ID | Skill Name | Skill Details | |||
---|---|---|---|---|---|
1 | Wave Hit | Skill Effect | Deal 3x Water Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
2 | Wave Slam | Skill Effect | Deal 5x Water Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
3 | Wave Strike | Skill Effect | Deal 10x Water Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
4 | Wave Blast | Skill Effect | Deal 15x Water Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
5 | Flame Hit | Skill Effect | Deal 3x Fire Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
6 | Flame Slam | Skill Effect | Deal 5x Fire Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
7 | Flame Strike | Skill Effect | Deal 10x Fire Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
8 | Flame Blast | Skill Effect | Deal 15x Fire Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
9 | Land Hit | Skill Effect | Deal 3x Earth Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
10 | Land Slam | Skill Effect | Deal 5x Earth Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
11 | Land Strike | Skill Effect | Deal 10x Earth Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
12 | Land Blast | Skill Effect | Deal 15x Earth Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
13 | Flash Hit | Skill Effect | Deal 3x Light Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
14 | Flash Slam | Skill Effect | Deal 5x Light Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
15 | Flash Strike | Skill Effect | Deal 10x Light Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
16 | Flash Blast | Skill Effect | Deal 15x Light Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
17 | Shadow Hit | Skill Effect | Deal 3x Dark Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
18 | Shadow Slam | Skill Effect | Deal 5x Dark Damage to all enemies | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
19 | Shadow Strike | Skill Effect | Deal 10x Dark Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
20 | Shadow Explosion | Skill Effect | Deal 15x Dark Damage to all enemies | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
21 | Ice Slash | Skill Effect | Deal 5x Water Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
22 | Ice Slash - EX | Skill Effect | Deal 10x Water Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
23 | Burning Strike | Skill Effect | Deal 5x Fire Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
24 | Burning Strike - EX | Skill Effect | Deal 10x Fire Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
25 | Earth Smash | Skill Effect | Deal 5x Earth Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
26 | Earth Smash - EX | Skill Effect | Deal 10x Earth Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
27 | Light Beam | Skill Effect | Deal 5x Light Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
28 | Light Beam - EX | Skill Effect | Deal 10x Light Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
29 | Dark Torment | Skill Effect | Deal 5x Dark Damage to an enemy. | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
30 | Dark Torment - EX | Skill Effect | Deal 10x Dark Damage to an enemy. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
31 | Shield | Skill Effect | Damage received -50% for 3 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
32 | The Shield of Great Sea | Skill Effect | Damage received -50% for 5 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
33 | Shield Destructor | Skill Effect | Enemies' Defense -75% for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
34 | Healing Potion | Skill Effect | Recover HP by 5x Monster's Recovery | ||
Begin CD | 14 | Min CD | 10 | ||
Monster(s) | |||||
35 | Super Healing Potion | Skill Effect | Recover HP by 10x Monster's Recovery | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
36 | Full Recovery | Skill Effect | Fully recover HP | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
37 | Archer's Strike | Skill Effect | Deal 15x Earth Damage to an enemy, regardless of Defense. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
38 | Wipeout | Skill Effect | Deal 5x Fire Damage to all enemies, regardless of Defense. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
39 | Stopwatch | Skill Effect | Unlimited Runestone movement in 6 seconds without dissolving. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
40 | Hourglass | Skill Effect | Unlimited Runestone movement in 8 seconds without dissolving. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
41 | Time Machine | Skill Effect | Unlimited Runestone movement in 10 seconds without dissolving. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
42 | Time Tunnel | Skill Effect | Unlimited Runestone movement in 20 seconds without dissolving. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
43 | Lethal Strike | Skill Effect | Instantly kill any enemy with HP below 20%. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
44 | Freeze | Skill Effect | Freeze all enemies to inactivate them and change their Attribute into Water for 3 Rounds. | ||
Begin CD | 30 | Min CD | 16 | ||
Monster(s) | |||||
45 | Petrification | Skill Effect | Petrify all enemies to inactivate them and change their Attribute into Earth for 3 Rounds. | ||
Begin CD | 30 | Min CD | 16 | ||
Monster(s) | |||||
46 | Poison | Skill Effect | Poison all enemies with the Monster's Attack each Round, regardless of Defense and Attribute until defeated. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
47 | Parasitism | Skill Effect | Absorb enemies' HP each Round in an amount equal to Monster's Recovery, regardless of Defense and Attribute until defeated. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
48 | Sacred Saint | Skill Effect | Massive HP Recovery for 5 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
49 | Summer's Heartbeat (49) | Skill Effect | Refresh all Runestones | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
50 | Runestone Shift - Water | Skill Effect | Turn all Fire Runestones into Water Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
51 | Runestone Shift - Fire | Skill Effect | Turn all Earth Runestones into Fire Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
52 | Runestone Shift - Earth | Skill Effect | Turn all Water Runestones into Earth Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
53 | Runestone Shift - Light | Skill Effect | Turn all Dark Runestones into Light Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
54 | Runestone Shift - Dark | Skill Effect | Turn all Light Runestones into Dark Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
55 | Offensive Stance - Water | Skill Effect | Turn all Heart Runestones into Water Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
56 | Offensive Stance - Fire | Skill Effect | Turn all Heart Runestones into Fire Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
57 | Offensive Stance - Earth | Skill Effect | Turn all Heart Runestones into Earth Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
58 | Offensive Stance - Light | Skill Effect | Turn all Heart Runestones into Light Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
59 | Offensive Stance - Dark | Skill Effect | Turn all Heart Runestones into Dark Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
60 | Defensive Stance - Water | Skill Effect | Turn all Fire Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
61 | Defensive Stance - Fire | Skill Effect | Turn all Earth Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
62 | Defensive Stance - Earth | Skill Effect | Turn all Water Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
63 | Defensive Stance - Dark | Skill Effect | Turn all Light Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
64 | Defensive Stance - Light | Skill Effect | Turn all Dark Runestones into Heart Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
65 | Command of Ocean | Skill Effect | Turn all Fire and Heart Runestones into Water Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
66 | Command of Flame | Skill Effect | Turn all Earth and Heart Runestones into Fire Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
67 | Command of Nature | Skill Effect | Turn all Water and Heart Runestones into Earth Runestones. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
68 | Command of Lords | Skill Effect | Turn all Dark and Heart Runestones into Light Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
69 | Command of Devils | Skill Effect | Turn all Light and Heart Runestones into Dark Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
70 | Water Trace | Skill Effect | Water Damage dealt to enemies continues to increase until no Water Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
71 | Fire Trace | Skill Effect | Fire Damage dealt to enemies continues to increase until no Fire Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
72 | Earth Trace | Skill Effect | Earth Damage dealt to enemies continues to increase until no Earth Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
73 | Light Trace | Skill Effect | Light Damage dealt to enemies continues to increase until no Light Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
74 | Dark Trace | Skill Effect | Dark Damage dealt to enemies continues to increase until no Dark Damage is dealt. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
75 | Rune Enchantment - Water | Skill Effect | Turn all Water Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
76 | Rune Enchantment - Fire | Skill Effect | Turn all Fire Runestones into Enchanted Fire Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
77 | Rune Enchantment - Earth | Skill Effect | Turn all Earth Runestones into Enchanted Earth Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
