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Skill IDEnemy SkillDescription
4001SI227SI033SI139 Skill 4001• Summoner will not be able to see the true Attributes of Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).

• 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.
4002SI160SI305SI047SI257SI117SI124 Initial Strike · Strike Row Conversion - Dark · Threshold Shield 25% · Initial Dark Combo Damage Nullified - Combo Strike · UncontrollableAt the beginning of the first Round, the enemy attacks once .

When the enemy attacks,
a random row will be turned into Dark Runestones.

Damage dealt to the enemy each Round will not exceed 25% of its total HP
(except for Active Skills).

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4003SI159SI042SI058SI251 CD Set - 1 · Dark Block · Disabled Conversion · PhantomCD of the enemy's first attack will be 1.

Dark Runestones cannot be dissolved.

All Runestone-turning Skills will be nullified.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4004SI301SI220SI113 Freezing Water · Water Combo Trojan & Team Attack -100%All Water Runestones will be frozen each Round.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
4005SI302SI220SI114 Freezing Fire · Fire Combo Trojan & Team Attack -100%All Fire Runestones will be frozen each Round.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
4006SI303SI220SI115 Freezing Earth · Earth Combo Trojan & Team Attack -100%All Earth Runestones will be frozen each Round.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
4007SI304SI220SI116 Freezing Light · Light Combo Trojan & Team Attack -100%All Light Runestones will be frozen each Round.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
4008SI305SI220SI117 Freezing Dark · Dark Combo Trojan & Team Attack -100%All Dark Runestones will be frozen each Round.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
4009SI306SI220SI118 Freezing Heart · Heart Combo Trojan & Team Attack -100%All Heart Runestones will be frozen each Round.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.
4010SI301SI220SI139SI143 Freezing Water - 3 Minimum · Frozen Trojan · Water Combo - Damage -100% & 100% Reflect• All Water Runestones will be frozen each Round.
• If there are ≤3 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become FrozenRunestones until there are 3 of them.
• If any Frozen Runestone remains,
⇒ they cannot be dissolved in the next 3 Rounds.

• The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

• If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4011SI302SI220SI139SI144 Freezing Fire - 3 Minimum · Frozen Trojan · Fire Combo - Damage -100% & 100% Reflect• All Fire Runestones will be frozen each Round.
• If there are ≤3 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them.
• If any Frozen Runestone remains,
⇒ they cannot be dissolved in the next 3 Rounds.

• The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4012SI303SI220SI139SI145 Freezing Earth - 3 Minimum · Frozen Trojan · Earth Combo - Damage -100% & 100% Reflect• All Earth Runestones will be frozen each Round.
• If there are ≤3 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them.
• If any Frozen Runestone remains,
⇒ they cannot be dissolved in the next 3 Rounds.

• The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4013SI304SI220SI139SI146 Freezing Light - 3 Minimum · Frozen Trojan · Light Combo - Damage -100% & 100% Reflect• All Light Runestones will be frozen each Round.
• If there are ≤3 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them.
• If any Frozen Runestone remains,
⇒ they cannot be dissolved in the next 3 Rounds.

• The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4014SI305SI220SI139SI147 Freezing Dark - 3 Minimum · Frozen Trojan · Dark Combo - Damage -100% & 100% Reflect• All Dark Runestones will be frozen each Round.
• If there are ≤3 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them.
• If any Frozen Runestone remains,
⇒ they cannot be dissolved in the next 3 Rounds.

• The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4015SI306SI220SI139SI148 Freezing Heart - 3 Minimum · Frozen Trojan · Heart Combo - Damage -100% & 100% Reflect• All Heart Runestones will be frozen each Round.
• If there are ≤3 Frozen Runestones (frosted state),
⇒ Runestones will be modified to become Frozen Runestones until there are 3 of them.
• If any Frozen Runestone remains,
⇒ they cannot be dissolved in the next 3 Rounds.

• The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.
4016SI212SI229SI242 Life Hack · Burning Path (2000) · Trio Elemental Shield (No LD)• The enemy's HP will be fully recovered each Round.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

• Damage dealt to the enemy will be 1 unless
Water, Fire and Earth Runestones are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
4017SI257SI301SI047 Skill 4017Damage received by the enemy -20% in the Round for every group of Water Runestones dissolved.

Turn non-Water Runestones that are the most in number into Water Runestones every Round.
4018SI257SI302SI047 Skill 4018Damage received by the enemy -20% in the Round for every group of Fire Runestones dissolved.

Turn non-Fire Runestones that are the most in number into Fire Runestones every Round.
4019SI257SI303SI047 Skill 4019Damage received by the enemy -20% in the Round for every group of Earth Runestones dissolved.

Turn non-Earth Runestones that are the most in number into Earth Runestones every Round.
4020SI257SI304SI047 Skill 4020Damage received by the enemy -20% in the Round for every group of Light Runestones dissolved.

Turn non-Light Runestones that are the most in number into Light Runestones every Round.
4021SI257SI305SI047 Skill 4021Damage received by the enemy -20% in the Round for every group of Dark Runestones dissolved.

Turn non-Dark Runestones that are the most in number into Dark Runestones every Round.
4022SI257SI306SI047 Skill 4022Damage received by the enemy -20% in the Round for every group of Heart Runestones dissolved.

Turn non-Heart Runestones that are the most in number into Heart Runestones every Round.
4023ESJA006 Recovery InversionHP Recovery becomes HP deduction.
4024ESJA006 Recovery InversionHP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction.
(Combo buff will not be counted.)
4025SI420 Skill 4025Fuel of Machinas increases to 100%.
4026SI419 Skill 4026Fuel of Machinas reduces to 0%.
4027SI420SI161 Skill 4027Fuel of Machinas increases to 100%.

The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round
4028SI419SI161 Skill 4028Fuel of Machinas reduces to 0%.

The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.
4029SI232SI218SI251SI038 Initial Board and Heart Lock · Phantom · Water BlockAll Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.

Water Runestones cannot be dissolved.
4030SI232SI218SI251SI039 Initial Board and Heart Lock · Phantom · Fire BlockAll Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.

Fire Runestones cannot be dissolved.
4031SI232SI218SI251SI040 Initial Board and Heart Lock · Phantom · Earth BlockAll Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.

Earth Runestones cannot be dissolved.
4032SI232SI218SI251SI041 Initial Board and Heart Lock · Phantom · Light BlockAll Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.

Light Runestones cannot be dissolved.
4033SI232SI218SI251SI042 Initial Board and Heart Lock · Phantom · Dark BlockAll Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.

Dark Runestones cannot be dissolved.
4034SI232SI218SI251SI043 Initial Board and Heart Lock · Phantom · Heart BlockAll Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. If any Locked Runestone remains, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.

Heart Runestones cannot be dissolved.
4035SI158SI341SI038SI124 Skill 4035All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Water Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4036SI158SI341SI039SI124 Skill 4036All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Fire Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4037SI158SI341SI040SI124 Skill 4037All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Earth Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4038SI158SI341SI041SI124 Skill 4038All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Light Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4039SI158SI341SI042SI124 Skill 4039All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Dark Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4040SI158SI341SI043SI124 Skill 4040All Runestones will be locked in the first Round. After that, Heart Runestones will be locked each Round. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

Heart Runestones cannot be dissolved.

The enemy disregards all Controlling Skills.
4041SI221SI430 Skill 40419 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If Human(s) is present, the enemy's Attack increases.
4042SI221SI431 Skill 40429 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If Beast(s) is present, the enemy's Attack increases.
4043SI221SI433 Skill 40439 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If Elf(s) is present, the enemy's Attack increases.
4044SI221SI432 Skill 40449 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If Dragon(s) is present, the enemy's Attack increases.
4045SI221SI428 9 Intial & 3 Random Weathered 15k Mines · Weathered Trojan · God Racism9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If God(s) is present, the enemy's Attack increases.
4046SI221SI429 9 Initial and 3 Weathered 15k Mines · Demon Racism9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If Demon(s) is present, the enemy's Attack increases.
4047SI221SI434 9 Initial and 3 Weathered 15k Mines · Machina Racism9 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. The no. of attacks of the enemy increases with the no. of Weathered Runestones; if any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

If Machina(s) is present, the enemy's Attack increases.
4048SI301SI360SI143SI124 Water Mech Marks · 10 Mech Mark Shield · Water Combo Recovery (1st batch) - Counterattack · UncontrollableAll Water Runestones will be imprinted with "Mech Marks".

"Mech Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Mech Mark" reaches Level 10.

"Mech Mark" Level will be reset when Summoner is defeated.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
4049SI302SI360SI144SI124 Fire Runestone Machina Imprinting · 10 Imprinting Shield · Initial Fire Combo - HP Recovery, Reflect 200% · UncontrollableAll Fire Runestones will be imprinted with "Mech Marks".

"Mech Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Mech Mark" reaches Level 10.

"Mech Mark" Level will be reset when Summoner is defeated.

When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
4050SI303SI360SI145SI124 Earth Runestone Machina Imprinting · 10 Imprinting Shield · Earth Combo Recovery - Reflect 200% · UncontrollableAll Earth Runestones will be imprinted with "Mech Marks".

"Mech Mark" Level +1 next Round for each of those Runestones dissolved. The enemy receives Damage only when the "Mech Mark" reaches Level 10.

"Mech Mark" Level will be reset when Summoner is defeated.

When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack twice and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
4051SI250SI219SI221SI236SI224SI158SI124 50 Hit Shield EX - CD Set 1, Enemy Full HP Recovery · 3 to 5 Random Obstacle Runestones · UncontrollableThe enemy receives Damage only after Summoner's 50th attack. If the above condition is fulfilled, the enemy's CD becomes 1; its HP will be fully recovered and the number of attacks accumulated will be reset when its CD reaches 0.

When the enemy attacks, 3 to 5 random Runestones will be frozen / weathered / electrified / masked / weakened (only one effect from the first Round onwards).

The enemy disregards all Controlling Skills.
4052SI161SI250SI148SI251 Inital Kamikaze 10% · 100% Damage Reduction Shield - Reversing Damage Reduction Shield Crescendo · Heart Combo - Damage Absorption and 100% Damage Reflect · PhantomIn the first Round, the enemy will deplete 10% of its HP.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4053SI250SI148SI251 100% Damage Reduction Shield - Reversing Damage Reduction Shield Crescendo · Heart Combo - Damage Absorption and 100% Damage Reflect · PhantomThe enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4054SI140SI121SI123SI132SI124 Craft Reset · Active Skill Reset SP · Neutralize · CD Set - 5 · Obstacle Runestone Skill Alteration · 100 Cumulative Runestone Shield - 100% HP Reduction · Kamikaze 100%The enemy will clear the power gathered in the Craft Apparatus, cancel all effects in play and reset Skill CDs, EPs and accumulated Rounds of all Monsters.

CD of the enemy's attack will be 5. Different Boss Skills will appear each Round: B&W Zone, Masked Path, Burning Trail, Sticky Path and Weathered Runestones.

100% of the enemy's HP will be deducted if 100 Runestones are dissolved in the first batch cumulatively.

The enemy receives no Damage (including Active Skills), regardless of all Controlling Skills.

When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills).
4055SI140SI121SI123SI132SI124 Craft Reset · Active Skill Reset SP · Neutralize · CD Set - 5 · Obstacle Runestone Stacking Skill · 100 Cumulative Runestone Shield - 100% HP Reduction · Kamikaze 100%The enemy will clear the power gathered in the Craft Apparatus, cancel all effects in play and reset Skill CDs, EPs and accumulated Rounds of all Monsters.

CD of the enemy's attack will be 5. Different Boss Skills will appear each Round: B&W Zone, Masked Path, Burning Trail, Verge of Death and Weathered Runestones.

100% of the enemy's HP will be deducted if 100 Runestones are dissolved in the first batch cumulatively.

The enemy receives no Damage (including Active Skills), regardless of all Controlling Skills.

When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills).
4056SI PieSI452 Food Shield - 10 SteaksThe enemy will deplete 100% of its HP when 10 “Steaks” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4057SI RoastChickenSI452 Food Shield - 50 SteaksThe enemy will deplete 100% of its HP when 50 “Steaks” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4058SI SashimiSI451 Food Shield - 10 FishThe enemy will deplete 100% of its HP when 10 “Fish” is dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4059SI HotPotSI451SI455 Food Shield - 30 Fish & 10 SeasoningThe enemy will deplete 100% of its HP when 30 “Fish” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4060SI SaladSI453 Food Shield - 10 VegetablesThe enemy will deplete 100% of its HP when 10 “Vegetables” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4061SI PuddingSI456 Food Shield - 10 MilkThe enemy will deplete 100% of its HP when 10 “Milk” is dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4062SI BreadSI454 Food Shield - 10 GrainsThe enemy will deplete 100% of its HP when 10 “Grains” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4063SI OmuriceSI454SI456 Food Shield - 20 Grains & 10 MilkThe enemy will deplete 100% of its HP when 20 “Grains” and 10 “Milk” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4064SI FireRiceSI452SI454SI456 Food Shield - 20 Steaks, 20 Grains & 10 MilkThe enemy will deplete 100% of its HP when 20 “Steaks”, 20 “Grains” and 10 “Milk” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4065SI FireRiceSI451SI454SI456 Food Shield - 20 Fish, 20 Grains & 10 MilkThe enemy will deplete 100% of its HP when 20 “Fish”, 20 “Grains” and 10 “Milk” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4066SI HamburgerSteakSI452SI455 Food Shield - 20 Steaks & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Steaks” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4067SI HamburgerSteakSI452SI453SI455 Food Shield - 20 Steaks, 10 Vegetables & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Steaks”, 10 “Vegetables” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4068SI TamakoSI454SI455 Food Shield - 20 Grains & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Grains” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4069SI SaladSI453SI455 Food Shield - 20 Vegetables & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Vegetables” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4070SI TamakoSI453SI454SI455 Food Shield - 20 Vegetables, 10 Grains & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Vegetables”, 10 “Grains” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4071SI RoastChickenSI452SI455 Food Shield - 20 Steaks & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Steaks” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4072SI SkewersSI451SI455 Food Shield - 20 Fish & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Fish” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4073SI SkewersSI453SI455 Food Shield - 20 Vegetables & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Vegetables” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4074SI SkewersSI451SI452SI453SI455 Food Shield - 10 Fish, 10 Steaks, 10 Vegetables & 10 SeasoningThe enemy will deplete 100% of its HP when 10 “Fish”, 10 “Steaks”, 10 “Vegetables” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4075SI PieSI453SI455 Food Shield - 20 Vegetables & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Vegetables” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4076SI HotPotSI453SI455 Food Shield - 30 Vegetables & 10 SeasoningThe enemy will deplete 100% of its HP when 30 “Vegetables” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4077SI PastaSI452SI454SI455 Food Shield - 20 Steaks, 10 Grains & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Steaks”, 10 "Grains” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4078SI PastaSI452SI453SI454SI455 Food Shield - 20 Steaks, 10 Vegetables, 10 Grains & 10 SeasoningThe enemy will deplete 100% of its HP when 20 “Steaks”, 10 “Vegetables”, 10 "Grains” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4079SI FireRiceSI452SI454SI455SI456 Food Shield - 20 Steaks, 10 Grains, 10 Seasoning & 10 MilkThe enemy will deplete 100% of its HP when 20 “Steaks”, 10 “Grains”, 10 "Seasoning” and 10 “Milk” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4080SI BreadSI452SI454 Food Shield - 10 Steaks & 20 GrainsThe enemy will deplete 100% of its HP when 10 “Steaks” and 20 "Grains” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4081SI BreadSI453SI454SI456 Food Shield - 10 Vegetables, 20 Grains & 10 MilkThe enemy will deplete 100% of its HP when 10 “Vegetables”, 20 "Grains” and 10 “Milk” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4082SI HotPotSI451SI452 Food Shield - 30 Fish & 20 SteaksThe enemy will deplete 100% of its HP when 30 “Fish” and 20 "Steaks” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4083SI PuddingSI453SI455SI456 Food Shield - 10 Vegetables, 10 Seasoning & 30 MilkThe enemy will deplete 100% of its HP when 10 “Vegetables”, 10 "Seasoning” and 30 “Milk” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4084SI RiceBallSI454 Food Shield - 10 GrainsThe enemy will deplete 100% of its HP when 10 "Grains” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4085SI RiceBallSI452SI454SI455 Food Shield - 10 Steaks, 10 Grains & 10 SeasoningThe enemy will deplete 100% of its HP when 10 “Steaks”, 10 "Grains” and 10 “Seasoning” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4086SI RiceBallSI451SI452SI453SI454 Food Shield - 10 Fish, 10 Steaks, 10 Vegetables & 10 GrainsThe enemy will deplete 100% of its HP when 10 “Fish”, 10 “Steaks”, 10 "Vegetables” and 10 “Grains” are dissolved cumulatively.

