ID | Skill Name | Skill Details | |
---|---|---|---|
1 | Power of the Ocean | Skill Effect | Water Attack x 1.5 |
Monster(s) | |||
2 | Anger of the Ocean | Skill Effect | Water Attack x 2 |
Monster(s) | |||
3 | Power of the Flame | Skill Effect | Fire Attack x 1.5 |
Monster(s) | |||
4 | Anger of the Flame | Skill Effect | Fire Attack x 2 |
Monster(s) | |||
5 | Power of the Woods | Skill Effect | Earth Attack x 1.5 |
Monster(s) | |||
6 | Anger of the Woods | Skill Effect | Earth Attack x 2 |
Monster(s) | |||
7 | Power of the Light | Skill Effect | Light Attack x 1.5 |
Monster(s) | |||
8 | Anger of the Light | Skill Effect | Light Attack x 2 |
Monster(s) | |||
9 | Power of the Darkness | Skill Effect | Dark Attack x 1.5 |
Monster(s) | |||
10 | Anger of the Darkness | Skill Effect | Dark Attack x 2 |
Monster(s) | |||
11 | Aquatic Shield | Skill Effect | Water Damage received -30% |
Monster(s) | |||
12 | Aquatic Wall | Skill Effect | Water Damage received -50% |
Monster(s) | |||
13 | Fiery Shield | Skill Effect | Fire Damage received -30% |
Monster(s) | |||
14 | Fiery Wall | Skill Effect | Fire Damage received -50% |
Monster(s) | |||
15 | Verdant Shield (15) | Skill Effect | Earth Damage received -30% |
Monster(s) | |||
16 | Verdant Wall | Skill Effect | Earth Damage received -50% |
Monster(s) | |||
18 | Luminous Wall | Skill Effect | Light Damage received -50% |
Monster(s) | |||
20 | Dusky Wall | Skill Effect | Dark Damage received -50% |
Monster(s) | |||
21 | Damnation of Water | Skill Effect | Increase Water Attack on Fire enemies (including Active Skills) |
Monster(s) | |||
22 | Judgement of Water | Skill Effect | Greatly increase Water Attack on Fire enemies (including Active Skills) |
Monster(s) | |||
23 | Damnation of Fire | Skill Effect | Increase Fire Attack on Earth enemies (including Active Skills) |
Monster(s) | |||
24 | Judgement of Fire | Skill Effect | Greatly increase Fire Attack on Earth enemies (including Active Skills) |
Monster(s) | |||
25 | Damnation of Earth | Skill Effect | Increase Earth Attack on Water enemies (including Active Skills) |
Monster(s) | |||
26 | Judgement of Earth | Skill Effect | Greatly increase Earth Attack on Water enemies (including Active Skills) |
Monster(s) | |||
27 | Damnation of Light | Skill Effect | Increase Light Attack on Dark enemies (including Active Skills) |
Monster(s) | |||
28 | Judgement of Light | Skill Effect | Greatly increase Light Attack on Dark enemies (including Active Skills) |
Monster(s) | |||
29 | Damnation of Darkness | Skill Effect | Increase Dark Attack on Light enemies (including Active Skills) |
Monster(s) | |||
30 | Judgement of Darkness | Skill Effect | Greatly increase Dark Attack on Light enemies (including Active Skills) |
Monster(s) | |||
31 | Power of Human | Skill Effect | Human Attack x 1.5 |
Monster(s) | |||
32 | Will of Human | Skill Effect | Human HP x 2.5 |
Monster(s) | |||
33 | Power of Beasts | Skill Effect | Beast Attack x 1.5 |
Monster(s) | |||
34 | Anger of Beasts | Skill Effect | Beast Attack x 2 |
Monster(s) | |||
35 | Blood of Beasts | Skill Effect | Beast HP x 2 |
Monster(s) | |||
36 | Revival of Beasts | Skill Effect | Beast Recovery x 2 |
Monster(s) | |||
37 | Power of Elves | Skill Effect | Elf Attack x 1.5 |
Monster(s) | |||
39 | Power of Dragons | Skill Effect | Dragon Attack x 1.5 |
Monster(s) | |||
40 | Anger of Dragons | Skill Effect | Dragon Attack x 2 |
Monster(s) | |||
41 | Anger of the Dragon King | Skill Effect | Dragon and God Attack x 2 |
Monster(s) | |||
42 | Anger of the Bull Demon King | Skill Effect | Beast and Elf Attack x 2.5 |
Monster(s) | |||
44 | The Foxy General | Skill Effect | Team Attack and Recovery x 1.5 |
Monster(s) | |||
45 | Sharp Shooting | Skill Effect | Single Attack x 2.5 (apply to all Team Members) |
Monster(s) | |||
47 | Propulsion of Water | Skill Effect | For every 4 Water Runestones dissolved ⇒ 1 Enchanted Water Runestone will be generated. |
Monster(s) | |||
48 | Propulsion of Fire | Skill Effect | For every 4 Fire Runestones dissolved ⇒ 1 Enchanted Fire Runestone will be generated. |
Monster(s) | |||
49 | Propulsion of Earth | Skill Effect | For every 4 Earth Runestones dissolved ⇒ 1 Enchanted Earth Runestone will be generated. |
Monster(s) | |||
50 | Propulsion of Light | Skill Effect | For every 4 Light Runestones dissolved ⇒ 1 Enchanted Light Runestone will be generated. |
Monster(s) | |||
51 | Propulsion of Darkness | Skill Effect | For every 4 Dark Runestones dissolved ⇒ 1 Enchanted Dark Runestone will be generated. |
Monster(s) | |||
52 | Scorching Field | Skill Effect | Launch an extra Attack of as much as Character's Attack each Round, regardless of enemy's Attribute (dissolving Runestones is necessary) |
Monster(s) | |||
53 | Fiery Field | Skill Effect | The Team launches 1 extra non-Attributive Afterattack as much as 3x the Character's Attack basic value to all enemies each Round. |
Monster(s) | |||
54 | Hellfire Field | Skill Effect | The Team launches 1 extra non-Attributive Afterattack as much as 5x the Character's Attack basic value to all enemies each Round. |
Monster(s) | |||
55 | Curing Heart | Skill Effect | Recover HP as much as the Monster's Recovery each Round (dissolving Runestones is necessary) |
Monster(s) | |||
56 | Healing Heart | Skill Effect | Recover HP as much as 3x the Monster's Recovery each Round (dissolving Runestones is necessary) |
Monster(s) | |||
57 | Attack Support | Skill Effect | Attack bonus +25% for Combos made. |
Monster(s) | |||
58 | Beauty Allure | Skill Effect | Attack bonus +75% for Combos made. |
Monster(s) | |||
59 | Water Counterattack | Skill Effect | Launch a Water Counterattack as much as 2x of Damage received on all attacking enemies |
Monster(s) | |||
60 | The Healing Duo | Skill Effect | Convert 30% of Damage received into HP recovery (Damage from Boss Skills will not be counted) |
Monster(s) | |||
61 | Light Counterattack | Skill Effect | Launch a Light Counterattack as much as Damage received to all enemies |
Monster(s) | |||
62 | Dark Counterattack | Skill Effect | Launch a Dark Counterattack as much as Damage received to all enemies |
Monster(s) | |||
63 | Will to Carry on | Skill Effect | When HP >70% ⇒ the next Damage received will not lead to your defeat (one activation each Round) |
Monster(s) | |||
64 | Will to Survive | Skill Effect | When HP >50% ⇒ the next Damage received will not lead to your defeat (one activation each Round) |
Monster(s) | |||
65 | Active Defense - Water | Skill Effect | Water Runestones also possess 50% effect of Heart Runestones |
Monster(s) | |||