78 | Rune Enchantment - Light | Skill Effect | Turn all Light Runestones into Enchanted Light Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
79 | Rune Enchantment - Dark | Skill Effect | Turn all Dark Runestones into Enchanted Dark Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
80 | Runestone Release - Water | Skill Effect | Explode all Earth Runestones to deal a Water Damage to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
81 | Runestone Release - Fire | Skill Effect | Explode all Water Runestones to deal a Fire Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
82 | Runestone Release - Earth | Skill Effect | Explode all Fire Runestones to deal an Earth Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
83 | Runestone Release - Light | Skill Effect | Explode all Dark Runestones to deal a Light Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
84 | Runestone Release - Dark | Skill Effect | Explode all Light Runestones to deal a Dark Damage to all enemies | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
85 | Fiery Gaze | Skill Effect | Enemies' Defense will be reduced to 0 for 1 Round | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
88 | Wave Combo | Skill Effect | Launch 5 Water Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
89 | Wave Combo - EX | Skill Effect | Launch 15 Water Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
90 | Flame Combo | Skill Effect | Launch 5 Fire Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
91 | Flame Combo - EX | Skill Effect | Launch 15 Fire Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
92 | Foliage Combo | Skill Effect | Launch 5 Earth Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
93 | Foliage Combo - EX | Skill Effect | Launch 15 Earth Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
94 | Sacred Sword Combo | Skill Effect | Launch 5 Light Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
95 | Sacred Sword Combo - EX | Skill Effect | Launch 15 Light Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
96 | Evil Fork Combo | Skill Effect | Launch 5 Dark Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
97 | Evil Fork Combo - EX | Skill Effect | Launch 15 Dark Attacks. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
98 | Runestone Burst - Water | Skill Effect | Explode all non-Water Runestones to deal a Water Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
99 | Runestone Burst - Fire | Skill Effect | Explode all non-Fire Runestones to deal a Fire Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
100 | Runestone Burst - Earth | Skill Effect | Explode all non-Earth Runestones to deal an Earth Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
101 | Runestone Burst - Light | Skill Effect | Explode all non-Light Runestones to deal a Light Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
102 | Runestone Burst - Dark | Skill Effect | Explode all non-Dark Runestones to deal a Dark Damage to all enemies | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
104 | Rune Excitation - Water | Skill Effect | Explode all Earth Runestones to: ⇒ Deal a Water Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
105 | Rune Excitation - Fire | Skill Effect | Explode all Water Runestones to: ⇒ Deal a Fire Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
106 | Rune Excitation - Earth | Skill Effect | Explode all Fire Runestones to: ⇒ Deal a Earth Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
107 | Rune Excitation - Light | Skill Effect | Explode all Dark Runestones to: ⇒ Deal a Light Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
108 | Rune Excitation - Dark | Skill Effect | Explode all Light Runestones to: ⇒ Deal a Dark Damage to all enemies. ⇒ Generate Enchanted Runestones. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
109 | Bewitchment | Skill Effect | Enemies attack themselves or each other once for 3 Rounds. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
113 | Harvest of Life | Skill Effect | 20% Damage dealt to the enemies will be converted to HP Recovery for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
117 | Thunder Strike | Skill Effect | Deal 15,000 Light Damage to an enemy, regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
118 | Darkness Assault | Skill Effect | Deal 15,000 Dark Damage to an enemy, regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
120 | Emergency Defense | Skill Effect | Damage received -50% for 1 Round | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
126 | Defensive Stance EX - Water | Skill Effect | Turn all Fire Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
127 | Defensive Stance EX - Fire | Skill Effect | Turn all Earth Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
128 | Defensive Stance EX - Earth | Skill Effect | Turn all Water Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
129 | Defensive Stance EX - Light | Skill Effect | Turn all Dark Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
130 | Defensive Stance EX - Dark | Skill Effect | Turn all Light Runestones into Enchanted Heart Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
131 | Avalanche | Skill Effect | Deal 15x Water Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
132 | Eruption | Skill Effect | Deal 15x Fire Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
133 | Tornado | Skill Effect | Deal 15x Earth Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
134 | Holy Beam | Skill Effect | Deal 15x Light Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
135 | Inferno Darkness | Skill Effect | Deal 15x Dark Damage to an enemy. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
136 | Life Remedy | Skill Effect | Recover HP by 15x Recovery. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
138 | Under Siege | Skill Effect | Team Attack x 1.5; Drop rate of Fire Runestones increases; Damage received x 1.5 (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
141 | Soaring Rage | Skill Effect | Attack bonus +25% for Combos made; Attack and Recovery can only be triggered when 4 or more Combos are made. Nullify all Damage-reducing Skills. (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
147 | Cursed Runestones - Water | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Water Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
148 | Cursed Runestones - Fire | Skill Effect | Othee Attributive Runestones also possess 50% of the effect of Fire Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
149 | Cursed Runestones - Earth | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Earth Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
150 | Cursed Runestones - Light | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Light Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
151 | Cursed Runestones - Dark | Skill Effect | Other Attributive Runestones also possess 50% of the effect of Dark Runestones for 1 Round. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
155 | Bubble Burst | Skill Effect | Bubblize all enemies: ▋70% of the Damage dealt to enemies in 3 Rounds (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive Attack to be launched at the end of the 3rd Round regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
156 | Ignition | Skill Effect | For 3 Rounds, turn all enemies into Fire Attribute; deal Fire Damage as much as 30x the Monster's Attack to all enemies each Round. | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
158 | Pervasion | Skill Effect | 50% of Attack-damage dealt to an enemy will be diffused to other enemies for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
161 | Frozen Heart | Skill Effect | I. Team Recovery will be lowered to 0. II. Add 2.5x the original Recovery of each Member into its own Attack basic value. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
162 | Shield Blast | Skill Effect | Stun all enemies to inactivate them for 5 Rounds. The effect stays in play until they are attacked | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
164 | Power Boost | Skill Effect | Single Attack will become Full Attack for 3 Rounds. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
165 | Power Surge | Skill Effect | The lower the HP, the higher the Team Attack, to the max x2.5 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
167 | Battlefield of Drought | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Water; Earth Attack on Water enemies increases. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
168 | Battlefield of Waves | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Fire; Water Attack on Fire enemies increases. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
169 | Battlefield of Flame | Skill Effect | For 2 Rounds, turn all enemies' Attributes into Earth; Fire Attack on Earth enemies increases. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
188 | Multiple Blades | Skill Effect | Deal non-Attributive Damage as much as 125x the Monster's Attack to all enemies at the expense of 50% of current HP. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
189 | Multiple Strikes | Skill Effect | Deal Damage as much as 150x the Monster's Attack to all enemies at the expense of 50% of current HP | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
190 | Perish Together | Skill Effect | Deduct 30% of enemies' current HP at the expense of 50% current HP. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
192 | Fatal Call - Water | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Water Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
