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Name Stealth
Wiki Summary Until it first attacks, enemy takes no damage from attacks and is unaffected by control skills (Can be removed by Active Skills that deals direct damage).
In-Game Description The enemy is invisble[sic] until its first attack. Before it reveals itself, it receives no Damages (except for Active Skills), regardless of all Controlling Skills

SI250 Stealth

Name Stealth Lock
Wiki Summary Until it first attacks, enemy takes no damage from attacks and is unaffected by control skills (Can be removed by Active Skills that deals direct damage). Active skills of all members will be locked for 4 Rounds after the enemy attacks for the first time. (Avoidable if Active Skill used to reveal enemy)
In-Game Description The enemy is invisible until its first attack. It will neithered[sic] be damaged nor controlled but will receive Damage caused by Active Skills. After the enemy has attacked while being invisible, all Active Skills will be blocked for 4 Rounds.

SI250SI122 Stealth Lock

Name Stealth Recovery Lock
Wiki Summary Until it first attacks, enemy takes no damage from attacks and is unaffected by control skills (Can be removed by Active Skills that deals direct damage). Summoner's recovery becomes 0 for 3 Rounds after the enemy attacks for the first time. (Avoidable if Active Skill used to reveal enemy)
In-Game Description The enemy is invisible until its first attack. It will neithered[sic] be damaged nor controlled but will receive Damage caused by Active Skills. After the enemy has attacked while being invisible, Summoner's recovery becomes 0 for 3 Rounds.

SI250SI215 Stealth Recovery Lock

Name Stealth Foul
Wiki Summary Until it first attacks, enemy takes no damage from attacks and is unaffected by control skills (Can be removed by Active Skills that deals direct damage). Damage dealt by the enemy while invisible equals to 99% of Summoner's HP. (Avoidable if Active Skill used to reveal enemy)
In-Game Description The enemy is invisible until its first attack. It will neithered[sic] be damaged nor controlled but will receive Damage caused by Active Skills. The Damage dealt by the enemy while being invisible equals to 99% of Summoner's HP

SI250 Stealth Foul

Name Stealth Mines
Wiki Summary Until it first attacks, enemy takes no damage from attacks and is unaffected by control skills (Can be removed by Active Skills that deals direct damage). Each Round before Summoner starts moving Runestones, 2 Runestones will be weathered. If any are touched, movement will be stopped and a Damage of 3,000 will be dealt on Summoner. The weathered Runestones remain after the enemy is defeated. (Avoidable if Active Skill used to reveal enemy)
In-Game Description The enemy is invisble[sic] until its first attack. Before it reveals itself, it receives no Damages (except for Active Skills), regardless of all Controlling Skills. Each Round before Summoner starts moving Runestones, 2 Runestones will be weathered. If any of the weathered Runestones is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 3,000. The weathered Runestones remain after the enemy is defeated

SI250SI221 Stealth Mines

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