66 | Active Defense - Fire | Skill Effect | Fire Runestones also possess 50% effect of Heart Runestones |
Monster(s) | |||
67 | Active Defense - Earth | Skill Effect | Earth Runestones also possess 50% effect of Heart Runestones |
Monster(s) | |||
68 | Soul Reaping | Skill Effect | When the enemy's HP is <40%, ⇒ the Team launches 1 extra non-Attributive Afterattack to all enemies as much as the Character's Attack basic value regardless of Defense. |
Monster(s) | |||
69 | Massive Soul Reaping | Skill Effect | When the enemy's HP is <40%, ⇒ the Team launches 1 extra non-Attributive Afterattack as much as 3x the Character's Attack basic value to all enemies regardless of Defense. |
Monster(s) | |||
70 | Ultimate Soul Reaping | Skill Effect | When the enemy's HP is <40%, ⇒ the Team launches 1 extra non-Attributive Afterattack as much as 6x the Character's Attack basic value to all enemies regardless of Defense. |
Monster(s) | |||
71 | Critical Hit | Skill Effect | 25% chance for Attack x 5 each Round |
Monster(s) | |||
73 | Fury of Beasts | Skill Effect | Beast Attack x 2.5 |
Monster(s) | |||
74 | Will of Beasts | Skill Effect | Beast HP x 2.5 |
Monster(s) | |||
75 | Regeneration of Beasts | Skill Effect | Beast Recovery x 2.5 |
Monster(s) | |||
76 | Dance of Elves | Skill Effect | Elf Attack and Recovery x 2 |
Monster(s) | |||
77 | Fury of Dragons | Skill Effect | Dragon Attack x 2.5 |
Monster(s) | |||
80 | Counterattack of Sins | Skill Effect | Launch an Attribute-effective Counterattack as much as 2x Damage received |
Monster(s) | |||
82 | Indestructible Body | Skill Effect | The higher the HP ⇒ the less the Damage received, to the max -60% |
Monster(s) | |||
83 | Motion of Water | Skill Effect | For every 3 Water Runestones dissolved, ⇒ 1 Enchanted Water Runestone will be generated. |
Monster(s) | |||
84 | Motion of Fire | Skill Effect | For every 3 Fire Runestones dissolved, ⇒ 1 Enchanted Fire Runestone will be generated. |
Monster(s) | |||
85 | Motion of Earth | Skill Effect | For every 3 Earth Runestones dissolved, ⇒ 1 Enchanted Earth Runestone will be generated. |
Monster(s) | |||
86 | Motion of Light | Skill Effect | For every 3 Light Runestones dissolved, ⇒ 1 Enchanted Light Runestone will be generated. |
Monster(s) | |||
87 | Motion of Darkness | Skill Effect | For every 3 Dark Runestones dissolved, ⇒ 1 Enchanted Dark Runestone will be generated. |
Monster(s) | |||
88 | Song of Elves | Skill Effect | Elf Recovery x 1.5 |
Monster(s) | |||
89 | Heart of Elves | Skill Effect | Elf HP x 1.5 |
Monster(s) | |||
90 | Mirage of Elves | Skill Effect | Elf Recovery x 2 |
Monster(s) | |||
91 | Blood of Elves | Skill Effect | Elf HP x 2 |
Monster(s) | |||
92 | Anger of Elves | Skill Effect | Elf Attack x 2 |
Monster(s) | |||
93 | Breath of Dragons | Skill Effect | I. Dragon Attack x 1.5. II. Dragon Recovery basic value +120. |
Monster(s) | |||
94 | Teardrops of the Dragon | Skill Effect | I. Dragon Attack x 2. II. Dragon Recovery basic value +150. |
Monster(s) | |||
96 | Fatal Hit | Skill Effect | 30% chance for Attack x 6 each Round. If HP is below 10%. the chance increases to 50% |
Monster(s) | |||
100 | Fury of Water | Skill Effect | Water Attack x 2.5 |
Monster(s) | |||
101 | Cure of Water | Skill Effect | Water Recovery x 1.5 |
Monster(s) | |||
102 | Revival of Water | Skill Effect | Water Recovery x 2 |
Monster(s) | |||
104 | Spirit of Water | Skill Effect | Water HP x 1.5 |
Monster(s) | |||
106 | Fury of Fire | Skill Effect | Fire Attack x 2.5 |
Monster(s) | |||
107 | Cure of Fire | Skill Effect | Fire Recovery x 1.5 |
Monster(s) | |||
108 | Revival of Fire | Skill Effect | Fire Recovery x 2 |
Monster(s) | |||
110 | Spirit of Fire | Skill Effect | Fire HP x 1.5 |
Monster(s) | |||
112 | Fury of Earth | Skill Effect | Earth Attack x 2.5 |
Monster(s) | |||
113 | Cure of Earth | Skill Effect | Earth Recovery x 1.5 |
Monster(s) | |||
114 | Revival of Earth | Skill Effect | Earth Recovery x 2 |
Monster(s) | |||
116 | Spirit of Earth | Skill Effect | Earth HP x 1.5 |
Monster(s) | |||
118 | Fury of Light | Skill Effect | Light Attack x 2.5 |
Monster(s) | |||
119 | Cure of Light | Skill Effect | Light Recovery x 1.5 |
Monster(s) | |||
120 | Revival of Light | Skill Effect | Light Recovery x 2 |
Monster(s) | |||
121 | Rebirth of Light | Skill Effect | Light Recovery x 2.5 |
Monster(s) | |||
122 | Spirit of Light | Skill Effect | Light HP x 1.5 |
Monster(s) | |||
124 | Fury of Darkness | Skill Effect | Dark Attack x 2.5 |
Monster(s) | |||
125 | Cure of Darkness | Skill Effect | Dark Recovery x 1.5 |
Monster(s) | |||
126 | Revival of Darkness | Skill Effect | Dark Recovery x 2 |
Monster(s) | |||
128 | Spirit of Darkness | Skill Effect | Dark HP x 1.5 |
Monster(s) | |||
130 | Anger of Human | Skill Effect | Human Attack x 2 |
Monster(s) | |||
131 | Fury of Human | Skill Effect | Human Attack x 2.5 |
Monster(s) | |||
132 | Spirit of Human | Skill Effect | Human HP x 1.5 |
Monster(s) | |||
133 | Bloodline of Human | Skill Effect | Human HP x 2 |
Monster(s) | |||
134 | Song of Human | Skill Effect | Human Recovery x 1.5 |
Monster(s) | |||
135 | Revival of Human | Skill Effect | Human Recovery x 2 |
Monster(s) | |||
137 | Rebirth of Elves | Skill Effect | Elf Recovery x 2.5 |
Monster(s) | |||
138 | Will of Elves | Skill Effect | Elf HP x 2.5 |
Monster(s) | |||
139 | Fury of Elves | Skill Effect | Elf Attack x 2.5 |
Monster(s) | |||
148 | Power of Gods | Skill Effect | God Attack x 1.5 |
Monster(s) | |||
149 | Anger of Gods | Skill Effect | God Attack x 2 |
Monster(s) | |||
150 | Fury of Gods | Skill Effect | God Attack x 2.5 |
Monster(s) | |||
159 | Date of Elves | Skill Effect | Elf Attack and Recovery x 1.5 |
Monster(s) | |||
160 | Dance of the Elf King | Skill Effect | Elf Attack and Recovery x 2.5 |
Monster(s) | |||
162 | Power of Demons | Skill Effect | Demon Attack x 1.5 |
Monster(s) | |||
163 | Anger of Demons | Skill Effect | Demon Attack x 2 |
Monster(s) | |||
164 | Fury of Demons | Skill Effect | Demon Attack x 2.5 |
Monster(s) | |||
166 | Revival of Demons | Skill Effect | Demon Recovery x 2 |
Monster(s) | |||
171 | Conviction of Ocean | Skill Effect | Water Attack and Recovery x 1.5 |
Monster(s) | |||
172 | Conviction of Inferno | Skill Effect | Fire Attack and Recovery x 1.5 |
Monster(s) | |||
173 | Conviction of Terra | Skill Effect | Earth Attack and Recovery x 1.5 |
Monster(s) | |||
174 | Conviction of Sanctity | Skill Effect | Light Attack and Recovery x 1.5 |
Monster(s) | |||
175 | Conviction of Darkness | Skill Effect | Dark Attack and Recovery x 1.5 |
Monster(s) | |||
