 10 "Seasoning” and 30 “Milk” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4084 | Food Shield - 10 Grains | The enemy will deplete 100% of its HP when 10 "Grains” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4085 | Food Shield - 10 Steaks, 10 Grains & 10 Seasoning | The enemy will deplete 100% of its HP when 10 “Steaks”, 10 "Grains” and 10 “Seasoning” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4086 | Food Shield - 10 Fish, 10 Steaks, 10 Vegetables & 10 Grains | The enemy will deplete 100% of its HP when 10 “Fish”, 10 “Steaks”, 10 "Vegetables” and 10 “Grains” are dissolved cumulatively. The enemy receives no other Damage (including Active Skills). |
4087 | Alternating Row & Column Conversion - Earth · Determination 1 - HP Recovery & Defense x100 · Uncontrollable | Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills); When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 100. The enemy disregards all Controlling Skills. |
4088 | Alternating Row & Column Conversion - Earth · Trojan Attack · Determination 1 - HP Recovery & Defense x1,000 · Uncontrollable | Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills); When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 1000. The enemy disregards all Controlling Skills. |
4089 | Alternating Row & Column Conversion - Earth · Earth Combo - HP Recovery · Trojan Attack · Determination 1 - HP Recovery & Defense x10,000 · Uncontrollable | Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle. When an Earth Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills); When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 10000. The enemy disregards all Controlling Skills. |
4090 | Skill 4090 | Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle. When an Earth Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills); When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 100000. The enemy disregards all Controlling Skills. |
4091 | Ambush ‧ Random Column Conversion - Light ‧ 5+ Combo Shield ‧ Top Row Twined | The enemy raids once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones. After that, when the enemy attacks, a random column will be turned into Light Runestones. The enemy receives Damage only when 5 or more Combos are made. The top row will be twined. By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy. |
4092 | Ambush ‧ Random Column Conversion - Light ‧ 6+ Combo Shield ‧ Top Row Twined | The enemy raids once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones. After that, when the enemy attacks, a random column will be turned into Light Runestones. The enemy receives Damage only when 6 or more Combos are made. The top row will be twined. By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy. |
4093 | Ambush ‧ Random Column Conversion - Light ‧ 6+ Combo Shield ‧ Top & Bottom Row Twined | The enemy raids once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones. After that, when the enemy attacks, a random column will be turned into Light Runestones. The enemy receives Damage only when 6 or more Combos are made. The top and bottom row will be twined. By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy. |
4094 | Skill 4094 | The enemy attacks once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones. After that, when the enemy attacks, 2 random columns will be turned into Light Runestones. The more the enemy attacks, the more the Runestones to be turned. The enemy receives Damage only when 7 or more Combos are made. The top and bottom row will be twined. By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy. |
4095 | 2 Random Expanding Burn Area - 10% ‧ Burning Trojan ‧ Phantom | 2 random positions will be burned in the first Round. After that, 2 more positions will be burned each Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the burned positions, the higher the enemy's Attack. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4096 | CD Set - 1 ‧ Strike Kamikaze 20% ‧ Uncontrollable | CD of the enemy's first attack will be 1. Upon receiving Damage from the enemy's attack, 20% of the enemy's HP will be deducted. The enemy receives no other Damage and disregards all Controlling Skills. |
4097 | Skill 4097 | 3 random positions will be burned in the first Round. After that, 3 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The more the burned positions, the higher the enemy's Attack. Attacks of the Team will be nullified. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4098 | Skill 4098 | 3 random positions will be burned in the first Round. After that, 3 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The more the burned positions, the higher the enemy's Attack. Attacks of the Team will be nullified. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4099 | Initial Kamikaze 50% ‧ Strike Kamikaze 10% ‧ 3 Random Expanding Burn Area - 20% ‧ Burning Trojan ‧ Immortal | The enemy will deplete 50% of its HP at the beginning of the first Round. When the enemy attacks, the enemy will deplete 10% of its HP. 3 random positions will be burned in the first Round. After that, 3 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. The more the burned positions, the higher the enemy's Attack. All attacks will be nullified (including all Skills). |
4100 | CD Set - 2 ‧ Initial Fixed Fire & Light Conversion - Other Runestone Conversion - Non-Fire & Non-Light ‧ 100% HP Reduction ‧ Disabled Conversion | CD of the enemy's first attack will be 2. Turn Runestones at fixed positions into Fire and Light Runestones at the beginning of the first Round; turn other Runestones into non-Fire and non-Light Runestones. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). All Runestone-turning Skills will be nullified. |
4101 | CD Set - 1 ‧ Initial Fixed Fire & Light Conversion - Other Runestone Conversion - Non-Fire & Non-Light ‧ Fixed Conversion each Round - Fire ‧ Revival - 5 Attacks ‧ Disabled Conversion ‧ Fire Combo - Damage -100% & 200% Reflect | • CD of the enemy's first attack will be 1. • Runestones at fixed positions will be turned into Fire and Light Runestones each Round; • Other Runestones will be turned into non-Fire and non-Light Runestones. • The enemy will revive after defeated until Summoner receives 5 attacks. • All Runestone-turning Skills will be nullified. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. |
4102 | Ambush · Evil Haze -20% - Heart and Light · Enchanted Shield · CD1 Reflect EX · Uncontrollable | • At the beginning of the first Round, the enemy raids once . • In the first Round, ⇒ Heart and Light Runestones will be modified to become Evil Haze Runestones. • For each Evil Haze Runestone dissolved, ⇒ Team Attack -20%. • Damage dealt to the enemy will be 1 unless Enchanted Attributive Runestones are dissolved. • The enemy reflects the Attack-Damage of all Members (max 999,999) upon CD 1. • The enemy disregards all Controlling Skills. |
4103 | CD Set - 1 · Explode Dark - Increase Attack · Energize Reset - Decrease Damage · Masked Trail EX · Uncontrollable | CD of the enemy's first attack will be 1. In the first Round, ⇒ all Dark Runestones will be removed to increase the enemy's Attack onwards; ⇒ the power gathered in the Craft Apparatus will be cleared to reduce the enemy's Damage received onwards. When moving Runestones, all touched Runestones will become Masked Runestones. The enemy disregards all Controlling Skills. |
4104 | Skill 4104 | CD of the enemy's first attack will be 1. At the beginning of the first Round, all effects in play will be cancelled; CD of the cancelled Skills will be reset. All Runestones touched while moving will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. If there is a non-Demon(s) in the Team, Skill CDs, EPs and accumulated Rounds of all Members will be reset. |
4105 | 99 Rounds 99s Time Reduction · 8+ Combo Shield EX · Monochrome Runes | For 99 Rounds, Runestone-moving time will be reduced by 99 seconds (maximum to 2 seconds). The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. All Runestones will be in black and white. |
4106 | 99 Rounds 99s Time Reduction · 9+ Combo Shield EX · Monochrome Runes | For 99 Rounds, Runestone-moving time will be reduced by 99 seconds (maximum to 2 seconds). The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. All Runestones will be in black and white. |
4107 | Skill 4107 | CD of the enemy's first attack will be 1. The enemy receives Damage only when 7 Combos are made in the first batch. If Summoner ends moving Runestones in the Black Hole, ⓵ Team Attack becomes 0 ⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
4108 | CD Set - 1 · 7 Initial Combo Shield · 9 Black Holes · Uncontrollable | CD of the enemy's first attack will be 1. The enemy receives Damage only when 7 Combos are made in the first batch. 9 random positions will be turned into the Black Hole. If Summoner ends moving Runestones in the Black Hole, ⓵ Team Attack becomes 0 ⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
4109 | Non-Light Damage -75% · Dark Combo - Team Attack -100% · 4 Dark Metasphere · Metasphere Conversion - Dark | • Non-Light Attack-Damage will be lowered to 25%. • If Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • 4 positions will be changed into Dark Metasphere. • When the Runestone being held passes through the Metasphere, ⇒ it will be turned into Dark Runestone (the Runestones being moved during spinning are not affected). • After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round. |
4110 | Non-Light Damage -100% · Dark Combo - Team Attack -100% & 200% Reflect · 8 Dark Metasphere · Metasphere Conversion - Dark | • The enemy only receives Damage dealt by Light attacks. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. • 8 positions will be changed into Dark Metasphere. • When the Runestone being held passes through the Metasphere, ⇒ it will be turned into Dark Runestone (the Runestones being moved during spinning are not affected). • After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round. |
4111 | Non-Dark Damage -75% · Dark Combo - Team Attack -100% · 4 Dark Metasphere · Metasphere Conversion - Dark | • Non-Dark Attack-damage will be lowered to 25%. • If Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • 4 positions will be changed into Dark Metasphere. • When the Runestone being held passes through the Metasphere, ⇒ it will be turned into Dark Runestone (the Runestones being moved during spinning are not affected). • After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round. |
4112 | Skill 4112 | • The enemy only receives Damage dealt by Dark attacks. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. • 8 positions will be changed into Dark Metasphere. • When the Runestone being held passes through the Metasphere, ⇒ it will be turned into Dark Runestone (the Runestones being moved during spinning are not affected). • After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round. |
4113 | Board Restore · Mirror Shield - x2 250% · Recovery -90% · Tumbler 25% | At the beginning of the first Round and when the enemy attacks, restore all Runestones to normal state. The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 250% of its Attack twice. Team Recovery -90%. Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation). |
4114 | CD Set - 1 · Random Conversion - Heart · Disabled Conversion · Recovery Inversion - Heart | • CD of the enemy's first attack will be 1. • Runestones of a random Attribute will be turned into Heart Runestones each Round. • All Runestone-turning Skills will be nullified. • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) |
4115 | Skill 4115 | CD of the enemy's first attack will be 1. Heart Runestones will be modified to become Evil Haze Runestones each Round. Team Attack -20% for each Evil Haze Runestone dissolved. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4116 | Skill 4116 | • CD of the enemy's first attack will be 2. • The enemy receives Attack-damage only when 30 or more Heart Runestones are dissolved cumulatively. • If the above condition is fulfilled, ⇒ the enemy will reset the number of Runestones accumulated when its CD reaches 0; ⇒ Otherwise, the enemy will attack. • If Water, Fire, Earth or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • When the enemy attacks, ⇒100% of Summoner‘s HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
4117 | Skill 4117 | Character(s) of “Wrath of the Gods”, Escanor, Elaine, Goddess Elizabeth: ⓵ Active Skill CD(s) of the Character(s) becomes 0; ⓶ Fully restore EP; ⓷ Attack of the Character(s) x 2 for 7 Rounds. The enemy will deplete 100% of its HP next Round while receiving no Damage. The enemy disregards all Controlling Skills. |
4118 | Fire Disguise - Water · Water Combo Nullifying | All Water Runestones will be disguised as Fire Runestones. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. |
4119 | Earth Disguise - Fire · Fire Combo Nullifying | All Fire Runestones will be disguised as Earth Runestones. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
4120 | Water Disguise - Earth · Earth Combo Nullifying | All Earth Runestones will be disguised as Water Runestones. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. |
4121 | Skill 4121 | All Light Runestones will be disguised as Dark Runestones. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. |
4122 | Light Disguise - Dark ‧ Dark Combo Trojan | All Dark Runestones will be disguised as Light Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. |
4123 | Skill 4123 | All Water, Fire and Earth Runestones will be disguised as Heart Runestones. If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. |
4124 | Heart Disguise - Light & Dark ‧ Light Combo Trojan | All Light and Dark Runestones will be disguised as Heart Runestones. If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. |
4125 | Skill 4125 | • All Water Runestones will be disguised as Fire Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Water Runestones are dissolved in the first batch (dissolving Water Runestones is necessary). |
4126 | Fire Disguise - Earth · All-Earth Runestone Shield | • All Fire Runestones will be disguised as Earth Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Fire Runestones are dissolved in the first batch (dissolving Fire Runestones is necessary). |
4127 | Skill 4127 | • All Earth Runestones will be disguised as Water Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Earth Runestones are dissolved in the first batch (dissolving Earth Runestones is necessary). |
4128 | Skill 4128 | • All Light Runestones will be disguised as Dark Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Light Runestones are dissolved in the first batch (dissolving Light Runestones is necessary). |
4129 | Light Disguise - Dark · All-Dark Runestone Shield | • All Dark Runestones will be disguised as Light Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Dark Runestones are dissolved in the first batch (dissolving Dark Runestones is necessary). |
