Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
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Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
ID | 2150 | Name | Ultraman ZERO | Attribute | Water | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1387 | Lv1 ATK |
636 | Lv1 Rec |
148 | Max HP |
3425 | Max Atk |
1446 | Max Rec |
432 | |
Active Skill | ZERO Wide Shot I. Turn the bottom row of Runestones and the column of Runestones on the far right side into Enchanted Water Runestones. II. For 1 Round, the Monster's Damage dealt to Beasts and Machinas x 3. III. When Team HP is full upon Skill activation, Team Attack x 1.5 additionally. | Active Skill | Beyond the Limits I. Switch. II. Turn the column(s) of Runestones below "Ultraman ZERO" and "Ultraman ZERO Beyond" into Enchanted Water God Runestones. III. For 1 Round, Water and Dark Runestones also possess the effect of Heart Runestones. |
Leader Skill | Fist of Flowing Shadow When the Team consists of only Gods: I. Water & Dark Attack x 6. II. For every group of 4 or more Runestones dissolved, ⇒ 1 Dark God Runestone will be generated in the column below each Water Member in the first batch, to the max 2 Runestones for each column. ⇒ 1 Water God Runestone will be generated in the column below each Dark Member in the first batch, to the max 2 Runestones for each column. * Some Runestones will be arranged in order afterwards. III. By dissolving Water and Dark Runestones in the same Round, ⇒ Damage received -20%. |
ID | 2151 | Name | Ultraman ZERO Beyond | Attribute | Water | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 18 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1825 | Lv1 ATK |
824 | Lv1 Rec |
210 | Max HP |
3615 | Max Atk |
1524 | Max Rec |
479 | |
Active Skill | Emerium Slash I. Turn Runestones at 14 fixed positions into 7 Enchanted Water God Runestones and 7 Enchanted Dark God Runestones. For 1 Round: II. The Monster's Damage dealt on Beasts and Machinas x 3. III. When Team HP is full upon Skill activation, Team Attack x 1.5 additionally. | Active Skill | Cyclone Ray I. Explode 8 non-Water and non-Dark Runestones. For 1 Round: II. Combo count +8. III. The Monster launches 8 extra attacks. |
Leader Skill | Fist of Flowing Shadow - EX When the Team consists of only Gods: I. Water & Dark Attack x 6.I. For each group of 4 or more Runestones dissolved, ⇒ 1 Enchanted Dark God Runestone will be generated in the column below each Water Member in the first batch, to the max 2 Runestones for each column. ⇒ 1 Enchanted Water God Runestone will be generated in the column below each Dark Member in the first batch, to the max 2 Runestones for each column. * Some Runestones will be arranged in order afterwards. III. By dissolving Water and Dark Runestones in the same Round, ⇒ Damage received -20%. |
ID | 2152 | Name | Ultraman Taro | Attribute | Fire | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1342 | Lv1 ATK |
641 | Lv1 Rec |
126 | Max HP |
3314 | Max Atk |
1457 | Max Rec |
367 | |
Active Skill | Storium Ray I. Turn the 3 columns of Runestones on the far right sides into Fire, Earth, Light, Dark and Water Runestones of fixed numbers and fixed positions. II. When there are 3 or more "Ultraman" in the Team, ⇒ modify the 3 columns of Runestones into God Runestones. |
Leader Skill | Assembly of Protectors I. God Attack x 4. III. When there are 3 or more Attributes in the Team, God Attack x 2 additionally. III. Damage dealt to "Invaders" x 2.5 additionally. |
ID | 2153 | Name | Ultraman Gaia | Attribute | Earth | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1474 | Lv1 ATK |
552 | Lv1 Rec |
132 | Max HP |
3641 | Max Atk |
1255 | Max Rec |
385 | |
Active Skill | Photon Edge I. An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 100,000 will be dealt to all enemies, to the max 500,000. II. Turn Runestones in the column below the Monster and neighboring "Ultraman" into Enchanted Heart Runestones. * No. of Runestones to be turned = accumulated Rounds +1 (dissolving Runestones is necessary). Counting resets when the Skill is activated. |
Leader Skill | Inspection of the Earth I. God Attack x 3; HP & Recovery x 1.5. II. Heart Runestones also possess 50% effect of Earth Runestones. |
ID | 2154 | Name | Ultraman ORB | Attribute | Light | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 18 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1465 | Lv1 ATK |
652 | Lv1 Rec |
161 | Max HP |
3618 | Max Atk |
1482 | Max Rec |
469 | |