176 | Might of Oceans | Skill Effect | Water Attack x 2; Recovery x 1.5 |
Monster(s) | |||
177 | Might of Inferno | Skill Effect | Fire Attack x 2; Recovery x 1.5 |
Monster(s) | |||
178 | Might of Terra | Skill Effect | Earth Attack x 2; Recovery x 1.5 |
Monster(s) | |||
179 | Might of Sanctity | Skill Effect | Light Attack x 2; Recovery x 1.5 |
Monster(s) | |||
180 | Might of Darkness | Skill Effect | Dark Attack x 2; Recovery x 1.5 |
Monster(s) | |||
196 | Trojan Horse | Skill Effect | When HP is below 20%, Team Attack x 3 |
Monster(s) | |||
197 | Wrathful Flames of Demons | Skill Effect | Demon Attack and HP x 1.5 |
Monster(s) | |||
198 | Bloody Rage of Demons | Skill Effect | Demon Attack x 2; HP x 1.5 |
Monster(s) | |||
199 | War Drum of Demons | Skill Effect | Demon Attack and Recovery x 1.5 |
Monster(s) | |||
200 | Army of Demons | Skill Effect | Demon Attack x 2; Recovery x 1.5 |
Monster(s) | |||
212 | A Flash of Thoughts | Skill Effect | I. Reduce Runestone-moving time by 50%. II. Team Attack x 2.5 |
Monster(s) | |||
221 | Crescendo | Skill Effect | The lower your HP ⇒ the higher the Team Attack, to the max x 2.5. |
Monster(s) | |||
222 | Crescendo - EX | Skill Effect | The lower your HP ⇒ the higher the Team Attack, to the max x 3. |
Monster(s) | |||
223 | Might of Gods | Skill Effect | God Attack x 2; Recovery x 1.5 |
Monster(s) | |||
225 | Nature of Demons | Skill Effect | Demon Attack, HP and Recovery x 1.5 |
Monster(s) | |||
233 | Dual Effect - Light | Skill Effect | ⓵ Light Attack x 1.5 ⓶ Heart Runestones also possess 50% effect of Light Runestones |
Monster(s) | |||
252 | The Blessing of Runestones | Skill Effect | Heart Runestones possess the effect of all Attributive Runestones |
Monster(s) | |||
265 | Fangs of Dragon | Skill Effect | I. Dragon Attack x 1.5 II. By dissolving a group of 6 or more Runestones of the same Attribute (Heart Runestone excluded) ⇒ Dragon Attack x 3 |
Monster(s) | |||
281 | Claws of Dragon | Skill Effect | By dissolving a group of 6 or more Runestones of the same Type (Heart Runestone included), Dragon Attack x 3. |
Monster(s) | |||
284 | Focus | Skill Effect | Extend Runestone-moving time by 3 seconds |
Monster(s) | |||
285 | Calm as Still Water | Skill Effect | I. Attack x 1.5 II. Extend Runestone-moving time by 3 seconds |
Monster(s) | |||
289 | Might of Beasts | Skill Effect | Beast Attack x 2.5; Recovery x 1.5 |
Monster(s) | |||
290 | Bloodthirsty Dragon King | Skill Effect | I. Dragon Attack x 2. II. 5% of Damage dealt to enemies by Dragons ⇒ will be converted to HP Recovery (Damage dealt by Active and Leader Skills will not trigger the effect) ⇒ the max HP Recovery is 50% of summoner's total HP (no superimposing). The effect will be enhanced if there is only one enemy. |
Monster(s) | |||
293 | Bloodthirsty Dragon Race | Skill Effect | I. Dragon Attack x 1.5. II. 5% of Damage dealt to enemies by Dragons ⇒ will be converted to HP Recovery ⇒ The max HP Recovery is 50% of summoner's total HP. The effect will be enhanced if there is only one enemy. (no superimposing; Damage dealt by Active and Leader Skills will not trigger the effect) |
Monster(s) | |||
317 | Burning the Boats | Skill Effect | Team Attack x 3 for 10 Rounds (only the Round of dissolving Runestones will be counted) |
Monster(s) | |||
339 | Spirit of Human & Elves | Skill Effect | Human and Elf Attack x 2.5 |
Monster(s) | |||
348 | Ally of Blood | Skill Effect | I. Dragon Attack x 3; HP x 2. II. 10% of total HP will be deducted every Round. |
Monster(s) | |||
349 | Spirit of Beasts & Elves | Skill Effect | Beast and Elf Attack x 2 |
Monster(s) | |||
350 | Motion of Heart | Skill Effect | For every 3 Heart Runestones dissolved cumulatively, ⇒ 1 Enchanted Heart Runestone will be generated. |
Monster(s) | |||
352 | Ultra Recovery | Skill Effect | HP will be recovered as much as 7x the Character's Recovery each Round (dissolving Runestones is necessary) |
Monster(s) | |||
356 | Spirits of Runes - Light | Skill Effect | By dissolving a group of 4 or more Light Runestones ⇒ Light Attack x 2.5. |
Monster(s) | |||
368 | Steady Gaze | Skill Effect | I. Team Attack x 3. II. Damage will be dealt regardless of Attribute Relation. |
Monster(s) | |||
380 | Truculence Overflow - Water | Skill Effect | I. Water Attack increases every time Water Runestones are dissolved. II. Attack decreases if no Water Runestones are dissolved for 2 consecutive Rounds. III. When Attack reaches the max x 3 ⇒ Attack decreases if no Water Runestones are dissolved for 1 Round. |
Monster(s) | |||
381 | Truculence Overflow - Fire | Skill Effect | I. Fire Attack increases every time Fire Runestones are dissolved. II. Attack decreases if no Fire Runestones are dissolved for 2 consecutive Rounds. III. When Attack reaches the max x 3 ⇒ Attack decreases if no Fire Runestones are dissolved for 1 Round. |
Monster(s) | |||
382 | Truculence Overflow - Earth | Skill Effect | I. Earth Attack increases every time Earth Runestones are dissolved. II. Attack decreases if no Earth Runestones are dissolved for 2 consecutive Rounds. III. When Attack reaches the max x 3 ⇒ Attack decreases if no Earth Runestones are dissolved for 1 Round. |
Monster(s) | |||
385 | Barbican - Water and Earth | Skill Effect | I. Water Damage received -50% II. Earth Damage received -30% |
Monster(s) | |||
386 | Barbican - Fire and Water | Skill Effect | I. Fire Damage received -50% II. Water Damage received -30% |
Monster(s) | |||
387 | Barbican - Earth and Fire | Skill Effect | I. Earth Damage received -50% II. Fire Damage received -30% |
Monster(s) | |||
388 | Barbican - Light and Water | Skill Effect | I. Light Damage received -50% II. Water Damage received -30% |
Monster(s) | |||
389 | Barbican - Dark and Fire | Skill Effect | I. Dark Damage received -50% II. Fire Damage received -30% |
Monster(s) | |||
390 | Wall of Water, Earth & Darkness | Skill Effect | I. Water Damage received -50% II. Earth and Dark Damage received -30% |
Monster(s) | |||
391 | Wall of Fire, Water and Light | Skill Effect | I. Fire Damage received -50% II. Water and Light Damage received -30% |
Monster(s) | |||
392 | Wall of Earth, Fire and Dark | Skill Effect | I. Earth Damage received -50% II. Fire and Dark Damage received -30% |
Monster(s) | |||
393 | Wall of Light, Water and Earth | Skill Effect | I. Light Damage received -50% II. Water and Earth Damage received -30% |
Monster(s) | |||
394 | Wall of Dark, Fire and Light | Skill Effect | I. Dark Damage received -50% II. Fire and Light Damage received -30% |
Monster(s) | |||