193 | Fatal Call - Fire | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Fire Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
194 | Fatal Call - Earth | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Earth Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
195 | Dulcet Chant | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Light Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
196 | Resounding Nocturne | Skill Effect | Drop rate of Heart Runestones will be transferred to that of Dark Runestones. (the Skill stays in play until reactivation or defeated) | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
197 | Attack Enchantment - Water | Skill Effect | Turn all Heart Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
198 | Attack Enchantment - Fire | Skill Effect | Turn all Heart Runestones into Enchanted Fire Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
199 | Attack Enchantment - Earth | Skill Effect | Turn all Heart Runestones into Enchanted Earth Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
200 | Attack Enchantment - Light | Skill Effect | Turn all Heart Runestones into Enchanted Light Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
201 | Attack Enchantment - Dark | Skill Effect | Turn all Heart Runestones into Enchanted Dark Runestones. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
206 | Attack Conversion - Light & Dark | Skill Effect | Turn Heart Runestones into Light Runestones; Dark Runestones into Heart Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
207 | Attack Conversion - Dark & Light | Skill Effect | Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
210 | Impasse Enchantment | Skill Effect | Turn all Runestones into Enchanted Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
213 | Wild Warrior | Skill Effect | This Skill can be activated the Active Skills of all or ≥4 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
214 | Time Freezer | Skill Effect | Unlimited Runestone movement in 12 seconds without dissolving. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
223 | Transformation - Water | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Water Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
224 | Transformation - Fire | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Fire Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
225 | Transformation - Earth | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Earth Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
226 | Transformation - Light | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Light Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
227 | Transformation - Dark | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds +1 into Dark Runestones, to the max 8 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
245 | Storing Up | Skill Effect | No Damage will be dealt to all enemies for 1 Round. Team Attack x 2 in the next Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
253 | Boundary Breaking - Water | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is extended to 10 seconds and Water Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
254 | Boundary Breaking - Fire | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Fire Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
255 | Boundary Breaking - Earth | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Earth Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
256 | Boundary Breaking - Light | Skill Effect | 3 rows of Runestones will be added, while Runestone-moving time is greatly extended to 10 seconds and Light Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
257 | Boundary Breaking - Dark | Skill Effect | 3 rows of Runestones will be added while Runestone-moving time is greatly extended to 10 seconds and Dark Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
266 | Dragon Resonance | Skill Effect | Synchronize the Attack of all Dragons as the greatest Dragon Attack launched for 2 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
267 | God & Demon Resonance | Skill Effect | Synchronize the Attack of all Gods and Demons as the greatest God or Demon Attack launched for 2 Rounds. | ||
Begin CD | 20 | Min CD | 8 | ||
Monster(s) | |||||
268 | Critical Strike | Skill Effect | An extra Fire Attack will be launched after a Single Attack is launched for 1 Round. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
270 | Heart of Recovery | Skill Effect | Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills) | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
273 | Priceless Treasure | Skill Effect | Precious species of the "Madhead" series. | ||
Begin CD | 1 | Min CD | 1 | ||
Monster(s) | |||||
296 | Dragons' Shielding | Skill Effect | Damage received decreases in proportion to the no. of Dragons for 1 Round. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
301 | Dragon Centralization - Dark | Skill Effect | I. Attack basic value of Dragons in the Team will be transferred to the Character's Attack basic value. II. Attack will be launched only when Dark Runestones are dissolved. (The Skill stays in play until reactivation or defeated) | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
309 | Back Thrust | Skill Effect | Deal 500 non-Attributive Damage to an enemy, regardless of Defense. | ||
Begin CD | 21 | Min CD | 12 | ||
Monster(s) | |||||
317 | Attack Conversion - Water & Fire | Skill Effect | Turn Heart Runestones into Water Runestones; Fire Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
318 | Attack Conversion - Fire & Earth | Skill Effect | Turn Heart Runestones into Fire Runestones; Earth Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
319 | Attack Conversion - Earth & Water | Skill Effect | Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
321 | Evil Replacement - Heart | Skill Effect | Randomly change Attributes of all Runestones; increase the Occurrence rate of Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
328 | Lucky Cure - Earth | Skill Effect | Turn 3 Runestones into Heart Runestones (Water Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
329 | Lucky Cure - Water | Skill Effect | Turn 3 Runestones into Heart Runestones (Fire Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
330 | Lucky Cure - Fire | Skill Effect | Turn 3 Runestones into Heart Runestones (Earth Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
331 | Lucky Cure - Dark | Skill Effect | Turn 3 Runestones into Heart Runestones (Light Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
332 | Lucky Cure - Light | Skill Effect | Turn 3 Runestones into Heart Runestones (Dark Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
333 | Elemental Symphony - Beast | Skill Effect | Beast Attack x 2 when Runestones of 3 or more Attributes are dissolved for 1 Round. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
340 | Truculence of Killer | Skill Effect | Team Attack x 1.5. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
343 | Gnawing of Killer | Skill Effect | Single Attack becomes Full Attack. The no. of enemies defeated in the Round of activation becomes the number of Round the Skill stays in play (enemies defeated by Active Skills excluded). | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
346 | Wave Combo - SP+ | Skill Effect | Launch 20 Water Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
347 | Flame Combo - SP+ | Skill Effect | Launch 20 Fire Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
348 | Foliage Combo - SP+ | Skill Effect | Launch 20 Earth Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
349 | Sacred Sword Combo - SP+ | Skill Effect | Launch 20 Light Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
350 | Evil Fork Combo - SP+ | Skill Effect | Launch 20 Dark Attacks to all enemies. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
352 | Collapse of Barrier | Skill Effect | Enemies' Defense -90% for 3 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
359 | Offensive Conversion - Water | Skill Effect | Turn 3 Runestones into Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
360 | Offensive Conversion - Fire | Skill Effect | Turn 3 Runestones into Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
361 | Offensive Conversion - Earth | Skill Effect | Turn 3 Runestones into Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
362 | Offensive Conversion - Light | Skill Effect | Turn 3 Runestones into Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
363 | Offensive Conversion - Dark | Skill Effect | Turn 3 Runestones into Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
374 | Genius Time Extension | Skill Effect | Greatly extend Runestone-moving time to 15 seconds. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
375 | Law of the Jungle | Skill Effect | Launch a Fire Attack to all enemies. The more the Dragons in Team, the higher the Attack. Recover 20% of total HP for each enemy defeated. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
379 | Sieging Force - Water | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Water Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
380 | Sieging Force - Fire | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Fire Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
381 | Sieging Force - Earth | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Earth Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
382 | Sieging Force - Light | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Light Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
383 | Sieging Force - Dark | Skill Effect | 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 15 seconds with unlimited Runestone movement without dissolving, while Dark Attack increases. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
