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Team Skills are hidden effects that can be activated by having specific combinations in the battle team.

Series Teams[]

Basic requirements for these bonuses are:

  • Minimum of 3 series members in team.
    • CANNOT be duplicates, duplicated ones will only count as one card ie. 3 Water Paladins.
  • Effects only apply to the series monsters.
Series Cards Effect(s)
Protagonists From ★3 to ★5

No No No No No No No No No No No No No No No No No No No No

Recovery of specific Monsters increases additionally, to the max x1.5.
★6 only

No No No No No No

Recovery of specific Monsters increases additionally, to the max x1.5.
Defensive Dragons From ★3 to ★5

No No No No No No No No No No No No No No No

Attack of specific Monsters increases additionally, to the max x1.5.
★6 only

No No No No No

Attack of specific Monsters increases additionally, to the max x2.
Elves No

No No No No No No No No No No No No No No

Recovery of specific Monsters increases additionally, to the max x1.5.
Little Witches No

No No No No No No No No No No No No No No

Recovery of specific Monsters increases additionally, to the max x1.5.
Slimes No

No No No No No No No No No No No No No No

Attack of specific Monsters increases additionally, to the max x1.5.
The Norns No

No No No No No No No No No No No No No No No No No No No

Attack of specific Monsters increases additionally, to the max x1.5.
Paladins No

No No No No No No No No No No No No No No No No No No No

Each Round, Attack of specific Monsters may x2 additionally by chance. The chance is 25% to the max.

Travelers from Afar (no longer available)

No

No No No No

Each Round, Attack of specific Monsters may x2 additionally by chance. The chance is 25% to the max.
Ethereal Dragons No

No No No No No No No No No No No No No No

The lower your HP, the higher the Team Attack, to the max x2 additionally.

Special Teams[]

NOTE 1: Some teams will gain a new Active Skill called Combine Skill. For using it, specific Monsters must be level 50 or above. Combine Skills have a symbol of two dragons entangled. Using it will put both specific Monsters on cooldown.
NOTE 2: Team Passive Skills don't need the level requirement

Cards Effect(s)
Saruman + Gnomes No

No No as Leader with four ★3 or ★4 Gnomes of the same rarity
No No No No No No No No No No





as Members

  • NoNo and ★3 Gnomes: Attack of Team Members x5 additionally (Leader & Ally excluded).
  • NoNo and ★4 Gnomes: Attack of Team Members x10 additionally (Leader & Ally excluded).
  • No and ★4 Gnomes: Attack, HP and Recovery of Team Members x10 additionally (Leader & Ally excluded).
Gluttonous King Slime + Slimes No

No as Leader with four ★4 Slimes No No No No No








as Members

Active Skill CDs of the Leader and Team Members (Ally excluded) -1.
Ethereal Dragons + Servant of Dragons No

No No No No No No No No No as Leader or Ally, and the Team contains No No No No No of the same attribute

Attack of the 1st ★6 or ★7 Servant of Dragons and corresponding attribute ★5 Ethereal Dragons from the left 1.3x additionally.
Team contains

No No No No No and No No No No No No No No No No of the same attribute

Attack of the 1st ★6 Ethereal Dragons and corresponding attribute ★6 or ★7 Servant of Dragons from the left x1.3 additionally.
Team contains

No No

HP of the 1st

No from the left x1.3 additionally.

Team contains

No No

  • Recovery of the 1st No from the left x4 additionally.
  • Combine Skill: Pearl of the Dragon Duos - Fire
    Turn Heart, Earth and Fire Runestones into Enchanted Fire Runestones; column below Monster becomes Fire Runestones.
Team contains

No No

  • HP of the 1st No from the left x1.3 additionally.
  • Combine Skill: Dragons' Lashing Tail - Earth
    Turn Heart and Water Runestones into Earth Runestones. Recover HP as much as 50% HP of Dragons, and Earth Members in the Team.
Team contains

No No

  • HP of the 1st No from the left x1.2 additionally; its Active Skill CD -3.
  • Combine Skill: Pearl of the Dragon Duos - Light
    Turn Heart, Dark and Light Runestones into Enchanted Light Runestones; column below Monster becomes Light Runestones.
Team contains

No No

HP of the 1st

No from the left x1.2 additionally; its Active Skill CD -3.

Devourers No

No as Leader & Ally (interchangeable).

Monsters' Attack x1.5 additionally
No

No as Leader & Ally (interchangeable).

Monsters' Attack x3 additionally
Greek Gods Greek Gods of the same attribute and rarity as Leader & Ally

No No No No No No No No No No No No No No No

  • There is a 70% chance to gain 1 extra Combo count for each Combo made (stacking not affected by other skills).
  • ★7 only - For every 5 groups of Runestones dissolved, 2 Runestones of the same Attribute will generate (Active Skill Attribute Transference - Light cannot be activated).
  • ★7 Refinement only - For the first 10 Combos, 1 extra Combo count for each Combo made. After that, there is a 70% chance to gain 1 extra Combo count for each Combo made (stacking not affected by other skills).
    3 Attributive God Runestones will be generated for each Attribute of Runestones dissolved, to the max 15 Runestones to be generated.
Greek Gods + Zeus Greek Gods of the same attribute and rarity as Leader & Ally

No No No No No No No No No No No No No No No
with one of No No No
as Team Member.

  • The Attribute ofNoNoNo will synchronize with that of the Leader (in case ofNo, it requires a ★7 Refinement)
  • NoNo +NoNoNoNoNo
    *Combine Skill: Imprint of Refinement
    All droping Runestones of the same Attribute will be adjacent for 1 Round. If an Elemental Trace is on the enemy, the Attack multiplier will be at the maximum.
  • No +NoNoNoNoNo
    *Combine Skill: Imprint of Attribute
    All droping Runestones of the same Attribute will be adjacent for 1 Round. If an Elemental Trace is in play, the Attack multiplier will be at the maximum.
  • No +NoNoNoNoNo
    *Combine Skill: Imprint of Attribute - EX
    All droping Runestones of the same Attribute will be adjacent for 1 Round. If an Elemental Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Runestones of same Attribute at the end of the Round.
  • No +NoNoNoNoNo
    *Combine Skill: Imprint of Attribute - Coronation
    All droping Runestones of the same Attribute will be adjacent for 1 Round. If an Elemental Trace is in play, the Attack multiplier will be at the maximum. Turn the column of Runestones below the Monster into Runestones of same Attribute at the end of the Round.
Protagonists Same

No No No No No No as Leader & Ally

Drop Rate of Leader Attribute's Runestones increases to 20%.
No as Leader and one or more

No No No No No as Members

Change the Active Skill of

No No No No No from Boundary Breaking to Sieging Force: Greatly extend Runestone-moving time to 15 seconds with unlimited movement of Runestones without dissolving, while Monster's Attribute's Attack x 1.15.

No as Member Attribute of

No will synchronize with that of the Leader

Norse Gods Norse Gods of the same attribute and rarity as Leader & Ally

No No No No No No No No No No No No No No No No No No No No

  • 6★ and 7★- Drop rate of Leader's Attribute Runestones increases to 20%; effect of Enchanted Runestones +10% additionally.
  • 7★ Refinement- Drop rate of Leader's Attribute Runestones increases to 25%; effect of Enchanted Runestones +15% additionally
  • 8★ - Drop rate of Leader's Attribute Runestones increases to 25%; effect of Enchanted Runestones +30% additionally. By dissolving Enchanted Runestones of the Leader's Attribute, turn Enchanted Runestones of its Attribute into God Runestones in the next Round. Extend Runestone-moving time regardlessly by 2 seconds.
     

SR Skill: Restore all Runestones in black and white to original colors. For 1 Round, turn all Runestones into Enchanted God Runestones; Boss Skills "Burning" (excluding "Hellfire") and "Sticky Runestones" will be nullified. The SR Skill can be activated at the beginning of the Round by tapping the fully charged Craft Apparatus in expense of 100% of the power gathered.

Norse Gods + Frigg Norse Gods of the same attribute and rarity as Leader & Ally

No No No No No and No as Team Member.

  • The Attribute ofNo will synchronize with that of the Leader.
  • HP of "Frigg" x2 additionally.
Norse Gods + Odin Norse Gods of the same attribute and rarity as Leader & Ally

No No No No No No No No No No No No No No No No No No No No
with one of
No No No No
as Team Member.