395 | Song of Armor - Fire | Skill Effect | I. Team Attack x 1.5 II. Fire Damage received -50% |
Monster(s) | |||
396 | Song of Armor - Fire & Earth | Skill Effect | I. Team Attack x 1.5 II. Fire and Earth Damage received -50% |
Monster(s) | |||
397 | Song of Armor - Light | Skill Effect | I. Team Attack x 1.5 II. Light Damage received -50% |
Monster(s) | |||
398 | Song of Armor - Light & Water | Skill Effect | I. Team Attack x 1.5 II. Light and Water Damage received -50% |
Monster(s) | |||
399 | Song of Armor - Earth | Skill Effect | I. Team Attack x 1.5 II. Earth Damage received -50% |
Monster(s) | |||
400 | Song of Armor - Earth & Water | Skill Effect | I. Team Attack x 1.5 II. Earth and Water Damage received -50% |
Monster(s) | |||
401 | Song of Armor - Water | Skill Effect | I. Team Attack x 1.5 II. Water Damage received -50% |
Monster(s) | |||
402 | Song of Armor - Water & Fire | Skill Effect | I. Team Attack x 1.5 II. Water and Fire Damage received -50% |
Monster(s) | |||
403 | Target Lock-on | Skill Effect | Single Attack x 2 (apply to all Team Members) |
Monster(s) | |||
404 | Deadly Double-edge | Skill Effect | When HP is below 20% ⇒ Team Attack x 2.5 |
Monster(s) | |||
406 | Awakening of Beasts | Skill Effect | Beast Recovery x 3 |
Monster(s) | |||
407 | Gore of Beasts | Skill Effect | Beast HP x 3 |
Monster(s) | |||
408 | Roar of the Beast | Skill Effect | Beast Attack x 3 |
Monster(s) | |||
410 | Undivided Attention | Skill Effect | Full Attack x 3 (excluding Runestones' possessing effect of other Attributes) |
Monster(s) | |||
414 | Mutualism of Light and Dark | Skill Effect | Light Runestones also possess the effect of Dark Runestones and vice versa. |
Monster(s) | |||
420 | Roar of the Dragon | Skill Effect | I. Dragon Attack x 2.5. II. Dragon Attack basic value +200. |
Monster(s) | |||
421 | Occult Force | Skill Effect | Team Attack x 2 |
Monster(s) | |||
423 | Ignition of Runes - Fire | Skill Effect | I. Fire Runestones can be dissolved by aligning 2 or more of them II. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones) |
Monster(s) | |||
424 | Ignition of Runes - Earth | Skill Effect | I. Earth Runestones can be dissolved by aligning 2 or more of them II. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones) |
Monster(s) | |||
428 | Ignition of Runes - Fire & Heart | Skill Effect | I. Fire and Heart Runestones can be dissolved by aligning 2 or more of them II. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones) |
Monster(s) | |||
429 | Ignition of Runes - Earth & Heart | Skill Effect | I. Earth and Heart Runestones can be dissolved by aligning 2 or more of them II. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones) |
Monster(s) | |||
433 | Array of Elites | Skill Effect | If the Team includes Water and Light Monsters, by dissolving Runestones of any 3 Attributes in the same Round, Water and Light Attack x 2.5. If Heart Runestones are also dissolved, there will be a 50% chance of gaining an extra of x 1.5 (the probability can be summed up) |
Monster(s) | |||
439 | Crescendo - SP | Skill Effect | The lower your HP ⇒ the higher the Team Attack, to the max x 3.5 |
Monster(s) | |||
441 | Array of Specter | Skill Effect | I. The Team must include Fire, Earth and Dark Monsters ⓵ By dissolving Runestones of any 3 Attributes in the same Round ⇒ Fire, Earth and Dark Attack x 3. II. If Heart Runestones are also dissolved ⇒ there will be a 50% chance of gaining an extra of x 1.5 (the probability can be summed up) |
Monster(s) | |||
442 | Blitzkrieg | Skill Effect | The less the time spent on moving Runestones each Round ⇒ the higher the Attack ⇒ at least x 1.5 and to the max x 4. |
Monster(s) | |||
443 | Dragons on Offense | Skill Effect | I. Dragon Attack x 2 II. Add the Recovery basic value of each Dragon to its Attack basic value. III. By dissolving Heart Runestones, ⇒ recovers a certain percentage of HP lost (Recovery % of each Heart Runestone is the no. of Dragons x 2) |
Monster(s) | |||
444 | Dragons on Defense | Skill Effect | I. Dragon Attack x 2. II. Recovery basic value of each Dragon +200. III. Heart Runestones also possess 50% effect of Dark Runestones ⇒ equals to dissolving Dark Runestones |
Monster(s) | |||
445 | Pulse of the Dragon | Skill Effect | I. Dragon Attack x 2.5. II.Recovery basic value of each Dragon +200. |
Monster(s) | |||
452 | Elemental Protection | Skill Effect | All Attributive Damage received -30% |
Monster(s) | |||
455 | Elemental Concentration | Skill Effect | The more Attributes in the Team ⇒ the higher the Team Attack, to the max 3.5 |
Monster(s) | |||
457 | All-out Attack | Skill Effect | I. Team Attack x 2.5 II. Damage received x 1.5 |
Monster(s) | |||
467 | Ire of Dragon King | Skill Effect | I. Dragon Attack x 3 II. God Attack x 2.5 |
Monster(s) | |||
469 | Ire of Despot | Skill Effect | Beast and Elf Attack x 3 |
Monster(s) | |||
472 | Overwhelming Beauty | Skill Effect | Attack bonus +125% for Combos made. |
Monster(s) | |||
473 | Inferno Field | Skill Effect | The Team launches 1 extra non-Attributive Afterattack as much as 15x the Character's Attack basic value to all enemies each Round. |
Monster(s) | |||
482 | The Dual Effect - Wave | Skill Effect | I. Water Attack x 2 II. Heart Runestones also possess 50% effect of Water Runestones (no superimposing) |
Monster(s) | |||
483 | The Dual Effect - Flames | Skill Effect | I. Fire Attack x 2 II. Heart Runestones also possess 50% effect of Fire Runestones (no superimposing) |
Monster(s) | |||
484 | The Dual Effect - Wood | Skill Effect | I. Earth Attack x 2 II. Heart Runestones also possess 50% effect of Earth Runestones (no superimposing) |
Monster(s) | |||
485 | The Dual Effect - Twilight | Skill Effect | I. Light Attack x 2 II. Heart Runestones also possess 50% effect of Light Runestones (no superimposing) |
Monster(s) | |||
486 | The Dual Effect - Gloom | Skill Effect | I. Dark Attack x 2 II. Heart Runestones also possess 50% effect of Dark Runestones (no superimposing) |
Monster(s) | |||
492 | Flaring Spurt - Waves | Skill Effect | Water Attack x 2. Fire Runestones and Heart Runestones possess 50% effect of Water Runestones |
Monster(s) | |||
493 | Xyloid Spurt - Flames | Skill Effect | Fire Attack x 2. Earth Runestones and Heart Runestones possess 50% effect of Fire Runestones |
Monster(s) | |||
494 | Marine Spurt - Wood | Skill Effect | Earth Attack x 2. Water Runestones and Heart Runestones possess 50% effect of Earth Runestones |
Monster(s) | |||
495 | Dusky Spurt - Twilight | Skill Effect | Light Attack x 2. Dark Runestones and Heart Runestones possess 50% effect of Light Runestones |
