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|Skill Type||Active Skill|
|Skill Name||Horseman's Flame|
|Skill Effect||This Skill can be activated the Active Skills of all or ≥3 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. For 1 Round, Team Attack x 2; extend Runestone-moving time by 2 seconds. The number of Rounds that the effect lasts will increase by the extra number of Skills reset, to the max 4 Rounds.|
|Begin CD||24||Min CD||10|