4130 | Skill 4130 | • All Water, Fire and Earth Runestones will be disguised as Heart Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). |
4131 | Skill 4131 | • All Light and Dark Runestones will be disguised as Heart Runestones. • Attack-damage dealt to the enemy will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). |
4132 | Skill 4132 | All Water Runestones will be disguised as Light Runestones. All Fire Runestones will be disguised as Dark Runestones. All Earth Runestones will be disguised as Heart Runestones. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
4133 | Skill 4133 | All Water Runestones will be disguised as Light Runestones. All Fire Runestones will be disguised as Dark Runestones. All Earth Runestones will be disguised as Heart Runestones. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
4134 | Skill 4134 | All Water Runestones will be disguised as Light Runestones. All Fire Runestones will be disguised as Dark Runestones. All Earth Runestones will be disguised as Heart Runestones. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
4135 | Skill 4135 | All Water Runestones will be disguised as Light Runestones. All Fire Runestones will be disguised as Dark Runestones. All Earth Runestones will be disguised as Heart Runestones. The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4136 | WFE Disguise - LDH · Initial 6 Combo Shield · Trojan Attack | All Water Runestones will be disguised as Light Runestones. All Fire Runestones will be disguised as Dark Runestones. All Earth Runestones will be disguised as Heart Runestones. The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4137 | Skill 4137 | All Water Runestones will be disguised as Light Runestones. All Fire Runestones will be disguised as Dark Runestones. All Earth Runestones will be disguised as Heart Runestones. The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4138 | Water Disguise - Light ‧ Fire Disguise - Dark ‧ Earth Disguise - Heart ‧ ≥7 Combo Shield | All Light Runestones will be disguised as Water Runestones. All Dark Runestones will be disguised as Fire Runestones. All Heart Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
4139 | Skill 4139 | All Light Runestones will be disguised as Water Runestones. All Dark Runestones will be disguised as Fire Runestones. All Heart Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
4140 | Skill 4140 | All Light Runestones will be disguised as Water Runestones. All Dark Runestones will be disguised as Fire Runestones. All Heart Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
4141 | Skill 4141 | All Light Runestones will be disguised as Water Runestones. All Dark Runestones will be disguised as Fire Runestones. All Heart Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4142 | Skill 4142 | All Light Runestones will be disguised as Water Runestones. All Dark Runestones will be disguised as Fire Runestones. All Heart Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4143 | Skill 4143 | All Light Runestones will be disguised as Water Runestones. All Dark Runestones will be disguised as Fire Runestones. All Heart Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4144 | 5 Cumulative Water Shield · Disabled Conversion · Burn Trail 500 | The enemy only receives Damage if 5 Water Runestones are dissolved cumulatively. All Runestone-turning Skills will be nullified. Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 500 will be dealt to Summoner. |
4145 | 10 Cumulative Water Shield · Disabled Conversion · Burn Trail 1000 | The enemy only receives Damage if 10 Water Runestones are dissolved cumulatively. All Runestone-turning Skills will be nullified. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 1,000 will be dealt to Summoner. |
4146 | 20 Cumulative Water Shield · Disabled Conversion · Burn Trail 2000 | The enemy only receives Damage if 20 Water Runestones are dissolved cumulatively. All Runestone-turning Skills will be nullified. • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 2,000 will be dealt to Summoner. |
4147 | Skill 4147 | The enemy only receives Damage if 30 Water Runestones are dissolved cumulatively. All Runestone-turning Skills will be nullified. Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. |
4148 | Skill 4148 | • The enemy receives Damage only when 5 Fire Runestones are dissolved cumulatively. • If Light Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
4149 | Skill 4149 | • The enemy receives Damage only when 10 Fire Runestones are dissolved cumulatively. • If Light Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
4150 | Skill 4150 | • The enemy receives Damage only when 20 Fire Runestones are dissolved cumulatively. • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
4151 | Skill 4151 | • The enemy receives Damage only when 30 Fire Runestones are dissolved cumulatively. • If Light Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be deducted (regardless of all Damage-reducing and Willpower Skills). |
4152 | Skill 4152 | The enemy only receives Attack-damage when 5 Earth Runestones are dissolved cumulatively. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. 1 position will be changed into Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Dark Runestone. After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round. |
4153 | Skill 4153 | The enemy only receives Attack-damage when 10 Earth Runestones are dissolved cumulatively. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. 2 positions will be changed into Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Dark Runestone. After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round. |
4154 | 20 Earth Cumulative Shield ‧ Dark Combo Trojan & Team Attack -100% ‧ 4 Dark Metasphere ‧ Metasphere Conversion - Dark | The enemy only receives Attack-damage when 20 Earth Runestones are dissolved cumulatively. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. 4 positions will be changed into Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Dark Runestone. After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round. |
4155 | Skill 4155 | The enemy only receives Attack-damage when 30 Earth Runestones are dissolved cumulatively. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. 8 positions will be changed into Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be turned into Dark Runestone. After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round. |
4156 | Skill 4156 | The enemy only receives Damage if 5 Light Runestones are dissolved cumulatively. 3 random Runestones will be weathered in the first Round. After that, 1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. |
4157 | Skill 4157 | The enemy only receives Damage if 10 Light Runestones are dissolved cumulatively. 3 random Runestones will be weathered in the first Round. After that, 1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. |
4158 | 20 Light Cumulative Shield · Weathered Runestones · ≥8 Combo Shield | The enemy only receives Damage if 20 Light Runestones are dissolved cumulatively. 6 random Runestones will be weathered in the first Round. After that, 2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. |
4159 | Skill 4159 | The enemy only receives Damage if 30 Light Runestones are dissolved cumulatively. 9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. |
4160 | Skill 4160 | The enemy only receives Damage if 5 Dark Runestones are dissolved cumulatively. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. The enemy poisons all Monsters, causing a Damage of 20% of Summoner's HP every Round until its defeat. |
4161 | Skill 4161 | The enemy only receives Damage if 10 Dark Runestones are dissolved cumulatively. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat. |
4162 | 20 Cumulative Dark Shield · Recovery -25% per Damage Received · 60% Poison | The enemy only receives Damage if 20 Dark Runestones are dissolved cumulatively. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. The enemy poisons all Monsters, causing a Damage of 60% of Summoner's HP every Round until its defeat. |
4163 | Skill 4163 | The enemy only receives Damage if 30 Dark Runestones are dissolved cumulatively. Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%. The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat. |
4164 | Ambush - 99% Current HP · 99 Rounds Movement Damage - 1,000 · Puzzle Shield - Enemy Attribute · Ignited Shield -90% | The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply). For 99 Rounds, the Summoner receives a Damage of 1000 for every step moved while moving Runestones. The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). Damage received by the enemy will be lowered to 10% unless it is ignited. |
4165 | Skill 4165 | CD of the enemy's first attack will be 1. All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset. When the enemy is attacked by cannon or Enchanted Runestones, the enemy recovers HP as much as the Damage dealt. Team Recovery becomes 0. |
4166 | Water Combo Trojan & Team Attack -100% · Death Mask | If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. |
4167 | Water Combo Trojan & Team Attack -100% · Death Mask · Disabled Conversion | If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). |
4168 | Fire Combo Trojan & Team Attack -100% · Death Mask | If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. |
4169 | Fire Combo Trojan & Team Attack -100% · Death Mask · Disabled Conversion | If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). |
4170 | Earth Combo Trojan & Team Attack -100% · Death Mask | If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. |
4171 | Earth Combo Trojan & Team Attack -100% · Death Mask · Disabled Conversion | If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited). |
4172 | Light Combo Trojan & Team Attack -100% · Death Mask | If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. |
4173 | Light Combo Trojan & Team Attack -100% · Death Mask · Disabled Conversion | If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. All Runestone-turning Skills will be nullified. |
4174 | Dark Combo Trojan & Team Attack -100% · Death Mask | If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. |
4175 | Dark Combo Trojan & Team Attack -100% · Death Mask · Disabled Conversion | If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. All Runestone-turning Skills will be nullified. |
4176 | Heart Combo Trojan & Team Attack -100% · Death Mask | If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. |
4177 | Heart Combo Trojan & Team Attack -100% · Death Mask · Disabled Conversion | If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. All Runestones will be turned into Masked Runestones upon the enemy's defeat. All Runestone-turning Skills will be nullified. |
4178 | Water Combo - HP Recovery & 100% Reflect · Post-defeat - Masked Board | When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be masked after the enemy is defeated. |
4179 | Skill 4179 | When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be masked after the enemy is defeated. |
4180 | Skill 4180 | When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be masked after the enemy is defeated. |
4181 | Skill 4181 | When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be masked after the enemy is defeated. |
4182 | Dark Combo Recovery - Counterattack · After Death - Masked Runestones | When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be masked after the enemy is defeated. |
4183 | Skill 4183 | When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. All Runestones will be masked after the enemy is defeated. |
4184 | Skill 4184 | When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. A random type of Runestones will be turned into Water Runestones next Round. All Runestones will be masked after the enemy is defeated. |
4185 | Skill 4185 | When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. A random type of Runestones will be turned into Fire Runestones next Round. All Runestones will be masked after the enemy is defeated. |
4186 | Skill 4186 | When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. A random type of Runestones will be turned into Earth Runestones next Round. All Runestones will be masked after the enemy is defeated. |
4187 | Skill 4187 | When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. A random type of Runestones will be turned into Light Runestones next Round. All Runestones will be masked after the enemy is defeated. |
4188 | Skill 4188 | When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. A random type of Runestones will be turned into Dark Runestones next Round. All Runestones will be masked after the enemy is defeated. |
4189 | Skill 4189 | When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. A random type of Runestones will be turned into Heart Runestones next Round. All Runestones will be masked after the enemy is defeated. |
4190 | Skill 4190 | The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made. All Runestones will be masked after the enemy is defeated. The enemy disregards all Controlling Skills. |
4191 | Skill 4191 | The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. All Runestones will be masked after the enemy is defeated. The enemy disregards all Controlling Skills. |
4192 | Skill 4192 | The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. All Runestones will be masked after the enemy is defeated. The enemy disregards all Controlling Skills. |
4193 | Skill 4193 | The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. All Runestones will be masked after the enemy is defeated. The enemy disregards all Controlling Skills. |
4194 | 9+ Combo Shield EX ‧ Death Mask ‧ Uncontrollable | The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. All Runestones will be masked after the enemy is defeated. The enemy disregards all Controlling Skills. |
4195 | ≥10 Combo Shield ‧ After Death - Masked Runestones ‧ Uncontrollable | The enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made. All Runestones will be masked after the enemy is defeated. The enemy disregards all Controlling Skills. |
4196 | Ambush · Burn - 20% · Death Mask | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. All Runestones will be masked after the enemy is defeated. |
4197 | Ambush - 65% · Dual Burn - 20% · Death Mask FSD: 65% | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. All Runestones will be masked after the enemy is defeated. |
4198 | Ambush - 65% · Triple Burn - 20% · Death Mask FSD: 65% | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. All Runestones will be masked after the enemy is defeated. |
4199 | Skill 4199 | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. All Runestones will be masked after the enemy is defeated. |