Monster(s) | |||
497 | Deadly Hit | Skill Effect | I. 30% chance for Attack x 7 each Round II. If HP is below 10% ⇒ the chance increases to 50% |
Monster(s) | |||
513 | Gilded Armor | Skill Effect | I. The higher the HP ⇒ the less the Damage received ⇒ to the max -60% II. The lower the HP ⇒ the higher the chance of dodging all the Attacks ⇒ to the max 50% |
Monster(s) | |||
514 | Human Spleen | Skill Effect | Human Attack x 3 |
Monster(s) | |||
515 | Benevolent Animal | Skill Effect | If the Team consists of only Human and 2 or more Beasts, Human Attack x 3.5, Beast Attack x 2.5 |
Monster(s) | |||
516 | Benevolent Dragons | Skill Effect | If the Team has only Humans and ≥2 Dragons I. Human Attack x 3.5 II. Dragon Attack x 2 |
Monster(s) | |||
517 | Benevolent Spirits | Skill Effect | If the Team has only Humans and ≥2 Gods I. Human Attack x 3.5 II. God Attack x 2 |
Monster(s) | |||
518 | Benevolent Theriomorphs | Skill Effect | If the Team has only Humans and ≥2 Beasts/Elves I. Human Attack x 3.5, II. Beast and Elf Attack x 2.5 |
Monster(s) | |||
521 | Benevolent Phantoms | Skill Effect | If the Team has only Humans and ≥2 Demons/Elves I. Human Attack x 3.5 II. Demon and Elf Attack x 2.5 |
Monster(s) | |||
522 | Aquatic World - Beast | Skill Effect | I. Beast Attack x 2.5 II. For each Beast present in the Team ⇒ Water Runestones also possess 10% effect of other Attributive Runestones ⇒ to the max 50% (effects can be superimposed). |
Monster(s) | |||
523 | Blazing World - Beast | Skill Effect | I. Beast Attack x 2.5 II. For each Beast present in the Team ⇒ Fire Runestones also possess 10% effect of other Attributive Runestones ⇒ to the max 50% (effects can be superimposed). |
Monster(s) | |||
524 | Sylvan World - Beast | Skill Effect | I. Beast Attack x 2.5 II. For each Beast present in the Team ⇒ Earth Runestones also possess 10% effect of other Attributive Runestones ⇒ to the max 50% (effects can be superimposed). |
Monster(s) | |||
525 | Sacred World - Beast | Skill Effect | I. Beast Attack x 2.5 II. For each Beast present in the Team ⇒ Light Runestones also possess 10% effect of other Attributive Runestones ⇒ to the max 50% (effects can be superimposed). |
Monster(s) | |||
526 | Evil World - Beast | Skill Effect | I. Beast Attack x 2.5 II. For each Beast present in the Team ⇒ Dark Runestones also possess 10% effect of other Attributive Runestones ⇒ to the max 50% (effects can be superimposed). |
Monster(s) | |||
539 | Amulet of God | Skill Effect | If the Team consists of only Gods, Team Attack x 2.5 |
Monster(s) | |||
540 | Punishment of Water | Skill Effect | I. Attribute Relation does not apply to Water attacks of the Team II. Greatly increase Water Damage dealt to Fire and Dark enemies III. Damage dealt to enemies of other Attributes increases (including Active Skills) |
Monster(s) | |||
541 | Punishment of Fire | Skill Effect | I. Attribute Relation does not apply to Fire attacks of the Team II. Greatly increase Fire Damage dealt to Fire and Earth enemies III. Damage dealt to enemies of other Attributes increases (including Active Skills) |
Monster(s) | |||
542 | Punishment of Earth | Skill Effect | I. Attribute Relation does not apply to Earth attacks of the Team II. Greatly increase Earth Damage dealt to Water and Light enemies III. Damage dealt to enemies of other Attributes increases (including Active Skills) |
Monster(s) | |||
543 | Punishment of Light | Skill Effect | I. Attribute Relation does not apply to Light attacks of the Team II. Greatly increase Light Damage dealt to Fire and Dark enemies III. Damage dealt to enemies of other Attributes increases (including Active Skills). |
Monster(s) | |||
544 | Punishment of Dark | Skill Effect | Attribute Relation does not apply to Dark attacks of the Team. Greatly increase Dark Damage dealt to Earth and Light enemies III. Damage dealt to enemies of other Attributes increases (including Active Skills) |
Monster(s) | |||
545 | Loyal Dragon | Skill Effect | If the Team has only Humans and ≥2 Dragons I. Human Attack x 3 II. Dragon Attack x 1.5 |
Monster(s) | |||
546 | Loyal Theriomorphous | Skill Effect | If the Team has only Humans and ≥2 Beasts/Elves I. Human Attack x 3 II. Beast and Elf Attack x 2 |
Monster(s) | |||
547 | Loyal Phantom | Skill Effect | If the Team has only Humans and ≥2 Demons/Elves I. Human Attack x 3 II. Demon and Elf Attack x 2 |
Monster(s) | |||
548 | Loyal Deity | Skill Effect | If the Team has only Human and ≥2 Gods I. Human Attack x 3 II. God Attack x 1.5 |
Monster(s) | |||
549 | Unbeatable Counter - Water | Skill Effect | I. When HP >50% ⇒ the next Damage received will not lead to your defeat II. The Damage relieved by this Skill will be dealt to the attacking enemies as a Water Counterattack (one activation each Round) |
Monster(s) | |||
554 | Archer Strike | Skill Effect | I. Single Attack x 2.5 II. If Runestones of ≥3 Attributes are dissolved ⇒ Attack x 3 (applies to all Members) If there is only 1 enemy, Full Attack will be regarded as Single Attack |
Monster(s) | |||
558 | Time to Kill | Skill Effect | When Combos of even numbers are made ⇒ Team Attack x 5 |
Monster(s) | |||
570 | Inheritor of Fiery Dance | Skill Effect | I. Team Attack and Recovery x 1.5 II. Human HP x 1.5 |
Monster(s) | |||
572 | Dunamis of Elf | Skill Effect | Elf Attack and Recovery x 1.5 |
Monster(s) | |||
573 | Wish of Human | Skill Effect | Human HP x 3 |
Monster(s) | |||
574 | Truculence Inundation - Water | Skill Effect | Every time Water Runestones are dissolved, Water Attack increases. If no Water Runestones are dissolved for 2 consecutive Rounds, Attack decreases. When Attack reaches the max x 3.5, Attack decreases if no Water Runestones are dissolved for 1 Round |
Monster(s) | |||
575 | Truculence Inundation - Fire | Skill Effect | Every time Fire Runestones are dissolved, Fire Attack increases. If no Fire Runestones are dissolved for 2 consecutive Rounds, Attack decreases. When Attack reaches the max x 3.5, Attack decreases if no Fire Runestones are dissolved for 1 Round. |
Monster(s) | |||
576 | Truculence Inundation - Earth | Skill Effect | Every time Earth Runestones are dissolved, Earth Attack increases. If no Earth Runestones are dissolved for 2 consecutive Rounds, Attack decreases. When Attack reaches the max x 3.5, Attack decreases if no Earth Runestones are dissolved for 1 Round |
Monster(s) | |||
580 | Revival of Allure - Wave | Skill Effect | I. Water Attack x 2.5 II. Demon Recovery x 2 |
Monster(s) | |||
581 | Revival of Allure - Flames | Skill Effect | I. Fire Attack x 2.5 II. Demon Recovery x 2 |
Monster(s) | |||
582 | Revival of Allure - Wood | Skill Effect | I. Earth Attack x 2.5 II. Demon Recovery x 2 |
Monster(s) | |||
585 | Spring of Allure | Skill Effect | I. Water Attack x 2.5 II. When HP is lower than 50% ⇒ the effect of Heart Runestones x 300% (no superimposing) |
Monster(s) | |||
586 | Power of Outlaw | Skill Effect | Human and Demon Attack x 2.5 |
Monster(s) | |||
587 | Outrage of Demon - Water | Skill Effect | Water Demon Attack x 3.5 |
Monster(s) | |||
588 | Outrage of Demon - Fire | Skill Effect | Fire Demon Attack x 3.5 |
Monster(s) | |||
589 | Outrage of Demon - Earth | Skill Effect | Earth Demon Attack x 3.5 |
Monster(s) | |||
590 | Outrage of Demon - Light | Skill Effect | Light Demon Attack x 3.5 |
Monster(s) | |||
591 | Outrage of Demon - Dark | Skill Effect | Dark Demon Attack x 3.5 |
Monster(s) | |||
592 | Demons' Nature - Attack | Skill Effect | Demon Attack x 2; Demon HP and Recovery x 1.5 |
Monster(s) | |||
593 | Revival of Allure - Water | Skill Effect | I. Water Attack x 2 II. Demon Recovery x 2 |
Monster(s) | |||
594 | Revival of Allure - Fire | Skill Effect | I. Fire Attack x 2 II. Demon Recovery x 2 |
Monster(s) | |||
595 | Revival of Allure - Earth | Skill Effect | I. Earth Attack x 2 II. Demon Recovery x 2 |
Monster(s) | |||
600 | Wrath of Demon - Earth | Skill Effect | Earth Demon Attack x 2.5 |
Monster(s) | |||
601 | Wrath of Demon - Light | Skill Effect | Light Demon Attack x 2.5 |
Monster(s) | |||
602 | Wrath of Demon - Dark | Skill Effect | Dark Demon Attack x 2.5 |
Monster(s) | |||
603 | Ire of Water | Skill Effect | Water Attack x 3 |
Monster(s) | |||
604 | Ire of Fire | Skill Effect | Fire Attack x 3 |
Monster(s) | |||
605 | Ire of Earth | Skill Effect | Earth Attack x 3 |
Monster(s) | |||
606 | Ire of Light | Skill Effect | Light Attack x 3 |
Monster(s) | |||
607 | Ire of Dark | Skill Effect | Dark Attack x 3 |
Monster(s) | |||
613 | Rage of Human & Demon | Skill Effect | Human and Demon Attack x 2 |
Monster(s) | |||
614 | Armor Defense - Fire | Skill Effect | I. Team Attack x 1.5 II. Fire and Dark Damage Received -50% |
Monster(s) | |||
615 | Assembly of Blades | Skill Effect | When the Team consists of only Water, Fire and Earth Monsters: I. By dissolving Runestones of any 3 Attributes in the same Round ⇒ Team Attack x 3 II. If Heart Runestones are also dissolved ⇒ 50% chance of gaining an extra of x 1.5 (the probability can be summed up) |
Monster(s) | |||
618 | Layers of Light | Skill Effect | I. Light Attack x 2 II. The more Humans in the Team ⇒ the more Light Attack increases additionally ⇒ at most x 3.5 |
Monster(s) | |||
619 | Injured Murderer | Skill Effect | If the Team has only Humans and Demons I. Human and Demon Attack x 2.5 II. x 3.5 when HP is not full |
Monster(s) | |||
622 | Fortification of Sun | Skill Effect | I. Light Attack x 2.5 II. If all present Light Runestones are dissolved in the 1st batch ⇒ Light Human Attack x 4 |
Monster(s) | |||
624 | The Yin Yang Circle | Skill Effect | I. Light and Dark Attack x 2 II. If Light and Dark Runestones are dissolved in the same Round ⇒ Light and Dark Attack x 1.5 additionally (effects can be superimposed) |
Monster(s) | |||
626 | Cycle of Venomous Fire | Skill Effect | I. Fire Attack x 4 in the first Round II. Fire Attack x 2 in the next (dissolving Runestones is necessary) The above effects run as a cycle |
Monster(s) | |||
627 | The Spiritual Promise | Skill Effect | In the Stage "Day of Souls", there is a 30% chance that an Arcane Luster appears in the last Wave of the Basic level (the probability can be summed up) |
Monster(s) | |||
629 | The Dual Reaction - Twilight | Skill Effect | I. Light Attack x 2.5 II. Heart Runestones also possess 50% of the effect of Light Runestones (no superimposing) |
Monster(s) | |||
630 | Roar of the Demon | Skill Effect | Demon Attack x 3 |
Monster(s) | |||
631 | The Spiritual Bond | Skill Effect | In the Stage "Day of Souls", there is a 15% chance that an Arcane Luster appears in the last Wave of the Basic level (the probability can be summed up) |
Monster(s) | |||
632 | Whizzing Dragon - Water | Skill Effect | If the Team has only Gods and Dragons: I. Team Attack x 2.5 II. By dissolving Water and Heart Runestones ⇒ 40% chance of gaining an extra of x 2 (the probability can be summed up) |
Monster(s) | |||
634 | Whizzing Dragon - Earth | Skill Effect | If the Team has only Gods and Dragons: I. Team Attack x 2.5 II. By dissolving Earth and Heart Runestones ⇒ 40% chance of gaining an extra of x 2 (the probability can be summed up) |
Monster(s) | |||
638 | Hollering Dragon - Fire | Skill Effect | If the Team has only Demons and Dragons: I. Team Attack x 3 II. If any additional effect(s) is in play ⇒ 25% chance of gaining an extra of x 1.5 for Fire Attack (the probability can be summed up) |
Monster(s) | |||
642 | Protection of Waves | Skill Effect | I. Water Attack x 2.5 II. Fire Damage received -20% |
Monster(s) | |||
643 | Protection of Flames | Skill Effect | I. Fire Attack x 2.5 II. Earth Damage received -20% |
Monster(s) | |||
644 | Protection of Woods | Skill Effect | I. Earth Attack x 2.5 II. Water Damage received -20% |
Monster(s) | |||
647 | Law of Gods & Demons | Skill Effect | If the Team has only Gods and Demons: I. God Attack x 3 and Demon Attack x 2.5 II. Fire and Earth Runestones also possess 50% effect of Water Runestones (no superimposing) |
Monster(s) | |||
648 | God & Demon Alliance - Water | Skill Effect | If the Team has only Gods and Demons: I. God Attack x 3 and Demon Attack x 2.5 II. Fire and Earth Runestones also possess 100% effect of Water Runestones (no superimposing) |
Monster(s) | |||
649 | God & Demon Alliance - Fire | Skill Effect | If the Team has only Gods and Demons: I. God Attack x 3 and Demon Attack x 2.5 II. Water and Earth Runestones also possess 100% effect of Fire Runestones (no superimposing) |
Monster(s) | |||
650 | God & Demon Alliance - Earth | Skill Effect | If the Team has only Gods and Demons: I. God Attack x 3 and Demon Attack x 2.5 II. Water and Fire Runestones also possess 100% effect of Earth Runestones (no superimposing) |
Monster(s) | |||
651 | Castigation of Sins | Skill Effect | Launch an Attribute-effective Counterattack as much as 3x Damage received |
Monster(s) | |||
652 | Elemental Concentration - Beast | Skill Effect | The more Attributes of Beasts in the Team, the higher the Team Attack, to the max x 3.5 |
Monster(s) | |||
653 | Dreadful Breath of Dragon | Skill Effect | If the Team has only Dragons, Attack bonus for Combos made +125%. |
Monster(s) | |||
658 | Gilded Armor - SP | Skill Effect | The higher the HP, the less the Damage received, to the max -80%. The lower the HP, the higher the chance of dodging all the Attacks, to the max 50% |
Monster(s) | |||
659 | Indestructible Body - SP | Skill Effect | The higher the HP, the less the Damage received, to the max -80% |
Monster(s) | |||
660 | Hegemony of Ocean | Skill Effect | Water Attack x 2.5; Recovery x 2. |
Monster(s) | |||
661 | Hegemony of Inferno | Skill Effect | Fire Attack x 2.5; Recovery x 2. |
Monster(s) | |||
662 | Hegemony of Terra | Skill Effect | Earth Attack x 2.5; Recovery x 2. |
Monster(s) | |||
663 | Hegemony of Sanctity | Skill Effect | Light Attack x 2.5; Recovery x 2. |
Monster(s) | |||
665 | Song of Armor - Break of Water & Fire | Skill Effect | Team Attack x 2; Water and Fire Damage received -50%; Light Damage received -30%. |
Monster(s) | |||
666 | Song of Armor - Break of Earth & Water | Skill Effect | Team Attack x 2; Earth and Water Damage received -50%; Fire Damage received -30%. |
Monster(s) | |||
667 | Song of Armor - Break of Fire & Earth | Skill Effect | Team Attack x 2; Fire and Earth Damage received -50%; Light Damage received -30%. |
Monster(s) | |||
668 | Song of Armor - Break of Light & Water | Skill Effect | Team Attack x 2; Light and Water Damage received -50%; Fire Damage received -30%. |
Monster(s) | |||
669 | Roar of Gods | Skill Effect | God Attack x 3. |
Monster(s) | |||
670 | Tranquility | Skill Effect | Attack x 2; Extend Runestone-moving time by 3 seconds. |
Monster(s) | |||
671 | Sharp Shooting - Crossbow | Skill Effect | Single Attack x 2.5; Single Attack x 4 when Fire, Earth and Dark Runestones are dissolved in the same Round (apply to all Team Members) |
Monster(s) | |||
672 | Crescendo - Critical | Skill Effect | The lower your HP, the higher the Team Attack, to the max x 3; if Light and Dark Runestones are dissolved in the same Round, Attack x 1.5 additionally (effects can be superimposed) |
Monster(s) | |||
673 | Gift from Heaven - Water | Skill Effect | I. Water Attack x 2.5. II. If a group of ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Water Runestone will be generated in that column. |
Monster(s) | |||
674 | Gift from Heaven - Fire | Skill Effect | I. Fire Attack x 2.5. II. If a group of 4 or more Runestones is dissolved in a column in the first batch, ⇒ 1 Fire Runestone will be generated in that column. |
Monster(s) | |||
675 | Gift from Heaven - Earth | Skill Effect | I. Earth Attack x 2.5. II. If a group of ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Earth Runestone will be generated in that column. |
Monster(s) | |||
676 | Gift from Heaven - Light | Skill Effect | I. Light Attack x 2.5. II. If a group of ≥4 Runestones is dissolved in a column in the first batch, ⇒ 1 Light Runestone will be generated in that column. |
Monster(s) | |||
677 | Gift from Heaven - Dark | Skill Effect | I. Dark Attack x 2.5. II. If a group of ≥4 Runestones is dissolved in a column in the first batch, ⇒ 1 DarkRunestone will be generated in that column. |
Monster(s) | |||
679 | Notion of Elements - Water | Skill Effect | I. Water Attack x 2. II. If ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Water Runestone will be generated in that column. |
Monster(s) | |||
680 | Notion of Elements - Fire | Skill Effect | I. Fire Attack x 2. II. If ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Fire Runestone will be generated in that column. |
Monster(s) | |||
681 | Notion of Elements - Earth | Skill Effect | I. Earth Attack x 2. II. If ≥4 or more Runestones are dissolved in a column in the first batch, ⇒ 1 Earth Runestone will be generated in that column. |
Monster(s) | |||
682 | Notion of Elements - Light | Skill Effect | I. Light Attack x 2. II. If ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Light Runestone will be generated in that column. |
Monster(s) | |||
683 | Notion of Elements - Dark | Skill Effect | I. Dark Attack x 2. II. If ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Dark Runestone will be generated in that column. |
Monster(s) | |||
686 | Steady Gaze Afar | Skill Effect | I. Team Attack x 3.25. II. Damage will be dealt regardless of Attribute Relation. |
Monster(s) | |||
688 | Profusion of Pneuma | Skill Effect | When HP is full, Team Attack x 2.5. |
Monster(s) | |||
689 | Aggression of Pneuma | Skill Effect | When HP is full, Team Attack x 3. |
Monster(s) | |||
690 | Convergence of Allure - Earth | Skill Effect | If the Team consists of only Earth Elves, Earth Beasts and Earth Demons, Earth Attack x 3. |
Monster(s) | |||
691 | Gift from Heaven - Billows | Skill Effect | I. Water Attack x 3. II. For each group of ≥4 Runestones dissolved in a column in the first batch, ⇒ 1 Water Runestone will be generated in that column. |
Monster(s) | |||
692 | Gift from Heaven - Blaze | Skill Effect | I. Fire Attack x 3. II. For each group of ≥4 Runestones dissolved in a column in the first batch, ⇒ 1 Fire Runestone will be generated in that column. |
Monster(s) | |||
693 | Gift from Heaven - Wood | Skill Effect | I. Earth Attack x 3. II. For each group of ≥4 Runestones dissolved in a column in the first batch, ⇒ 1 Earth Runestone will be generated in that column. |
Monster(s) | |||
694 | Gift from Heaven - Beam | Skill Effect | I. Light Attack x 3. II. For each group of ≥4 or more Runestones dissolved in a column in the first batch, ⇒ 1 Light Runestone will be generated in that column. |
Monster(s) | |||
695 | Gift from Heaven - Gloom | Skill Effect | I. Dark Attack x 3. II. For each group of ≥4 Runestones are dissolved in a column in the first batch, ⇒ 1 Dark Runestone will be generated in that column. |
Monster(s) | |||
696 | Blitzkrieg - EX | Skill Effect | The less the time spent on moving Runestones each Round, the higher the Attack, at least x 2 and to the max x 4.5. |
Monster(s) | |||
702 | Howl of Water - Beast | Skill Effect | Water Attack x 2. Water Beast Attack x 3.5 |
Monster(s) | |||
703 | Howl of Fire - Beast | Skill Effect | Fire Attack x 2. Fire Beast Attack x 3.5 |
Monster(s) | |||
704 | Howl of Earth - Beast | Skill Effect | Earth Attack x 2. Earth Beast Attack x 3.5 |
Monster(s) | |||
705 | Howl of Light - Beast | Skill Effect | Light Attack x 2. Light Beast Attack x 3.5 |
Monster(s) | |||
706 | Howl of Darkness - Beast | Skill Effect | Dark Attack x 2. Dark Beast Attack x 3.5 |
Monster(s) | |||
707 | Light Steps of Elves | Skill Effect | Elf Attack x 2; Recovery x 1.5 |
Monster(s) | |||
709 | Oath of Blood | Skill Effect | Dragon Attack x 3.5; HP x 2; 10% of total HP will be deducted every Round. |