The enemy receives no other Damage (including Active Skills).
4087SI047SI303SI261SI253SI124 Alternating Row & Column Conversion - Earth · Determination 1 - HP Recovery & Defense x100 · UncontrollableUpon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 100.

The enemy disregards all Controlling Skills.
4088SI047SI303SI188SI261SI253SI124 Alternating Row & Column Conversion - Earth · Trojan Attack · Determination 1 - HP Recovery & Defense x1,000 · UncontrollableUpon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 1000.

The enemy disregards all Controlling Skills.
4089SI047SI303SI013SI188SI261SI253SI124 Alternating Row & Column Conversion - Earth · Earth Combo - HP Recovery · Trojan Attack · Determination 1 - HP Recovery & Defense x10,000 · UncontrollableUpon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle.

When an Earth Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 10000.

The enemy disregards all Controlling Skills.
4090SI047SI303SI013SI188SI261SI253SI124 Skill 4090Upon receiving Damage from the enemy's attack for the first time, a random column will be turned into Earth Runestones; for the second time, a random row will be turned into Earth Runestones. The above runs as a cycle.

When an Earth Combo is made in the first batch, the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills);
When the enemy's HP becomes 1, its HP will be fully recovered (one activation only); the enemy's Defense x 100000.

The enemy disregards all Controlling Skills.
4091SI160SI047SI304SI103SI282 Ambush ‧ Random Column Conversion - Light ‧ 5+ Combo Shield ‧ Top Row TwinedThe enemy raids once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones.

After that, when the enemy attacks, a random column will be turned into Light Runestones.

The enemy receives Damage only when 5 or more Combos are made.

The top row will be twined.
By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy.
4092SI160SI047SI304SI104SI282 Ambush ‧ Random Column Conversion - Light ‧ 6+ Combo Shield ‧ Top Row TwinedThe enemy raids once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones.

After that, when the enemy attacks, a random column will be turned into Light Runestones.

The enemy receives Damage only when 6 or more Combos are made.

The top row will be twined.
By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy.
4093SI160SI047SI304SI104SI282 Ambush ‧ Random Column Conversion - Light ‧ 6+ Combo Shield ‧ Top & Bottom Row TwinedThe enemy raids once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones.

After that, when the enemy attacks, a random column will be turned into Light Runestones.

The enemy receives Damage only when 6 or more Combos are made.

The top and bottom row will be twined.
By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy.
4094SI160SI047SI304SI105SI282 Skill 4094The enemy attacks once at the beginning of the first Round. Upon receiving this attack, a random column will be turned into Light Runestones.

After that, when the enemy attacks, 2 random columns will be turned into Light Runestones. The more the enemy attacks, the more the Runestones to be turned.

The enemy receives Damage only when 7 or more Combos are made.

The top and bottom row will be twined.
By touching a twined position, Runestone movement will be stopped immediately and no Damage could be dealt to the enemy.
4095SI229SI188SI251 2 Random Expanding Burn Area - 10% ‧ Burning Trojan ‧ Phantom2 random positions will be burned in the first Round. After that, 2 more positions will be burned each Round. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4096SI159SI161SI124 CD Set - 1 ‧ Strike Kamikaze 20% ‧ UncontrollableCD of the enemy's first attack will be 1.

Upon receiving Damage from the enemy's attack, 20% of the enemy's HP will be deducted.
The enemy receives no other Damage and disregards all Controlling Skills.
4097SI159SI161SI124 Skill 40973 random positions will be burned in the first Round. After that, 3 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

Attacks of the Team will be nullified.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4098SI229SI188SI158SI251 Skill 40983 random positions will be burned in the first Round. After that, 3 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

Attacks of the Team will be nullified.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4099SI161SI229SI188SI158 Initial Kamikaze 50% ‧ Strike Kamikaze 10% ‧ 3 Random Expanding Burn Area - 20% ‧ Burning Trojan ‧ ImmortalThe enemy will deplete 50% of its HP at the beginning of the first Round.
When the enemy attacks, the enemy will deplete 10% of its HP.

3 random positions will be burned in the first Round. After that, 3 more positions will be burned each Round. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

All attacks will be nullified (including all Skills).
4100SI159SI047SI302SI304SI132SI058 CD Set - 2 ‧ Initial Fixed Fire & Light Conversion - Other Runestone Conversion - Non-Fire & Non-Light ‧ 100% HP Reduction ‧ Disabled ConversionCD of the enemy's first attack will be 2.

Turn Runestones at fixed positions into Fire and Light Runestones at the beginning of the first Round; turn other Runestones into non-Fire and non-Light Runestones.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

All Runestone-turning Skills will be nullified.
4101SI159SI047SI211SI058SI144 CD Set - 1 ‧ Initial Fixed Fire & Light Conversion - Other Runestone Conversion - Non-Fire & Non-Light ‧ Fixed Conversion each Round - Fire ‧ Revival - 5 Attacks ‧ Disabled Conversion ‧ Fire Combo - Damage -100% & 200% Reflect• CD of the enemy's first attack will be 1.

• Runestones at fixed positions will be turned into Fire and Light Runestones each Round;
• Other Runestones will be turned into non-Fire and non-Light Runestones.

• The enemy will revive after defeated until Summoner receives 5 attacks.

• All Runestone-turning Skills will be nullified.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.
4102SI160SI339SI341SI254SI260SI124 Ambush · Evil Haze -20% - Heart and Light · Enchanted Shield · CD1 Reflect EX · Uncontrollable• At the beginning of the first Round, the enemy raids once .

• In the first Round,
⇒ Heart and Light Runestones will be modified to become Evil Haze Runestones.
• For each Evil Haze Runestone dissolved,
⇒ Team Attack -20%.

• Damage dealt to the enemy will be 1
unless Enchanted Attributive Runestones are dissolved.

• The enemy reflects the Attack-Damage of all Members (max 999,999) upon CD 1.

• The enemy disregards all Controlling Skills.
4103SI159SI316SI140SI224SI124 CD Set - 1 · Explode Dark - Increase Attack · Energize Reset - Decrease Damage · Masked Trail EX · UncontrollableCD of the enemy's first attack will be 1.

In the first Round,
⇒ all Dark Runestones will be removed to increase the enemy's Attack onwards;
⇒ the power gathered in the Craft Apparatus will be cleared to reduce the enemy's Damage received onwards.

When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy disregards all Controlling Skills.
4104SI159SI121SI123SI224SI117 Skill 4104CD of the enemy's first attack will be 1.

At the beginning of the first Round, all effects in play will be cancelled;
CD of the cancelled Skills will be reset.

All Runestones touched while moving will be turned into Masked Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

If there is a non-Demon(s) in the Team,
Skill CDs, EPs and accumulated Rounds of all Members will be reset.
4105SI165SI106SI215 99 Rounds 99s Time Reduction · 8+ Combo Shield EX · Monochrome RunesFor 99 Rounds, Runestone-moving time will be reduced by 99 seconds (maximum to 2 seconds).

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

All Runestones will be in black and white.
4106SI165SI107SI215 99 Rounds 99s Time Reduction · 9+ Combo Shield EX · Monochrome RunesFor 99 Rounds, Runestone-moving time will be reduced by 99 seconds (maximum to 2 seconds).

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

All Runestones will be in black and white.
4107SI159SI087SI412SI124 Skill 4107CD of the enemy's first attack will be 1.

The enemy receives Damage only when 7 Combos are made in the first batch.

If Summoner ends moving Runestones in the Black Hole,
⓵ Team Attack becomes 0
⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4108SI159SI087SI412SI124 CD Set - 1 · 7 Initial Combo Shield · 9 Black Holes · UncontrollableCD of the enemy's first attack will be 1.

The enemy receives Damage only when 7 Combos are made in the first batch.

9 random positions will be turned into the Black Hole.

If Summoner ends moving Runestones in the Black Hole,
⓵ Team Attack becomes 0
⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4109SI004SI015SI305SI270 Non-Light Damage -75% · Dark Combo - Team Attack -100% · 4 Dark Metasphere · Metasphere Conversion - Dark• Non-Light Attack-Damage will be lowered to 25%.

• If Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• 4 positions will be changed into Dark Metasphere.
• When the Runestone being held passes through the Metasphere,
⇒ it will be turned into Dark Runestone
(the Runestones being moved during spinning are not affected).

• After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round.
4110SI004SI147SI305SI270 Non-Light Damage -100% · Dark Combo - Team Attack -100% & 200% Reflect · 8 Dark Metasphere · Metasphere Conversion - Dark• The enemy only receives Damage dealt by Light attacks.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.

• 8 positions will be changed into Dark Metasphere.
• When the Runestone being held passes through the Metasphere,
⇒ it will be turned into Dark Runestone
(the Runestones being moved during spinning are not affected).

• After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round.
4111SI005SI015SI305SI270 Non-Dark Damage -75% · Dark Combo - Team Attack -100% · 4 Dark Metasphere · Metasphere Conversion - Dark• Non-Dark Attack-damage will be lowered to 25%.

• If Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• 4 positions will be changed into Dark Metasphere.
• When the Runestone being held passes through the Metasphere,
⇒ it will be turned into Dark Runestone
(the Runestones being moved during spinning are not affected).

• After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round.
4112SI005SI147SI305SI270 Skill 4112• The enemy only receives Damage dealt by Dark attacks.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.

• 8 positions will be changed into Dark Metasphere.
• When the Runestone being held passes through the Metasphere,
⇒ it will be turned into Dark Runestone
(the Runestones being moved during spinning are not affected).

• After that, the Runestones of the Metasphere will be turned into Dark Runestones each Round.
4113SI268SI254SI260SI233SI257 Board Restore · Mirror Shield - x2 250% · Recovery -90% · Tumbler 25%At the beginning of the first Round and when the enemy attacks, restore all Runestones to normal state.

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy will reflect 250% of its Attack twice.

Team Recovery -90%.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (Active Skill is excepted from this limitation).
4114SI159SI047SI306SI058ESJA006 CD Set - 1 · Random Conversion - Heart · Disabled Conversion · Recovery Inversion - Heart• CD of the enemy's first attack will be 1.

• Runestones of a random Attribute will be turned into Heart Runestones each Round.

• All Runestone-turning Skills will be nullified.

• HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction.
(Combo buff will not be counted.)
4115SI159SI267SI188SI251 Skill 4115CD of the enemy's first attack will be 1.

Heart Runestones will be modified to become Evil Haze Runestones each Round. Team Attack -20% for each Evil Haze Runestone dissolved.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4116SI159SI036SI158SI132 Skill 4116• CD of the enemy's first attack will be 2.

• The enemy receives Attack-damage only when 30 or more Heart Runestones are dissolved cumulatively.
• If the above condition is fulfilled,
⇒ the enemy will reset the number of Runestones accumulated when its CD reaches 0;
⇒ Otherwise, the enemy will attack.

• If Water, Fire, Earth or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When the enemy attacks,
⇒100% of Summoner‘s HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4117SI125SI157SI161 Skill 4117Character(s) of “Wrath of the Gods”, Escanor, Elaine, Goddess Elizabeth:
⓵ Active Skill CD(s) of the Character(s) becomes 0;
⓶ Fully restore EP;
⓷ Attack of the Character(s) x 2 for 7 Rounds.

The enemy will deplete 100% of its HP next Round while receiving no Damage.

The enemy disregards all Controlling Skills.
4118SI390SI113 Fire Disguise - Water · Water Combo NullifyingAll Water Runestones will be disguised as Fire Runestones.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.
4119SI390SI114 Earth Disguise - Fire · Fire Combo NullifyingAll Fire Runestones will be disguised as Earth Runestones.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
4120ESCB001ESA057 Water Disguise - Earth · Earth Combo NullifyingAll Earth Runestones will be disguised as Water Runestones.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.
4121SI390SI116 Skill 4121All Light Runestones will be disguised as Dark Runestones.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.
4122SI390SI117 Light Disguise - Dark ‧ Dark Combo TrojanAll Dark Runestones will be disguised as Light Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.
4123SI390SI118 Skill 4123All Water, Fire and Earth Runestones will be disguised as Heart Runestones.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.
4124SI390SI118 Heart Disguise - Light & Dark ‧ Light Combo TrojanAll Light and Dark Runestones will be disguised as Heart Runestones.

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.
4125SI390SI031 Skill 4125• All Water Runestones will be disguised as Fire Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Water Runestones are dissolved in the first batch
(dissolving Water Runestones is necessary).
4126SI390SI032 Fire Disguise - Earth · All-Earth Runestone Shield• All Fire Runestones will be disguised as Earth Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Fire Runestones are dissolved in the first batch
(dissolving Fire Runestones is necessary).
4127SI390SI033 Skill 4127• All Earth Runestones will be disguised as Water Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Earth Runestones are dissolved in the first batch
(dissolving Earth Runestones is necessary).
4128SI390SI034 Skill 4128• All Light Runestones will be disguised as Dark Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Light Runestones are dissolved in the first batch
(dissolving Light Runestones is necessary).
4129SI390SI035 Light Disguise - Dark · All-Dark Runestone Shield• All Dark Runestones will be disguised as Light Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Dark Runestones are dissolved in the first batch
(dissolving Dark Runestones is necessary).
4130SI390SI036 Skill 4130• All Water, Fire and Earth Runestones will be disguised as Heart Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).
4131SI390SI036 Skill 4131• All Light and Dark Runestones will be disguised as Heart Runestones.

• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).
4132SI390SI105 Skill 4132All Water Runestones will be disguised as Light Runestones.

All Fire Runestones will be disguised as Dark Runestones.

All Earth Runestones will be disguised as Heart Runestones.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4133SI390SI106 Skill 4133All Water Runestones will be disguised as Light Runestones.

All Fire Runestones will be disguised as Dark Runestones.

All Earth Runestones will be disguised as Heart Runestones.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4134SI390SI107 Skill 4134All Water Runestones will be disguised as Light Runestones.

All Fire Runestones will be disguised as Dark Runestones.

All Earth Runestones will be disguised as Heart Runestones.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
4135SI390SI095SI188 Skill 4135All Water Runestones will be disguised as Light Runestones.

All Fire Runestones will be disguised as Dark Runestones.

All Earth Runestones will be disguised as Heart Runestones.

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4136SI390SI096SI188 WFE Disguise - LDH · Initial 6 Combo Shield · Trojan AttackAll Water Runestones will be disguised as Light Runestones.

All Fire Runestones will be disguised as Dark Runestones.

All Earth Runestones will be disguised as Heart Runestones.

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4137SI390SI087SI188 Skill 4137All Water Runestones will be disguised as Light Runestones.

All Fire Runestones will be disguised as Dark Runestones.

All Earth Runestones will be disguised as Heart Runestones.

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4138SI390SI105 Water Disguise - Light ‧ Fire Disguise - Dark ‧ Earth Disguise - Heart ‧ ≥7 Combo ShieldAll Light Runestones will be disguised as Water Runestones.

All Dark Runestones will be disguised as Fire Runestones.

All Heart Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4139SI390SI106 Skill 4139All Light Runestones will be disguised as Water Runestones.

All Dark Runestones will be disguised as Fire Runestones.

All Heart Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4140SI390SI107 Skill 4140All Light Runestones will be disguised as Water Runestones.

All Dark Runestones will be disguised as Fire Runestones.

All Heart Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
4141SI390SI095SI188 Skill 4141All Light Runestones will be disguised as Water Runestones.

All Dark Runestones will be disguised as Fire Runestones.

All Heart Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4142SI390SI096SI188 Skill 4142All Light Runestones will be disguised as Water Runestones.

All Dark Runestones will be disguised as Fire Runestones.

All Heart Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4143SI390SI087SI188 Skill 4143All Light Runestones will be disguised as Water Runestones.

All Dark Runestones will be disguised as Fire Runestones.

All Heart Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4144SI031SI058SI229 5 Cumulative Water Shield · Disabled Conversion · Burn Trail 500The enemy only receives Damage if 5 Water Runestones are dissolved cumulatively.

All Runestone-turning Skills will be nullified.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 500 will be dealt to Summoner.
4145SI031SI058SI229 10 Cumulative Water Shield · Disabled Conversion · Burn Trail 1000The enemy only receives Damage if 10 Water Runestones are dissolved cumulatively.

All Runestone-turning Skills will be nullified.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 1,000 will be dealt to Summoner.
4146SI031SI058SI229 20 Cumulative Water Shield · Disabled Conversion · Burn Trail 2000The enemy only receives Damage if 20 Water Runestones are dissolved cumulatively.

All Runestone-turning Skills will be nullified.

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.
4147SI031SI058SI229 Skill 4147The enemy only receives Damage if 30 Water Runestones are dissolved cumulatively.

All Runestone-turning Skills will be nullified.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.
4148SI032SI014SI134 Skill 4148• The enemy receives Damage only when 5 Fire Runestones are dissolved cumulatively.

• If Light Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4149SI032SI014SI134 Skill 4149• The enemy receives Damage only when 10 Fire Runestones are dissolved cumulatively.

• If Light Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4150SI032SI146SI134 Skill 4150• The enemy receives Damage only when 20 Fire Runestones are dissolved cumulatively.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4151SI032SI146SI134 Skill 4151• The enemy receives Damage only when 30 Fire Runestones are dissolved cumulatively.

• If Light Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be deducted
(regardless of all Damage-reducing and Willpower Skills).
4152SI033SI117SI305SI270 Skill 4152The enemy only receives Attack-damage when 5 Earth Runestones are dissolved cumulatively.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

1 position will be changed into Dark Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Dark Runestone.

After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round.
4153SI033SI117SI305SI270 Skill 4153The enemy only receives Attack-damage when 10 Earth Runestones are dissolved cumulatively.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

2 positions will be changed into Dark Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Dark Runestone.

After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round.
4154SI033SI117SI305SI270 20 Earth Cumulative Shield ‧ Dark Combo Trojan & Team Attack -100% ‧ 4 Dark Metasphere ‧ Metasphere Conversion - DarkThe enemy only receives Attack-damage when 20 Earth Runestones are dissolved cumulatively.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

4 positions will be changed into Dark Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Dark Runestone.

After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round.
4155SI033SI117SI305SI270 Skill 4155The enemy only receives Attack-damage when 30 Earth Runestones are dissolved cumulatively.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

8 positions will be changed into Dark Metasphere.
When the Runestone being held passes through the Metasphere,
it will be turned into Dark Runestone.

After that, the Runestones at the Metasphere will be turned into Dark Runestones each Round.
4156SI034SI221SI104 Skill 4156The enemy only receives Damage if 5 Light Runestones are dissolved cumulatively.

3 random Runestones will be weathered in the first Round.
After that, 1 random Runestone will be weathered each Round.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.
4157SI034SI221SI105 Skill 4157The enemy only receives Damage if 10 Light Runestones are dissolved cumulatively.

3 random Runestones will be weathered in the first Round.
After that, 1 random Runestone will be weathered each Round.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.
4158SI034SI221SI106 20 Light Cumulative Shield · Weathered Runestones · ≥8 Combo ShieldThe enemy only receives Damage if 20 Light Runestones are dissolved cumulatively.

6 random Runestones will be weathered in the first Round.
After that, 2 random Runestones will be weathered each Round.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 12,000 will be dealt to Summoner.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.
4159SI034SI221SI107 Skill 4159The enemy only receives Damage if 30 Light Runestones are dissolved cumulatively.

9 random Runestones will be weathered in the first Round.
After that, 3 random Runestones will be weathered each Round.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.
4160SI035SI233SI135 Skill 4160The enemy only receives Damage if 5 Dark Runestones are dissolved cumulatively.

Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%.

The enemy poisons all Monsters, causing a Damage of 20% of Summoner's HP every Round until its defeat.
4161SI035SI233SI135 Skill 4161The enemy only receives Damage if 10 Dark Runestones are dissolved cumulatively.

Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%.

The enemy poisons all Monsters, causing a Damage of 40% of Summoner's HP every Round until its defeat.
4162SI035SI233SI135 20 Cumulative Dark Shield · Recovery -25% per Damage Received · 60% PoisonThe enemy only receives Damage if 20 Dark Runestones are dissolved cumulatively.

Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%.

The enemy poisons all Monsters, causing a Damage of 60% of Summoner's HP every Round until its defeat.
4163SI035SI233SI135 Skill 4163The enemy only receives Damage if 30 Dark Runestones are dissolved cumulatively.

Team Recovery -25% upon receiving Damage from enemy's attacks. The more number of Damages the Summoner received, the more the Team Recovery will decrease, bottom out at -99%.

The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.
4164SI161SI274SI181SI290 Ambush - 99% Current HP · 99 Rounds Movement Damage - 1,000 · Puzzle Shield - Enemy Attribute · Ignited Shield -90%The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply).

For 99 Rounds, the Summoner receives a Damage of 1000 for every step moved while moving Runestones.

The enemy receives Damage only when Runestones of the enemy's Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

Damage received by the enemy will be lowered to 10% unless it is ignited.
4165SI159SI121SI123SI257SI156 Skill 4165CD of the enemy's first attack will be 1.

All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset.

When the enemy is attacked by cannon or Enchanted Runestones, the enemy recovers HP as much as the Damage dealt.

Team Recovery becomes 0.
4166SI113SI224 Water Combo Trojan & Team Attack -100% · Death MaskIf Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4167SI113SI224SI058 Water Combo Trojan & Team Attack -100% · Death Mask · Disabled ConversionIf Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.

All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
4168SI114SI224 Fire Combo Trojan & Team Attack -100% · Death MaskIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4169SI114SI224SI058 Fire Combo Trojan & Team Attack -100% · Death Mask · Disabled ConversionIf Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.

All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
4170SI115SI224 Earth Combo Trojan & Team Attack -100% · Death MaskIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4171SI115SI224SI058 Earth Combo Trojan & Team Attack -100% · Death Mask · Disabled ConversionIf Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.

All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).
4172SI116SI224 Light Combo Trojan & Team Attack -100% · Death MaskIf Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4173SI116SI224SI058 Light Combo Trojan & Team Attack -100% · Death Mask · Disabled ConversionIf Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.

All Runestone-turning Skills will be nullified.
4174SI117SI224 Dark Combo Trojan & Team Attack -100% · Death MaskIf Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4175SI117SI224SI058 Dark Combo Trojan & Team Attack -100% · Death Mask · Disabled ConversionIf Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.

All Runestone-turning Skills will be nullified.
4176SI118SI224 Heart Combo Trojan & Team Attack -100% · Death MaskIf Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.
4177SI118SI224SI058 Heart Combo Trojan & Team Attack -100% · Death Mask · Disabled ConversionIf Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

All Runestones will be turned into Masked Runestones upon the enemy's defeat.

All Runestone-turning Skills will be nullified.
4178SI143SI224 Water Combo - HP Recovery & 100% Reflect · Post-defeat - Masked BoardWhen a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be masked after the enemy is defeated.
4179SI144SI224 Skill 4179When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be masked after the enemy is defeated.
4180SI145SI224 Skill 4180When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be masked after the enemy is defeated.
4181SI146SI224 Skill 4181When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be masked after the enemy is defeated.
4182SI147SI224 Dark Combo Recovery - Counterattack · After Death - Masked RunestonesWhen a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be masked after the enemy is defeated.
4183SI148SI224 Skill 4183When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

All Runestones will be masked after the enemy is defeated.
4184SI143SI047SI301SI224 Skill 4184When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

A random type of Runestones will be turned into Water Runestones next Round.

All Runestones will be masked after the enemy is defeated.
4185SI144SI047SI302SI224 Skill 4185When a Fire Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

A random type of Runestones will be turned into Fire Runestones next Round.

All Runestones will be masked after the enemy is defeated.
4186SI145SI047SI303SI224 Skill 4186When an Earth Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

A random type of Runestones will be turned into Earth Runestones next Round.

All Runestones will be masked after the enemy is defeated.
4187SI146SI047SI304SI224 Skill 4187When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

A random type of Runestones will be turned into Light Runestones next Round.

All Runestones will be masked after the enemy is defeated.
4188SI147SI047SI305SI224 Skill 4188When a Dark Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

A random type of Runestones will be turned into Dark Runestones next Round.

All Runestones will be masked after the enemy is defeated.
4189SI148SI047SI306SI224 Skill 4189When a Heart Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

A random type of Runestones will be turned into Heart Runestones next Round.

All Runestones will be masked after the enemy is defeated.
4190SI103SI224SI124 Skill 4190The enemy receives Damage only when 5 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 5 and the number of Combos made.

All Runestones will be masked after the enemy is defeated.

The enemy disregards all Controlling Skills.
4191SI104SI224SI124 Skill 4191The enemy receives Damage only when 6 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made.

All Runestones will be masked after the enemy is defeated.

The enemy disregards all Controlling Skills.
4192SI105SI224SI124 Skill 4192The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

All Runestones will be masked after the enemy is defeated.

The enemy disregards all Controlling Skills.
4193SI106SI224SI124 Skill 4193The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

All Runestones will be masked after the enemy is defeated.

The enemy disregards all Controlling Skills.
4194SI107SI224SI124 9+ Combo Shield EX ‧ Death Mask ‧ UncontrollableThe enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

All Runestones will be masked after the enemy is defeated.

The enemy disregards all Controlling Skills.
4195SI108SI224SI124 ≥10 Combo Shield ‧ After Death - Masked Runestones ‧ UncontrollableThe enemy receives Damage only when 10 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 10 and the number of Combos made.

All Runestones will be masked after the enemy is defeated.

The enemy disregards all Controlling Skills.
4196SI160SI229SI224 Ambush · Burn - 20% · Death MaskThe enemy raids once at the beginning of the first Round. Upon receiving this attack, 1 random position will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

All Runestones will be masked after the enemy is defeated.
4197SI160SI229SI224 Ambush - 65% · Dual Burn - 20% · Death Mask
FSD: 65%
The enemy raids once at the beginning of the first Round. Upon receiving this attack, 2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

All Runestones will be masked after the enemy is defeated.
4198SI160SI229SI224 Ambush - 65% · Triple Burn - 20% · Death Mask
FSD: 65%
The enemy raids once at the beginning of the first Round. Upon receiving this attack, 3 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

All Runestones will be masked after the enemy is defeated.
4199SI160SI228SI224 Skill 4199The enemy raids once at the beginning of the first Round. Upon receiving this attack, 1 random position will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

All Runestones will be masked after the enemy is defeated.
4200SI160SI228SI224 Skill 4200The enemy raids once at the beginning of the first Round. Upon receiving this attack, 2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

All Runestones will be masked after the enemy is defeated.
4201SI160SI228SI224 Skill 4201The enemy raids once at the beginning of the first Round. Upon receiving this attack, 3 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

All Runestones will be masked after the enemy is defeated.
4202SI221SI224 Skill 42024 random Runestones will be weathered in the first Round. After that, 1 random Runestone will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestones will be masked after the enemy is defeated.
4203SI221SI224 5 Initial & 2 Weathered 15k Mines · Death Mask5 random Runestones will be weathered in the first Round. After that, 2 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestones will be masked after the enemy is defeated.
4204SI221SI224 Skill 42046 random Runestones will be weathered in the first Round. After that, 3 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestones will be masked after the enemy is defeated.
4205SI221SI224 Skill 42057 random Runestones will be weathered in the first Round. After that, 4 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestones will be masked after the enemy is defeated.
4206SI221SI224 Skill 42068 random Runestones will be weathered in the first Round. After that, 5 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestones will be masked after the enemy is defeated.
4207SI221SI224 Skill 42079 random Runestones will be weathered in the first Round. After that, 6 random Runestones will be weathered each Round. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

All Runestones will be masked after the enemy is defeated.
4208SI135SI224 Skill 4208The enemy poisons all Monsters, causing a Damage of 30% of Summoner's HP every Round until its defeat.

All Runestones will be masked after the enemy is defeated.
4209SI135SI224 Poisoning (50%) · After Death - Masked RunestonesThe enemy poisons all Monsters, causing a Damage of 50% of Summoner's HP every Round until its defeat.

All Runestones will be masked after the enemy is defeated.
4210SI135SI224 Skill 4210The enemy poisons all Monsters, causing a Damage of 70% of Summoner's HP every Round until its defeat.

All Runestones will be masked after the enemy is defeated.
4211SI135SI224 Skill 4211The enemy poisons all Monsters, causing a Damage of 90% of Summoner's HP every Round until its defeat.

All Runestones will be masked after the enemy is defeated.
4212SI215SI224 B&W Path · After Death - Masked RunestonesWhen moving Runestones, all Runestones touched will be in black and white.

All Runestones will be masked after the enemy is defeated.
4213SI215SI224 B&W Path · After Death - Masked RunestonesWhen moving Runestones, all Runestones touched will be in black and white.

All Runestones will be masked after the enemy is defeated.
4214SI183SI224 Green-red Vortex · After Death - Masked RunestonesAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition)

All Runestones will be masked after the enemy is defeated.
4215SI188SI224 Trojan · After Death - Masked RunestonesThe lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

All Runestones will be masked after the enemy is defeated.
4216SI415SI416SI417SI418 4 Gem Status4 gem buffs will be casted on Summoner at the beginning of the first Round.
4217SI415SI416SI417SI418 4 Gem Status - Burning Nullify, Moving Time Extend, Damage Reduction & Recovery each Round4 buffs will be casted on Summoner at the beginning of the first Round.

【Ruby】
⇒ Reduce the Damage by “Burning” to 0 (excluding Hellfire)
【Sapphire】
⇒ Runestone-moving time +5 seconds
【Emerald】
⇒ Damage received -30%
【Amethyst】
⇒ Recover 50% HP each Round (no overhealing)
4226SI142SI161SI224SI110 Dragonary Strike - 99% Current HP · If not - Defeat · Masked Path · Orb Combo Shield - Shown While MovingIf Summoner is equipped with Dragonary Craft:
The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply) (the damage cannot be avoided) and shatters the Craft Apparatus.

If not:
100% of Summoner's HP will be deducted at the beginning of the first Round (the damage cannot be avoided).

When moving Runestones, all touched Runestones will become Masked Runestones.

【Shown while moving Runestones】
Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
4227SI142SI161SI224SI110 Dragonary Strike - 99% Current HP · Masked Trail EX · Initial Orb Shield EX - 4 to 7If Summoner is equipped with Dragonary Craft:
The enemy raids and deducts 99% of Summoner's current HP (Damage-reducing or increasing effects apply) (the damage cannot be avoided) and shatters the Craft Apparatus.

If not:
100% of Summoner's HP will be deducted at the beginning of the first Round (the damage cannot be avoided).

When moving Runestones, all touched Runestones will become Masked Runestones.

Damage can be dealt to the enemy only by making the same number of the assigned Combos in the first batch (dissolving Runestones is necessary).
If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made.
4228SI159SI122SI390SI105SI251 Skill 4228CD of the enemy's first attack will be 1.

Active Skills and attacks of all Members will be locked for 3 Rounds.

All Heart Runestones will be disguised as Fire Runestones.

All Water Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4229SI159SI122SI390SI106SI251 CD Set - 1 · 5 Round Lockdown EX · Heart Disguise - Fire · Water Disguise - Earth · 8+ Combo Shield EX · PhantomCD of the enemy's first attack will be 1.

Active Skills and attacks of all Members will be locked for 5 Rounds.

All Heart Runestones will be disguised as Fire Runestones.

All Water Runestones will be disguised as Earth Runestones.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4230SI159SI017SI047SI229SI144SI292 CD 1 · Become Fire · Turning into Fire Runestones · Burning Rows - Turning into Fire Runestones · Fire Combo Nullifying - Counterattack · If not Frozen - Weakened Attack & Burning not Nullified• CD of the enemy's first attack will be 1.

• The enemy's Attribute will be altered into Fire.

• The 2nd and 4th row will be turned into Fire Runestones in the first Round.

• The 2nd and 4th row will be burned.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• Runestones at the burned positions will be turned into Fire Runestones at the end of each Round.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.

• Attack-damage received by the enemy will be lowered to 10% unless it is frozen.

• When the enemy is frozen,
⇒ Boss Skill "Burning" will be nullified.
4231ESIA004ESA002ESCA006ESL011ESCA006ESC038ESID003ESL002 CD Set - 1 · 2nd & 4th Burn Row - 25%, Fire Conversion · Fire Combo - Damage -100% & 200% Reflect · Frozen Shield - Damage -90% & Combustion• CD of the enemy's first attack will be 1.

• The enemy's Attribute will be altered into Fire.

• The 2nd and 4th row will be turned into Fire Runestones in the first Round.