  • The Attribute ofNoNoNoNo will synchronize with that of the Leader (if the Leader is a 6★, it must have a 6★ or 7★ Ally).
Team consists of

No No No No No No No No No No No No No No No
and No

  • Combine Skill: Enchantment Legacy
    Turn Heart Runestones, the God(s)' attribute and opposing attribute into Enchanted Runestones of the same attribute.
Team consists of

No No No No No
and No

  • Change the Leader Skill of Norse Gods from Fury of Attribute to Ire of Attribute - Attribute Attack x3
  • Combine Skill: Enchantment Injuction
    Turn Runestones of Heart, opposing attribute and the God(s)' attribute into Enchanted Runestones of the same attribute, while Runestones of enemy attribute turn into Heart Runestones.
    *NOTE 1: Also affects weathered Runestones
    *NOTE 2: In case of Enchantment Injuction: Light/Dark, Fire and Earth Runestones will convert into Heart Runestones respectively.
Team consists of

No No No No No
and No

  • Change the Leader Skill of Norse Gods - Refinement from Ire of Attribute to Ferocity of Elements - Attribute Attack x4
  • Combine Skill: Enchantment Injuction - EX
    Turn Runestones of Heart, opposing attribute and the God(s)' attribute into Enchanted Runestones of the same attribute, while Runestones of enemy attribute turn into Enchanted Heart Runestones.
    *NOTE 1: Also affects weathered Runestones.
    *NOTE 2: In case of Enchantment Injuction: Light EX/Dark EX, Fire and Earth Runestones will convert into Enchanted Heart Runestones respectively.
Team consists of

No No No No No
and No No

  • Increase the Attributive Attack multiplier of the Leader Skill from x 3 to x 4.5.
  • HP & Recovery of <attribute> Members x 1.2 additionally.
  • For each group of Runestones of the Leader's Attribute dissolved, turn 1 Runestone not of the Leader's Attribute into Enchanted Runestones of the Leader's Attribute at the beginning of the next Round, to the max 2 Runestones.
  • Combine Skill: Enchantment Injuction - EX
    Turn Runestones of Heart, opposing attribute and the God(s)' attribute into Enchanted Runestones of the same attribute, while Runestones of enemy attribute turn into Enchanted Heart Runestones.
    *NOTE 1: Also affects weathered Runestones.
    *NOTE 2: In case of Enchantment Injuction: Light EX/Dark EX, Fire and Earth Runestones will convert into Enchanted Heart Runestones respectively.
Team consists of

No No No No No
and No No

  • For each group of Runestones of the Leader's Attribute dissolved, turn 1 Runestone not of the Leader's Attribute into Enchanted Runestones of the Leader's Attribute at the beginning of the next Round, to the max 2 Runestones.
  • Combine Skill: Divine Injuction
    Turn Runestones of Heart, opposing attribute and the Leader's Attribute into Enchanted God Runestones of the same attribute. For 2 Rounds, by dissolving all present Runestones of the Leader's Attribute in the Round, Team Attack x3 (only the first batch of Runestones dissolved will be counted).
Norse Gods + Odin + Valkyries The Leader is

No No No No No No No No No No
with No No No No No
and No No No
(Ally excluded).

Active Skill CDs of all specified members -1.
The Leader is

No No No No No
with No No No No No
and No No No
(Ally excluded).

  • Active Skill CDs of all specified members -1.
  • With NoNo only - Extend Runestone-moving time by 1 second.
Sigurd + Valkyries No as Leader & Ally with 6★ Valkyries of Divine Wine

No No No No No as Member

  • Attribute ofNo will synchronize with that of the 1st Valkyrie from the left.
  • Active Skill CD of the 1st Valkyrie from the left -1 .
Diablo + any Elves No

No as Leader with 4 or more Elves as Team Members

When HP is full, the next Damage received will not lead to your defeat (one activation each Round).
Diablo + Sprites No as Leader with a 5★ Sprite

No No No No No

Combine Skill - Curing Runestones - EX
All Attributive Runestones also possess 50% effect of Heart Runestones for 2 Rounds.
No as Leader with a 5★ Sprite

No No No No No

Combine Skill - Source of Life
Drop rate of Heart Runestones increases for 2 Rounds. All Attributive Runestones also possess the effect of Heart Runestones.
No as Leader with a ★6 Sprite

No No No No No

Combine Skill - Fountain of Spirits
For 3 Rounds, drop rate of Heart Runestones increases to 25%; All Heart Runestones to be dropped will become Enchanted Heart Runestones; all Attributive Runestones also possess the effect of Heart Runestones.
Diablo + Sprites + Toy Pixies No as Leader with at least 3 or more 5★Sprites

No No No No No
6★ or 7★ Toy Pixies No No No No No No No No No No or No as Team Members.

Recovery surplus will become a Full Attack, the largest Damage that could be dealt is 5 times of the Recovery surplus.


NOTE: Identical Monsters will only be counted as one

Diablo + Sprites + Toy Pixies + Elfish Perennials No as Leader with at least 3 or more 5★ or 6★ Sprites

No No No No No No No No No No
6★ or 7★ Toy Pixies No No No No No No No No No No or No
or 6★ Elfish Perennials No No No No No No No No as Team Members

Recovery surplus will become a Full Attack, the largest Damage that could be dealt is 10 times of the Recovery surplus.


NOTE: Identical Monsters will only be counted as one

The Greenery King + Paladin Ducks No as Leader with at least three different Travelers from Afar

No No No No No

When the Active Skill "Lucky Cure" of Paladin Ducks is immediately ready for reactivation, CD of

No will be reduced by one.

Santa Claus + Protagonists No must be leader of team with

No No No No No

Change the Active Skill of Protagonists from Boundary Breaking to Sieging Force - 3 rows of Runestones will be added. Runestone-moving time is extended to 15 seconds with unlimited movement of runestones without dissolving, while Attribute Attack increases x1.15.

NOTE: CD remains the same

No as Leader with

No No No No No No as Members

  • Attack, HP and Recovery ofNoNoNoNoNoNo x 1.5 additionally.
  • Active Skill ofNoNoNoNoNo becomes Sieging Force - EX - 3 rows of Runestones will be added. Runestone-moving time is extended to 18 seconds with unlimited movement of runestones without dissolving, while Attribute Attack increases. When 10 or more Combos are made, Active Skill CD(s) of 6* Monster(s) of "Protagonists - Power Release" (except this Monster and "Authoress Katherin") -2.
  • Active Skill ofNo becomes Sieging Force - Protagonists - 3 rows of Runestones will be added. Greatly extend Runestone-moving time to 20 seconds with unlimited Runestone movement without dissolving. When 10 or more Combos are made, Attack of 6* Monster(s) of "Protagonists - Power Release" x 2.
Santa Claus + Ridiculous Elves No must be leader of team with a Ridiculous Elves

No No No

Change the Active Skill of Ridiculous Elves from Genius Time Extension to Surprise.

NOTE: CD remains the same.

Santa Claus + Scrooge No must team up with

No.

Both members gain a Combine Skill - Celebration Moment - All Runestones also possess the effect of other Attributes for 1 Round
Floret + Santa Claus + Ridiculous Elves No must team up with

No or No No No

Active Skill CDs of 

No No No No -7.

Nidhogg + Defensive and Ancient Dragons No

No must be leader of team with ★5 Defensive Dragons No No No No No
or ★6 Ancient Dragons No No No No No

Change the Active Skill of Defensive and Ancient Dragons from Attribute Explosion to Lust for Blood - Deal 3000% elemental damage, where the element is the element of the Dragon activating the ability, and recover 10% of damage dealt as HP.
Nidhogg + Barbara The Leader & Ally must be

No and No (interchangeable) along with Earth Dragons and Earth Beasts as Team Members

Change the Leader Skills of

No and No to Bloodthirsty Alternation: Earth Dragon and Earth Beast Attack x3.5, HP x1.5; 5% of total HP will be deducted every Round. 10% of Damage dealt to enemies by Dragons and Beasts will be converted to HP. The max HP Recovery is 50% of Summoner's total HP (no superimposing; Damage dealt by Active Skills will not trigger the effect). If the HP converted is larger than Summoner's total HP, for every 12% exceeded, turn 1 random Runestone into Earth Runestone after the Round, to the max of 4 Runestones (no superimposing).

Tongtian Jiaozhu + Mercenaries of the Cat Duke No must team up with a ★6 Mercenaries of the Cat Duke member.

No No No No No No

Attribute of

No will synchronize with that of the 1st member of the "Mercenaries of the Cat Duke" from the left. No and Mercenaries of the Cat Duke member(s) gain a Combine Skill - Spirited Runestones - All Runestones also possess the effect of the Monsters' Attribute for 1 Round


NOTE:

No rank first in priority.

The Team contains

No and No

Attribute of

No and No will synchronize with each other, following the one on the right (Attribute of only one Monster will be changed).

Both members gain a Combine Skill - Demonic Curse of Runestones - Turn all Runestones into Enchanted Demon Runestones. For 1 Round, all Runestones also possess the effects of other Attributive Runestones.

Tongtian Jiaozhu and Demons The Team contains

No and other Demons

After entering a stage, Active Skill CDs of

No decreases according to the number of Demons (except No) present in the Team.

Michael Lucifer + Immortal Heroes No

No as a Team Member with a ★6 or ★7 Immortal Heroes No No No No No No No No No No

Combine Skill - Battlefield of Thunder
Turn all enemies' Attributes into Dark; Light Attack on Dark enemies massively increases for 2 Rounds.
Michael Lucifer + Luna No

No as a Team Member with a ★6 or ★7 Luna  No No

Attack of the 1st

No or No from the left will synchronize with that of the 1st No or No from the left.

NOTE: The synchronization of No Attack will prioritize that of No.

Wings of Chaos Team must have 2 or more

No

Attack of all

No in the Team will synchronize with that of specified Monster that has the highest Attack.

Chinese Gods No

No as Leader or Ally.

Attack bonus for Combo increases with 25%
No as Leader & Ally God Recovery x 1.5 additionally.
No as Leader & Ally Elf HP x 1.5 additionally.
Changxi + The Norns No must be leader of the team with at least 2 The Norns of the same rarity (★5 or ★6), but different Attributes

No No No No No No No No No No

Heart Runestones also possess some effects of all Attributive Runestones. The effect bonus is calculated based on the Attributes of the Norns, 10% for each Attribute present in the team, to the max 50%.

NOTE: You can mix rarities as long as you have at least two members of the same rarity in your team.