Monster(s) | |||
716 | Anger of Contrary Forces | Skill Effect | Light and Dark Attack x 2 |
Monster(s) | |||
717 | Fountain of Life - Water | Skill Effect | Water Attack x 2; HP x 1.5 |
Monster(s) | |||
734 | Childlike Promise - Water | Skill Effect | When Combos of odd numbers are made, Water Attack x 2; when Combos of even numbers are made, Water Attack x 3.5 |
Monster(s) | |||
735 | Childlike Promise - Fire | Skill Effect | When Combos of odd numbers are made, Fire Attack x 2; when Combos of even numbers are made, Fire Attack x 3.5 |
Monster(s) | |||
736 | Childlike Promise - Earth | Skill Effect | When Combos of odd numbers are made, Earth Attack x 2; when Combos of even numbers are made, Earth Attack x 3.5 |
Monster(s) | |||
737 | Childlike Promise - Light | Skill Effect | When Combos of odd numbers are made, Light Attack x 2; when Combos of even numbers are made, Light Attack x 3.5 |
Monster(s) | |||
738 | Childlike Promise - Dark | Skill Effect | When Combos of odd numbers are made, Dark Attack x 2; when Combos of even numbers are made, Dark Attack x 3.5 |
Monster(s) | |||
739 | Wavy Silhouette | Skill Effect | Water Attack x 2. The more Humans in the Team, the more Water Attack increases additionally, at most x 3.5. |
Monster(s) | |||
740 | Burning Silhouette | Skill Effect | Fire Attack x 2. The more Humans in the Team, the more Fire Attack increases additionally, at most x 3.5. |
Monster(s) | |||
741 | Vining Silhouette | Skill Effect | Earth Attack x 2. The more Humans in the Team, the more Earth Attack increases additionally, at most x 3.5. |
Monster(s) | |||
742 | Shadowy Sihouette | Skill Effect | Dark Attack x 2. The more Humans in the Team, the more Dark Attack increases additionally, at most x 3.5. |
Monster(s) | |||
747 | Assembly of Swords | Skill Effect | When the Team consists of only Water, Fire and Earth Monsters, Team Attack x 3 when 4 or more groups of Runestones are dissolved; if Heart Runestones are also dissolved, there will be a 50% chance of gaining an extra of x 1.5 (the probability can be summed up) |
Monster(s) | |||
755 | Truculence Eruption - Water | Skill Effect | Water Attack x 2. Every time Water Runestones are dissolved, Water Attack increases. If no Water Runestones are dissolved for 2 consecutive Rounds, Attack decreases. When Attack reaches the max x 3.5, Attack decreases if no Water Runestones are dissolved for 1 Round. If Water, Fire and Heart Runestones are dissolved in the same Round, Water Attack x 3 additionally in the Round (no superimposing); the multiplier decreases by 1 next Round (bottom out at 2) |
Monster(s) | |||
756 | Truculence Eruption - Fire | Skill Effect | Fire Attack x 2. Every time Fire Runestones are dissolved, Fire Attack increases. If no Fire Runestones are dissolved for 2 consecutive Rounds, Attack decreases. When Attack reaches the max x 3.5, Attack decreases if no Fire Runestones are dissolved for 1 Round. If Fire, Earth and Heart Runestones are dissolved in the same Round, Fire Attack x 3 additionally in the Round (no superimposing); the multiplier decreases by 1 next Round (bottom out at 2) |
Monster(s) | |||
757 | Truculence Eruption - Earth | Skill Effect | Earth Attack x 2. Every time Earth Runestones are dissolved, Earth Attack increases. If no Earth Runestones are dissolved for 2 consecutive Rounds, Attack decreases. When Attack reaches the max x 3.5, Attack decreases if no Earth Runestones are dissolved for 1 Round. If Earth, Water and Heart Runestones are dissolved in the same Round, Earth Attack x 3 additionally in the Round (no superimposing); the multiplier decreases by 1 next Round (bottom out at 2) |
Monster(s) | |||
758 | Sword and Fairy | Skill Effect | When the Team consists of only Water, Fire and Earth Monsters, Water Runestones possess the effect of Fire and Earth Runestones; Fire Runestones possess the effect of Water and Earth Runestones; Earth Runestones possess the effect of Water and Fire Runestones (no superimposing); and if Heart Runestones are dissolved, there will be a 50% chance for Team Attack to gain an extra of x1.5 (the probability can be summed up) |
Monster(s) | |||
760 | Rage of Water - Human | Skill Effect | Water Attack x 2; Water Human Attack x 2.5 |
Monster(s) | |||
761 | Rage of Fire - Human | Skill Effect | Fire Attack x 2; Fire Human Attack x 2.5 |
Monster(s) | |||
762 | Rage of Earth - Human | Skill Effect | Earth Attack x 2; Earth Human Attack x 2.5 |
Monster(s) | |||
763 | Rage of Light - Human | Skill Effect | Light Attack x 2; Light Human Attack x 2.5 |
Monster(s) | |||
765 | Authority of Ocean | Skill Effect | Water Attack x 2.5; Recovery x 1.5. |
Monster(s) | |||
766 | Authority of Inferno | Skill Effect | Fire Attack x 2.5; Recovery x 1.5. |
Monster(s) | |||
767 | Authority of Terra | Skill Effect | Earth Attack x 2.5; Recovery x 1.5. |
Monster(s) | |||
768 | Authority of Sanctity | Skill Effect | Light Attack x 2.5; Recovery x 1.5. |
Monster(s) | |||
769 | Authority of Darkness | Skill Effect | Dark Attack x 2.5; Recovery x 1.5. |
Monster(s) | |||
770 | Unfettered Sword of Hsiao-Yao | Skill Effect | Team Attack x 1.8; The more Runestones are dissolved (Runestones dissolved by Active Skills excluded), the higher the Team Attack (No superimposing). When the Team consists of only Water, Fire and Earth Monsters, there will be a 50% chance of gaining an extra of x 1.5 (the probability can be summed up) when Heart Runestones are dissolved. |
Monster(s) | |||
773 | Risky Sword Advance | Skill Effect | The fewer Monsters in the Team, the higher the Attack, to the max x 6. |
Monster(s) | |||
774 | Assembly of Duality | Skill Effect | When the Team consists of only Light and Dark Humans, Team Attack x 3; Light Runestones possess 50% effect of Dark Runestones; Dark Runestones possess 50% effect of Light Runestones (effects can be superimposed). |
Monster(s) | |||
775 | Bloodline of Devil | Skill Effect | Fire Demon Attack x 3; HP x 1.3 |
Monster(s) | |||
778 | Unyielding Hero - Earth | Skill Effect | Earth Attack x 2.5. The more Humans (besides this Monster) in the Team, the higher the HP and Recovery of Earth Monsters, to the max x 1.5 with 5 Humans in the Team. |
Monster(s) | |||
779 | Unyielding Hero - Light | Skill Effect | Light Attack x 2.5. The more Humans (besides this Monster) in the Team, the higher the HP and Recovery of Light Monsters, to the max x 1.5 with 5 Humans in the Team. |
Monster(s) | |||
781 | Howl of Water - Demon | Skill Effect | Water Attack x 2 and Water Demon Attack x 3.5. |
Monster(s) |
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