386 | Leap of Thoughts | Skill Effect | Unlimited Runestone movement without dissolving within Runestone-moving time for 3 Rounds. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
387 | Surprise | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
391 | Healing Field | Skill Effect | Recover HP by 10x Recovery for 5 Rounds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
393 | Free Movement | Skill Effect | Monsters' Active Skills will not be locked for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
394 | Multi-hit Shield | Skill Effect | The Team will not be attacked by multi-hit for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
395 | Antidote | Skill Effect | The Team will not be affected by Poisoning Skills for 3 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
396 | Counterattack Wall | Skill Effect | Damage from enemies' counterattack -100% for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
397 | Threat Removal | Skill Effect | Specific enemy causes no Damage to Summoner after death. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
400 | Vitality of Spirits - Dragon | Skill Effect | Recover HP as much as total HP of all Dragons. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
401 | Lust for Blood - Water | Skill Effect | Deal 30x Water Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
402 | Lust for Blood - Fire | Skill Effect | Deal 30x Fire Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
403 | Lust for Blood - Earth | Skill Effect | Deal 30x Earth Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
404 | Lust for Blood - Light | Skill Effect | Deal 30x Light Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
405 | Lust for Blood - Dark | Skill Effect | Deal 30x Dark Damage to all enemies. Recover HP as much as 10% of the Damage dealt. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
406 | Ready for Strike | Skill Effect | No Damage will be dealt to all enemies for 1 Round. Combos made in the Round will be added to the next. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
407 | Spiritual Vitality of Water | Skill Effect | Water Runestones also possess the effect of Heart Runestones for 2 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
409 | Frosting Moment | Skill Effect | Freeze all enemies to inactivate them and change their Attribute into Water for 3 Rounds; extend Runestone-moving time regardlessly by 5 seconds when the Skill is in play. | ||
Begin CD | 27 | Min CD | 13 | ||
Monster(s) | |||||
410 | Saprophytism | Skill Effect | Absorb enemies' HP each Round as much as 2x of the Monster's Recovery, regardless of Defense, Attribute and Skills until the enemy's defeat. The effect could be superimposed at most 3 times. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
412 | Time Trickster of Fire | Skill Effect | Unlimited Runestone movement in 10 seconds without dissolving; Fire Attack x 2 when 8 or more Combos are made. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
413 | Wave Supernova | Skill Effect | Deal 30x Water Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
414 | Flame Supernova | Skill Effect | Deal 30x Fire Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
415 | Land Supernova | Skill Effect | Deal 30x Earth Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
416 | Flash Supernova | Skill Effect | Deal 30x Light Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
417 | Shadow Supernova | Skill Effect | Deal 30x Dark Damage to all enemies. | ||
Begin CD | 19 | Min CD | 6 | ||
Monster(s) | |||||
435 | Transfiguration - Heart | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds into Heart Runestones, to the max 7 Runestones (dissolving Runestones is necessary). The number of Runestones to be converted will reset after activation. | ||
Begin CD | 15 | Min CD | 1 | ||
Monster(s) | |||||
436 | Last Resort - Water | Skill Effect | Transfer drop rate of Heart Runestones into that of Water Runestones for 3 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
441 | Elemental Defense | Skill Effect | Damage received -30% for 3 Rounds, with a 70% chance of dodging enemies' attack | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
444 | Aquatic Encirclement | Skill Effect | Turn all Runestones into Water Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
445 | Blazing Encirclement | Skill Effect | Turn all Runestones into Fire Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
446 | Sylvan Encirclement | Skill Effect | Turn all Runestones into Earth Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
447 | Sacred Encirclement | Skill Effect | Turn all Runestones into Light Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
448 | Evil Encirclement | Skill Effect | Turn all Runestones into Dark Runestones. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
450 | Aquatic Outrage | Skill Effect | Water Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
451 | Blazing Outrage | Skill Effect | Fire Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
452 | Sylvan Outrage | Skill Effect | Earth Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
453 | Sacred Outrage | Skill Effect | Light Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
454 | Evil Outrage | Skill Effect | Dark Attack x 1.5 for 2 Rounds. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
455 | Defense Wall | Skill Effect | Damage received -60% for 3 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
456 | Extreme Danger | Skill Effect | All enemies: ▋Defense-90% for 3 Rounds. ▋CDs +1. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
457 | Recuperation | Skill Effect | Recover 50% HP. | ||
Begin CD | 21 | Min CD | 7 | ||
Monster(s) | |||||
459 | Alternation - Dark & Water | Skill Effect | Turn Dark Runestones into Water Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
461 | Alternation - Dark & Fire | Skill Effect | Turn Dark Runestones into Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
463 | Alternation - Fire & Light | Skill Effect | Turn Fire Runestons into Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
464 | Alternation - Earth & Light | Skill Effect | Turn Earth Runestones into Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
465 | Alternation - Water & Dark | Skill Effect | Turn Water Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
467 | Alternation - Earth & Dark | Skill Effect | Turn Earth Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
479 | Devil Universe - Fire | Skill Effect | Light and Dark Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
480 | Devil Universe - Earth | Skill Effect | Light and Dark Runestones also possess the effect of Earth Runestones for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
481 | Massive Attack - Water | Skill Effect | Launch 3 Water Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
482 | Massive Attack - Fire | Skill Effect | Launch 3 Fire Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
483 | Massive Attack - Earth | Skill Effect | Launch 3 Earth Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
484 | Massive Attack - Light | Skill Effect | Launch 3 Light Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
485 | Massive Attack - Dark | Skill Effect | Launch 3 Dark Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
486 | Massive Invasion - Water | Skill Effect | Launch 5 Water Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
487 | Massive Invasion - Fire | Skill Effect | Launch 5 Fire Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
488 | Massive Invasion - Earth | Skill Effect | Launch 5 Earth Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
489 | Massive Invasion - Light | Skill Effect | Launch 5 Light Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
490 | Massive Invasion - Dark | Skill Effect | Launch 5 Dark Attacks to all enemies. | ||
Begin CD | 14 | Min CD | 5 | ||
Monster(s) | |||||
501 | Water Assault | Skill Effect | Launch 10 Water Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
502 | Fire Assault | Skill Effect | Launch 10 Fire Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
503 | Earth Assault | Skill Effect | Launch 10 Earth Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
504 | Light Assault | Skill Effect | Launch 10 Light Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
505 | Dark Assault | Skill Effect | Launch 10 Dark Attacks. | ||
Begin CD | 9 | Min CD | 5 | ||
Monster(s) | |||||
507 | Transmutation - Fire | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Fire Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
510 | Transmutation - Dark | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) into Dark Runestones, to the max 5 Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
514 | Armory of Light Spirits | Skill Effect | All Runestones also possess 50% effect of Light Runestones for 1 Round. | ||
Begin CD | 21 | Min CD | 8 | ||
Monster(s) | |||||
517 | Embodied Soul | Skill Effect | All Runestones also possess 50% effect of other Attributive Runestones for 5 Rounds. | ||
Begin CD | 44 | Min CD | 5 | ||
Monster(s) | |||||
535 | Alternation - Light & Earth | Skill Effect | Turn Light Runestones into Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
536 | Alternation - Dark & Earth | Skill Effect | Turn Dark Runestones into Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
552 | Time Crack | Skill Effect | Unlimited Runestone movement in 10 seconds without dissolving; this will not be counted as 1 Round. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