Chang'e + Changxi + The Norns No must be leader of the team with

No and The Norns of the same rarity (★5 or ★6), but different Attributes No No No No No No No No No No

Heart Runestones also possess some effects of all Attributive Runestones. The effect bonus is calculated based on the Attributes of the Norns, 25% for each Attribute present in the team, to the max 100%.

NOTE: You can mix rarities as long as you have at least two members of the same rarity in your team.

Chang'e + Changxi No must team up with

No

Both members gain a Combine Skill - Elixir of Immortality - Turn Light and Earth Runestones into Heart Runestones; Water Runestones into Enchanted Dark Runestones.
Disney's Maleficent V6 Maleficent the Evil Mistress★6 Maleficent must team up with Dragon Maleficent

V23 Dragon Maleficent

Both Members gain a Combine Skill - Crowned Enchantment - Earth & Heart - Turn Heart Runestones into Enchanted Earth Runestones; Water Runestones into Enchanted Heart Runestones
Cyborg Scholars + Cyborgs' Companions No. 597 Adjoined Android - Gretchen H.

No No No No
Must team up with a Companion of the same attribute No No No No No

Both members' initial CD of Active Skill is reduced by 4.

After Combination, if a Cyborg Scholar is Leader or Ally, Leader Skill changes from "Benevolent _______" to "Trusty _______": If the team consists of only Human and 1 or more specified Races, Human and specified Races' Attack increases.

Metallic Beasts The team must have all ★4 Metallic Beasts

No No No No No

All Metallic Beasts' initial CD of Active Skill is reduced by 7.
Regulator - Deus Ex Machina + BIGBANG No Must be leader with ★7 BIGBANG

No No No No. 683 Conjurer of Spearhead - T.O No

Regulator and BIGBANG members Attack increase to 200%.
Crimson Grace Same

No No No as Leader & Ally

Change the Leader Skill of specified members from Truculence Inundation - Water/Fire/Earth to Truculence Eruption - Water/Fire/Earth: Basic multiplier set at 2. If Runestones of the same attribute, Runestones of the opposite attribute and Heart Runestones are dissolved at the same round, Attribute Attack x3 additionally in the round (no superimposing); the multiplier decreases by 1 next round (bottom out at 2).
Same

No No as Leader & Ally

Change the Active Skill of specified members from Truculence of Killer to Gnawing of Killer - Attack: Team Attack x2. Convert Single Attack into Full attack. The number of enemies defeated in the round which this Skill is activated, will become the number of Rounds that the effect lasts (enemies defeated by Active Skills excluded).
Same

No No as Leader & Ally with No as Team Member.

Demon HP & Attack x 1.5 additionally.
Same

No No as Leader & Ally with No as Team Member.

Demon HP & Attack x 1.5 additionally.
Crimson Grace + Robert Same

No No No No No as Leader & Ally with No as Team Member.

  • Attribute ofNo will synchronize with that of the Leader.
  • Active Skill CD of the 1stNo from the left -4.
  • NoNoNo only - Change the Leader Skill of Leader & Ally from Truculence Inundation or Truculence Eruption to Crimson Terror: Basic multiplier for Attack set at 2.5, to the max of x4.5 (the effect "by dissolving 3 specific kinds of Runestones, Attack increases additionally and the multiplier decreases next Round" will be nullified.)
  • Combine Skill - Crimson Oath
    If 3 types of Runestones are dissolved in the Round; Team Attack x3 for that Round. The number of enemies defeated in the Round of activation becomes the number of Rounds the following effects stay in play: Team Attack x2. If any enemy is defeated in the Round, the number of Rounds will not reduce.
Same

No No No No No as Leader & Ally with No as Team Member.

  • Attribute ofNo will synchronize with that of the Leader.
  • If a Demon's attack is over 8 million Damage (as shown on the icon), stun all enemies to inactivate them for 1 Round (once only within the Wave).
  • Demon Attack +500 additionally.
  • Combine Skill - Crimson Oath - EX
    If 3 types of Runestones are dissolved in the Round; Team Attack x3 for that Round; turn the columns of Runestones below 3 Demons into Enchanted Demon Runestones at the beginning of next Round. The number of enemies defeated in the Round of activation becomes the number of Rounds the Skill stays in play. As long as you can defeat an enemy in the subsequent Rounds, the number of Rounds with the Skill staying in play will not reduce.
Xuan-Yuan Sword Any 2 or more of the following Monsters are present in the team, with one of them as Leader or Ally

No No No

HP, Attack and Recovery of specified monsters x1.3 additionally.
No and

No as Leader & Ally (interchangeable).

  • Team Attack x6 additionally.
  • Attack of specific Monsters x2 additionally.
No as Leader with

No as a Team Member.

  • Change the Attribute ofNo into Light.
  • Drop rate of Light Runestones increases.
No

No as Team Members

Attack of the 1st specified members from the left x1.5 additionally.
No

No as Team Members

Combine Skill - Spirits of Virtues
Recover 10,000 HP for 5 Rounds. Team Attack x1.5 in the first Round.
Dragons from Sepulchre Dragons from Sepulchre of the same attribute and rarity must be Leader & Ally

No No No No No No

Heart Runestones also possess 50% of the effect of specific Monsters' Attribute.
No as Team Member with the same Leader & Ally. Attribute of

No will synchronize with that of the Leader.

Nezha + Soulstone Masters and Jing Tian No

No No No No must team up with ★6 Heroes from Afar No No No or ★6 Komainus of the Temple No No No No No
or ★6 Chinese Paladin Legends No No as Leader or Ally.

The 1st

No No No No No from the left also possesses the effect of his own Leader Skill.

Giemsa + Diva of the Stars One of two conditions must be made:
Nº1 -

No must be Leader and a ★7 RGB Diva of the Stars No No No must be Ally.
Nº2 - No must be Leader & Ally along with a ★7 RGB Diva of the Stars No No No with Amelioration IV as team member.

  • Attribute ofNo will synchronize with that of the Ally (Nº1) or the 1st specific Monster from the left (Nº2).
  • Convert the Leader Skill ofNo from Law of Gods & Demons to God & Demon Alliance - Water/Fire/Earth: If the Team consists of only Gods and Demons, God Attack x 3 and Demon Attack x 2.5. Water, Fire and Earth Runestones also possess 100% effects of Leader's Attribute (no superimposing).
One of two conditions must be made:
Nº1 -

No must be Leader and a ★7 RGB Diva of the Stars No No No must be Ally.
Nº2 - No must be Leader & Ally along with a ★7 RGB Diva of the Stars No No No with Amelioration IV as team member.

  • Attribute ofNo will synchronize with that of the Ally (Nº1) or the 1st specific Monster from the left (Nº2).
  • Convert the Leader Skill ofNo from Law of Gods & Demons - EX to God & Demon Alliance - Billows/Blaze/Wood: If the Team consists of only Gods and Demons, Team Attack x 3. Water, Fire and Earth Runestones also possess 100% effects of Leader's Attribute (no superimposing).
  • Combine Skill -Tricolor Encirclement - Enchanted
    Turn all Runestones into fixed number of Enchanted Water, Fire and Earth Runestones.
The Power of Order No must be Leader & Ally. If Water, Fire and Earth Runestones are dissolved at the same Round, Attack of the Leader & Ally x 1.6 additionally.
Major Gods of Babylon Major Gods of Babylon of the same attribute and rarity must be Leader & Ally

No No No No No No No No No No No No No No No

  • ★6 and ★7 - If 4 or more Runestones are dissolved in 2 or more columns, Team Attack increases additionally, to the max x 1.5 (only the first batch of Runestones dissolved will be counted).
    NOTE: It still generates 1 Runestone of the Leader's Attribute in that column.
  • ★6 only - Change the Leader Skill from Gift from Heaven - Water/Fire/Earth/Light/Dark to Gift from Heaven - Billows/Blaze/Wood/Beam/Gloom: Attribute Attack x3.
  • ★7 only - If a group of 5 or more Runestones are dissolved in a column, 1 Runestone of the Leader's Attribute will be generated in that column (only the first batch of Runestones dissolved will be counted and Active Skills "Magical Stage - Beam" and "Magical Stage - Gloom" cannot be activated).
    Extend Runestone-moving time by 2 seconds.
  • ★7 Refinement only - If a group of 5 or more Runestones are dissolved in a column, 2 Runestone of the Leader's Attribute will be generated in that column (only the first batch of Runestones dissolved will be counted and Active Skills "Magical Stage - Beam" and "Magical Stage - Gloom" cannot be activated).
    Boss Skills "Burning" (excluding "Hellfire") and "Sticky Runestones" will be nullified.
Anu + Major Gods of Babylon Major Gods of Babylon of the same attribute and rarity must be Leader & Ally

No No No No No No No No No No with No
as Team Member.

  • Attribute ofNo will synchronize with that of the Leader.
  • Attack of the Leader, the Ally and the 1stNo from the left x 1.3 additionally.
  • No +NoNoNoNoNo
    *Combine Skill: Blade of Fatality
    For 1 Round, extend Runestone-moving time to 8 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x5 for 30 Runestones of 5 different Attributes dissolved.
  • No +NoNoNoNoNo
    *Combine Skill: Blade of Fatality - EX
    For 1 Round, extend Runestone-moving time to 10 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x5 for 30 Runestones of 5 different Attributes dissolved.
Same

No No No No No must be Leader and Ally with No as Team Member.