4200 | Skill 4200 | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. All Runestones will be masked after the enemy is defeated. |
4201 | Skill 4201 | The enemy raids once at the beginning of the first Round. Upon receiving this attack, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. All Runestones will be masked after the enemy is defeated. |
4202 | Skill 4202 | 4 random Runestones will be weathered in the first Round. After that, 1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestones will be masked after the enemy is defeated. |
4203 | 5 Initial & 2 Weathered 15k Mines · Death Mask | 5 random Runestones will be weathered in the first Round. After that, 2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestones will be masked after the enemy is defeated. |
4204 | Skill 4204 | 6 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestones will be masked after the enemy is defeated. |
4205 | Skill 4205 | 7 random Runestones will be weathered in the first Round. After that, 4 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestones will be masked after the enemy is defeated. |
4206 | Skill 4206 | 8 random Runestones will be weathered in the first Round. After that, 5 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestones will be masked after the enemy is defeated. |
4207 | Skill 4207 | 9 random Runestones will be weathered in the first Round. After that, 6 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. All Runestones will be masked after the enemy is defeated. |
4208 | Skill 4208 | The enemy poisons all Monsters, causing a Damage of 30% of Summoner's HP every Round until its defeat. All Runestones will be masked after the enemy is defeated. |
4209 | Poisoning (50%) · After Death - Masked Runestones | The enemy poisons all Monsters, causing a Damage of 50% of Summoner's HP every Round until its defeat. All Runestones will be masked after the enemy is defeated. |
4210 | Skill 4210 | The enemy poisons all Monsters, causing a Damage of 70% of Summoner's HP every Round until its defeat. All Runestones will be masked after the enemy is defeated. |
4211 | Skill 4211 | The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat. All Runestones will be masked after the enemy is defeated. |
4212 | B&W Path · After Death - Masked Runestones | When moving Runestones, all Runestones touched will be in black and white. All Runestones will be masked after the enemy is defeated. |
4213 | B&W Path · After Death - Masked Runestones | When moving Runestones, all Runestones touched will be in black and white. All Runestones will be masked after the enemy is defeated. |
4214 | Green-red Vortex · After Death - Masked Runestones | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition) All Runestones will be masked after the enemy is defeated. |
4215 | Trojan · After Death - Masked Runestones | The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. All Runestones will be masked after the enemy is defeated. |
4216 | 4 Gem Status | 4 gem buffs will be casted on Summoner at the beginning of the first Round. |
4217 | 4 Gem Status - Burning Nullify, Moving Time Extend, Damage Reduction & Recovery each Round | 4 buffs will be casted on Summoner at the beginning of the first Round. 【Ruby】 ⇒ Reduce the Damage by “Burning” to 0 (excluding Hellfire) 【Sapphire】 ⇒ Runestone-moving time +5 seconds 【Emerald】 ⇒ Damage received -30% 【Amethyst】 ⇒ Recover 50% HP each Round (no overhealing) |
4226 | Dragonary Strike - 99% Current HP · If not - Defeat · Masked Path · Orb Combo Shield - Shown While Moving | If Summoner is equipped with Dragonary Craft: The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply) (the damage cannot be avoided) and shatters the Craft Apparatus. If not: 100% of Summoner's HP will be deducted at the beginning of the first Round (the damage cannot be avoided). When moving Runestones, all touched Runestones will become Masked Runestones. 【Shown while moving Runestones】 Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
4227 | Dragonary Strike - 99% Current HP · Masked Trail EX · Initial Orb Shield EX - 4 to 7 | If Summoner is equipped with Dragonary Craft: The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply) (the damage cannot be avoided) and shatters the Craft Apparatus. If not: 100% of Summoner's HP will be deducted at the beginning of the first Round (the damage cannot be avoided). When moving Runestones, all touched Runestones will become Masked Runestones. Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
4228 | Skill 4228 | CD of the enemy's first attack will be 1. Active Skills and attacks of all Members will be locked for 3 Rounds. All Heart Runestones will be disguised as Fire Runestones. All Water Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4229 | CD Set - 1 · 5 Round Lockdown EX · Heart Disguise - Fire · Water Disguise - Earth · 8+ Combo Shield EX · Phantom | CD of the enemy's first attack will be 1. Active Skills and attacks of all Members will be locked for 5 Rounds. All Heart Runestones will be disguised as Fire Runestones. All Water Runestones will be disguised as Earth Runestones. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4230 | CD 1 · Become Fire · Turning into Fire Runestones · Burning Rows - Turning into Fire Runestones · Fire Combo Nullifying - Counterattack · If not Frozen - Weakened Attack & Burning not Nullified | • CD of the enemy's first attack will be 1. • The enemy's Attribute will be altered into Fire. • The 2nd and 4th row will be turned into Fire Runestones in the first Round. • The 2nd and 4th row will be burned. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • Runestones at the burned positions will be turned into Fire Runestones at the end of each Round. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. • Attack-damage received by the enemy will be lowered to 10% unless it is frozen. • When the enemy is frozen, ⇒ Boss Skill "Burning" will be nullified. |
4231 | CD Set - 1 · 2nd & 4th Burn Row - 25%, Fire Conversion · Fire Combo - Damage -100% & 200% Reflect · Frozen Shield - Damage -90% & Combustion | • CD of the enemy's first attack will be 1. • The enemy's Attribute will be altered into Fire. • The 2nd and 4th row will be turned into Fire Runestones in the first Round. • The 2nd and 4th row will be burned. • Every time when a burned position is touched, ⇒ 25% of Summoner's HP will be deducted. • Runestones at the burned positions will be turned into Fire Runestones at the end of each Round. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. • Attack-damage received by the enemy will be lowered to 10% unless it is frozen. • When the enemy is frozen, ⇒ Boss Skill "Burning" will be nullified. |
4232 | CD Set - 1 · Sticky Heart · 8+ Combo Shield EX · Ignited Shield - Damage -90% & Stickiness | CD of the enemy's first attack will be 1. The enemy will turn into Earth Attribute. At the beginning, Heart Runestone(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. Damage received by the enemy will be lowered to 10% unless it is ignited. Boss Skill "Sticky Land" will be nullified when the enemy is ignited. |
4233 | CD 1 · Become Earth · Stickiness · ≥8 Combo Shield ‧ If not Ignited - Damage Weakening & Stickiness not Nullified | CD of the enemy's first attack will be 1. The enemy will turn into Earth Attribute. 8 random positions will become sticky. If a sticky position is touched, Runestone movement will be stopped immediately. The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. Damage received by the enemy will be lowered to 10% unless it is ignited. Boss Skill "Sticky Land" will be nullified when the enemy is ignited. |
4234 | 200 Million Damage Shield · Quintet Synthesis Shield · 3 Electrified Runes · Electrified Trojan · Explode Electrified | The enemy will only receive Damage when a single attack reaches 200 million Damage. Damage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected). Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The more the Electrified Runestones, the more times the enemy attacks in the Round. After the enemy attacks, all Electrified Runestones will be removed. |
4235 | 500 Million Damage Shield · Quintet Synthesis Shield · 4 Electrified Runes · Electrified Trojan · Explode Electrified | The enemy will only receive Damage when a single attack reaches 500 million Damage. Damage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected). Each Round before Summoner starts moving Runestones, 4 random Runestones will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. The more the Electrified Runestones, the more times the enemy attacks in the Round. After the enemy attacks, all Electrified Runestones will be removed. |
4236 | Skill 4236 | CD of the enemy's first attack will be 1. Light Runestones will be locked each Round. For each Locked Runestone exploded, the attack times of the enemy +1 in the Round, to the max +6. When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
4237 | CD Set - 1 · Locked Light Trojan · Light Combo - HP Recovery & 200% Reflect · Uncontrollable | CD of the enemy's first attack will be 1. Light Runestones will be locked each Round. For each Locked Runestone exploded, the attack times of the enemy +1 in the Round, to the max +6. When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. The enemy disregards all Controlling Skills. |
4238 | Reflect EX (999,999) - Ignite Negation | The enemy will reflect the Attacks of the Team, to the max 999,999 damage. * The enemy will still counterattack after its defeat. Boss Skill "Counterattack" will be nullified when the enemy is ignited. |
4239 | CD Set - 1 · All Initial Dissolve Shield · Visible Masked Board · Uncontrollable | CD of the enemy's first attack will be 1. The enemy will turn into Dark Attribute. The enemy receives Damage only when all Runestones are dissolved in the first batch. Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy disregards all Controlling Skills. |
4240 | Skill 4240 | The enemy will reflect the Attacks of the Team, to the max 999,999 damage. * The enemy will still counterattack after its defeat. When the enemy's HP is ≥50%, the next Damage dealt will not defeat the enemy (including Active Skills). Boss Skill "Counterattack" will be nullified when the enemy is ignited. The lower the enemy's HP, the lower the enemy's next Damage received. |
4241 | CD 1 · Become Dark · All-Runestone Shield · Runestone-turning Skill Nullifying · ≥5 Attributive Runestones in Group - That Attribute Attack Nullifying · Uncontrollable | CD of the enemy's first attack will be 1. The enemy will turn into Dark Attribute. The enemy receives Damage only when all Runestones are dissolved in the first batch. All Runestone-turning Skills will be nullified. When a group of 5 or more Attributive Runestones are dissolved, the enemy will not receive the Damage of the Attribute of this Member(s) (only dissolved Runestones will be counted). The enemy disregards all Controlling Skills. |
4242 | Skill 4242 | Character(s) of “Gods & Demons” series: ⓵ Active Skill CD becomes 0; ⓶ Fully restore EP; ⓷ Attack x 2 for 7 Rounds. The enemy will deplete 100% of its HP next Round while receiving no Damage. The enemy disregards all Controlling Skills. |
4243 | Non-Earth Attack Weakening ‧ Handprint Areas ‧ Trio Elemental Shield ‧ Anti-Light & Dark Runestone Shield | • Non-Earth Damage will be lowered to 10%. 【Show during Runestone movement】 • 2 random positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ Team Recovery will become 0. • Damage dealt to the enemy will be 1 unless Water, Fire and Earth Runestones are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
4244 | Non-Earth Attack Weakening ‧ Handprint Areas ‧ Enchanted Trio Elemental Shield ‧ Anti-Light & Dark Runestone Shield | • Non-Earth Damage will be lowered to 10%. 【Show during Runestone movement】 • 2 random positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ Team Recovery will become 0. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. • If Light or Dark Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
4245 | Skill 4245 | 3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
4246 | Non-Weakness Damage -100% · Initial Board and Water Lock - Team Attack -20% · Water Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Water. The enemy only receives Damage of its Weakness Attribute. In the first Round, all Runestones will be locked. After that, Water Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4247 | Non-Weakness Damage -100% · Burn Trail - 5000 · Fire Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Fire. The enemy only receives Damage of its Weakness Attribute. Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4248 | Non-Weakness Damage -100% · Initial Board and Earth Lock · Earth Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Earth. The enemy only receives Damage of its Weakness Attribute. In the first Round, all Runestones will be locked. After that, Earth Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4249 | Non-Weakness Damage -100% · Electrified Light · 3 Random Conversion - Electrified Light · Light Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Light. The enemy only receives Damage of its Weakness Attribute. At the beginning of the first Round, all Light Runestones will be electrified. After that, 3 random Runestones will be electrified and turned into Light Runestones each Round before Runestone movement. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4250 | Non-Weakness Damage -100% · Masked Trail EX · Dark Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Dark. The enemy only receives Damage of its Weakness Attribute. All Runestones touched while moving will be turned into Masked Runestones. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4251 | Non-Weakness Damage -100% · Initial 7 Combo Shield · Water Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Water. The enemy only receives Damage of its Weakness Attribute. The enemy receives Attack-damage only when 7 Combos are made in the first batch. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch Non-God Members: ⓵ will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4252 | Non-Weakness Damage -100% · Vortex · Fire Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Fire. The enemy only receives Damage of its Weakness Attribute. Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4253 | Non-Weakness Damage -100% · Tornado - Left & Right · Earth Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Earth. The enemy only receives Damage of its Weakness Attribute. The far left and far right columns will be struck by a tornado. Runestones at those positions cannot be dissolved or exploded. If any of those positions is touched, Runestone movement will be stopped immediately. If Earth Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4254 | Non-Weakness Damage -100% · 8+ Combo Shield · Light Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Light. The enemy only receives Damage of its Weakness Attribute. The enemy receives Attack-Damage only when 8 or more Combos are made. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4255 | Non-Weakness Damage -100% · Monochrome Runes · Dark Combo Trojan & Team Attack -100% · Non-God Hypnosis | The Attribute of the enemy will be altered into Dark. The enemy only receives Damage of its Weakness Attribute. All Runestones will be in black and white. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. Non-God Members: ⓵ Will be hypnotized ⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play. |