• The 2nd and 4th row will be burned.
• Every time when a burned position is touched,
⇒ 25% of Summoner's HP will be deducted.

• Runestones at the burned positions will be turned into Fire Runestones at the end of each Round.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.

• Attack-damage received by the enemy will be lowered to 10% unless it is frozen.

• When the enemy is frozen,
⇒ Boss Skill "Burning" will be nullified.
4232ESIA004ESA003ESE002ESHA008ESID002ESL011 CD Set - 1 · Sticky Heart · 8+ Combo Shield EX · Ignited Shield - Damage -90% & StickinessCD of the enemy's first attack will be 1.

The enemy will turn into Earth Attribute.

At the beginning, Heart Runestone(s) will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

Damage received by the enemy will be lowered to 10% unless it is ignited.

Boss Skill "Sticky Land" will be nullified when the enemy is ignited.
4233SI159SI018SI228SI106SI290 CD 1 · Become Earth · Stickiness · ≥8 Combo Shield ‧ If not Ignited - Damage Weakening & Stickiness not NullifiedCD of the enemy's first attack will be 1.

The enemy will turn into Earth Attribute.

8 random positions will become sticky.
If a sticky position is touched, Runestone movement will be stopped immediately.

The enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 8 and the number of Combos made.

Damage received by the enemy will be lowered to 10% unless it is ignited.

Boss Skill "Sticky Land" will be nullified when the enemy is ignited.
4234SI300SI450SI236 200 Million Damage Shield · Quintet Synthesis Shield · 3 Electrified Runes · Electrified Trojan · Explode ElectrifiedThe enemy will only receive Damage when a single attack reaches 200 million Damage.

Damage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Each Round before Summoner starts moving Runestones, 3 random Runestones will be electrified. If any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

The more the Electrified Runestones, the more times the enemy attacks in the Round.

After the enemy attacks, all Electrified Runestones will be removed.
4235SI330SI450SI236 500 Million Damage Shield · Quintet Synthesis Shield · 4 Electrified Runes · Electrified Trojan · Explode ElectrifiedThe enemy will only receive Damage when a single attack reaches 500 million Damage.

Damage dealt to the enemy will be 1 unless the enemy receives Damage of 5 Attributes (non-Attributive attacks will not be affected).

Each Round before Summoner starts moving Runestones,
4 random Runestones will be electrified.
If any Electrified Runestone is not dissolved,
no Damage could be dealt to the enemy that Round.

The more the Electrified Runestones, the more times the enemy attacks in the Round.

After the enemy attacks, all Electrified Runestones will be removed.
4236SI159SI438SI146SI124 Skill 4236CD of the enemy's first attack will be 1.

Light Runestones will be locked each Round. For each Locked Runestone exploded, the attack times of the enemy +1 in the Round, to the max +6.

When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 100% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
4237SI159SI438SI146SI124 CD Set - 1 · Locked Light Trojan · Light Combo - HP Recovery & 200% Reflect · UncontrollableCD of the enemy's first attack will be 1.

Light Runestones will be locked each Round. For each Locked Runestone exploded, the attack times of the enemy +1 in the Round, to the max +6.

When a Light Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy disregards all Controlling Skills.
4238SI260SI229SI154 Reflect EX (999,999) - Ignite NegationThe enemy will reflect the Attacks of the Team, to the max 999,999 damage.
* The enemy will still counterattack after its defeat.

Boss Skill "Counterattack" will be nullified when the enemy is ignited.
4239SI159SI020SI480SI224SI124 CD Set - 1 · All Initial Dissolve Shield · Visible Masked Board · UncontrollableCD of the enemy's first attack will be 1.

The enemy will turn into Dark Attribute.

The enemy receives Damage only when all Runestones are dissolved in the first batch.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy disregards all Controlling Skills.
4240SI260SI229SI154SI261SI253 Skill 4240The enemy will reflect the Attacks of the Team, to the max 999,999 damage.
* The enemy will still counterattack after its defeat.

When the enemy's HP is ≥50%, the next Damage dealt will not defeat the enemy (including Active Skills).

Boss Skill "Counterattack" will be nullified when the enemy is ignited.

The lower the enemy's HP, the lower the enemy's next Damage received.
4241SI159SI020SI480SI058SI257SI124 CD 1 · Become Dark · All-Runestone Shield · Runestone-turning Skill Nullifying · ≥5 Attributive Runestones in Group - That Attribute Attack Nullifying · UncontrollableCD of the enemy's first attack will be 1.

The enemy will turn into Dark Attribute.

The enemy receives Damage only when all Runestones are dissolved in the first batch.

All Runestone-turning Skills will be nullified.

When a group of 5 or more Attributive Runestones are dissolved, the enemy will not receive the Damage of the Attribute of this Member(s) (only dissolved Runestones will be counted).

The enemy disregards all Controlling Skills.
4242SI125SI157SI161 Skill 4242Character(s) of “Gods & Demons” series:
⓵ Active Skill CD becomes 0;
⓶ Fully restore EP;
⓷ Attack x 2 for 7 Rounds.

The enemy will deplete 100% of its HP next Round while receiving no Damage.

The enemy disregards all Controlling Skills.
4243SI003SI198SI242 Non-Earth Attack Weakening ‧ Handprint Areas ‧ Trio Elemental Shield ‧ Anti-Light & Dark Runestone Shield• Non-Earth Damage will be lowered to 10%.

【Show during Runestone movement】
• 2 random positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ Team Recovery will become 0.

• Damage dealt to the enemy will be 1 unless
Water, Fire and Earth Runestones are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
4244SI003SI198SI246 Non-Earth Attack Weakening ‧ Handprint Areas ‧ Enchanted Trio Elemental Shield ‧ Anti-Light & Dark Runestone Shield• Non-Earth Damage will be lowered to 10%.

【Show during Runestone movement】
• 2 random positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ Team Recovery will become 0.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Water, Fire and Earth) are dissolved in the same Round.

• If Light or Dark Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
4245SI221SI116SI124 Skill 42453 random Runestones will be weathered each Round.
If any Weathered Runestone is touched,
Runestone movement will be stopped immediately and
a Damage of 9,000 will be dealt to Summoner.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4246SI016SI048SI113SI449SI158 Non-Weakness Damage -100% · Initial Board and Water Lock - Team Attack -20% · Water Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Water.

The enemy only receives Damage of its Weakness Attribute.

In the first Round, all Runestones will be locked.
After that, Water Runestones will be locked each Round.
Team Attack -20% for each Locked Runestone dissolved
(triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4247SI017SI048SI114SI449SI229 Non-Weakness Damage -100% · Burn Trail - 5000 · Fire Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Fire.

The enemy only receives Damage of its Weakness Attribute.

Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4248SI018SI048SI115SI449SI232 Non-Weakness Damage -100% · Initial Board and Earth Lock · Earth Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Earth.

The enemy only receives Damage of its Weakness Attribute.

In the first Round, all Runestones will be locked.
After that, Earth Runestones will be locked each Round.
If any Locked Runestone remains,
the enemy recovers HP as much as the Damage dealt by Summoner in the Round.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4249SI019SI048SI116SI449SI236 Non-Weakness Damage -100% · Electrified Light · 3 Random Conversion - Electrified Light · Light Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Light.

The enemy only receives Damage of its Weakness Attribute.

At the beginning of the first Round, all Light Runestones will be electrified.
After that, 3 random Runestones will be electrified and turned into Light Runestones each Round before Runestone movement.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4250SI020SI048SI117SI449SI224 Non-Weakness Damage -100% · Masked Trail EX · Dark Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Dark.

The enemy only receives Damage of its Weakness Attribute.

All Runestones touched while moving will be turned into Masked Runestones.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4251SI016SI048SI113SI449SI087 Non-Weakness Damage -100% · Initial 7 Combo Shield · Water Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Water.

The enemy only receives Damage of its Weakness Attribute.

The enemy receives Attack-damage only when 7 Combos are made in the first batch.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch

Non-God Members:
⓵ will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4252SI017SI048SI114SI449SI183 Non-Weakness Damage -100% · Vortex · Fire Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Fire.

The enemy only receives Damage of its Weakness Attribute.

Attack and Recovery can only be triggered when
Summoner starts moving Runestones from the specific position (green vortex)
(positions of Fire Runestones rank first in priority) and
ends at the specific position (red vortex).
(No Recovery can be triggered before fulfilling the condition).

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4253SI018SI048SI115SI449SI282 Non-Weakness Damage -100% · Tornado - Left & Right · Earth Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Earth.

The enemy only receives Damage of its Weakness Attribute.

The far left and far right columns will be struck by a tornado.
Runestones at those positions cannot be dissolved or exploded.
If any of those positions is touched,
Runestone movement will be stopped immediately.

If Earth Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Earth Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4254SI019SI048SI116SI449SI106 Non-Weakness Damage -100% · 8+ Combo Shield · Light Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Light.

The enemy only receives Damage of its Weakness Attribute.

The enemy receives Attack-Damage only when 8 or more Combos are made.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4255SI020SI048SI117SI449SI215 Non-Weakness Damage -100% · Monochrome Runes · Dark Combo Trojan & Team Attack -100% · Non-God HypnosisThe Attribute of the enemy will be altered into Dark.

The enemy only receives Damage of its Weakness Attribute.

All Runestones will be in black and white.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

Non-God Members:
⓵ Will be hypnotized
⓶ Active Skill cannot be activated and Attack becomes 0 when the effect is in play.
4256SI036ESJA006SI124 All Heart Shield · Recovery Inversion - Heart · Uncontrollable• Attack-damage dealt to the enemy will be 1 unless
all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• HP Recovery by dissolving Heart Runestones or Runestones possessing the effect of Heart Runestones becomes HP deduction.
(Combo buff will not be counted.)

• The enemy disregards all Controlling Skills.
4257SI159SI073SI121SI123SI188SI251 CD Set - 1 · Non-God Damage -95% · Neutralize EX · Trojan EX · PhantomCD of the enemy's first attack will be 1.

Damage dealt to the enemy by non-Gods will be lowered to 5%.

All effects in play will be cancelled at the beginning of the first Round; CD of the cancelled Skills will be reset.

The lower the enemy's HP, the dramatically greater its Attack will be. When its HP drops to a certain level, the enemy attacks twice a Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4258SI215SI250SI124 Skill 4258When moving Runestones, all Runestones touched will become black and white.

When all Runestones are turned into black and white (excluding the Runestone being held):
⓵ The enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Summoner will be defeated.

The enemy receives no Damage and disregards all Controlling Skills.
4259SI215SI250SI124 B&W Path - If not B&W (Non-Held) - HP Recovery & Defeat · AttackproofWhen moving Runestones, all Runestones touched will become black and white.

When any of the Runestones is not turned into black and white (excluding the Runestone being held):
⓵ The enemy receives no Damage and recovers HP as much as the Damage dealt by Summoner in the Round.
⓶ Summoner will be defeated. (regardless of all Damage-reducing and Willpower Skills).

The enemy receives no Damage and disregards all Controlling Skills.
4260ESE008SI250SI124 Skill 4260Emit smog at 6 random positions.

Each time Summoner passes through smog,
⇒ 10% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy receives no Damage and disregards all Controlling Skills.
4261ESE008SI250SI124 Smog Concentration ‧ AttackproofEmit smog at 6 random positions.

Each time Summoner passes through smog,
⇒ 20% Smog Concentration will be accumulated.
When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

The enemy receives no Damage and disregards all Controlling Skills.
4262SI479 Nucleus of Sealed LordIf the specific number of Combos is made in the first batch:
⇒ The Nucleus opens for 3 Rounds.
Reminder:
▋Dissolving more than one group of Runestones of the same Attribute in the first batch is not allowed.
▋Heart Runestones can be dissolved freely and repeatedly.

When the Nucleus opens,
If the specific number of Combos is made in the first batch
⇒ Damage can be dealt to the Nucleus.
Reminder:
▋Dissolving more than one group of Runestones of the same Attribute in the first batch is necessary.
▋Heart Runestones can be dissolved freely and repeatedly.
4265ESJ005ESL040ESJ001ESIA001ESL040ESC040ESC011ESF004ESG004 Shared Revival ‧ Solar Sirius Defeat - Revenge ‧ Uncontrollable ‧ Defense BreakWhen the Solar Sirius and Lunar Sirius are defeated in the same Round,
⇒ both of them will revive.

When the Solar Sirius is defeated alone:
⓵ The Lunar Sirius fully recovers HP each Round.
⓶ Attack of the Lunar Sirius x 3.
⓷ Additional Skills:
▋Anti-Light Runestone Shield (First Batch) - Counterattack
▋All-Dark Runestones Dissolving Shield

The enemy disregards all Controlling Skills, Damage-reducing and Willpower Skills.
4266ESJ005ESL040ESJ001ESIA001ESL040ESC041ESC010ESF004ESG004 Shared Revival ‧ Lunar Sirius Defeat - Revenge ‧ Uncontrollable ‧ Defense BreakWhen the Solar Sirius and Lunar Sirius are defeated in the same Round,
⇒ both of them will revive.

When the Lunar Sirius is defeated alone:
⓵ The Solar Sirius fully recovers HP each Round.
⓶ Attack of the Solar Sirius x 3.
⓷ Additional Skills:
▋Anti-Dark Runestone Shield (First Batch) - Counterattack
▋All-Light Runestones Dissolving Shield

The enemy disregards all Controlling Skills, Damage-reducing and Willpower Skills.
4267SI479 Nucleus of Sealed LordWhen the Solar Sirius and Lunar Sirius are defeated one after another,
⇒the Nucleus opens.
Tip: Defeat separately

The Nucleus HP is divided into 2 phases and can only be defeated phase by phase.
When the Nucleus HP ≤50%:
⓵ The Nucleus closes.
⓶ The Solar Sirius and Lunar Sirius revive.

The enemy disregards all Controlling Skills.
4268SI479 Nucleus of Sealed LordWhen the Solar Sirius and Lunar Sirius are defeated one after another
⇒The Nucleus opens.
Reminder: Defeat separately

When the Nucleus HP ≤50%:
⓵ The Nucleus closes.
⓶ The Solar Sirius and Lunar Sirius revive.

When the Solar Sirius and the Lunar Sirius are defeated in a different order,
⇒ Damage can be dealt to the Nucleus when the Nucleus reopens.
Example:
>50%:Defeat the Solar Sirius first, then the Lunar Sirius
≤50%:Defeat the Lunar Sirius first, then the Solar Sirius

The enemy disregards all Controlling Skills.
4269SI254SI268SI211SI124 Enchanted Runestone Shield ‧ Reset Runestones ‧ Enemy HP 0 - Undefeated - If not defeated next Round - Full HP Recovery ‧ Uncontrollable• The enemy only receives Attributive Damage of the Enchanted Runestones dissolved.
⇒ If not, Damage dealt to the enemy will be 1.

• All Runestones will be restored to normal state each Round.

• When the enemy's HP is 0:
⓵ The enemy will not be defeated.
⓶ CD of its next Attack becomes 1.

• When the enemy's CD is 0,
⇒ its HP will be fully recovered.

• The enemy disregards all Controlling Skills.
4270SI230SI261SI158SI211SI124 Skill 4270【When the Nucleus opens】

• When Enchanted Attributive Runestones are dissolved,
⇒ the Damage of that Attribute(s) will be lowered to 1.

• When the enemy's HP is ≤1,
⓵ The enemy will not be defeated.
⓶ The enemy's CD becomes 1.
⓷ All Runestones will be weakened. Team Attack -20% for each Weakened Runestone dissolved.
⓸ The enemy fully recovers HP when CD is 0.

• The enemy disregards all Controlling Skills.
4271SI230SI261SI158SI211SI124 Opened Nucleus - Full HP Recovery ‧ Anti-Enchanted Runestone Shield ‧ Reset Runestones ‧ Enemy HP 0 - Undefeated - Evil Haze - If not defeated next Round - Full HP Recovery ‧ Uncontrollable• When the Nucleus opens,
⇒ its HP will be fully recovered.

• When Enchanted Attributive Runestones are dissolved,
⇒ Damage of that Attribute(s) dealt to the enemy will be lowered to 0%.

• When the enemy's HP is 0,
⓵ The enemy will not be defeated.

⓶ All Runestones will be modified to become Evil Haze Runestones at the end of the Round.
• For every Evil Haze Runestone dissolved,
⇒ Team Attack -20%.
• Evil Haze Runestones cannot be restored to normal state or turned into Enchanted Runestones.

⓷ CD of its next Attack becomes 1.

⓸ When the enemy's CD is 0,
⇒ its HP will be fully recovered.