Active Skill | ORB Supreme Calibur I. Turn the 3 Runestones at the bottom of each column of Runestones into Enchanted God Runestones of each type respectively. I. For 1 Round: II. The Monster launches an attack as much as 2x Attack of Gods and "Ultraman" in the Team. No attacks could be launched by Gods not of "Ultraman". III. When both the Leader and Ally are "Ultraman ORB" and the Leader is equipped with Dragonary Craft, the effetcs of Team Skill "ORB Supreme Calibur" can be triggered by picking up Runestones of different Attributes to start moving (dissolving Runestones is necessary). |
Leader Skill | Blend of Four Elements When the Team consists of only Gods: I. Team Attack x 5. II. Water, Fire, Earth and Light Runestones also possess the effects of each other (the effects can be superimposed). III. By dissolving Dark or Heart Runestones, ⇒ Team Attack x 1.5 additionally. ⇒ Damage received -30%. IV. When the Craft Apparatus is fully charged, Team Attack x 1.5 additionally. |
ID | 2155 | Name | Ultraman Dyna | Attribute | Water | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1299 | Lv1 ATK |
617 | Lv1 Rec |
148 | Max HP |
3210 | Max Atk |
1402 | Max Rec |
432 | |
Active Skill | Solgent Ray I. Explode all Frozen Runestones, Electrified Runestones, Heart Runestones and Runestones of the Monster's Attribute to generate God Runestones of the Monster's Attribute. II. For 2 Rounds, reduce the Defense of all enemies to 0. |
Leader Skill | Inspection of the Oceans I. God Attack x 3; HP & Recovery x 1.5. II. Heart Runestones also possess 50% effect of Water Runestones. |
ID | 2156 | Name | Ultraseven | Attribute | Water | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1306 | Lv1 ATK |
601 | Lv1 Rec |
153 | Max HP |
3227 | Max Atk |
1367 | Max Rec |
447 | |
Active Skill | Eye Slugger I. Explode the top row of Runestones. ⇒At the end of the Round, the positions will be restored to the Runestones before the explosion (including the effects of Enchanted Runestones and Race Runestones). II. For 1 Round, ⇒the Monster launches 2 extra Water attacks as much as 50% of its Attack; ⇒1 extra attack for each of other Attributes as much as 50% of its Attack. |
Leader Skill | Assembly of Protectors I. God Attack x 4. III. When there are 3 or more Attributes in the Team, God Attack x 2 additionally. III. Damage dealt to "Invaders" x 2.5 additionally. |
ID | 2157 | Name | Ultraman Tiga | Attribute | Light | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1428 | Lv1 ATK |
584 | Lv1 Rec |
162 | Max HP |
3527 | Max Atk |
1328 | Max Rec |
472 | |
Active Skill | Zepellion Ray I. Turn all Runestones into 6 types of Runestones of fixed numbers and positions. II. For 1 Round, turn the first 9 Runestones touched while moving into Enchanted God Runestones. | Active Skill | Beam of Hopes I. Switch. II. For 1 Round, Team Attack & Recovery x 2. For every extra "Ultraman" present in the Team, the number of Rounds the Skill stays in play +1, to the max 6 Rounds. |
Leader Skill | Beam of Galaxy When the Team consists of only Gods: I. Light Attack x 5 & Recovery x 1.5. II. When 3 to 5 types of Runestones are dissolved, ⇒ Light Attack x 2 additionally. ⇒ Damage received -25%. III. When 6 types of Runestones are dissolved, ⇒ Light Attack x 3 additionally. ⇒ Damage received -37.5%. |
ID | 2158 | Name | Glitter Tiga | Attribute | Light | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 18 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1830 | Lv1 ATK |
788 | Lv1 Rec |
221 | Max HP |
3625 | Max Atk |
1457 | Max Rec |
503 | |
Active Skill | Glitter Zepellion Ray I. Turn all Runestones into 6 types of Runestones of fixed numbers and positions. II. For 1 Round, turn the first 9 Runestones touched while moving into Enchanted God Runestones. III. When there are 2 or more "Ultraman" in the Team, restore all Runestones to normal state upon Skill activation. |
Leader Skill | Beam of Galaxy When the Team consists of only Gods: I. Light Attack x 5 & Recovery x 1.5. II. When 3 to 5 types of Runestones are dissolved, ⇒ Light Attack x 2 additionally. ⇒ Damage received -25%. III. When 6 types of Runestones are dissolved, ⇒ Light Attack x 3 additionally. ⇒ Damage received -37.5%. |
ID | 2159 | Name | Ultraman | Attribute | Light | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★6 | Cost | 14 | Series | Giant of Light, Ultraman |
|
Lv1 HP |
1345 | Lv1 ATK |
558 | Lv1 Rec |
168 | Max HP |
3321 | Max Atk |
1269 | Max Rec |
489 | |
Active Skill | Specium Ray I. Release the locked Skills of all Monsters of "Ultraman" (this Skill will not be locked). II. Clear all additional effect(s) in play. III. Turn the columns of Runestones below "Ultraman" into Enchanted Runestones. |
Leader Skill | Assembly of Protectors I. God Attack x 4. III. When there are 3 or more Attributes in the Team, God Attack x 2 additionally. III. Damage dealt to "Invaders" x 2.5 additionally. |
Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |