Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
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Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
ID | 2035 | Name | Rookie Knight - Denise | Attribute | Earth | Race | Human | ||||||
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Max Lv |
99 | Exp Curve |
5000K | Max Exp |
5000000 | Rarity | ★5 | Cost | 12 | Series | Versatile Knights | ||
Lv1 HP |
1106 | Lv1 ATK |
450 | Lv1 Rec |
166 | Max HP |
2459 | Max Atk |
1001 | Max Rec |
429 | ||
Active Skill | Spirit of Chivalry Explode Water Runestones to generate Enchanted non-Water Runestones. For 1 Round, the first batch of 15 Runestones to be dropped will be Human Runestones; the Monster launches an extra attack for every 3 Human Runestones dissolved, to the max 10 extra attacks to be launched. |
Leader Skill | Human Spleen Human Attack x 3 |
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Evolve | |
ID | 2036 | Name | Siren Spear - Denise | Attribute | Water | Race | Elf | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
1500K | Max Exp |
1500000 | Rarity | ★6 | Cost | 15 | Series | Versatile Knights | ||
Lv1 HP |
1182 | Lv1 ATK |
606 | Lv1 Rec |
482 | Max HP |
2254 | Max Atk |
1156 | Max Rec |
1089 | ||
Active Skill | Emblem of Elves I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. The 1st batch of Runestones to be dropped will be Elf Runestones. III. Extend Runestone-moving time to 12 seconds. |
Leader Skill | Soul of the Knight - Elves I. Elf Attack & Recovery x 4.5. II. When the Craft Apparatus is fully charged, ⇒ Elf Attack x 1.5 additionally. III. For each Attribute of Runestones dissolved in the first batch, ⇒ modify 2 Runestones of that Attribute to become Elf Runestones at the end of the Round. |
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Evolve |
ID | 2037 | Name | Draco Knight of Bravery - Denise | Attribute | Fire | Race | Dragon | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
1500K | Max Exp |
1500000 | Rarity | ★6 | Cost | 15 | Series | Versatile Knights | ||
Lv1 HP |
2388 | Lv1 ATK |
969 | Lv1 Rec |
33 | Max HP |
4812 | Max Atk |
1610 | Max Rec |
37 | ||
Active Skill | Emblem of Dragons I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Runestones not of that type. For 1 Round: II. The 1st batch of Runestones to be dropped will be Dragon Runestones. III. The Monster's Attack x 6. |
Leader Skill | Soul of the Knight - Dragons I. Dragon Attack x 5. II. Recovery basic value of each Dragon +500. III. When the Craft Apparatus is fully charged, ⇒ Dragon Attack x 1.5 additionally. IV. For each Attribute of Runestones dissolved in the first batch, ⇒ modify 2 random Runestones of that Attribute to become Dragon Runestones at the end of the Round. |
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Evolve |
ID | 2038 | Name | Demonic Vines - Denise | Attribute | Earth | Race | Demon | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
1500K | Max Exp |
1500000 | Rarity | ★6 | Cost | 15 | Series | Versatile Knights | ||
Lv1 HP |
1100 | Lv1 ATK |
1244 | Lv1 Rec |
110 | Max HP |
2047 | Max Atk |
2228 | Max Rec |
485 | ||
Active Skill | Emblem of Demons I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. Deal 100,000 Earth Damage to all enemies, regardless of Defense. III. The 1st batch of Runestones to be dropped will be Demon Runestones. |
Leader Skill | Soul of the Knight - Demons Demon Attack & Recovery x 4.5. When the Craft Apparatus is fully charged, Demon Attack x 1.5 additionally. For each Attribute of Runestones dissolved, turn 2 Runestones of that Attribute into Demon Runestones at the end of the Round (only the first batch of Runestones dissolved will be counted). |
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Evolve |
ID | 2039 | Name | Dawning Templar - Denise | Attribute | Light | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
1500K | Max Exp |
1500000 | Rarity | ★6 | Cost | 15 | Series | Versatile Knights | ||
Lv1 HP |
1584 | Lv1 ATK |
778 | Lv1 Rec |
260 | Max HP |
3110 | Max Atk |
1528 | Max Rec |
584 | ||
Active Skill | Emblem of Humans I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. II. For 1 Round, The 1st batch of Runestones to be dropped will be Human Runestones; the Monster launches an extra attack for every 2 Human Runestones dissolved, to the max 10 extra attacks to be launched. |
Leader Skill | Soul of the Knight - Humans Human Attack & Recovery x 4.5. When the Craft Apparatus is fully charged, Human Attack x 1.5 additionally. For each Attribute of Runestones dissolved, modify 2 Runestones of that Attribute to become Human Runestones at the end of the Round (only the first batch of Runestones dissolved will be counted). |
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Evolve |
ID | 2040 | Name | Shadow Galloper - Denise | Attribute | Dark | Race | Beast | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
99 | Exp Curve |
1500K | Max Exp |
1500000 | Rarity | ★6 | Cost | 15 | Series | Versatile Knights | ||
Lv1 HP |
2001 | Lv1 ATK |
933 | Lv1 Rec |
104 | Max HP |
3924 | Max Atk |
1696 | Max Rec |
243 | ||
Active Skill | Emblem of Beasts I. By tapping a Runestone on the Magic Circle of Elements, explode Runestones of that type to generate Runestones not of that type. For 1 Round: II. The 1st batch of Runestones to be dropped will be Beast Runestones. III. Recover 2000 HP for each Beast Runestone dissolved, to the max recover up to 100% HP. |
Leader Skill | Soul of the Knight - Beasts I. Beast Attack x 4.5. II. Recovery basic value of each Beast +500. III. When the Craft Apparatus is fully charged, ⇒ Beast Attack x 1.5 additionally. IV. For each Attribute of Runestones dissolved in the first batch, ⇒ modify 2 random Runestones of that Attribute to become Beast Runestones at the end of the Round. |
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Evolve |
Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |