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|Id||No. 1803||Rarity||6★||Cost||40||Race||Human||Series||Ultimate Lords|
|Card Information||Details||【Ultimate Lords】|
|Basic Properties||HP||Attack||Recovery||Total||Sacrifice Exp||Sell Value|
|Lv 1||1188||624||175||1987||Lv 1||3000||1500|
|Lv 99||2896||1522||499||4917||Per Lv||+0||+0|
|Active Skill||Name||Crimson Ball Wave||Lv. 1
|Effect||Turn Light Runestones into Enchanted Human Runestones. For 1 Round, by dissolving 6 or more Light or Dark Runestones in total, the Monster launches 3 extra Dark attacks as much as 2x the Monster's Attack.|
|Name||Sacred Energy Armor||Lv. 1
|Effect||Switch. Clear all additional effect(s) in play. For 1 Round, Damage received -25% for each effect cancelled, to the max -100%.|
|Team Skill||Effect||Team Skill:|
Extend Runestone-moving time by 1 second.
Both the Leader and Ally are "Minoru Sensui" or "Sacred Energy Shinobu Sensui".
* This Monster can Switch to another form when its Skill CD reaches 0. After Switching, Skills can be activated through consuming Energy Points (EPs). The higher the Monster's Skill Level, the fewer EPs it needs to activate its Skills.
Monsters' EPs will be at maximum (10 EPs) after Switching. If EPs are consumed, Summoner can restack them: 1 EP will be stacked by dissolving 3 or more Light Runestones in 1 Round.
|Leader Skill||Name||Release of Light|
|Effect||When the Team consists of only Light Humans, Team Attack x 4.5; by dissolving all present Light Runestones, Team Attack x 1.5 additionally; by dissolving all present Heart Runestones, Team Attack x 1.5 additionally (only the first batch of Runestones dissolved will be counted).|
|Stages||Cleansing the Vice|
Monsters in Same Group
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