• The enemy disregards all Controlling Skills.
4272SI479 Nucleus of Sealed Lord【When the Nucleus closes】
When the Sealed Lord's HP is ≤1,
⇒ The enemy receives Damage only when Race Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones adjacent to the frame cannot be dissolved together).

When “Puzzle Shield” is removed,
⇒ The Nucleus opens.

【When the Nucleus opens】
When the Sealed Lord's HP is ≤1,
⇒ Damage can be dealt to the Nucleus.
4273SI479 Nucleus of Sealed Lord• When the HP of “Corrupted Sanity - Odin” is 0,
⇒【Enchanted God Bounded Puzzle Shield of Weakness Attribute】

• If the above Puzzle Shield condition is fulfilled or nullified,
⇒ the Nucleus opens.

• Damage can be dealt to the enemy only when the Nucleus is open and the HP of “Corrupted Sanity - Odin” is 0.
4275SI212SI467SI135 Skill 4275• When the Nucleus closes,
⇒ its HP will be fully recovered.

• The enemy receives Damage only when Runestones of specific Attribute are dissolved in specific column.
(Runestones should be dissolved vertically only.)


• Upon receiving Damage from the enemy's attack each time,
⇒ 25% of Summoner's HP will be deducted next Round after Runestone movement.
• The more the number of Damages the Summoner received,
⇒ the more HP will be deducted.
• Upon each Summoner's revival or close of the Nucleus,
⇒ % of HP to be deducted will be reset.

• Damage dealt to the enemy each Round will not exceed 20% of its total HP.
• At the end of the Round,
⇒ the enemy's HP will be fully recovered.
4277SI121SI123SI122SI124SI250 Skill 4277• When the Nucleus opens,
⓵ all effects in play will be cancelled; CDs of the cancelled Skills will be reset.

⓶ Active Skills of all Members will be locked for 1 Round.

⓷ The enemy disregards all Controlling Skills.

⓸ The enemy receives no other Damage.
4279SI479 Skill 4279• The enemy will alter itself into Dark Attribute.

• Heart Runestones will be modified to become Protected Runestones every Round.
• Protected Runestones cannot be exploded.
• The enemy receives no Damage when there are no Protected Runestones.

• When the Nucleus is locked and Damage is dealt to the “Main Part”,
⇒ the Nucleus opens for 1 Round.

• Damage dealt to the enemy will be 1 unless ≤2 groups of Attributive Runestones are dissolved in the first batch.
4281SI121SI123SI158SI221ESJA006 Skill 4281• At the beginning,
all effects in play will be cancelled.

• At the beginning, Summoner will receive the following debuff (fatigue state):
Team Attack will be lowered to 0% for 5 Rounds.

• At the end of each Round,
⇒ 4 random Runestones will be modified to become Weathered Runestones.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 30,000 will be dealt to Summoner.

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)
4283SI212SI282SI157SI124SI250 Skill 4283• When the Nucleus opens,
⇒ the enemy's HP will be fully recovered.

• The far left and far right columns will be struck by a tornado.
• Runestones at those positions cannot be dissolved or exploded.
• If any of those positions is touched,
Runestone movement will be stopped immediately.

• "Life & Death Deprivation - Nidhogg":
⇒ Attack x 5.
⇒ Disregards all Damage-reducing and Willpower Skills.

• "Life & Death Deprivation - Nidhogg" receives no other Damage.
4284SI479 Nucleus of Sealed Lord• When the HP of "Life & Death Deprivation - Nidhogg" is 0,
⇒ the Nucleus opens.

• When the Nucleus opens,
Attack-damage dealt to the Nucleus will be 1
unless all present Heart Runestones are dissolved in the first batch
(dissolving Heart Runestones is necessary).

• If the above condition of 【All-Heart Runestone Shield】 is not fulfilled,
⇒ the Nucleus closes.
4285SI160ESFB023SI305SI047SI198 2-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas• The enemy receives Damage only from Members with a single Damage that reaches 2 million.

• The enemy raids once.

• At the beginning, the enemy turns 7 fixed positions into Dark Runestones.

【Show during Runestone movement】
• 1 random position will be changed into Handprint Area.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills).
4286SI160ESFB024SI305SI047SI198 5-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas• The enemy receives Damage only from Members with a single Damage that reaches 5 million.

• The enemy raids once.

• At the beginning, the enemy turns 7 fixed positions into Dark Runestones.

• After that, turn a random row into Dark Runestones in the first Round; turn a random column into Dark Runestones in the second Round.
The above runs as a cycle.

【Show during Runestone movement】
• 1 random position will be changed into Handprint Area.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills).
4287SI160ESFB025SI305SI047SI198 10-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas• The enemy receives Damage only from Members with a single Damage that reaches 10 million.

• The enemy raids once.

• At the beginning, the enemy turns 7 fixed positions into Dark Runestones.

• After that, turn a random row into Dark Runestones in the first Round; turn a random column into Dark Runestones in the second Round.
The above runs as a cycle.

【Show during Runestone movement】
• 2 random positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills).
4288SI160ESFB026SI305SI047SI198SI216 20-million A.T. Field (Damage Shield) ‧ Raid ‧ Turning into Dark Runestones ‧ Handprint Areas ‧ Revive - Enemy's Stat+ - CD 1 - Turning into Dark Runestones & Team Attack -20%• The enemy receives Damage only from Members with a single Damage that reaches 20 million.

• The enemy raids once.

• At the beginning, the enemy turns 7 fixed positions into Dark Runestones.

• After that, turn a random row into Dark Runestones in the first Round; turn a random column into Dark Runestones in the second Round.
The above runs as a cycle.

【Show during Runestone movement】
• 2 random positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy attack 3 times (regardless of all Damage-reducing and Willpower Skills).

• The enemy will revive once after being defeated; its Attack, HP and Defense x 3 and its CD will become 1. 7 fixed positions will be turned into Locked Dark Runestones. Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).
4289SI160ESFB023SI229SI302SI047SI012 2-million A.T. Field ‧ Raid ‧ Burning 10% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch)• The enemy will only receive Attack-damage when a single attack reaches 2 million Damage.

• The enemy raids once at the beginning of the first Round.

• 2 random positions will be burned.
• After that, Runestones at the burned positions will be turned into Fire Runestones each Round.
• Every time when a burned position is touched,
⇒ 10% of Summoner's HP will be deducted.

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.
4290SI160ESFB024SI229SI302SI047SI012SI251 5-million A.T. Field ‧ Raid ‧ Burning 10% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) ‧ Defense Break• The enemy will only receive Damage when a single attack reaches 5 million Damage.

• The enemy raids once at the beginning of the first Round.

• 3 random positions will be burned.
• After that, Runestones at the burned positions will be turned into Fire Runestones each Round.
• Every time when a burned position is touched,
⇒ 10% of Summoner's HP will be deducted.

• If Fire Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Damage-reducing and Willpower Skills.
4291SI160ESFB025SI229SI302SI047SI144SI251 10-million A.T. Field ‧ Ambush ‧ Burning 20% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) - Counterattack ‧ Defense Break• The enemy will only receive Attack-damage when a single attack reaches 10 million Damage.

• The enemy attacks once at the beginning of the first Round.

• 4 random positions will be burned.
• After that, Runestones at the burned positions will be turned into Fire Runestones each Round.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• The enemy disregards all Damage-reducing and Willpower Skills.
4292SI160ESFB026SI229SI302SI047SI144SI251 20-million A.T. Field ‧ Ambush ‧ Burning Columns 20% - Turning into Fire Runestones ‧ Anti-Fire Runestone Shield (First Batch) - Counterattack ‧ Defense Break• The enemy will only receive Attack-damage when a single attack reaches 20 million Damage.

• The enemy attacks once at the beginning of the first Round.

• The 2nd and 5th column will be burned.
• After that, Runestones at the burned positions will be turned into Fire Runestones each Round.
• Every time when a burned position is touched,
⇒ 20% of Summoner's HP will be deducted.

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 100% of its Attack.

• The enemy disregards all Damage-reducing and Willpower Skills.
4293ESFB029SI181SI260SI096SI124 500-million A.T. Field ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute ‧ Counterattack ‧ 6-Combo Shield ‧ UncontrollableThe enemy will only receive Damage when a single attack reaches 500 million Damage.

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).
If the above condition is not fulfilled to deal Damage to the enemy, the enemy reflects 200% of its attack.

The enemy receives Damage only when 6 Combos are made in the first batch.

The enemy disregards all Controlling Skills.
4294ESFB029SI268SI254SI260SI087SI124 500-million A.T. Field ‧ Restore Runestones ‧ Enchanted Shield & Counterattack ‧ 7-Combo Shield ‧ UncontrollableThe enemy will only receive Damage when a single attack reaches 500 million Damage.

At the beginning of the first Round and when the enemy attacks, restore all Runestones to normal state.

The enemy only receives Damage dealt by Enchanted Runestones. When the enemy is attacked by Damage dealt by non-Enchanted Runestones, the enemy reflects 200% of its attack.

The enemy receives Damage only when 7 Combos are made in the first batch.

The enemy disregards all Controlling Skills.
4295ESFB029SI148SI088SI124 500-million A.T. Field ‧ Anti-Heart Runestone Shield (First Batch) - Counterattack ‧ Fixed 8-Combo Shield ‧ Uncontrollable• The enemy will only receive Attack-damage when a single attack reaches 500 million Damage.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 200% of its Attack.

• The enemy receives Attack-damage only when 8 Combos are made in the first batch.

• The enemy disregards all Controlling Skills.
4296ESFB026SI257SI224SI233 20-million A.T. Field ‧ 25% Defensive Shield ‧ Masked Runestones ‧ Weakened Recovery (-90%)The enemy will only receive Damage when a single attack reaches 20 million Damage.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

When moving Runestones, all touched Runestones will become Masked Runestones.

Team Recovery -90%.
4297ESFB026SI257SI229SI233 20-million A.T. Field ‧ 25% Defensive Shield ‧ Burning 5,000 Damage‧ Recovery -90%The enemy will only receive Damage when a single attack reaches 20 million Damage.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

• Positions recently touched while moving Runestones will be burned.
• Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

Team Recovery -90%.
4298ESFB026SI257SI183SI233 20-million A.T. Field ‧ 25% Defensive Shield ‧ Green-Red Vortex ‧ Weakened Recovery (-90%)The enemy will only receive Damage when a single attack reaches 20 million Damage.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).

Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

Team Recovery -90%.
4299SI250ESEB008SI196SI124 1-A.T. Field ‧ Electric Mark ‧ Particle Beam ‧ UncontrollableThe enemy will only receive Damage when a single attack reaches 1 Damage.

All Runestones will be imprinted with "Electric Marks" every Round.

"Electric Mark" Level +1 for each of those Runestones dissolved. The enemy receives Damage only when the "Electric Mark" reaches Level 40 to trigger the “Positron Cannon”.

The enemy fires “Particle Beam” every 3 Rounds.

The enemy disregards all Controlling Skills.
4300SI250ESEB008SI196SI124 1-A.T. Field ‧ Electric Mark ‧ Particle Beam ‧ UncontrollableThe enemy will only receive Damage when a single attack reaches 1 Damage.

All Runestones will be imprinted with "Electric Marks" every Round.

"Electric Mark" Level +1 for each of those Runestones dissolved. The enemy receives Damage only when the "Electric Mark" reaches Level 60 to trigger the “Positron Cannon”.

The enemy fires “Particle Beam” every 4 Rounds.

The enemy disregards all Controlling Skills.
4301SI250ESEB008SI196SI124 1-A.T. Field ‧ Electric Mark ‧ Particle Beam ‧ UncontrollableThe enemy will only receive Damage when a single attack reaches 1 Damage.

All Runestones will be imprinted with "Electric Marks" every Round.

"Electric Mark" Level +1 for each of those Runestones dissolved. The enemy receives Damage only when the "Electric Mark" reaches Level 80 to trigger the “Positron Cannon”.

The enemy fires “Particle Beam” every 5 Rounds.

The enemy disregards all Controlling Skills.
4302SI161SI237SI188 Self Destruction ‧ 3-layer Petrified ‧ AttackproofIn the first Round, the enemy will deplete 20% of its HP.
Every time the enemy attacks, the enemy will deplete 16% of its HP.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved).

The more the Petrified Runestones, the higher the enemy's Attack.

All attacks will be nullified (including all Skills).
4303SI161SI237SI188 Self Destruction ‧ 3-layer Petrified ‧ AttackproofIn the first Round, the enemy will deplete 20% of its HP.
Every time the enemy attacks, the enemy will deplete 20% of its HP.

Each Round before Summoner starts moving Runestones, 4 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved).

The more the Petrified Runestones, the higher the enemy's Attack.

All attacks will be nullified (including all Skills).
4304SI159ESFB028SI267SI168SI257 CD 2 ‧ 100-million A.T. Field ‧ Evil Haze Runestone (-50% Attack) ‧ Mutual Destruction ‧ Controlling Skill ShieldCD of the enemy's first attack will be 2.

The enemy will only receive Damage when a single attack reaches 100 million Damage.

A random type of Attributive Runestone will be modified to become Evil Haze Runestones each Round. Team Attack -50% for each Evil Haze Runestone dissolved.

When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills).

The enemy receives Damage only when there are 2 Controlling Skills on it.
4305SI159ESFB028SI267SI168SI257 CD 3 ‧ 100-million A.T. Field ‧ Evil Haze Runestone (-50% Attack) ‧ Mutual Destruction ‧ Controlling Skill ShieldCD of the enemy's first attack will be 3.

The enemy will only receive Damage when a single attack reaches 100 million Damage.

A random type of Attributive Runestone will be modified to become Evil Haze Runestones in the first Round. Team Attack -50% for each Evil Haze Runestone dissolved.

When the enemy attacks,
⇒ Summoner will be defeated.
⇒ 100% of the enemy's HP will be depleted (regardless of all Damage-reducing and Willpower Skills).

The enemy receives Damage only when there are 2 Controlling Skills on it.
4306ESFB026SI117ESEA022 20-million A.T. Field ‧ Dark Combo Nullifying ‧ MistThe enemy receives Attack-damage only when a single attack reaches 20 million Damage.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The 2nd or 5th column will be shrouded in mist.
4307SI159ESFB026SI104SI198 CD 1 ‧ 20-million A.T. Field (Damage Shield) ‧ ≥6-Combo Shield - Extra Attack - Handprint Areas• CD of the enemy's first attack will be 1.

• The enemy receives Damage only from Members with a single Damage that reaches 20 million.

The Damage dealt to the enemy will be 1 unless ≥6 Combos are made; otherwise, the enemy will launch a number of extra attacks to the Summoner.
The number equals the difference between 6 and the number of Combos made.

【Show during Runestone movement】
• 2 fixed positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy disregards all Damage-reducing and Willpower Skills.
4308ESFB027SI117ESEA022SI058 50-million A.T. Field ‧ Dark Combo Nullifying ‧ Mist ‧ Runestone-turning Skill NullifyingThe enemy receives Attack-damage only when a single attack reaches 50 million Damage.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

The 2nd or 5th column will be shrouded in mist.

All Runestone-turning Skills will be nullified.
4309SI159ESFB027SI106SI198 CD 1 ‧ 50-million A.T. Field (Damage Shield) ‧ ≥8-Combo Shield - Extra Attack - Handprint Areas• CD of the enemy's first attack will be 1.

• The enemy receives Damage only from Members with a single Damage that reaches 50 million.

The Damage dealt to the enemy will be 1 unless ≥8 Combos are made; otherwise, the enemy will launch a number of extra attacks to the Summoner.
The number equals the difference between 8 and the number of Combos made.

【Show during Runestone movement】
• 4 fixed positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy disregards all Damage-reducing and Willpower Skills.
4310ESFB026SI117SI215 20-million A.T. Field ‧ Dark Combo Nullifying ‧ B&W PathThe enemy receives Attack-damage only when a single attack reaches 20 million Damage.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

When moving Runestones, all Runestones touched will be in black and white.
4311ESFB027SI117SI215SI058 50-million A.T. Field ‧ Dark Combo Nullifying ‧ B&W Path ‧ Runestone-turning Skill NullifyingThe enemy will only receive Damage when a single attack reaches 50 million Damage.

If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

When moving Runestones, all Runestones touched will be in black and white.

All Runestone-turning Skills will be nullified.
4312ESFB026SI117ESJA006 20-million A.T. Field ‧ Dark Combo Nullifying ‧ Recovery Deducts HP• The enemy receives Attack-damage only when a single attack reaches 20 million Damage.

