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Skill ID 20
Name Switching Shield EX - WFE
Wiki Summary Whenever the enemy's CD reaches 0, the enemy attacks and changes Attribute between Water, Fire and Earth. Heart runes and runes of the superior attribute are converted to runes of the same attribute as the enemy. When runes of the same Attribute as the enemy are dissolved, Summoner HP is reduced by 30% and the enemy heals HP proportionate to the number of runes dissolved.
In-Game Description The enemy attacks and changes its Attribute when its Skill CD reaches 0. It will also turn the Attributes of your Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.

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Skill ID 6
Name Switching Shield - LD
Wiki Summary Whenever the enemy's CD reaches 0, the enemy attacks and changes Attribute between Light and Dark. Heart runes and runes of the superior attribute are converted to runes of the same attribute as the enemy.
In-Game Description The enemy will attack and change its Attribute when its Skill CD reaches 0. It will also turn the Attributes of Runestones to that of its.

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Skill ID 7
Name Switching Shield EX - LD
Wiki Summary Whenever the enemy's CD reaches 0, the enemy attacks and changes Attribute between Light and Dark. Heart runes and runes of the superior attribute are converted to runes of the same attribute as the enemy. When runes of the same Attribute as the enemy are dissolved, Summoner HP is reduced by 30% and the enemy heals HP proportionate to the number of runes dissolved.
In-Game Description The enemy will attack and change its Attribute when its Skill CD reaches 0. It will also turn the Attributes of Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.


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Skill ID 19
Name Enchanted Shield ‧ Switching Shield ‧ Non-Weakness Damage -100%
Wiki Summary Only by dissolving Enchanted Runestones of the Weakness Attribute of the enemy could it be damanged. If an Attack is successfully initiated (>1), the enemy will change its Attribute when its CD reaches 0. If the enemy receives no Damage on the 5th attacking Round, it will change its Attribute directly
In-Game Description Only by dissolving Enchanted Runestones of the Weakness Attribute of the enemy could it be damanged. If an Attack is successfully initiated (>1), the enemy will change its Attribute when its CD reaches 0. If the enemy receives no Damage on the 5th attacking Round, it will change its Attribute directly
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Skill ID 182
Name Switching Shield - WFE · Weakness Block · Light & Dark Damage -50%
Wiki Summary The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Runestones of the enemy's present Weakness Attribute cannot be dissolved. Light and Dark Damage received -50%.
In-Game Description The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Runestones of the enemy's present Weakness Attribute cannot be dissolved. Light and Dark Damage received -50%.
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Skill ID 564
Name Switching Shield - WFE ‧ Weakness Block ‧ Light & Dark Damage -95%
Wiki Summary The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Runestones of the enemy's present Weakness Attribute cannot be dissolved. Damage dealt to the enemy by Light and Dark attacks will be lowered to 5%.
In-Game Description The enemy changes its Attribute every 2 Rounds (Water, Fire and Earth). Runestones of the enemy's present Weakness Attribute cannot be dissolved. Damage dealt to the enemy by Light and Dark attacks will be lowered to 5%.
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Skill ID 689
Name 3R Phantom · Switching Shield - LD · Self Attribute Damage -75%
Wiki Summary The enemy attacks regardless of all Damage-reducing and Willpower Skills for 3 Rounds. When the enemy receives Damage of its Attribute, the Damage will be lowered to 25%. The enemy will attack and change its Attribute when its CD reaches 0. It will also turn the Attributes of Runestones to that of its.
In-Game Description The enemy attacks regardless of all Damage-reducing and Willpower Skills for 3 Rounds. When the enemy receives Damage of its Attribute, the Damage will be lowered to 25%. The enemy will attack and change its Attribute when its CD reaches 0. It will also turn the Attributes of Runestones to that of its.
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Skill ID 690
Name 5R Phantom · Switching Shield EX - LD · Self Attribute Damage -90%
Wiki Summary The enemy attacks regardless of all Damage-reducing and Willpower Skills for 5 Rounds. When the enemy receives Damage of its Attribute, the Damage will be lowered to 10%. The enemy will attack and change its Attribute when its CD reaches 0. It will also turn the Attributes of Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.
In-Game Description The enemy attacks regardless of all Damage-reducing and Willpower Skills for 5 Rounds. When the enemy receives Damage of its Attribute, the Damage will be lowered to 10%. The enemy will attack and change its Attribute when its CD reaches 0. It will also turn the Attributes of Runestones to that of its. If Runestones of the enemy's Attribute are dissolved, Summoner's HP will be absorbed and become the enemy's.
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Skill ID 975
Name Switching Shield ‧ Non-Weakness Damage -100% ‧ Earth Lock Bomb ‧ 20% HP Reduction
Wiki Summary The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
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Skill ID 976
Name Enchanted Shield ‧ Switching Shield ‧ Non-Weakness Damage -100% ‧ Earth Lock Bomb ‧ 20% HP Reduction
Wiki Summary The enemy only receives Damage dealt by Enchanted Runestones. The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
In-Game Description The enemy only receives Damage dealt by Enchanted Runestones. The enemy only receives Damage of its Weakness Attribute. The enemy attacks or changes its Attribute alternatively when the CD reaches 0. Each Round before Summoner starts moving Runestones, all Earth Runestones will be locked; if any Locked Runestone remains, it will explode; 20% of Summoner's HP will be deducted for every Runestone exploded.
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