Void of the Realm takes place in an alternate dimension, and can be accessed from the Era of Enoch. There are three different eras available (in chronological order based on the story timeline): Era of Magic, Age of Heroic Spirits, and Iron Age.
Different actions in the battle may trigger different developments of the story.
"The overflow of Elements has opened up a distorted dimension in Continent Tarones. Let's go and find out what happened.
Clans in the North allied against Demons. Odin shared the power in the Armor of Runes with the warriors in his army, who were later glorified as Gods. In the far East, war broke out between the elves and the Bull King. War and peace alternated in a cycle in the Realm...
Void of the Realm Stages — Age of Heroic Spirits
Demons attacked Enochian Tower to break the Seals. Heroes sacrificed themselves to merge with the Seals hoping to reinforce them. Scholars started to study the power of ancient dragons. They used it to reconstruct their body and fend the Demons.
Void of the Realm Stages — Iron Age
Gray Mines (Chapter 4)
Secluded Area (Chapter 5)
Era of Magic
Humans developed civilizations. According to history, Gods who returned sent their emissary to the realm of man. They were entrusted with the tasks of searching for Demons and guiding Humans. Unfortunately, their selfishness engendered chaos.
Void of the Realm Stages — Era of Magic
Shrine of Divinity
Enemies in this realm have special properties countering Summoners. If there are Monsters of the enemies' Counter Attribute in the Team, the enemies' Attack increases in proportion to the number of those Monsters present. Additionally, there may be "Void Properties" during the certain waves, which will interfere with the Summoners' actions.
Random positions will be burned; when touched, Summoner's HP will be deducted
Random positions will be shrouded in mist.
Random runestones will be locked; it explodes if it remains, deducting Summoner's HP.