4256 | All Heart Shield · Recovery Inversion - Heart · Uncontrollable | • Attack-damage dealt to the enemy will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) • The enemy disregards all Controlling Skills. |
4257 | CD Set - 1 · Non-God Damage -95% · Neutralize EX · Trojan EX · Phantom | CD of the enemy's first attack will be 1. Damage dealt to the enemy by non-Gods will be lowered to 5%. All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset. The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4258 | Skill 4258 | When moving Runestones, all Runestones touched will become black and white. When all Runestones are turned into black and white (excluding the Runestone being held): ⓵ The enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Summoner will be defeated. The enemy receives no Damage and disregards all Controlling Skills. |
4259 | B&W Path - If not B&W (Non-Held) - HP Recovery & Defeat · Attackproof | When moving Runestones, all Runestones touched will become black and white. When any of the Runestones is not turned into black and white (excluding the Runestone being held): ⓵ The enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round. ⓶ Summoner will be defeated. (regardless of all Damage-reducing and Willpower Skills). The enemy receives no Damage and disregards all Controlling Skills. |
4260 | Skill 4260 | Emit smog at 6 random positions. Each time Summoner passes through smog, ⇒ 10% Smog Concentration will be accumulated. When Smog Concentration reaches 100%, ⇒ Summoner will be defeated at the end of the Round. The enemy receives no Damage and disregards all Controlling Skills. |
4261 | Smog Concentration ‧ Attackproof | Emit smog at 6 random positions. Each time Summoner passes through smog, ⇒ 20% Smog Concentration will be accumulated. When Smog Concentration reaches 100%, ⇒ Summoner will be defeated at the end of the Round. The enemy receives no Damage and disregards all Controlling Skills. |
4262 | Nucleus of Sealed Lord | If the specific number of Combos is made in the first batch: ⇒ The Nucleus opens for 3 Rounds. Reminder: ▋Dissolving more than one group of Runestones of the same Attribute in the first batch is not allowed. ▋Heart Runestones can be dissolved freely and repeatedly. When the Nucleus opens, If the specific number of Combos is made in the first batch ⇒ Damage can be dealt to the Nucleus. Reminder: ▋Dissolving more than one group of Runestones of the same Attribute in the first batch is necessary. ▋Heart Runestones can be dissolved freely and repeatedly. |
4265 | Shared Revival ‧ Solar Sirius Defeat - Revenge ‧ Uncontrollable ‧ Defense Break | When the Solar Sirius and Lunar Sirius are defeated in the same Round, ⇒ both of them will revive. When the Solar Sirius is defeated alone: ⓵ The Lunar Sirius fully recovers HP each Round. ⓶ Attack of the Lunar Sirius x 3. ⓷ Additional Skills: ▋Anti-Light Runestone Shield (First Batch) - Counterattack ▋All-Dark Runestones Dissolving Shield The enemy disregards all Controlling Skills, Damage-reducing and Willpower Skills. |
4266 | Shared Revival ‧ Lunar Sirius Defeat - Revenge ‧ Uncontrollable ‧ Defense Break | When the Solar Sirius and Lunar Sirius are defeated in the same Round, ⇒ both of them will revive. When the Lunar Sirius is defeated alone: ⓵ The Solar Sirius fully recovers HP each Round. ⓶ Attack of the Solar Sirius x 3. ⓷ Additional Skills: ▋Anti-Dark Runestone Shield (First Batch) - Counterattack ▋All-Light Runestones Dissolving Shield The enemy disregards all Controlling Skills, Damage-reducing and Willpower Skills. |
4267 | Nucleus of Sealed Lord | When the Solar Sirius and Lunar Sirius are defeated one after another, ⇒the Nucleus opens. Tip: Defeat separately The Nucleus HP is divided into 2 phases and can only be defeated phase by phase. When the Nucleus HP ≤50%: ⓵ The Nucleus closes. ⓶ The Solar Sirius and Lunar Sirius revive. The enemy disregards all Controlling Skills. |
4268 | Nucleus of Sealed Lord | When the Solar Sirius and Lunar Sirius are defeated one after another ⇒The Nucleus opens. Reminder: Defeat separately When the Nucleus HP ≤50%: ⓵ The Nucleus closes. ⓶ The Solar Sirius and Lunar Sirius revive. When the Solar Sirius and the Lunar Sirius are defeated in a different order, ⇒ Damage can be dealt to the Nucleus when the Nucleus reopens. Example: >50%:Defeat the Solar Sirius first, then the Lunar Sirius ≤50%:Defeat the Lunar Sirius first, then the Solar Sirius The enemy disregards all Controlling Skills. |
4269 | Enchanted Runestone Shield ‧ Reset Runestones ‧ Enemy HP 0 - Undefeated - If not defeated next Round - Full HP Recovery ‧ Uncontrollable | • The enemy only receives Attributive Damage of the Enchanted Runestones dissolved. ⇒ If not, Damage dealt to the enemy will be 1. • All Runestones will be restored to normal state each Round. • When the enemy's HP is 0: ⓵ The enemy will not be defeated. ⓶ CD of its next Attack becomes 1. • When the enemy's CD is 0, ⇒ its HP will be fully recovered. • The enemy disregards all Controlling Skills. |
4270 | Skill 4270 | 【When the Nucleus opens】 • When Enchanted Attributive Runestones are dissolved, ⇒ the Damage of that Attribute(s) will be lowered to 1. • When the enemy's HP is ≤1, ⓵ The enemy will not be defeated. ⓶ The enemy's CD becomes 1. ⓷ All Runestones will be weakened. Team Attack -20% for each Weakened Runestone dissolved. ⓸ The enemy fully recovers HP when CD is 0. • The enemy disregards all Controlling Skills. |
4271 | Opened Nucleus - Full HP Recovery ‧ Anti-Enchanted Runestone Shield ‧ Reset Runestones ‧ Enemy HP 0 - Undefeated - Evil Haze - If not defeated next Round - Full HP Recovery ‧ Uncontrollable | • When the Nucleus opens, ⇒ its HP will be fully recovered. • When Enchanted Attributive Runestones are dissolved, ⇒ Damage of that Attribute(s) dealt to the enemy will be lowered to 0%. • When the enemy's HP is 0, ⓵ The enemy will not be defeated. ⓶ All Runestones will be modified to become Evil Haze Runestones at the end of the Round. • For every Evil Haze Runestone dissolved, ⇒ Team Attack -20%. • Evil Haze Runestones cannot be restored to normal state or turned into Enchanted Runestones. ⓷ CD of its next Attack becomes 1. ⓸ When the enemy's CD is 0, ⇒ its HP will be fully recovered. • The enemy disregards all Controlling Skills. |
4272 | Nucleus of Sealed Lord | 【When the Nucleus closes】 When the Sealed Lord's HP is ≤1, ⇒ The enemy receives Damage only when Race Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together). When “Puzzle Shield” is removed, ⇒ The Nucleus opens. 【When the Nucleus opens】 When the Sealed Lord's HP is ≤1, ⇒ Damage can be dealt to the Nucleus. |
4273 | Nucleus of Sealed Lord | • When the HP of “Corrupted Sanity - Odin” is 0, ⇒【Enchanted God Bounded Puzzle Shield of Weakness Attribute】 • If the above Puzzle Shield condition is fulfilled or nullified, ⇒ the Nucleus opens. • Damage can be dealt to the enemy only when the Nucleus is open and the HP of “Corrupted Sanity - Odin” is 0. |
4275 | Skill 4275 | • When the Nucleus closes, ⇒ its HP will be fully recovered. • The enemy receives Damage only when Runestones of specific Attribute are dissolved in specific column. (Runestones should be dissolved vertically only.) • Upon receiving Damage from the enemy's attack each time, ⇒ 25% of Summoner's HP will be deducted next Round after Runestone movement. • The more the number of Damages the Summoner received, ⇒ the more HP will be deducted. • Upon each Summoner's revival or close of the Nucleus, ⇒ % of HP to be deducted will be reset. • Damage dealt to the enemy each Round will not exceed 20% of its total HP. • At the end of the Round, ⇒ the enemy's HP will be fully recovered. |
4277 | Skill 4277 | • When the Nucleus opens, ⓵ all effects in play will be cancelled; CDs of the cancelled Skills will be reset. ⓶ Active Skills of all Members will be locked for 1 Round. ⓷ The enemy disregards all Controlling Skills. ⓸ The enemy receives no other Damage. |
4279 | Skill 4279 | • The enemy will alter itself into Dark Attribute. • Heart Runestones will be modified to become Protected Runestones every Round. • Protected Runestones cannot be exploded. • The enemy receives no Damage when there are no Protected Runestones. • When the Nucleus is locked and Damage is dealt to the “Main Part”, ⇒ the Nucleus opens for 1 Round. • Damage dealt to the enemy will be 1 unless ≤2 groups of Attributive Runestones are dissolved in the first batch. |
4281 | Skill 4281 | • At the beginning, all effects in play will be cancelled. • At the beginning, Summoner will receive the following debuff (fatigue state): Team Attack will be lowered to 0% for 5 Rounds. • At the end of each Round, ⇒ 4 random Runestones will be modified to become Weathered Runestones. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately. ⓶ A Damage of 30,000 will be dealt to Summoner. • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) |
4283 | Skill 4283 | • When the Nucleus opens, ⇒ the enemy's HP will be fully recovered. • The far left and far right columns will be struck by a tornado. • Runestones at those positions cannot be dissolved or exploded. • If any of those positions is touched, Runestone movement will be stopped immediately. • "Life & Death Deprivation - Nidhogg": ⇒ Attack x 5. ⇒ Disregards all Damage-reducing and Willpower Skills. • "Life & Death Deprivation - Nidhogg" receives no other Damage. |
4284 | Nucleus of Sealed Lord | • When the HP of "Life & Death Deprivation - Nidhogg" is 0, ⇒ the Nucleus opens. • When the Nucleus opens, Attack-damage dealt to the Nucleus will be 1 unless all present Heart Runestones are dissolved in the first batch (dissolving Heart Runestones is necessary). • If the above condition of 【All-Heart Runestone Shield】 is not fulfilled, ⇒ the Nucleus closes. |
4285 | 2-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas | • The enemy receives Damage only from Members with a single Damage that reaches 2 million. • The enemy raids once. • At the beginning, the enemy turns 7 fixed positions into Dark Runestones. 【Show during Runestone movement】 • 1 random position will be changed into Handprint Area. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills). |
4286 | 5-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas | • The enemy receives Damage only from Members with a single Damage that reaches 5 million. • The enemy raids once. • At the beginning, the enemy turns 7 fixed positions into Dark Runestones. • After that, turn a random row into Dark Runestones in the first Round; turn a random column into Dark Runestones in the second Round. The above runs as a cycle. 【Show during Runestone movement】 • 1 random position will be changed into Handprint Area. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills). |
4287 | 10-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas | • The enemy receives Damage only from Members with a single Damage that reaches 10 million. • The enemy raids once. • At the beginning, the enemy turns 7 fixed positions into Dark Runestones. • After that, turn a random row into Dark Runestones in the first Round; turn a random column into Dark Runestones in the second Round. The above runs as a cycle. 【Show during Runestone movement】 • 2 random positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills). |
4288 | 20-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas ‧ Revive - Enemy's Stat+ - CD 1 - Turning into Dark Runestones & Team Attack -20% | • The enemy receives Damage only from Members with a single Damage that reaches 20 million. • The enemy raids once. • At the beginning, the enemy turns 7 fixed positions into Dark Runestones. • After that, turn a random row into Dark Runestones in the first Round; turn a random column into Dark Runestones in the second Round. The above runs as a cycle. 【Show during Runestone movement】 • 2 random positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills). • The enemy will revive once after being defeated; its Attack, HP and Defense x 3 and its CD will become 1. 7 fixed positions will be turned into Locked Dark Runestones. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). |
4289 | 2-million A.T. Field ‧ Raid ‧ Burning 10% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) | • The enemy will only receive Attack-damage when a single attack reaches 2 million Damage. • The enemy raids once at the beginning of the first Round. • 2 random positions will be burned. • After that, Runestones at the burned positions will be turned into Fire Runestones each Round. • Every time when a burned position is touched, ⇒ 10% of Summoner's HP will be deducted. • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. |
4290 | 5-million A.T. Field ‧ Raid ‧ Burning 10% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) ‧ Defense Break | • The enemy will only receive Damage when a single attack reaches 5 million Damage. • The enemy raids once at the beginning of the first Round. • 3 random positions will be burned. • After that, Runestones at the burned positions will be turned into Fire Runestones each Round. • Every time when a burned position is touched, ⇒ 10% of Summoner's HP will be deducted. • If Fire Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Damage-reducing and Willpower Skills. |
4291 | 10-million A.T. Field ‧ Ambush ‧ Burning 20% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) - Counterattack ‧ Defense Break | • The enemy will only receive Attack-damage when a single attack reaches 10 million Damage. • The enemy attacks once at the beginning of the first Round. • 4 random positions will be burned. • After that, Runestones at the burned positions will be turned into Fire Runestones each Round. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • The enemy disregards all Damage-reducing and Willpower Skills. |
4292 | 20-million A.T. Field ‧ Ambush ‧ Burning Columns 20% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) - Counterattack ‧ Defense Break | • The enemy will only receive Attack-damage when a single attack reaches 20 million Damage. • The enemy attacks once at the beginning of the first Round. • The 2nd and 5th column will be burned. • After that, Runestones at the burned positions will be turned into Fire Runestones each Round. • Every time when a burned position is touched, ⇒ 20% of Summoner's HP will be deducted. • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 100% of its Attack. • The enemy disregards all Damage-reducing and Willpower Skills. |