  • Attribute ofNo will synchronize with that of the Leader.
  • Attack of the Leader, the Ally and the 1stNo from the left x 1.3 additionally.
  • No +NoNoNoNoNo
    *Combine Skill: Ultimate Blade of Fatality
    Turn all Runestones into fixed numbers of Water, Fire, Earth, Light and Dark Runestones. For 1 Round, extend Runestone-moving time to 20 seconds; the more number and Attributes of Runestones dissolved, the higher the Team Attack, to the max x 6 for 30 Runestones of 5 different attributes dissolved.
12 Zodiacs No as Leader & Ally If Dark and Enchanted Fire Runestones are dissolved in the same Round, Fire Attack x1.5 additionally in the Round.
No as Leader & Ally If Fire and Enchanted Light Runestones are dissolved in the same Round, Light Attack x1.5 additionally in the Round.
No as Leader & Ally If Earth and Enchanted Water Runestones are dissolved in the same Round, Water Attack x1.5 additionally in the Round.
No or

No as Leader & Ally

  • Change the Leader Skill from Fury of Gods to Roar of Gods - God Attack x3
  • No only - When the Active Skill is triggered, the non-Attributive damage will be dealt twice.
King Solomon/Big Bad Pete + Rapa Nui M15 Wisdom of the World - King Solomon or

V45 Big Bad Pete as Leader with No as Team Member.

When HP > 70%, the next Damage received will not lead to your defeat.
Princess Woodburry + Toy Pixies Team must consist of

No and ★6 or ★7 Toy Pixies No No No No No No No No No No.

Combine Skill - Rune Excitation - Heart
Explode all non-Heart Runestones to recover HP and generate Enchanted Runestones.
Team Onmyōji No

P2 Great Onmyōji - Abe no Seimei as Team Members

Both Monster's Active skill CD before the first activation in battle - 2.
Altair + Vega No

No as Team Members

  • HP, Attack and Recovery x1.2 additionally.
  • Combine Skill - Intimate Lovers
    Turn all Runestones into Water, Fire, Earth and Enchanted Heart Runestones of fixed numbers and fixed locations.
Chinese Paladins Any 2 or more of the following Monsters are present in the team, with one of them as Leader or Ally

No No No No

HP, Attack and Recovery of specified monsters x1.3 additionally.
The Leader must be

No or No with No as Team member.

No will convert to the Leader's Attribute.
Team contains

No and No, with at least one as Leader or Ally

HP, Attack and Recovery of the first

No No from the left x1.3 additionally.

No is Leader and the Team contains

No

Change the Attribute of

No will to Water

Metatron + Angeloids No must team up with a ★5 Angeloids

No No No No No
or ★7 Wing of Convenant No No No No No

Attribute of

No will synchronize with that of the 1st specific Monster from the left.

Inheritance - Team Paladin P4 Inheritance - Paladin Overlord of Faith as Leader with ★6 Paladins

No No No No No of all 5 Attributes in the Team

  • There is a 50% chance that Attack ofNoNoNoNoNo x 2 each round.
  • For 1 round, if the Active Skills ofNoNoNoNoNo are activated, Team Attack x 1.5 (one activation each round).
Uranus' Ultimate Power No as Team Member with the same Leader & Ally. Attribute of

No will synchronize with that of the Leader.

Investiture of the Gods No as Leader & Ally Fire Attack x6 additionally.
No as Leader & Ally Earth Attack x6 additionally.
No and

No as Leader & Ally (interchangeable).

  • Fire and Earth Attack x3 additionally.
  • Earth Runestones also possess the effect of Fire Runestones; Fire Runestones also possess the effect of Earth Runestones.
Cybele + Druids of Nature No and one of

No No No No No No No No No No in the team

Attribute of

No will synchronize with that of the 1st ★6 or ★7 Druids of Nature from the left.

Death Riders Team must have

No No along with 2 or more Demons.

Demon HP x1.3.
Glauox the Omniscient Oracle No as Leader & Ally Attack x1.5
Change the Leader Skill of

No from Flip-flops to Shadowless Footwork - Sound of flip-flops will be made when moving Runestones. Every Attributive Runestones possess the effect of all Attributive Runestones (no superimposing). When 5 or more Combos are made, Team Attack x1.5 additionally (only the 1st batch of Runestones dissolved will be counted).

Agatha (Clash of Kings) No must team up with a Human Leader. Attribute of

No will synchronize with that of the Leader.

Monster Strike - Heroes No must be Leader & Ally with only Elves as Team Members Heart Runestones also possess the effects of all Attributive Runestones.
If 4 or more Runestones are dissolved in 2 or more columns, Team Attack increases additionally, to the max x1.5 (only the first batch of Runestones dissolved will be counted).
Dionysus + Yue Lao No and

No as Leader & Ally (interchangeable).

Light Attack x1.5 additionally.
Dionysus + Venus No

No as Team Members

HP, Attack and Recovery of specified Monsters x1.3 additionally.
Var, the Embodiment of Vows Leader & Ally are Gods, with

No as Team Member

Attribute of

No will synchronize with that of the Leader.

Origin of Demons Leader & Ally are Origin of Demons of the same attribute and rarity

No No No No No No

Change the Leader Skill of Leader & Ally from:


  • ★6 - Visual Illusions - Billows/Blaze/Wood to Boundless Illusions - Billows/Blaze/Wood with Attribute Attack x3.5
  • ★7 - Visual Illusions - Billows EX/Blaze EX/Wood EX to Boundless Illusions - Billows EX/Blaze EX/Wood EX with Attribute Attack x4.5
Origin of Demons of the same attribute and rarity as Leader & Ally

No No No No

  • ★6 only - By dissolving a group of 5 or more of the Leader's Attributive Runestones, turn 2 random Runestones into Leader's Attributive Runestones at the beginning of the next Round.
  • ★7 only - For each group of 5 or more Attributive Runestones of the Leader dissolved, turn 2 random Runestones into Enchanted Attributive Runestones of the Leader at the beginning of the next Round, to the max 6 Runestones. For each group of 5 or more non-Attributive Runestones of the Leader dissolved, turn 1 random Runestone into Leader's Attributive Runestones at the beginning of the next Round, to the max 3 Runestones
No

No and No as Team Members

HP of the 1st specific Monsters from the left x1.8 additionally.
Origin of Demons + Belial Leader & Ally are Origin of Demons of the same attribute and rarity

No No No No No No No No No No with No
as Team Member.

  • Attribute ofNo will synchronize with that of the Leader.
  • NoNoNoNoNoNo only - Demon HP x1.3 additionally.
  • NoNoNoNo only - Attack of Leader, Ally andNo x 1.3 additionally.
Immortal Heroes + Minds of the Fray ★6 Immortal Heroes

No No No No No must team up with same attribute Minds of the Fray No No No No No

  • NoNo - After entering a stage, Active Skill CD of the firstNo from the left -4.
  • NoNo - After entering a stage, Active Skill CD of the firstNo from the left -4.
  • NoNo- After entering a stage, Active Skill CD of the firstNo from the left -2.
  • NoNo- After entering a stage, Active Skill CD of the firstNo from the left -4.
  • NoNo - After entering a stage, Active Skill CD of the firstNo from the left -7.
Primal Greek Gods Leader & Ally are ★6 Primal Greek Gods

NoNoNoNoNo
of the same attribute.

  • No - Water Attack x9 additionally. For every group of Runestones dissolved 1 Water Runestone will be generated (only the first batch of Runestones dissolved is counted). For every group of Runestones dissolved 1 Water Runestone will be generated (excluding the first batch of Runestones dissolved) to the max 5 Runestones.
  • No - At the end of each Round, turn the Runestones adjacent to 2 random Enchanted Fire Runestones into Fire Runestones.
  • No - At the end of each Round, turn the Runestones adjacent to 2 random Enchanted Earth Runestones into Earth Runestones.
  • No - Team HP, Attack and Recovery x 1.2 additionally. When 4 or more Combos are made, Team Attack x 2.4 additionally.
  • No - Dark Attack x9 additionally. For every group of Runestones dissolved 1 Dark Runestone will be generated (only the first batch of Runestones dissolved is counted). For every group of Runestones dissolved 1 Dark Runestone will be generated (excluding the first batch of Runestones dissolved) to the max 5 Runestones.
Leader & Ally are ★7 Primal Greek Gods

NoNoNoNoNo
of the same attribute.

  • No - Water Attack x10 additionally. For every group of Runestones dissolved 1 Water Runestone will be generated (only the first batch of Runestones dissolved is counted). For every group of Runestones dissolved 1 Water Runestone will be generated (excluding the first batch of Runestones dissolved) to the max 5 Runestones.
  • No - Extend Runestone-moving time by 1 second. At the end of each Round, turn the Runestones adjacent to 2 Fire Runestones into Fire Runestones. If a group of 5 or more Fire Runestones are dissolved in a column, Attack of the Fire Monster in that column x2.5 additionally.
  • No - Extend Runestone-moving time by 1 second. At the end of each Round, turn the Runestones adjacent to 2 Earth Runestones into Earth Runestones. If a group of 5 or more Earth Runestones are dissolved in a column, Attack of the Earth Monster in that column x2.5 additionally.
  • No - Team HP, Attack and Recovery x1.3 additionally. When 4 or more Combos are made, Team Attack x 2.4 additionally; Attack multiplier +0.2 for one more Combo made, to the max x3 for 7 Combos made.
  • No - Dark Attack x10 additionally. For every group of Runestones dissolved 1 Dark Runestone will be generated (only the first batch of Runestones dissolved is counted). For every group of Runestones dissolved 1 Dark Runestone will be generated (excluding the first batch of Runestones dissolved) to the max 5 Runestones.
Constructor of Void No as Leader & Ally
  • Extend Runestone-moving time by 20 seconds.
  • The more Demons in the Team, the more the reduction in Damage received for each Combo made in the Round, to the max -10% for each Combo made and -40% in total each Round (only the first batch of Runestones dissolved is counted). The Damage reduction effect stays in play until the start of moving Runestones next Round.
No as Leader & Ally
  • Extend Runestone-moving time by 20 seconds.
  • The more Demons in the Team, the more the reduction in Damage received for each Combo made in the Round, to the max -15% for each Combo made and -45% in total each Round (only the first batch of Runestones dissolved is counted). The Damage reduction effect stays in play until the start of moving Runestones next Round.
Flowers of Pledge No as Leader & Ally
No as Leader & Ally Water Runestones also possess 100% effect of Heart Runestones.
No or

No as Leader & Ally

Light and Dark Runestones also possess 50% effect of Fire Runestones.
Richman No as Leader & Ally By dissolving a group of 5 or more Runestones, 2 random Runestones turn into Earth Runestones at the beginning of next Round.
Companions of Mystical Beasts No as Leader & Ally, and the Team consists of only Fire Beasts. Change the Leader Skill of the Leader from Blazing Blood in Souls - Beasts to Blazing Blood in Souls - Beasts EX: The Runestones that are most in number also possess the effect of Fire Runestones. If Fire Runestones are the most in number, Fire Attack x1.8 additionally.
No as Leader & Ally
  • Monster's Recovery of Dragons +400.
  • Change the Leader Skill of the Leader from Ferocity of Dragons - Life Extension to Rock-breaking Roar - Dragons: If the Team consists of only Dragons, Dragon Attack x 6 and HP x 1.25; in the 3 seconds after moving and dissolving Runestones each Round, Summoner can tap and explode a row of Runestones.
No as Leader & Ally
  • Monster's Recovery of Dragons +450.
  • Change the Leader Skill of the Leader from Uproar of Dragons - Life Extension to Sky-cracking Roar - Dragons: If the Team consists of only Dragons, Dragon Attack x 6.5 and HP x 1.6; in the 3 seconds after moving and dissolving Runestones each Round, Summoner can tap and explode a row of Runestones. For each non-Light Runestone exploded, Team Attack increases additionally, to the max x2.2 for 6 Runestones exploded.
  • Light Runestones also possess the effects of other Attributive Runestones.
The Fallen Halos 7★ The Fallen Halos of the same Attribute as Leader & Ally

NoNoNoNoNoNoNoNo

When 7★ Monster of The Fallen Halos attacks and Heart Runestones are not dissolved, impose a Mark on an enemy for 3 Rounds (only the first batch of Runestones is necessary). For each enemy with the Mark defeated, Active Skill CD(s) of 7★ Monster of The Fallen Halos -1.
No as Leader & Ally 1 extra Combo count for every group of Water Runestones dissolved (the extra Combos are not subjected to Leader Skill's quota). The extra Combos will not be counted for Skills conditioned by the first batch of Runestones dissolved.
No as Leader & Ally
  • Change the Leader Skill of the Leader from Billows of Fatality to Billows of Fatality - Heart-cracking. Upon the completion of moving and dissolving Runestones each Round, all Heart Runestones will explode until there is no more Heart Runestone on the screen.
  • 1 Ex. Combo count for every group of Water Runestones dissolved (Ex. Combos are not subjected to Leader Skill's quota). Ex. Combos will not be counted for Skills conditioned by the first batch of Runestones dissolved.
  • Water Runestones also possess the effect of Heart Runestones.
  • When 4 or more Combos are made, Team Attack x2.4 additionally.
No as Leader & Ally
  • Change the Leader Skill of the Leader from Illusory Flames to Illusory Flames - Heart-cracking. Upon the completion of moving and dissolving Runestones each Round, all Heart Runestones will explode until there is no more Heart Runestone on the screen.
  • Fire Runestones also possess the effect of Heart Runestones.
No as Leader & Ally
  • Change the Leader Skill of the Leader from Illusory Blaze to Illusory Blaze - Heart-cracking. Upon the completion of moving and dissolving Runestones each Round, all Heart Runestones will explode until there is no more Heart Runestone on the screen.
  • Fire Runestones also possess the effect of Heart Runestones.
No as Leader & Ally
  • Change the Leader Skill of the Leader from Soul-reaping Sword to Soul-reaping Sword - Heart-cracking. Upon the completion of moving and dissolving Runestones each Round, all Heart Runestones will explode until there is no more Heart Runestone on the screen.
  • Dark Runestones also possess the effect of Heart Runestones.
No as Leader & Ally
  • Change the Leader Skill of the Leader from Sword in Blood to Sword in Blood - Heart-cracking. Upon the completion of moving and dissolving Runestones each Round, all Heart Runestones will explode until there is no more Heart Runestone on the screen.
  • Dark Runestones also possess the effect of Heart Runestones.
  • By dissolving Dark Runestones, turn Dark Runestones into Demon Runestones in the next Round.
NoNo as Member (ally excluded) in a Team with only Demons Demon HP x 1.5 additionally.
Six-Eared Macaque No as Member in a Team with only Dark Beasts After entering a stage, Active Skill CDs of all Members -3.
Imperial Warlords I No as Leader & Ally Change the Leader Skill of the Leader from Unbreakable Oath of Fraternity to Unbreakable Oath of Fraternity - EX. Runestones can be dissolved by grouping 3 of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones).
No

No No as Team Members

  • HP, Attack & Recovery of all Monsters x 1.2 additionally.
  • Combine Skill: Blade of Tricolor Rays
    Turn Light Runestones into Enchanted Water Runestones, Dark Runestones into Enchanted Fire Runestones, Heart Runestones into Enchanted Earth Runestones. Each Monster launches 2 extra Light Attacks for 1 Round.
No as Leader & Ally
  • By dissolving Fire Runestones, turn 4 Runestones in 4 corners into Fire Runestones at the beginning of the next Round.
  • By dissolving 4 or more groups of Fire Runestones, the next Damage received will not lead to your defeat (one activation each Round).
No

No as Leader & Ally

Water Runestones also possess the effect of Light Runestones; Light Runestones also possess the effect of Water Runetones.
No

No same Team.

Combine Skill: Captivating Beauty - Killing
Team Attack x3 for 1 Round. Turn Runestones into fixed number of Heart Runestones and Dark Runestones. Diaochan's current Skill CD -4.
Imperial Warlords II No as Leader & Ally All Attributive Runestones also possess 35% effect of Water Runestones.
No

No as Team Members

Active Skill CD(s) of the 1st specified Monsters from the left -2.
No as Leader & Ally If Fire Runestones are dissolved (only the 1st batch of Runestones dissolved will be counted), turn 1 Runestone into Fire Human Runestone for each Human present in the Team at the end of the Round(Light and Dark Runestones rank 1st in priority).
No

No as Team Members

Active Skill CD(s) of

No -2.

The team consists of 6 Light Humans, with

No as a Team Member

HP of all Members x1.2 additionally.
No as Leader & Ally 9 fixed positions will be locked every Round. If all Runestones at fixed positions are dissolved, Team Attack x1.5 additionally; turn Runestones at fixed positions into 3 Fire, 3 Earth and 3 Dark Runestones at the end of that Round (only the 1st batch of Runestones dissolved will be counted).
The Team consists of only Humans of 3 Attributes, with

No as a Team Member

Extend Runestone-moving time regardlessly by 1 second.
Diaochan No as Leader & Ally The more Attributes in the Team, the higher the HP, Attack & Recovery of the Monsters, to the max x 1.4 addtionally.
Sindhu No

No as Leader & Ally with No and/or No in the Team.

  • Change the Attribute ofNoNo into Light.
No as Leader & Ally.
  • Change the Leader Skill of the Leader from Convergence of Races - Light to Convergence of Races - Light EX. Attack basic value of all Members will synchronize with that of the Member that has the highest Attack; Recovery of all Members will synchronize with that of the Member that has the highest Recovery (effects of Active Skills are not counted).
  • Drop rate of Light Runestones increases.
  • Light Attack x 1.5 additionally.
No as Leader & Ally.
  • Change the Leader Skill of the Leader from Convergence of Races - Beam to Convergence of Races - Beam EX. HP, Attack & Recovery basic value of all Members will synchronize with that of the Member that has the highest HP, Attack & Recovery (; Recovery of all Members will synchronize with that of the Member that has the highest Recovery.
  • Drop rate of Light Runestones increases.
  • Extend Runestone-moving time regardlessly by 2 seconds.
No and

No No No No No No No No No No are in the Team.

HP, Attack and Recovery of

No No No No No No No No No No No x 1.3 additionally.

No and at least 1 of

No No No No No No No No No No are in the Team.

HP, Attack and Recovery of

No No No No No No No No No No No x 1.5 additionally.

