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Void of the Realm UI

From top to bottom: Era of Magic (green), Age of Heroic Spirits (blue), Iron Age (red).

Void of the Realm takes place in an alternate dimension, and can be accessed from the Era of Enoch. There are three different eras available (in chronological order based on the story timeline): Era of Magic, Age of Heroic Spirits, and Iron Age.

Different actions in the battle may trigger different developments of the story.

"The overflow of Elements has opened up a distorted dimension in Continent Tarones. Let's go and find out what happened.
— Molly

Ages/Eras[]

1563i Age of Heroic Spirits[]

Void1

Clans in the North allied against Demons. Odin shared the power in the Armor of Runes with the warriors in his army, who were later glorified as Gods. In the far East, war broke out between the elves and the Bull King. War and peace alternated in a cycle in the Realm...

Void of the Realm StagesAge of Heroic Spirits
Chapter 1 Chapter 2 Chapter 3 Chapter 4
1522i
Odin
1412i
1413i
449i
452i
1124i
1106i
1104i
840i
1310i
509i
1108i
1100i
1106i
1562i
1562i
Loki
510i
832i
1110i
425i
520i
1125i
1310i
1533i
507i
1108i
1562i
Special Stages
1106i
EvoArrow
1125i
1533i
EvoArrow
1533i
509i
EvoArrow
308i
1563i

1624i Iron Age[]

Void2

Demons attacked Enochian Tower to break the Seals. Heroes sacrificed themselves to merge with the Seals hoping to reinforce them. Scholars started to study the power of ancient dragons. They used it to reconstruct their body and fend the Demons.

Void of the Realm StagesIron Age
Chapter 1 Chapter 2 Chapter 3
Market
Streets
1593i
1593i
712i
711i
711i
1195i
873i
1194i
1193i
1271i
1569i
1195i
1194i
872i
873i
1568i
Factory
Zone
1011i
1413i
713i
713i
1192i
713i
1413i
875i
1191i
094i
715i
1192i
874i
260i
1624i
The
Downtown
1625i
714i
1191i
1624i
Gray Mines (Chapter 4) Secluded Area (Chapter 5)
Main
Chapter
650i
647i
1367i
1370i
092i
1750i
1697i
1694i
1694i
853i
170i
1349i
599i
830i
1752i
Cyborg
Chapter
462i
1370i
1367i
1367i
Savant
Chapter
136i
1751i
1346i
1347i

1990i Era of Magic[]

Void3

Humans developed civilizations. According to history, Gods who returned sent their emissary to the realm of man. They were entrusted with the tasks of searching for Demons and guiding Humans. Unfortunately, their selfishness engendered chaos.

Void of the Realm StagesEra of Magic
Main Story Alternate Ending Side Quests
Holy Garden
1871i
830i
196i
579i
S-2039i
S-2039i
S-2079i
S-2079i
S-2079i
S-2079i
1990i
193i
EvoArrow
266i
Shrine of Divinity
193i
834i
942i
1413i
EvoArrow
504i
Luxuriant Woods
1413i
688i
1530i
619i
1990i
579i

S-2041i
S-2079i
S-2041i
S-2066i
S-2004i
S-2079i
S-2079i
S-2041i
S-2041i

S-2116i
S-2116i
S-2041i
S-2041i
S-2140i
S-2140i
EXTRA
619i
EvoArrow
1993i
1988i
1989i
1987i

Void Characteristics[]

Enemies in this realm have special properties countering Summoners. If there are Monsters of the enemies' Counter Attribute in the Team, the enemies' Attack increases in proportion to the number of those Monsters present. Additionally, there may be "Void Properties" during the certain waves, which will interfere with the Summoners' actions.

Attribute Relations[]

Void Properties[]

Property Icon Effect
Burning Ws1001 Random positions will be burned; when touched, Summoner's HP will be deducted
Mist Ws1002 Random positions will be shrouded in mist.
Exploding Locked Ws1003 Random runestones will be locked; it explodes if it remains, deducting Summoner's HP.
Vines Ws1005
Dizziness Ws1006
Hellfire Ws1007
Frozen Ws1009
Electrified Ws1010
Protective Bubbles Ws1011
Recovery SI214
Weaken Ws1038
Strengthen Ws1039
Acid Rain Ws1040
Zero Recovery; deduct HP Ws1041
Heart Block Ws1033
Golden Chain Ws1042
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