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From top to bottom: Era of Magic (green), Age of Heroic Spirits (blue), Iron Age (red).

Void of the Realm takes place in an alternate dimension, and can be accessed from the Era of Enoch. There are three different eras available (in chronological order based on the story timeline): Era of Magic, Age of Heroic Spirits, and Iron Age.

Different actions in the battle may trigger different developments of the story.

"The overflow of Elements has opened up a distorted dimension in Continent Tarones. Let's go and find out what happened.
— Molly

Ages/Eras[]

1563i.png Age of Heroic Spirits[]

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Clans in the North allied against Demons. Odin shared the power in the Armor of Runes with the warriors in his army, who were later glorified as Gods. In the far East, war broke out between the elves and the Bull King. War and peace alternated in a cycle in the Realm...

Void of the Realm StagesAge of Heroic Spirits
Chapter 1 Chapter 2 Chapter 3 Chapter 4
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Odin
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Loki
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Special Stages
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1624i.png Iron Age[]

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Demons attacked Enochian Tower to break the Seals. Heroes sacrificed themselves to merge with the Seals hoping to reinforce them. Scholars started to study the power of ancient dragons. They used it to reconstruct their body and fend the Demons.

Void of the Realm StagesIron Age
Chapter 1 Chapter 2 Chapter 3
Market
Streets
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Factory
Zone
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The
Downtown
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Gray Mines (Chapter 4) Secluded Area (Chapter 5)
Main
Chapter
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Cyborg
Chapter
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Savant
Chapter
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1990i.png Era of Magic[]

Void3.png

Humans developed civilizations. According to history, Gods who returned sent their emissary to the realm of man. They were entrusted with the tasks of searching for Demons and guiding Humans. Unfortunately, their selfishness engendered chaos.

Void of the Realm StagesEra of Magic
Main Story Alternate Ending Side Quests
Holy Garden
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Shrine of Divinity
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Luxuriant Woods
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1990i.png
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EXTRA
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Void Characteristics[]

Enemies in this realm have special properties countering Summoners. If there are Monsters of the enemies' Counter Attribute in the Team, the enemies' Attack increases in proportion to the number of those Monsters present. Additionally, there may be "Void Properties" during the certain waves, which will interfere with the Summoners' actions.

Attribute Relations[]

Void Properties[]

Property Icon Effect
Burning Ws1001.png Random positions will be burned; when touched, Summoner's HP will be deducted
Mist Ws1002.png Random positions will be shrouded in mist.
Exploding Locked Ws1003.png Random runestones will be locked; it explodes if it remains, deducting Summoner's HP.
Vines Ws1005.png
Dizziness Ws1006.png
Hellfire Ws1007.png
Frozen Ws1009.png
Electrified Ws1010.png
Protective Bubbles Ws1011.png
Recovery SI214.png
Weaken Ws1038.png
Strengthen Ws1039.png
Acid Rain Ws1040.png
Zero Recovery; deduct HP Ws1041.png
Heart Block Ws1033.png
Golden Chain Ws1042.png
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