Yamato No as Leader & Ally After entering a Stage, Active Skill CDs -10 for Monsters with CDs 10 or above.
No as Leader & Ally By dissolving Earth Runestones, turn the bottom row of Runestones into 3 Earth Runestones and 3 Heart Runestones (only the first batch of Runestones dissolved will be counted).
Knights of the Round Table No as Leader & Ally
  • When 4 or more Combos are made, turn 3 Runestones in 1 random corner into Light Runestones after the Round.
  • Change the Leader Skill of the Leader from Sword in the Lake to Sword in the Lake - Light-cracking: When the Team consists of only Light Humans, Team Attack x 3; all Runestones also possess 15% effects of Light Runestones. Upon the completion of moving and dissolving Runestones each Round, all Light Runestones will explode until there is no more Light Runestone on the screen. The more Light Runestones exploded, the higher the Team Attack, to the max x 2 additionally for 5 Light Runestones (no superimposing).
  • Light Attack x 1.5 additionally.
No

No same Team

Active Skill CD of the 1st

No from the left -3

Hermits Team consists of only Light Humans with

No as Team Member.

Extend Runestone-moving time by 1.5 seconds.
Sengoku Samurai No as Leader & Ally with

No as Team Member

  • Light and Dark Runestones also possess the effect of Fire Runestones.
  • Active Skill CD ofNo -2
No as Leader & Ally Active Skill CDs of

No and No -2

No as Leader with

No No No No or No as Ally.

Water Runestones also possess the effect of Light Runestones; Light Runestones also possess the effect of Water Runetones.
Pili Puppets No as Leader & Ally Heart Runestones also possess 50% effect of Water Runestones.
No

No as Team Members

HP, Attack and Recovery of the 1st

No and No from the left x1.5 additionally.

No

No as Leader & Ally with a total of 3 Light Humans and 3 Dark Humans in the Team (counted before entering a Stage).

HP and Recovery of all Members x1.5 additionally. After entering a Stage, Active Skill CDs of the Leader & Ally -5
No

No as Leader & Ally

Change the Active Skill of

No from Mastery of the Skysword to Mastery of the Skysword - EX: I. Light Human and Dark Human Attack basic value becomes 0
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
(The above effects stay in play until reactivation or defeated).
III. Turn 6 Runestones into 3 Enchanted Light Runestones and 3 Enchanted Dark Runestones upon the Round of Skill activation (Water, Fire and Earth Runestones rank first in priority).

No

No (Ame IV) as Leader & Ally

Change the Active Skill of

No (Ame IV) from Mastery of the Skysword - SP to Mastery of the Skysword - SP+: I. Light Human and Dark Human Attack basic value becomes 0.
II. Add 1.5x the deducted Attack basic value to the Character's Attack basic value.
(The above effects stay in play until deactivation or defeated.)
III. Turn 6 Runestones into 3 Enchanted Light Runestones and 3 Enchanted Dark Runestones upon the Rounds of Skill activation and deactivation (Water, Fire and Earth Runestones rank first in priority).

This Skill can be deactivated anytime. Upon deactivation of the Skill:
⇒ the current Skill CD -2.

Trio of Religion Summits No

No No as Team Members

HP, Attack and Recovery of all Water, Fire and Earth Members x1.2 additionally.
Star Burst Pulses No as Leader Attack bonus for Combo increases by 25%.
No as Leader & Ally
  • Change the Leader Skill of the Leader and Ally from Aggression of Gods & Elves to Aggression of Gods & Elves - EX: Turn all Runestones touched while moving into Enchanted Runestones; the more steps moved while moving Runestones, the higher the Team Attack, to the ma x 2 additionally for 25 steps.
  • Extend Runestone-moving time regardlessly by 1 second for every Elf present in the Team.
No as Leader & Ally Recover 5% HP for each Dark Runestone dropped.
No as Leader & Ally, and the Team consists of only Dark Beasts After entering a Stage, Active Skill CD(s) of all Members -2.
Pegasus No as Member in a Team with only Dark Beasts Team Recovery x 1.5 additionally.
Cygnus Leader & Ally of the same attribute with

No as Team Member

Synchronise Attribute with that of the Leader.
Genesis No as Leader & Ally. Change the Leader Skill of the Leader from Supremacy of Illumination to Supremacy of Illumination - EX: Runestones can be dissolved by grouping 3 or more of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones). At the end of each Round, Summoner can choose to explode 10 Runestones at fixed positions in the shape of an "X".
No as Leader & Ally.
  • Drop rate of Water Runestones increases to 25%.
  • Extend Runestone-moving time by 2 seconds.
There is

No in the Team.

Every time a Member activates its Skill, Active Skill CD(s) of

No -1 (except the one activating its Skill).

No as Leader & Ally.
  • Extend Runestone-moving time by 2 seconds.
  • Fire Runestones also possess 100% effect of Heart Runestones.
  • Heart Runestones also possess 100% effect of Fire Runestones.
  • Active Skill CDs -2 for Machinas with Active Skills that have reached the maximum Lv. of which CD is 8.
  • 6 random positions will be locked every Round; if the runestone at a locked position is dissolved, No launches an extra Fire attack as much as 40% of its attack, to the max 6 extra attacks (each position will be counted once only).
No as Leader & Ally with 3 or more Machinas in the Team. Machina HP, Attack & Recovery x1.6 additionally.
No as Leader & Ally.
  • Change the Leader Skill of the Leader from Selfless Heiress] to Selfless Heiress - EX. Light and Dark Runestones can be dissolved by aligning 2 or more of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones).
  • Light and Dark Runestones also possess 50% effect of Earth and Heart Runestones.
  • HP of Earth Members x1.2 additonally.
  • After entering a Stage, Active Skill CDs of the Leader and Ally -5.
No as Leader & Ally.
  • For every Attributive Runestone dissolved, 1 Enchanted Dark Runestone will be generated, to the max 15 Runestones to be generated (only the first batch of Runestones dissolved will be counted).Dark Runestones also possess the effect of Heart Runestones.
  • Damage from Boss Skill "Burning"(excluding "Hellfire") will be converted to HP Recovery .
  • Active Skill CD ofNo -2.
  • When HP is full, Damage received -40%.
No as Leader & Ally with 3 or more Demons in the Team. Demon HP, Attack & Recovery x1.8 additionally.
The King of Fighters Team consists of only KOF Collaborative Monster Monster's HP, Attack & Recovery of all Members x 1.5 additionally.
No

No as Team Members

No

No No as Team Members

Attack of the first Scion of the Flame - Kyo Kusanagi, Crescent of Tainted Flame - Iori Yagami and Blessing of Yata Mirror - Chizuru Kagura from the left x 1.3 additionally.
No

No No as Leader & Ally (free combination)

  • For KOF Collaborative Monster(s) in the Team, Monster's Attack x 1.5 additionally upon the Round of activation of its Active Skill.
  • Active Skill CD(s) of KOF Collaborative Monster(s) -2 (for identical Monsters, the Team Skill applies to only the first specific Monster from the left).
The Team consists of only Human Water Monsters, with

No as Team Member

Damage received -25% (no superimposing).
Khaos No as Team Member Monster's HP, Attack & Recovery of 8★ Monster(s) x 1.3 additionally.
No as Leader & Ally with 8★ Sealed Lords

No No No No No No No No No No
as Team Members

Change Active Skill 1 of 8★ Monsters of Sealed Lords as listed below
  • No Dance of the Evil King - EX: For 2 Rounds, the more the Races in the Team, the higher the Team Attack and Recovery, to the max x 2 for 5 Races.
  • No Sacred Spirits of All: All Attributive Runestones also possess the effect of Light Runestones for 1 Round.
  • No Evil Spirits of All: All Attributive Runestones also possess the effect of Dark Runestones for 1 Round.
  • No Ultimate Attack - Strike: For 1 Round, if HP is full upon Skill activation, HP will be depleted to 1 and turn Heart Runestones into Runestones of the Monster's Attribute; the lower the HP, the higher the Team Attack, to the max x 3. If HP is not full upon Skill activation, the lower the HP, the higher the Team Attack, to the max x 4.
  • No Almighty Allfather - EX: For 1 Round, Team Attack x 3; if a group of 5 or more Runestones is dissolved in the columns on both the far left and far right sides, Team Attack x 3 in the next Round.
  • No Noxious Replacement - EX: Randomly change Attributes of all Runestones, while Heart Runestones will become Enchanted Runestones. All Attributive Runestones also possess 50% effect of Heart Runestones for 2 Rounds.
  • No Courage of Sacrifice - EX: Team Attack x 2.5 for 1 Round at the expense of 75% of current HP.
  • No Consolidated Sorcery - EX: For 1 Round:
    I. Team Attack x 1.5.
    II. Attack basic value of Light Memebers -50%.
    III. Demon Attack basic value becomes 0.
    IV. Add the deducted Attack basic value to the Character's Attack basic value.
    V. Attack will be launched only when Light Runestones are dissolved.
    (The Skill stays in play until reactivation or defeated.)
  • No Gravity Force - Elements: All Attributive Runestones also possess the effect of Runestones of the Monster's Attribute for 1 Round.
  • No Mastery of Elements - Enchantment: For 1 Round, turn all Runestones into fixed numbers of Enchanted Water, Enchanted Fire, Enchanted Earth, Enchanted Light, Enchanted Dark and Enchanted Heart Runestones; all Attributive Runestones also possess the effect of other Attributive Runestones.
Elfish Perennials Leader & Ally are 6★ Elfish Perennials

No No No No No No No No
with only Elves and 3 or more 6★ Elfish Perennials as Team Members

