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|Basic Properties||HP||Attack||Recovery||Total||Sacrifice Exp||Sell Value|
|Lv 1||1758||678||133||2569||Lv 1||3000||1500|
|Lv 99||3384||1332||381||5097||Per Lv||+0||+0|
|Active Skill||Name||Motor of Machines||Lv. 1
|Effect||Turn Runestones as many as the accumulated Rounds +1 into Runestones of the Monster's Attribute, to the max 6 Runestones (dissolving Runestones is necessary). If there are 3 or more Machinas in the Team, the Runestones turned will become Machina Runestones. If the Skill is activated when accumulation reaches the max of 6 Runestones, Monster's Attack x 2. The number of Runestones to be converted will reset after activation.
|Team Skill||Effect||Team Skill:|
Fuel of Machinas +20% after entering a Stage.
Both the Leader and Ally are Machinas, with 3 or more Attributes in the Team and "Six-armed Boilerman" as a Team Member.
Attribute of "Six-armed Boilerman" will synchronize with that of the Leader.
Both the Leader and Ally are Machinas of the same Attribute, with "Six-armed Boilerman" as a Team Member.
Monster's Fuel +2% for each Runestone of the Monster's Attribute dissolved; Monster's Fuel +1% for each Heart Runestone dissolved (only the first batch of Runestones dissolved will be counted). The higher the Monster's Fuel, the higher the Monster's Attack, to the max x 2 additionally.
When all Machinas in the Team have ≥ 50% Fuel, effects of Runestones of their Attributes increase, 10% for each Machina present in the Team, to the max 60%.
When all Machinas in the Team have 100% Fuel, all Machinas randomly launch 1 to 2 extra attack(s) of its own Attribute or its Counter Attribute as much as 25% of its Attack every Round.
There are 2 or more Machinas in the Team.
|Leader Skill||Name||Machinery Operation|
|Effect||Team Attack x 3.5; Machina Attack x 1.5 additionally.|
Monsters in Same Group
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