Name Withered Shield
Wiki Summary Enemy can only be damaged by the amount of health recovered after you are fully healed. 2 Runestones will be weathered each Round. If a weathered stone is moved, the Round ends immediately and Summoner would receive {X}% damage of total HP, regardless of reduction skills. Every weathered rune remaining on the board adds to the number of enemy attacks, up to five total. Weathered runes will not disappear until they are dissolved, moved, or Summoner is defeated.
In-Game Description 2 random Runestones will be weathered each Round. If any of the weathered Runestones is touched, Runestone movement will be stopped and Summoner will receive a Damage of [20/30]% of HP; The no. of Attack of the enemy increases with the no. of weathered Runestones; Recovery surplus will become Attack
SI217.pngSI221.png Withered Shield 20% SI217.pngSI221.png Withered Shield 30%

Name Withered Trojan Shield
Wiki Summary Enemy can only be damaged by the amount of health recovered after you are fully healed. 2 Runestones will be weathered each Round. If a weathered stone is moved, the Round ends immediately and Summoner would receive 30% damage of total HP, regardless of reduction skills. Every weathered rune remaining on the board adds to the Attack of the enemy. Weathered runes will not disappear until they are dissolved, moved, or Summoner is defeated.
In-Game Description 2 random Runestones will be weathered each Round. If any of the weathered Runestones is touched, Runestone movement will be stopped immediately and Summoner will receive a Damage of 30% of total HP; Attack of the enemy increases with the no. of weathered Runestones; Recovery surplus will become Attack.

SI217.pngSI221.pngSI188.png Withered Trojan Shield

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