When HP is full, the next Damage received will not lead to your defeat (one activation each Round).
No as Leader & Ally Add 2x the Team Recovery into Attack.
No as Leader & Ally
  • 4 Enchanted Fire Runestones will be generated for every group of Water, Fire or Earth Runestones dissolved (only the first batch of Runestones dissolved will be counted).
  • 4 Enchanted Heart Runestones will be generated for every group of Light, Dark and Heart (only the first batch of Runestones dissolved will be counted).
  • 1 Fire Elf Runestone will be generated for every 10 Fire or Heart Runestones dissolved cumulatively.
No as Leader & Ally
  • Elf Attack on Enemies of Attribute from wich the Summoner received the last Damage x1.5 additionally.
  • Change the Leader Skill of the Leader from Ornamental Thorns of Elves to Ornamental Thorns of Elves - EX: Elf Attack x4.5. Heart Runestones also possess 75% effect of all Attributive Runestones (effects can be superimposed). By dissolving all Runestones in a row, 5 Heart Runestones will be generated (only the first batch of Runestones dissolved will be counted).
Prologue of the Universe No as Leader & Ally For each group of Runestones dissolved, Team Attack increases by x 0.15 additionally, to the max x 2.2 for 8 groups of Runestones dissolved. The more 6* Monsters of Prologue of the Universe in the Team, the more of the following effects will be triggered:
  • With 2 or more Monsters - Attack basic value of the first twoNo from the left will synchronize with that of the Member that has the highest Attack (values affected by Active Skills are not applicable);
  • With 3 or more Monsters - Demon, Dragon & Beast HP, Attack & Recovery x 1.5 additionally;
  • With 4 or more Monsters - Extend Runestone-moving time regardlessly by 2 seconds.
No as Leader & Ally Turn the first 5 Runestones touched while moving into Enchanted Light Runestones.
No as Leader & Ally with only Light Dragons, Light Beasts or Light Elves as Team Members Dragon & Beast Recovery +400.
No as Leader & Ally
  • After entering a Stage, Active Skill CD(s) of Dark Dragon(s) -3.
  • For every 10 Runestones dissolved, deal 500,000 Dark Damage to all enemies before attacks, to the max 1,500,000 for 30 Runestones dissolved (only the first batch of Runestones dissolved will be counted); 1% of Damage dealt will be converted to HP Recovery (only Damage dealt to undefeated enemies will be counted).
  • Recover 50% HP for each enemy defeated.
  • Extend Runestone-moving time by 1 second. The more the Attributes in the Team, the more the Runestone-moving time will be extended, to the max 3 seconds.
Mech Smilodon No as member, with a team of 2 Fire Monsters All members randomly launch 1 to 6 extra Fire attack(s) as much as 10% of its attack every Round.
The Eight Xian There are

No No No No No No No No in the team

Damage dealt on Elves and Demons by

No No No No No No No No x2 additionally.

No as Leader and Ally
  • When there is an additional effect in play, Attack ofNo x2.
  • For every group of Runestones dissolved, turn a Runestone into Earth Runestone at the end of the Round, to the max 6 Runestones to be turned (only the first batch of Runestones dissolved will be counted)(non-Earth Attributive runestones in a number of more than 3 rank first in priority).
No

No as Leader and Ally (interchangeable)

  • Extend Runestone-moving time regardlessly by 2 seconds.
  • 1 extra Combo count for each group of Runestones of the Monsters' Attributes dissolved, to the max 10 extra Combo count (stacking not affected by other skills).
Ubume There are 3 or more Attributes in the team, and

No is a Team Member

Change the Active Skill of

No from Blood Feud to Blood Feud Shield: Damage received -30%.

Ravages of Fever No as Leader & Ally, and the team contains only Machinas Water Runestones also possess 50% effect of other Attributive Runestones. At the beginning of each round, turn Runestones that are the most in number into Enchanted Runestones.
No as Leader & Ally Add 2x Recovery into Attack.
No as Leader & Ally, and the team contains only Machinas Deal Earth Damage as much as 15x Team HP to all enemies before attacks (dissolving Runestones is necessary).
No as Leader & Ally Extend Runestone-moving time by 2 seconds. Heart Runestones also possess 50% effect of Light Runestones. By dissolving 30 or more Runestones, Team Attack x2.5 additionally.
Platycodon The Leader is a Human or God, with

No as a Team Member

Attribute of

No will synchronize with that of the Leader.

HUNTERxHUNTER No

No with amelioration IV as Leader

Acquire Nen Power "Ko": For 1 Round, Leader's Attack x1.5 additionally; Damage received will become 0 (the Damage-reducing effect is applicable to Enemy Skills deducting a specific % of Summoner's HP such as "Bloody Scythe" and "Fatal Blow").

The Nen Power can be activated at the beginning of the Round by tapping the fully charged Craft Apparatus in the expense of 80% of the power gathered.

No

No No with amelioration IV as Leader

Acquire Nen Power "In": For 1 Round, Damage dealt by the Leader disregards enemies' Defense.

The Nen Power can be activated at the beginning of the Round by tapping the fully charged Craft Apparatus in the expense of 50% of the power gathered.

No

No with amelioration IV as Leader

Acquire Nen Power "Gyo": Invisible enemies will be revealed.

The Nen Power can be activated at the beginning of the Round by tapping the fully charged Craft Apparatus in the expense of 30% of the power gathered.

No or

No as Leader

Acquire Nen Power "En": Restore Masked Runestones and Runestones in black and white to their normal state.

The Nen Power can be activated at the beginning of the Round by tapping the fully charged Craft Apparatus in the expense of 50% of the power gathered.

No

No as Leader

The Team will not be poisoned.
No

No as Leader and No No as Member

Extend Runestone-moving time by 1 second. Dark Runestones also possess 50% effects of other Attributive Runestones.
No

No as Leader and No No as Member

Extend Runestone-moving time by 1 second. Earth Runestones also possess 50% effects of other Attributive Runestones.
No

No as Leader and No No as Ally

By dissolving Earth or Dark Runestones, turn the bottom row of Runestones into 3 Earth Runestones and 3 Dark Runestones (only the first batch of Runestones dissolved will be counted).
No

No as Leader and No No as Ally

By dissolving Earth or Dark Runestones, turn the bottom row of Runestones into 3 Dark Runestones and 3 Earth Runestones (only the first batch of Runestones dissolved will be counted).
No and

No as Leader and Ally (interchangeable)

Earth and Dark Runestones also possess 25% effect of Heart Runestones.
No as Leader and

No No as Ally.

Change the Leader Skill of the Leader from Force of Limitations to Force of Limitations - EX: Turn all Light Runestones touched while moving into Enchanted Human Runestones; the more steps moved while moving Runestones, the higher the Team Attack, to the max x 3 additionally for 25 steps.
No as Leader and

No No as Ally.

Change the Leader Skill of the Leader from Force of Vows to Force of Vows - EX: Turn all Light Runestones touched while moving into Enchanted Human Runestones; the more steps moved while moving Runestones, the higher the Team Attack, to the max x 3 additionally for 25 steps.
The team contains

No and No

HP, Attack and Recovery of the 1st

No and No from the left x1.5 additionally.

The team contains

No and
No No No

  • No: Attack of the first 2 No from the left x 2 additionally.
  • No: HP of the first 2 No from the left x 2 additionally.
  • No: Recovery of the first 2 No from the left x 2 additionally.
No as Leader & Ally Runestones of Team Members' Attributes also possess 50% effects of each other.
Yu☆Yu☆Hakusho The team contains

No and No No

HP, Attack and Recovery of the 1st

No and No No from the left x 1.5 additionally.

The team contains

No and No No

HP, Attack and Recovery of the 1st

No and No No from the left x 1.5 additionally.

The team contains

No and No No

HP, Attack and Recovery of the 1st

No and No No from the left x 1.5 additionally.

No

No as Leader and Ally.

  • Upon receiving Damage from the enemy's attack, the Team starts to absorb enemies' HP every Round in an amount equal to 10x Leader's Recovery, regardless of Defense and Attribute until defeated.
  • All Attributive Runestones also possess the effects of other Attributive Runestones.
The team contains

No

Damage dealt by

No on non-Humans x 1.5 additionally.

No

No as Leader, and any 3 or more of No No No No No No No No No No as Members

Team Attack x 2 additionally.
No

No as Leader & Ally

Extend Runestone-moving time by 1 second.
Hindu Gods No as Leader & Ally.
  • Turn the first 5 Runestones touched while moving into Enchanted God Runestones each round. Types of God Runestones also possess 50% effect of Water Runestones;
  • Damage received -10% for each God Runestone dissolved, to the max -50%.
No as Leader & Ally.
  • Turn the first 6 Runestones touched while moving into Enchanted God Runestones each round. 2 Enchanted Fire God Runestones will be generated for each God Runestone dissolved, to the max 15 Runestones to be generated (only the first batch of Runestones dissolved will be counted);
  • 5% of HP will be recovered for each Enchanted Fire Runestone dissolved, to the max 50%.
No as Leader & Ally.
  • Turn the first 5 Runestones touched while moving into Enchanted God Runestones each round; Light Runestones also possess 50% effect of Dark Runestones; Dark Runestones also possess 50% effect of Light Runestones;
  • For each group of Water, Fire or Earth Runestones dissolved (only the first batch of Runestones dissolved will be counted), 3 Dark Runestones will be generated in the 3 columns on the left and 3 Light Runestones in the 3 columns on the right, to the max 9 Runestones to be generated in each side.
The Team consists of only Gods along with

No No No No No

After entering a Stage, Active Skill CD(s) of specified Monsters become 0

Six-armed Boilerman Leader and Ally are Machinas, with 3 or more Attributes in the Team and

No as Member

Fuel of Machinas +20% after entering a Stage.
Leader and Ally are Machinas of the same Attribute, with

No as Member

Attribute of

No will synchronize with that of the Leader.