556 | Attribute Transference - Light | Skill Effect | By dissolving a group of 5 or more non-Light Attributive Runestones, 5 Light Runestones will definitely be generated for 3 Rounds. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
563 | Purifying Attack | Skill Effect | Clear all additional effect(s) in play; deal 50,000 non-Attributive Damage to all enemies per effect cleared. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
564 | Evil Pursuit | Skill Effect | When the Character attacks, an extra Dark Attack will be launched, until the Character launches no attack. Skill CD will not drop when the Skill is in play. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
565 | Elemental Cohesion | Skill Effect | The more the Attributes of Monsters in the Team, the greater the Team Attack for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
566 | Elemental Symphony - Dragon | Skill Effect | When Runestones of 3 or more Attributes are dissolved, Dragon Attack x 2 for 2 Rounds. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
567 | Icy Crush - EX | Skill Effect | Deal 30,000 Water Damage to an enemy, regardless of Defense. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
592 | Hearty Encirclement | Skill Effect | Turn all Runestones into Heart Runestones. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
599 | Power Gush | Skill Effect | The higher the HP, the higher the Attack, to the max x 2 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
603 | Edict of Wave | Skill Effect | Turn Fire and Heart Runestones into Water Runestones; Earth Runestones into Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
604 | Edice of Flame | Skill Effect | Turn Earth and Heart Runestones into Fire Runestones; Water Runestones into Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
605 | Edict of Woods | Skill Effect | Turn Water and Heart Runestones into Earth Runestones; Fire Runestones into Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
619 | Mobile Artillery | Skill Effect | Deal non-Attributive Damage as much as 50x the Monster's Attack to all enemies. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
634 | Fiery Gaze - EX | Skill Effect | Enemies' Defense will be reduced to 0 for 3 Rounds. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
647 | Fight Safe | Skill Effect | If <5 Combos are made, 20,000 HP will be recovered for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
649 | Play Safe | Skill Effect | If <5 Combos are made, Damage received -80% for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
651 | Play Wild | Skill Effect | If <5 Combos are made, enemies' Defense will be reduced to 0 for 1 Round; otherwise, Attack x 2. Only the first batch of Runestones dissolved will be counted. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
652 | Time Slipper | Skill Effect | Unlimited Runestone movement for 20 seconds without dissolving. The more Runestones dissolved, the higher the Attack, to the max x 1.9 (only the first batch of Runestones dissolved would be counted). | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
655 | Bidding for Sorcery | Skill Effect | I. Demon Attack basic value becomes 0. II. Attack basic value of Light Members -50%. III. The deducted Attack basic value will be transferred to the Character's Attack basic value. IV. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until reactivation of the Skill or defeated.) | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
660 | Hunting Mode | Skill Effect | For 2 Rounds, Monster's Attack x 3; if neighboring Members are also Beasts, the effect will be shared with them. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
661 | Savage | Skill Effect | The Monster's Attack x 10 for 1 Round (no sharing to other Team Members). | ||
Begin CD | 20 | Min CD | 9 | ||
Monster(s) | |||||
662 | Healing Weak | Skill Effect | Recover HP as much as 5x Team Recovery when HP is ≤50% for 1 Round; Otherwise, Heart Runestones also posses the effect of Water Runestone. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
663 | Stalling Weak | Skill Effect | For 1 Round: If HP is ≤50%: ⇒ CDs of all enemies +1; Otherwise, ⇒ Heart Runestones also possess the effect of Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
664 | Defending Weak | Skill Effect | Damage received -60% if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Earth Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
665 | Confusing Weak | Skill Effect | Defense of all enemies becomes 0 if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
666 | Resisting Weak | Skill Effect | Attack x 1.5 if HP is ≤50% for 1 Round; Otherwise, Heart Runestones also possess the effect of Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
681 | Berserker | Skill Effect | This Skill can be activated the Active Skills of all or ≥3 Monsters in the Team are ready. Upon activation, Skill CDs of the Team will be reset. Team Attack x 2 for 8 Rounds. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
683 | Blazing Magic Circle | Skill Effect | Ignite all enemies to inactivate them and change their Attribute into Fire for 3 Rounds. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
696 | Besiegement - Beast | Skill Effect | An extra Attack will be launched by each Beast for 1 Round. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
702 | Elixir of Life | Skill Effect | Turn Attributive Runestones that are the most in number into Heart Runestones. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
703 | Wall of Demon | Skill Effect | Dodge all Attacks of enemies for 1 Round. | ||
Begin CD | 26 | Min CD | 12 | ||
Monster(s) | |||||
710 | Slight Changes - Water | Skill Effect | Turn at most 3 Fire Runestones into Water Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
711 | Slight Changes - Fire | Skill Effect | Turn at most 3 Earth Runestones into Fire Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
712 | Slight Changes - Earth | Skill Effect | Turn at most 3 Water Runestones into Earth Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
713 | Slight Changes - Light | Skill Effect | Turn at most 3 Dark Runestones into Light Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
714 | Slight Changes - Dark | Skill Effect | Turn at most 3 Light Runestones into Dark Runestones | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
715 | Enchanted Switch - Water | Skill Effect | Turn Fire Runestones into Water Runestones; Water Runestones into Enchanted Water Runestones | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
716 | Enchanted Switch - Fire | Skill Effect | Turn Earth Runestones into Fire Runestones; Fire Runestones into Enchanted Fire Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
717 | Enchanted Switch - Earth | Skill Effect | Turn Water Runestones into Earth Runestones; Earth Runestones into Enchanted Earth Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
718 | Enchanted Switch - Light | Skill Effect | Turn Dark Runestones into Light Runestones; Light Runestones into Enchanted Light Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
719 | Enchanted Switch - Dark | Skill Effect | Turn Light Runestones into Dark Runestones; Dark Runestones into Enchanted Dark Runestones. | ||
Begin CD | 22 | Min CD | 5 | ||
Monster(s) | |||||
720 | Transgression - Water | Skill Effect | A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
721 | Transduction - Water | Skill Effect | A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Accumulation resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
722 | Transgression - Fire | Skill Effect | A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
723 | Transduction - Fire | Skill Effect | A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
724 | Transgression - Earth | Skill Effect | An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
725 | Transduction - Earth | Skill Effect | An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
726 | Transgression - Light | Skill Effect | A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
727 | Transduction - Light | Skill Effect | A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
728 | Transgression - Dark | Skill Effect | A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 12 | Min CD | 1 | ||
Monster(s) | |||||
729 | Transduction - Dark | Skill Effect | A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 20,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. | ||
Begin CD | 24 | Min CD | 1 | ||
Monster(s) | |||||
733 | Dance of the Evil King | Skill Effect | The more Elves in the Team, the higher Elf Attack and Recovery, to the max x 2 for 2 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
735 | Rain of Arrows | Skill Effect | An extra Fire Attack will be launched when the Monster Attacks for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
736 | Bloody Battlefield | Skill Effect | Deduct 30% of enemies' HP. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
737 | Ruthless Wrath | Skill Effect | For 1 Round, the Monster's Attack x 15; no attacks could be launched by other Members. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
748 | Offensive Alternation - Water | Skill Effect | Turn 3 random Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
749 | Offensive Alternation - Fire | Skill Effect | Turn 3 random Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
750 | Offensive Alternation - Earth | Skill Effect | Turn 3 random Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
751 | Offensive Alternation - Light | Skill Effect | Turn 3 random Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
752 | Offensive Alternation - Dark | Skill Effect | Turn 3 random Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