4293 | 500-million A.T. Field ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute ‧ Counterattack ‧ 6-Combo Shield ‧ Uncontrollable | The enemy will only receive Damage when a single attack reaches 500 million Damage. The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled to deal Damage to the enemy, the enemy reflects 200% of its attack. The enemy receives Damage only when 6 Combos are made in the first batch. The enemy disregards all Controlling Skills. |
4294 | 500-million A.T. Field ‧ Restore Runestones ‧ Enchanted Shield & Counterattack ‧ 7-Combo Shield ‧ Uncontrollable | The enemy will only receive Damage when a single attack reaches 500 million Damage. At the beginning of the first Round and when the enemy attacks, restore all Runestones to normal state. The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy reflects 200% of its attack. The enemy receives Damage only when 7 Combos are made in the first batch. The enemy disregards all Controlling Skills. |
4295 | 500-million A.T. Field ‧ Anti-Heart Runestone Shield (First Batch) - Counterattack ‧ Fixed 8-Combo Shield ‧ Uncontrollable | • The enemy will only receive Attack-damage when a single attack reaches 500 million Damage. • If Heart Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 200% of its Attack. • The enemy receives Attack-damage only when 8 Combos are made in the first batch. • The enemy disregards all Controlling Skills. |
4296 | 20-million A.T. Field ‧ 25% Defensive Shield ‧ Masked Runestones ‧ Weakened Recovery (-90%) | The enemy will only receive Damage when a single attack reaches 20 million Damage. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). When moving Runestones, all touched Runestones will become Masked Runestones. Team Recovery -90%. |
4297 | 20-million A.T. Field ‧ 25% Defensive Shield ‧ Burning 5,000 Damage‧ Recovery -90% | The enemy will only receive Damage when a single attack reaches 20 million Damage. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). • Positions recently touched while moving Runestones will be burned. • Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. Team Recovery -90%. |
4298 | 20-million A.T. Field ‧ 25% Defensive Shield ‧ Green-Red Vortex ‧ Weakened Recovery (-90%) | The enemy will only receive Damage when a single attack reaches 20 million Damage. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). Team Recovery -90%. |
4299 | 1-A.T. Field ‧ Electric Mark ‧ Particle Beam ‧ Uncontrollable | The enemy will only receive Damage when a single attack reaches 1 Damage. All Runestones will be imprinted with "Electric Marks" every Round. "Electric Mark" Level +1 for each of those Runestones dissolved. The enemy receives Damage only when the "Electric Mark" reaches Level 40 to trigger the “Positron Cannon”. The enemy fires “Particle Beam” every 3 Rounds. The enemy disregards all Controlling Skills. |
4300 | 1-A.T. Field ‧ Electric Mark ‧ Particle Beam ‧ Uncontrollable | The enemy will only receive Damage when a single attack reaches 1 Damage. All Runestones will be imprinted with "Electric Marks" every Round. "Electric Mark" Level +1 for each of those Runestones dissolved. The enemy receives Damage only when the "Electric Mark" reaches Level 60 to trigger the “Positron Cannon”. The enemy fires “Particle Beam” every 4 Rounds. The enemy disregards all Controlling Skills. |
4301 | 1-A.T. Field ‧ Electric Mark ‧ Particle Beam ‧ Uncontrollable | The enemy will only receive Damage when a single attack reaches 1 Damage. All Runestones will be imprinted with "Electric Marks" every Round. "Electric Mark" Level +1 for each of those Runestones dissolved. The enemy receives Damage only when the "Electric Mark" reaches Level 80 to trigger the “Positron Cannon”. The enemy fires “Particle Beam” every 5 Rounds. The enemy disregards all Controlling Skills. |
4302 | Self Destruction ‧ 3-layer Petrified ‧ Attackproof | In the first Round, the enemy will deplete 20% of its HP. Every time the enemy attacks, the enemy will deplete 16% of its HP. Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). The more the Petrified Runestones, the higher the enemy's Attack. All attacks will be nullified (including all Skills). |
4303 | Self Destruction ‧ 3-layer Petrified ‧ Attackproof | In the first Round, the enemy will deplete 20% of its HP. Every time the enemy attacks, the enemy will deplete 20% of its HP. Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). The more the Petrified Runestones, the higher the enemy's Attack. All attacks will be nullified (including all Skills). |
4304 | CD 2 ‧ 100-million A.T. Field ‧ Evil Haze Runestone (-50% Attack) ‧ Mutual Destruction ‧ Controlling Skill Shield | CD of the enemy's first attack will be 2. The enemy will only receive Damage when a single attack reaches 100 million Damage. A random type of Attributive Runestone will be modified to become Evil Haze Runestones each Round. Team Attack -50% for each Evil Haze Runestone dissolved. When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills). The enemy receives Damage only when there are 2 Controlling Skills on it. |
4305 | CD 3 ‧ 100-million A.T. Field ‧ Evil Haze Runestone (-50% Attack) ‧ Mutual Destruction ‧ Controlling Skill Shield | CD of the enemy's first attack will be 3. The enemy will only receive Damage when a single attack reaches 100 million Damage. A random type of Attributive Runestone will be modified to become Evil Haze Runestones in the first Round. Team Attack -50% for each Evil Haze Runestone dissolved. When the enemy attacks, ⇒ Summoner will be defeated. ⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills). The enemy receives Damage only when there are 2 Controlling Skills on it. |
4306 | 20-million A.T. Field ‧ Dark Combo Nullifying ‧ Mist | The enemy receives Attack-damage only when a single attack reaches 20 million Damage. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The 2nd or 5th column will be shrouded in mist. |
4307 | CD 1 ‧ 20-million A.T. Field (Damage Shield) ‧ ≥6-Combo Shield - Extra Attack - Handprint Areas | • CD of the enemy's first attack will be 1. • The enemy receives Damage only from Members with a single Damage that reaches 20 million. The Damage dealt to the enemy will be 1 unless ≥6 Combos are made; otherwise, the enemy will launch a number of extra attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. 【Show during Runestone movement】 • 2 fixed positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy disregards all Damage-reducing and Willpower Skills. |
4308 | 50-million A.T. Field ‧ Dark Combo Nullifying ‧ Mist ‧ Runestone-turning Skill Nullifying | The enemy receives Attack-damage only when a single attack reaches 50 million Damage. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. The 2nd or 5th column will be shrouded in mist. All Runestone-turning Skills will be nullified. |
4309 | CD 1 ‧ 50-million A.T. Field (Damage Shield) ‧ ≥8-Combo Shield - Extra Attack - Handprint Areas | • CD of the enemy's first attack will be 1. • The enemy receives Damage only from Members with a single Damage that reaches 50 million. The Damage dealt to the enemy will be 1 unless ≥8 Combos are made; otherwise, the enemy will launch a number of extra attacks to the Summoner. The number equals the difference between 8 and the number of Combos made. 【Show during Runestone movement】 • 4 fixed positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy disregards all Damage-reducing and Willpower Skills. |
4310 | 20-million A.T. Field ‧ Dark Combo Nullifying ‧ B&W Path | The enemy receives Attack-damage only when a single attack reaches 20 million Damage. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. When moving Runestones, all Runestones touched will be in black and white. |
4311 | 50-million A.T. Field ‧ Dark Combo Nullifying ‧ B&W Path ‧ Runestone-turning Skill Nullifying | The enemy will only receive Damage when a single attack reaches 50 million Damage. If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. When moving Runestones, all Runestones touched will be in black and white. All Runestone-turning Skills will be nullified. |
4312 | 20-million A.T. Field ‧ Dark Combo Nullifying ‧ Recovery Deducts HP | • The enemy receives Attack-damage only when a single attack reaches 20 million Damage. • If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch. • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) |
4313 | 50-million A.T. Field ‧ Dark Combo Nullifying ‧ Recovery Deducts HP ‧ Runestone-turning Skill Nullifying | • The enemy receives Attack-damage only when a single attack reaches 50 million Damage. • If Dark Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches 1 extra attack for every group of Dark Runestones dissolved in the first batch. • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) • All Runestone-turning Skills will be nullified. |
4314 | 20-million A.T. Field (Damage Shield) ‧ Runestone-turning Skill Nullifying ‧ Handprint Areas ‧ Revive - Enemy's Stat+ - CD 1 - 50-million A.T. Field (Damage Shield) - Handprint Areas | • The enemy receives Damage only from Members with a single Damage that reaches 20 million. • All Runestone-turning Skills will be nullified. 【Show during Runestone movement】 • 2 fixed positions will be changed into Handprint Areas. • If any Runestone in a Handprint Area is touched: ⓵ Runestone Movement will be stopped immediately. ⓶ Team Attack will become 0. ⓷ The enemy disregards all Damage-reducing and Willpower Skills. • The enemy will revive once after being defeated: ⓵ Its Attack, HP and Defense x 3. ⓶ Its CD will become 1. ⓷ A.T. Field defense increases to 50 million Damage. ⓸ Handprint Areas increase to 4. |
4315 | 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Fire & Light Equal-Combo Shield ‧ 25% Defensive Shield | The enemy will only receive Damage when a single attack reaches 50 million Damage. The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked. After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when dissolving the same number of Fire and Light Combos in the first batch. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). |
4316 | 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Fire & Light Equal-Combo Shield ‧ 20% Defensive Shield | The enemy will only receive Damage when a single attack reaches 50 million Damage. The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked. After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when dissolving the same number of Fire and Light Combos in the first batch. Damage dealt to the enemy each Round will not exceed 20% of its total HP (except for Active Skills). |
4317 | 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Water & Dark Equal-Combo Shield ‧ 25% Defensive Shield | The enemy will only receive Damage when a single attack reaches 50 million Damage. The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked . After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when dissolving the same number of Water and Dark Combos in the first batch. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). |
4318 | 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Water & Dark Equal-Combo Shield ‧ 20% Defensive Shield | The enemy will only receive Damage when a single attack reaches 50 million Damage. The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked. After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded. The enemy receives Damage only when dissolving the same number of Water and Dark Combos in the first batch. Damage dealt to the enemy each Round will not exceed 20% of its total HP (except for Active Skills). |
4319 | CD 1 ‧ 1-billion A.T. Field ‧ Light Runestone Damage Reduction ‧ Turn into Light Runestones ‧ Defense Break | CD of the enemy's first attack will be 1. The enemy will only receive Damage when a single attack reaches 1 billion Damage. Damage received by the enemy -20% for every group of Light Runestones dissolved. Turn non-Light Runestones that are the most in number into Light Runestones every Round. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4320 | CD 1 ‧ 1-billion A.T. Field ‧ Light Runestone Removal - Attack+ ‧ Clear Craft Apparatus - Defense+ ‧ Uncontrollable | CD of the enemy's first attack will be 1. The enemy will only receive Damage when a single attack reaches 1 billion Damage. In the first Round, ⇒ all Light Runestones will be removed each Round to increase the enemy's Attack onwards; ⇒ the power gathered in the Craft Apparatus will be cleared to decrease the enemy's Damage received onwards. The enemy disregards all Controlling Skills. |
4321 | 2-million A.T. Field ‧ Crescendo (Hit) ‧ Trio Elemental Shield | The enemy will only receive Damage when a single attack reaches 2 million Damage. 20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase. The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round. |
4322 | 5-million A.T. Field ‧ Crescendo (Hit) ‧ Enchanted Trio Elemental Shield | • The enemy receives Damage only from Members with a single Damage that reaches 5 million. • 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). • The more times the enemy attacks, ⇒ the more the enemy's Attack will increase. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. |
4323 | 10-million A.T. Field ‧ Crescendo (Hit) ‧ Enchanted Quintet Elemental Shield | • The enemy receives Damage only from Members with a single Damage that reaches 10 million. • 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). • The more times the enemy attacks, ⇒ the more the enemy's Attack will increase. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. |
4324 | Non-Water Weakening ‧ Burning 10% ‧ Turn into Fire Runestones ‧ Fire Combo Nullifying | Non-Water Attack-damage will be lowered to 25%. 3 random positions will be burned. After that, the Runestones at the positions wil be turned into Fire Runestones each Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
4325 | Non-Water Attack Nullifying ‧ Burning 20% ‧ Turn into Fire Runestones ‧ Fire Combo Nullifying | The enemy only receives Damage dealt by Water attacks. 6 random positions will be burned. After that, the Runestones at the positions will be turned into Fire Runestones each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. If Fire Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch. |