• If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Dark Runestones dissolved in the first batch.

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)
4313ESFB027SI117ESJA006SI058 50-million A.T. Field ‧ Dark Combo Nullifying ‧ Recovery Deducts HP ‧ Runestone-turning Skill Nullifying• The enemy receives Attack-damage only when a single attack reaches 50 million Damage.

• If Dark Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches 1 extra attack for every group of Dark Runestones dissolved in the first batch.

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)

• All Runestone-turning Skills will be nullified.
4314ESFB026SI058SI198SI216SI188 20-million A.T. Field (Damage Shield) ‧ Runestone-turning Skill Nullifying ‧ Handprint Areas ‧ Revive - Enemy's Stat+ - CD 1 - 50-million A.T. Field (Damage Shield) - Handprint Areas• The enemy receives Damage only from Members with a single Damage that reaches 20 million.

• All Runestone-turning Skills will be nullified.

【Show during Runestone movement】
• 2 fixed positions will be changed into Handprint Areas.
• If any Runestone in a Handprint Area is touched:
⓵ Runestone Movement will be stopped immediately.
⓶ Team Attack will become 0.
⓷ The enemy disregards all Damage-reducing and Willpower Skills.

• The enemy will revive once after being defeated:
⓵ Its Attack, HP and Defense x 3.
⓶ Its CD will become 1.
⓷ A.T. Field defense increases to 50 million Damage.
⓸ Handprint Areas increase to 4.
4315SI160SI122ESFB027ESEA024ESHB007SI257 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Fire & Light Equal-Combo Shield ‧ 25% Defensive ShieldThe enemy will only receive Damage when a single attack reaches 50 million Damage.

The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked.

After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when dissolving the same number of Fire and Light Combos in the first batch.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).
4316SI160SI122ESFB027ESEA024ESHB007SI257 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Fire & Light Equal-Combo Shield ‧ 20% Defensive ShieldThe enemy will only receive Damage when a single attack reaches 50 million Damage.

The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked.

After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when dissolving the same number of Fire and Light Combos in the first batch.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (except for Active Skills).
4317SI160SI122ESFB027ESEA024ESHB004SI257 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Water & Dark Equal-Combo Shield ‧ 25% Defensive ShieldThe enemy will only receive Damage when a single attack reaches 50 million Damage.

The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked .

After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when dissolving the same number of Water and Dark Combos in the first batch.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).
4318SI160SI122ESFB027ESEA024ESHB004SI257 50-million A.T. Field ‧ Ambush ‧ Skill & Attack Lock ‧ Crack ‧ Water & Dark Equal-Combo Shield ‧ 20% Defensive ShieldThe enemy will only receive Damage when a single attack reaches 50 million Damage.

The enemy attacks once at the beginning of the first Round. Upon receiving this attack, Active Skills and attacks of all Members will be locked.

After that every time the enemy attacks, 2 random positions will be cracked. Runestones at the cracked positions cannot be dissolved or exploded.

The enemy receives Damage only when dissolving the same number of Water and Dark Combos in the first batch.

Damage dealt to the enemy each Round will not exceed 20% of its total HP (except for Active Skills).
4319SI159ESFB030SI339SI304SI047SI251 CD 1 ‧ 1-billion A.T. Field ‧ Light Runestone Damage Reduction ‧ Turn into Light Runestones ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy will only receive Damage when a single attack reaches 1 billion Damage.

Damage received by the enemy -20% for every group of Light Runestones dissolved.

Turn non-Light Runestones that are the most in number into Light Runestones every Round.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4320SI159ESFB030SI315SI253SI124 CD 1 ‧ 1-billion A.T. Field ‧ Light Runestone Removal - Attack+ ‧ Clear Craft Apparatus - Defense+ ‧ UncontrollableCD of the enemy's first attack will be 1.

The enemy will only receive Damage when a single attack reaches 1 billion Damage.

In the first Round,
⇒ all Light Runestones will be removed each Round to increase the enemy's Attack onwards;
⇒ the power gathered in the Craft Apparatus will be cleared to decrease the enemy's Damage received onwards.

The enemy disregards all Controlling Skills.
4321ESFB023SI139SI242 2-million A.T. Field ‧ Crescendo (Hit) ‧ Trio Elemental ShieldThe enemy will only receive Damage when a single attack reaches 2 million Damage.

20% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy will receive Damage only when Water, Fire and Earth Runestones are dissolved in the same Round.
4322ESFB024SI139SI246 5-million A.T. Field ‧ Crescendo (Hit) ‧ Enchanted Trio Elemental Shield• The enemy receives Damage only from Members with a single Damage that reaches 5 million.

• 25% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills).
• The more times the enemy attacks,
⇒ the more the enemy's Attack will increase.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Earth)
are dissolved in the same Round.
4323ESFB025SI139SI248 10-million A.T. Field ‧ Crescendo (Hit) ‧ Enchanted Quintet Elemental Shield• The enemy receives Damage only from Members with a single Damage that reaches 10 million.

• 50% of Summoner‘s HP will be deducted when the enemy attacks
(regardless of all Damage-reducing and Willpower Skills).
• The more times the enemy attacks,
⇒ the more the enemy's Attack will increase.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.
4324SI001SI229SI302SI047SI114 Non-Water Weakening ‧ Burning 10% ‧ Turn into Fire Runestones ‧ Fire Combo NullifyingNon-Water Attack-damage will be lowered to 25%.

3 random positions will be burned.
After that, the Runestones at the positions wil be turned into Fire Runestones each Round.
Every time when a burned position is touched,
10% of Summoner's HP will be deducted.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
4325SI001SI229SI302SI047SI114 Non-Water Attack Nullifying ‧ Burning 20% ‧ Turn into Fire Runestones ‧ Fire Combo NullifyingThe enemy only receives Damage dealt by Water attacks.

6 random positions will be burned.
After that, the Runestones at the positions will be turned into Fire Runestones each Round.
Every time when a burned position is touched,
20% of Summoner's HP will be deducted.

If Fire Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Fire Runestones dissolved in the first batch.
4326SI160ESEA024SI257SI139SI124 Ambush ‧ Crack ‧ All-Runestone Safeguard (Type) - Heart Runestone Restricted ‧ UncontrollableThe enemy attacks once at the beginning of the first Round and cracks the far left and far right columns. Runestones at the cracked positions cannot be dissolved or exploded.

The following conditions must be fulfilled to deduct 20% of the enemy's HP:
⓵ Dissolve all the assigned Attributive Runestones in the first batch (dissolving Runestones of the assigned Attribute is necessary)
⓶ Dissolve no Heart Runestones in the first batch.

If the above conditions are fulfilled,
the enemy will not attack in the Round.
If not, 25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.
4327SI160ESEA024SI257SI139SI124 Ambush ‧ Crack ‧ All-Runestone Safeguard (Type) - Heart Runestone Restricted ‧ UncontrollableThe enemy attacks once at the beginning of the first Round and cracks the far left and far right columns. Runestones at the cracked positions cannot be dissolved or exploded.

The following conditions must be fulfilled to deduct 20% of the enemy's HP:
⓵ Dissolve all the assigned Attributive Runestones in the first batch (dissolving Runestones of the assigned Attribute is necessary)
⓶ Dissolve no Heart Runestones in the first batch.

If the above conditions are fulfilled,
the enemy will not attack in the Round.
If not, 50% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy's Attack will increase.

The enemy receives no other Damage (including Active Skills) and disregards all Controlling Skills.
4328SI159SI142SI250SI147SI305SI047SI251 CD 1 ‧ Shatter Craft Apparatus ‧ Damage Reduction (-100%) ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack ‧ Turn into Dark Runestones ‧ Defense BreakCD of the enemy's first attack will be 1.

The enemy shatters the Craft Apparatus.

The enemy starts with a Damage-reducing effect of -100%. The more the enemy attacks, the lower its Damage-reducing effect.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.

When the enemy attacks, turn 6 Runestones into Dark Runestones.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4329SI159SI142SI250SI147SI305SI047SI251 CD 2 ‧ Shatter Craft Apparatus ‧ Initial Shield ‧ Turn into Dark Runestones ‧ Anti-Dark Runestone Shield (First batch) - Recovery & Counterattack ‧ Defense BreakCD of the enemy's first attack will be 2.

The enemy shatters the Craft Apparatus.

The enemy will not receive any Damage until its first Attack.

Turn Runestones into Dark Runestones next Round according to the present number of Dark Runestones.

• If Dark Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4330SI159SI224SI024SI181SI132SI124 CD 2 ‧ Hidden Runestones Before Moving ‧ Bounded Light Enchanted Puzzle Shield ‧ 1-Hit Kill ‧ UncontrollableCD of the enemy's first attack will be 2.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when Enchanted Light Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4331SI159SI224SI237SI132SI124 CD 2 ‧ Hidden Runestones Before Moving ‧ 3-layer Petrified ‧ 1-Hit Kill ‧ UncontrollableCD of the enemy's first attack will be 2.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

Each Round before Summoner starts moving Runestones, 6 random Runestones will be petrified with 3 layers. A layer of a Petrified Runestone can be unpetrified by dissolving any one of the four Runestones adjacent to it by moving Runestones (only one layer can be unpetrified in the first batch of Runestones dissolved). If any Petrified Runestone is not dissolved, the enemy's Defense x 1000.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4332SI159SI224SI090SI132SI124 CD 2 ‧ Hidden Runestones Before Moving ‧ 10-Combo Shield ‧ 1-Hit Kill ‧ UncontrollableCD of the enemy's first attack will be 2.

Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 10 Combos are made in the first batch.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).

The enemy disregards all Controlling Skills.
4333SI160SI305SI047SI034SI251 Raid - Turn into Dark Runestones ‧ 15 Light Runestone Shield ‧ Defense BreakThe enemy raids once at the beginning of the first Round. Upon receiving this attack, Heart Runestones will be turned into Dark Runestones.

The enemy only receives Damage when 15 Light Runestones are dissolved cumulatively.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4334SI004SI306SI221SI156 Light Runestone Safeguard ‧ Weathered Heart Runestone ‧ Zero RecoveryFor each Light Runestone dissolved, 1% of the enemy's HP will be deducted.
The enemy receives no other Damage (including Active Skills).

When the enemy attacks, Heart Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

Team Recovery becomes 0.
4335SI159SI004SI107ESE008 CD 1 ‧ Non-Light Weakening ‧ ≥9-Combo Shield ‧ Black HolesCD of the enemy's first attack will be 1.

Damage dealt to the enemy by non-Light Attack will be lowered to 10%

The enemy receives Damage only when 9 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 9 and the number of Combos made.

6 random positions will be turned into Black Holes.

If Summoner ends moving Runestones in the Black Hole,
⓵ Team Attack becomes 0.
⓶ 100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4336SI160SI301SI047SI011SI102 Raid ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery ‧ ≥4-Combo ShieldThe enemy raids once at the beginning of the first Round.

Turn non-Water Runestones that are the least in number into Water Runestones at the beginning of the first Round.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Attack-damage only when ≥4 Combos are made.
4337SI160SI301SI047SI011SI103 Raid ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery ‧ ≥5-Combo ShieldThe enemy raids once at the beginning of the first Round.

Turn non-Water Runestones that are the least in number into Water Runestones at the beginning of the first Round.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.

The enemy receives Attack-damage only when ≥5 Combos are made.
4338SI160SI301SI047SI143SI104 Raid ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ ≥6-Combo ShieldThe enemy raids once at the beginning of the first Round.

At the beginning of the first Round,
⇒ non-Water Runestones that are the least in number will be turned into Water Runestones .

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.

The enemy receives Attack-damage only when ≥6 Combos are made.
4339SI160SI301SI047SI143SI105 Ambush ‧ Turn into Water ‧ Anti-Water Runestone Shield (First batch) - Recovery & Counterattack ‧ ≥7-Combo ShieldThe enemy attacks once at the beginning of the first Round.

Turn non-Water Runestones that are the least in number into Water Runestones at the beginning of the first Round.

If Water Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack twice.

The enemy receives Damage only when ≥7 Combos are made.
4340SI207SI094 Burning ‧ 4-Combo Shield4 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 1,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 4 Combos are made in the first batch.
4341SI207SI095SI188 Burning ‧ 5-Combo Shield ‧ Crescendo (Hit)3 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 2,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4342SI207SI096SI188SI124 Burning ‧ 6-Combo Shield ‧ Crescendo (Hit) ‧ Uncontrollable3 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 5,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
4343SI207SI087SI188SI124 Burning ‧ 7-Combo Shield ‧ Crescendo (Hit) ‧ Uncontrollable2 random positions will be identified as “Flaming Areas” each Round.

If Summoner does not end moving Runestones at a “Flaming Area”, a Damage of 10,000 will be dealt to every Member who launches an attack.

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.

The enemy disregards all Controlling Skills.
4344SI183SI181SI251 Green-red Vortex ‧ Puzzle Shield ‧ Defense BreakAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4345SI183SI181SI251 Green-red Vortex ‧ Bounded Puzzle Shield ‧ Defense BreakAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame.).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4346SI183SI181SI251 Green-red Vortex ‧ Bounded Puzzle Shield of Weakness Attribute ‧ Defense BreakAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4347SI183SI181SI251 Green-red Vortex ‧ Bounded Enchanted Puzzle Shield of Weakness Attribute ‧ Defense BreakAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4348SI236SI116SI216 Electrified Runestone ‧ Light Combo Nullifying ‧ Revive - CD 11 random Runestone will be electrified each Round before Runestone movement.
If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy will revive once after being defeated and its CD will become 1.
4349SI236SI116SI216 Electrified Runestones ‧ Light Combo Nullifying ‧ Revive - Enemy's Stat+ ‧ CD 12 random Runestones will be electrified each Round before Runestone movement.
If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy will revive once after being defeated;
its Attack, HP and Defense x 2 and
its CD will become 1.
4350SI236SI116SI216SI117 Electrified Runestones ‧ Light Combo Nullifying ‧ Revive - Enemy's Stat+ ‧ CD 1 ‧ Dark Combo Nullifying3 random Runestones will be electrified each Round before Runestone movement.
If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy will revive once after being defeated;
its Attack, HP and Defense x 2 and
its CD will become 1.

After revival, the enemy changes the enemy skill【Light Combo Nullifying】to【Dark Combo Nullifying】.
4351SI236SI116SI216SI117 Electrified Runestones ‧ Light Combo Nullifying ‧ Revive - Enemy's Stat+ ‧ CD 1 ‧ Dark Combo Nullifying4 random Runestones will be electrified each Round before Runestone movement.
If any Electrified Runestone is touched,
Runestone movement will be stopped immediately.
If any Electrified Runestone is not dissolved,
the enemy receives no Attack-damage that Round.

If Light Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Light Runestones dissolved in the first batch.

The enemy will revive once after being defeated;
its Attack, HP and Defense x 3 and
its CD will become 1.

After revival, the enemy changes the enemy skill【Light Combo Nullifying】to【Dark Combo Nullifying】
4352SI250SI306SI221SI241SI124 Initial Shield - Weathered Heart Runestone ‧ Light & Dark Runestone Shield ‧ UncontrollableThe enemy will not receive any Damage until its first Attack.

Upon receiving the first attack of the enemy, Heart Runestones will be weathered.
If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 3,000 will be dealt to Summoner.

The enemy will receive Damage only when Light and Dark Runestones are dissolved in the same Round.

The enemy disregards all Controlling Skills.
4353SI250SI306SI221SI241SI124 Initial Shield - Weathered Heart Runestone ‧ Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ UncontrollableThe enemy will not receive any Damage until its first Attack.

• Upon receiving the first attack of the enemy,
⇒ Heart Runestones will be weathered.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 9,000 will be dealt to Summoner.

• Damage dealt to the enemy will be 1 unless
Light and Dark Runestones are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Controlling Skills.
4354SI250SI306SI221SI245SI124 Initial Shield - Weathered Heart Runestone ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Uncontrollable• The enemy receives no Attack-damage until its first Attack.

• Upon receiving the first attack of the enemy,
⇒ Heart Runestones will be weathered.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately.
⓶ A Damage of 15,000 will be dealt to Summoner.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Controlling Skills.
4355SI250SI306SI047SI221SI245SI124 Initial Shield - Weathered Runestones ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ Uncontrollable• The enemy receives no Attack-damage until its first Attack.

• Upon receiving the first attack of the enemy,
⇒ all Runestones will be weathered.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately and
⓶ A Damage of 15,000 will be dealt to Summoner.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• The enemy disregards all Controlling Skills.
4356SI125SI157SI161 ”EVA Pilots” Buff - Skill CD 0 & Restore EP ‧ Self Destruction“EVA Pilots”:
⓵ Active Skill CD becomes 0;
⓶ Fully restore EP;
⓷ Attack x 2 for 7 Rounds.

The enemy will deplete 100% of its HP next Round while receiving no Damage.

The enemy disregards all Controlling Skills.
4357SI122SI124SI261 Skill 4357• At the beginning,
⇒ Active Skills and attacks of non-Light Members will be locked.

• The enemy disregards all Controlling Skills.

• The enemy's HP is divided into 4 phases.
• Summoner is required to defeat the enemy phase by phase.

▋Phase 1
【Enemy's Attribute Alteration - Light】
【CD 2】
【Burning 20%】
【All-Dark Runestone Shield】
【Crescendo (Hit)】

▋Phase 2
【Enemy's Attribute Alteration - Dark】
【CD 3】
【Initial Shield】
【Turning into Dark Runestones】
【Anti-Dark Runestone Shield (First Batch) - Counterattack】

▋Phase 3
【Enemy's Attribute Alteration - Light】
【CD 1】
【600-million Damage Shield】
【≥10-Combo Shield】
【100% Bloody Scythe】

▋Phase 4
【Enemy's Attribute Alteration - Dark】
【CD 1】
【Masked Path】
【Fixed 6-Combo Shield - Crescendo (Hit)】
4358SI019SI159SI058SI124SI250SI156 Skill 4358• The Attribute of the enemy will be altered into Light.

• CD of the enemy's first attack will be 1.

• All Runestone-turning Skills will be nullified.

• The enemy disregards all Controlling Skills.

• The enemy receives no other Damage.

• Team Recovery becomes 0.
4359SI479 Nucleus of Sealed Lord【When the Nucleus closes】
• When the HP of "Questionable Existence - Lucifer" is 0,
⇒ the Nucleus opens.

【When the Nucleus opens】
Damage dealt to the enemy will be 1 unless the following 2 conditions are fulfilled:
⓵ Enchanted Light, Enchanted Dark & Enchanted Heart Equal-Combo Shield
⓶ No Water, Fire or Earth Runestones are dissolved in the first batch.
4360SI124SI261 Skill 4360【Uncontrollable】
• The enemy disregards all Controlling Skills.

【4-Phase HP 25%】
• The enemy's HP is divided into 4 phases.
• Summoner is required to defeat the enemy phase by phase.

▋Phase 1
【Enemy's Attribute Alteration - Water】
• The Attribute of the enemy will be altered into Water.

【CD 1】
• CD of the enemy's first attack will be 1.

【Frozen Runestones】
• At the beginning, all Runestones will be modified to become Frozen Runestones (frosted state).
• At the end of the Round, undissolved Frozen Runestones will be glaciated.
• Frozen Runestones (glaciated state) cannot be dissolved, turned or exploded for 3 Rounds.

【Green-red Vortex】
Summoner has to start moving Runestones from the specific position (green vortex) and end at the specific position (red vortex).

If the above conditions are not fulfilled in the Round:
⓵ Team Attack becomes 0.
⓶ No Recovery can be triggered.

【Undissolvable Runestones of enemy's Counter Attribute】
• Runestones of the enemy's Counter Attribute cannot be dissolved.

▋Phase 2
【Enemy's Attribute Alteration - Fire】
• The Attribute of the enemy will be altered into Fire.

【CD 1】
• CD of the enemy's first attack will be 1.

【Character Runestone Area Shield】
• 2 random positions will be locked.
• A Member's Character Runestone
must be placed in a locked position
upon the end of Runestone movement
to deal Attack-damage to the enemy.
• Attack of other Members becomes 0.

【Retaliation 40,000】
• A Damage of 40,000 will be dealt to each Member who launches an attack.

【Undissolvable Runestones of enemy's Counter Attribute】
• Runestones of the enemy's Counter Attribute cannot be dissolved.

▋Phase 3
【Enemy's Attribute Alteration - Earth】
• The Attribute of the enemy will be altered into Earth.

【CD 1】
• CD of the enemy's first attack will be 1.

【Smog】
• Emit smog at the far left and far right columns.
• Each time Summoner passes through Smog,
⇒ 20% Smog Concentration will be accumulated.
• When Smog Concentration reaches 100%,
⇒ Summoner will be defeated at the end of the Round.

【Anti-Earth Runestone Shield (First Batch) - Counterattack】
If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy reflects 500% of its Attack.

【Undissolvable Runestones of enemy's Counter Attribute】
• Runestones of the enemy's Counter Attribute cannot be dissolved.

▋Phase 4
【Enemy's Attribute Alteration - Water】
• The Attribute of the enemy will be altered into Water.

【CD 1】
• CD of the enemy's first attack will be 1.

【Clear Effects & CD】
• All effects in play will be cancelled and CDs of the cancelled Skills will be reset.

【Water Combo Nullifying】
If Water Runestones are dissolved in the first batch:
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

【Bounded Puzzle Shield of Weakness Attribute】
• Damage dealt to the enemy will be 1 unless Enchanted Runestones of the enemy's Weakness Attribute are dissolved according to the shape of the frame (Runestones should be dissolved only inside the frame).

【Turning into Water Runestones】
• Non-Water Runestones that are the least in number will be turned into Water Runestones each Round.
4361SI016SI057SI047SI148SI124SI250 Skill 4361• The Attribute of the enemy will be altered into Water.

• At the beginning, all Runestones will be restored to normal state.

• All Runestones will be turned into
Enchanted Runestones (Water, Fire, Earth and Heart)
of fixed numbers each Round.

• If Heart Runestones are dissolved in the first batch and the enemy is hit:
⓵ Damage dealt to the enemy will be 1.
⓶ The enemy will reflect 500% of its Attack.

• The enemy disregards all Controlling Skills.

• The enemy receives no other Damage.
4362SI479 Nucleus of Sealed Lord【When the Nucleus closes】
• When the HP of "Disparity of Order - Giemsa" is 0,
⇒ the Nucleus opens.

【When the Nucleus opens】
【Enchanted Equal-Combo Shield (Water, Fire & Earth)】
• Damage dealt to the enemy will be 1 unless
the same number of Enchanted Combos
(Water, Fire and Earth)
are made in the first batch.

【Cross-shaped Shield (≥3 Groups)】
• Damage dealt to the enemy will be 1 unless
≥3 groups of 5 Runestones are dissolved
in the shape of【十】in the first batch.
4363ESM024SI241SI215SI136SI124 Eyeball Areas ‧ Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ B&W Path ‧ Poisoning ‧ Uncontrollable• 2 random positions will be changed into “Eyeball Areas”.

• The enemy receives Attack-damage only when all “Eyeball Areas” are touched and all “Eyes” are closed.

• Damage dealt to the enemy will be 1 unless
Light and Dark Runestones are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• All Runestones touched will become black and white when moving Runestones.

• The enemy poisons all Members,
deducting 20% of Summoner's HP each Round until its defeat.

• The more the enemy attacks,
⇒ the worse the poisoning will be,
⇒ to the max -100% HP.

• The enemy disregards all Controlling Skills.
4364ESM024SI245SI215SI136SI124 Eyeball Areas ‧ Enchanted Duet Elemental Shield ‧ Anti-Water/Fire/Earth Shield (First Batch) ‧ B&W Path ‧ Poisoning ‧ Uncontrollable• 4 random positions will be changed into “Eyeball Areas”.

• The enemy receives Attack-damage only when all “Eyeball Areas” are touched and all “Eye” are closed.

• Damage dealt to the enemy will be 1 unless
Enchanted Runestones (Light and Dark) are dissolved in the same Round.

• If Water, Fire or Earth Runestones are dissolved in the first batch,
⇒ Damage dealt to the enemy will be 1.

• All Runestones touched will become black and white when moving Runestones.

• The enemy poisons all Members,
deducting 25% of Summoner's HP each Round until its defeat.

• The more the enemy attacks,
⇒ the worse the poisoning will be,
⇒ to the max -100% HP.

• The enemy disregards all Controlling Skills.
4365SI159SI329SI046SI132 CD 2 ‧ Dissolve extra type of Runestone (1st batch) - Damage Reduction ‧ Light & Dark Metasphere ‧ 1-Hit KillCD of the enemy's first attack will be 2.

When 2 or more types of Runestones are dissolved in the first batch:
Damage received by the enemy -50% in the Round for every extra type of Runestones dissolved.

2 positions will be changed into Light and Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into the Runestone of that specific type (the Runestones being moved during spinning are not affected).

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4366SI159SI034SI046SI104SI132 CD 2 ‧ 45 Light Runestone Shield ‧ Light & Dark Metasphere ‧ Fixed 6-Combo Shield ‧ 1-Hit KillCD of the enemy's first attack will be 2.

The enemy only receives Damage when 45 Light Runestones are dissolved cumulatively.

2 positions will be changed into Light and Dark Metasphere. When the Runestone being held passes through the Metasphere, it will be changed into the Runestone of that specific type (the Runestones being moved during spinning are not affected).

The enemy will receive Damage only when 6 Combos are made in the first batch.

100% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills).
4367SI244SI224SI251 Quintet Elemental Shield ‧ Hidden Runestones Before Moving ‧ Defense Break• Damage dealt to the enemy will be 1
unless Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for
each undissolved Attribute in the Round.

• Types of Runestones will only be shown when Summoner starts moving Runestones each Round.

• The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4368SI248SI224SI251 Enchanted Quintet Elemental Shield - Extra Attack ‧ Hidden Runestones Before Moving ‧ Defense Break• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.

• Types of Runestones will only be shown when Summoner starts moving Runestones each Round.

• The enemy disregards all Damage-reducing and Willpower Skills.
4369SI248SI058SI251 Enchanted Quintet Elemental Shield - Extra Attack ‧ Runestone-turning Skill Nullifying ‧ Defense Break• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• When the enemy attacks,
⇒ it launches an extra attack for each undissolved Attribute in the Round.

• All Runestone-turning Skills will be nullified.

• The enemy disregards all Damage-reducing and Willpower Skills.
4370SI159SI314SI261SI124SI251 CD 1 ‧ Earth Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

All Earth Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4371SI159SI314SI261SI124SI251 CD 1 ‧ Earth Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

All Earth Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4372SI217SI306SI229SI139SI124 Overheal ‧ Burning Heart Runestones (10%) ‧ Crescendo (Hit) ‧ UncontrollableAfter Summoner's HP is fully recovered, Recovery surplus will become an attack.

Heart Runestones will be burned each Round.
Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
4373SI217SI306SI229SI139SI124 Overheal ‧ Burning Heart Runestones (20%) ‧ Crescendo (Hit) ‧ UncontrollableAfter Summoner's HP is fully recovered, Recovery surplus will become an attack.

Heart Runestones will be burned each Round.
Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more times the enemy attacks, the more the enemy's Attack will increase.

The enemy disregards all Controlling Skills.
4374SI159SI048ESJA006SI012 CD 1 ‧ Non-Weakness Attribute Attack Nullifying ‧ Recovery Inversion ‧ Anti-Fire Runestone Shield (First batch) - Recovery• CD of the enemy's first attack will be 1.

• The enemy only receives Damage of its Weakness Attribute.

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)

If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
4375SI159SI048ESJA006SI144 CD 1 ‧ Non-Weakness Attribute Attack Nullifying ‧ Recovery Inversion ‧ Anti-Fire Runestone Shield (First batch) - Recovery & Counterattack• CD of the enemy's first attack will be 1.

• The enemy only receives Damage of its Weakness Attribute.

• HP Recovery by dissolving Heart Runestones or
Runestones possessing the effect of Heart Runestones
becomes HP deduction.
(Combo buff will not be counted.)

• If Fire Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 500% of its Attack.
4376SI250SI302SI047SI058SI124 15-Runestone Shield of Weakness Attribute ‧ Turning into Fire Runestones - Weakened Runestones 10% ‧ Runestone-turning Skill Nullifying ‧ UncontrollableThe enemy only receives Damage if 15 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Turn non-Fire Runestones that are the greatest in number into Locked Fire Runestones every Round.
Team Attack -10% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

All Runestone-turning Skills will be nullified.

The enemy disregards all Controlling Skills.
4377SI250SI302SI047SI058SI124 30-Runestone Shield of Weakness Attribute ‧ Turning into Fire Runestones - Weakened Runestones 20% ‧ Runestone-turning Skill Nullifying ‧ UncontrollableThe enemy only receives Damage if 30 or more Runestones of its Weakness Attribute are dissolved cumulatively (regardless of Attribute-altering Skills). If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

Turn non-Fire Runestones that are the greatest in number into Locked Fire Runestones every Round.
Team Attack -20% for each Locked Runestone dissolved (triggering Dragonic Compulsion will be regarded as dissolving all present Locked Runestones).

All Runestone-turning Skills will be nullified.

The enemy disregards all Controlling Skills.
4378SI159SI246ESC054SI124 CD 1 ‧ Enchanted Trio Elemental Shield ‧ Locked Heart Runestones & Combo+ ‧ Uncontrollable• CD of the enemy's first attack will be 1.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones (Water, Fire and Earth)
are dissolved in the same Round.

• Heart Runestones will be locked each Round.
• For each Locked Runestone exploded,
⇒ the enemy attacks one extra time in the Round,
⇒ to the max +6.

• The enemy disregards all Controlling Skills.
4379SI159SI248ESC054SI124 CD 1 ‧ Enchanted Quintet Elemental Shield ‧ Locked Heart Runestones & Combo+ ‧ Uncontrollable• CD of the enemy's first attack will be 1.

• Damage dealt to the enemy will be 1
unless Enchanted Runestones of 5 Attributes
are dissolved in the same Round.

• Heart Runestones will be locked each Round.
• For each Locked Runestone exploded,
⇒ the enemy attacks one extra time in the Round,
⇒ to the max +6.

• The enemy disregards all Controlling Skills.
4380SI002SI303SI047SI221SI145 Non-Fire Attack Weakening (25%) ‧ Weathered Runestones - Turning into Earth Runestones ‧ Anti-Fire Runestone Shield (First batch) - Recovery & Counterattack• Damage dealt to the enemy by non-Fire attacks will be lowered to 25%.

• Each Round before Summoner starts moving Runestones,
⇒ 2 random Runestones will be weathered and turned into Earth Runestones.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately
⓶ A Damage of 9,000 will be dealt to Summoner.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 100% of its Attack.
4381SI002SI303SI047SI221SI145 Non-Fire Attack Nullifying ‧ Weathered Runestones - Turning into Earth Runestones ‧ Anti-Earth Runestone Shield (First batch) - Recovery & Counterattack• The enemy only receives Damage dealt by Fire attacks.

• Each Round before Summoner starts moving Runestones,
⇒ 3 random Runestones will be weathered and turned into Earth Runestones.
• If any Weathered Runestone is touched:
⓵ Runestone movement will be stopped immediately
⓶ A Damage of 15,000 will be dealt to Summoner.

• If Earth Runestones are dissolved in the first batch and the enemy is hit:
⓵ The enemy receives no Damage.
⓶ The enemy recovers HP as much as the Damage dealt by Summoner in the Round.
⓷ The enemy reflects 200% of its Attack.
4382SI125SI157SI161 ”Charlouette” Buff - Recover Skill CD & EP ‧ Self DestructionMonsters of “Charlouette the Magic Agency”:
⓵ Active Skill CD becomes 0;
⓶ Fully restore EP;
⓷ Attack x 2 for 7 Rounds.

The enemy will deplete 100% of its HP next Round while receiving no Damage.

The enemy disregards all Controlling Skills.
4383SI135SI156 Poisoning 30% ‧ Zero Team RecoveryThe enemy poisons all Members,
deducting 30% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4384SI135SI156 Poisoning 50% ‧ Zero Team RecoveryThe enemy poisons all Members,
deducting 50% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4385SI135SI156 Poisoning 70% ‧ Zero Team RecoveryThe enemy poisons all Members,
deducting 70% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4386SI135SI156 Poisoning 90% ‧ Zero Team RecoveryThe enemy poisons all Members,
deducting 90% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4387SI250SI135SI156 Poisoning 30% ‧ Zero Team Recovery ‧ Initial ShieldThe enemy will not receive any Attack-damage until its first Attack.

The enemy poisons all Members,
deducting 30% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4388SI250SI135SI156 Poisoning 50% ‧ Zero Team Recovery ‧ Initial ShieldThe enemy will not receive any Attack-damage until its first Attack.