763 | Healing Blow - Light | Skill Effect | Recover HP by 100% of total HP. If HP is recovered to the max, the excessive HP recovered will be converted to a Light Full Attack. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
765 | Iron Will | Skill Effect | Damage received -60% for 5 Rounds. The next Damage received will not lead to your defeat. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
766 | Total Annihilation | Skill Effect | Deal 10x Fire Damage to all enemies regardless of Defense. | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
767 | Arrow of the General | Skill Effect | Deal 15x Earth Damage to an enemy regardless of Defense. If the enemy is defeated by this Skill, the Team Skill of Paladins will 100% come into play for 1 Round. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
768 | Estuary | Skill Effect | For 1 Round, the more the Races of Monsters in the Team, the higher the Water Attack, to the max x 2 for 4 Races. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
769 | Threatening Aura | Skill Effect | For 1 Round, the lower the HP, the higher the Fire Attack, to the max x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
770 | Spirit Chaser | Skill Effect | For 1 Round, the more Humans in the Team, the higher the Monster's Attack, to the max x 8 (no sharing to other Members). | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
773 | Bubble Explosion | Skill Effect | Bubblize all enemies: ▋110% of the Damage dealt to enemies in 2 Rounds (excluding non-Attributive Damage) will be stored for 1 extra non-Attributive Attack to be launched at the end of the 2nd Round regardless of Defense. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
774 | Yield of Life | Skill Effect | For 3 Rounds, convert 50% Damage dealt to the enemies to HP Recovery | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
775 | Diffusion | Skill Effect | 50% of Attack-damage dealt to an enemy will be diffused to other enemies for 5 Rounds. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
776 | Sacred Dark Spirits | Skill Effect | For 1 Round, Light Runestones also possess the effect of Dark Runestones | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
777 | Evil Light Spirits | Skill Effect | For 1 Round, Dark Runestones also possess the effect of Light Runestones | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
778 | Quick Reader | Skill Effect | Unlimited Runestone movement in 7 seconds without dissolving. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
779 | Gnawing of Killer - Attack | Skill Effect | Team Attack x 2. Single Attack becomes Full Attack. The number of enemies defeated in the Round which this Skill is activated, will become the number of Rounds that the effect lasts (enemies defeated by Active Skills excluded) | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
781 | Fiendish Resentment - Fire | Skill Effect | Fire Attack x 1.5 and Fire Demon Attack x 2.5 for 1 Round when there is an additional effect in play | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
785 | Delay | Skill Effect | CDs of all enemies will be delayed for 1 Round | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
786 | Violence of Killer | Skill Effect | Demon Attack x 1.5 until receiving Damage from enemies' attacks. CD will not drop when the Skill is in play. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
787 | Massacre Stance | Skill Effect | For 1 Round, Monster's Attack x 2.5; if neighboring Members are also Demons or Water Monsters, the effect will be shared with them. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
788 | Baffling Pixies - Water | Skill Effect | If there are ≤2 Water Runestones, turn 2 random columns of Runestones into Water Runestones; otherwise, turn 1 random column of Runestones into Water Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
789 | Baffling Pixies - Fire | Skill Effect | If there are ≤2 Fire Runestones on the screen, turn 2 random columns of Runestones into Fire Runestones; otherwise, turn 1 random column of Runestones into Fire Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
790 | Voiding Blade of the Heavens | Skill Effect | If there are ≤2 Earth Runestones on the screen, turn 2 random columns of Runestones into Earth Runestones; otherwise, turn 1 random column of Runestones into Earth Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
791 | Guidance of the Lamp | Skill Effect | If there are ≤2 Light Runestones on the screen, turn 2 random columns of Runestones into Light Runestones; otherwise, turn 1 random column of Runestones into Light Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
792 | Baffling Pixies - Dark | Skill Effect | If there are ≤2 Dark Runestones on the screen, turn 2 random columns of Runestones into Dark Runestones; otherwise, turn 1 random column of Runestones into Dark Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
793 | Baffling Pixies - Wave | Skill Effect | Turn 2 random columns of Runestones into Water Runestones | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
794 | Baffling Pixies - Flames | Skill Effect | Turn 2 random columns of Runestones into Fire Runestones | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
797 | Baffling Pixies - Gloom | Skill Effect | Turn 2 random columns of Runestones into Dark Runestones | ||
Begin CD | 29 | Min CD | 6 | ||
Monster(s) | |||||
798 | Rosa Double-hit | Skill Effect | For 3 Rounds, when the Monster attacks, an extra Earth Attack will be launched. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
800 | Last Trick | Skill Effect | 15% of total HP will be deducted each round for 2 Rounds; inactivate all enemies for 2 Rounds. The effect will cancel when HP becomes 15% or lower. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
801 | Final Trick | Skill Effect | 15% of total HP will be deducted each round for 3 Rounds; inactivate all enemies for 3 Rounds. The effect will cancel when HP becomes 15% or lower. | ||
Begin CD | 33 | Min CD | 10 | ||
Monster(s) | |||||
815 | Mastery of Frosting | Skill Effect | For 1 Round, freeze all enemies to inactivate them and change their Attributes into Water; Water Attack x 1.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
816 | Territory of God of Fire | Skill Effect | The more Fire Runestones dissolved, the higher the Fire Attack, to the max x 2 by dissolving 12 Fire Runestones for 1 Round. (only the first batch of Runestones dissolved will be counted) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
817 | Steps of the Stargazer | Skill Effect | The more Earth Runestones dissolved, the higher the Earth Attack, to the max x 2 by dissolving 12 Earth Runestones for 1 Round. (only the first batch of Runestones dissolved will be counted) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
818 | Domain of Idleness - Light | Skill Effect | No Light Runestones will be dissolved; all Attributive Runestones possess 50% effect of Light Runestones for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
819 | Patch of Gloomy Pneuma | Skill Effect | Damage received -40% for 1 Round. If there are Humans and Demons in the Team, the skill stays in play for 2 Rounds | ||
Begin CD | 17 | Min CD | 8 | ||
Monster(s) | |||||
820 | Blazing Vessels | Skill Effect | Water and Earth Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
821 | Subtlety in the Mist | Skill Effect | Turn 3 Runestones into Water Runestones (Light and Dark Runestones rank first in priority). For every extra Human present in the Team, turn 2 extra Runestones into Water Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
822 | Bodhi Brahmā | Skill Effect | The Monster launches no Attack for 1 Round. In the next Round, Water, Fire and Earth Attack x 2 | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
823 | Stars in the Jungle | Skill Effect | Heart Runestones possess the effect of Water, Fire and Earth Runestones for 1 Round | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
825 | Gleam of Sirius | Skill Effect | The Monster's Attack in the next Round will be the same as this Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
827 | Mystical Sea Ice | Skill Effect | Turn Light and Dark Runestones into Enchanted Heart Runestones | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
828 | Glow of Generous Cloud | Skill Effect | Recover HP by 20x the Monster's Recovery for 3 Rounds | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
829 | Robust Breath | Skill Effect | Human Attack x 2 for 1 Round | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
830 | Dance of Light and Clouds | Skill Effect | Light Attack x 1.5 for 1 Round | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
831 | Ensiform Breath | Skill Effect | Turn Light Runestones into Enchanted Light Runestones, Dark Runestones into Enchanted Dark Runestones | ||
Begin CD | 19 | Min CD | 5 | ||
Monster(s) | |||||
833 | Star Picker | Skill Effect | Damage received -60% for 1 Round | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
834 | Utmost Summit | Skill Effect | Turn Attributive Runestones that are the most in number and Heart Runestones (Enchanted Runestones excluded) turned into Enchanted Runestones (Light and Dark Runestones rank first in priority) | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
837 | Tipsy Sight | Skill Effect | If there are ≤2 Heart Runestones on the screen, turn 2 random columns of Runestones into Heart Runestones; otherwise, turn 1 random column of Runestones into Heart Runestones | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
