Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
ID | 1916 | Name | Solemn Commitment - Sobek | Attribute | Water | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★7 | Cost | 20 | Series | Imperiality of Egypt | |
Lv1 HP |
1702 | Lv1 ATK |
825 | Lv1 Rec |
206 | Max HP |
3372 | Max Atk |
1526 | Max Rec |
469 | |
Active Skill | Pureness of Divine Water I. Turn Water Runestones into Enchanted God Runestones. II. If there is “Shackles of Souls - Anubis” or “Rain of Reconciliation - Tefnut” in the Team: ⓵ “Shackles of Souls - Anubis” and “Rain of Reconciliation - Tefnut”: ⇒ Enter/stay in a hyper state for 1 Round. For 1 Round: ⓶ Water Members and Gods: ⇒ Attack & Recovery x 1.5. |
Leader Skill | Ferocity of Gods God Attack x 4. |
ID | 1917 | Name | Twisted Obsession - Khepri | Attribute | Fire | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★7 | Cost | 20 | Series | Imperiality of Egypt | |
Lv1 HP |
1762 | Lv1 ATK |
864 | Lv1 Rec |
168 | Max HP |
3490 | Max Atk |
1598 | Max Rec |
382 | |
Active Skill | Flames of Extreme Jealousy For 1 Round: I. According to the number of accumulated Battle Rounds +1 (dissolving Runestones is necessary): ⓵ Turn Runestones into Enchanted Fire God Runestones, (non-Fire Runestones rank first in priority) ⇒ to the max 8 Runestones to be turned. ⓶ Combo count increases, ⇒ to the max +8. II. If the Skill is activated when the accumulation reaches the max, ⇒ the Character, “Shackles of Souls - Anubis” and “Wardragon's Rise - Seth”: ⓵ Each launches 5 extra Fire attacks. ⓶ Damage will be dealt regardless of Puzzle Shield. Counting resets when the Skill is activated. |
Leader Skill | Ferocity of Gods God Attack x 4. |
ID | 1918 | Name | Honourable Dedication - Serket | Attribute | Earth | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★7 | Cost | 20 | Series | Imperiality of Egypt | |
Lv1 HP |
1920 | Lv1 ATK |
760 | Lv1 Rec |
176 | Max HP |
3804 | Max Atk |
1405 | Max Rec |
401 | |
Active Skill | Inheritance of Divine Earth I. Turn 6 Runestones into 3 Enchanted God Runestones of each specified Attribute (Earth and Heart). (non-Earth and non-Heart Runestones rank first in priority) For 1 Round: II. If there is “Shackles of Souls - Anubis” or “Wings of Tempest - Shu” in the Team: ⓵ Earth Members and Gods: ⇒ Attack x 1.5. ⓶ The Skill will be ready for reactivation immediately. (One reactivation each Wave.) |
Leader Skill | Ferocity of Gods God Attack x 4. |
ID | 1919 | Name | Soaring Sacredness - Horus | Attribute | Light | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★7 | Cost | 40 | Series | Imperiality of Egypt | |
Lv1 HP |
1767 | Lv1 ATK |
805 | Lv1 Rec |
197 | Max HP |
3501 | Max Atk |
1488 | Max Rec |
448 | |
Active Skill | Stratagems of Victory Explode the columns below 3 random Gods ⇒ to generate Enchanted Runestones of the corresponding Member's Attribute in each column; If there is “Shackles of Souls - Anubis” or “The Sun's Guidance - Ra” in the Team: ⇒ Explode all the columns below Light Members and Gods ⇒ to generate Enchanted Runestones of the corresponding Member's Attribute in each column. |
Leader Skill | Ferocity of Gods God Attack x 4. |
ID | 1920 | Name | Narmer the Pharaoh | Attribute | Dark | Race | God | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★7 | Cost | 40 | Series | Imperiality of Egypt | |
Lv1 HP |
1781 | Lv1 ATK |
820 | Lv1 Rec |
184 | Max HP |
3528 | Max Atk |
1516 | Max Rec |
419 | |
Active Skill | Hieroglyphic Runes I. Turn the bottom row into 3 Enchanted God Runestones of each specified Attribute (Light and Heart). II. Turn 4 Runestones in the far left and far right columns into Enchanted Dark God Runestones. III. If there is “Shackles of Souls - Anubis” or “Guide of Souls - Osiris” in the Team: ⇒ Turn all Runestones into Enchanted God Runestones of all types of fixed numbers and fixed positions. IV. If an enemy is defeated by Initial Direct Damage or Attack-damage upon the Round of Skill activation, ⇒ at the end of the Round, fully recover HP. |
Leader Skill | Ferocity of Gods God Attack x 4. |
Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |