File:.png | |||
Skill ID | 21 | ||
---|---|---|---|
Name | Orb Shield | ||
Wiki Summary | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 22 | ||
---|---|---|---|
Name | Orb Shield EX | ||
Wiki Summary | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 23 | ||
---|---|---|---|
Name | Orb Shield ‧ Moving | ||
Wiki Summary | Each Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | Each Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 24 | ||
---|---|---|---|
Name | Orb Shield EX ‧ Moving | ||
Wiki Summary | Each Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | Each Round while Summoner is moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same number of Combos (dissolving Runestones is necessary). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 700 | ||
---|---|---|---|
Name | Initial Orb Shield | ||
Wiki Summary | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | A random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the specific number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 701 | ||
---|---|---|---|
Name | Combo Seal | ||
Wiki Summary | The enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | The enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 438 | ||
---|---|---|---|
Name | Initial Orb Shield ‧ Moving | ||
Wiki Summary | A random number will be assigned when Summoner starts moving Runestones. Only by making Combos of the same number could the enemy be Damaged (dissolving Runestones is necessary). Only the first batch of Runestones dissolved would be counted. | ||
In-Game Description | A random number will be assigned when Summoner starts moving Runestones. Only by making Combos of the same number could the enemy be Damaged (dissolving Runestones is necessary). Only the first batch of Runestones dissolved would be counted. |
File:.png | |||
Skill ID | 702 | ||
---|---|---|---|
Name | Initial Orb Shield - Moving | ||
Wiki Summary | Each Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | Each Round while Summoner starts moving Runestones, a random number of Combos will be assigned. Damage can be dealt to the enemy only by making the same or ±2 number of Combos (dissolving Runestones is necessary) (only the first batch of Runestones dissolved will be counted). If the same number of Combos are made, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |
File:.png | |||
Skill ID | 703 | ||
---|---|---|---|
Name | Combo Seal | ||
Wiki Summary | The enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. | ||
In-Game Description | The enemy only receives Damage when the assigned number of Combos are made. If the condition is fulfilled, the enemy will not attack in the Round; if not, the enemy launches a number of attacks. The number equals the difference between the assigned number and the number of Combos made. |