4326 | Ambush ‧ Crack ‧ All-Runestone Safeguard (Type) - Heart Runestone Restricted ‧ Uncontrollable | The enemy attacks once at the beginning of the first Round and cracks the far left and far right columns. Runestones at the cracked positions cannot be dissolved or exploded. The following conditions must be fulfilled to deduct 20% of the enemy's HP: ⓵ Dissolve all the assigned Attributive Runestones in the first batch (dissolving Runestones of the assigned Attribute is necessary) ⓶ Dissolve no Heart Runestones in the first batch. If the above conditions are fulfilled, the enemy will not attack in the Round. If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills. |
4327 | Ambush ‧ Crack ‧ All-Runestone Safeguard (Type) - Heart Runestone Restricted ‧ Uncontrollable | The enemy attacks once at the beginning of the first Round and cracks the far left and far right columns. Runestones at the cracked positions cannot be dissolved or exploded. The following conditions must be fulfilled to deduct 20% of the enemy's HP: ⓵ Dissolve all the assigned Attributive Runestones in the first batch (dissolving Runestones of the assigned Attribute is necessary) ⓶ Dissolve no Heart Runestones in the first batch. If the above conditions are fulfilled, the enemy will not attack in the Round. If not, 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase. The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills. |
4328 | CD 1 ‧ Shatter Craft Apparatus ‧ Damage Reduction (-100%) ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack ‧ Turn into Dark Runestones ‧ Defense Break | CD of the enemy's first attack will be 1. The enemy shatters the Craft Apparatus. The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 100% of its Attack. When the enemy attacks, turn 6 Runestones into Dark Runestones. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4329 | CD 2 ‧ Shatter Craft Apparatus ‧ Initial Shield ‧ Turn into Dark Runestones ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack ‧ Defense Break | CD of the enemy's first attack will be 2. The enemy shatters the Craft Apparatus. The enemy will not receive any Damage until its first Attack. Turn Runestones into Dark Runestones next Round according to the present number of Dark Runestones. • If Dark Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 200% of its Attack twice. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4330 | CD 2 ‧ Hidden Runestones Before Moving ‧ Bounded Light Enchanted Puzzle Shield ‧ 1-Hit Kill ‧ Uncontrollable | CD of the enemy's first attack will be 2. Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when Enchanted Light Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
4331 | CD 2 ‧ Hidden Runestones Before Moving ‧ 3-layer Petrified ‧ 1-Hit Kill ‧ Uncontrollable | CD of the enemy's first attack will be 2. Types of Runestones will only be shown when Summoner starts moving Runestones every Round. Each Round before Summoner starts moving Runestones, 6 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
4332 | CD 2 ‧ Hidden Runestones Before Moving ‧ 10-Combo Shield ‧ 1-Hit Kill ‧ Uncontrollable | CD of the enemy's first attack will be 2. Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 10 Combos are made in the first batch. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). The enemy disregards all Controlling Skills. |
4333 | Raid - Turn into Dark Runestones ‧ 15 Light Runestone Shield ‧ Defense Break | The enemy raids once at the beginning of the first Round. Upon receiving this attack, Heart Runestones will be turned into Dark Runestones. The enemy only receives Damage when 15 Light Runestones are dissolved cumulatively. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4334 | Light Runestone Safeguard ‧ Weathered Heart Runestone ‧ Zero Recovery | For each Light Runestone dissolved, 1% of the enemy's HP will be deducted. The enemy receives no other Damage (including Active Skills). When the enemy attacks, Heart Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. Team Recovery becomes 0. |
4335 | CD 1 ‧ Non-Light Weakening ‧ ≥9-Combo Shield ‧ Black Holes | CD of the enemy's first attack will be 1. Damage dealt to the enemy by non-Light Attack will be lowered to 10% The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made. 6 random positions will be turned into Black Holes. If Summoner ends moving Runestones in the Black Hole, ⓵ Team Attack becomes 0. ⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
4336 | Raid ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery ‧ ≥4-Combo Shield | The enemy raids once at the beginning of the first Round. Turn non-Water Runestones that are the least in number into Water Runestones at the beginning of the first Round. If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy receives Attack-damage only when ≥4 Combos are made. |
4337 | Raid ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery ‧ ≥5-Combo Shield | The enemy raids once at the beginning of the first Round. Turn non-Water Runestones that are the least in number into Water Runestones at the beginning of the first Round. If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. The enemy receives Attack-damage only when ≥5 Combos are made. |
4338 | Raid ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ ≥6-Combo Shield | The enemy raids once at the beginning of the first Round. At the beginning of the first Round, ⇒ non-Water Runestones that are the least in number will be turned into Water Runestones . If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 100% of its Attack. The enemy receives Attack-damage only when ≥6 Combos are made. |
4339 | Ambush ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ ≥7-Combo Shield | The enemy attacks once at the beginning of the first Round. Turn non-Water Runestones that are the least in number into Water Runestones at the beginning of the first Round. If Water Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 200% of its Attack twice. The enemy receives Damage only when ≥7 Combos are made. |
4340 | Burning ‧ 4-Combo Shield | 4 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 1,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 4 Combos are made in the first batch. |
4341 | Burning ‧ 5-Combo Shield ‧ Crescendo (Hit) | 3 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 2,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4342 | Burning ‧ 6-Combo Shield ‧ Crescendo (Hit) ‧ Uncontrollable | 3 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 5,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
4343 | Burning ‧ 7-Combo Shield ‧ Crescendo (Hit) ‧ Uncontrollable | 2 random positions will be identified as “Flaming Areas” each Round. If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack. The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. The enemy disregards all Controlling Skills. |
4344 | Green-red Vortex ‧ Puzzle Shield ‧ Defense Break | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4345 | Green-red Vortex ‧ Bounded Puzzle Shield ‧ Defense Break | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4346 | Green-red Vortex ‧ Bounded Puzzle Shield of Weakness Attribute ‧ Defense Break | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4347 | Green-red Vortex ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute ‧ Defense Break | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4348 | Electrified Runestone ‧ Light Combo Nullifying ‧ Revive - CD 1 | 1 random Runestone will be electrified each Round before Runestone movement. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy will revive once after being defeated and its CD will become 1. |
4349 | Electrified Runestones ‧ Light Combo Nullifying ‧ Revive - Enemy's Stat+ ‧ CD 1 | 2 random Runestones will be electrified each Round before Runestone movement. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy will revive once after being defeated; its Attack, HP and Defense x 2 and its CD will become 1. |
4350 | Electrified Runestones ‧ Light Combo Nullifying ‧ Revive - Enemy's Stat+ ‧ CD 1 ‧ Dark Combo Nullifying | 3 random Runestones will be electrified each Round before Runestone movement. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy will revive once after being defeated; its Attack, HP and Defense x 2 and its CD will become 1. After revival, the enemy changes the enemy skill【Light Combo Nullifying】to【Dark Combo Nullifying】. |
4351 | Electrified Runestones ‧ Light Combo Nullifying ‧ Revive - Enemy's Stat+ ‧ CD 1 ‧ Dark Combo Nullifying | 4 random Runestones will be electrified each Round before Runestone movement. If any Electrified Runestone is touched, Runestone movement will be stopped immediately. If any Electrified Runestone is not dissolved, the enemy receives no Attack-damage that Round. If Light Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch. The enemy will revive once after being defeated; its Attack, HP and Defense x 3 and its CD will become 1. After revival, the enemy changes the enemy skill【Light Combo Nullifying】to【Dark Combo Nullifying】 |
4352 | Initial Shield - Weathered Heart Runestone ‧ Light & Dark Runestone Shield ‧ Uncontrollable | The enemy will not receive any Damage until its first Attack. Upon receiving the first attack of the enemy, Heart Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner. The enemy will receive Damage only when Light and Dark Runestones are dissolved in the same Round. The enemy disregards all Controlling Skills. |
4353 | Initial Shield - Weathered Heart Runestone ‧ Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Uncontrollable | The enemy will not receive any Damage until its first Attack. • Upon receiving the first attack of the enemy, ⇒ Heart Runestones will be weathered. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately. ⓶ A Damage of 9,000 will be dealt to Summoner. • Damage dealt to the enemy will be 1 unless Light and Dark Runestones are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Controlling Skills. |
4354 | Initial Shield - Weathered Heart Runestone ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Uncontrollable | • The enemy receives no Attack-damage until its first Attack. • Upon receiving the first attack of the enemy, ⇒ Heart Runestones will be weathered. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately. ⓶ A Damage of 15,000 will be dealt to Summoner. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Controlling Skills. |
4355 | Initial Shield - Weathered Runestones ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Uncontrollable | • The enemy receives no Attack-damage until its first Attack. • Upon receiving the first attack of the enemy, ⇒ all Runestones will be weathered. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately and ⓶ A Damage of 15,000 will be dealt to Summoner. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • The enemy disregards all Controlling Skills. |
4356 | ”EVA Pilots” Buff - Skill CD 0 & Restore EP ‧ Self Destruction | “EVA Pilots”: ⓵ Active Skill CD becomes 0; ⓶ Fully restore EP; ⓷ Attack x 2 for 7 Rounds. The enemy will deplete 100% of its HP next Round while receiving no Damage. The enemy disregards all Controlling Skills. |
4357 | Skill 4357 | • At the beginning, ⇒ Active Skills and attacks of non-Light Members will be locked. • The enemy disregards all Controlling Skills. • The enemy's HP is divided into 4 phases. • Summoner is required to defeat the enemy phase by phase. ▋Phase 1 【Enemy's Attribute Alteration - Light】 【CD 2】 【Burning 20%】 【All-Dark Runestone Shield】 【Crescendo (Hit)】 ▋Phase 2 【Enemy's Attribute Alteration - Dark】 【CD 3】 【Initial Shield】 【Turning into Dark Runestones】 【Anti-Dark Runestone Shield (First Batch) - Counterattack】 ▋Phase 3 【Enemy's Attribute Alteration - Light】 【CD 1】 【600-million Damage Shield】 【≥10-Combo Shield】 【100% Bloody Scythe】 ▋Phase 4 【Enemy's Attribute Alteration - Dark】 【CD 1】 【Masked Path】 【Fixed 6-Combo Shield - Crescendo (Hit)】 |
4358 | Skill 4358 | • The Attribute of the enemy will be altered into Light. • CD of the enemy's first attack will be 1. • All Runestone-turning Skills will be nullified. • The enemy disregards all Controlling Skills. • The enemy receives no other Damage. • Team Recovery becomes 0. |
4359 | Nucleus of Sealed Lord | 【When the Nucleus closes】 • When the HP of "Questionable Existence - Lucifer" is 0, ⇒ the Nucleus opens. 【When the Nucleus opens】 Damage dealt to the enemy will be 1 unless the following 2 conditions are fulfilled: ⓵ Enchanted Light, Enchanted Dark & Enchanted Heart Equal-Combo Shield ⓶ No Water, Fire or Earth Runestones are dissolved in the first batch. |
4360 | Skill 4360 | 【Uncontrollable】 • The enemy disregards all Controlling Skills. 【4-Phase HP 25%】 • The enemy's HP is divided into 4 phases. • Summoner is required to defeat the enemy phase by phase. ▋Phase 1 【Enemy's Attribute Alteration - Water】 • The Attribute of the enemy will be altered into Water. 【CD 1】 • CD of the enemy's first attack will be 1. 【Frozen Runestones】 • At the beginning, all Runestones will be modified to become Frozen Runestones (frosted state). • At the end of the Round, undissolved Frozen Runestones will be glaciated. • Frozen Runestones (glaciated state) cannot be dissolved, turned or exploded for 3 Rounds. 【Green-red Vortex】 Summoner has to start moving Runestones from the specific position (green vortex) and end at the specific position (red vortex). If the above conditions are not fulfilled in the Round: ⓵ Team Attack becomes 0. ⓶ No Recovery can be triggered. 【Undissolvable Runestones of enemy's Counter Attribute】 • Runestones of the enemy's Counter Attribute cannot be dissolved. ▋Phase 2 【Enemy's Attribute Alteration - Fire】 • The Attribute of the enemy will be altered into Fire. 【CD 1】 • CD of the enemy's first attack will be 1. 【Character Runestone Area Shield】 • 2 random positions will be locked. • A Member's Character Runestone must be placed in a locked position upon the end of Runestone movement to deal Attack-damage to the enemy. • Attack of other Members becomes 0. 【Retaliation 40,000】 • A Damage of 40,000 will be dealt to each Member who launches an attack. 【Undissolvable Runestones of enemy's Counter Attribute】 • Runestones of the enemy's Counter Attribute cannot be dissolved. ▋Phase 3 【Enemy's Attribute Alteration - Earth】 • The Attribute of the enemy will be altered into Earth. 【CD 1】 • CD of the enemy's first attack will be 1. 【Smog】 • Emit smog at the far left and far right columns. • Each time Summoner passes through Smog, ⇒ 20% Smog Concentration will be accumulated. • When Smog Concentration reaches 100%, ⇒ Summoner will be defeated at the end of the Round. 【Anti-Earth Runestone Shield (First Batch) - Counterattack】 If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy reflects 500% of its Attack. 【Undissolvable Runestones of enemy's Counter Attribute】 • Runestones of the enemy's Counter Attribute cannot be dissolved. ▋Phase 4 【Enemy's Attribute Alteration - Water】 • The Attribute of the enemy will be altered into Water. 【CD 1】 • CD of the enemy's first attack will be 1. 【Clear Effects & CD】 • All effects in play will be cancelled and CDs of the cancelled Skills will be reset. 【Water Combo Nullifying】 If Water Runestones are dissolved in the first batch: ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. 【Bounded Puzzle Shield of Weakness Attribute】 • Damage dealt to the enemy will be 1 unless Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame). 【Turning into Water Runestones】 • Non-Water Runestones that are the least in number will be turned into Water Runestones each Round. |
