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|Id||No. 1803||Rarity||6★||Cost||40||Race||Human||Series||Ultimate Lords|
|Card Information||Details||【Ultimate Lords】|
|Basic Properties||HP||Attack||Recovery||Total||Sacrifice Exp||Sell Value|
|Lv 1||1188||624||175||1987||Lv 1||3000||1500|
|Lv 99||2896||1522||499||4917||Per Lv||+0||+0|
|Active Skill||Name||Crimson Ball Wave||Lv. 1
|Effect||Turn Light Runestones into Enchanted Human Runestones. For 1 Round, by dissolving 6 or more Light or Dark Runestones in total, the Monster launches 3 extra Dark attacks as much as 2x the Monster's Attack.|
|Name||Sacred Energy Armor||Lv. 1
|Effect||Switch. Clear all additional effect(s) in play. For 1 Round, Damage received -25% for each effect cancelled, to the max -100%.|
|Team Skill||Effect||Team Skill:|
◆ Extend Runestone-moving time by 1 second.
The Leader and Ally are or .
I. This Character can Switch to another form when its Skill CD reaches 0.
⇒ After Switching, Skills can be activated through consuming Energy Points (EPs).
II. The higher the Character's Skill Level,
⇒ the fewer EPs it needs to activate its Skills.
III. Character's EPs will be at maximum (10 EPs) after Switching.
IV. If EPs are consumed, Summoner can restack them:
Dissolve ≥3 Light Runestones in 1 Round
⇒ EP +1,
⇒ to the max +1 each Round.
|Leader Skill||Name||Release of Light|
|Effect||When the Team consists of only Light Humans, Team Attack x 4.5; by dissolving all present Light Runestones, Team Attack x 1.5 additionally; by dissolving all present Heart Runestones, Team Attack x 1.5 additionally (only the first batch of Runestones dissolved will be counted).|
|Stages||Cleansing the Vice|