839 | Seven Executions of the Immortal | Skill Effect | The more Demons in the Team, the higher the Demon Attack, to the max x2 with 5 Demons in the Team for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
840 | Flowing Breeze | Skill Effect | Turn Water and Fire Runestones into Enchanted Heart Runestones | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
846 | Icy Crush - EX+ | Skill Effect | Deal 30,000 Water Damage to all enemies, regardless of Defense | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
852 | Promise of Protection - Fire | Skill Effect | Damage received -20% until no Fire Runestones are dissolved. Runestones dissolved by Active and Leader Skills will not be counted (Skill CD will not drop when the Skill is in play) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
856 | Utmost Fighter | Skill Effect | Team Attack x 2 for 1 Round. In the next Round, Team Recovery becomes 0. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
867 | Elemental Essence - Water | Skill Effect | Drop rate of Water Runestones increases for 3 Rounds. All Water Runestones to be dropped will be Enchanted Water Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
868 | Elemental Essence - Fire | Skill Effect | Drop rate of Fire Runestones increases for 3 Rounds. All Fire Runestones to be dropped will be Enchanted Fire Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
869 | Elemental Essence - Earth | Skill Effect | Drop rate of Earth Runestones increases for 3 Rounds. All Earth Runestones to be dropped will be Enchanted Earth Runestones. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
872 | Noxious Replacement - Heart | Skill Effect | Randomly change Attributes of all Runestones; increase the Occurrence rate of Heart Runestones while Heart Runestones will become Enchanted Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
874 | Flaring Gaze - EX | Skill Effect | Enemies' Defense will be reduced to 0 for 3 Rounds. In the first Round, Team Attack x 1.5 | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
875 | Gravity Force | Skill Effect | Light and Dark Runestones also possess the effect of Runestones of the Monster's Attribute for 1 Round. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
876 | Bloodthirsty Dragon Blade | Skill Effect | Dragon Attack x 1.5 for 1 Round; 5% of Damage dealt to enemies by Dragons will be converted to HP Recovery. The max HP Recovery is 50% of Summoner's total HP (Damage dealt by Active and Leader Skills will not trigger the effect). | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
877 | Ethnic Resonance | Skill Effect | The more Team Members of different Races, the higher the Team Attack, to the max x 2.25 if there are Members of 5 different Races for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
878 | Flaring Gaze | Skill Effect | For 1 Round, Team Attack x 1.5; enemies' Defense will be reduced to 0. | ||
Begin CD | 24 | Min CD | 15 | ||
Monster(s) | |||||
879 | Power Upswing | Skill Effect | Single Attack will become Full Attack for 3 Rounds. In the first Round, Team Attack x 1.5. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
881 | Transformation - Water Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Water Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Water Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
882 | Transformation - Fire Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Fire Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Fire Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
883 | Transformation - Earth Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Earth Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Earth Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
884 | Transformation - Light Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Light Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Light Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
885 | Transformation - Dark Essence | Skill Effect | Randomly turn Runestones as many as the accumulated Rounds (dissolving Runestones is necessary) +1 into Dark Runestones, to the max 8 Runestones. If the Skill is activated when accumulation reaches the max, the Runestones will be turned into Enchanted Dark Runestones. The number of Runestones to be converted will reset after activation. | ||
Begin CD | 13 | Min CD | 2 | ||
Monster(s) | |||||
888 | Blades of Water | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Water Runestones, Water Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
889 | Blades of Flame | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Fire Runestones, Fire Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
890 | Blades of Vine | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving a group of 6 or more Earth Runestones, Earth Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
893 | Blades of Light | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving Heart, Light and Dark Runestones in the same Round, Light Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
894 | Blades of Phantom | Skill Effect | Extend Runestone-moving time by 3 seconds for 1 Round; by dissolving Heart, Light and Dark Runestones in the same Round, Dark Attack x 1.5. | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
895 | Prestige of Gods - Water | Skill Effect | Water Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Water Attack x 2. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
896 | Prestige of Gods - Fire | Skill Effect | Fire Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Fire Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
897 | Prestige of Gods - Earth | Skill Effect | Earth Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Earth Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
898 | Prestige of Gods - Light | Skill Effect | Light Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Light Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
899 | Prestige of Gods - Dark | Skill Effect | Dark Attack and Recovery x 1.5 for 1 Round; if there are 3 or more Gods in the Team, Dark Attack x 2 instead. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
900 | Purifying Strike | Skill Effect | Clear all additional effects in play; deal 50,000 non-Attributive Damage to all enemies per effect cleared regardless of Defense. | ||
Begin CD | 20 | Min CD | 6 | ||
Monster(s) | |||||
901 | Revival Power | Skill Effect | The higher the Team Recovery, the higher the Earth Attack for 1 Round, to the max x 2.5 if the Team Recovery reaches 2,200. | ||
Begin CD | 19 | Min CD | 10 | ||
Monster(s) | |||||
902 | Elemental Defense - SP | Skill Effect | Damage received -30% for 5 Rounds, with a 70% chance of dodging enemies' attack. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
905 | Elemental Essence - Heart | Skill Effect | For 3 Rounds, drop rate of Heart Runestones increases; all Heart Runestones to be dropped will be Enchanted Heart Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
909 | Power Surge - Light | Skill Effect | The lower the HP, the higher the Light Attack, to the max x 2.5 for 1 Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
912 | Petrificating Stunt | Skill Effect | Petrify all enemies to inactivate them and change their Attribute into Earth for 3 Rounds; Earth Attack x 1.5 when the Skill is in play. | ||
Begin CD | 29 | Min CD | 15 | ||
Monster(s) | |||||
916 | Fierce Glare | Skill Effect | Damage will be dealt regardless of enemies' Defense for 2 Rounds when Heart Runestones are dissolved. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
919 | Haven in Impasse | Skill Effect | For 1 Round, the lower the HP, the higher the Recovery, to the max x 3.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
925 | Courage of Sacrifice | Skill Effect | Earth or Dragon Attack x 2.5 for 1 Round at the expense of 75% of current HP. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
926 | Gathering Hall - Water | Skill Effect | Randomly turn 4 adjacent Runestones into Water Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
927 | Gathering Hall - Fire | Skill Effect | Randomly turn 4 adjacent Runestones into Fire Runestones. | ||
Begin CD | 15 | Min CD | 4 | ||
Monster(s) | |||||
933 | Armor of Earth | Skill Effect | Dodge an Earth Damage for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
936 | Crowned Alternation - Dark & Heart | Skill Effect | Turn Dark Runestones into Heart Runestones, and Heart Runestones into Enchanted Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
937 | Revival of Spirit - Dragon | Skill Effect | Recover HP as much as 1.5x total HP of all Dragons. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
938 | Alternation - Light & Fire | Skill Effect | Turn Light Runestones into Fire Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
939 | Alternation - Water & Light | Skill Effect | Turn Water Runestones into Light Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
940 | Alternation - Fire & Dark | Skill Effect | Turn Fire Runestones into Dark Runestones. | ||
Begin CD | 16 | Min CD | 5 | ||
Monster(s) | |||||
949 | One for All | Skill Effect | For 1 Round, the more the types of Runestones dissolved (only the first batch of Runestones dissolved will be counted), the higher the Monster's Attack, to the max x 12. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
951 | Plunder of Life | Skill Effect | Convert 20% Damage dealt to the enemies to HP Recovery for 2 Rounds. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
952 | Spirit of Recovery | Skill Effect | Recovery x 2 until no Heart Runestones are dissolved (excluding Active Skills and Leader Skills) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