The enemy poisons all Members,
deducting 50% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4389SI250SI135SI156 Poisoning 70% ‧ Zero Team Recovery ‧ Initial ShieldThe enemy will not receive any Attack-damage until its first Attack.

The enemy poisons all Members,
deducting 70% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4390SI250SI135SI156 Poisoning 90% ‧ Zero Team Recovery ‧ Initial ShieldThe enemy will not receive any Attack-damage until its first Attack.

The enemy poisons all Members,
deducting 90% of Summoner's HP each Round until its defeat.

Team Recovery becomes 0.
4391SI058ESHC024 Runestone-turning Skill Nullifying ‧ ≥4 groups of Attributive Runestones ShieldAll Runestone-turning Skills will be nullified.

The enemy receives Damage only when ≥4 groups of Attributive Runestones are dissolved in the first batch.
4392SI058ESHC026 Runestone-turning Skill Nullifying ‧ ≥6 groups of Attributive Runestones ShieldAll Runestone-turning Skills will be nullified.

The enemy receives Damage only when ≥6 groups of Attributive Runestones are dissolved in the first batch.
4393SI058ESHC028 Runestone-turning Skill Nullifying ‧ ≥8 groups of Attributive Runestones ShieldAll Runestone-turning Skills will be nullified.

The enemy receives Damage only when ≥8 groups of Attributive Runestones are dissolved in the first batch.
4394SI058SI097 Runestone-turning Skill Nullifying ‧ ≤3-Combo Shield - 1-Hit KillAll Runestone-turning Skills will be nullified.

The enemy receives Damage only when ≤3 Combos are dissolved in the first batch, otherwise 100% of Summoner's HP will be deducted.
4395SI058SI099 Runestone-turning Skill Nullifying ‧ ≤5-Combo Shield - 1-Hit KillAll Runestone-turning Skills will be nullified.

The enemy receives Damage only when ≤5 Combos are dissolved in the first batch, otherwise 100% of Summoner's HP will be deducted.
4396SI058ESH017 Runestone-turning Skill Nullifying ‧ ≤7-Combo Shield - 1-Hit KillAll Runestone-turning Skills will be nullified.

The enemy receives Damage only when ≤7 Combos are dissolved in the first batch, otherwise 100% of Summoner's HP will be deducted.
4397SI301SI236SI143 Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - CounterattackAll Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

After that, turn 1 random Runestone into Water Runestone each Round.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
4398SI301SI236SI143 Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - CounterattackAll Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

After that, turn 3 random Runestones into Water Runestones each Round.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
4399SI301SI236SI143 Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - CounterattackAll Water Runestones will be electrified at the beginning of the first Round.If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

After that, turn 5 random Runestones into Water Runestones each Round.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
4400SI301SI236SI143 Electrified Water Runestones ‧ Electrify - Turning into Water Runestones ‧ Water Combo Recovery (1st batch) - CounterattackAll Water Runestones will be electrified at the beginning of the first Round. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

After that, turn 7 random Runestones into Water Runestones each Round.

When a Water Combo is made in the first batch and an attack is launched, the enemy reflects 200% of its attack and recovers HP as much as the Damage dealt by Summoner in the Round.
4401SI224 After Defeated - Masked RunestonesAfter the enemy is defeated, 2 random Attributes will be turned into Masked Runestones.
4402SI224 After Defeated - Masked RunestonesAfter the enemy is defeated, 3 random Attributes will be turned into Masked Runestones.
4403SI224 After Defeated - Masked RunestonesAfter the enemy is defeated, 4 random Attributes will be turned into Masked Runestones.
4404SI181SI124 Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4405SI181SI124 Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones adjacent to the frame could be dissolved together).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4406SI181SI124 Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4407SI301SI181SI124 Water Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Water Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4408SI302SI181SI124 Fire Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Fire Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4409SI303SI181SI124 Earth Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Earth Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4410SI304SI181SI124 Light Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Light Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4411SI305SI181SI124 Dark Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Dark Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4412SI306SI181SI124 Heart Bounded Puzzle Shield - Counterattack ‧ UncontrollableThe enemy receives Damage only when Heart Runestones are dissolved according to the shape of the frame (Runestones dissolved together outside the frame will be nullified).

If the above condition is not fulfilled and an attack is launched, the enemy will reflect 100% of its Attack.

The enemy disregards all Controlling Skills.
4413SI224SI094SI188 Masked Path ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 4 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4414SI224SI095SI188 Masked Path ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4415SI224SI096SI188 Masked Path ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4416SI224SI087SI188 Masked Path ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4417SI224SI088SI188 Masked Path ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 8 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4418SI224SI089SI188 Masked Path ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 9 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4419SI224SI090SI188 Masked Path ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit)Turn the Runestones touched while moving into Masked Runestones.

The enemy receives Damage only when 10 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4420SI224SI094SI188 Masked Path ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 4 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4421SI224SI095SI188 Masked Path ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4422SI224SI096SI188 Masked Path ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4423SI224SI087SI188 Masked Path ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4424SI224SI088SI188 Masked Path ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 8 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4425SI224SI089SI188 Masked Path ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 9 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4426SI224SI090SI188 Masked Path ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit)When moving Runestones, all touched Runestones will become Masked Runestones.

The enemy receives Damage only when 10 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4427SI224SI094SI188 Hidden Runestones Before Moving ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 4 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4428SI224SI095SI188 Hidden Runestones Before Moving ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4429SI224SI096SI188 Hidden Runestones Before Moving ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4430SI224SI087SI188 Hidden Runestones Before Moving ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4431SI224SI088SI188 Hidden Runestones Before Moving ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 8 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4432SI224SI089SI188 Hidden Runestones Before Moving ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 9 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4433SI224SI090SI188 Hidden Runestones Before Moving ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit)Types of Runestones will only be shown when Summoner starts moving Runestones every Round.

The enemy receives Damage only when 10 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4434SI183SI094SI188 Green-red Vortex ‧ Fixed 4-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 4 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4435SI183SI095SI188 Green-red Vortex ‧ Fixed 5-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 5 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4436SI183SI096SI188 Green-red Vortex ‧ Fixed 6-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 6 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4437SI183SI087SI188 Green-red Vortex ‧ Fixed 7-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 7 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4438SI183SI088SI188 Green-red Vortex ‧ Fixed 8-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 8 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4439SI183SI089SI188 Green-red Vortex ‧ Fixed 9-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 9 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4440SI183SI090SI188 Green-red Vortex ‧ Fixed 10-Combo Shield ‧ Crescendo (Hit)Attack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

The enemy receives Damage only when 10 Combos are made in the first batch.

The more the enemy attacks, the more its Attack will greatly increase. When it has attacked for a certain number of times, the enemy attacks twice a Round.
4441SI301SI047SI163 Turning into Water Runestones ‧ Shared FateAt the beginning of next Round, turn 5 random Runestones into Water Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4442SI302SI047SI163 Turning into Fire Runestones ‧ Shared FateAt the beginning of next Round, turn 5 random Runestones into Fire Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4443SI303SI047SI163 Turning into Earth Runestones ‧ Shared FateAt the beginning of next Round, turn 5 random Runestones into Earth Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4444SI304SI047SI163 Turning into Light Runestones ‧ Shared FateAt the beginning of next Round, turn 5 random Runestones into Light Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4445SI305SI047SI163 Turning into Dark Runestones ‧ Shared FateAt the beginning of next Round, turn 5 random Runestones into Dark Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4446SI306SI047SI163 Turning into Heart Runestones ‧ Shared FateAt the beginning of next Round, turn 5 random Runestones into Heart Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4447SI221SI163 Weathered Runestones ‧ Shared FateAt the beginning of next Round, 3 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4448SI221SI163 Weathered Runestones ‧ Shared FateAt the beginning of next Round, 6 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4449SI221SI163 Weathered Runestones ‧ Shared FateAt the beginning of next Round, 9 random Runestones will be weathered. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 15,000 will be dealt to Summoner.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4450SI236SI163 Electrify ‧ Shared FateAt the beginning of next Round, 3 random Runestones will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4451SI236SI163 Masked Runestones ‧ Shared FateAt the beginning of next Round, 6 random Runestones will be masked.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4452SI229SI163 Burning Path (2000) ‧ Shared FatePositions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4453SI229SI163 Burning Path (5000) ‧ Shared FatePositions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4454SI229SI163 Burning 20% ‧ Shared Fate2 random positions will be burned. Every time when a burned position is touched, 20% of Summoner's HP will be deducted.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4455SI228SI163 Sticky Land ‧ Shared Fate2 random positions will become sticky. By touching a sticky position, Runestone movement will be stopped immediately.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4456SI227SI163 Runestones in Disguise ‧ Shared FateSummoner will not be able to see the true Attributes of Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4457SI224SI163 Hidden Runestones Before Moving ‧ Shared FateTypes of Runestones will only be shown when Summoner starts moving Runestones every Round.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4458SI215SI163 B&W Path ‧ Shared FateWhen moving Runestones, all Runestones touched will become black and white.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4459ESD001ESJ003ESIC003 Masked Path ‧ Shared FateWhen moving Runestones, all touched Runestones will become Masked Runestones.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4460SI268SI163 Restore Runestones ‧ Shared FateAll Runestones will be restored to normal state each Round.

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4461SI301SI183SI163 Green-red Vortex - Water ‧ Shared FateAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Water Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4462SI302SI183SI163 Green-red Vortex - Fire ‧ Shared FateAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Fire Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4463SI303SI183SI163 Green-red Vortex - Earth ‧ Shared FateAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Earth Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4464SI304SI183SI163 Green-red Vortex - Light ‧ Shared FateAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Light Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4465SI305SI183SI163 Green-red Vortex - Dark ‧ Shared FateAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Dark Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4466SI306SI183SI163 Green-red Vortex - Heart ‧ Shared FateAttack and Recovery can only be triggered when Summoner starts moving Runestones from the specific position (green vortex) (positions of Heart Runestones rank first in priority) and ends at the specific position (red vortex). (No Recovery can be triggered before fulfilling the condition).

When other enemies are defeated, the enemy deducts 100% of its HP next Round.

The enemy receives no other Damage and disregards all Controlling Skills.
4467SI159SI250SI312SI261SI124SI251 CD 1 ‧ Weakened Attack ‧ Water Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Water Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4468SI159SI250SI314SI261SI124SI251 CD 1 ‧ Weakened Attack ‧ Earth Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Earth Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4469SI159SI250SI315SI261SI124SI251 CD 1 ‧ Weakened Attack ‧ Light Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Light Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4470SI159SI250SI316SI261SI124SI251 CD 1 ‧ Weakened Attack ‧ Dark Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Dark Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4471SI159SI250SI326SI261SI124SI251 CD 1 ‧ Weakened Attack ‧ Heart Runestone Removal - Recovery ‧ Willpower - Attack+ ‧ Uncontrollable ‧ Defense BreakCD of the enemy's first attack will be 1.

Damage received by the enemy will be lowered to 10%.

All Heart Runestones will be removed each Round to recover the enemy's HP.

When the enemy's HP is ≥1, the next Damage dealt will not defeat the enemy (including Active Skills) (one activation only); the enemy's Attack x 5.

The enemy disregards all Controlling, Damage-reducing and Willpower Skills.
4488SI301SI219SI113SI257 Frozen Water Runestones - Turning into Water Runestones ‧ Water Combo Nullifying ‧ Defense Shield 25%All Water Runestones will be frozen every Round.
If there are < 3 Frozen Runestones (excluding the undissolvable ones),
⇒ Runestones will be turned into Frozen Water Runestone until there are 3 of them.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).
4489SI159SI330SI058SI290SI156 CD 1 ‧ 500-million Damage Shield ‧ Runestone-turning Skill Nullifying ‧ If Not Ignited - Weakened Attack ‧ Zero Team RecoveryCD of the enemy's first attack will be 1.

The enemy will only receive Damage when a single attack reaches 500 million Damage.

All Runestone-turning Skills will be nullified.

Damage received by the enemy will be lowered to 10% unless it is ignited.

Team Recovery becomes 0.
4490SI306SI219SI118SI257 Frozen Heart Runestones - Turning into Heart Runestones ‧ Heart Combo Nullifying ‧ Defense Shield 25%All Heart Runestones will be frozen every Round.
If there are < 3 Frozen Runestones (excluding the undissolvable ones),
⇒ Runestones will be turned into Frozen Heart Runestone until there are 3 of them.
If any Frozen Runestone remains,
they cannot be dissolved in the next 3 Rounds.

The enemy's Attack increases with the number of Frozen Runestones (glaciated state).

If Heart Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Heart Runestones dissolved in the first batch.

Damage dealt to the enemy each Round will not exceed 25% of its total HP (except for Active Skills).
4491SI159SI300SI058SI290SI156 CD 1 ‧ 200-million Damage Shield ‧ Runestone-turning Skill Nullifying ‧ If Not Ignited - Weakened Attack ‧ Zero Team RecoveryCD of the enemy's first attack will be 1.

The enemy will only receive Damage when a single attack reaches 200 million Damage.

All Runestone-turning Skills will be nullified.

Damage received by the enemy will be lowered to 10% unless it is ignited.

Team Recovery becomes 0.
4492SI414SI113SI124 Condensed ‧ Water Combo Nullifying ‧ Uncontrollable1 random Runestone will be condensed each Round before Runestone movement.
A Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones.
The more the Condensed Runestones,
the lower the enemy's next Damage received.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4493SI414SI113SI124 2-layer Condensed ‧ Water Combo Nullifying ‧ Uncontrollable2 random Runestones will be condensed with 2 layers each Round before Runestone movement.
A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones
(only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones,
the lower the enemy's next Damage received.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4494SI414SI113SI124 2-layer Condensed ‧ Water Combo Nullifying ‧ Uncontrollable3 random Runestones will be condensed with 2 layers each Round before Runestone movement.
A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones
(only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones,
the lower the enemy's next Damage received.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4495SI414SI113SI124 3-layer Condensed ‧ Water Combo Nullifying ‧ Uncontrollable3 random Runestones will be condensed with 3 layers each Round before Runestone movement.
A layer of a Condensed Runestone can be uncondensed by dissolving any one of the four Runestones adjacent to it by moving Runestones
(only one layer can be uncondensed in the first batch of Runestones dissolved).
The more the Condensed Runestones,
the lower the enemy's next Damage received.

If Water Runestones are dissolved in the first batch,
⓵ Team Attack becomes 0 that Round.
⓶ The enemy launches an extra attack for every group of Water Runestones dissolved in the first batch.

The enemy disregards all Controlling Skills.
4496SI229SI168SI001 Burning Path (800) ‧ Death Damage (6000) ‧ Non-Water Attack Weakening (80%)Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 800 will be dealt to Summoner.

The enemy will deal a Damage of 6000 after defeated (damage-reducing Skill can be applied).

Damage dealt to the enemy by non-Water attacks will be lowered to 80%.
4497SI229SI168SI001 Burning Path (2000) ‧ Death Damage (12000) ‧ Non-Water Attack Weakening (50%)Positions recently touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 2,000 will be dealt to Summoner.

The enemy will deal a Damage of 12000 after defeated (damage-reducing Skill can be applied).

Damage dealt to the enemy by non-Water attacks will be lowered to 50%.
4498SI229SI168SI001 Burning Path (5000) ‧ Death Damage (25000) ‧ Non-Water Attack Weakening (20%)All positions touched while moving Runestones will be burned.
Every time when a burned position is touched,
⇒ a Damage of 5,000 will be dealt to Summoner.

The enemy will deal a Damage of 25,000 after defeated (damage-reducing Skill can be applied).

Damage dealt to the enemy by non-Water attacks will be lowered to 20%.
4499SI031SI229SI188SI251 Water Runestone Shield ‧ Burning Spread ‧ Defense BreakThe enemy only receives Damage if 5 Water Runestones are dissolved cumulatively.
If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

1 random position will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
4500SI031SI229SI188SI251 Water Runestone Shield ‧ Burning Spread ‧ Defense BreakThe enemy only receives Damage if 15 Water Runestones are dissolved cumulatively.
If the above condition is fulfilled, the enemy will reset the number of Runestones accumulated when its CD reaches 0; if not, the enemy will attack.

1 random position will be burned in the first Round. After that, 1 more position will be burned each time when the enemy attacks. Every time when a burned position is touched, 10% of Summoner's HP will be deducted.

The more the burned positions, the higher the enemy's Attack.

The enemy attacks regardless of all Damage-reducing and Willpower Skills.
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