4361 | Skill 4361 | • The Attribute of the enemy will be altered into Water. • At the beginning, all Runestones will be restored to normal state. • All Runestones will be turned into Enchanted Runestones (Water, Fire, Earth and Heart) of fixed numbers each Round. • If Heart Runestones are dissolved in the first batch and the enemy is hit: ⓵ Damage dealt to the enemy will be 1. ⓶ The enemy will reflect 500% of its Attack. • The enemy disregards all Controlling Skills. • The enemy receives no other Damage. |
4362 | Nucleus of Sealed Lord | 【When the Nucleus closes】 • When the HP of "Disparity of Order - Giemsa" is 0, ⇒ the Nucleus opens. 【When the Nucleus opens】 【Enchanted Equal-Combo Shield (Water, Fire & Earth)】 • Damage dealt to the enemy will be 1 unless the same number of Enchanted Combos (Water, Fire and Earth) are made in the first batch. 【Cross-shaped Shield (≥3 Groups)】 • Damage dealt to the enemy will be 1 unless ≥3 groups of 5 Runestones are dissolved in the shape of【十】in the first batch. |
4363 | Eyeball Areas ‧ Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ B&W Path ‧ Poisoning ‧ Uncontrollable | • 2 random positions will be changed into “Eyeball Areas”. • The enemy receives Attack-damage only when all “Eyeball Areas” are touched and all “Eyes” are closed. • Damage dealt to the enemy will be 1 unless Light and Dark Runestones are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • All Runestones touched will become black and white when moving Runestones. • The enemy poisons all Members, deducting 20% of Summoner's HP each Round until its defeat. • The more the enemy attacks, ⇒ the worse the poisoning will be, ⇒ to the max -100% HP. • The enemy disregards all Controlling Skills. |
4364 | Eyeball Areas ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ B&W Path ‧ Poisoning ‧ Uncontrollable | • 4 random positions will be changed into “Eyeball Areas”. • The enemy receives Attack-damage only when all “Eyeball Areas” are touched and all “Eye” are closed. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Light and Dark) are dissolved in the same Round. • If Water, Fire or Earth Runestones are dissolved in the first batch, ⇒ Damage dealt to the enemy will be 1. • All Runestones touched will become black and white when moving Runestones. • The enemy poisons all Members, deducting 25% of Summoner's HP each Round until its defeat. • The more the enemy attacks, ⇒ the worse the poisoning will be, ⇒ to the max -100% HP. • The enemy disregards all Controlling Skills. |
4365 | CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Light & Dark Metasphere ‧ 1-Hit Kill | CD of the enemy's first attack will be 2. When 2 or more types of Runestones are dissolved in the first batch: Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved. 2 positions will be changed into Light and Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into the Runestone of that specific type (the Runestones being moved during spinning are not affected). 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
4366 | CD 2 ‧ 45 Light Runestone Shield ‧ Light & Dark Metasphere ‧ Fixed 6-Combo Shield ‧ 1-Hit Kill | CD of the enemy's first attack will be 2. The enemy only receives Damage when 45 Light Runestones are dissolved cumulatively. 2 positions will be changed into Light and Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into the Runestone of that specific type (the Runestones being moved during spinning are not affected). The enemy will receive Damage only when 6 Combos are made in the first batch. 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills). |
4367 | Quintet Elemental Shield ‧ Hidden Runestones Before Moving ‧ Defense Break | • Damage dealt to the enemy will be 1 unless Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • Types of Runestones will only be shown when Summoner starts moving Runestones each Round. • The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4368 | Enchanted Quintet Elemental Shield - Extra Attack ‧ Hidden Runestones Before Moving ‧ Defense Break | • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • Types of Runestones will only be shown when Summoner starts moving Runestones each Round. • The enemy disregards all Damage-reducing and Willpower Skills. |
4369 | Enchanted Quintet Elemental Shield - Extra Attack ‧ Runestone-turning Skill Nullifying ‧ Defense Break | • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • When the enemy attacks, ⇒ it launches an extra attack for each undissolved Attribute in the Round. • All Runestone-turning Skills will be nullified. • The enemy disregards all Damage-reducing and Willpower Skills. |
4370 | CD 1 ‧ Earth Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. All Earth Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4371 | CD 1 ‧ Earth Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. All Earth Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4372 | Overheal ‧ Burning Heart Runestones (10%) ‧ Crescendo (Hit) ‧ Uncontrollable | After Summoner's HP is fully recovered, Recovery surplus will become an attack. Heart Runestones will be burned each Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
4373 | Overheal ‧ Burning Heart Runestones (20%) ‧ Crescendo (Hit) ‧ Uncontrollable | After Summoner's HP is fully recovered, Recovery surplus will become an attack. Heart Runestones will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase. The enemy disregards all Controlling Skills. |
4374 | CD 1 ‧ Non-Weakness Attribute Attack Nullifying ‧ Recovery Inversion ‧ Anti-Fire Runestone Shield (First batch) - Recovery | • CD of the enemy's first attack will be 1. • The enemy only receives Damage of its Weakness Attribute. • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. |
4375 | CD 1 ‧ Non-Weakness Attribute Attack Nullifying ‧ Recovery Inversion ‧ Anti-Fire Runestone Shield (First batch) - Recovery & Counterattack | • CD of the enemy's first attack will be 1. • The enemy only receives Damage of its Weakness Attribute. • HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction. (Combo buff will not be counted.) • If Fire Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 500% of its Attack. |
4376 | 15-Runestone Shield of Weakness Attribute ‧ Turning into Fire Runestones - Weakened Runestones 10% ‧ Runestone-turning Skill Nullifying ‧ Uncontrollable | The enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. Turn non-Fire Runestones that are the greatest in number into Locked Fire Runestones every Round. Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). All Runestone-turning Skills will be nullified. The enemy disregards all Controlling Skills. |
4377 | 30-Runestone Shield of Weakness Attribute ‧ Turning into Fire Runestones - Weakened Runestones 20% ‧ Runestone-turning Skill Nullifying ‧ Uncontrollable | The enemy only receives Damage if 30 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. Turn non-Fire Runestones that are the greatest in number into Locked Fire Runestones every Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones). All Runestone-turning Skills will be nullified. The enemy disregards all Controlling Skills. |
4378 | CD 1 ‧ Enchanted Trio Elemental Shield ‧ Locked Heart Runestones & Combo+ ‧ Uncontrollable | • CD of the enemy's first attack will be 1. • Damage dealt to the enemy will be 1 unless Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round. • Heart Runestones will be locked each Round. • For each Locked Runestone exploded, ⇒ the enemy attacks one extra time in the Round, ⇒ to the max +6. • The enemy disregards all Controlling Skills. |
4379 | CD 1 ‧ Enchanted Quintet Elemental Shield ‧ Locked Heart Runestones & Combo+ ‧ Uncontrollable | • CD of the enemy's first attack will be 1. • Damage dealt to the enemy will be 1 unless Enchanted Runestones of 5 Attributes are dissolved in the same Round. • Heart Runestones will be locked each Round. • For each Locked Runestone exploded, ⇒ the enemy attacks one extra time in the Round, ⇒ to the max +6. • The enemy disregards all Controlling Skills. |
4380 | Non-Fire Attack Weakening (25%) ‧ Weathered Runestones - Turning into Earth Runestones ‧ Anti-Fire Runestone Shield (First batch) - Recovery & Counterattack | • Damage dealt to the enemy by non-Fire attacks will be lowered to 25%. • Each Round before Summoner starts moving Runestones, ⇒ 2 random Runestones will be weathered and turned into Earth Runestones. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately ⓶ A Damage of 9,000 will be dealt to Summoner. • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 100% of its Attack. |
4381 | Non-Fire Attack Nullifying ‧ Weathered Runestones - Turning into Earth Runestones ‧ Anti-Earth Runestone Shield (First batch) - Recovery & Counterattack | • The enemy only receives Damage dealt by Fire attacks. • Each Round before Summoner starts moving Runestones, ⇒ 3 random Runestones will be weathered and turned into Earth Runestones. • If any Weathered Runestone is touched: ⓵ Runestone movement will be stopped immediately ⓶ A Damage of 15,000 will be dealt to Summoner. • If Earth Runestones are dissolved in the first batch and the enemy is hit: ⓵ The enemy receives no Damage. ⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round. ⓷ The enemy reflects 200% of its Attack. |
4382 | ”Charlouette” Buff - Recover Skill CD & EP ‧ Self Destruction | Monsters of “Charlouette the Magic Agency”: ⓵ Active Skill CD becomes 0; ⓶ Fully restore EP; ⓷ Attack x 2 for 7 Rounds. The enemy will deplete 100% of its HP next Round while receiving no Damage. The enemy disregards all Controlling Skills. |
4383 | Poisoning 30% ‧ Zero Team Recovery | The enemy poisons all Members, deducting 30% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4384 | Poisoning 50% ‧ Zero Team Recovery | The enemy poisons all Members, deducting 50% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4385 | Poisoning 70% ‧ Zero Team Recovery | The enemy poisons all Members, deducting 70% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4386 | Poisoning 90% ‧ Zero Team Recovery | The enemy poisons all Members, deducting 90% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4387 | Poisoning 30% ‧ Zero Team Recovery ‧ Initial Shield | The enemy will not receive any Attack-damage until its first Attack. The enemy poisons all Members, deducting 30% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4388 | Poisoning 50% ‧ Zero Team Recovery ‧ Initial Shield | The enemy will not receive any Attack-damage until its first Attack. The enemy poisons all Members, deducting 50% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4389 | Poisoning 70% ‧ Zero Team Recovery ‧ Initial Shield | The enemy will not receive any Attack-damage until its first Attack. The enemy poisons all Members, deducting 70% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4390 | Poisoning 90% ‧ Zero Team Recovery ‧ Initial Shield | The enemy will not receive any Attack-damage until its first Attack. The enemy poisons all Members, deducting 90% of Summoner's HP each Round until its defeat. Team Recovery becomes 0. |
4391 | Runestone-turning Skill Nullifying ‧ ≥4 groups of Attributive Runestones Shield | All Runestone-turning Skills will be nullified. The enemy receives Damage only when ≥4 groups of Attributive Runestones are dissolved in the first batch. |
4392 | Runestone-turning Skill Nullifying ‧ ≥6 groups of Attributive Runestones Shield | All Runestone-turning Skills will be nullified. The enemy receives Damage only when ≥6 groups of Attributive Runestones are dissolved in the first batch. |
4393 | Runestone-turning Skill Nullifying ‧ ≥8 groups of Attributive Runestones Shield | All Runestone-turning Skills will be nullified. The enemy receives Damage only when ≥8 groups of Attributive Runestones are dissolved in the first batch. |
4394 | Runestone-turning Skill Nullifying ‧ ≤3-Combo Shield - 1-Hit Kill | All Runestone-turning Skills will be nullified. The enemy receives Damage only when ≤3 Combos are dissolved in the first batch, otherwise 100% of Summoner's HP will be deducted. |
4395 | Runestone-turning Skill Nullifying ‧ ≤5-Combo Shield - 1-Hit Kill | All Runestone-turning Skills will be nullified. The enemy receives Damage only when ≤5 Combos are dissolved in the first batch, otherwise 100% of Summoner's HP will be deducted. |
4396 | Runestone-turning Skill Nullifying ‧ ≤7-Combo Shield - 1-Hit Kill | All Runestone-turning Skills will be nullified. The enemy receives Damage only when ≤7 Combos are dissolved in the first batch, otherwise 100% of Summoner's HP will be deducted. |
4397 | Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - Counterattack | All Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. After that, turn 1 random Runestone into Water Runestone each Round. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
4398 | Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - Counterattack | All Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. After that, turn 3 random Runestones into Water Runestones each Round. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
4399 | Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - Counterattack | All Water Runestones will be electrified at the beginning of the first Round.If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. After that, turn 5 random Runestones into Water Runestones each Round. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
4400 | Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - Counterattack | All Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. After that, turn 7 random Runestones into Water Runestones each Round. When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round. |
4401 | After Defeated - Masked Runestones | After the enemy is defeated, 2 random Attributes will be turned into Masked Runestones. |
4402 | After Defeated - Masked Runestones | After the enemy is defeated, 3 random Attributes will be turned into Masked Runestones. |
4403 | After Defeated - Masked Runestones | After the enemy is defeated, 4 random Attributes will be turned into Masked Runestones. |