955 | A Gang of Thieves | Skill Effect | Team Attack x 1.5 for 1 Round; if Leader and Ally are the same, Team Attack x 2.5. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
970 | Offensive Alternation - Ample Water | Skill Effect | Turn 3 random Runestones into Enchanted Water Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
971 | Offensive Alternation - Ample Fire | Skill Effect | Turn 3 random Runestones into Enchanted Fire Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
972 | Offensive Alternation - Ample Earth | Skill Effect | Turn 3 random Runestones into Enchanted Earth Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
973 | Offensive Alternation - Ample Light | Skill Effect | Turn 3 random Runestones into Enchanted Light Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
974 | Offensive Alternation - Ample Dark | Skill Effect | Turn 3 random Runestones into Enchanted Dark Runestones (Heart Runestones rank first in priority). The Skill may be ready for reactivation immediately. Chance of reactivation is further increased to 50% for the first activation. | ||
Begin CD | 12 | Min CD | 3 | ||
Monster(s) | |||||
975 | Golden Glints of Dragon | Skill Effect | For 1 Round, the Monster's Attack increases according to the number of accumulated Rounds (dissolving Runestones is necessary), to the max x 8. The multiplier will reset after activation. | ||
Begin CD | 16 | Min CD | 2 | ||
Monster(s) | |||||
977 | Time Solidation - Fire | Skill Effect | Fire Attack x 1.5 for 1 Round; when there are additional effect(s) in play, there will be unlimited Runestone movement for 7 seconds without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
978 | Time Solidation - Earth | Skill Effect | Earth Attack x 1.5 for 1 Round; when there are additional effect(s) in play, there will be unlimited Runestone movement for 7 seconds without dissolving. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
981 | Spell of Tornados | Skill Effect | Turn all Runestones into fixed numbers of Water, Fire, Earth and Heart Runestones | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
982 | The Decisive Throw | Skill Effect | Turn all Runestones into fixed numbers of Light and Dark Runestones | ||
Begin CD | 23 | Min CD | 12 | ||
Monster(s) | |||||
988 | The Leading General | Skill Effect | Monster's Attack and that of the neighboring Member(s) x 1.5 for 1 Round. If Attack of the neighboring Member(s) is lower than the Monster, Attack of the Member(s) x 3.5. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
990 | Psychic Sword - Water | Skill Effect | The Monster launches extra Water Attacks as many times as the no. of Monster(s) the Skill(s) of which is ready | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
995 | Eloquence | Skill Effect | Human Attack x 1.5 for 1 Round. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1001 | Affection of the Man | Skill Effect | Turn 15 Runestones on the left side into Fire, Earth and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1002 | Affection of the Wife | Skill Effect | Turn 15 Runestones on the right side into Water, Fire and Heart Runestones of fixed numbers and fixed positions. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1005 | Alternation Charge - Fire | Skill Effect | Turn Earth Runestones into Fire Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1006 | Alternation Charge - Earth | Skill Effect | Turn Water Runestones into Earth Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1007 | Alternation Charge - Light | Skill Effect | Turn Dark Runestones into Light Runestones. The more Runestones turned, the higher the Attack, to the max x 1.8 if 4 Runestones are turned. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1009 | Rebirth Mantra of Devil | Skill Effect | I. Team Recovery will be lowered to 0. II. Extend Runestone-moving time regardlessly by 1 second. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1011 | Spell of Blood Spirits | Skill Effect | Turn Light Runestones into Fire Runestones; Dark Runestones into Heart Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) | |||||
1016 | Starry Snatch | Skill Effect | Turn Water, Fire and Earth Runestones into Enchanted Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1017 | Cloud-sweeping Palm | Skill Effect | Explode all Heart Runestones to increase Human Attack, to the max x 2 if 8 Heart Runestones are exploded. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1024 | Soul-reaping Circle | Skill Effect | Water Runestones also possess the effect of Heart Runetones; Earth Runestones also possess the effect of Fire Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1025 | Calligraphy of Five Spirits | Skill Effect | Fire Runestones also possess the effect of Heart Runetones; Water Runestones also possess the effect of Earth Runestones for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1030 | Nexus of Polarity | Skill Effect | If the Runestone in the bottom left corner is picked up to start moving, Recovery x 1.5; if the Runestone in the bottom right corner is picked up to start moving, Attack x 1.5. If an Runestones at other positions is picked up to start moving, Attack and Recovery - 15% (the Skill stays in play until reactivation or defeated). | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1034 | Soaring Sword | Skill Effect | Light and Dark Attack x 2 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1036 | Sun-piercing Form | Skill Effect | For 2 Rounds, if Fire Runestones are dissolved, Team Attack x 1.5; if Water Runestones are dissolved, recover HP by 15x the Monster's Recovery. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1037 | Soul Restoration | Skill Effect | The first Damage received will not lead to your defeat for 1 Round. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1038 | Dance to Sound of Flowers | Skill Effect | The lower the HP, the higher the Attack and Recovery, to the max x 2 for 1 Round. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1039 | Scattered Blossoms | Skill Effect | Explode all Light and Dark Runestones to increase Attack, to the max x 2 if 8 Runestones are exploded. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1040 | Coronation of Duality - Water | Skill Effect | Turn Light and Dark Runestones into Enchanted Water Runestones. | ||
Begin CD | 19 | Min CD | 8 | ||
Monster(s) | |||||
1041 | Demons' Imprint | Skill Effect | Turn Light and Dark Runestones into Enchanted Fire Runestones. | ||
Begin CD | 22 | Min CD | 8 | ||
Monster(s) | |||||
1043 | Footwork of the Drunken Xian | Skill Effect | Unlimited Runestone movement in 15 seconds without dissolving. If all Runestones in the first batch are dissolved, Team Attack x 2.4; otherwise, Team Attack x 1.5. | ||
Begin CD | 26 | Min CD | 15 | ||
Monster(s) | |||||
1045 | Umbrella Dance of Spirits | Skill Effect | I. Human Attack basic value -50%. II. Light Human Attack basic value becomes 0 III. Add 1.5 x the deducted Attack basic value to the Character's Attack. IV. Attack will be launched only when Light Runestones are dissolved. (The Skill stays in play until reactivation or defeated.) | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1057 | Crowning of Spirits - Water | Skill Effect | Turn Heart Runestones into Water Runestones; Fire Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1058 | Crowning of Spirits - Fire | Skill Effect | Turn Heart Runestones into Fire Runestones; Earth Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1059 | Crowning of Spirits - Earth | Skill Effect | Turn Heart Runestones into Earth Runestones; Water Runestones into Heart Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1060 | Crowning of Spirits - Light | Skill Effect | Turn Heart Runestones into Light Runestones; Dark Runestones into Enchanted Heart Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1061 | Crowning of Spirits - Dark | Skill Effect | Turn Heart Runestones into Dark Runestones; Light Runestones into Heart Enchanted Runestones. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1062 | Wieldy Sword | Skill Effect | For 1 Round, Water Attack x 1.5; unlimited Runestone movement without dissolving within Runestone-moving time. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1063 | Blazing Pride | Skill Effect | For 1 Round, Fire Attack x 1.5; enemies' Defense -90%. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1064 | Purifying Stance | Skill Effect | For 1 Round, Earth Attack 1.5; Clear all additional effect(s) in play. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1065 | Time of Strategy | Skill Effect | For 1 Round, Light Attack x 1.5; extend Runestone-moving time by 2 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1066 | Flash of Strike | Skill Effect | For 1 Round, Light and Dark Attack x 2; Runestone-moving time will become 2 seconds. | ||
Begin CD | 18 | Min CD | 7 | ||
Monster(s) | |||||
1086 | Bodhi Brahmā - EX | Skill Effect | The Monster launches no Attack for 1 Round. In the next Round, Water, Fire and Earth Attack x 2.2. | ||
Begin CD | 21 | Min CD | 10 | ||
Monster(s) | |||||
1087 | Gleam of Sirius - EX | Skill Effect | The Monster's Attack in the next Round will be the same as the Team Attack this Round. | ||
Begin CD | 24 | Min CD | 10 | ||
Monster(s) | |||||
1088 | Subtlety in the Mist - EX | Skill Effect | Turn 3 Runestones into Water Runestones (Light and Dark Runestones rank first in priority). For every extra Human present in the Team, turn 2 extra Runestones into Water Runestones. If there are 3 or more Humans in the Team, the Runestones will be turned into Enchanted Water Runestones. | ||
Begin CD | 17 | Min CD | 6 | ||
Monster(s) |
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