Ranto Team contains 4 or more Races, with

No as Member

The first

No from the left CD -2.

The Magi Team contains only Water Humans, with

No as Member

HP of

No x2.

Team contains only Fire Humans, with

No as Member

HP of

No x2.

Team contains only Earth Humans, with

No as Member

HP of

No x2.

Team contains only Light Humans, with

No as Member

HP of

No x2.

Team contains only Dark Humans, with

No as Member

HP of

No x2.

KonoSuba No as Leader & Ally.
  • All Runestones possess the effect of Water Runestones.
  • Extend Runestone-moving time to 15 seconds.
  • Turn all Runestones touched while moving into Enchanted Runestones.
  • By dissolving 5 or more types of Runestones, damage received -87%.
No as Leader & Ally, with

No No No No No No as Members

  • NoNo: All Runestones possess the effect of Fire Runestones.
  • NoNo: All Runestones possess the effect of Earth Runestones.
  • No: All Runestones possess the effect of Light Runestones.
  • No: All Runestones possess the effect of Dark Runestones.
Team contains

No and No

Change the Active Skill of

No from The Cursed Sword Gram to The Cursed Sword Gram - EX: By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Runestones of other types. If any additional effect(s) is in play, Team Attack x 2.5 for 1 Round.

No as Leader & Ally
  • Fire Runestones also possess the effects of other types of Runestone. HP of Monsters of "KonoSuba" +2500.
  • Drop rate of Fire Runestones increases to 25%.
No as Leader & Ally Earth Attack x 9 additionally.
No as Leader & Ally Light Runestones also possess 50% effect of Heart Runestones; Heart Runestones also possess 50% effect of Light Runestones.
Frutties Team contains only Elves, with one or more of

No No No as Members

Recovery of all Members will synchronize with that of the Member that has the highest Recovery (Active Skills do not apply).
Demon Savants Leader and Ally

No No No No No

  • At the end of each Round, turn Heart Runestones and Runestones of the Leader's Attribute into Enchanted Demon Runestones of the Leader's Attribute.
  • For every extra Monster of "Demon Savants" present in the team, extend Runestone-moving time regardlessly by 0.5 seconds, to the max 3 seconds.
Cathieves No as Leader For every extra

No No No No No No No No in the Team (excluding the Leader), turn 2 Attributive Runestones into Enchanted Beast Runestones at the end of each Round, to the max 10 Runestones to be turned (Earth Runestones rank first in priority).

No as Leader
  • Turn the first 6 Runestones touched while moving into Enchanted Beast Runestones each round.
  • For every extraNoNoNoNoNoNoNoNo in the Team (excluding the Leader), Active Skill CDs of Beasts -1 after entering the Stage, to the max -5 CD.
No as Leader, with

No No as Ally

  • Beast Attack, HP and Recovery x 1.3
  • Extend Runestone-moving time by 2 seconds.
Team contains only Beasts, with

No as Member

When HP is full before moving Runestones, the first

No from the left Attack x 3 additionally.

FAIRY TAIL No as Leader and Ally
  • By dissolving Heart Runestones, turn the first 4 Runestones in the columns below the Leader and Ally into Heart Runestones at the end of the Round (only the first batch of Runestones dissolved will be counted).
  • Active Skill CDs of FAIRY TAIL Collaborative Monsters -3.
  • The more FAIRY TAIL Collaborative Monsters (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia and Panther Lily) in the Team, the more of the following effects will be triggered:
    • With 2 or more Monsters - Extend Runestone-moving time by 1.5 seconds;
    • With 3 or more Monsters - HP of the Leader and Ally x 2 additionally;
    • With 4 or more Monsters - Turn Water and Heart Runestones into Enchanted Runestones at the end of each Round
No as Leader and Ally
  • All Fire Runestones to be dropped will be Enchanted Fire Runestones.
  • 60% of Damage received from Fire enemies will be converted to HP Recovery (Damage from Boss Skills are not counted).
  • For every group of Runestones dissolved, turn a Runestone into Enchanted Fire Runestone at the end of the Round (non-Fire Attributive runestones in a number of more than 3 rank first in priority), to the max 5 Runestones to be turned (only the first batch of Runestones dissolved will be counted).
  • Boss Skill "Burning" will be nullified.
  • 2% of total HP will be recovered for each Fire Runestone dissolved, to the max 50% HP (no overhealing).
No as Leader and Ally
  • Change the Leader Skill of the Leader from "Requip" to "Requip - EX" - Water, Light and Heart Runestones can be dissolved by aligning 2 or more of them. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones).
  • Extend Runestone-moving time regardlessly by 2 seconds.
  • Team HP x 1.3 additionally.
  • Water Runestones also possess 15% effect of Light Runestones; Light Runestones also possess 15% effect of Water Runestones.
The Team contains

No and No

HP, Attack & Recovery of the first

No and No from the left x 1.5 additionally.

Same

No No No as Leader and Ally, with No as Member

Human HP, Attack & Recovery x 1.1 additionally.
The Team contains

No

For every extra FAIRY TAIL Collaborative Monsters (including those in the Seal "Fairy's Light", Mavis, Makarov, Juvia and Panther Lily) in the Team, Active Skill CD of

No decreases after entering a Stage, to the max CD -10 for 5 Monsters.

The Team contains

No No No No

Damage dealt on Dragons by

No No No No x 2 additionally.

Gifted Scientists No as Leader & Ally.
  • When the total Damage dealt in the Round is more then 2.5x of the enemy's total HP, Team Attack x2 additionally in the next Round.
  • Explode non-Water Runestones around Water Runestones at the end of each Round.
  • Water Runestones also possess 50% effect of Heart Runestones.
  • After entering a stage, Active Skill CDs of Machinas -3.
No

No as Leader & Ally (interchangeable) or No as Leader & Ally.

Fuel of Machinha +1% for each Fire, Earth or Dark Runestone dissolved (only the first batch of Runestones dissolved will be counted).

The Team contains

No No No

  • Fuel of the 1stNoNoNo from the left increases to 30%, after entering a Stage.
  • Attack of the 1stNoNoNo from the left x1.5 additionally.
Versatile Knights No is equipped with Dragonware No Attack & Recovery x1.5 additionally.
Unearthly Charms Leader & Ally are Elves with

No , No or No as Team Member.

Turn 3 random Runestones into Elf Runestones every Wave.

No as Leader & Ally.
  • By dissolving a group of 5 or more Fire or Heart Runestones, the 1stNo gets a Forbidden Fruit, to the max 2 Forbidden Fruits for 2 groups of Runestones dissolved. EachNo in the Team can possess at most 4 Forbidden Fruits at a time. Turn 1 Runestone into Demon Runestone at the end of the Round for each Forbidden Fruit in hand, to the max 24 Runestones to be turned.
  • ForNo who has 4 Forbidden Fruits, the Monster launches an extra non-Attributive attack.
  • WhenNo is having Forbidden Fruit(s), Team Attack x1.3 additionally.
No as Leader & Ally with only Elves and Demons in the Team.
  • Attack basic value ofNo +2000 after entering a Stage.
  • Attack basic value of the Demon to the right of the Leader will synchronize with that of the 1stNo from the left.
No as Leader & Ally or

No as Leader & Ally No No as Leader & Ally (interchangeable).

  • Extend Runestone-moving time regardlessly by 2 seconds.
  • Turn all Fire, Light and Dark Runestones touched while moving into Enchanted Demon Runestones.
No as Leader & Ally.
  • Turn Runestones in the 4 corners into Dark Demon Runestones at the beggining of each Round.
  • Damage received -10% for each Demon Runestone dissolved to the max -60%.
No as Leader & Ally.

Change the Leader Skill of the Leader from Dominance of the Empress to Dominance of the Empress - EX. When the Team consists of only Demons, Demon Attack x4; Light Demon Attack x5; by dissolving Demon Runestones, Team Attack x2 additionally. When Summoner starts moving Runestones from an Attributive Runestone, Runestones of that Attribute also possess effect of other Runestones; turn the first 5 Runestones touched while moving into Enchanted Demon Runestones of that Attribute. Damage received -90% for the first 5 Damage received. After that, Damage received -45%.

Both the Leader & Ally are Demons, with No or No as a Team Member.

Turn 3 random Runestones into Demon Runestones every Wave.

The Queen of Hearts No as Leader & Ally.
  • Heart Runestones also possess 50% effect of all Attributive Runestones.
  • Extra Combo count +1 for every 2 Combos made (stacking not affected by other skills).
Relics of Fantasy No as Leader & Ally with at least one Fire Monster in the Team.

Fire Runestones also possess the effects of Water and Earth Runestones.

No as Leader & Ally with at least one Earth Monster in the Team.

Earth Runestones also possess the effects of Water and Fire Runestones.

No as Leader & Ally.
  • Turn Runestones into Human Runestones to Team Members' number of attacks and Attributes at the end of the Round (including Full Attack), to the max 6 Runestones to be turned for each Attribute.
  • By dissolving Human Runestones, Team Attack x2.5 additionally.
No as Leader & Ally with only Humans or Water Monster.

When HP is full, the next Damage received will not lead to your defeat (one activation each Round).

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