4404 | Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4405 | Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4406 | Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4407 | Water Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Water Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4408 | Fire Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4409 | Earth Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4410 | Light Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Light Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4411 | Dark Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Dark Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4412 | Heart Bounded Puzzle Shield - Counterattack ‧ Uncontrollable | The enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified). If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack. The enemy disregards all Controlling Skills. |
4413 | Masked Path ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 4 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4414 | Masked Path ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4415 | Masked Path ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4416 | Masked Path ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4417 | Masked Path ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 8 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4418 | Masked Path ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 9 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4419 | Masked Path ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit) | Turn the Runestones touched while moving into Masked Runestones. The enemy receives Damage only when 10 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4420 | Masked Path ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 4 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4421 | Masked Path ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4422 | Masked Path ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4423 | Masked Path ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4424 | Masked Path ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 8 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4425 | Masked Path ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 9 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4426 | Masked Path ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit) | When moving Runestones, all touched Runestones will become Masked Runestones. The enemy receives Damage only when 10 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4427 | Hidden Runestones Before Moving ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 4 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4428 | Hidden Runestones Before Moving ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4429 | Hidden Runestones Before Moving ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4430 | Hidden Runestones Before Moving ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4431 | Hidden Runestones Before Moving ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 8 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4432 | Hidden Runestones Before Moving ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 9 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4433 | Hidden Runestones Before Moving ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit) | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. The enemy receives Damage only when 10 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4434 | Green-red Vortex ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 4 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4435 | Green-red Vortex ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 5 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4436 | Green-red Vortex ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 6 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4437 | Green-red Vortex ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 7 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4438 | Green-red Vortex ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 8 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4439 | Green-red Vortex ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 9 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4440 | Green-red Vortex ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit) | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). The enemy receives Damage only when 10 Combos are made in the first batch. The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round. |
4441 | Turning into Water Runestones ‧ Shared Fate | At the beginning of next Round, turn 5 random Runestones into Water Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4442 | Turning into Fire Runestones ‧ Shared Fate | At the beginning of next Round, turn 5 random Runestones into Fire Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4443 | Turning into Earth Runestones ‧ Shared Fate | At the beginning of next Round, turn 5 random Runestones into Earth Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4444 | Turning into Light Runestones ‧ Shared Fate | At the beginning of next Round, turn 5 random Runestones into Light Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4445 | Turning into Dark Runestones ‧ Shared Fate | At the beginning of next Round, turn 5 random Runestones into Dark Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4446 | Turning into Heart Runestones ‧ Shared Fate | At the beginning of next Round, turn 5 random Runestones into Heart Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4447 | Weathered Runestones ‧ Shared Fate | At the beginning of next Round, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4448 | Weathered Runestones ‧ Shared Fate | At the beginning of next Round, 6 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4449 | Weathered Runestones ‧ Shared Fate | At the beginning of next Round, 9 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4450 | Electrify ‧ Shared Fate | At the beginning of next Round, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4451 | Masked Runestones ‧ Shared Fate | At the beginning of next Round, 6 random Runestones will be masked. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4452 | Burning Path (2000) ‧ Shared Fate | Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 2,000 will be dealt to Summoner. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4453 | Burning Path (5000) ‧ Shared Fate | Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4454 | Burning 20% ‧ Shared Fate | 2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4455 | Sticky Land ‧ Shared Fate | 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4456 | Runestones in Disguise ‧ Shared Fate | Summoner will not be able to see the true Attributes of Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4457 | Hidden Runestones Before Moving ‧ Shared Fate | Types of Runestones will only be shown when Summoner starts moving Runestones every Round. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4458 | B&W Path ‧ Shared Fate | When moving Runestones, all Runestones touched will become black and white. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4459 | Masked Path ‧ Shared Fate | When moving Runestones, all touched Runestones will become Masked Runestones. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4460 | Restore Runestones ‧ Shared Fate | All Runestones will be restored to normal state each Round. When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4461 | Green-red Vortex - Water ‧ Shared Fate | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4462 | Green-red Vortex - Fire ‧ Shared Fate | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4463 | Green-red Vortex - Earth ‧ Shared Fate | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4464 | Green-red Vortex - Light ‧ Shared Fate | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4465 | Green-red Vortex - Dark ‧ Shared Fate | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4466 | Green-red Vortex - Heart ‧ Shared Fate | Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition). When other enemies are defeated, the enemy deducts 100% of its HP next Round. The enemy receives no other Damage and disregards all Controlling Skills. |
4467 | CD 1 ‧ Weakened Attack ‧ Water Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. Damage received by the enemy will be lowered to 10%. All Water Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4468 | CD 1 ‧ Weakened Attack ‧ Earth Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. Damage received by the enemy will be lowered to 10%. All Earth Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4469 | CD 1 ‧ Weakened Attack ‧ Light Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. Damage received by the enemy will be lowered to 10%. All Light Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4470 | CD 1 ‧ Weakened Attack ‧ Dark Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. Damage received by the enemy will be lowered to 10%. All Dark Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4471 | CD 1 ‧ Weakened Attack ‧ Heart Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense Break | CD of the enemy's first attack will be 1. Damage received by the enemy will be lowered to 10%. All Heart Runestones will be removed each Round to recover the enemy's HP. When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5. The enemy disregards all Controlling, Damage-reducing and Willpower Skills. |
4488 | Frozen Water Runestones - Turning into Water Runestones ‧ Water Combo Nullifying ‧ Defense Shield 25% | All Water Runestones will be frozen every Round. If there are < 3 Frozen Runestones (excluding the undissolvable ones), ⇒ Runestones will be turned into Frozen Water Runestone until there are 3 of them. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy's Attack increases with the number of Frozen Runestones (glaciated state). If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). |
4489 | CD 1 ‧ 500-million Damage Shield ‧ Runestone-turning Skill Nullifying ‧ If Not Ignited - Weakened Attack ‧ Zero Team Recovery | CD of the enemy's first attack will be 1. The enemy will only receive Damage when a single attack reaches 500 million Damage. All Runestone-turning Skills will be nullified. Damage received by the enemy will be lowered to 10% unless it is ignited. Team Recovery becomes 0. |
4490 | Frozen Heart Runestones - Turning into Heart Runestones ‧ Heart Combo Nullifying ‧ Defense Shield 25% | All Heart Runestones will be frozen every Round. If there are < 3 Frozen Runestones (excluding the undissolvable ones), ⇒ Runestones will be turned into Frozen Heart Runestone until there are 3 of them. If any Frozen Runestone remains, they cannot be dissolved in the next 3 Rounds. The enemy's Attack increases with the number of Frozen Runestones (glaciated state). If Heart Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch. Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills). |
4491 | CD 1 ‧ 200-million Damage Shield ‧ Runestone-turning Skill Nullifying ‧ If Not Ignited - Weakened Attack ‧ Zero Team Recovery | CD of the enemy's first attack will be 1. The enemy will only receive Damage when a single attack reaches 200 million Damage. All Runestone-turning Skills will be nullified. Damage received by the enemy will be lowered to 10% unless it is ignited. Team Recovery becomes 0. |
4492 | Condensed ‧ Water Combo Nullifying ‧ Uncontrollable | 1 random Runestone will be condensed each Round before Runestone movement. A Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones. The more the Condensed Runestones, the lower the enemy's next Damage received. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
4493 | 2-layer Condensed ‧ Water Combo Nullifying ‧ Uncontrollable | 2 random Runestones will be condensed with 2 layers each Round before Runestone movement. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved). The more the Condensed Runestones, the lower the enemy's next Damage received. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
4494 | 2-layer Condensed ‧ Water Combo Nullifying ‧ Uncontrollable | 3 random Runestones will be condensed with 2 layers each Round before Runestone movement. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved). The more the Condensed Runestones, the lower the enemy's next Damage received. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
4495 | 3-layer Condensed ‧ Water Combo Nullifying ‧ Uncontrollable | 3 random Runestones will be condensed with 3 layers each Round before Runestone movement. A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be uncondensed in the first batch of Runestones dissolved). The more the Condensed Runestones, the lower the enemy's next Damage received. If Water Runestones are dissolved in the first batch, ⓵ Team Attack becomes 0 that Round. ⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch. The enemy disregards all Controlling Skills. |
4496 | Burning Path (800) ‧ Death Damage (6000) ‧ Non-Water Attack Weakening (80%) | Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 800 will be dealt to Summoner. The enemy will deal a Damage of 6000 after defeated (damage-reducing Skill can be applied). Damage dealt to the enemy by non-Water attacks will be lowered to 80%. |
4497 | Burning Path (2000) ‧ Death Damage (12000) ‧ Non-Water Attack Weakening (50%) | Positions recently touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 2,000 will be dealt to Summoner. The enemy will deal a Damage of 12000 after defeated (damage-reducing Skill can be applied). Damage dealt to the enemy by non-Water attacks will be lowered to 50%. |
4498 | Burning Path (5000) ‧ Death Damage (25000) ‧ Non-Water Attack Weakening (20%) | All positions touched while moving Runestones will be burned. Every time when a burned position is touched, ⇒ a Damage of 5,000 will be dealt to Summoner. The enemy will deal a Damage of 25,000 after defeated (damage-reducing Skill can be applied). Damage dealt to the enemy by non-Water attacks will be lowered to 20%. |
4499 | Water Runestone Shield ‧ Burning Spread ‧ Defense Break | The enemy only receives Damage if 5 Water Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. 1 random position will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the burned positions, the higher the enemy's Attack. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
4500 | Water Runestone Shield ‧ Burning Spread ‧ Defense Break | The enemy only receives Damage if 15 Water Runestones are dissolved cumulatively. If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack. 1 random position will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted. The more the burned positions, the higher the enemy's Attack. The enemy attacks regardless of all Damage-reducing and Willpower Skills. |
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Enemy Skills By ID/6
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